11 Commits

Author SHA1 Message Date
Michael Fabain Dirks e77dfd17eb Update 2016-05-08 22:47:15 +02:00
Michael Fabian Dirks 2b82733b4b Update 2016-03-11 14:15:12 +01:00
Michael Dirks e49ae6fbcd * Add SQLite functionality. 2016-02-23 13:26:53 +01:00
Michael Dirks f0f4248160 Add SQLite again (still heavy WIP) 2016-02-06 00:18:01 +01:00
Michael Dirks 95deb4e99d Upgrade to Visual Studio 2015 2015-12-30 06:41:50 +01:00
Michael Dirks a374549259 Temporary files with old functions - to be deleted later. 2015-12-17 00:19:31 +01:00
Michael Dirks 60391817a9 Latest Changes 2015-09-19 18:47:16 +02:00
Michael Dirks 0aeb327ead Update 2015-06-20 16:53:37 +02:00
Michael Dirks 79fdb08656 Correct README.md (V2 -> V1) 2015-06-20 15:55:37 +02:00
Michael Dirks 7b3c7cc8f6 More preparations. Also add a README.md 2015-06-20 15:54:29 +02:00
Michael Dirks 7a96afeda7 Preparations for 1.2 update. 2015-06-20 15:52:40 +02:00
55 changed files with 46747 additions and 11707 deletions
+60
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DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
}
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
+338 -305
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@@ -1,305 +1,338 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Vector2.h"
void Vector2::set(const float &o)
{
this->X = o;
this->Y = o;
}
void Vector2::set(const float &x, const float &y)
{
this->X = x;
this->Y = y;
}
void Vector2::set(const Vector2 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
}
}
void Vector2::add(const float &o)
{
this->X += o;
this->Y += o;
}
void Vector2::add(const float &x, const float &y)
{
this->X += x;
this->Y += y;
}
void Vector2::add(const Vector2 &o)
{
this->X += o.X;
this->Y += o.Y;
}
void Vector2::sub(const float &o)
{
this->X -= o;
this->Y -= o;
}
void Vector2::sub(const float &x, const float &y)
{
this->X -= x;
this->Y -= y;
}
void Vector2::sub(const Vector2 &o)
{
this->X -= o.X;
this->Y -= o.Y;
}
void Vector2::mul(const float &o)
{
this->X *= o;
this->Y *= o;
}
void Vector2::mul(const float &x, const float &y)
{
this->X *= x;
this->Y *= y;
}
void Vector2::mul(const Vector2 &o)
{
this->X *= o.X;
this->Y *= o.Y;
}
void Vector2::div(const float &o)
{
this->X /= o;
this->Y /= o;
}
void Vector2::div(const float &x, const float &y)
{
this->X /= x;
this->Y /= y;
}
void Vector2::div(const Vector2 &o)
{
this->X /= o.X;
this->Y /= o.Y;
}
float Vector2::length()
{
return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
}
float Vector2::distance(const float &x, const float &y)
{
float X = this->X - x;
float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::distance(const Vector2 &o)
{
float X = this->X - o.X;
float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::dot(const float &x, const float &y)
{
return (this->X * x) + (this->Y * y);
}
float Vector2::dot(const Vector2 &o)
{
return (this->X * o.X) + (this->Y * o.Y);
}
void Vector2::normalize()
{
this->div(this->length());
}
void Vector2::rotate(const float rotation)
{
float mX = cos(rotation);
float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y;
}
void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{
this->sub(x, y);
this->rotate(rotation);
this->add(x, y);
}
void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{
this->sub(o);
this->rotate(rotation);
this->add(o);
}
float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const float &x, const float &y)
{
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const Vector2 &o)
{
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
}
char* Vector2::serialize()
{
char* data = new char[9];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
data[8] = 0;
return data;
}
void Vector2::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_EXPORT void Vector2_Set(Vector2* a, float o) {
a->set(o);
}
DLL_EXPORT void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y);
}
DLL_EXPORT void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_EXPORT void Vector2_Add(Vector2* a, float o) {
a->add(o);
}
DLL_EXPORT void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y);
}
DLL_EXPORT void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_EXPORT void Vector2_Sub(Vector2* a, float o) {
a->sub(o);
}
DLL_EXPORT void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y);
}
DLL_EXPORT void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_EXPORT void Vector2_Mul(Vector2* a, float o) {
a->mul(o);
}
DLL_EXPORT void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y);
}
DLL_EXPORT void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_EXPORT void Vector2_Div(Vector2* a, float o) {
a->div(o);
}
DLL_EXPORT void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y);
}
DLL_EXPORT void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_EXPORT float Vector2_Length(Vector2* a) {
return (float)a->length();
}
DLL_EXPORT float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y);
}
DLL_EXPORT float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_EXPORT float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y);
}
DLL_EXPORT float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b);
}
DLL_EXPORT void Vector2_Normalize(Vector2* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_EXPORT void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation);
}
DLL_EXPORT void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation);
}
DLL_EXPORT void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation);
}
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_EXPORT float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation();
}
DLL_EXPORT float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y);
}
DLL_EXPORT float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_EXPORT char* Vector2_Serialize(Vector2* a) {
return a->serialize();
}
DLL_EXPORT void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o);
}
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
void Vector2::set(const float &o)
{
this->X = o;
this->Y = o;
}
void Vector2::set(const float &x, const float &y)
{
this->X = x;
this->Y = y;
}
void Vector2::set(const Vector2 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
}
}
void Vector2::add(const float &o)
{
this->X += o;
this->Y += o;
}
void Vector2::add(const float &x, const float &y)
{
this->X += x;
this->Y += y;
}
void Vector2::add(const Vector2 &o)
{
this->X += o.X;
this->Y += o.Y;
}
void Vector2::sub(const float &o)
{
this->X -= o;
this->Y -= o;
}
void Vector2::sub(const float &x, const float &y)
{
this->X -= x;
this->Y -= y;
}
void Vector2::sub(const Vector2 &o)
{
this->X -= o.X;
this->Y -= o.Y;
}
void Vector2::mul(const float &o)
{
this->X *= o;
this->Y *= o;
}
void Vector2::mul(const float &x, const float &y)
{
this->X *= x;
this->Y *= y;
}
void Vector2::mul(const Vector2 &o)
{
this->X *= o.X;
this->Y *= o.Y;
}
void Vector2::div(const float &o)
{
this->X /= o;
this->Y /= o;
}
void Vector2::div(const float &x, const float &y)
{
this->X /= x;
this->Y /= y;
}
void Vector2::div(const Vector2 &o)
{
this->X /= o.X;
this->Y /= o.Y;
}
float Vector2::length()
{
return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
}
float Vector2::distance(const float &x, const float &y)
{
float X = this->X - x;
float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::distance(const Vector2 &o)
{
float X = this->X - o.X;
float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::dot(const float &x, const float &y)
{
return (this->X * x) + (this->Y * y);
}
float Vector2::dot(const Vector2 &o)
{
return (this->X * o.X) + (this->Y * o.Y);
}
void Vector2::normalize()
{
this->div(this->length());
}
void Vector2::rotate(const float rotation)
{
float mX = cos(rotation);
float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y;
}
void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{
this->sub(x, y);
this->rotate(rotation);
this->add(x, y);
}
void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{
this->sub(o);
this->rotate(rotation);
this->add(o);
}
float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const float &x, const float &y)
{
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const Vector2 &o)
{
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
}
char* Vector2::serialize()
{
char* data = new char[9];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
data[8] = 0;
return data;
}
void Vector2::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_METHOD void Vector2_Set(Vector2* a, float o) {
a->set(o);
}
DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y);
}
DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_METHOD void Vector2_Add(Vector2* a, float o) {
a->add(o);
}
DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y);
}
DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_METHOD void Vector2_Sub(Vector2* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y);
}
DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_METHOD void Vector2_Mul(Vector2* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y);
}
DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_METHOD void Vector2_Div(Vector2* a, float o) {
a->div(o);
}
DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y);
}
DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_METHOD float Vector2_Length(Vector2* a) {
return (float)a->length();
}
DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y);
}
DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y);
}
DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector2_Normalize(Vector2* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation);
}
DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation);
}
DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation);
}
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_METHOD float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation();
}
DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y);
}
DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_METHOD char* Vector2_Serialize(Vector2* a) {
return a->serialize();
}
DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o);
}
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
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@@ -1,248 +0,0 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
;----------------------------------------------------------------
;-- Vector2
;----------------------------------------------------------------
Type Vector2
Field X#, Y#
End Type
Function Vector2_Create.Vector2(X#, Y#)
Local vec.Vector2 = New Vector2
vec\X = X
vec\Y = Y
Return vec
End Function
;----------------------------------------------------------------
;-- Vector3
;----------------------------------------------------------------
Type Vector3
Field X#, Y#, Z#
End Type
Function Vector3_Create.Vector3(X#, Y#, Z#)
Local vec.Vector3 = New Vector3
vec\X = X
vec\Y = Y
vec\Z = Z
Return vec
End Function
;----------------------------------------------------------------
;-- SQLite3
;----------------------------------------------------------------
;[Block] Return Codes / Error Codes
; Many SQLite functions return an integer result code from the set shown
; here in order to indicate success or failure.
;
; New error codes may be added in future versions of SQLite.
Const SQLITE_OK% = 0 ; Successful result
Const SQLITE_ERROR% = 1 ; SQL error or missing database
Const SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
Const SQLITE_PERM% = 3 ; Access permission denied
Const SQLITE_ABORT% = 4 ; Callback routine requested an abort
Const SQLITE_BUSY% = 5 ; The database file is locked
Const SQLITE_LOCKED% = 6 ; A table in the database is locked
Const SQLITE_NOMEM% = 7 ; A malloc() failed
Const SQLITE_READONLY% = 8 ; Attempt to write a readonly database
Const SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
Const SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
Const SQLITE_CORRUPT% = 11 ; The database disk image is malformed
Const SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
Const SQLITE_FULL% = 13 ; Insertion failed because database is full
Const SQLITE_CANTOPEN% = 14 ; Unable to open the database file
Const SQLITE_PROTOCOL% = 15 ; Database lock protocol error
Const SQLITE_EMPTY% = 16 ; Database is empty
Const SQLITE_SCHEMA% = 17 ; The database schema changed
Const SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
Const SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
Const SQLITE_MISMATCH% = 20 ; Data type mismatch
Const SQLITE_MISUSE% = 21 ; Library used incorrectly
Const SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
Const SQLITE_AUTH% = 23 ; Authorization denied
Const SQLITE_FORMAT% = 24 ; Auxiliary database format error
Const SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
Const SQLITE_NOTADB% = 26 ; File opened that is not a database file
Const SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
Const SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
Const SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
Const SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;[End Block]
;[Block] SQLite_Open Flags
; These bit values are intended for use in the
; 3rd parameter to the [sqlite3_open_v2()] interface.
Const SQLITE_OPEN_READONLY% = $00000001
Const SQLITE_OPEN_READWRITE% = $00000002
Const SQLITE_OPEN_CREATE% = $00000004
Const SQLITE_OPEN_URI% = $00000040
Const SQLITE_OPEN_MEMORY% = $00000080
Const SQLITE_OPEN_NOMUTEX% = $00008000
Const SQLITE_OPEN_FULLMUTEX% = $00010000
Const SQLITE_OPEN_SHAREDCACHE% = $00020000
Const SQLITE_OPEN_PRIVATECACHE% = $00040000
;[End Block]
;[Block] Column Type
Const SQLITE_UNKNOWN = 0
Const SQLITE_INTEGER = 1
Const SQLITE_REAL = 2
Const SQLITE_FLOAT = 2
Const SQLITE_DOUBLE = 2
Const SQLITE_TEXT = 3
Const SQLITE_STRING = 3
Const SQLITE_BLOB = 4
Const SQLITE_NULL = 5
;[End Block]
;[Block] Internal Types
Type SQLite_Container
Field Pointer%
End Type
Type SQLite_Int64
Field Left%, Right%
End Type
;[End Block]
Function SQLite_Open%(File$, Flags% = $00000006)
; Create a Container to hold the database pointer.
