This commit is contained in:
Michael Fabain Dirks
2016-05-08 22:47:15 +02:00
parent 2b82733b4b
commit e77dfd17eb
42 changed files with 5660 additions and 5560 deletions
+59 -59
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@@ -1,60 +1,60 @@
DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
}
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
}
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
+338 -338
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@@ -1,338 +1,338 @@
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
void Vector2::set(const float &o)
{
this->X = o;
this->Y = o;
}
void Vector2::set(const float &x, const float &y)
{
this->X = x;
this->Y = y;
}
void Vector2::set(const Vector2 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
}
}
void Vector2::add(const float &o)
{
this->X += o;
this->Y += o;
}
void Vector2::add(const float &x, const float &y)
{
this->X += x;
this->Y += y;
}
void Vector2::add(const Vector2 &o)
{
this->X += o.X;
this->Y += o.Y;
}
void Vector2::sub(const float &o)
{
this->X -= o;
this->Y -= o;
}
void Vector2::sub(const float &x, const float &y)
{
this->X -= x;
this->Y -= y;
}
void Vector2::sub(const Vector2 &o)
{
this->X -= o.X;
this->Y -= o.Y;
}
void Vector2::mul(const float &o)
{
this->X *= o;
this->Y *= o;
}
void Vector2::mul(const float &x, const float &y)
{
this->X *= x;
this->Y *= y;
}
void Vector2::mul(const Vector2 &o)
{
this->X *= o.X;
this->Y *= o.Y;
}
void Vector2::div(const float &o)
{
this->X /= o;
this->Y /= o;
}
void Vector2::div(const float &x, const float &y)
{
this->X /= x;
this->Y /= y;
}
void Vector2::div(const Vector2 &o)
{
this->X /= o.X;
this->Y /= o.Y;
}
float Vector2::length()
{
return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
}
float Vector2::distance(const float &x, const float &y)
{
float X = this->X - x;
float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::distance(const Vector2 &o)
{
float X = this->X - o.X;
float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::dot(const float &x, const float &y)
{
return (this->X * x) + (this->Y * y);
}
float Vector2::dot(const Vector2 &o)
{
return (this->X * o.X) + (this->Y * o.Y);
}
void Vector2::normalize()
{
this->div(this->length());
}
void Vector2::rotate(const float rotation)
{
float mX = cos(rotation);
float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y;
}
void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{
this->sub(x, y);
this->rotate(rotation);
this->add(x, y);
}
void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{
this->sub(o);
this->rotate(rotation);
this->add(o);
}
float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const float &x, const float &y)
{
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const Vector2 &o)
{
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
}
char* Vector2::serialize()
{
char* data = new char[9];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
data[8] = 0;
return data;
}
void Vector2::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_METHOD void Vector2_Set(Vector2* a, float o) {
a->set(o);
}
DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y);
}
DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_METHOD void Vector2_Add(Vector2* a, float o) {
a->add(o);
}
DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y);
}
DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_METHOD void Vector2_Sub(Vector2* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y);
}
DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_METHOD void Vector2_Mul(Vector2* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y);
}
DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_METHOD void Vector2_Div(Vector2* a, float o) {
a->div(o);
}
DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y);
}
DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_METHOD float Vector2_Length(Vector2* a) {
return (float)a->length();
}
DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y);
}
DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y);
}
DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector2_Normalize(Vector2* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation);
}
DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation);
}
DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation);
}
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_METHOD float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation();
}
DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y);
}
DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_METHOD char* Vector2_Serialize(Vector2* a) {
return a->serialize();
}
DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o);
}
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
void Vector2::set(const float &o)
{
this->X = o;
this->Y = o;
}
void Vector2::set(const float &x, const float &y)
{
this->X = x;
this->Y = y;
}
void Vector2::set(const Vector2 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
}
}
void Vector2::add(const float &o)
{
this->X += o;
this->Y += o;
}
void Vector2::add(const float &x, const float &y)
{
this->X += x;
this->Y += y;
}
void Vector2::add(const Vector2 &o)
{
this->X += o.X;
this->Y += o.Y;
}
void Vector2::sub(const float &o)
{
this->X -= o;
this->Y -= o;
}
void Vector2::sub(const float &x, const float &y)
{
this->X -= x;
this->Y -= y;
}
void Vector2::sub(const Vector2 &o)
{
this->X -= o.X;
this->Y -= o.Y;
}
void Vector2::mul(const float &o)
{
this->X *= o;
this->Y *= o;
}
void Vector2::mul(const float &x, const float &y)
{
this->X *= x;
this->Y *= y;
}
void Vector2::mul(const Vector2 &o)
{
this->X *= o.X;
this->Y *= o.Y;
}
void Vector2::div(const float &o)
{
this->X /= o;
this->Y /= o;
}
void Vector2::div(const float &x, const float &y)
{
this->X /= x;
this->Y /= y;
}
void Vector2::div(const Vector2 &o)
{
this->X /= o.X;
this->Y /= o.Y;
}
float Vector2::length()
{
return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
}
float Vector2::distance(const float &x, const float &y)
{
float X = this->X - x;
float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::distance(const Vector2 &o)
{
float X = this->X - o.X;
float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::dot(const float &x, const float &y)
{
return (this->X * x) + (this->Y * y);
}
float Vector2::dot(const Vector2 &o)
{
return (this->X * o.X) + (this->Y * o.Y);
}
void Vector2::normalize()
{
this->div(this->length());
}
void Vector2::rotate(const float rotation)
{
float mX = cos(rotation);
float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y;
}
void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{
this->sub(x, y);
this->rotate(rotation);
this->add(x, y);
}
void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{
this->sub(o);
this->rotate(rotation);
this->add(o);
}
float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const float &x, const float &y)
{
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const Vector2 &o)
{
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
}
char* Vector2::serialize()
{
char* data = new char[9];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
data[8] = 0;
return data;
}
void Vector2::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_METHOD void Vector2_Set(Vector2* a, float o) {
a->set(o);
}
DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y);
}
DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_METHOD void Vector2_Add(Vector2* a, float o) {
a->add(o);
}
DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y);
}
DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_METHOD void Vector2_Sub(Vector2* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y);
}
DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_METHOD void Vector2_Mul(Vector2* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y);
}
DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_METHOD void Vector2_Div(Vector2* a, float o) {
a->div(o);
}
DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y);
}
DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_METHOD float Vector2_Length(Vector2* a) {
return (float)a->length();
}
DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y);
}
DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y);
}
DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector2_Normalize(Vector2* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation);
}
DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation);
}
DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation);
}
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_METHOD float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation();
}
DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y);
}
DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b);
}
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_METHOD char* Vector2_Serialize(Vector2* a) {
return a->serialize();
}
DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o);
}
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
+32 -32
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@@ -1,33 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <list>
#include "BlitzUtility.h"
#include "Database\SQLite\SQLite.h"
#include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
BU_WindowMessageHandler_OnProcessAttach();
break;
case DLL_PROCESS_DETACH:
BU_WindowMessageHandler_OnProcessDetach();
break;
}
return TRUE;
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <list>
#include "BlitzUtility.h"
#include "Database\SQLite\SQLite.h"
#include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
BU_WindowMessageHandler_OnProcessAttach();
break;
case DLL_PROCESS_DETACH:
BU_WindowMessageHandler_OnProcessDetach();
break;
}
return TRUE;
}
+42 -42
View File
@@ -1,42 +1,42 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// BlitzUtility Includes
#include "Container/List.h"
#include "Container/TypeList.h"
#include "Database/SQLite/SQLite.h"
#include "Time/HighResolutionClock.h"
#include "Type/Double.h"
#include "Type/Long.h"
#include "Utility/DisplayEnumerator.h"
#include "Utility/IndexerV1.h"
#include "Utility/IndexerV2.h"
#include "Utility/MassOp.h"
#include "Utility/WindowMessageHandler.h"
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// BlitzUtility Includes
#include "Container/List.h"
#include "Container/TypeList.h"
#include "Database/SQLite/SQLite.h"
#include "Time/HighResolutionClock.h"
#include "Type/Double.h"
#include "Type/Long.h"
#include "Utility/DisplayEnumerator.h"
#include "Utility/IndexerV1.h"
#include "Utility/IndexerV2.h"
#include "Utility/MassOp.h"
#include "Utility/WindowMessageHandler.h"
+3 -1
View File
@@ -79,7 +79,7 @@
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>false</ControlFlowGuard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
@@ -158,6 +158,7 @@
<ClInclude Include="Container\TypeList.h" />
<ClInclude Include="Database\SQLite\SQLite.h" />
<ClInclude Include="Database\SQLite\sqlite3.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Time\HighResolutionClock.h" />
<ClInclude Include="Time\SystemClock.h" />
<ClInclude Include="Time\Time.h" />
@@ -174,6 +175,7 @@
<ClCompile Include="Container\List.cpp" />
<ClCompile Include="Database\SQLite\SQLite.cpp" />
<ClCompile Include="Database\SQLite\sqlite3.c" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Time\HighResolutionClock.cpp" />
<ClCompile Include="Time\SystemClock.cpp" />
<ClCompile Include="Time\Time.cpp" />
+6
View File
@@ -95,6 +95,9 @@
<ClCompile Include="Type\Long.cpp">
<Filter>Source Files\Type</Filter>
</ClCompile>
<ClCompile Include="Timer.cpp">
<Filter>Source Files\Time</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BlitzUtility.h">
@@ -142,6 +145,9 @@
<ClInclude Include="Type\Long.h">
<Filter>Header Files\Type</Filter>
</ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files\Time</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="Resources\BlitzUtility.bb">
+3 -3
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
</Project>
+272 -272
View File
@@ -1,272 +1,272 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "List.h"
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List.
