17 Commits

Author SHA1 Message Date
Michael Fabian 'Xaymar' Dirks 3d91f969c9 Version 1.3.1 2018-03-04 22:09:10 +01:00
Michael Fabian 'Xaymar' Dirks 05cf316c58 Shared: Use correct ConVar for Config::Teams::SeekerPercentage() 2018-03-04 21:57:43 +01:00
Michael Fabian 'Xaymar' Dirks 3a78c97742 media: Add normal logo 2017-11-26 16:21:59 +01:00
Michael Fabian 'Xaymar' Dirks 6b2ff0b55f gamemode: Implement a fully featured Scoreboard
The original game mode had a Scoreboard and now Prop Hunt Extended also has one. As usual, it has separation by team (Spectator, Hider, Seeker) and has the game mode logo in the top left. This score board is kept very simple and is non-interactive.

Media: https://drive.google.com/uc?id=12uVh2-BSC3p_aPgRSWNRdz3M0zbBj2BZ
2017-11-26 14:44:26 +01:00
Michael Fabian 'Xaymar' Dirks f5dacddd8c gamemode: Remove dmultilinelabel.lua (See Panel:SetWrap) 2017-11-26 13:50:27 +01:00
Michael Fabian 'Xaymar' Dirks dfdd8f82a3 gamemode: Allow infinite rounds to be played 2017-11-26 13:49:59 +01:00
Michael Fabian 'Xaymar' Dirks 7f3ba60b40 gamemode: Fix Suicide and Team Killing increasing Frags 2017-11-26 13:49:20 +01:00
Michael Fabian 'Xaymar' Dirks 863f099f31 gamemode: Implement Scoreboard support
The game mode will now assign points to teams as well as increment frags and deaths. This paves the way for a proper scoreboard to be added.
2017-11-26 12:54:57 +01:00
Michael Fabian 'Xaymar' Dirks 73a587085c gamemode: Remove the NoCollide constraint on player death 2017-11-26 12:46:02 +01:00
Michael Fabian 'Xaymar' Dirks 20dc523045 media: Add transparent version of the wide logo 2017-11-26 12:41:38 +01:00
Michael Fabian 'Xaymar' Dirks 47b768ffbd content: Rename content directory to prophuntextended 2017-11-26 12:41:06 +01:00
Michael Fabian 'Xaymar' Dirks 7349a96603 gamemode: Implement Alive() function in player classes
This allows checking if the player is actually alive according to the current player class. Some classes are alive to the game, but not to the actual game mode, for example Spectators are alive, but not really.
2017-11-26 12:40:28 +01:00
Michael Fabian 'Xaymar' Dirks be456dc323 gamemode: Fix client load order causing missing files.
Garry's Mod registers lua files in the order they appear, and will immediately run cl_init.lua once it is registered. This occasionally caused includes to error.
2017-11-26 12:38:23 +01:00
Michael Fabian 'Xaymar' Dirks f83464c10b gamemode: Create a few extra fonts 2017-11-26 12:36:33 +01:00
Michael Fabian 'Xaymar' Dirks be017d3d55 gamemode: Fix Hiders getting stuck on themselves
It seems that the physics engine allows the parent to collide with childs, but childs not with the parent. This doesn't make any sense at all.
2017-11-26 09:30:15 +01:00
Michael Fabian 'Xaymar' Dirks 6fbd73b217 gamemode: Remove unused lua code
These are mostly now in sh_config.lua, so there's no need to keep them around.
2017-11-26 08:21:04 +01:00
Michael Fabian 'Xaymar' Dirks ceb9ed1513 data: Remove unused files 2017-11-26 08:11:17 +01:00
24 changed files with 412 additions and 1088 deletions
+12
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[h1]Version: 1.3.1 (Hotfix 1)[/h1]
With this update Prop Hunt Extended now has the last core gameplay feature implemented: Scoreboards! You will no longer have to install any other addon just to have a scoreboard that shows who is in what team. But if you do install an external scoreboard, the gamemode now also properly tracks player kills and deaths, as well as team points.
Two other minor fixes were also implemented. You can now play an infinite amount of rounds (ph_round_limit 0) and Hiders should no longer get stuck on themselves.