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Open_V2(File, Container, Flags, 0)
Local Database = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Database
Else
Return False
EndIf
End Function
Function SQLite_Execute(Database, SQL$)
Return SQLite3_Exec(Database, SQL, 0, 0, 0)
End Function
Function SQLite_Prepare(Database, SQL$)
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Prepare(Database, SQL$, -1, Container, 0)
Local Statement = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Statement
Else
Return False
EndIf
End Function
Global SQLite_Column_Int64_L%, SQLite_Column_Int64_R%
Function SQLite_Column_Int64(Statement, ColumnIndex%)
Local Result.SQLite_Int64 = New SQLite_Int64
SQLite3_Column_Int64(Statement, ColumnIndex, Result)
SQLite_Column_Int64_L = Result\Left
SQLite_Column_Int64_R = Result\Right
Delete Result
End Function
Function SQLite_Bind_Text(Statement, ColumnIndex%, Value$)
Return SQLite3_Bind_Text(Statement, ColumnIndex, Value, -1, -1)
End Function
Function SQLite_Bind_Blob(Statement, ColumnIndex%, Bank)
If Bank <> 0 Then
Local Size% = BankSize(Bank)
Return SQLite3_Bind_Blob(Statement, ColumnIndex, Bank, Size, 0)
EndIf
End Function
;----------------------------------------------------------------
;-- Helpers
;----------------------------------------------------------------
Type BlitzUtility_Rectangle
Field X,Y,X2,Y2
End Type
Type BlitzUtility_Point
Field X,Y
End Type
Global BlitzUtility_Rect.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
Global BlitzUtility_Point.BlitzUtility_Point = New BlitzUtility_Point
Function BlitzUtility_LockPointerToWindow(hwnd=0)
If hwnd = 0 Then
BlitzUtility_User32_ClipCursorI(0)
Else
BlitzUtility_User32_GetWindowRect(hwnd, BlitzUtility_Rect)
;Grab TopLeft
BlitzUtility_Point\X = BlitzUtility_Rect\X
BlitzUtility_Point\Y = BlitzUtility_Rect\Y
BlitzUtility_Rect\X = BlitzUtility_Point\X
BlitzUtility_Rect\Y = BlitzUtility_Point\Y
;Grab BottomRight
BlitzUtility_Point\X = BlitzUtility_Rect\X2 - 1
BlitzUtility_Point\Y = BlitzUtility_Rect\Y2 - 1
BlitzUtility_Rect\X2 = BlitzUtility_Point\X
BlitzUtility_Rect\Y2 = BlitzUtility_Point\Y
BlitzUtility_User32_ClipCursor(BlitzUtility_Rect)
EndIf
End Function
Function BlitzUtility_LockPointerToWindowAuto(hwnd=0)
If BlitzUtility_User32_GetActiveWindow() = hwnd Then
BlitzUtility_LockPointerToWindow(hwnd)
Else
BlitzUtility_LockPointerToWindow(0)
EndIf
End Function
Function BlitzUtility_BorderlessWindowmode(hwnd=0, MonitorId=0, Width=0, Height=0)
If hwnd = 0 Then hwnd = SystemProperty("AppHwnd")
BlitzUtility_EnumerateDisplays()
Local dispCnt = BlitzUtility_GetDisplayCount()
If MonitorId < 0 Then MonitorId = 0
If MonitorId >= dispCnt Then MonitorId = dispCnt - 1
Local rct.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
BlitzUtility_GetDisplay(MonitorId, rct)
Local rctW, rctH
rctW = (rct\X2 - rct\X)
rctH = (rct\Y2 - rct\Y)
rct\X = rct\X + (rctW / 2.0) - Width / 2.0
rct\Y = rct\Y + (rctH / 2.0) - Height / 2.0
rct\X2 = Width
rct\Y2 = Height
BlitzUtility_User32_SetWindowLong hwnd, -16, $01000000
BlitzUtility_User32_SetWindowPos hwnd, 0, rct\X, rct\Y, rct\X2, rct\Y2, 64
Delete rct
End Function
Function FlushFile(File%)
Return BlitzUtility_Kernel32_FlushFileBuffers(File)
End Function
;~IDEal Editor Parameters:
;~F#20#46#54
;~C#Blitz3D
+33 -31
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@@ -1,31 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <list>
struct Display {
int left;
int top;
int right;
int bottom;
};
void Display_OnProcessAttach();
void Display_OnProcessDetach();
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <list>
#include "BlitzUtility.h"
#include "Database\SQLite\SQLite.h"
#include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
BU_WindowMessageHandler_OnProcessAttach();
break;
case DLL_PROCESS_DETACH:
BU_WindowMessageHandler_OnProcessDetach();
break;
}
return TRUE;
}
-232
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@@ -1,232 +0,0 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Math -------------------------------------------------------------------------
; -- 2D Vector
Vector2_Set(vector*, value#) : "Vector2_Set"
Vector2_SetP(vector*, x#, y#) : "Vector2_SetP"
Vector2_SetV(vector*, other*) : "Vector2_SetV"
Vector2_Add(vector*, value#) : "Vector2_Add"
Vector2_AddP(vector*, x#, y#) : "Vector2_AddP"
Vector2_AddV(vector*, other*) : "Vector2_AddV"
Vector2_Sub(vector*, value#) : "Vector2_Sub"
Vector2_SubP(vector*, x#, y#) : "Vector2_SubP"
Vector2_SubV(vector*, other*) : "Vector2_SubV"
Vector2_Mul(vector*, value#) : "Vector2_Mul"
Vector2_MulP(vector*, x#, y#) : "Vector2_MulP"
Vector2_MulV(vector*, other*) : "Vector2_MulV"
Vector2_Div(vector*, value#) : "Vector2_Div"
Vector2_DivP(vector*, x#, y#) : "Vector2_DivP"
Vector2_DivV(vector*, other*) : "Vector2_DivV"
Vector2_Length#(vector*) : "Vector2_Length"
Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP"
Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV"
Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP"
Vector2_DotV#(vector*, other*) : "Vector2_DotV"
Vector2_Normalize(vector*) : "Vector2_Normalize"
Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate"
Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP"
Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV"
Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation"
Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP"
Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV"
Vector2_Serialize$(vector*) : "Vector2_Serialize"
Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize"
; -- 3D Vector
Vector3_Set(vector*, value#) : "Vector3_Set"
Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP"
Vector3_SetV(vector*, other*) : "Vector3_SetV"
Vector3_Add(vector*, value#) : "Vector3_Add"
Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP"
Vector3_AddV(vector*, other*) : "Vector3_AddV"
Vector3_Sub(vector*, value#) : "Vector3_Sub"
Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP"
Vector3_SubV(vector*, other*) : "Vector3_SubV"
Vector3_Mul(vector*, value#) : "Vector3_Mul"
Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP"
Vector3_MulV(vector*, other*) : "Vector3_MulV"
Vector3_Div(vector*, value#) : "Vector3_Div"
Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP"
Vector3_DivV(vector*, other*) : "Vector3_DivV"
Vector3_Length#(vector*) : "Vector3_Length"
Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP"
Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV"
Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP"
Vector3_DotV#(vector*, other*) : "Vector3_DotV"
Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP"
Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV"
Vector3_Normalize(vector*) : "Vector3_Normalize"
Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate"
Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP"
Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV"
Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch"
Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP"
Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV"
Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw"
Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP"
Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV"
Vector3_Serialize$(vector*) : "Vector3_Serialize"
Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize"
; Containers -------------------------------------------------------------------
; -- Native Blitz List (Not Threadsafe)
BU_BlitzList_New%(obj*) : "BlitzList_New"
BU_BlitzList_Activate(list%) : "BlitzList_Activate"
BU_BlitzList_Deactivate(list%) : "BlitzList_Deactivate"
BU_BlitzList_Destroy(list%) : "BlitzList_Delete"
; Utility ----------------------------------------------------------------------
; -- Monitor/Display Enumeration
BU_Display_Enumerate() : "Display_Enumerate"
BU_Display_Count%() : "Display_Count"
BU_Display_Get(id%, rectangle*) : "Display_Get"
; -- Fast Indexing V1 (Array-based)
BU_IndexerV1_Create%() : "IndexerV1_Create"
BU_IndexerV1_Destroy(indexer%) : "IndexerV1_Destroy"
BU_IndexerV1_GetIndex%(indexer%) : "IndexerV1_GetFreeIndex"
BU_IndexerV1_MarkIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
; -- Fast Indexing V2 (Vector-based)
BU_IndexerV2_Create%() : "IndexerV2_Create"
BU_IndexerV2_Destroy(indexer%) : "IndexerV2_Destroy"
BU_IndexerV2_GetIndex%(indexer%) : "IndexerV2_GetIndex"
BU_IndexerV2_MarkIndex(indexer%, index%) : "IndexerV2_MarkIndex"
BU_IndexerV2_IsFree%(indexer%, index%) : "IndexerV2_IsFree"
BU_IndexerV2_IsUsed%(indexer%, index%) : "IndexerV2_IsUsed"
; -- Window Message Handler
BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install"
BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall"
BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close"
BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy"
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize"
; Databases --------------------------------------------------------------------
; -- SQLite3
SQLite3_LibVersion$() : "sqlite3_libversion"
SQLite3_Open%(Filename$, DatabaseHandle*) : "sqlite3_open"
SQLite3_Open_V2%(Filename$, DatabaseHandle*, Flags%, VFS%) : "sqlite3_open_v2"
SQLite3_Close%(DatabaseHandle) : "sqlite3_close"
SQLite3_Busy_TimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite3_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite3_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
SQLite3_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite3_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
SQLite3_Exec%(DatabaseHandle, SQL$, CallBack, FirstParam, Error) : "sqlite3_exec"
SQLite3_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite3_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite3_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
SQLite3_Prepare%(DatabaseHandle, SQL$, LengthOfSQL, StatementHandle*, SQLTail) : "sqlite3_prepare"
SQLite3_Step%(StatementHandle) : "sqlite3_step"
SQLite3_Reset%(StatementHandle) : "sqlite3_reset"
SQLite3_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite3_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite3_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
SQLite3_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite3_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite3_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
SQLite3_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite3_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite3_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
SQLite3_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
SQLite3_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
SQLite3_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite3_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite3_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite3_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite3_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex"
SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
SQLite3_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite3_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite3_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
SQLite3_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
; SQLite3 Wrapped
SQLite_Version$() : "sqlite3_libversion"
SQLite_Close%(DatabaseHandle) : "sqlite3_close"
SQLite_SetTimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
SQLite_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
SQLite_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
SQLite_Step%(StatementHandle) : "sqlite3_step"
SQLite_Reset%(StatementHandle) : "sqlite3_reset"
SQLite_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
SQLite_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
SQLite_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
SQLite_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
;SQLite_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
;SQLite_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
SQLite_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
SQLite_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
SQLite_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
SQLite_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
SQLite_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
; Backwards Compatability - Containers -----------------------------------------
; -- Lists
BlitzUtility_List_New%(obj*) : "BlitzList_New"
BlitzUtility_List_Activate(list%) : "BlitzList_Activate"
BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate"
BlitzUtility_List_Destroy(list%) : "BlitzList_Delete"
; Backwards Compatability - Utility --------------------------------------------
; -- Monitor/Display Enumeration
BlitzUtility_EnumerateDisplays() : "Display_Enumerate"
BlitzUtility_GetDisplayCount%() : "Display_Count"
BlitzUtility_GetDisplay(id%, rectangle*) : "Display_Get"
; -- Fast Indexing V1 (Array-based)
Indexer_Create%() : "IndexerV1_Create"
Indexer_GetFreeIndex%(indexer%) : "IndexerV1_GetFreeIndex"
Indexer_MarkFreeIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
Indexer_Destroy(indexer%) : "IndexerV1_Destroy"
; -- Window Message Handler
BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_Install"
BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_Uninstall"
BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_Message_Close"
; Internal ---------------------------------------------------------------------
.lib "User32.dll"
BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor"
BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor"
BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow"
BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
.lib "Kernel32.dll"
BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
+42
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@@ -0,0 +1,42 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// BlitzUtility Includes
#include "Container/List.h"
#include "Container/TypeList.h"
#include "Database/SQLite/SQLite.h"
#include "Time/HighResolutionClock.h"
#include "Type/Double.h"
#include "Type/Long.h"
#include "Utility/DisplayEnumerator.h"
#include "Utility/IndexerV1.h"
#include "Utility/IndexerV2.h"
#include "Utility/MassOp.h"
#include "Utility/WindowMessageHandler.h"
+97 -72
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@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@@ -13,18 +13,19 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid>
<RootNamespace>BlitzUtility</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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@@ -39,62 +40,73 @@
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
<CreateHotpatchableImage>true</CreateHotpatchableImage>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<CallingConvention>Cdecl</CallingConvention>
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</LinkStatus>
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</LinkTimeCodeGeneration>
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<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
@@ -102,79 +114,92 @@
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<Version>1.0</Version>
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<EnableCOMDATFolding>false</EnableCOMDATFolding>
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<ClInclude Include="Containers\BlitzList.h" />
<ClInclude Include="Utility\IndexerV1.h" />
<ClInclude Include="Container\List.h" />
<ClInclude Include="BlitzUtility.h" />
<ClInclude Include="Container\TypeList.h" />
<ClInclude Include="Database\SQLite\SQLite.h" />
<ClInclude Include="Database\SQLite\sqlite3.h" />
<ClInclude Include="Math\Matrix3.h" />
<ClInclude Include="Math\Vector2.h" />
<ClInclude Include="Math\Vector3.h" />
<ClInclude Include="Utility\Display.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Time\HighResolutionClock.h" />
<ClInclude Include="Time\SystemClock.h" />
<ClInclude Include="Time\Time.h" />
<ClInclude Include="Utility\MassOp.h" />
<ClInclude Include="Type\Double.h" />
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<None Include="LICENSE.lesser">
<Link>LICENSE.lesser</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Link>BlitzUtility.bb</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Link>BlitzUtility.decls</Link>
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+114 -53
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@@ -8,98 +8,159 @@
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@@ -1,4 +1,4 @@
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+272
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@@ -0,0 +1,272 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "List.h"
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List.
List* myList = new List;
myList->originalType = element->type;
// Create a fake base Type by copying data.
myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = NULL;
element->next = NULL;
element->type = myList->fakeType;
// Store the element for later use;
myList->storageElement = element;
myList->storageElementFields = element->fields;
return myList;
}
DLL_FUNCTION(void) BU_List_Destroy(List* list) {
if (list == NULL)
return;
// Append remaining elements to original type.
BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
}
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl;
}
// Append storageElement to original type.
thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields;
// Delete custom objects.
delete list->fakeType;
delete list;
}
DLL_FUNCTION(uint32_t) BU_List_First(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Last(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Next(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL);
}
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL)
return;
// Make sure element is a valid pointer.
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer.
if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used;
} else {
other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType.
if (other->type != list->fakeType)
return;
}
// Insert the element after(!) the other element.
element->prev = other->prev;
element->next = other;
element->prev->next = element;
element->next->prev = element;
element->type = list->fakeType;
}
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL)
return;
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType)
return; // Can't remove elements from another type.
element->type = list->originalType;
element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element;
list->originalType->used.prev = element;
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType {
Global = 0,
Int = 1,
Float = 2,
String = 4,
Type = 5,
Array = 6
};
// Basic Blitz Variable
struct BBVar {
uint32_t type;
uint32_t value;
};
// Basic Type predefinition.
struct BBType;
// Basic Type Element
struct BBTypeElement {
uint32_t* fields;
BBTypeElement* next;
BBTypeElement* prev;
BBType* type;
unsigned int refCount;
};
// Basic Type
struct BBType {
uint32_t type;
BBTypeElement used, free;
uint32_t fieldCount;
};
// List struct.
struct List {
BBType* originalType;
BBType* fakeType;
BBTypeElement* storageElement;
uint32_t* storageElementFields;
};
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_FUNCTION(void) BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_FUNCTION(uint32_t) BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_FUNCTION(uint32_t) BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_FUNCTION(uint32_t) BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once;
#include "TypeList.h"
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList.
TypeList* list = new TypeList();
list->type = element->type;
list->firstElement = element;
list->lastElement = element;
// Remove the given element from the flow of the type.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used;
// Return the list.
return list;
}
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list.
if (list == NULL)
return;
// Append elements to the original type.
list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement;
// Free our TypeList.
delete list;
}
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) {
// Store current pointers
list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement;
}
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers
list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement;
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Container/List.h"
#include <list>
struct BBType;
struct BBTypeElement;
struct TypeList {
BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement;
};
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
-86
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzList.h"
std::list<BlitzTypeInfo*>* BlitzUtility_Lists;
void BlitzList_OnProcessAttach() {
BlitzUtility_Lists = new std::list<BlitzTypeInfo*>();
}
void BlitzList_OnProcessDetach() {
BlitzUtility_Lists->clear();
delete BlitzUtility_Lists;
}
DLL_EXPORT void* BlitzList_New(uint32_t* elementPtr) {
BBVarElement* element = (BBVarElement*)(((uint32_t*)elementPtr) - 5);
BBVarType* type = (BBVarType*)(*(((uint32_t*)elementPtr) - 2));
// Create and initialize structure to hold information about this change.
BlitzTypeInfo* bti = new BlitzTypeInfo();
bti->type = type;
// Store list pointers.
bti->ourNextPtr = element;
bti->ourPrevPtr = element;
// Remove passed object from the flow of the old list.
element->prevPtr->nextPtr = element->nextPtr;
element->nextPtr->prevPtr = element->prevPtr;
// Correct element next/prev pointers to no longer be inside the old list.