List* myList = new List;
myList->originalType = element->type;
// Create a fake base Type by copying data.
myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = NULL;
element->next = NULL;
element->type = myList->fakeType;
// Store the element for later use;
myList->storageElement = element;
myList->storageElementFields = element->fields;
return myList;
}
DLL_FUNCTION(void) BU_List_Destroy(List* list) {
if (list == NULL)
return;
// Append remaining elements to original type.
BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
}
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl;
}
// Append storageElement to original type.
thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields;
// Delete custom objects.
delete list->fakeType;
delete list;
}
DLL_FUNCTION(uint32_t) BU_List_First(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Last(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Next(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL);
}
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL)
return;
// Make sure element is a valid pointer.
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer.
if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used;
} else {
other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType.
if (other->type != list->fakeType)
return;
}
// Insert the element after(!) the other element.
element->prev = other->prev;
element->next = other;
element->prev->next = element;
element->next->prev = element;
element->type = list->fakeType;
}
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL)
return;
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType)
return; // Can't remove elements from another type.
element->type = list->originalType;
element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element;
list->originalType->used.prev = element;
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "List.h"
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List.
List* myList = new List;
myList->originalType = element->type;
// Create a fake base Type by copying data.
myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = NULL;
element->next = NULL;
element->type = myList->fakeType;
// Store the element for later use;
myList->storageElement = element;
myList->storageElementFields = element->fields;
return myList;
}
DLL_FUNCTION(void) BU_List_Destroy(List* list) {
if (list == NULL)
return;
// Append remaining elements to original type.
BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
}
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl;
}
// Append storageElement to original type.
thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields;
// Delete custom objects.
delete list->fakeType;
delete list;
}
DLL_FUNCTION(uint32_t) BU_List_First(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Last(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Next(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL);
}
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL)
return;
// Make sure element is a valid pointer.
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer.
if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used;
} else {
other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType.
if (other->type != list->fakeType)
return;
}
// Insert the element after(!) the other element.
element->prev = other->prev;
element->next = other;
element->prev->next = element;
element->next->prev = element;
element->type = list->fakeType;
}
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL)
return;
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType)
return; // Can't remove elements from another type.
element->type = list->originalType;
element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element;
list->originalType->used.prev = element;
}
+85 -85
View File
@@ -1,85 +1,85 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType {
Global = 0,
Int = 1,
Float = 2,
String = 4,
Type = 5,
Array = 6
};
// Basic Blitz Variable
struct BBVar {
uint32_t type;
uint32_t value;
};
// Basic Type predefinition.
struct BBType;
// Basic Type Element
struct BBTypeElement {
uint32_t* fields;
BBTypeElement* next;
BBTypeElement* prev;
BBType* type;
unsigned int refCount;
};
// Basic Type
struct BBType {
uint32_t type;
BBTypeElement used, free;
uint32_t fieldCount;
};
// List struct.
struct List {
BBType* originalType;
BBType* fakeType;
BBTypeElement* storageElement;
uint32_t* storageElementFields;
};
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_FUNCTION(void) BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_FUNCTION(uint32_t) BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_FUNCTION(uint32_t) BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_FUNCTION(uint32_t) BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType {
Global = 0,
Int = 1,
Float = 2,
String = 4,
Type = 5,
Array = 6
};
// Basic Blitz Variable
struct BBVar {
uint32_t type;
uint32_t value;
};
// Basic Type predefinition.
struct BBType;
// Basic Type Element
struct BBTypeElement {
uint32_t* fields;
BBTypeElement* next;
BBTypeElement* prev;
BBType* type;
unsigned int refCount;
};
// Basic Type
struct BBType {
uint32_t type;
BBTypeElement used, free;
uint32_t fieldCount;
};
// List struct.
struct List {
BBType* originalType;
BBType* fakeType;
BBTypeElement* storageElement;
uint32_t* storageElementFields;
};
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_FUNCTION(void) BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_FUNCTION(uint32_t) BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_FUNCTION(uint32_t) BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_FUNCTION(uint32_t) BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
+76 -76
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@@ -1,76 +1,76 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once;
#include "TypeList.h"
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList.
TypeList* list = new TypeList();
list->type = element->type;
list->firstElement = element;
list->lastElement = element;
// Remove the given element from the flow of the type.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used;
// Return the list.
return list;
}
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list.
if (list == NULL)
return;
// Append elements to the original type.
list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement;
// Free our TypeList.
delete list;
}
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) {
// Store current pointers
list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement;
}
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers
list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement;
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once;
#include "TypeList.h"
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList.
TypeList* list = new TypeList();
list->type = element->type;
list->firstElement = element;
list->lastElement = element;
// Remove the given element from the flow of the type.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used;
// Return the list.
return list;
}
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list.
if (list == NULL)
return;
// Append elements to the original type.
list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement;
// Free our TypeList.
delete list;
}
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) {
// Store current pointers
list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement;
}
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers
list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement;
}
+39 -39
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@@ -1,39 +1,39 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Container/List.h"
#include <list>
struct BBType;
struct BBTypeElement;
struct TypeList {
BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement;
};
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Container/List.h"
#include <list>
struct BBType;
struct BBTypeElement;
struct TypeList {
BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement;
};
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
+513 -513
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# BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality
## Containers
### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type.
### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation.
## Types
### Long Long
64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$)
### Double
64-bit floating point for Blitz.
* Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$)
## Utility
### Display Enumerator
Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%)
### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
# BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality
## Containers
### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type.
### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation.
## Types
### Long Long
64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$)
### Double
64-bit floating point for Blitz.
* Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$)
## Utility
### Display Enumerator
Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%)
### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
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+165 -165
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@@ -1,165 +1,165 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.
+530 -532
View File
File diff suppressed because it is too large Load Diff
+305 -301
View File
@@ -1,302 +1,306 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Container -------------------------------------------------------------------
; -- List (Single Element)
BU_List_Create%(element*)
BU_List_Destroy%(list%)
BU_List_First%(list%)
BU_List_Last%(list%)
BU_List_Previous%(list%)
BU_List_Next%(list%)
BU_List_Before%(list%, other*)
BU_List_After%(list%, other*)
BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*)
; -- TypeList (Single Type)
BU_TypeList_New%(obj*)
BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%)
; Database --------------------------------------------------------------------
; -- SQLite3
; Core
BU_SQLite_Version$()
BU_SQLite_Version_Number%()
BU_SQLite_SourceID$()
BU_SQLite_CompileOption_Used%(zOptName$)
BU_SQLite_CompileOption_Get$(n%)
BU_SQLite_ThreadSafe%()
BU_SQLite_Initialize%()
BU_SQLite_Shutdown%()
BU_SQLite_Sleep%(ms%)
; Open & Close
BU_SQLite_Open%(file$, db*)
BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$)
BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2"
BU_SQLite_Close%(db%)
BU_SQLite_Close_V2%(db%)
BU_SQLite_OpenSimple%(file$)
BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$)
BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2"
BU_SQLite_OpenSimpleError%()
; Error Handling
BU_SQLite_Error_Code%(db%)
BU_SQLite_Extended_Error_Code%(db%)
BU_SQLite_Error_Message$(db%)
BU_SQLite_Error_String$(errorCode%)
BU_SQLite_Extended_Result_Codes%(db%, onoff%)
; Busy Handler
BU_SQLite_Busy_Timeout%(db%, timeout%)
BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%)
BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%)
; Memory Management
BU_SQLite_Memory_Used%()
BU_SQLite_Memory_Highwater%(bReset%)
BU_SQLite_Release_Memory%(bytes%)
BU_SQLite_DB_Release_Memory%(db%)
BU_SQLite_Randomness(n%, pBank*)
; Database Management & Modification
BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*)
BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec"
BU_SQLite_Last_Insert_RowId%(db%)
BU_SQLite_Changes%(db%)
BU_SQLite_Total_Changes%(db%)
BU_SQLite_Interrupt(db%)
BU_SQLite_Complete%(sql$)
BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*)
BU_SQLite_Free_Table%(result*)
BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%)