[b]Changelog:[/b]
[list][*]Added support for Scoreboards by properly tracking player kills, deaths and team points.
[*]Implemented basic Scoreboard which shows players separated by teams plus their kills and deaths.
[*]Fixed Hiders occasionally getting stuck on their own prop.
[*]Added player class function Alive(), which can be used to tell apart alive and dead players (Note: Player:Alive() is different from this!).
[*]Hotfix: Fixed lua errors caused by indexing wrong ConVar in SeekerPercentage().
[/list]
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Width:  |  Height:  |  Size: 11 KiB

@@ -1,8 +0,0 @@
"TableToKeyValues"
{
"1" "models/props/cs_assault/dollar.mdl"
"2" "models/props/cs_assault/money.mdl"
"3" "models/props/cs_office/snowman_arm.mdl"
"4" "models/props_junk/garbage_plasticbottle001a.mdl"
"5" "models/props/cs_office/projector_remote.mdl"
}
@@ -1,8 +0,0 @@
"TableToKeyValues"
{
"TAUNT_DELAY" "0.1"
"ROUNDS_PER_MAP" "20"
"ROUND_TIME" "240"
"SWAP_TEAM_EVERY_ROUND" "1"
"GAME_TIME" "20"
}
@@ -1,26 +0,0 @@
"TableToKeyValues"
{
"1" "bot/aw_hell.wav"
"2" "bot/aww_man.wav"
"3" "bot/anyone_see_anything.wav"
"4" "bot/anyone_see_them.wav"
"5" "bot/come_out_and_fight_like_a_man.wav"
"6" "bot/come_out_wherever_you_are.wav"
"7" "bot/he_got_away.wav"
"8" "bot/he_got_away2.wav"
"9" "bot/i_dont_know_where_he_went.wav"
"10" "bot/i_got_nothing.wav"
"11" "bot/nothing_happening_over_here.wav"
"12" "bot/nothing_here.wav"
"13" "bot/nothing_moving_over_here.wav"
"14" "bot/thats_not_good.wav"
"15" "bot/theres_too_many.wav"
"16" "bot/theres_too_many_of_them.wav"
"17" "bot/theyre_all_over_the_place2.wav"
"18" "bot/theyre_everywhere2.wav"
"19" "bot/too_many2.wav"
"20" "bot/what_happened.wav"
"21" "bot/what_have_you_done.wav"
"22" "bot/where_are_they.wav"
"23" "bot/where_are_you_hiding.wav"
}
@@ -1,20 +0,0 @@
"TableToKeyValues"
{
"1" "bot/a_bunch_of_them.wav"
"2" "bot/come_out_and_fight_like_a_man.wav"
"3" "bot/come_out_wherever_you_are.wav"
"4" "bot/come_to_papa.wav"
"5" "bot/dont_worry_hell_get_it.wav"
"6" "bot/hang_on_i_heard_something.wav"
"7" "bot/hang_on_im_coming.wav"
"8" "bot/i_dont_think_so.wav"
"9" "bot/i_have_the_hostages.wav"
"10" "bot/i_see_our_target.wav"
"11" "bot/im_waiting_here.wav"
"12" "bot/keeping_an_eye_on_the_hostages.wav"
"13" "bot/nnno_sir.wav"
"14" "bot/spotted_the_delivery_boy.wav"
"15" "bot/target_acquired.wav"
"16" "bot/target_spotted.wav"
"17" "bot/you_heard_the_man_lets_go.wav"
}
@@ -1,131 +0,0 @@
"TableToKeyValues"
{
"1" "ambient/alarms/apc_alarm_pass1.wav"
"2" "ambient/alarms/manhack_alert_pass1.wav"
"3" "ambient/alarms/razortrain_horn1.wav"
"4" "ambient/alarms/scanner_alert_pass1.wav"
"5" "ambient/alarms/train_horn2.wav"
"6" "ambient/alarms/train_horn_distant1.wav"
"7" "ambient/alarms/warningbell1.wav"
"8" "ambient/energy/whiteflash.wav"
"9" "ambient/intro/alyxremove.wav"
"10" "ambient/intro/logosfx.wav"
"11" "ambient/levels/launch/1stfiringwarning.wav"