element->prevPtr = (BBVarElement*)((uint32_t*)type + 1);
element->nextPtr = (BBVarElement*)((uint32_t*)type + 1);
BlitzUtility_Lists->push_back(bti);
return bti;
}
#pragma comment(linker, "/EXPORT:BlitzList_New=_BlitzList_New@4")
DLL_EXPORT void BlitzList_Activate(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->lastNextPtr = bti->type->used.nextPtr;
bti->lastPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->ourNextPtr;
bti->type->used.prevPtr = bti->ourPrevPtr;
}
#pragma comment(linker, "/EXPORT:BlitzList_Activate=_BlitzList_Activate@4")
DLL_EXPORT void BlitzList_Deactivate(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->ourNextPtr = bti->type->used.nextPtr;
bti->ourPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->lastNextPtr;
bti->type->used.prevPtr = bti->lastPrevPtr;
}
#pragma comment(linker, "/EXPORT:BlitzList_Deactivate=_BlitzList_Deactivate@4")
DLL_EXPORT void BlitzList_Delete(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
BlitzUtility_Lists->remove(bti);
delete bti;
}
#pragma comment(linker, "/EXPORT:BlitzList_Delete=_BlitzList_Delete@4")
-58
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <memory>
#include <sstream>
#include <iomanip>
#include <list>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
unsigned int Type;
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
BBVarElement* nextPtr;
BBVarElement* prevPtr;
void* BBVarTypePtr;
unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
};
struct BBVarType : BBVar {
BBVarElement used, free;
unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
//BBVar* fields[];
};
struct BlitzTypeInfo {
BBVarType *type;
BBVarElement *lastNextPtr, *lastPrevPtr;
BBVarElement *ourNextPtr, *ourPrevPtr;
};
void BlitzList_OnProcessAttach();
void BlitzList_OnProcessDetach();
+513 -78
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@@ -1,78 +1,513 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SQLite.h"
void SQLite3_OnProcessAttach() {
sqlite3_initialize();
}
void SQLite3_OnProcessDetach() {
sqlite3_shutdown();
}
/*DLL_EXPORT const char* SQLite_LibVersion() {
return sqlite3_libversion();
}
DLL_EXPORT uint32_t SQLite_LibVersionNumber() {
return sqlite3_libversion_number();
}
DLL_EXPORT uint32_t* SQLite_Open(char* dbFilename) {
sqlite3* dbHandle;
sqlite3_open(dbFilename, &dbHandle);
return (uint32_t*)dbHandle;
}
DLL_EXPORT uint32_t* SQLite_Open_V2(char* dbFilename, uint32_t flags) {
sqlite3* dbHandle;
sqlite3_open_v2(dbFilename, &dbHandle, flags, nullptr);
return (uint32_t*)dbHandle;
}
DLL_EXPORT void SQLite_Close(uint32_t* dbHandlePtr) {
sqlite3* dbHandle = (sqlite3*)dbHandlePtr;
sqlite3_close(dbHandle);
}
DLL_EXPORT int SQLite_Busy_TimeOut() {
}*/
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
}
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SQLite.h"
#include "..\BlitzPointer\BlitzPointer.h"
static int32_t __BU_SQLite_OpenSimpleError = 0;
#pragma region Core
DLL_FUNCTION(const char*) BU_SQLite_Version() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Version=_BU_SQLite_Version@0")
return sqlite3_libversion();
}
DLL_FUNCTION(int32_t) BU_SQLite_Version_Number() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Version_Number=_BU_SQLite_Version_Number@0")
return sqlite3_libversion_number();
}
DLL_FUNCTION(const char*) BU_SQLite_SourceID() {
#pragma comment(linker, "/EXPORT:BU_SQLite_SourceID=_BU_SQLite_SourceID@0")
return sqlite3_sourceid();
}
DLL_FUNCTION(int32_t) BU_SQLite_CompileOption_Used(const char* zOptName) {
#pragma comment(linker, "/EXPORT:BU_SQLite_CompileOption_Used=_BU_SQLite_CompileOption_Used@4")
return sqlite3_compileoption_used(zOptName);
}
DLL_FUNCTION(const char*) BU_SQLite_CompileOption_Get(int32_t n) {
#pragma comment(linker, "/EXPORT:BU_SQLite_CompileOption_Get=_BU_SQLite_CompileOption_Get@4")
return sqlite3_compileoption_get(n);
}
DLL_FUNCTION(int32_t) BU_SQLite_ThreadSafe() {
#pragma comment(linker, "/EXPORT:BU_SQLite_ThreadSafe=_BU_SQLite_ThreadSafe@0")
return sqlite3_threadsafe();
}
DLL_FUNCTION(int32_t) BU_SQLite_Initialize() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Initialize=_BU_SQLite_Initialize@0")
return sqlite3_initialize();
}
DLL_FUNCTION(int32_t) BU_SQLite_Shutdown() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Shutdown=_BU_SQLite_Shutdown@0")
return sqlite3_shutdown();
}
DLL_FUNCTION(int32_t) BU_SQLite_Sleep(int32_t ms) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Sleep=_BU_SQLite_Sleep@4")
return sqlite3_sleep(ms);
}
#pragma endregion Core
#pragma region Open & Close
DLL_FUNCTION(int32_t) BU_SQLite_Open(const char* file, sqlite3** db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Open=_BU_SQLite_Open@8")
return sqlite3_open(file, db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Open_V2(const char* file, sqlite3** db, int32_t flags, const char* zVfs) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Open_V2=_BU_SQLite_Open_V2@16")
return sqlite3_open_v2(file, db, flags, zVfs);
}
DLL_FUNCTION(int32_t) BU_SQLite_Close(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Close=_BU_SQLite_Close@4")
return sqlite3_close(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Close_V2(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Close_V2=_BU_SQLite_Close_V2@4")
return sqlite3_close_v2(db);
}
// Simple Open() and Open_V2()
DLL_FUNCTION(sqlite3*) BU_SQLite_OpenSimple(const char* file) {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimple=_BU_SQLite_OpenSimple@4")
sqlite3** db = new sqlite3*();
__BU_SQLite_OpenSimpleError = sqlite3_open(file, db);
sqlite3* ret = *db; delete db; return ret;
}
DLL_FUNCTION(sqlite3*) BU_SQLite_OpenSimple_V2(const char* file, int32_t flags, const char* zVfs) {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimple_V2=_BU_SQLite_OpenSimple_V2@12")
sqlite3** db = new sqlite3*();
__BU_SQLite_OpenSimpleError = sqlite3_open_v2(file, db, flags, zVfs);
sqlite3* ret = *db;
delete db;
return ret;
}
DLL_FUNCTION(int32_t) BU_SQLite_OpenSimpleError() {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimpleError=_BU_SQLite_OpenSimpleError@0")
return __BU_SQLite_OpenSimpleError;
}
#pragma endregion Open & Close
#pragma region Error Handling
DLL_FUNCTION(int32_t) BU_SQLite_Error_Code(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_Code=_BU_SQLite_Error_Code@4")
return sqlite3_errcode(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Extended_Error_Code(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Extended_Error_Code=_BU_SQLite_Extended_Error_Code@4")
return sqlite3_extended_errcode(db);
}
DLL_FUNCTION(const char*) BU_SQLite_Error_Message(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_Message=_BU_SQLite_Error_Message@4")
return sqlite3_errmsg(db);
}
DLL_FUNCTION(const char*) BU_SQLite_Error_String(int32_t errCode) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_String=_BU_SQLite_Error_String@4")
return sqlite3_errstr(errCode);
}
DLL_FUNCTION(int32_t) BU_SQLite_Extended_Result_Codes(sqlite3* db, int32_t onoff) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Extended_Result_Codes=_BU_SQLite_Extended_Result_Codes@8")
return sqlite3_extended_result_codes(db, onoff);
}
#pragma endregion Error Handling
#pragma region Busy Handler
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Timeout(sqlite3* db, int32_t timeout) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Timeout=_BU_SQLite_Busy_Timeout@8")
return sqlite3_busy_timeout(db, timeout);
}
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Handler(sqlite3* db, int(*phandlerfunc)(void*, int), void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Handler=_BU_SQLite_Busy_Handler@12")
return sqlite3_busy_handler(db, phandlerfunc, param);
}
int __cdecl BU_SQLite_Busy_Handler_SimpleInternal(void* handler, int prm) {
BP_BlitzFunction1_t lpFunctionPointer = (BP_BlitzFunction1_t)handler;
return lpFunctionPointer((int32_t)prm);
}
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Handler_Simple(sqlite3* db, BP_BlitzFunction1_t handler) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Handler_Simple=_BU_SQLite_Busy_Handler_Simple@8")
return sqlite3_busy_handler(db, BU_SQLite_Busy_Handler_SimpleInternal, (void*)handler);
}
#pragma endregion Busy Handler
#pragma region Memory Management
DLL_FUNCTION(int64_t*) BU_SQLite_Memory_Used() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Memory_Used=_BU_SQLite_Memory_Used@0")
return new int64_t(sqlite3_memory_used());
}
DLL_FUNCTION(int64_t*) BU_SQLite_Memory_Highwater(int32_t bReset) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Memory_Highwater=_BU_SQLite_Memory_Highwater@4")
return new int64_t(sqlite3_memory_highwater(bReset));
}
DLL_FUNCTION(int32_t) BU_SQLite_Release_Memory(int32_t bytes) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Release_Memory=_BU_SQLite_Release_Memory@4")
return sqlite3_release_memory(bytes);
}
DLL_FUNCTION(int32_t) BU_SQLite_DB_Release_Memory(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_DB_Release_Memory=_BU_SQLite_DB_Release_Memory@4")
return sqlite3_db_release_memory(db);
}
DLL_FUNCTION(void) BU_SQLite_Randomness(int32_t n, void* p) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Randomness=_BU_SQLite_Randomness@8")
sqlite3_randomness(n, p);
}
#pragma endregion Memory Management
#pragma region Database Management & Modification
DLL_FUNCTION(int32_t) BU_SQLite_Exec(sqlite3* db, const char* sql, int(*callbackp)(void*, int, char**, char**), void* param, char** errMsg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Exec=_BU_SQLite_Exec@20")
return sqlite3_exec(db, sql, callbackp, param, errMsg);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Last_Insert_RowId(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Last_Insert_RowId=_BU_SQLite_Last_Insert_RowId@4")
return new int64_t(sqlite3_last_insert_rowid(db));
}
DLL_FUNCTION(int32_t) BU_SQLite_Changes(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Changes=_BU_SQLite_Changes@4")
return sqlite3_changes(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Total_Changes(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Total_Changes=_BU_SQLite_Total_Changes@4")
return sqlite3_total_changes(db);
}
DLL_FUNCTION(void) BU_SQLite_Interrupt(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Interrupt=_BU_SQLite_Interrupt@4")
return sqlite3_interrupt(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Complete(const char* sql) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Complete=_BU_SQLite_Complete@4")
return sqlite3_complete(sql);
}
DLL_FUNCTION(int32_t) BU_SQLite_Get_Table(sqlite3* db, const char* zSql, char*** pazResult, int32_t* pnRow, int32_t* pnColumn, char** pzErrMessage) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Get_Table=_BU_SQLite_Get_Table@24")
return sqlite3_get_table(db, zSql, pazResult, pnRow, pnColumn, pzErrMessage);
}
DLL_FUNCTION(void) BU_SQLite_Free_Table(char** result) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Free_Table=_BU_SQLite_Free_Table@4")
sqlite3_free_table(result);
}
DLL_FUNCTION(int32_t) BU_SQLite_Set_Authorizer(sqlite3* db,
int(*xAuth)(void*, int, const char*, const char*, const char*, const char*),
void *pArg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Set_Authorizer=_BU_SQLite_Set_Authorizer@12")
return sqlite3_set_authorizer(db, xAuth, pArg);
}
DLL_FUNCTION(void*) BU_SQLite_Trace(sqlite3* db,
void(*xTrace)(void*, const char*),
void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Trace=_BU_SQLite_Trace@12")
return sqlite3_trace(db, xTrace, param);
}
DLL_FUNCTION(void*) BU_SQLite_Profile(sqlite3* db,
void(*xProfile)(void*, const char*, sqlite3_uint64),
void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Profile=_BU_SQLite_Profile@12")
return sqlite3_profile(db, xProfile, param);
}
DLL_FUNCTION(void) BU_SQLite_Progress_Handler(sqlite3* db, int32_t nOps, int32_t(*xProgress)(void*), void* pArg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Progress_Handler=_BU_SQLite_Progress_Handler@16")
sqlite3_progress_handler(db, nOps, xProgress, pArg);
}
DLL_FUNCTION(const char*) BU_SQLite_URI_Parameter(const char* zFilename, const char* zParam) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_Parameter=_BU_SQLite_URI_Parameter@8")
return sqlite3_uri_parameter(zFilename, zParam);
}
DLL_FUNCTION(int32_t) BU_SQLite_URI_Boolean(const char* zFilename, const char* zParam, int32_t bDefault) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_Boolean=_BU_SQLite_URI_Boolean@12")
return sqlite3_uri_boolean(zFilename, zParam, bDefault);
}
DLL_FUNCTION(int64_t*) BU_SQLite_URI_LongLong(const char* zFilename, const char* zParam, int64_t* bDefault) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_LongLong=_BU_SQLite_URI_LongLong@12")
return new int64_t(sqlite3_uri_int64(zFilename, zParam, *bDefault));
}
DLL_FUNCTION(int32_t) BU_SQLite_Limit(sqlite3* db, int32_t id, int32_t newVal) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Limit=_BU_SQLite_Limit@12")
return sqlite3_limit(db, id, newVal);
}
#pragma endregion Database Management & Modification
#pragma region Prepared Statements
DLL_FUNCTION(sqlite3_stmt*) BU_SQLite_Next_Statement(sqlite3* db, sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Next_Statement=_BU_SQLite_Next_Statement@8")
return sqlite3_next_stmt(db, pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Prepare(sqlite3* db, const char* zSql, int32_t nByte, sqlite3_stmt** ppStmt, const char** pzTail) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Prepare=_BU_SQLite_Prepare@20")
return sqlite3_prepare(db, zSql, nByte, ppStmt, pzTail);
}
DLL_FUNCTION(int32_t) BU_SQLite_Prepare_V2(sqlite3* db, const char* zSql, int32_t nByte, sqlite3_stmt** ppStmt, const char** pzTail) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Prepare_V2=_BU_SQLite_Prepare_V2@20")
return sqlite3_prepare_v2(db, zSql, nByte, ppStmt, pzTail);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_ReadOnly(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_ReadOnly=_BU_SQLite_Statement_ReadOnly@4")
return sqlite3_stmt_readonly(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_Busy(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_Busy=_BU_SQLite_Statement_Busy@4")
return sqlite3_stmt_busy(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_Status(sqlite3_stmt* pStmt, int32_t op, int32_t resetFlag) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_Status=_BU_SQLite_Statement_Status@12")
return sqlite3_stmt_status(pStmt, op, resetFlag);
}
DLL_FUNCTION(const char*) BU_SQLite_SQL(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_SQL=_BU_SQLite_SQL@4")
return sqlite3_sql(pStmt);
}
DLL_FUNCTION(sqlite3*) BU_SQLite_Database_Handle(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Database_Handle=_BU_SQLite_Database_Handle@4")
return sqlite3_db_handle(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Null(sqlite3_stmt* pStmt, int32_t index) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Null=_BU_SQLite_Bind_Null@8")
return sqlite3_bind_null(pStmt, index);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Int(sqlite3_stmt* pStmt, int32_t index, int32_t value) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Int=_BU_SQLite_Bind_Int@12")
return sqlite3_bind_int(pStmt, index, value);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_LongLong(sqlite3_stmt* pStmt, int32_t index, int64_t* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_LongLong=_BU_SQLite_Bind_LongLong@12")
return sqlite3_bind_int64(pStmt, index, *pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Float(sqlite3_stmt* pStmt, int32_t index, float_t value) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Float=_BU_SQLite_Bind_Float@12")
return sqlite3_bind_double(pStmt, index, (double_t)value);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Double(sqlite3_stmt* pStmt, int32_t index, double_t* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Double=_BU_SQLite_Bind_Double@12")
return sqlite3_bind_double(pStmt, index, *pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Text(sqlite3_stmt* pStmt, int32_t index, const char* zData, int32_t nData) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Text=_BU_SQLite_Bind_Text@16")
return sqlite3_bind_text(pStmt, index, zData, nData, nullptr);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Blob(sqlite3_stmt* pStmt, int32_t index, void* zData, int32_t nData) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Blob=_BU_SQLite_Bind_Blob@16")
return sqlite3_bind_blob(pStmt, index, zData, nData, nullptr);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Value(sqlite3_stmt* pStmt, int32_t index, const sqlite3_value* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Value=_BU_SQLite_Bind_Value@12")
return sqlite3_bind_value(pStmt, index, pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_ZeroBlob(sqlite3_stmt* pStmt, int32_t index, int32_t bytes) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_ZeroBlob=_BU_SQLite_Bind_ZeroBlob@12")
return sqlite3_bind_zeroblob(pStmt, index, bytes);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Parameter_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Count=_BU_SQLite_Bind_Parameter_Count@4")
return sqlite3_bind_parameter_count(pStmt);
}
DLL_FUNCTION(const char*) BU_SQLite_Bind_Parameter_Name(sqlite3_stmt* pStmt, int32_t index) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Name=_BU_SQLite_Bind_Parameter_Name@8")
return sqlite3_bind_parameter_name(pStmt, index);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Parameter_Index(sqlite3_stmt* pStmt, const char* zName) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Index=_BU_SQLite_Bind_Parameter_Index@8")
return sqlite3_bind_parameter_index(pStmt, zName);
}
DLL_FUNCTION(int32_t) BU_SQLite_Clear_Bindings(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Clear_Bindings=_BU_SQLite_Clear_Bindings@4")
return sqlite3_clear_bindings(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Count=_BU_SQLite_Column_Count@4")
return sqlite3_column_count(pStmt);
}
DLL_FUNCTION(const char*) BU_SQLite_Column_Name(sqlite3_stmt* pStmt, int32_t n) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Name=_BU_SQLite_Column_Name@8")
return sqlite3_column_name(pStmt, n);
}
DLL_FUNCTION(const char*) BU_SQLite_Column_DeclaredType(sqlite3_stmt* pStmt, int32_t n) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_DeclaredType=_BU_SQLite_Column_DeclaredType@8")
return sqlite3_column_decltype(pStmt, n);
}
DLL_FUNCTION(int32_t) BU_SQLite_Step(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Step=_BU_SQLite_Step@4")
return sqlite3_step(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Data_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Data_Count=_BU_SQLite_Data_Count@4")
return sqlite3_data_count(pStmt);
}
DLL_FUNCTION(const void*) BU_SQLite_Column_Blob(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Blob=_BU_SQLite_Column_Blob@8")
return sqlite3_column_blob(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Bytes(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Bytes=_BU_SQLite_Column_Bytes@8")
return sqlite3_column_bytes(pStmt, iCol);
}
DLL_FUNCTION(float_t) BU_SQLite_Column_Float(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Float=_BU_SQLite_Column_Float@8")
return (float_t)sqlite3_column_double(pStmt, iCol);
}
DLL_FUNCTION(double_t*) BU_SQLite_Column_Double(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Double=_BU_SQLite_Column_Double@8")
return new double_t(sqlite3_column_double(pStmt, iCol));
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Int(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Int=_BU_SQLite_Column_Int@8")
return sqlite3_column_int(pStmt, iCol);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Column_LongLong(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_LongLong=_BU_SQLite_Column_LongLong@8")
return new int64_t(sqlite3_column_int64(pStmt, iCol));
}
DLL_FUNCTION(const char*) BU_SQLite_Column_Text(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Text=_BU_SQLite_Column_Text@8")
return (const char*)sqlite3_column_text(pStmt, iCol);
}
DLL_FUNCTION(sqlite3_value*) BU_SQLite_Column_Value(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Value=_BU_SQLite_Column_Value@8")
return sqlite3_column_value(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Type(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Type=_BU_SQLite_Column_Type@8")
return sqlite3_column_type(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Finalize(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Finalize=_BU_SQLite_Finalize@4")
return sqlite3_finalize(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Reset(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Reset=_BU_SQLite_Reset@4")
return sqlite3_reset(pStmt);
}
#pragma endregion Prepared Statements
#pragma region SQLite Values
DLL_FUNCTION(const void*) BU_SQLite_Value_Blob(sqlite3_value* pValue) {
return sqlite3_value_blob(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Bytes(sqlite3_value* pValue) {
return sqlite3_value_bytes(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Int(sqlite3_value* pValue) {
return sqlite3_value_int(pValue);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Value_LongLong(sqlite3_value* pValue) {
return new int64_t(sqlite3_value_int64(pValue));
}
DLL_FUNCTION(float_t) BU_SQLite_Value_Float(sqlite3_value* pValue) {
return (float_t)sqlite3_value_double(pValue);
}
DLL_FUNCTION(double_t*) BU_SQLite_Value_Double(sqlite3_value* pValue) {
return new double_t(sqlite3_value_double(pValue));
}
DLL_FUNCTION(const char*) BU_SQLite_Value_Text(sqlite3_value* pValue) {
return (const char*)sqlite3_value_text(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Type(sqlite3_value* pValue) {
return sqlite3_value_type(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Numeric_Type(sqlite3_value* pValue) {
return sqlite3_value_numeric_type(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_SubType(sqlite3_value* pValue) {
return sqlite3_value_subtype(pValue);
}
DLL_FUNCTION(sqlite3_value*) BU_SQLite_Value_Duplicate(sqlite3_value* pValue) {
return sqlite3_value_dup(pValue);
}
DLL_FUNCTION(void) BU_SQLite_Value_Free(sqlite3_value* pValue) {
return sqlite3_value_free(pValue);
}
#pragma endregion
+20 -22
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@@ -1,23 +1,21 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "sqlite3.h"
#include <list>
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <list>
#include "BlitzUtility.h"
#include "sqlite3.h"
void SQLite3_OnProcessAttach();
void SQLite3_OnProcessDetach();
+40416 -8955
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+927 -70
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-62
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@@ -1,62 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Matrix3.h"
void Matrix3::set(Matrix3 &M)
{
if (this != &M) {
this->X.set(M.X);
this->Y.set(M.Y);
this->Z.set(M.Z);
}
}
void Matrix3::set(Vector3 &X, Vector3 &Y, Vector3 &Z)
{
this->X.set(X);
this->Y.set(Y);
this->Z.set(Z);
}
void Matrix3::set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ)
{
this->X.set(XX, XY, XZ);
this->Y.set(YX, YY, YZ);
this->Z.set(ZX, ZY, ZZ);
}
void Matrix3::rotate(float &pitch, float &yaw, float &roll)
{
this->X.mul(cos(yaw) * cos(roll), -sin(roll), sin(yaw));
this->Y.mul(sin(roll), cos(pitch) * cos(roll), -sin(pitch));
this->Z.mul(-sin(yaw), sin(pitch), cos(pitch) * cos(yaw));
}
void Matrix3::angles(float &pitch, float &yaw, float &roll)
{
// ToDo
}
void Matrix3::transpose()
{
Matrix3 temp;
temp.set(*this);
this->X.set(temp.X.X, temp.Y.X, temp.Z.X);
this->Y.set(temp.X.Y, temp.Y.Y, temp.Z.Y);
this->Z.set(temp.X.Z, temp.Y.Z, temp.Z.Z);
}
-73
View File
@@ -1,73 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
+173
View File
@@ -0,0 +1,173 @@
# BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality
## Containers
### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type.
### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation.
## Types
### Long Long
64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$)
### Double
64-bit floating point for Blitz.
* Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$)
## Utility
### Display Enumerator
Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%)
### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
@@ -1,165 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
+530
View File
@@ -0,0 +1,530 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; Utility ----------------------------------------------------------------------
;-- Types
Const BU_TYPES_COMPARE_INEQUAL = 0
Const BU_TYPES_COMPARE_EQUAL = 1
Const BU_TYPES_COMPARE_SMALLER = 2
Const BU_TYPES_COMPARE_GREATER = 4
;-- Mass Operation
; Constants: Supported Types
Const BU_MASSOP_TYPE_DOUBLE = 0
Const BU_MASSOP_TYPE_LONGLONG = 1
Const BU_MASSOP_TYPE_VECTOR2 = 10
Const BU_MASSOP_TYPE_VECTOR3 = 11
; Constants: Supported OpCodes
Const BU_MASSOP_OPCODE_CREATE = 0
Const BU_MASSOP_OPCODE_DESTROY = 1
Const BU_MASSOP_OPCODE_COPY = 2
Const BU_MASSOP_OPCODE_TEMPCREATE = 5
Const BU_MASSOP_OPCODE_TEMPDESTROY = 6
Const BU_MASSOP_OPCODE_TEMPCLEANUP = 7
Const BU_MASSOP_OPCODE_SET = 10
Const BU_MASSOP_OPCODE_ADD = 11
Const BU_MASSOP_OPCODE_SUB = 12
Const BU_MASSOP_OPCODE_MUL = 13
Const BU_MASSOP_OPCODE_DIV = 14
Const BU_MASSOP_OPCODE_COMPARE = 15
; GoTo
; leftOperand: new massop index
Const BU_MASSOP_OPCODE_GOTO = 249
; SetOpCode
; leftOperand: target massop index
; rightOperand: new OpCode
Const BU_MASSOP_OPCODE_SETOPCODE = 250
; CopyLeft
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYLEFT = 251
; CopyRight
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYRIGHT = 252
; CopyOut
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYOUT = 253
; If - Compares the result of <leftOperand> with the result of <rightOperand>,
; skipping over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IF = 254
; IfValue - Compares the result of <leftOperand> with <rightOperand>, skipping
; over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IFVALUE = 255
; Helpers ----------------------------------------------------------------------
Type BU_Point
Field X,Y
End Type
Type BU_Rectangle
Field X,Y,X2,Y2
End Type
Function BU_Helper_Window_LockPointer(HWND% = 0)
If HWND = 0 Then
BU_User32_ClipCursor(0)
Else
Local tRect.BU_Rectangle = New BU_Rectangle
; Retrieve Information about the selected window.
BU_User32_GetWindowRect(HWND, tRect)
; Correct Rectangle to be inside the selected Window.
tRect\X2=tRect\X2-1
tRect\Y2=tRect\Y2-1
; Update clipping area.
BU_User32_ClipCursor(tRect)
Delete tRect
EndIf
End Function
Function BU_Helper_Window_LockPointerAuto(HWND=0)
If BU_User32_GetActiveWindow() = HWND Then
BU_Helper_Window_LockPointer(HWND)
Else
BU_Helper_Window_LockPointer(0)
EndIf
End Function
Function BU_Helper_Window_MakeBorderless(HWND=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
; Create Storage
Local tRect.BU_Rectangle = New BU_Rectangle
; Client Information
BU_User32_GetClientRect(HWND, tRect)
Local clientX, clientY, clientW, clientH
clientX = tRect\X
clientY = tRect\Y
clientW = tRect\X2 - clientX
clientH = tRect\Y2 - clientY
; Convert Client coordinates to screen position.
Local tPoint.BU_Point = New BU_Point
BU_User32_ClientToScreen(HWND, tPoint)
Local realClientX, realClientY
realClientX = tPoint\X
realClientY = tPoint\Y
Delete tPoint
; Window Information
BU_User32_GetWindowRect(HWND, tRect)
Local windowX, windowY, windowW, windowH
windowX = tRect\X
windowY = tRect\Y
windowW = tRect\X2 - windowX
windowH = tRect\Y2 - windowY
; Delete Storage
Delete tRect
; Calculate new position and size.
Local newX, newY, newW, newH
newX = windowX + (realClientX - windowX)
newY = windowY + (realClientY - windowY)
newW = clientW
newH = clientH
; Apply changes
BU_User32_SetWindowLong HWND, -16, $10000000
BU_User32_SetWindowLong HWND, -20, $02840020
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $2074
End Function
Function BU_Helper_Window_Center(HWND=0, Monitor=0)
Local displayEnumerator = BU_DisplayEnumerator_Create()
Local displayAmount = BU_DisplayEnumerator_Enumerate(displayEnumerator)
If Monitor >= displayAmount Then Monitor = displayAmount - 1
If Monitor < 0 Then Monitor = 0
; Get Display Information
Local displayRectangle.BU_Rectangle = New BU_Rectangle
BU_DisplayEnumerator_Retrieve displayEnumerator, Monitor, displayRectangle
BU_DisplayEnumerator_Destroy displayEnumerator
Local displayX, displayY, displayW, displayH
displayX = displayRectangle\X
displayY = displayRectangle\Y
displayW = displayRectangle\X2 - displayRectangle\X
displayH = displayRectangle\Y2 - displayRectangle\Y
Delete displayRectangle
; Get Window Information
Local windowRectangle.BU_Rectangle = New BU_Rectangle
BU_User32_GetWindowRect(HWND, windowRectangle)
Local windowW%, windowH%
windowW = windowRectangle\X2 - windowRectangle\X
windowH = windowRectangle\Y2 - windowRectangle\Y
Delete windowRectangle
; Calculate new position and size.
Local newX, newY, newW, newH
newX = displayX + (displayW/2 - windowW/2)
newY = displayY + (displayH/2 - windowH/2)
newW = windowW
newH = windowH
; Apply changes
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $1 + $4 + $10 + $20 + $40
End Function
Function BU_Helper_Window_Fill(HWND=0, Monitor=0)
Local displayEnumerator = BU_DisplayEnumerator_Create()
Local displayAmount = BU_DisplayEnumerator_Enumerate(displayEnumerator)
If Monitor >= displayAmount Then Monitor = displayAmount - 1
If Monitor < 0 Then Monitor = 0
; Get Display Information
Local displayRectangle.BU_Rectangle = New BU_Rectangle
BU_DisplayEnumerator_Retrieve displayEnumerator, Monitor, displayRectangle
BU_DisplayEnumerator_Destroy displayEnumerator
Local displayX, displayY, displayW, displayH
displayX = displayRectangle\X
displayY = displayRectangle\Y
displayW = displayRectangle\X2 - displayRectangle\X
displayH = displayRectangle\Y2 - displayRectangle\Y
Delete displayRectangle
; Calculate new position and size.
Local newX, newY, newW, newH
newX = displayX
newY = displayY
newW = displayW
newH = displayH
; Apply changes
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $4 + $10 + $20 + $40
End Function
; Database ---------------------------------------------------------------------
;-- SQLite3
;[Block] Return Codes / Error Codes
; Many SQLite functions return an integer result code from the set shown
; here in order to indicate success or failure.
;
; New error codes may be added in future versions of SQLite.
Const BU_SQLITE_OK% = 0 ; Successful result
Const BU_SQLITE_ERROR% = 1 ; SQL error or missing database
Const BU_SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
Const BU_SQLITE_PERM% = 3 ; Access permission denied
Const BU_SQLITE_ABORT% = 4 ; Callback routine requested an abort
Const BU_SQLITE_BUSY% = 5 ; The database file is locked
Const BU_SQLITE_LOCKED% = 6 ; A table in the database is locked
Const BU_SQLITE_NOMEM% = 7 ; A malloc() failed
Const BU_SQLITE_READONLY% = 8 ; Attempt to write a readonly database
Const BU_SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
Const BU_SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
Const BU_SQLITE_CORRUPT% = 11 ; The database disk image is malformed
Const BU_SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
Const BU_SQLITE_FULL% = 13 ; Insertion failed because database is full
Const BU_SQLITE_CANTOPEN% = 14 ; Unable to open the database file
Const BU_SQLITE_PROTOCOL% = 15 ; Database lock protocol error
Const BU_SQLITE_EMPTY% = 16 ; Database is empty
Const BU_SQLITE_SCHEMA% = 17 ; The database schema changed
Const BU_SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
Const BU_SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
Const BU_SQLITE_MISMATCH% = 20 ; Data type mismatch
Const BU_SQLITE_MISUSE% = 21 ; Library used incorrectly
Const BU_SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
Const BU_SQLITE_AUTH% = 23 ; Authorization denied
Const BU_SQLITE_FORMAT% = 24 ; Auxiliary database format error
Const BU_SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
Const BU_SQLITE_NOTADB% = 26 ; File opened that is not a database file
Const BU_SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
Const BU_SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
Const BU_SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
Const BU_SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;[End Block]
;[Block] Extended Result Codes
; In its default configuration, SQLite API routines return one of 30 integer
; [result codes]. However, experience has shown that many of
; these result codes are too coarse-grained. They do not provide as
; much information about problems as programmers might like. In an effort to
; address this, newer versions of SQLite (version 3.3.8 and later) include
; support for additional result codes that provide more detailed information
; about errors. These [extended result codes] are enabled or disabled
; on a per database connection basis using the [sqlite3_extended_result_codes()]
; API. Or, the extended code for the most recent error can be obtained using
; [sqlite3_extended_errcode()].
Const BU_SQLITE_IOERR_READ = (BU_SQLITE_IOERR Or (1 Shl 8))
Const BU_SQLITE_IOERR_SHORT_READ = (BU_SQLITE_IOERR Or (2 Shl 8))
Const BU_SQLITE_IOERR_WRITE = (BU_SQLITE_IOERR Or (3 Shl 8))
Const BU_SQLITE_IOERR_FSYNC = (BU_SQLITE_IOERR Or (4 Shl 8))
Const BU_SQLITE_IOERR_DIR_FSYNC = (BU_SQLITE_IOERR Or (5 Shl 8))
Const BU_SQLITE_IOERR_TRUNCATE = (BU_SQLITE_IOERR Or (6 Shl 8))
Const BU_SQLITE_IOERR_FSTAT = (BU_SQLITE_IOERR Or (7 Shl 8))
Const BU_SQLITE_IOERR_UNLOCK = (BU_SQLITE_IOERR Or (8 Shl 8))
Const BU_SQLITE_IOERR_RDLOCK = (BU_SQLITE_IOERR Or (9 Shl 8))
Const BU_SQLITE_IOERR_DELETE = (BU_SQLITE_IOERR Or (10 Shl 8))
Const BU_SQLITE_IOERR_BLOCKED = (BU_SQLITE_IOERR Or (11 Shl 8))
Const BU_SQLITE_IOERR_NOMEM = (BU_SQLITE_IOERR Or (12 Shl 8))
Const BU_SQLITE_IOERR_ACCESS = (BU_SQLITE_IOERR Or (13 Shl 8))
Const BU_SQLITE_IOERR_CHECKRESERVEDLOCK = (BU_SQLITE_IOERR Or (14 Shl 8))
Const BU_SQLITE_IOERR_LOCK = (BU_SQLITE_IOERR Or (15 Shl 8))
Const BU_SQLITE_IOERR_CLOSE = (BU_SQLITE_IOERR Or (16 Shl 8))
Const BU_SQLITE_IOERR_DIR_CLOSE = (BU_SQLITE_IOERR Or (17 Shl 8))
Const BU_SQLITE_IOERR_SHMOPEN = (BU_SQLITE_IOERR Or (18 Shl 8))
Const BU_SQLITE_IOERR_SHMSIZE = (BU_SQLITE_IOERR Or (19 Shl 8))
Const BU_SQLITE_IOERR_SHMLOCK = (BU_SQLITE_IOERR Or (20 Shl 8))
Const BU_SQLITE_IOERR_SHMMAP = (BU_SQLITE_IOERR Or (21 Shl 8))
Const BU_SQLITE_IOERR_SEEK = (BU_SQLITE_IOERR Or (22 Shl 8))
Const BU_SQLITE_IOERR_DELETE_NOENT = (BU_SQLITE_IOERR Or (23 Shl 8))
Const BU_SQLITE_IOERR_MMAP = (BU_SQLITE_IOERR Or (24 Shl 8))
Const BU_SQLITE_IOERR_GETTEMPPATH = (BU_SQLITE_IOERR Or (25 Shl 8))
Const BU_SQLITE_IOERR_CONVPATH = (BU_SQLITE_IOERR Or (26 Shl 8))
Const BU_SQLITE_IOERR_VNODE = (BU_SQLITE_IOERR Or (27 Shl 8))
Const BU_SQLITE_IOERR_AUTH = (BU_SQLITE_IOERR Or (28 Shl 8))
Const BU_SQLITE_LOCKED_SHAREDCACHE = (BU_SQLITE_LOCKED Or (1 Shl 8))
Const BU_SQLITE_BUSY_RECOVERY = (BU_SQLITE_BUSY Or (1 Shl 8))
Const BU_SQLITE_BUSY_SNAPSHOT = (BU_SQLITE_BUSY Or (2 Shl 8))
Const BU_SQLITE_CANTOPEN_NOTEMPDIR = (BU_SQLITE_CANTOPEN Or (1 Shl 8))
Const BU_SQLITE_CANTOPEN_ISDIR = (BU_SQLITE_CANTOPEN Or (2 Shl 8))
Const BU_SQLITE_CANTOPEN_FULLPATH = (BU_SQLITE_CANTOPEN Or (3 Shl 8))
Const BU_SQLITE_CANTOPEN_CONVPATH = (BU_SQLITE_CANTOPEN Or (4 Shl 8))
Const BU_SQLITE_CORRUPT_VTAB = (BU_SQLITE_CORRUPT Or (1 Shl 8))
Const BU_SQLITE_READONLY_RECOVERY = (BU_SQLITE_READONLY Or (1 Shl 8))
Const BU_SQLITE_READONLY_CANTLOCK = (BU_SQLITE_READONLY Or (2 Shl 8))
Const BU_SQLITE_READONLY_ROLLBACK = (BU_SQLITE_READONLY Or (3 Shl 8))
Const BU_SQLITE_READONLY_DBMOVED = (BU_SQLITE_READONLY Or (4 Shl 8))
Const BU_SQLITE_ABORT_ROLLBACK = (BU_SQLITE_ABORT Or (2 Shl 8))
Const BU_SQLITE_CONSTRAINT_CHECK = (BU_SQLITE_CONSTRAINT Or (1 Shl 8))
Const BU_SQLITE_CONSTRAINT_COMMITHOOK = (BU_SQLITE_CONSTRAINT Or (2 Shl 8))
Const BU_SQLITE_CONSTRAINT_FOREIGNKEY = (BU_SQLITE_CONSTRAINT Or (3 Shl 8))
Const BU_SQLITE_CONSTRAINT_FUNCTION = (BU_SQLITE_CONSTRAINT Or (4 Shl 8))
Const BU_SQLITE_CONSTRAINT_NOTNULL = (BU_SQLITE_CONSTRAINT Or (5 Shl 8))
Const BU_SQLITE_CONSTRAINT_PRIMARYKEY = (BU_SQLITE_CONSTRAINT Or (6 Shl 8))
Const BU_SQLITE_CONSTRAINT_TRIGGER = (BU_SQLITE_CONSTRAINT Or (7 Shl 8))
Const BU_SQLITE_CONSTRAINT_UNIQUE = (BU_SQLITE_CONSTRAINT Or (8 Shl 8))
Const BU_SQLITE_CONSTRAINT_VTAB = (BU_SQLITE_CONSTRAINT Or (9 Shl 8))
Const BU_SQLITE_CONSTRAINT_ROWID = (BU_SQLITE_CONSTRAINT Or (10 Shl 8))
Const BU_SQLITE_NOTICE_RECOVER_WAL = (BU_SQLITE_NOTICE Or (1 Shl 8))
Const BU_SQLITE_NOTICE_RECOVER_ROLLBACK = (BU_SQLITE_NOTICE Or (2 Shl 8))
Const BU_SQLITE_WARNING_AUTOINDEX = (BU_SQLITE_WARNING Or (1 Shl 8))
Const BU_SQLITE_AUTH_USER = (BU_SQLITE_AUTH Or (1 Shl 8))
;[End Block]
;[Block] Flags For File Open Operations
; These bit values are intended for use in the
; 3rd parameter to the [sqlite3_open_v2()] interface.