BU_SQLite_Trace%(db%, pTrace1PP, pArg%)
BU_SQLite_Profile%(db%, pProfile2PPI, pArg%)
BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%)
BU_SQLite_URI_Parameter$(zFilename$, zParam$)
BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%)
BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%)
BU_SQLite_Limit%(db%, id%, newVal%)
; Prepared Statements
BU_SQLite_Next_Statement%(db%, pStmt%)
BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare"
BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2"
BU_SQLite_Statement_ReadOnly%(pStmt%)
BU_SQLite_Statement_Busy%(pStmt%)
BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%)
BU_SQLite_SQL$(pStmt%)
BU_SQLite_Database_Handle%(pStmt%)
BU_SQLite_Bind_Null%(pStmt%, index%)
BU_SQLite_Bind_Int%(pStmt%, index%, value%)
BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Float%(pStmt%, index%, value#)
BU_SQLite_Bind_Double%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Value%(pStmt%, index%, pValue%)
BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%)
BU_SQLite_Bind_Parameter_Count%(pStmt%)
BU_SQLite_Bind_Parameter_Name$(pStmt%, index%)
BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$)
BU_SQLite_Clear_Bindings%(pStmt%)
BU_SQLite_Column_Count%(pStmt%)
BU_SQLite_Column_Name$(pStmt%, index%)
BU_SQLite_Column_DeclaredType$(pStmt%, index%)
BU_SQLite_Step%(pStmt%)
BU_SQLite_Data_Count%(pStmt%)
BU_SQLite_Column_Blob%(pStmt%, iCol%)
BU_SQLite_Column_Bytes%(pStmt%, iCol%)
BU_SQLite_Column_Float%(pStmt%, iCol%)
BU_SQLite_Column_Double%(pStmt%, iCol%)
BU_SQLite_Column_Int%(pStmt%, iCol%)
BU_SQLite_Column_LongLong%(pStmt%, iCol%)
BU_SQLite_Column_Text$(pStmt%, iCol%)
BU_SQLite_Column_Value%(pStmt%, iCol%)
BU_SQLite_Column_Type%(pStmt%, iCol%)
BU_SQLite_Finalize%(pStmt%)
BU_SQLite_Reset%(pStmt%)
; SQLite Values
BU_SQLite_Value_Blob%(pValue%)
BU_SQLite_Value_Bytes%(pValue%)
BU_SQLite_Value_Int%(pValue%)
BU_SQLite_Value_LongLong%(pValue%)
BU_SQLite_Value_Float#(pValue%)
BU_SQLite_Value_Double%(pValue%)
BU_SQLite_Value_Text$(pValue%)
BU_SQLite_Value_Type%(pValue%)
BU_SQLite_Value_Numeric_Type%(pValue%)
BU_SQLite_Value_SubType%(pValue%)
BU_SQLite_Value_Duplicate%(pValue%)
BU_SQLite_Value_Free(pValue%)
; Time ------------------------------------------------------------------------
; -- Time
BU_Time_Now%()
BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%)
BU_Time_Destroy(pTime%)
BU_Time_Format$(pTime%, formatString$)
; -- SystemClock
BU_SystemClock_Now%()
BU_SystemClock_Destroy(pSystemClock%)
BU_SystemClock_FromTime%(pTime%)
BU_SystemClock_AsTime%(pSystemClock%)
; -- HighResolutionClock
BU_HighResolutionClock_Now%()
BU_HighResolutionClock_Destroy(pHighResolutionClock%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%)
; Types - Long ----------------------------------------------------------------
BU_Long_New%() :"_BU_Long_New@0"
BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4"
BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4"
BU_Long_FromString%(cString$) :"_BU_Long_FromString@4"
BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4"
BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8"
BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8"
BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4"
BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4"
BU_Long_FromF%(Float#) :"_BU_Long_FromF@4"
BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4"
BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4"
BU_Long_ToD(pThis%) :"_BU_Long_ToD@4"
BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8"
BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8"
BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8"
BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8"
BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8"
BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8"
BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8"
BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8"
BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8"
BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8"
BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8"
BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8"
BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8"
BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12"
BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12"
BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12"
BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12"
BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12"
BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8"
; Double ------------------------------------------------------------------------
BU_Double_New%() :"_BU_Double_New@0"
BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4"
BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4"
BU_Double_FromString%(cString$) :"_BU_Double_FromString@4"
BU_Double_FromF%(Float#) :"_BU_Double_FromF@4"
BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4"
BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4"
BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8"
BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4"
BU_Double_ToL(pThis%) :"_BU_Double_ToL@4"
BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8"
BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8"
BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8"
BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8"
BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8"
BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8"
BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8"
BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8"
BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8"
BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8"
BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8"
BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8"
; Utility ---------------------------------------------------------------------
; -- Display Enumerator
BU_DisplayEnumerator_Create%()
BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
BU_DisplayEnumerator_Count%(DisplayEnumerator%)
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*)
; -- Indexer V1 (Array)
BU_IndexerV1_Create%()
BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_IsUsed%(Indexer%)
BU_IndexerV1_Get%(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%)
; -- Indexer V2 (List)
BU_IndexerV2_Create%()
BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_IsUsed%(Indexer%)
BU_IndexerV2_Get%(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%)
; -- Mass Operation
BU_MassOp_Create%(length%)
BU_MassOp_Destroy(massop%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_MassOp_Run(massop%)
; -- Window Message Handler
BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
BU_WindowMessageHandler_Message_Close%(hwnd%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%)
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
; Helpers ---------------------------------------------------------------------
.lib " "
; -- Blitz Functions
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%)
BU_Helper_Window_MakeBorderless(HWND%)
BU_Helper_Window_Center(HWND%, Monitor%)
BU_Helper_Window_Fill(HWND%, Monitor%)
; -- Windows API (User32)
.lib "User32.dll"
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA"
; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter"
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Container -------------------------------------------------------------------
; -- List (Single Element)
BU_List_Create%(element*)
BU_List_Destroy%(list%)
BU_List_First%(list%)
BU_List_Last%(list%)
BU_List_Previous%(list%)
BU_List_Next%(list%)
BU_List_Before%(list%, other*)
BU_List_After%(list%, other*)
BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*)
; -- TypeList (Single Type)
BU_TypeList_Create%(obj*)
BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%)
; Database --------------------------------------------------------------------
; -- SQLite3
; Core
BU_SQLite_Version$()
BU_SQLite_Version_Number%()
BU_SQLite_SourceID$()
BU_SQLite_CompileOption_Used%(zOptName$)
BU_SQLite_CompileOption_Get$(n%)
BU_SQLite_ThreadSafe%()
BU_SQLite_Initialize%()
BU_SQLite_Shutdown%()
BU_SQLite_Sleep%(ms%)
; Open & Close
BU_SQLite_Open%(file$, db*)
BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$)
BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2"
BU_SQLite_Close%(db%)
BU_SQLite_Close_V2%(db%)
BU_SQLite_OpenSimple%(file$)
BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$)
BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2"
BU_SQLite_OpenSimpleError%()
; Error Handling
BU_SQLite_Error_Code%(db%)
BU_SQLite_Extended_Error_Code%(db%)
BU_SQLite_Error_Message$(db%)
BU_SQLite_Error_String$(errorCode%)
BU_SQLite_Extended_Result_Codes%(db%, onoff%)
; Busy Handler
BU_SQLite_Busy_Timeout%(db%, timeout%)
BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%)
BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%)
; Memory Management
BU_SQLite_Memory_Used%()
BU_SQLite_Memory_Highwater%(bReset%)
BU_SQLite_Release_Memory%(bytes%)
BU_SQLite_DB_Release_Memory%(db%)
BU_SQLite_Randomness(n%, pBank*)
; Database Management & Modification
BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*)
BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec"
BU_SQLite_Last_Insert_RowId%(db%)
BU_SQLite_Changes%(db%)
BU_SQLite_Total_Changes%(db%)
BU_SQLite_Interrupt(db%)
BU_SQLite_Complete%(sql$)
BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*)
BU_SQLite_Free_Table%(result*)
BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%)
BU_SQLite_Trace%(db%, pTrace1PP, pArg%)
BU_SQLite_Profile%(db%, pProfile2PPI, pArg%)
BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%)
BU_SQLite_URI_Parameter$(zFilename$, zParam$)
BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%)
BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%)
BU_SQLite_Limit%(db%, id%, newVal%)
; Prepared Statements
BU_SQLite_Next_Statement%(db%, pStmt%)
BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare"
BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2"
BU_SQLite_Statement_ReadOnly%(pStmt%)
BU_SQLite_Statement_Busy%(pStmt%)
BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%)
BU_SQLite_SQL$(pStmt%)
BU_SQLite_Database_Handle%(pStmt%)
BU_SQLite_Bind_Null%(pStmt%, index%)
BU_SQLite_Bind_Int%(pStmt%, index%, value%)
BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Float%(pStmt%, index%, value#)
BU_SQLite_Bind_Double%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Value%(pStmt%, index%, pValue%)
BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%)
BU_SQLite_Bind_Parameter_Count%(pStmt%)
BU_SQLite_Bind_Parameter_Name$(pStmt%, index%)
BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$)
BU_SQLite_Clear_Bindings%(pStmt%)
BU_SQLite_Column_Count%(pStmt%)
BU_SQLite_Column_Name$(pStmt%, index%)
BU_SQLite_Column_DeclaredType$(pStmt%, index%)
BU_SQLite_Step%(pStmt%)
BU_SQLite_Data_Count%(pStmt%)
BU_SQLite_Column_Blob%(pStmt%, iCol%)
BU_SQLite_Column_Bytes%(pStmt%, iCol%)
BU_SQLite_Column_Float%(pStmt%, iCol%)
BU_SQLite_Column_Double%(pStmt%, iCol%)
BU_SQLite_Column_Int%(pStmt%, iCol%)
BU_SQLite_Column_LongLong%(pStmt%, iCol%)
BU_SQLite_Column_Text$(pStmt%, iCol%)
BU_SQLite_Column_Value%(pStmt%, iCol%)
BU_SQLite_Column_Type%(pStmt%, iCol%)
BU_SQLite_Finalize%(pStmt%)
BU_SQLite_Reset%(pStmt%)
; SQLite Values
BU_SQLite_Value_Blob%(pValue%)
BU_SQLite_Value_Bytes%(pValue%)
BU_SQLite_Value_Int%(pValue%)
BU_SQLite_Value_LongLong%(pValue%)
BU_SQLite_Value_Float#(pValue%)
BU_SQLite_Value_Double%(pValue%)
BU_SQLite_Value_Text$(pValue%)
BU_SQLite_Value_Type%(pValue%)
BU_SQLite_Value_Numeric_Type%(pValue%)
BU_SQLite_Value_SubType%(pValue%)
BU_SQLite_Value_Duplicate%(pValue%)
BU_SQLite_Value_Free(pValue%)