"12" "ambient/levels/launch/rockettakeoffblast.wav"
"13" "ambient/misc/ambulance1.wav"
"14" "ambient/misc/carhonk1.wav"
"15" "ambient/misc/carhonk2.wav"
"16" "ambient/misc/carhonk3.wav"
"17" "ambient/outro/gunshipcrash.wav"
"18" "ambient/3dmeagle.wav"
"19" "beams/beamstart5.wav"
"20" "buttons/bell1.wav"
"21" "buttons/weapon_cant_buy.wav"
"22" "common/bass.wav"
"23" "common/bugreporter_failed.wav"
"24" "common/warning.wav"
"25" "doors/door_squeek1.wav"
"26" "friends/friend_join.wav"
"27" "friends/friend_online.wav"
"28" "friends/message.wav"
"29" "hostage/hunuse/comeback.wav"
"30" "hostage/hunuse/dontleaveme.wav"
"31" "hostage/hunuse/yeahillstay.wav"
"32" "items/gift_drop.wav"
"33" "music/radio1.mp3"
"34" "phx/eggcrack.wav"
"35" "plats/elevbell1.wav"
"36" "player/headshot1.wav"
"37" "player/headshot2.wav"
"38" "player/sprayer.wav"
"39" "radio/enemydown.wav"
"40" "radio/go.wav"
"41" "radio/locknload.wav"
"42" "radio/negative.wav"
"43" "radio/rounddraw.wav"
"44" "radio/takepoint.wav"
"45" "resource/warning.wav"
"46" "ui/achievement_earned.wav"
"47" "ui/freeze_cam.wav"
"48" "vehicles/junker/radar_ping_friendly1.wav"
"49" "weapons/c4/c4_beep1.wav"
"50" "weapons/c4/c4_click.wav"
"51" "weapons/awp/awp1.wav"
"52" "vo/canals/female01/gunboat_giveemhell.wav"
"53" "vo/canals/female01/gunboat_justintime.wav"
"54" "vo/canals/female01/stn6_incoming.wav"
"55" "vo/canals/male01/gunboat_giveemhell.wav"
"56" "vo/canals/male01/gunboat_justintime.wav"
"57" "vo/canals/male01/stn6_incoming.wav"
"58" "vo/canals/al_radio_stn6.wav"
"59" "vo/canals/arrest_getgoing.wav"
"60" "vo/canals/arrest_helpme.wav"
"61" "vo/canals/arrest_lookingforyou.wav"
"62" "vo/canals/boxcar_lethimhelp.wav"
"63" "vo/canals/matt_closecall.wav"
"64" "vo/canals/premassacre.wav"
"65" "vo/ravenholm/aimforhead.wav"
"66" "vo/ravenholm/bucket_patience.wav"
"67" "vo/ravenholm/madlaugh01.wav"
"68" "vo/ravenholm/madlaugh02.wav"
"69" "vo/ravenholm/madlaugh03.wav"
"70" "vo/ravenholm/madlaugh04.wav"
"71" "weapons/strider_buster/ol12_stickybombcreator.wav"
"72" "weapons/c4/c4_explode1.wav"
"73" "weapons/357/357_fire2.wav"
"74" "weapons/357/357_fire3.wav"
"75" "weapons/scout/scout_fire-1.wav"
"76" "weapons/smokegrenade/sg_explode.wav"
"77" "weapons/grenade_launcher1.wav"
"78" "weapons/explode3.wav"
"79" "weapons/underwater_explode3.wav"
"80" "items/nvg_on.wav"
"81" "hostage/huse/letsdoit.wav"
"82" "hostage/huse/illfollow.wav"
"83" "hostage/huse/getouttahere.wav"
"84" "doors/door_screen_move1.wav"
"85" "doors/heavy_metal_stop1.wav"
"86" "doors/default_move.wav"
"87" "common/stuck2.wav"
"88" "ambient/water_splash1.wav"
"89" "ambient/water_splash2.wav"
"90" "ambient/water_splash3.wav"
"91" "ambient/weather/thunder1.wav"
"92" "ambient/weather/thunder2.wav"
"93" "ambient/weather/thunder3.wav"
"94" "ambient/weather/thunder4.wav"
"95" "ambient/weather/thunder5.wav"
"96" "ambient/weather/thunder6.wav"