Const BU_SQLITE_OPEN_READONLY = $00000001 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_READWRITE = $00000002 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_CREATE = $00000004 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_DELETEONCLOSE = $00000008 ; VFS only */
Const BU_SQLITE_OPEN_EXCLUSIVE = $00000010 ; VFS only */
Const BU_SQLITE_OPEN_AUTOPROXY = $00000020 ; VFS only */
Const BU_SQLITE_OPEN_URI = $00000040 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_MEMORY = $00000080 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_MAIN_DB = $00000100 ; VFS only */
Const BU_SQLITE_OPEN_TEMP_DB = $00000200 ; VFS only */
Const BU_SQLITE_OPEN_TRANSIENT_DB = $00000400 ; VFS only */
Const BU_SQLITE_OPEN_MAIN_JOURNAL = $00000800 ; VFS only */
Const BU_SQLITE_OPEN_TEMP_JOURNAL = $00001000 ; VFS only */
Const BU_SQLITE_OPEN_SUBJOURNAL = $00002000 ; VFS only */
Const BU_SQLITE_OPEN_MASTER_JOURNAL = $00004000 ; VFS only */
Const BU_SQLITE_OPEN_NOMUTEX = $00008000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_FULLMUTEX = $00010000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_SHAREDCACHE = $00020000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_PRIVATECACHE = $00040000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_WAL = $00080000 ; VFS only */
;[End Block]
;[Block] Authorizer Return Codes
; The [sqlite3_set_authorizer | authorizer callback function] must
; return either [SQLITE_OK] or one of these two constants in order
; to signal SQLite whether or not the action is permitted. See the
; [sqlite3_set_authorizer | authorizer documentation] for additional
; information.
;
; Note that SQLITE_IGNORE is also used as a [conflict resolution mode]
; returned from the [sqlite3_vtab_on_conflict()] interface.
Const BU_SQLITE_DENY = 1 ; Abort the SQL statement with an error */
Const BU_SQLITE_IGNORE = 2 ; Don't allow access, but don't generate an error */
;[End Block]
;[Block] Authorizer Action Codes
; The [sqlite3_set_authorizer()] interface registers a callback function
; that is invoked to authorize certain SQL statement actions. The
; second parameter to the callback is an integer code that specifies
; what action is being authorized. These are the integer action codes that
; the authorizer callback may be passed.
;
; These action code values signify what kind of operation is to be
; authorized. The 3rd and 4th parameters to the authorization
; callback function will be parameters or NULL depending on which of these
; codes is used as the second parameter. ^(The 5th parameter to the
; authorizer callback is the name of the database ("main", "temp",
; etc.) if applicable.)^ ^The 6th parameter to the authorizer callback
; is the name of the inner-most trigger or view that is responsible for
; the access attempt or NULL if this access attempt is directly from
; top-level SQL code.
; ;;;;;;;;;;;;;;;;;;;;; 3rd ;;;;;; 4th ;;;;;*/
Const BU_SQLITE_CREATE_INDEX = 1 ; Index Name Table Name */
Const BU_SQLITE_CREATE_TABLE = 2 ; Table Name NULL */
Const BU_SQLITE_CREATE_TEMP_INDEX = 3 ; Index Name Table Name */
Const BU_SQLITE_CREATE_TEMP_TABLE = 4 ; Table Name NULL */
Const BU_SQLITE_CREATE_TEMP_TRIGGER = 5 ; Trigger Name Table Name */
Const BU_SQLITE_CREATE_TEMP_VIEW = 6 ; View Name NULL */
Const BU_SQLITE_CREATE_TRIGGER = 7 ; Trigger Name Table Name */
Const BU_SQLITE_CREATE_VIEW = 8 ; View Name NULL */
Const BU_SQLITE_DELETE = 9 ; Table Name NULL */
Const BU_SQLITE_DROP_INDEX = 10 ; Index Name Table Name */
Const BU_SQLITE_DROP_TABLE = 11 ; Table Name NULL */
Const BU_SQLITE_DROP_TEMP_INDEX = 12 ; Index Name Table Name */
Const BU_SQLITE_DROP_TEMP_TABLE = 13 ; Table Name NULL */
Const BU_SQLITE_DROP_TEMP_TRIGGER = 14 ; Trigger Name Table Name */
Const BU_SQLITE_DROP_TEMP_VIEW = 15 ; View Name NULL */
Const BU_SQLITE_DROP_TRIGGER = 16 ; Trigger Name Table Name */
Const BU_SQLITE_DROP_VIEW = 17 ; View Name NULL */
Const BU_SQLITE_INSERT = 18 ; Table Name NULL */
Const BU_SQLITE_PRAGMA = 19 ; Pragma Name 1st arg or NULL */
Const BU_SQLITE_READ = 20 ; Table Name Column Name */
Const BU_SQLITE_SELECT = 21 ; NULL NULL */
Const BU_SQLITE_TRANSACTION = 22 ; Operation NULL */
Const BU_SQLITE_UPDATE = 23 ; Table Name Column Name */
Const BU_SQLITE_ATTACH = 24 ; Filename NULL */
Const BU_SQLITE_DETACH = 25 ; Database Name NULL */
Const BU_SQLITE_ALTER_TABLE = 26 ; Database Name Table Name */
Const BU_SQLITE_REINDEX = 27 ; Index Name NULL */
Const BU_SQLITE_ANALYZE = 28 ; Table Name NULL */
Const BU_SQLITE_CREATE_VTABLE = 29 ; Table Name Module Name */
Const BU_SQLITE_DROP_VTABLE = 30 ; Table Name Module Name */
Const BU_SQLITE_FUNCTION = 31 ; NULL Function Name */
Const BU_SQLITE_SAVEPOINT = 32 ; Operation Savepoint Name */
Const BU_SQLITE_COPY = 0 ; No longer used */
Const BU_SQLITE_RECURSIVE = 33 ; NULL NULL */
;[End Block]
;[Block] Run-Time Limit Categories
; KEYWORDS: {limit category} {*limit categories}
;
; These constants define various performance limits
; that can be lowered at run-time using [sqlite3_limit()].
; The synopsis of the meanings of the various limits is shown below.
; Additional information is available at [limits | Limits in SQLite].
;
; <dl>
; [[SQLITE_LIMIT_LENGTH]] ^(<dt>SQLITE_LIMIT_LENGTH</dt>
; <dd>The maximum size of any string or BLOB or table row, in bytes.<dd>)^
;
; [[SQLITE_LIMIT_SQL_LENGTH]] ^(<dt>SQLITE_LIMIT_SQL_LENGTH</dt>
; <dd>The maximum length of an SQL statement, in bytes.</dd>)^
;
; [[SQLITE_LIMIT_COLUMN]] ^(<dt>SQLITE_LIMIT_COLUMN</dt>
; <dd>The maximum number of columns in a table definition or in the
; result set of a [SELECT] or the maximum number of columns in an index
; or in an ORDER BY or GROUP BY clause.</dd>)^
;
; [[SQLITE_LIMIT_EXPR_DEPTH]] ^(<dt>SQLITE_LIMIT_EXPR_DEPTH</dt>
; <dd>The maximum depth of the parse tree on any expression.</dd>)^
;
; [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(<dt>SQLITE_LIMIT_COMPOUND_SELECT</dt>
; <dd>The maximum number of terms in a compound SELECT statement.</dd>)^
;
; [[SQLITE_LIMIT_VDBE_OP]] ^(<dt>SQLITE_LIMIT_VDBE_OP</dt>
; <dd>The maximum number of instructions in a virtual machine program
; used to implement an SQL statement. This limit is not currently
; enforced, though that might be added in some future release of
; SQLite.</dd>)^
;
; [[SQLITE_LIMIT_FUNCTION_ARG]] ^(<dt>SQLITE_LIMIT_FUNCTION_ARG</dt>
; <dd>The maximum number of arguments on a function.</dd>)^
;
; [[SQLITE_LIMIT_ATTACHED]] ^(<dt>SQLITE_LIMIT_ATTACHED</dt>
; <dd>The maximum number of [ATTACH | attached databases].)^</dd>
;
; [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]]
; ^(<dt>SQLITE_LIMIT_LIKE_PATTERN_LENGTH</dt>
; <dd>The maximum length of the pattern argument to the [LIKE] or
; [GLOB] operators.</dd>)^
;
; [[SQLITE_LIMIT_VARIABLE_NUMBER]]
; ^(<dt>SQLITE_LIMIT_VARIABLE_NUMBER</dt>
; <dd>The maximum index number of any [parameter] in an SQL statement.)^
;
; [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(<dt>SQLITE_LIMIT_TRIGGER_DEPTH</dt>
; <dd>The maximum depth of recursion for triggers.</dd>)^
;
; [[SQLITE_LIMIT_WORKER_THREADS]] ^(<dt>SQLITE_LIMIT_WORKER_THREADS</dt>
; <dd>The maximum number of auxiliary worker threads that a single
; [prepared statement] may start.</dd>)^
; </dl>
Const BU_SQLITE_LIMIT_LENGTH = 0
Const BU_SQLITE_LIMIT_SQL_LENGTH = 1
Const BU_SQLITE_LIMIT_COLUMN = 2
Const BU_SQLITE_LIMIT_EXPR_DEPTH = 3
Const BU_SQLITE_LIMIT_COMPOUND_SELECT = 4
Const BU_SQLITE_LIMIT_VDBE_OP = 5
Const BU_SQLITE_LIMIT_FUNCTION_ARG = 6
Const BU_SQLITE_LIMIT_ATTACHED = 7
Const BU_SQLITE_LIMIT_LIKE_PATTERN_LENGTH = 8
Const BU_SQLITE_LIMIT_VARIABLE_NUMBER = 9
Const BU_SQLITE_LIMIT_TRIGGER_DEPTH = 10
Const BU_SQLITE_LIMIT_WORKER_THREADS = 11
;[End Block]
;[Block] Column Type
Const BU_SQLITE_UNKNOWN = 0
Const BU_SQLITE_INTEGER = 1
Const BU_SQLITE_REAL = 2
Const BU_SQLITE_FLOAT = 2
Const BU_SQLITE_DOUBLE = 2
Const BU_SQLITE_TEXT = 3
Const BU_SQLITE_STRING = 3
Const BU_SQLITE_BLOB = 4
Const BU_SQLITE_BANK = 4
Const BU_SQLITE_NULL = 5
;[End Block]
; Math -------------------------------------------------------------------------
;-- Vector2
Type Vector2
Field X#, Y#
End Type
Function Vector2_Create.Vector2(X#, Y#)
Local vec.Vector2 = New Vector2
vec\X = X
vec\Y = Y
Return vec
End Function
;-- Vector3
Type Vector3
Field X#, Y#, Z#
End Type
Function Vector3_Create.Vector3(X#, Y#, Z#)
Local vec.Vector3 = New Vector3
vec\X = X
vec\Y = Y
vec\Z = Z
Return vec
End Function
+306
View File
@@ -0,0 +1,306 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Container -------------------------------------------------------------------
; -- List (Single Element)
BU_List_Create%(element*)
BU_List_Destroy%(list%)
BU_List_First%(list%)
BU_List_Last%(list%)
BU_List_Previous%(list%)
BU_List_Next%(list%)
BU_List_Before%(list%, other*)
BU_List_After%(list%, other*)
BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*)
; -- TypeList (Single Type)
BU_TypeList_Create%(obj*)
BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%)
; Database --------------------------------------------------------------------
; -- SQLite3
; Core
BU_SQLite_Version$()
BU_SQLite_Version_Number%()
BU_SQLite_SourceID$()
BU_SQLite_CompileOption_Used%(zOptName$)
BU_SQLite_CompileOption_Get$(n%)
BU_SQLite_ThreadSafe%()
BU_SQLite_Initialize%()
BU_SQLite_Shutdown%()
BU_SQLite_Sleep%(ms%)
; Open & Close
BU_SQLite_Open%(file$, db*)
BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$)
BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2"
BU_SQLite_Close%(db%)
BU_SQLite_Close_V2%(db%)
BU_SQLite_OpenSimple%(file$)
BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$)
BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2"
BU_SQLite_OpenSimpleError%()
; Error Handling
BU_SQLite_Error_Code%(db%)
BU_SQLite_Extended_Error_Code%(db%)
BU_SQLite_Error_Message$(db%)
BU_SQLite_Error_String$(errorCode%)
BU_SQLite_Extended_Result_Codes%(db%, onoff%)
; Busy Handler
BU_SQLite_Busy_Timeout%(db%, timeout%)
BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%)
BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%)
; Memory Management
BU_SQLite_Memory_Used%()
BU_SQLite_Memory_Highwater%(bReset%)
BU_SQLite_Release_Memory%(bytes%)
BU_SQLite_DB_Release_Memory%(db%)
BU_SQLite_Randomness(n%, pBank*)
; Database Management & Modification
BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*)
BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec"
BU_SQLite_Last_Insert_RowId%(db%)
BU_SQLite_Changes%(db%)
BU_SQLite_Total_Changes%(db%)
BU_SQLite_Interrupt(db%)
BU_SQLite_Complete%(sql$)
BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*)
BU_SQLite_Free_Table%(result*)
BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%)
BU_SQLite_Trace%(db%, pTrace1PP, pArg%)
BU_SQLite_Profile%(db%, pProfile2PPI, pArg%)
BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%)
BU_SQLite_URI_Parameter$(zFilename$, zParam$)
BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%)
BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%)
BU_SQLite_Limit%(db%, id%, newVal%)
; Prepared Statements
BU_SQLite_Next_Statement%(db%, pStmt%)
BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare"
BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2"
BU_SQLite_Statement_ReadOnly%(pStmt%)
BU_SQLite_Statement_Busy%(pStmt%)
BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%)
BU_SQLite_SQL$(pStmt%)
BU_SQLite_Database_Handle%(pStmt%)
BU_SQLite_Bind_Null%(pStmt%, index%)
BU_SQLite_Bind_Int%(pStmt%, index%, value%)
BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Float%(pStmt%, index%, value#)
BU_SQLite_Bind_Double%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Value%(pStmt%, index%, pValue%)
BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%)
BU_SQLite_Bind_Parameter_Count%(pStmt%)
BU_SQLite_Bind_Parameter_Name$(pStmt%, index%)
BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$)
BU_SQLite_Clear_Bindings%(pStmt%)
BU_SQLite_Column_Count%(pStmt%)
BU_SQLite_Column_Name$(pStmt%, index%)
BU_SQLite_Column_DeclaredType$(pStmt%, index%)
BU_SQLite_Step%(pStmt%)
BU_SQLite_Data_Count%(pStmt%)
BU_SQLite_Column_Blob%(pStmt%, iCol%)
BU_SQLite_Column_Bytes%(pStmt%, iCol%)
BU_SQLite_Column_Float%(pStmt%, iCol%)
BU_SQLite_Column_Double%(pStmt%, iCol%)
BU_SQLite_Column_Int%(pStmt%, iCol%)
BU_SQLite_Column_LongLong%(pStmt%, iCol%)
BU_SQLite_Column_Text$(pStmt%, iCol%)
BU_SQLite_Column_Value%(pStmt%, iCol%)
BU_SQLite_Column_Type%(pStmt%, iCol%)
BU_SQLite_Finalize%(pStmt%)
BU_SQLite_Reset%(pStmt%)
; SQLite Values
BU_SQLite_Value_Blob%(pValue%)
BU_SQLite_Value_Bytes%(pValue%)
BU_SQLite_Value_Int%(pValue%)
BU_SQLite_Value_LongLong%(pValue%)
BU_SQLite_Value_Float#(pValue%)
BU_SQLite_Value_Double%(pValue%)
BU_SQLite_Value_Text$(pValue%)
BU_SQLite_Value_Type%(pValue%)
BU_SQLite_Value_Numeric_Type%(pValue%)
BU_SQLite_Value_SubType%(pValue%)
BU_SQLite_Value_Duplicate%(pValue%)
BU_SQLite_Value_Free(pValue%)
; Time ------------------------------------------------------------------------
; -- Time
BU_Time_Now%()
BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%)
BU_Time_Destroy(pTime%)
BU_Time_Format$(pTime%, formatString$)
; -- Timer
BU_Timer_Create%(Interval%, hwnd%) : "_BU_Timer_Create@8"
BU_Timer_Destroy%(Timer%) : "_BU_Timer_Destroy@4"
BU_Timer_Wait%(Timer%) : "_BU_Timer_Wait@4"
; -- SystemClock
BU_SystemClock_Now%()
BU_SystemClock_Destroy(pSystemClock%)
BU_SystemClock_FromTime%(pTime%)
BU_SystemClock_AsTime%(pSystemClock%)
; -- HighResolutionClock
BU_HighResolutionClock_Now%()
BU_HighResolutionClock_Destroy(pHighResolutionClock%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%)
; Types - Long ----------------------------------------------------------------
BU_Long_New%() :"_BU_Long_New@0"
BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4"
BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4"
BU_Long_FromString%(cString$) :"_BU_Long_FromString@4"
BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4"
BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8"
BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8"
BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4"
BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4"
BU_Long_FromF%(Float#) :"_BU_Long_FromF@4"
BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4"
BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4"
BU_Long_ToD(pThis%) :"_BU_Long_ToD@4"
BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8"
BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8"
BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8"
BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8"
BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8"
BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8"
BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8"
BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8"
BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8"
BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8"
BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8"
BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8"
BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8"
BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12"
BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12"
BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12"
BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12"
BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12"
BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8"
; Double ------------------------------------------------------------------------
BU_Double_New%() :"_BU_Double_New@0"
BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4"
BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4"
BU_Double_FromString%(cString$) :"_BU_Double_FromString@4"
BU_Double_FromF%(Float#) :"_BU_Double_FromF@4"
BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4"
BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4"
BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8"
BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4"
BU_Double_ToL(pThis%) :"_BU_Double_ToL@4"
BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8"
BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8"
BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8"
BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8"
BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8"
BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8"
BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8"
BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8"
BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8"
BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8"
BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8"
BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8"
; Utility ---------------------------------------------------------------------
; -- Display Enumerator
BU_DisplayEnumerator_Create%() :"_BU_DisplayEnumerator_Create@0"
BU_DisplayEnumerator_Destroy(DisplayEnumerator%) :"_BU_DisplayEnumerator_Destroy@4"
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Enumerate@4"
BU_DisplayEnumerator_Count%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Count@4"
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*) :"_BU_DisplayEnumerator_Retrieve@12"
; -- Indexer V1 (Array)
BU_IndexerV1_Create%()
BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_IsUsed%(Indexer%)
BU_IndexerV1_Get%(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%)
; -- Indexer V2 (List)
BU_IndexerV2_Create%()
BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_IsUsed%(Indexer%)