; Time ------------------------------------------------------------------------
; -- Time
BU_Time_Now%()
BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%)
BU_Time_Destroy(pTime%)
BU_Time_Format$(pTime%, formatString$)
; -- Timer
BU_Timer_Create%(Interval%, hwnd%) : "_BU_Timer_Create@8"
BU_Timer_Destroy%(Timer%) : "_BU_Timer_Destroy@4"
BU_Timer_Wait%(Timer%) : "_BU_Timer_Wait@4"
; -- SystemClock
BU_SystemClock_Now%()
BU_SystemClock_Destroy(pSystemClock%)
BU_SystemClock_FromTime%(pTime%)
BU_SystemClock_AsTime%(pSystemClock%)
; -- HighResolutionClock
BU_HighResolutionClock_Now%()
BU_HighResolutionClock_Destroy(pHighResolutionClock%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%)
; Types - Long ----------------------------------------------------------------
BU_Long_New%() :"_BU_Long_New@0"
BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4"
BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4"
BU_Long_FromString%(cString$) :"_BU_Long_FromString@4"
BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4"
BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8"
BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8"
BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4"
BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4"
BU_Long_FromF%(Float#) :"_BU_Long_FromF@4"
BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4"
BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4"
BU_Long_ToD(pThis%) :"_BU_Long_ToD@4"
BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8"
BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8"
BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8"
BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8"
BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8"
BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8"
BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8"
BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8"
BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8"
BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8"
BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8"
BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8"
BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8"
BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12"
BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12"
BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12"
BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12"
BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12"
BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8"
; Double ------------------------------------------------------------------------
BU_Double_New%() :"_BU_Double_New@0"
BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4"
BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4"
BU_Double_FromString%(cString$) :"_BU_Double_FromString@4"
BU_Double_FromF%(Float#) :"_BU_Double_FromF@4"
BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4"
BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4"
BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8"
BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4"
BU_Double_ToL(pThis%) :"_BU_Double_ToL@4"
BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8"
BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8"
BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8"
BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8"
BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8"
BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8"
BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8"
BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8"
BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8"
BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8"
BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8"
BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8"
; Utility ---------------------------------------------------------------------
; -- Display Enumerator
BU_DisplayEnumerator_Create%() :"_BU_DisplayEnumerator_Create@0"
BU_DisplayEnumerator_Destroy(DisplayEnumerator%) :"_BU_DisplayEnumerator_Destroy@4"
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Enumerate@4"
BU_DisplayEnumerator_Count%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Count@4"
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*) :"_BU_DisplayEnumerator_Retrieve@12"
; -- Indexer V1 (Array)
BU_IndexerV1_Create%()
BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_IsUsed%(Indexer%)
BU_IndexerV1_Get%(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%)
; -- Indexer V2 (List)
BU_IndexerV2_Create%()
BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_IsUsed%(Indexer%)
BU_IndexerV2_Get%(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%)
; -- Mass Operation
BU_MassOp_Create%(length%)
BU_MassOp_Destroy(massop%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_MassOp_Run(massop%)
; -- Window Message Handler
BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
BU_WindowMessageHandler_Message_Close%(hwnd%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%)
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
; Helpers ---------------------------------------------------------------------
.lib " "
; -- Blitz Functions
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%)
BU_Helper_Window_MakeBorderless(HWND%)
BU_Helper_Window_Center(HWND%, Monitor%)
BU_Helper_Window_Fill(HWND%, Monitor%)
; -- Windows API (User32)
.lib "User32.dll"
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA"
; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter"
BU_Kernel32_QueryPerformanceFrequency%(pLongLong%) : "QueryPerformanceFrequency"
+53 -53
View File
@@ -1,53 +1,53 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "HighResolutionClock.h"
using namespace std;
using namespace std::chrono;
DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0")
return new high_resolution_clock::time_point(high_resolution_clock::now());
}
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8")
duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther);
return temp.count();
}
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8")
duration<int64_t, std::nano> temp = (*pThis - *pOther);
return new int64_t(temp.count());
}
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return (float_t)(duration);
}
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return new double_t(duration);
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "HighResolutionClock.h"
using namespace std;
using namespace std::chrono;
DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0")
return new high_resolution_clock::time_point(high_resolution_clock::now());
}
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8")
duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther);
return temp.count();
}
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8")
duration<int64_t, std::nano> temp = (*pThis - *pOther);
return new int64_t(temp.count());
}
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return (float_t)(duration);
}
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return new double_t(duration);
}
+25 -25
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@@ -1,26 +1,26 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now();
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis);
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now();
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis);
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
+36 -36
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@@ -1,37 +1,37 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SystemClock.h"
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::now());
}
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime));
}
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4")
return new time_t(std::chrono::system_clock::to_time_t(*pThis));
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SystemClock.h"
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::now());
}
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime));
}
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4")
return new time_t(std::chrono::system_clock::to_time_t(*pThis));
}
+23 -23
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@@ -1,24 +1,24 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now();
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis);
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now();
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis);
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime);
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis);
+60 -60
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@@ -1,61 +1,61 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Time.h"
DLL_FUNCTION(time_t*) BU_Time_Now() {
#pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0")
time_t* pTime = new time_t();
time(pTime);
return pTime;
}
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) {
#pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28")
tm* pTM = new tm();
pTM->tm_sec = seconds;
pTM->tm_min = minutes;
pTM->tm_hour = hours;
pTM->tm_mday = days;
pTM->tm_mon = months;
pTM->tm_year = years;
pTM->tm_isdst = isDaylightSavings;
time_t* pTime = new time_t(mktime(pTM));
delete pTM;
return pTime;
}
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4")
delete pTime;
}
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) {
#pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8")
std::string buffer;
tm* pTM = new tm;
localtime_s(pTM, pTime);
uint32_t length = strlen(pchFormatString);
buffer.resize(length);
while (strftime(&buffer[0], buffer.size(), pchFormatString, pTM) == 0) {
buffer.resize(buffer.size() * 2);
}
delete pTM;
return buffer.c_str();
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Time.h"
DLL_FUNCTION(time_t*) BU_Time_Now() {
#pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0")
time_t* pTime = new time_t();
time(pTime);
return pTime;
}
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) {
#pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28")
tm* pTM = new tm();
pTM->tm_sec = seconds;
pTM->tm_min = minutes;
pTM->tm_hour = hours;
pTM->tm_mday = days;
pTM->tm_mon = months;
pTM->tm_year = years;
pTM->tm_isdst = isDaylightSavings;
time_t* pTime = new time_t(mktime(pTM));
delete pTM;
return pTime;
}
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4")
delete pTime;
}
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) {
#pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8")
std::string buffer;
tm* pTM = new tm;
localtime_s(pTM, pTime);
uint32_t length = strlen(pchFormatString);
buffer.resize(length);
while (strftime(&buffer[0], buffer.size(), pchFormatString, pTM) == 0) {
buffer.resize(buffer.size() * 2);
}
delete pTM;
return buffer.c_str();
}
+24 -24
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@@ -1,25 +1,25 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
#include <time.h>
DLL_FUNCTION(time_t*) BU_Time_Now();
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings);
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
#include <time.h>
DLL_FUNCTION(time_t*) BU_Time_Now();
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings);
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime);
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString);
+72
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@@ -0,0 +1,72 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Timer.h"
#include <string.h>
#include <string>
#include <functional>
#include <chrono>
#include <future>
#include <cstdio>
using namespace std;
struct BlitzTimerInfo {
uint32_t Interval;
HANDLE hSemaphore;
};
int32_t BU_Timer_Index = 0;
std::map<int32_t, BlitzTimerInfo> BU_Timer_List;// = new std::map<int32_t, HANDLE>();