"97" "ambient/outro/thunder7.wav"
"98" "ambient/voices/crying_loop1.wav"
"99" "ambient/voices/playground_memory.wav"
"100" "ambient/voices/f_scream1.wav"
"101" "ambient/voices/m_scream1.wav"
"102" "ambient/voices/cough1.wav"
"103" "ambient/voices/cough2.wav"
"104" "ambient/voices/cough3.wav"
"105" "ambient/voices/cough4.wav"
"106" "ambient/overhead/plane1.wav"
"107" "ambient/overhead/plane2.wav"
"108" "ambient/overhead/plane3.wav"
"109" "ambient/overhead/hel1.wav"
"110" "ambient/overhead/hel2.wav"
"111" "ambient/misc/truck_backup1.wav"
"112" "ambient/misc/truck_drive1.wav"
"113" "ambient/misc/truck_drive2.wav"
"114" "ambient/machines/pneumatic_drill_1.wav"
"115" "ambient/machines/pneumatic_drill_2.wav"
"116" "ambient/machines/pneumatic_drill_3.wav"
"117" "ambient/machines/pneumatic_drill_4.wav"
"118" "ambient/machines/station_train_squeel.wav"
"119" "ambient/machines/ticktock.wav"
"120" "ambient/creatures/teddy.wav"
"121" "ambient/creatures/town_child_scream1.wav"
"122" "ambient/creatures/town_moan1.wav"
"123" "ambient/creatures/town_muffled_cry1.wav"
"124" "ambient/creatures/town_scared_breathing1.wav"
"125" "ambient/creatures/town_scared_breathing2.wav"
"126" "ambient/creatures/town_scared_sob1.wav"
"127" "ambient/creatures/town_scared_sob2.wav"
"128" "ambient/creatures/town_zombie_call1.wav"
}
@@ -1,52 +0,0 @@
"TableToKeyValues"
{
"1" "bot/and_thats_how_its_done.wav"
"2" "bot/come_to_papa.wav"
"3" "bot/do_not_mess_with_me.wav"
"4" "bot/dropped_him.wav"
"5" "bot/enemy_down.wav"
"6" "bot/enemy_down2.wav"
"7" "bot/good_job_team.wav"
"8" "bot/got_him.wav"
"9" "bot/hes_broken.wav"
"10" "bot/hes_dead.wav"
"11" "bot/hes_done.wav"
"12" "bot/hes_down.wav"
"13" "bot/its_a_party.wav"
"14" "bot/i_am_dangerous.wav"
"15" "bot/i_am_on_fire.wav"
"16" "bot/i_got_more_where_that_came_from.wav"
"17" "bot/i_wasnt_worried_for_a_minute.wav"
"18" "bot/killed_him.wav"
"19" "bot/look_out_brag.wav"
"20" "bot/made_him_cry.wav"
"21" "bot/oh_yea.wav"
"22" "bot/oh_yea2.wav"
"23" "bot/owned.wav"
"24" "bot/ruined_his_day.wav"
"25" "bot/tag_them_and_bag_them.wav"
"26" "bot/thats_the_way_this_is_done.wav"
"27" "bot/that_was_a_close_one.wav"
"28" "bot/that_was_it.wav"
"29" "bot/that_was_the_last_guy.wav"
"30" "bot/that_was_the_last_one.wav"
"31" "bot/they_never_knew_what_hit_them.wav"
"32" "bot/they_will_not_escape.wav"
"33" "bot/they_wont_get_away.wav"
"34" "bot/they_wont_get_away2.wav"
"35" "bot/this_is_my_house.wav"
"36" "bot/took_him_down.wav"
"37" "bot/took_him_out.wav"
"38" "bot/took_him_out2.wav"
"39" "bot/wasted_him.wav"
"40" "bot/way_to_be_team.wav"
"41" "bot/well_done.wav"
"42" "bot/we_owned_them.wav"
"43" "bot/whew_that_was_close.wav"
"44" "bot/whoo.wav"
"45" "bot/whoo2.wav"
"46" "bot/whos_the_man.wav"
"47" "bot/who_wants_some_more.wav"
"48" "bot/yesss.wav"
"49" "bot/yesss2.wav"
}
@@ -1,259 +0,0 @@
-- Sounds played by members of the losing team at the end of the round.