BU_IndexerV2_Get%(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%)
; -- Mass Operation
BU_MassOp_Create%(length%)
BU_MassOp_Destroy(massop%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_MassOp_Run(massop%)
; -- Window Message Handler
BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
BU_WindowMessageHandler_Message_Close%(hwnd%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%)
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
; Helpers ---------------------------------------------------------------------
.lib " "
; -- Blitz Functions
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%)
BU_Helper_Window_MakeBorderless(HWND%)
BU_Helper_Window_Center(HWND%, Monitor%)
BU_Helper_Window_Fill(HWND%, Monitor%)
; -- Windows API (User32)
.lib "User32.dll"
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA"
; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter"
BU_Kernel32_QueryPerformanceFrequency%(pLongLong%) : "QueryPerformanceFrequency"
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "HighResolutionClock.h"
using namespace std;
using namespace std::chrono;
DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0")
return new high_resolution_clock::time_point(high_resolution_clock::now());
}
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8")
duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther);
return temp.count();
}
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8")
duration<int64_t, std::nano> temp = (*pThis - *pOther);
return new int64_t(temp.count());
}
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return (float_t)(duration);
}
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return new double_t(duration);
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now();
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis);
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SystemClock.h"
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::now());
}
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime));
}
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4")
return new time_t(std::chrono::system_clock::to_time_t(*pThis));
}
+24 -34
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <math.h>
#include "dllmain.h"
#include "Vector3.h"
struct Matrix3 {
Vector3 X, Y, Z;
void set(Matrix3 &M);
void set(Vector3 &X, Vector3 &Y, Vector3 &Z);
void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ);
void rotate(float &pitch, float &yaw, float &roll);
void angles(float &pitch, float &yaw, float &roll);
void transpose();
};
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now();
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis);
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime);
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis);
+61
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Time.h"
DLL_FUNCTION(time_t*) BU_Time_Now() {
#pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0")
time_t* pTime = new time_t();
time(pTime);
return pTime;
}
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) {
#pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28")
tm* pTM = new tm();
pTM->tm_sec = seconds;
pTM->tm_min = minutes;
pTM->tm_hour = hours;
pTM->tm_mday = days;
pTM->tm_mon = months;
pTM->tm_year = years;
pTM->tm_isdst = isDaylightSavings;
time_t* pTime = new time_t(mktime(pTM));
delete pTM;
return pTime;
}
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4")
delete pTime;
}
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) {
#pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8")
std::string buffer;
tm* pTM = new tm;
localtime_s(pTM, pTime);
uint32_t length = strlen(pchFormatString);
buffer.resize(length);
while (strftime(&buffer[0], buffer.size(), pchFormatString, pTM) == 0) {
buffer.resize(buffer.size() * 2);
}
delete pTM;
return buffer.c_str();
}
+25
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
#include <time.h>
DLL_FUNCTION(time_t*) BU_Time_Now();
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings);
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime);
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString);
+72
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Timer.h"
#include <string.h>
#include <string>
#include <functional>
#include <chrono>
#include <future>
#include <cstdio>
using namespace std;
struct BlitzTimerInfo {
uint32_t Interval;
HANDLE hSemaphore;
};
int32_t BU_Timer_Index = 0;
std::map<int32_t, BlitzTimerInfo> BU_Timer_List;// = new std::map<int32_t, HANDLE>();
VOID CALLBACK BU_Timer_PROC(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
) {
BlitzTimerInfo myTimer = BU_Timer_List[idEvent];
ReleaseSemaphore(myTimer.hSemaphore, 1, NULL);
}
DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval, HWND hwnd) {
UINT_PTR timer = SetTimer(hwnd, 32767, Interval, &BU_Timer_PROC);
if (timer) {
BlitzTimerInfo myTimer = BlitzTimerInfo();
myTimer.Interval = Interval;
myTimer.hSemaphore = CreateSemaphore(NULL, 0, 32767, NULL);
BU_Timer_List[timer] = myTimer;
return timer;
} else {
return 0;
}
}
DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
CloseHandle(myTimer.hSemaphore);
BU_Timer_List.erase(Id);
}
DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
//HANDLE myHandles[] = { myTimer.hSemaphore };
//MsgWaitForMultipleObjects(1, myHandles, true, 0xFFFFFFFF, QS_TIMER);
return WaitForSingleObject(myTimer.hSemaphore, 0xFFFFFFFF);
}
+23 -30
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@@ -1,30 +1,23 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// STL Exceptions
#include <exception>
#include <stdexcept>
// Memory Management
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_EXPORT extern "C" //__declspec(dllexport)
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <map>
//DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval);
//DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id);
//DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id);
+374 -373
View File
@@ -1,373 +1,374 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Vector3.h"
void Vector3::set(const float &o)
{
this->X = o;
this->Y = o;
this->Z = o;
}
void Vector3::set(const float &x, const float &y, const float &z)
{
this->X = x;
this->Y = y;
this->Z = z;
}
void Vector3::set(const Vector3 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
this->Z = o.Z;
}
}
void Vector3::add(const float &o)
{
this->X += o;
this->Y += o;
this->Z += o;
}
void Vector3::add(const float &x, const float &y, const float &z)
{
this->X += x;
this->Y += y;
this->Z += z;
}
void Vector3::add(const Vector3 &o)
{
this->X += o.X;
this->Y += o.Y;
this->Z += o.Z;
}
void Vector3::sub(const float &o)
{
this->X -= o;
this->Y -= o;
this->Z -= o;
}
void Vector3::sub(const float &x, const float &y, const float &z)
{
this->X -= x;
this->Y -= y;
this->Z -= z;
}
void Vector3::sub(const Vector3 &o)
{
this->X -= o.X;
this->Y -= o.Y;
this->Z -= o.Z;
}
void Vector3::mul(const float &o)
{
this->X *= o;
this->Y *= o;
this->Z *= o;
}
void Vector3::mul(const float &x, const float &y, const float &z)
{
this->X *= x;
this->Y *= y;
this->Z *= z;
}
void Vector3::mul(const Vector3 &o)
{
this->X *= o.X;
this->Y *= o.Y;
this->Z *= o.Z;
}
void Vector3::div(const float &o)
{
this->X /= o;
this->Y /= o;
this->Z /= o;
}
void Vector3::div(const float &x, const float &y, const float &z)
{
this->X /= x;
this->Y /= y;
this->Z /= z;
}
void Vector3::div(const Vector3 &o)
{
this->X /= o.X;
this->Y /= o.Y;
this->Z /= o.Z;
}
float Vector3::length()
{
return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
}
float Vector3::distance(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
float Z = (this->Z - z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::distance(const Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
float Z = (this->Z - o.Z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::dot(const float &x, const float &y, const float &z)
{
return (this->X * x) + (this->Y * y) + (this->Z * z);
}
float Vector3::dot(const Vector3 &o)
{
return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
}
Vector3 Vector3::cross(const float &x, const float &y, const float &z)
{
Vector3* data = new Vector3();
data->X = (this->Y * z) - (this->Z * y);
data->Y = (this->Z * x) - (this->X * z);
data->Z = (this->X * y) - (this->Y * x);
return *data;
}
Vector3 Vector3::cross(const Vector3 &o)
{
Vector3* data = new Vector3();
data->X = (this->Y * o.Z) - (this->Z * o.Y);
data->Y = (this->Z * o.X) - (this->X * o.Z);
data->Z = (this->X * o.Y) - (this->Y * o.X);
return *data;
}
void Vector3::normalize()
{
this->div(this->length());
}
void Vector3::rotate(float &pitch, float &yaw, float &roll)
{
float** matrix = new float*[3];
matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
this->X = X; this->Y = Y; this->Z = Z;
}
void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
{
this->sub(x, y, z);
this->rotate(pitch, yaw, roll);
this->add(x, y, z);
}
void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
{
this->sub(o);
this->rotate(pitch, yaw, roll);
this->add(o);
}
float Vector3::deltaPitch() {
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
}
float Vector3::deltaPitch(const float &x, const float &y, const float &z)
{
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
}
float Vector3::deltaPitch(Vector3 &o)
{
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
}
float Vector3::deltaYaw() {
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
}
float Vector3::deltaYaw(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
}
float Vector3::deltaYaw(Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
}
char* Vector3::serialize()
{
char* data = new char[13];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
memcpy(data + 8, this->Zc, 4);
data[12] = 0;
return data;
}
void Vector3::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
memcpy(o + 8, this->Zc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_EXPORT void Vector3_Set(Vector3* a, float o) {
a->set(o);
}
DLL_EXPORT void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z);
}
DLL_EXPORT void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_EXPORT void Vector3_Add(Vector3* a, float o) {
a->add(o);
}
DLL_EXPORT void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z);
}
DLL_EXPORT void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_EXPORT void Vector3_Sub(Vector3* a, float o) {
a->sub(o);
}
DLL_EXPORT void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z);
}
DLL_EXPORT void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_EXPORT void Vector3_Mul(Vector3* a, float o) {
a->mul(o);
}
DLL_EXPORT void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z);
}
DLL_EXPORT void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_EXPORT void Vector3_Div(Vector3* a, float o) {
a->div(o);
}
DLL_EXPORT void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z);
}
DLL_EXPORT void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_EXPORT float Vector3_Length(Vector3* a) {
return (float)a->length();
}
DLL_EXPORT float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z);
}
DLL_EXPORT float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_EXPORT float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z);
}
DLL_EXPORT float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b);
}
DLL_EXPORT void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z);
*out = temp;
}
DLL_EXPORT void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b);
*out = temp;
}
DLL_EXPORT void Vector3_Normalize(Vector3* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_EXPORT void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll);
}
DLL_EXPORT void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll);
}
DLL_EXPORT void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll);
}
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_EXPORT float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z);
}
DLL_EXPORT float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b);
}
DLL_EXPORT float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z);
}
DLL_EXPORT float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_EXPORT char* Vector3_Serialize(Vector3* a) {
return a->serialize();
}
DLL_EXPORT void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s);
}
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#include "Vector3.h"
void Vector3::set(const float &o)
{
this->X = o;
this->Y = o;
this->Z = o;
}
void Vector3::set(const float &x, const float &y, const float &z)
{
this->X = x;
this->Y = y;
this->Z = z;
}
void Vector3::set(const Vector3 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
this->Z = o.Z;
}
}
void Vector3::add(const float &o)
{
this->X += o;
this->Y += o;
this->Z += o;
}
void Vector3::add(const float &x, const float &y, const float &z)
{
this->X += x;
this->Y += y;
this->Z += z;
}
void Vector3::add(const Vector3 &o)
{
this->X += o.X;
this->Y += o.Y;
this->Z += o.Z;
}
void Vector3::sub(const float &o)
{
this->X -= o;
this->Y -= o;
this->Z -= o;
}
void Vector3::sub(const float &x, const float &y, const float &z)
{
this->X -= x;
this->Y -= y;
this->Z -= z;
}
void Vector3::sub(const Vector3 &o)
{
this->X -= o.X;
this->Y -= o.Y;
this->Z -= o.Z;
}
void Vector3::mul(const float &o)
{
this->X *= o;
this->Y *= o;
this->Z *= o;
}
void Vector3::mul(const float &x, const float &y, const float &z)
{
this->X *= x;
this->Y *= y;
this->Z *= z;
}
void Vector3::mul(const Vector3 &o)
{
this->X *= o.X;
this->Y *= o.Y;
this->Z *= o.Z;
}
void Vector3::div(const float &o)
{
this->X /= o;
this->Y /= o;
this->Z /= o;
}
void Vector3::div(const float &x, const float &y, const float &z)
{
this->X /= x;
this->Y /= y;
this->Z /= z;
}
void Vector3::div(const Vector3 &o)
{
this->X /= o.X;
this->Y /= o.Y;
this->Z /= o.Z;
}
float Vector3::length()
{
return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
}
float Vector3::distance(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
float Z = (this->Z - z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::distance(const Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
float Z = (this->Z - o.Z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::dot(const float &x, const float &y, const float &z)
{
return (this->X * x) + (this->Y * y) + (this->Z * z);
}
float Vector3::dot(const Vector3 &o)
{
return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
}
Vector3 Vector3::cross(const float &x, const float &y, const float &z)
{
Vector3* data = new Vector3();
data->X = (this->Y * z) - (this->Z * y);
data->Y = (this->Z * x) - (this->X * z);
data->Z = (this->X * y) - (this->Y * x);
return *data;
}
Vector3 Vector3::cross(const Vector3 &o)
{
Vector3* data = new Vector3();
data->X = (this->Y * o.Z) - (this->Z * o.Y);
data->Y = (this->Z * o.X) - (this->X * o.Z);
data->Z = (this->X * o.Y) - (this->Y * o.X);
return *data;
}
void Vector3::normalize()
{
this->div(this->length());
}
void Vector3::rotate(float &pitch, float &yaw, float &roll)
{
float** matrix = new float*[3];
matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
this->X = X; this->Y = Y; this->Z = Z;
}
void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
{
this->sub(x, y, z);
this->rotate(pitch, yaw, roll);
this->add(x, y, z);
}
void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
{
this->sub(o);
this->rotate(pitch, yaw, roll);
this->add(o);
}
float Vector3::deltaPitch() {
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
}
float Vector3::deltaPitch(const float &x, const float &y, const float &z)
{
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
}
float Vector3::deltaPitch(Vector3 &o)
{
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
}
float Vector3::deltaYaw() {
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
}
float Vector3::deltaYaw(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
}
float Vector3::deltaYaw(Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
}
char* Vector3::serialize()
{
char* data = new char[13];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
memcpy(data + 8, this->Zc, 4);
data[12] = 0;
return data;
}
void Vector3::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
memcpy(o + 8, this->Zc, 4);
}
DLL_METHOD void Vector3_Set(Vector3* a, float o) {
a->set(o);
}
DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z);
}
DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o);
}
DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z);
}
DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z);
}
DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z);
}
DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o);
}
DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z);
}
DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length();
}
DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z);
}
DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z);
}
DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z);
*out = temp;
}
DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b);
*out = temp;
}
DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll);
}
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z);
}
DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b);
}
DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z);
}
DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize();
}
DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s);
}
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
*/
+82 -81