VOID CALLBACK BU_Timer_PROC(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
) {
BlitzTimerInfo myTimer = BU_Timer_List[idEvent];
ReleaseSemaphore(myTimer.hSemaphore, 1, NULL);
}
DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval, HWND hwnd) {
UINT_PTR timer = SetTimer(hwnd, 32767, Interval, &BU_Timer_PROC);
if (timer) {
BlitzTimerInfo myTimer = BlitzTimerInfo();
myTimer.Interval = Interval;
myTimer.hSemaphore = CreateSemaphore(NULL, 0, 32767, NULL);
BU_Timer_List[timer] = myTimer;
return timer;
} else {
return 0;
}
}
DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
CloseHandle(myTimer.hSemaphore);
BU_Timer_List.erase(Id);
}
DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
//HANDLE myHandles[] = { myTimer.hSemaphore };
//MsgWaitForMultipleObjects(1, myHandles, true, 0xFFFFFFFF, QS_TIMER);
return WaitForSingleObject(myTimer.hSemaphore, 0xFFFFFFFF);
}
+23
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@@ -0,0 +1,23 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <map>
//DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval);
//DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id);
//DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id);
+373 -373
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@@ -1,374 +1,374 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#include "Vector3.h"
void Vector3::set(const float &o)
{
this->X = o;
this->Y = o;
this->Z = o;
}
void Vector3::set(const float &x, const float &y, const float &z)
{
this->X = x;
this->Y = y;
this->Z = z;
}
void Vector3::set(const Vector3 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
this->Z = o.Z;
}
}
void Vector3::add(const float &o)
{
this->X += o;
this->Y += o;
this->Z += o;
}
void Vector3::add(const float &x, const float &y, const float &z)
{
this->X += x;
this->Y += y;
this->Z += z;
}
void Vector3::add(const Vector3 &o)
{
this->X += o.X;
this->Y += o.Y;
this->Z += o.Z;
}
void Vector3::sub(const float &o)
{
this->X -= o;
this->Y -= o;
this->Z -= o;
}
void Vector3::sub(const float &x, const float &y, const float &z)
{
this->X -= x;
this->Y -= y;
this->Z -= z;
}
void Vector3::sub(const Vector3 &o)
{
this->X -= o.X;
this->Y -= o.Y;
this->Z -= o.Z;
}
void Vector3::mul(const float &o)
{
this->X *= o;
this->Y *= o;
this->Z *= o;
}
void Vector3::mul(const float &x, const float &y, const float &z)
{
this->X *= x;
this->Y *= y;
this->Z *= z;
}
void Vector3::mul(const Vector3 &o)
{
this->X *= o.X;
this->Y *= o.Y;
this->Z *= o.Z;
}
void Vector3::div(const float &o)
{
this->X /= o;
this->Y /= o;
this->Z /= o;
}
void Vector3::div(const float &x, const float &y, const float &z)
{
this->X /= x;
this->Y /= y;
this->Z /= z;
}
void Vector3::div(const Vector3 &o)
{
this->X /= o.X;
this->Y /= o.Y;
this->Z /= o.Z;
}
float Vector3::length()
{
return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
}
float Vector3::distance(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
float Z = (this->Z - z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::distance(const Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
float Z = (this->Z - o.Z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::dot(const float &x, const float &y, const float &z)
{
return (this->X * x) + (this->Y * y) + (this->Z * z);
}
float Vector3::dot(const Vector3 &o)
{
return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
}
Vector3 Vector3::cross(const float &x, const float &y, const float &z)
{
Vector3* data = new Vector3();
data->X = (this->Y * z) - (this->Z * y);
data->Y = (this->Z * x) - (this->X * z);
data->Z = (this->X * y) - (this->Y * x);
return *data;
}
Vector3 Vector3::cross(const Vector3 &o)
{
Vector3* data = new Vector3();
data->X = (this->Y * o.Z) - (this->Z * o.Y);
data->Y = (this->Z * o.X) - (this->X * o.Z);
data->Z = (this->X * o.Y) - (this->Y * o.X);
return *data;
}
void Vector3::normalize()
{
this->div(this->length());
}
void Vector3::rotate(float &pitch, float &yaw, float &roll)
{
float** matrix = new float*[3];
matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
this->X = X; this->Y = Y; this->Z = Z;
}
void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
{
this->sub(x, y, z);
this->rotate(pitch, yaw, roll);
this->add(x, y, z);
}
void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
{
this->sub(o);
this->rotate(pitch, yaw, roll);
this->add(o);
}
float Vector3::deltaPitch() {
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
}
float Vector3::deltaPitch(const float &x, const float &y, const float &z)
{
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
}
float Vector3::deltaPitch(Vector3 &o)
{
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
}
float Vector3::deltaYaw() {
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
}
float Vector3::deltaYaw(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
}
float Vector3::deltaYaw(Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
}
char* Vector3::serialize()
{
char* data = new char[13];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
memcpy(data + 8, this->Zc, 4);
data[12] = 0;
return data;
}
void Vector3::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
memcpy(o + 8, this->Zc, 4);
}
DLL_METHOD void Vector3_Set(Vector3* a, float o) {
a->set(o);
}
DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z);
}
DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o);
}
DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z);
}
DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z);
}
DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z);
}
DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o);
}
DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z);
}
DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length();
}
DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z);
}
DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z);
}
DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z);
*out = temp;
}
DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b);
*out = temp;
}
DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll);
}
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z);
}
DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b);
}
DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z);
}
DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize();
}
DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s);
}
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#include "Vector3.h"
void Vector3::set(const float &o)
{
this->X = o;
this->Y = o;
this->Z = o;
}
void Vector3::set(const float &x, const float &y, const float &z)
{
this->X = x;
this->Y = y;
this->Z = z;
}
void Vector3::set(const Vector3 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
this->Z = o.Z;
}
}
void Vector3::add(const float &o)
{
this->X += o;
this->Y += o;
this->Z += o;
}
void Vector3::add(const float &x, const float &y, const float &z)
{
this->X += x;
this->Y += y;
this->Z += z;
}
void Vector3::add(const Vector3 &o)
{
this->X += o.X;
this->Y += o.Y;
this->Z += o.Z;
}
void Vector3::sub(const float &o)
{
this->X -= o;
this->Y -= o;
this->Z -= o;
}
void Vector3::sub(const float &x, const float &y, const float &z)
{
this->X -= x;
this->Y -= y;
this->Z -= z;
}
void Vector3::sub(const Vector3 &o)
{
this->X -= o.X;
this->Y -= o.Y;
this->Z -= o.Z;
}
void Vector3::mul(const float &o)
{
this->X *= o;
this->Y *= o;
this->Z *= o;
}
void Vector3::mul(const float &x, const float &y, const float &z)
{
this->X *= x;
this->Y *= y;
this->Z *= z;
}
void Vector3::mul(const Vector3 &o)
{
this->X *= o.X;
this->Y *= o.Y;
this->Z *= o.Z;
}
void Vector3::div(const float &o)
{
this->X /= o;
this->Y /= o;
this->Z /= o;
}
void Vector3::div(const float &x, const float &y, const float &z)
{
this->X /= x;
this->Y /= y;
this->Z /= z;
}
void Vector3::div(const Vector3 &o)
{
this->X /= o.X;
this->Y /= o.Y;
this->Z /= o.Z;
}
float Vector3::length()
{
return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
}
float Vector3::distance(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
float Z = (this->Z - z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::distance(const Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
float Z = (this->Z - o.Z);
return sqrt(X * X + Y * Y + Z * Z);
}
float Vector3::dot(const float &x, const float &y, const float &z)
{
return (this->X * x) + (this->Y * y) + (this->Z * z);
}
float Vector3::dot(const Vector3 &o)
{
return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
}
Vector3 Vector3::cross(const float &x, const float &y, const float &z)
{
Vector3* data = new Vector3();
data->X = (this->Y * z) - (this->Z * y);
data->Y = (this->Z * x) - (this->X * z);
data->Z = (this->X * y) - (this->Y * x);
return *data;
}
Vector3 Vector3::cross(const Vector3 &o)
{
Vector3* data = new Vector3();
data->X = (this->Y * o.Z) - (this->Z * o.Y);
data->Y = (this->Z * o.X) - (this->X * o.Z);
data->Z = (this->X * o.Y) - (this->Y * o.X);
return *data;
}
void Vector3::normalize()
{
this->div(this->length());
}
void Vector3::rotate(float &pitch, float &yaw, float &roll)
{
float** matrix = new float*[3];
matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
this->X = X; this->Y = Y; this->Z = Z;
}
void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
{
this->sub(x, y, z);
this->rotate(pitch, yaw, roll);
this->add(x, y, z);
}
void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
{
this->sub(o);
this->rotate(pitch, yaw, roll);
this->add(o);
}
float Vector3::deltaPitch() {
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
}
float Vector3::deltaPitch(const float &x, const float &y, const float &z)
{
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
}
float Vector3::deltaPitch(Vector3 &o)
{
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
}
float Vector3::deltaYaw() {
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
}
float Vector3::deltaYaw(const float &x, const float &y, const float &z)
{
float X = (this->X - x);
float Y = (this->Y - y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
}
float Vector3::deltaYaw(Vector3 &o)
{
float X = (this->X - o.X);
float Y = (this->Y - o.Y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
}
char* Vector3::serialize()
{
char* data = new char[13];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
memcpy(data + 8, this->Zc, 4);
data[12] = 0;
return data;
}
void Vector3::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
memcpy(o + 8, this->Zc, 4);
}
DLL_METHOD void Vector3_Set(Vector3* a, float o) {
a->set(o);
}
DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z);
}
DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o);
}
DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z);
}
DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o);
}
DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z);
}
DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o);
}
DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z);
}
DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o);
}
DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z);
}
DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length();
}
DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z);
}
DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z);
}
DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b);
}
DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z);
*out = temp;
}
DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b);
*out = temp;
}
DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll);
}
DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll);
}
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z);
}
DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b);
}
DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z);
}
DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize();
}
DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s);
}