LOSS_SOUNDS = {
"bot/aw_hell.wav",
"bot/aww_man.wav",
"bot/anyone_see_anything.wav",
"bot/anyone_see_them.wav",
"bot/come_out_and_fight_like_a_man.wav",
"bot/come_out_wherever_you_are.wav",
"bot/he_got_away.wav",
"bot/he_got_away2.wav",
"bot/i_dont_know_where_he_went.wav",
"bot/i_got_nothing.wav",
"bot/nothing_happening_over_here.wav",
"bot/nothing_here.wav",
"bot/nothing_moving_over_here.wav",
"bot/thats_not_good.wav",
"bot/theres_too_many.wav",
"bot/theres_too_many_of_them.wav",
"bot/theyre_all_over_the_place2.wav",
"bot/theyre_everywhere2.wav",
"bot/too_many2.wav",
"bot/what_happened.wav",
"bot/what_have_you_done.wav",
"bot/where_are_they.wav",
"bot/where_are_you_hiding.wav"
}
-- Sounds played by members of the winning team at the end of the round.
VICTORY_SOUNDS = {
"bot/and_thats_how_its_done.wav",
"bot/come_to_papa.wav",
"bot/do_not_mess_with_me.wav",
"bot/dropped_him.wav",
"bot/enemy_down.wav",
"bot/enemy_down2.wav",
"bot/good_job_team.wav",
"bot/got_him.wav",
"bot/hes_broken.wav",
"bot/hes_dead.wav",
"bot/hes_done.wav",
"bot/hes_down.wav",
"bot/its_a_party.wav",
"bot/i_am_dangerous.wav",
"bot/i_am_on_fire.wav",
"bot/i_got_more_where_that_came_from.wav",
"bot/i_wasnt_worried_for_a_minute.wav",
"bot/killed_him.wav",
"bot/look_out_brag.wav",
"bot/made_him_cry.wav",
"bot/oh_yea.wav",
"bot/oh_yea2.wav",
"bot/owned.wav",
"bot/ruined_his_day.wav",
"bot/tag_them_and_bag_them.wav",
"bot/thats_the_way_this_is_done.wav",
"bot/that_was_a_close_one.wav",
"bot/that_was_it.wav",
"bot/that_was_the_last_guy.wav",
"bot/that_was_the_last_one.wav",
"bot/they_never_knew_what_hit_them.wav",
"bot/they_will_not_escape.wav",
"bot/they_wont_get_away.wav",
"bot/they_wont_get_away2.wav",
"bot/this_is_my_house.wav",
"bot/took_him_down.wav",
"bot/took_him_out.wav",
"bot/took_him_out2.wav",
"bot/wasted_him.wav",
"bot/way_to_be_team.wav",
"bot/well_done.wav",
"bot/we_owned_them.wav",
"bot/whew_that_was_close.wav",
"bot/whoo.wav",
"bot/whoo2.wav",
"bot/whos_the_man.wav",
"bot/who_wants_some_more.wav",
"bot/yesss.wav",
"bot/yesss2.wav"
}
-- Taunts played when Hunters hit their Spare1 binding.
HUNTER_TAUNTS = {
"bot/a_bunch_of_them.wav",
"bot/come_out_and_fight_like_a_man.wav",
"bot/come_out_wherever_you_are.wav",
"bot/come_to_papa.wav",
"bot/dont_worry_hell_get_it.wav",
"bot/hang_on_i_heard_something.wav",
"bot/hang_on_im_coming.wav",
"bot/i_dont_think_so.wav",
"bot/i_have_the_hostages.wav",
"bot/i_see_our_target.wav",
"bot/im_waiting_here.wav",
"bot/keeping_an_eye_on_the_hostages.wav",
"bot/nnno_sir.wav",
"bot/spotted_the_delivery_boy.wav",
"bot/target_acquired.wav",
"bot/target_spotted.wav",
"bot/you_heard_the_man_lets_go.wav"
}
-- Taunts played when Props hit their Spare1 binding.