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@@ -1,81 +1,82 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector3 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
union {
float Z;
char Zc[4];
};
void set(const float &o);
void set(const float &x, const float &y, const float &z);
void set(const Vector3 &o);
void add(const float &o);
void add(const float &x, const float &y, const float &z);
void add(const Vector3 &o);
void sub(const float &o);
void sub(const float &x, const float &y, const float &z);
void sub(const Vector3 &o);
void mul(const float &o);
void mul(const float &x, const float &y, const float &z);
void mul(const Vector3 &o);
void div(const float &o);
void div(const float &x, const float &y, const float &z);
void div(const Vector3 &o);
float length();
float distance(const float &x, const float &y, const float &z);
float distance(const Vector3 &o);
float dot(const float &x, const float &y, const float &z);
float dot(const Vector3 &o);
Vector3 cross(const float &x, const float &y, const float &z);
Vector3 cross(const Vector3 &o);
void normalize();
void rotate(float &pitch, float &yaw, float &roll);
void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
float deltaPitch();
float deltaPitch(const float &x, const float &y, const float &z);
float deltaPitch(Vector3 &o);
float deltaYaw();
float deltaYaw(const float &x, const float &y, const float &z);
float deltaYaw(Vector3 &o);
char* serialize();
void deserialize(char* o);
};
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector3 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
union {
float Z;
char Zc[4];
};
void set(const float &o);
void set(const float &x, const float &y, const float &z);
void set(const Vector3 &o);
void add(const float &o);
void add(const float &x, const float &y, const float &z);
void add(const Vector3 &o);
void sub(const float &o);
void sub(const float &x, const float &y, const float &z);
void sub(const Vector3 &o);
void mul(const float &o);
void mul(const float &x, const float &y, const float &z);
void mul(const Vector3 &o);
void div(const float &o);
void div(const float &x, const float &y, const float &z);
void div(const Vector3 &o);
float length();
float distance(const float &x, const float &y, const float &z);
float distance(const Vector3 &o);
float dot(const float &x, const float &y, const float &z);
float dot(const Vector3 &o);
Vector3 cross(const float &x, const float &y, const float &z);
Vector3 cross(const Vector3 &o);
void normalize();
void rotate(float &pitch, float &yaw, float &roll);
void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
float deltaPitch();
float deltaPitch(const float &x, const float &y, const float &z);
float deltaPitch(Vector3 &o);
float deltaYaw();
float deltaYaw(const float &x, const float &y, const float &z);
float deltaYaw(Vector3 &o);
char* serialize();
void deserialize(char* o);
};*/
+132 -132
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@@ -1,132 +1,132 @@
#include "Common.h"
#include <memory>
#include <sstream>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
int Type = -1;
};
struct BBVarGlobal {
int GlobalType = -1;
int* Value;
};
struct BBVarInt : BBVar {
int Value;
};
struct BBVarFloat : BBVar {
float Value;
};
struct BBVarUnused : BBVar {
// Not a Dim, as you can see here:
// https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
};
struct BBVarString : BBVar {
int Length;
char* Value;
};
struct BBVarElement;
struct BBVarType : BBVar {
BBVarElement used, free;
int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
int* fields[];
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
int* nextPtr, prevPtr;
BBVarType* BBStructPtr;
int refCount; // Fields usually follow here, may be at another location, see currentPtr.
//BBVar* fields[];
};
struct BBVarArray : BBVar {
int Size; //???
BBVar* ArrayType;
};
std::string BBVar_Serialize(void* obj) {
std::stringstream myStream;
BBVar* var = (BBVar*)obj;
switch (var->Type) {
case BBVARTYPE_GLOBAL:
BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
break;
case BBVARTYPE_INT:
BBVarInt* varInt = (BBVarInt*)obj;
myStream << "Int" << std::endl;
break;
case BBVARTYPE_FLOAT:
BBVarFloat* varFloat = (BBVarFloat*)obj;
myStream << "Float" << std::endl;
break;
case BBVARTYPE_UNUSED:
BBVarUnused* varUnused = (BBVarUnused*)obj;
myStream << "Unused" << std::endl;
break;
case BBVARTYPE_STRING:
BBVarString* varString = (BBVarString*)obj;
myStream << "String" << std::endl;
break;
case BBVARTYPE_TYPE:
BBVarType* varType = (BBVarType*)obj;
myStream << BBVarType_Serialize(varType);
break;
case BBVARTYPE_ARRAY:
BBVarArray* varArray = (BBVarArray*)obj;
myStream << "Array = " << std::endl;
break;
}
return myStream.str();
}
std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
std::stringstream myStream;
std::stringstream myPaddingSS;
for (unsigned int pad = 0; pad < indent; pad++) {
myPaddingSS << " ";
}
std::string myPadding = myPaddingSS.str();
myStream << myPadding << "Type {" << std::endl;
for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
}
myStream << myPadding << "}" << std::endl;
return myStream.str();
}
DLL_EXPORT(char*) SerializeObject(void* obj) {
return strdup(BBVar_Serialize(obj).c_str());
}
// Laut Mark Sibly:
struct BBType {
int obj_size;
BBObj usedList, freeList;
};
struct BBObj {
BBObj *curr;
BBObj *next, *prev;
int* bbtype;
int ref_cnt;
};
#include "Common.h"
#include <memory>
#include <sstream>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
int Type = -1;
};
struct BBVarGlobal {
int GlobalType = -1;
int* Value;
};
struct BBVarInt : BBVar {
int Value;
};
struct BBVarFloat : BBVar {
float Value;
};
struct BBVarUnused : BBVar {
// Not a Dim, as you can see here:
// https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
};
struct BBVarString : BBVar {
int Length;
char* Value;
};
struct BBVarElement;
struct BBVarType : BBVar {
BBVarElement used, free;
int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
int* fields[];
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
int* nextPtr, prevPtr;
BBVarType* BBStructPtr;
int refCount; // Fields usually follow here, may be at another location, see currentPtr.
//BBVar* fields[];
};
struct BBVarArray : BBVar {
int Size; //???
BBVar* ArrayType;
};
std::string BBVar_Serialize(void* obj) {
std::stringstream myStream;
BBVar* var = (BBVar*)obj;
switch (var->Type) {
case BBVARTYPE_GLOBAL:
BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
break;
case BBVARTYPE_INT:
BBVarInt* varInt = (BBVarInt*)obj;
myStream << "Int" << std::endl;
break;
case BBVARTYPE_FLOAT:
BBVarFloat* varFloat = (BBVarFloat*)obj;
myStream << "Float" << std::endl;
break;
case BBVARTYPE_UNUSED:
BBVarUnused* varUnused = (BBVarUnused*)obj;
myStream << "Unused" << std::endl;
break;
case BBVARTYPE_STRING:
BBVarString* varString = (BBVarString*)obj;
myStream << "String" << std::endl;
break;
case BBVARTYPE_TYPE:
BBVarType* varType = (BBVarType*)obj;
myStream << BBVarType_Serialize(varType);
break;
case BBVARTYPE_ARRAY:
BBVarArray* varArray = (BBVarArray*)obj;
myStream << "Array = " << std::endl;
break;
}
return myStream.str();
}
std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
std::stringstream myStream;
std::stringstream myPaddingSS;
for (unsigned int pad = 0; pad < indent; pad++) {
myPaddingSS << " ";
}
std::string myPadding = myPaddingSS.str();
myStream << myPadding << "Type {" << std::endl;
for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
}
myStream << myPadding << "}" << std::endl;
return myStream.str();
}
DLL_EXPORT(char*) SerializeObject(void* obj) {
return strdup(BBVar_Serialize(obj).c_str());
}
// Laut Mark Sibly:
struct BBType {
int obj_size;
BBObj usedList, freeList;
};
struct BBObj {
BBObj *curr;
BBObj *next, *prev;
int* bbtype;
int ref_cnt;
};
+122
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@@ -0,0 +1,122 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(double_t*) BU_Double_New() {
return new double_t;
}
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) {
return new double_t(*pOther);
}
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) {
delete pThis;
}
char* BU_Double_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Double_Buffer, 32, myBuffer);
return BU_Double_Buffer;
}
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) {
double_t* pThis = new double_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) {
return new double_t(fOther);
}
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) {
return new double_t(iOther);
}
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) {
return new double_t((double_t)*pOther);
}
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) {
return new int64_t((int64_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) {
*pThis = fmod(*pThis, *pOther);
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) {
*pThis = fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) {
*pThis += fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) {
*pThis -= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) {
*pThis /= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) {
*pThis *= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) {
*pThis = fmod(*pThis, fOther);
return pThis;
}
+51
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@@ -0,0 +1,51 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(double_t*) BU_Double_New();
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight);
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis);
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString);
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther);
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis);
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther);
+220
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@@ -0,0 +1,220 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "FVector2.h"
double FVector2::length()
{
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}
void FVector2::normalize() {
double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}
double FVector2::distance(const FVector2 r)
{
float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y));
}
const char* FVector2::serialize() {
}
FVector2& FVector2::deserialize(const char* serialized) {
}
FVector2::FVector2(float V) {
}
FVector2::FVector2(float X, float Y) {
}
FVector2::FVector2(FVector2& V) {
}
FVector2& FVector2::operator++() {
}
FVector2& FVector2::operator--() {
}
bool FVector2::operator>(const FVector2& r) {
}
bool FVector2::operator>(const float& r) {
}
bool FVector2::operator<(const FVector2& r) {
}
bool FVector2::operator<(const float& r) {
}
bool FVector2::operator==(const FVector2& r) {
}
bool FVector2::operator==(const float& r) {
}
bool FVector2::operator>=(const FVector2& r) {
}
bool FVector2::operator>=(const float& r) {
}
bool FVector2::operator<=(const FVector2& r) {
}
bool FVector2::operator<=(const float& r) {
}
bool FVector2::operator!=(const FVector2& r) {
}
bool FVector2::operator!=(const float& r) {
}
FVector2& FVector2::operator=(const FVector2& r) {
}
FVector2& FVector2::operator=(const float& r) {
}
FVector2& FVector2::operator+(const FVector2& r) {
}
FVector2& FVector2::operator+(const float& r) {
}
FVector2& FVector2::operator-(const FVector2& r) {
}
FVector2& FVector2::operator*(const FVector2& r) {
}
FVector2& FVector2::operator*(const float& r) {
}
FVector2& FVector2::operator/(const FVector2& r) {
}
FVector2& FVector2::operator/(const float& r) {
}
FVector2& FVector2::operator+=(const FVector2& r) {
}
FVector2& FVector2::operator+=(const float& r) {
}
FVector2& FVector2::operator-=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const float& r) {
}
FVector2& FVector2::operator/=(const FVector2& r) {
}
FVector2& FVector2::operator/=(const float& r) {
}
FVector2& FVector2::operator-(const float& r) {
}
FVector2& FVector2::operator-=(const float& r) {
}
*/
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct FVector2 {
float X, Y;
// Constructor & Destructor
FVector2(float V);
FVector2(float X, float Y);
FVector2(FVector2& V);
// Operator Overloading
FVector2& operator++();
FVector2& operator--();
bool operator>(const FVector2& r);
bool operator<(const FVector2& r);
bool operator==(const FVector2& r);
bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r);
// Operator Overloading - float
bool operator>(const float& r);
bool operator<(const float& r);
bool operator==(const float& r);
bool operator>=(const float& r);
bool operator<=(const float& r);
bool operator!=(const float& r);
FVector2& operator=(const float& r);
FVector2& operator+(const float& r);
FVector2& operator-(const float& r);
FVector2& operator*(const float& r);
FVector2& operator/(const float& r);
FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r);
// Simple Math
double length();
void normalize();
double distance(const FVector2 r);
// Advanced Math
void rotate(const double )
// Serialization
const char* serialize();
static FVector2& deserialize(const char* serialized);
};
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
*/
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// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(int64_t*) BU_Long_New() {
return new int64_t;
}
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) {
return new int64_t(*pOther);
}
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) {
delete pThis;
}
char* BU_Long_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Long_Buffer, 32, myBuffer);
return BU_Long_Buffer;
}
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) {
int64_t* pThis = new int64_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) {
return new int64_t(iRight);
}
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) {
return new int64_t(((int64_t)(iLeft) << 32) + iRight);
}
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) {
if (iShift >= 0)
return (int32_t)(*pThis >> iShift);
else
return (int32_t)(*pThis << -iShift);
}
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) {
return (int32_t)(*pThis >> 32);
}
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) {
return new int64_t((int64_t)fOther);
}
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) {
return new int64_t((int64_t)*pOther);
}
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) {
return new double_t((double_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) {
*pThis %= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) {
*pThis = iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) {
*pThis += iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) {
*pThis -= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) {
*pThis /= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) {
*pThis *= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) {
*pThis %= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis = (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis += (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis -= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis /= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis *= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis %= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) {
if (iRight >= 0)
*pThis >>= iRight;
else
*pThis <<= -iRight;
return pThis;
}
+63
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// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(int64_t*) BU_Long_New();
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight);
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis);
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString);
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift);
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther);
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iShift);
-73
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Display.h"
std::list<Display>* Display_List = NULL;
void Display_OnProcessAttach() {
Display_List = new std::list<Display>();
}
void Display_OnProcessDetach() {
Display_List->clear();
delete Display_List;
}
DLL_EXPORT void Display_Enumerate() {
if (Display_List == NULL)
return;
Display_List->clear();
EnumDisplayMonitors(NULL, NULL, Display_EnumerateProcedure, 0);
}
#pragma comment(linker, "/EXPORT:Display_Enumerate=_Display_Enumerate@0")
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
Display *thisDisplay = new Display;
thisDisplay->left = lprcMonitor->left;
thisDisplay->top = lprcMonitor->top;
thisDisplay->right = lprcMonitor->right;
thisDisplay->bottom = lprcMonitor->bottom;
Display_List->push_back(*thisDisplay);
return TRUE;
}
DLL_EXPORT int Display_Count() {
return Display_List->size();
}
#pragma comment(linker, "/EXPORT:Display_Count=_Display_Count@0")
DLL_EXPORT void Display_Get(uint32_t displayId, LPRECT display) {
if (Display_List->size() > displayId) {
auto iterator = Display_List->begin();
std::advance(iterator, displayId);
if (display != NULL) {
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
}
}
#pragma comment(linker, "/EXPORT:Display_Get=_Display_Get@8")
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE;
}
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator;
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator;
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size();
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size();
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display) {
// Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index);
// Copy data.
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct DisplayEnumerator {
std::list<RECT> displays;
};
// Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions.