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
*/
+81 -81
View File
@@ -1,82 +1,82 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector3 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
union {
float Z;
char Zc[4];
};
void set(const float &o);
void set(const float &x, const float &y, const float &z);
void set(const Vector3 &o);
void add(const float &o);
void add(const float &x, const float &y, const float &z);
void add(const Vector3 &o);
void sub(const float &o);
void sub(const float &x, const float &y, const float &z);
void sub(const Vector3 &o);
void mul(const float &o);
void mul(const float &x, const float &y, const float &z);
void mul(const Vector3 &o);
void div(const float &o);
void div(const float &x, const float &y, const float &z);
void div(const Vector3 &o);
float length();
float distance(const float &x, const float &y, const float &z);
float distance(const Vector3 &o);
float dot(const float &x, const float &y, const float &z);
float dot(const Vector3 &o);
Vector3 cross(const float &x, const float &y, const float &z);
Vector3 cross(const Vector3 &o);
void normalize();
void rotate(float &pitch, float &yaw, float &roll);
void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
float deltaPitch();
float deltaPitch(const float &x, const float &y, const float &z);
float deltaPitch(Vector3 &o);
float deltaYaw();
float deltaYaw(const float &x, const float &y, const float &z);
float deltaYaw(Vector3 &o);
char* serialize();
void deserialize(char* o);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector3 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
union {
float Z;
char Zc[4];
};
void set(const float &o);
void set(const float &x, const float &y, const float &z);
void set(const Vector3 &o);
void add(const float &o);
void add(const float &x, const float &y, const float &z);
void add(const Vector3 &o);
void sub(const float &o);
void sub(const float &x, const float &y, const float &z);
void sub(const Vector3 &o);
void mul(const float &o);
void mul(const float &x, const float &y, const float &z);
void mul(const Vector3 &o);
void div(const float &o);
void div(const float &x, const float &y, const float &z);
void div(const Vector3 &o);
float length();
float distance(const float &x, const float &y, const float &z);
float distance(const Vector3 &o);
float dot(const float &x, const float &y, const float &z);
float dot(const Vector3 &o);
Vector3 cross(const float &x, const float &y, const float &z);
Vector3 cross(const Vector3 &o);
void normalize();
void rotate(float &pitch, float &yaw, float &roll);
void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
float deltaPitch();
float deltaPitch(const float &x, const float &y, const float &z);
float deltaPitch(Vector3 &o);
float deltaYaw();
float deltaYaw(const float &x, const float &y, const float &z);
float deltaYaw(Vector3 &o);
char* serialize();
void deserialize(char* o);
};*/
+132 -132
View File
@@ -1,132 +1,132 @@
#include "Common.h"
#include <memory>
#include <sstream>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
int Type = -1;
};
struct BBVarGlobal {
int GlobalType = -1;
int* Value;
};
struct BBVarInt : BBVar {
int Value;
};
struct BBVarFloat : BBVar {
float Value;
};
struct BBVarUnused : BBVar {
// Not a Dim, as you can see here:
// https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
};
struct BBVarString : BBVar {
int Length;
char* Value;
};
struct BBVarElement;
struct BBVarType : BBVar {
BBVarElement used, free;
int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
int* fields[];
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
int* nextPtr, prevPtr;
BBVarType* BBStructPtr;
int refCount; // Fields usually follow here, may be at another location, see currentPtr.
//BBVar* fields[];
};
struct BBVarArray : BBVar {
int Size; //???
BBVar* ArrayType;
};
std::string BBVar_Serialize(void* obj) {
std::stringstream myStream;
BBVar* var = (BBVar*)obj;
switch (var->Type) {
case BBVARTYPE_GLOBAL:
BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
break;
case BBVARTYPE_INT:
BBVarInt* varInt = (BBVarInt*)obj;
myStream << "Int" << std::endl;
break;
case BBVARTYPE_FLOAT:
BBVarFloat* varFloat = (BBVarFloat*)obj;
myStream << "Float" << std::endl;
break;
case BBVARTYPE_UNUSED:
BBVarUnused* varUnused = (BBVarUnused*)obj;
myStream << "Unused" << std::endl;
break;
case BBVARTYPE_STRING:
BBVarString* varString = (BBVarString*)obj;
myStream << "String" << std::endl;
break;
case BBVARTYPE_TYPE:
BBVarType* varType = (BBVarType*)obj;
myStream << BBVarType_Serialize(varType);
break;
case BBVARTYPE_ARRAY:
BBVarArray* varArray = (BBVarArray*)obj;
myStream << "Array = " << std::endl;
break;
}
return myStream.str();
}
std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
std::stringstream myStream;
std::stringstream myPaddingSS;
for (unsigned int pad = 0; pad < indent; pad++) {
myPaddingSS << " ";
}
std::string myPadding = myPaddingSS.str();
myStream << myPadding << "Type {" << std::endl;
for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
}
myStream << myPadding << "}" << std::endl;
return myStream.str();
}
DLL_EXPORT(char*) SerializeObject(void* obj) {
return strdup(BBVar_Serialize(obj).c_str());
}
// Laut Mark Sibly:
struct BBType {
int obj_size;
BBObj usedList, freeList;
};
struct BBObj {
BBObj *curr;
BBObj *next, *prev;
int* bbtype;
int ref_cnt;
};
#include "Common.h"
#include <memory>
#include <sstream>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
int Type = -1;
};
struct BBVarGlobal {
int GlobalType = -1;
int* Value;
};
struct BBVarInt : BBVar {
int Value;
};
struct BBVarFloat : BBVar {
float Value;
};
struct BBVarUnused : BBVar {
// Not a Dim, as you can see here:
// https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
};
struct BBVarString : BBVar {
int Length;
char* Value;
};
struct BBVarElement;
struct BBVarType : BBVar {
BBVarElement used, free;
int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
int* fields[];
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
int* nextPtr, prevPtr;
BBVarType* BBStructPtr;
int refCount; // Fields usually follow here, may be at another location, see currentPtr.
//BBVar* fields[];
};
struct BBVarArray : BBVar {
int Size; //???
BBVar* ArrayType;
};
std::string BBVar_Serialize(void* obj) {
std::stringstream myStream;
BBVar* var = (BBVar*)obj;
switch (var->Type) {
case BBVARTYPE_GLOBAL:
BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
break;
case BBVARTYPE_INT:
BBVarInt* varInt = (BBVarInt*)obj;
myStream << "Int" << std::endl;
break;
case BBVARTYPE_FLOAT:
BBVarFloat* varFloat = (BBVarFloat*)obj;
myStream << "Float" << std::endl;
break;
case BBVARTYPE_UNUSED:
BBVarUnused* varUnused = (BBVarUnused*)obj;
myStream << "Unused" << std::endl;
break;
case BBVARTYPE_STRING:
BBVarString* varString = (BBVarString*)obj;
myStream << "String" << std::endl;
break;
case BBVARTYPE_TYPE:
BBVarType* varType = (BBVarType*)obj;
myStream << BBVarType_Serialize(varType);
break;
case BBVARTYPE_ARRAY:
BBVarArray* varArray = (BBVarArray*)obj;
myStream << "Array = " << std::endl;
break;
}
return myStream.str();
}
std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
std::stringstream myStream;
std::stringstream myPaddingSS;
for (unsigned int pad = 0; pad < indent; pad++) {
myPaddingSS << " ";
}
std::string myPadding = myPaddingSS.str();
myStream << myPadding << "Type {" << std::endl;
for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
}
myStream << myPadding << "}" << std::endl;
return myStream.str();
}
DLL_EXPORT(char*) SerializeObject(void* obj) {
return strdup(BBVar_Serialize(obj).c_str());
}
// Laut Mark Sibly:
struct BBType {
int obj_size;
BBObj usedList, freeList;
};
struct BBObj {
BBObj *curr;
BBObj *next, *prev;
int* bbtype;
int ref_cnt;
};
+121 -121
View File
@@ -1,122 +1,122 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(double_t*) BU_Double_New() {
return new double_t;
}
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) {
return new double_t(*pOther);
}
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) {
delete pThis;
}
char* BU_Double_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Double_Buffer, 32, myBuffer);
return BU_Double_Buffer;
}
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) {
double_t* pThis = new double_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) {
return new double_t(fOther);
}
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) {
return new double_t(iOther);
}
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) {
return new double_t((double_t)*pOther);
}
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) {
return new int64_t((int64_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) {
*pThis = fmod(*pThis, *pOther);
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) {
*pThis = fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) {
*pThis += fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) {
*pThis -= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) {
*pThis /= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) {
*pThis *= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) {
*pThis = fmod(*pThis, fOther);
return pThis;
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(double_t*) BU_Double_New() {
return new double_t;
}
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) {
return new double_t(*pOther);
}
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) {
delete pThis;
}
char* BU_Double_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Double_Buffer, 32, myBuffer);
return BU_Double_Buffer;
}
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) {
double_t* pThis = new double_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) {
return new double_t(fOther);
}
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) {
return new double_t(iOther);
}
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) {
return new double_t((double_t)*pOther);
}
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) {
return new int64_t((int64_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) {
*pThis = fmod(*pThis, *pOther);
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) {
*pThis = fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) {
*pThis += fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) {
*pThis -= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) {
*pThis /= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) {
*pThis *= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) {
*pThis = fmod(*pThis, fOther);
return pThis;
}
+51 -51
View File
@@ -1,51 +1,51 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(double_t*) BU_Double_New();
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight);
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis);
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString);
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther);
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis);
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther);
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(double_t*) BU_Double_New();
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight);
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis);
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString);
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther);
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis);
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther);
+219 -219
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@@ -1,220 +1,220 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "FVector2.h"
double FVector2::length()
{
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}
void FVector2::normalize() {
double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}
double FVector2::distance(const FVector2 r)
{
float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y));