PROP_TAUNTS = {
-- "ambient/alarms/apc_alarm_loop1.wav",
"ambient/alarms/apc_alarm_pass1.wav",
-- "ambient/alarms/citadel_alert_loop2.wav",
-- "ambient/alarms/city_firebell_loop1.wav",
-- "ambient/alarms/city_siren_loop2.wav",
-- "ambient/alarms/combine_bank_alarm_loop1.wav",
-- "ambient/alarms/combine_bank_alarm_loop4.wav",
-- "ambient/alarms/klaxon1.wav",
"ambient/alarms/manhack_alert_pass1.wav",
"ambient/alarms/razortrain_horn1.wav",
"ambient/alarms/scanner_alert_pass1.wav",
-- "ambient/alarms/siren.wav",
-- "ambient/alarms/train_crossing_bell_loop1.wav",
"ambient/alarms/train_horn2.wav",
"ambient/alarms/train_horn_distant1.wav",
"ambient/alarms/warningbell1.wav",
-- "ambient/chatter/cb_radio_chatter_1.wav",
-- "ambient/chatter/cb_radio_chatter_2.wav",
-- "ambient/chatter/cb_radio_chatter_3.wav",
"ambient/energy/whiteflash.wav",
"ambient/intro/alyxremove.wav",
"ambient/intro/logosfx.wav",
-- "ambient/levels/labs/teleport_alarm_loop1.wav",
"ambient/levels/launch/1stfiringwarning.wav",
"ambient/levels/launch/rockettakeoffblast.wav",
-- "ambient/levels/outland/basealarmloop.wav",
-- "ambient/machines/60hzhum.wav",
"ambient/misc/ambulance1.wav",
"ambient/misc/carhonk1.wav",
"ambient/misc/carhonk2.wav",
"ambient/misc/carhonk3.wav",
-- "ambient/music/bongo.wav",
-- "ambient/music/country_rock_am_radio_loop.wav",
-- "ambient/music/cubanmusic1.wav",
-- "ambient/music/dustmusic1.wav",
-- "ambient/music/dustmusic2.wav",
-- "ambient/music/dustmusic3.wav",
-- "ambient/music/flamenco.wav",
-- "ambient/music/latin.wav",
-- "ambient/music/mirame_radio_thru_wall.wav",
-- "ambient/music/piano1.wav",
-- "ambient/music/piano2.wav",
"ambient/outro/gunshipcrash.wav",
"ambient/3dmeagle.wav",
-- "ambient/guit1.wav",
-- "ambient/opera.wav",
-- "ambient/sheep.wav",
"beams/beamstart5.wav",
"buttons/bell1.wav",
"buttons/weapon_cant_buy.wav",
"common/bass.wav",
"common/bugreporter_failed.wav",
"common/warning.wav",
"doors/door_squeek1.wav",
"friends/friend_join.wav",
"friends/friend_online.wav",
"friends/message.wav",
"hostage/hunuse/comeback.wav",
"hostage/hunuse/dontleaveme.wav",
"hostage/hunuse/yeahillstay.wav",
"items/gift_drop.wav",
"music/radio1.mp3",
"phx/eggcrack.wav",
"plats/elevbell1.wav",
"player/headshot1.wav",
"player/headshot2.wav",
"player/sprayer.wav",
"radio/enemydown.wav",
"radio/go.wav",
"radio/locknload.wav",
"radio/negative.wav",
"radio/rounddraw.wav",
"radio/takepoint.wav",
"resource/warning.wav",
-- "test/temp/soundscape_test/tv_music.wav",
"ui/achievement_earned.wav",
"ui/freeze_cam.wav",
"vehicles/junker/radar_ping_friendly1.wav",
"weapons/c4/c4_beep1.wav",
"weapons/c4/c4_click.wav",
"weapons/awp/awp1.wav",
"vo/canals/female01/gunboat_giveemhell.wav",
"vo/canals/female01/gunboat_justintime.wav",
"vo/canals/female01/stn6_incoming.wav",
"vo/canals/male01/gunboat_giveemhell.wav",
"vo/canals/male01/gunboat_justintime.wav",
"vo/canals/male01/stn6_incoming.wav",
"vo/canals/al_radio_stn6.wav",
"vo/canals/arrest_getgoing.wav",
"vo/canals/arrest_helpme.wav",
"vo/canals/arrest_lookingforyou.wav",
"vo/canals/boxcar_lethimhelp.wav",
"vo/canals/matt_closecall.wav",
"vo/canals/premassacre.wav",
"vo/ravenholm/aimforhead.wav",