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create();
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
+126 -95
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@@ -1,95 +1,126 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "IndexerV1.h"
#define INDEX_OFF_0 0x00000000
#define INDEX_OFF_1 0x10000000
#define INDEX_OFF_2 0x20000000
#define INDEX_OFF_3 0x30000000
#define INDEX_OFF_4 0x40000000
#define INDEX_OFF_5 0x50000000
#define INDEX_OFF_6 0x60000000
#define INDEX_OFF_7 0x70000000
#define INDEX_OFF_8 0x80000000
#define INDEX_OFF_9 0x90000000
#define INDEX_OFF_A 0xA0000000
#define INDEX_OFF_B 0xB0000000
#define INDEX_OFF_C 0xC0000000
#define INDEX_OFF_D 0xD0000000
#define INDEX_OFF_E 0xE0000000
#define INDEX_OFF_F 0xF0000000
unsigned int IndexerV1::GetFreeIndex()
{
unsigned int index = lastAssignedIndex + 1;
bool foundIndex = false;
char indexBitOffset = 0;
// We use 16 offsets here to speed up the search for a free index.
while (foundIndex == false) {
index = index + 64;
uint64_t toCheck = this->indexes[index >> 6];
for (indexBitOffset = 0; indexBitOffset < 64; indexBitOffset++) {
if ((toCheck & (1ULL << indexBitOffset)) == false) {
foundIndex = true;
break;
}
}
}
index = index + indexBitOffset;
// Mark Index as in use.
this->indexes[index >> 6] |= 1ULL << indexBitOffset;
lastAssignedIndex = index;
return lastAssignedIndex;
}
void IndexerV1::MarkFreeIndex(int index)
{
unsigned short bitFlip = index % 64;
// Mark index as unused.
this->indexes[index >> 6] &= ~(1ULL << bitFlip);
}
DLL_EXPORT void* IndexerV1_Create() {
IndexerV1* indexer = new IndexerV1();
return indexer;
}
#pragma comment(linker, "/EXPORT:IndexerV1_Create=_IndexerV1_Create@0")
DLL_EXPORT int IndexerV1_GetFreeIndex(uint32_t* indexerPtr) {
IndexerV1* indexer = (IndexerV1*)indexerPtr;
return indexer->GetFreeIndex();
}
#pragma comment(linker, "/EXPORT:IndexerV1_GetFreeIndex=_IndexerV1_GetFreeIndex@4")
DLL_EXPORT void IndexerV1_MarkFreeIndex(uint32_t* indexerPtr, uint32_t Index) {
IndexerV1* indexer = (IndexerV1*)indexerPtr;
indexer->MarkFreeIndex(Index);
}
#pragma comment(linker, "/EXPORT:IndexerV1_MarkFreeIndex=_IndexerV1_MarkFreeIndex@8")
DLL_EXPORT void IndexerV1_Destroy(uint32_t* indexerPtr) {
IndexerV1* indexer = (IndexerV1*)indexerPtr;
delete indexer;
}
#pragma comment(linker, "/EXPORT:IndexerV1_Destroy=_IndexerV1_Destroy@4")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "IndexerV1.h"
void IndexerV1::mark(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
}
bool IndexerV1::is(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
return (!!(this->indexes[index] & (1ULL << bit)) == used);
}
uint32_t IndexerV1::get() {
bool hasFoundIndex = false;
uint32_t foundIndex = 0;
// Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true;
foundIndex = (index << 6) + bit;
break;
}
}
}
if (hasFoundIndex) {
this->mark(foundIndex, true);
return foundIndex;
}
return FALSE;
}
uint32_t IndexerV1::count(bool used) {
uint32_t amount = 0;
for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
if (checkValue == !(uint64_t)!used) {
amount += 64;
} else {
for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used);
}
}
}
return amount;
}
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() {
return new IndexerV1();
}
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer;
}
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true);
}
+61 -34
View File
@@ -1,34 +1,61 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cstdlib>
#include <list>
#include "dllmain.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct IndexerV1 {
uint64_t indexes[67108864];
uint32_t lastAssignedIndex;
unsigned int GetFreeIndex();
void MarkFreeIndex(int index);
};
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cstdlib>
#include <list>
#include "BlitzUtility.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct IndexerV1 {
uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex;
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
};
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
+131 -94
View File
@@ -1,101 +1,119 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "IndexerV2.h"
IndexerV2::IndexerV2() {
this->range.reserve(32);
}
IndexerV2::~IndexerV2() {
this->range.clear();
}
uint32_t IndexerV2::GetIndex() {
uint32_t index = 0;
void IndexerV2::mark(uint32_t index, bool used) {
if (this->range.size() == 0) {
this->range.push_back(IndexerV2Range(0, 0));
if (used == true)
this->range.push_back(IndexerV2Range(index, index));
} else {
auto range = this->range[0];
if (range.min > 0) {
index = --range.min;
} else {
index = ++range.max;
}
// Combine the next and current element if we need to.
if (this->range.size() > 1) {
auto rangeNext = this->range[1];
if (rangeNext.min == (index + 1)) {
uint32_t newMin, newMax;
newMin = range.min;
newMax = rangeNext.max;
this->range.erase(this->range.begin(), this->range.begin() + 1);
this->range.insert(this->range.begin(), IndexerV2Range(newMin, newMax));
auto iter = this->range.begin();
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (used) {
if ((index + 1) == iter->min) {
iter->min--;
break;
} else if ((index - 1) == iter->max) {
iter->max++;
if ((iter + 1) != this->range.end() && iter->max == (iter + 1)->min) {
(iter + 1)->min = iter->min;
this->range.erase(iter);
}
break;
} else if (index < iter->min) {
this->range.insert(iter, IndexerV2Range(index, index));
break;
}
} else {
if (index >= iter->min && index <= iter->max) {
this->range.insert(iter - 1, IndexerV2Range(iter->min, index - 1));
this->range.insert(iter + 1, IndexerV2Range(index + 1, iter->max));
this->range.erase(iter); break;
} else if (index == iter->min) {
iter->min++;
if (iter->min == iter->max)
this->range.erase(iter);
break;
} else if (index == iter->max) {
iter->max--;
if (iter->min == iter->max)
this->range.erase(iter);
break;
}
}
}
}
return index;
}
void IndexerV2::MarkIndex(uint32_t index) {
IndexerV2Range* rangePtr;
uint32_t rangePtrPos;
uint32_t rangeSize = this->range.size();
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
auto range = this->range[rangePos];
if (index >= range.min && index <= range.max) {
rangePtr = &range;
rangePtrPos = rangePos;
bool IndexerV2::is(uint32_t index, bool used) {
bool isUsed = false;
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (index >= iter->min && index <= iter->max) {
isUsed = true;
break;
}
}
// Temporarily store the values needed for swapping.
uint32_t leftMin, leftMax, rightMin, rightMax;
leftMin = rangePtr->min; leftMax = index - 1;
rightMin = index + 1; rightMax = rangePtr->max;
// Due to us doing this instead of push_back, our vector is always sorted.
auto rangeIter = this->range.begin() + rangePtrPos;
this->range.erase(rangeIter);
this->range.insert(rangeIter, IndexerV2Range(leftMin, leftMax));
this->range.insert(rangeIter + 1, IndexerV2Range(rightMin, rightMax));
return (isUsed == used);
}
bool IndexerV2::IsFree(uint32_t index) {
uint32_t rangeSize = this->range.size();
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
auto range = this->range[rangePos];
if (index >= range.min && index <= range.max)
return false;
uint32_t IndexerV2::get() {
if (this->range.size() == 0) {
this->range.push_back(IndexerV2Range(0, 0));
return 0;
}
return true;
// We only need to check the first element to get a new free index.
std::vector<IndexerV2Range>::iterator iter = this->range.begin();
if (iter->min > 0) {
return --iter->min;
} else {
if (iter->max == UINT32_MAX)
return UINT32_MAX;
uint32_t index = ++iter->max;
// Check if we can combine this element with the next one.
std::vector<IndexerV2Range>::iterator iterN = this->range.begin() + 1;
if ((iterN != this->range.end()) && iterN->min == iter->max) {
iter->max = iterN->max;
this->range.erase(iterN);
}
return index;
}
return UINT32_MAX;
}
bool IndexerV2::IsUsed(uint32_t index) {
return !IsFree(index);
uint32_t IndexerV2::count(bool used) {
uint32_t amount = 0;
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
amount += iter->max - iter->min;
}
return (used ? UINT32_MAX - amount : amount);
}
IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
@@ -103,32 +121,51 @@ IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
this->max = max;
}
DLL_EXPORT void* IndexerV2_Create() {
IndexerV2* indexerPtr = new IndexerV2();
return indexerPtr;
}
#pragma comment(linker, "/EXPORT:IndexerV2_Create=_IndexerV2_Create@0")
DLL_EXPORT void IndexerV2_Destroy(uint32_t indexerIntPtr) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
delete indexerPtr;
DLL_FUNCTION(IndexerV2*) BU_IndexerV2_Create() {
return new IndexerV2();
}
#pragma comment(linker, "/EXPORT:IndexerV2_Destroy=_IndexerV2_Destroy@4")
DLL_EXPORT uint32_t IndexerV2_GetIndex(uint32_t indexerIntPtr) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
return indexerPtr->GetIndex();
DLL_FUNCTION(void) BU_IndexerV2_Destroy(IndexerV2* indexer) {
delete indexer;
}
#pragma comment(linker, "/EXPORT:IndexerV2_GetIndex=_IndexerV2_GetIndex@4")
DLL_EXPORT uint32_t IndexerV2_IsFree(uint32_t indexerIntPtr, uint32_t index) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
return indexerPtr->IsFree(index);
DLL_FUNCTION(void) BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index) {
indexer->mark(index, used != 0);
}
#pragma comment(linker, "/EXPORT:IndexerV2_IsFree=_IndexerV2_IsFree@8")
DLL_EXPORT uint32_t IndexerV2_IsUsed(uint32_t indexerIntPtr, uint32_t index) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
return indexerPtr->IsUsed(index);
DLL_FUNCTION(void) BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_FUNCTION(void) BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Get(IndexerV2* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountFree(IndexerV2* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountUsed(IndexerV2* indexer) {
return indexer->count(true);
}
#pragma comment(linker, "/EXPORT:IndexerV2_IsUsed=_IndexerV2_IsUsed@8")
+46 -21
View File
@@ -1,21 +1,21 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "BlitzUtility.h"
#include <vector>
class IndexerV2 {
@@ -23,11 +23,11 @@ class IndexerV2 {
IndexerV2();
~IndexerV2();
uint32_t GetIndex();
void MarkIndex(uint32_t index);
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
bool IsFree(uint32_t index);
bool IsUsed(uint32_t index);
private:
struct IndexerV2Range {
uint32_t min, max;
@@ -38,3 +38,28 @@ class IndexerV2 {
std::vector<IndexerV2Range> range;
};
DLL_FUNCTION(IndexerV2*) BU_IndexerV2_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Create=_BU_IndexerV2_Create@0")
DLL_FUNCTION(void) BU_IndexerV2_Destroy(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Destroy=_BU_IndexerV2_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Mark=_BU_IndexerV2_Mark@12")
DLL_FUNCTION(void) BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkFree=_BU_IndexerV2_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkUsed=_BU_IndexerV2_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Is=_BU_IndexerV2_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsFree=_BU_IndexerV2_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsUsed=_BU_IndexerV2_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Get(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Get=_BU_IndexerV2_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Count=_BU_IndexerV2_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountFree(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountFree=_BU_IndexerV2_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountUsed(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountUsed=_BU_IndexerV2_CountUsed@4")
+182
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@@ -0,0 +1,182 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length];
}
MassOp::~MassOp() {
delete this->instructions;
}
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length);
return myMassOp;
}
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) {
delete massop;
}
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type;
massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result;
}
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) {
case GoTo:
index = instr->leftOperand;
break;
case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand;
break;
case CopyLeft:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break;
}
}
break;
case CopyRight:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break;
}
}
break;
case CopyOut:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break;
}
}
break;
case If:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result;
}
}
break;
case IfValue:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result;
}
}
break;
default:
switch (instr->type) {
case Double:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Double_New();
break;
case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand);
break;
case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
}
break;
case Long:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Long_New();
break;
case Destroy:
BU_Long_Destroy((int64_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand);
break;
case Set:
BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Add:
BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Sub:
BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Mul:
BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Div:
BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
}
break;
}
}
}
}
+107
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@@ -0,0 +1,107 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Type\Double.h"
enum MassOpType {
Long = 0,
Double = 1,
Vector2 = 10,
Vector3 = 11,
};
enum MassOpCode {
Create = 0,
Destroy = 1,
Copy = 2,
TempCreate = 5,
TempCopy = 6,
TempCleanup = 7,
Set = 10,
Add = 11,
Sub = 12,
Mul = 13,
Div = 14,
Compare = 15,
// Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction
// oper_l = target massop index
GoTo = 249,
// SetOpCode - Change OpCode at position
// oper_l = target massop index
// oper_r = new OpCode
SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = target massop index
// out = instructions to skip
If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = value to compare with
// out = instructions to skip
IfValue = 255
};
struct BlitzBank {
uint32_t identifier;
uint32_t address;
uint32_t size;
};
struct MassOpInstruction {
uint8_t type;
uint8_t code;
uint32_t leftOperand, rightOperand;
uint32_t result;
};
struct MassOp {
MassOp(uint32_t length);
~MassOp();
uint32_t length;
MassOpInstruction* instructions;
};
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
+118 -125
View File
@@ -1,125 +1,118 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List;
void WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>();
}
void WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
WindowMessageHandler_Uninstall(iterator->hwnd);
}
WindowMessageHandler_List->clear();
delete WindowMessageHandler_List;
}
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
switch (uMsg) {
case WM_SIZE:
UserData->WindowWasResized = true;
UserData->WindowClientWidth = lParam & 0xFFFF;
UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16;
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
break;
case WM_CLOSE:
UserData->DestroyCount++;
return false;
case WM_DESTROY:
UserData->CloseCount++;
return false;
default:
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
}
} else {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
}
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Install=_WindowMessageHandler_Install@4")
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
}
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Uninstall=_WindowMessageHandler_Uninstall@4")
DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Resize=_WindowMessageHandler_Message_Resize@8")
DLL_EXPORT int WindowMessageHandler_Message_Destroy(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Destroy=_WindowMessageHandler_Message_Destroy@4")
DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->CloseCount;
UserData->CloseCount = 0;
return toReturn;
}
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Close=_WindowMessageHandler_Message_Close@4")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List;
void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>();
}
void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
BU_WindowMessageHandler_Uninstall(iterator->hwnd);
}
WindowMessageHandler_List->clear();
delete WindowMessageHandler_List;
}
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
switch (uMsg) {
case WM_SIZE:
UserData->WindowWasResized = true;
UserData->WindowClientWidth = lParam & 0xFFFF;
UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16;
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
break;
case WM_CLOSE:
UserData->DestroyCount++;
return false;
case WM_DESTROY:
UserData->CloseCount++;
return false;
default:
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
}
} else {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd)
{
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
return FALSE;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
return 0;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd)
{
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->CloseCount;
UserData->CloseCount = 0;
return toReturn;
}
}
return 0;
}
+49 -41
View File
@@ -1,41 +1,49 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <list>
struct WindowUserData {
HWND hwnd;
WNDPROC oWindowProcedure;
LONG oUserData;
// WM_SIZE
bool WindowWasResized;
uint32_t WindowClientWidth, WindowClientHeight;
// WM_DESTROY, WM_CLOSE
uint32_t DestroyCount, CloseCount;
};
void WindowMessageHandler_OnProcessAttach();
void WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd);
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct WindowUserData {
HWND hwnd;
WNDPROC oWindowProcedure;
LONG oUserData;
// WM_SIZE
bool WindowWasResized;
uint32_t WindowClientWidth, WindowClientHeight;
// WM_DESTROY, WM_CLOSE
uint32_t DestroyCount, CloseCount;
};
void BU_WindowMessageHandler_OnProcessAttach();
void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4")
-61
View File
@@ -1,61 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include <list>
#include "Containers\BlitzList.h"
#include "Database\SQLite\SQLite.h"
#include "Math\Vector2.h"
#include "Math\Vector3.h"
#include "Math\Matrix3.h"
#include "Utility\Display.h"
#include "Utility\IndexerV1.h"
#include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
// Containers
BlitzList_OnProcessAttach();
// Math
// Database
SQLite3_OnProcessAttach();
// Utility
Display_OnProcessAttach();
WindowMessageHandler_OnProcessAttach();
break;
case DLL_PROCESS_DETACH:
// Containers
BlitzList_OnProcessDetach();
// Math
// Database
SQLite3_OnProcessDetach();
// Utility
Display_OnProcessDetach();
WindowMessageHandler_OnProcessDetach();
break;
}
return TRUE;
}