}
const char* FVector2::serialize() {
}
FVector2& FVector2::deserialize(const char* serialized) {
}
FVector2::FVector2(float V) {
}
FVector2::FVector2(float X, float Y) {
}
FVector2::FVector2(FVector2& V) {
}
FVector2& FVector2::operator++() {
}
FVector2& FVector2::operator--() {
}
bool FVector2::operator>(const FVector2& r) {
}
bool FVector2::operator>(const float& r) {
}
bool FVector2::operator<(const FVector2& r) {
}
bool FVector2::operator<(const float& r) {
}
bool FVector2::operator==(const FVector2& r) {
}
bool FVector2::operator==(const float& r) {
}
bool FVector2::operator>=(const FVector2& r) {
}
bool FVector2::operator>=(const float& r) {
}
bool FVector2::operator<=(const FVector2& r) {
}
bool FVector2::operator<=(const float& r) {
}
bool FVector2::operator!=(const FVector2& r) {
}
bool FVector2::operator!=(const float& r) {
}
FVector2& FVector2::operator=(const FVector2& r) {
}
FVector2& FVector2::operator=(const float& r) {
}
FVector2& FVector2::operator+(const FVector2& r) {
}
FVector2& FVector2::operator+(const float& r) {
}
FVector2& FVector2::operator-(const FVector2& r) {
}
FVector2& FVector2::operator*(const FVector2& r) {
}
FVector2& FVector2::operator*(const float& r) {
}
FVector2& FVector2::operator/(const FVector2& r) {
}
FVector2& FVector2::operator/(const float& r) {
}
FVector2& FVector2::operator+=(const FVector2& r) {
}
FVector2& FVector2::operator+=(const float& r) {
}
FVector2& FVector2::operator-=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const float& r) {
}
FVector2& FVector2::operator/=(const FVector2& r) {
}
FVector2& FVector2::operator/=(const float& r) {
}
FVector2& FVector2::operator-(const float& r) {
}
FVector2& FVector2::operator-=(const float& r) {
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "FVector2.h"
double FVector2::length()
{
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}
void FVector2::normalize() {
double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}
double FVector2::distance(const FVector2 r)
{
float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y));
}
const char* FVector2::serialize() {
}
FVector2& FVector2::deserialize(const char* serialized) {
}
FVector2::FVector2(float V) {
}
FVector2::FVector2(float X, float Y) {
}
FVector2::FVector2(FVector2& V) {
}
FVector2& FVector2::operator++() {
}
FVector2& FVector2::operator--() {
}
bool FVector2::operator>(const FVector2& r) {
}
bool FVector2::operator>(const float& r) {
}
bool FVector2::operator<(const FVector2& r) {
}
bool FVector2::operator<(const float& r) {
}
bool FVector2::operator==(const FVector2& r) {
}
bool FVector2::operator==(const float& r) {
}
bool FVector2::operator>=(const FVector2& r) {
}
bool FVector2::operator>=(const float& r) {
}
bool FVector2::operator<=(const FVector2& r) {
}
bool FVector2::operator<=(const float& r) {
}
bool FVector2::operator!=(const FVector2& r) {
}
bool FVector2::operator!=(const float& r) {
}
FVector2& FVector2::operator=(const FVector2& r) {
}
FVector2& FVector2::operator=(const float& r) {
}
FVector2& FVector2::operator+(const FVector2& r) {
}
FVector2& FVector2::operator+(const float& r) {
}
FVector2& FVector2::operator-(const FVector2& r) {
}
FVector2& FVector2::operator*(const FVector2& r) {
}
FVector2& FVector2::operator*(const float& r) {
}
FVector2& FVector2::operator/(const FVector2& r) {
}
FVector2& FVector2::operator/(const float& r) {
}
FVector2& FVector2::operator+=(const FVector2& r) {
}
FVector2& FVector2::operator+=(const float& r) {
}
FVector2& FVector2::operator-=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const float& r) {
}
FVector2& FVector2::operator/=(const FVector2& r) {
}
FVector2& FVector2::operator/=(const float& r) {
}
FVector2& FVector2::operator-(const float& r) {
}
FVector2& FVector2::operator-=(const float& r) {
}
*/
+97 -97
View File
@@ -1,98 +1,98 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct FVector2 {
float X, Y;
// Constructor & Destructor
FVector2(float V);
FVector2(float X, float Y);
FVector2(FVector2& V);
// Operator Overloading
FVector2& operator++();
FVector2& operator--();
bool operator>(const FVector2& r);
bool operator<(const FVector2& r);
bool operator==(const FVector2& r);
bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r);
// Operator Overloading - float
bool operator>(const float& r);
bool operator<(const float& r);
bool operator==(const float& r);
bool operator>=(const float& r);
bool operator<=(const float& r);
bool operator!=(const float& r);
FVector2& operator=(const float& r);
FVector2& operator+(const float& r);
FVector2& operator-(const float& r);
FVector2& operator*(const float& r);
FVector2& operator/(const float& r);
FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r);
// Simple Math
double length();
void normalize();
double distance(const FVector2 r);
// Advanced Math
void rotate(const double )
// Serialization
const char* serialize();
static FVector2& deserialize(const char* serialized);
};
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct FVector2 {
float X, Y;
// Constructor & Destructor
FVector2(float V);
FVector2(float X, float Y);
FVector2(FVector2& V);
// Operator Overloading
FVector2& operator++();
FVector2& operator--();
bool operator>(const FVector2& r);
bool operator<(const FVector2& r);
bool operator==(const FVector2& r);
bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r);
// Operator Overloading - float
bool operator>(const float& r);
bool operator<(const float& r);
bool operator==(const float& r);
bool operator>=(const float& r);
bool operator<=(const float& r);
bool operator!=(const float& r);
FVector2& operator=(const float& r);
FVector2& operator+(const float& r);
FVector2& operator-(const float& r);
FVector2& operator*(const float& r);
FVector2& operator/(const float& r);
FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r);
// Simple Math
double length();
void normalize();
double distance(const FVector2 r);
// Advanced Math
void rotate(const double )
// Serialization
const char* serialize();
static FVector2& deserialize(const char* serialized);
};
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
*/
+166 -166
View File
@@ -1,167 +1,167 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(int64_t*) BU_Long_New() {
return new int64_t;
}
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) {
return new int64_t(*pOther);
}
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) {
delete pThis;
}
char* BU_Long_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Long_Buffer, 32, myBuffer);
return BU_Long_Buffer;
}
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) {
int64_t* pThis = new int64_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) {
return new int64_t(iRight);
}
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) {
return new int64_t(((int64_t)(iLeft) << 32) + iRight);
}
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) {
if (iShift >= 0)
return (int32_t)(*pThis >> iShift);
else
return (int32_t)(*pThis << -iShift);
}
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) {
return (int32_t)(*pThis >> 32);
}
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) {
return new int64_t((int64_t)fOther);
}
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) {
return new int64_t((int64_t)*pOther);
}
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) {
return new double_t((double_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) {
*pThis %= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) {
*pThis = iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) {
*pThis += iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) {
*pThis -= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) {
*pThis /= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) {
*pThis *= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) {
*pThis %= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis = (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis += (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis -= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis /= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis *= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis %= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) {
if (iRight >= 0)
*pThis >>= iRight;
else
*pThis <<= -iRight;
return pThis;
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(int64_t*) BU_Long_New() {
return new int64_t;
}
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) {
return new int64_t(*pOther);
}
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) {
delete pThis;
}
char* BU_Long_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Long_Buffer, 32, myBuffer);
return BU_Long_Buffer;
}
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) {
int64_t* pThis = new int64_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) {
return new int64_t(iRight);
}
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) {
return new int64_t(((int64_t)(iLeft) << 32) + iRight);
}
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) {
if (iShift >= 0)
return (int32_t)(*pThis >> iShift);
else
return (int32_t)(*pThis << -iShift);
}
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) {
return (int32_t)(*pThis >> 32);
}
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) {
return new int64_t((int64_t)fOther);
}
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) {
return new int64_t((int64_t)*pOther);
}
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) {
return new double_t((double_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) {
*pThis %= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) {
*pThis = iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) {
*pThis += iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) {
*pThis -= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) {
*pThis /= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) {
*pThis *= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) {
*pThis %= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis = (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis += (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis -= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis /= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis *= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis %= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) {
if (iRight >= 0)
*pThis >>= iRight;
else
*pThis <<= -iRight;
return pThis;
}
+62 -62
View File
@@ -1,63 +1,63 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(int64_t*) BU_Long_New();
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight);
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis);
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString);
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift);
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther);
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(int64_t*) BU_Long_New();
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight);
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis);
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString);
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift);
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther);
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iShift);
+54 -54
View File
@@ -1,55 +1,55 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE;
}
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator;
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator;
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size();
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size();
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, PRECT display) {
// Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index);
// Copy data.
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE;
}
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator;
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator;
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size();
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size();
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display) {
// Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index);
// Copy data.
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
+33 -38
View File
@@ -1,38 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct DisplayEnumerator {
std::list<RECT> displays;
};
// Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions.
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create();
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Create=_BU_DisplayEnumerator_Create@0")
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Destroy=_BU_DisplayEnumerator_Destroy@4")
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Enumerate=_BU_DisplayEnumerator_Enumerate@4")
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Count=_BU_DisplayEnumerator_Count@4")
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Retrieve=_BU_DisplayEnumerator_Retrieve@12")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct DisplayEnumerator {
std::list<RECT> displays;
};
// Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions.
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create();
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
+126 -126
View File
@@ -1,126 +1,126 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "IndexerV1.h"
void IndexerV1::mark(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
}
bool IndexerV1::is(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
return (!!(this->indexes[index] & (1ULL << bit)) == used);
}
uint32_t IndexerV1::get() {
bool hasFoundIndex = false;
uint32_t foundIndex = 0;
// Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true;
foundIndex = (index << 6) + bit;
break;
}
}
}
if (hasFoundIndex) {
this->mark(foundIndex, true);
return foundIndex;
}
return FALSE;
}
uint32_t IndexerV1::count(bool used) {
uint32_t amount = 0;
for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
if (checkValue == !(uint64_t)!used) {
amount += 64;
} else {
for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used);
}
}
}
return amount;
}
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() {
return new IndexerV1();
}
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer;
}
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true);
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "IndexerV1.h"
void IndexerV1::mark(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
}
bool IndexerV1::is(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
return (!!(this->indexes[index] & (1ULL << bit)) == used);
}
uint32_t IndexerV1::get() {
bool hasFoundIndex = false;
uint32_t foundIndex = 0;
// Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true;
foundIndex = (index << 6) + bit;
break;
}
}
}
if (hasFoundIndex) {
this->mark(foundIndex, true);
return foundIndex;
}
return FALSE;
}
uint32_t IndexerV1::count(bool used) {
uint32_t amount = 0;
for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
if (checkValue == !(uint64_t)!used) {
amount += 64;
} else {
for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used);
}
}
}
return amount;
}
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() {
return new IndexerV1();
}
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer;
}
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true);
}
+61 -61
View File
@@ -1,61 +1,61 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cstdlib>
#include <list>
#include "BlitzUtility.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct IndexerV1 {
uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex;
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
};
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cstdlib>
#include <list>
#include "BlitzUtility.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct IndexerV1 {
uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex;
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
};
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
+182 -182
View File
@@ -1,182 +1,182 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length];
}
MassOp::~MassOp() {
delete this->instructions;
}
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length);
return myMassOp;
}
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) {
delete massop;
}
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type;
massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result;
}
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) {
case GoTo:
index = instr->leftOperand;
break;
case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand;
break;
case CopyLeft:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break;
}
}
break;
case CopyRight:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break;
}
}
break;
case CopyOut:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break;
}
}
break;
case If:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result;
}
}
break;
case IfValue:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result;
}
}
break;
default:
switch (instr->type) {
case Double:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Double_New();
break;
case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand);
break;
case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
}
break;
case Long:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Long_New();
break;
case Destroy:
BU_Long_Destroy((int64_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand);
break;
case Set:
BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Add:
BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Sub:
BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Mul:
BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Div:
BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
}
break;
}
}
}
}
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length];
}
MassOp::~MassOp() {
delete this->instructions;
}
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length);
return myMassOp;
}
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) {
delete massop;
}
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type;
massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result;
}
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) {
case GoTo:
index = instr->leftOperand;
break;
case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand;
break;
case CopyLeft:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break;
}
}
break;
case CopyRight:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break;
}
}
break;
case CopyOut:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break;
}
}
break;
case If:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result;
}
}
break;
case IfValue:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result;
}
}
break;
default:
switch (instr->type) {
case Double:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Double_New();
break;
case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand);
break;
case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
}
break;
case Long:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Long_New();
break;
case Destroy:
BU_Long_Destroy((int64_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand);
break;
case Set:
BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Add:
BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Sub:
BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Mul:
BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Div:
BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
}
break;
}
}
}
}
+106 -106
View File
@@ -1,107 +1,107 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Type\Double.h"
enum MassOpType {
Long = 0,
Double = 1,
Vector2 = 10,
Vector3 = 11,
};
enum MassOpCode {
Create = 0,
Destroy = 1,
Copy = 2,
TempCreate = 5,
TempCopy = 6,
TempCleanup = 7,
Set = 10,
Add = 11,
Sub = 12,
Mul = 13,
Div = 14,
Compare = 15,
// Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction
// oper_l = target massop index
GoTo = 249,
// SetOpCode - Change OpCode at position
// oper_l = target massop index
// oper_r = new OpCode
SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = target massop index
// out = instructions to skip
If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = value to compare with
// out = instructions to skip
IfValue = 255
};
struct BlitzBank {
uint32_t identifier;
uint32_t address;
uint32_t size;
};
struct MassOpInstruction {
uint8_t type;
uint8_t code;
uint32_t leftOperand, rightOperand;
uint32_t result;
};
struct MassOp {
MassOp(uint32_t length);
~MassOp();
uint32_t length;
MassOpInstruction* instructions;
};
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop);
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Type\Double.h"
enum MassOpType {
Long = 0,
Double = 1,
Vector2 = 10,
Vector3 = 11,
};
enum MassOpCode {
Create = 0,
Destroy = 1,
Copy = 2,
TempCreate = 5,
TempCopy = 6,
TempCleanup = 7,
Set = 10,
Add = 11,
Sub = 12,
Mul = 13,
Div = 14,
Compare = 15,
// Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction
// oper_l = target massop index
GoTo = 249,
// SetOpCode - Change OpCode at position
// oper_l = target massop index
// oper_r = new OpCode
SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = target massop index
// out = instructions to skip
If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = value to compare with
// out = instructions to skip
IfValue = 255
};
struct BlitzBank {
uint32_t identifier;
uint32_t address;
uint32_t size;
};
struct MassOpInstruction {
uint8_t type;
uint8_t code;
uint32_t leftOperand, rightOperand;
uint32_t result;
};
struct MassOp {
MassOp(uint32_t length);
~MassOp();
uint32_t length;
MassOpInstruction* instructions;
};
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
+118 -118
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@@ -1,118 +1,118 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List;
void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>();
}
void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
BU_WindowMessageHandler_Uninstall(iterator->hwnd);
}
WindowMessageHandler_List->clear();
delete WindowMessageHandler_List;
}
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
switch (uMsg) {
case WM_SIZE:
UserData->WindowWasResized = true;
UserData->WindowClientWidth = lParam & 0xFFFF;
UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16;
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
break;
case WM_CLOSE:
UserData->DestroyCount++;
return false;
case WM_DESTROY:
UserData->CloseCount++;
return false;
default:
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
}
} else {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd)
{
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
return FALSE;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
return 0;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd)
{
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->CloseCount;
UserData->CloseCount = 0;
return toReturn;
}
}
return 0;
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List;
void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>();
}
void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
BU_WindowMessageHandler_Uninstall(iterator->hwnd);
}
WindowMessageHandler_List->clear();
delete WindowMessageHandler_List;
}
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
switch (uMsg) {
case WM_SIZE:
UserData->WindowWasResized = true;
UserData->WindowClientWidth = lParam & 0xFFFF;
UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16;
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
break;
case WM_CLOSE:
UserData->DestroyCount++;
return false;
case WM_DESTROY:
UserData->CloseCount++;
return false;
default:
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
}
} else {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd)
{
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
}
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
return FALSE;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
return 0;
}
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd)
{
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->CloseCount;
UserData->CloseCount = 0;
return toReturn;
}
}
return 0;
}
+48 -48
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@@ -1,49 +1,49 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct WindowUserData {
HWND hwnd;
WNDPROC oWindowProcedure;
LONG oUserData;
// WM_SIZE
bool WindowWasResized;
uint32_t WindowClientWidth, WindowClientHeight;
// WM_DESTROY, WM_CLOSE
uint32_t DestroyCount, CloseCount;
};
void BU_WindowMessageHandler_OnProcessAttach();
void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd);
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct WindowUserData {
HWND hwnd;
WNDPROC oWindowProcedure;
LONG oUserData;
// WM_SIZE
bool WindowWasResized;
uint32_t WindowClientWidth, WindowClientHeight;
// WM_DESTROY, WM_CLOSE
uint32_t DestroyCount, CloseCount;
};
void BU_WindowMessageHandler_OnProcessAttach();
void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4")