"vo/ravenholm/bucket_patience.wav",
"vo/ravenholm/madlaugh01.wav",
"vo/ravenholm/madlaugh02.wav",
"vo/ravenholm/madlaugh03.wav",
"vo/ravenholm/madlaugh04.wav",
"weapons/strider_buster/ol12_stickybombcreator.wav",
"weapons/c4/c4_explode1.wav",
"weapons/357/357_fire2.wav",
"weapons/357/357_fire3.wav",
"weapons/scout/scout_fire-1.wav",
"weapons/smokegrenade/sg_explode.wav",
"weapons/grenade_launcher1.wav",
"weapons/explode3.wav",
"weapons/underwater_explode3.wav",
"items/nvg_on.wav",
"hostage/huse/letsdoit.wav",
"hostage/huse/illfollow.wav",
"hostage/huse/getouttahere.wav",
"doors/door_screen_move1.wav",
"doors/heavy_metal_stop1.wav",
"doors/default_move.wav",
"common/stuck2.wav",
"ambient/water_splash1.wav",
"ambient/water_splash2.wav",
"ambient/water_splash3.wav",
"ambient/weather/thunder1.wav",
"ambient/weather/thunder2.wav",
"ambient/weather/thunder3.wav",
"ambient/weather/thunder4.wav",
"ambient/weather/thunder5.wav",
"ambient/weather/thunder6.wav",
"ambient/outro/thunder7.wav",
"ambient/voices/crying_loop1.wav",
"ambient/voices/playground_memory.wav",
"ambient/voices/f_scream1.wav",
"ambient/voices/m_scream1.wav",
"ambient/voices/cough1.wav",
"ambient/voices/cough2.wav",
"ambient/voices/cough3.wav",
"ambient/voices/cough4.wav",
"ambient/overhead/plane1.wav",
"ambient/overhead/plane2.wav",
"ambient/overhead/plane3.wav",
"ambient/overhead/hel1.wav",
"ambient/overhead/hel2.wav",
"ambient/misc/truck_backup1.wav",
"ambient/misc/truck_drive1.wav",
"ambient/misc/truck_drive2.wav",
"ambient/machines/pneumatic_drill_1.wav",
"ambient/machines/pneumatic_drill_2.wav",
"ambient/machines/pneumatic_drill_3.wav",
"ambient/machines/pneumatic_drill_4.wav",
"ambient/machines/station_train_squeel.wav",
"ambient/machines/ticktock.wav",
"ambient/creatures/teddy.wav",
"ambient/creatures/town_child_scream1.wav",
"ambient/creatures/town_moan1.wav",
"ambient/creatures/town_muffled_cry1.wav",
"ambient/creatures/town_scared_breathing1.wav",
"ambient/creatures/town_scared_breathing2.wav",
"ambient/creatures/town_scared_sob1.wav",
"ambient/creatures/town_scared_sob2.wav",
"ambient/creatures/town_zombie_call1.wav"
}
@@ -26,6 +26,7 @@
--! Includes
-- ------------------------------------------------------------------------- --
include("sh_init.lua")
include("derma/dscoreboard.lua")
GM.UI = {}
include("client/cl_ui_help.lua")
@@ -42,8 +43,21 @@ function GM:Initialize()
self.Data = {}
print("Prop Hunt CL: Creating Fonts...")
surface.CreateFont("Roboto16", {font="Roboto", extended=true, size=16, weight=500, antialias=true})
surface.CreateFont("Roboto24", {font="Roboto", extended=true, size=24, weight=500, antialias=true})
surface.CreateFont("Roboto32", {font="Roboto", extended=true, size=32, weight=500, antialias=true})
surface.CreateFont("Roboto40", {font="Roboto", extended=true, size=40, weight=500, antialias=true})
surface.CreateFont("Roboto48", {font="Roboto", extended=true, size=48, weight=500, antialias=true})
surface.CreateFont("Roboto16Bold", {font="Roboto Bold", extended=true, size=16, weight=500, antialias=true})
surface.CreateFont("Roboto24Bold", {font="Roboto Bold", extended=true, size=24, weight=500, antialias=true})
surface.CreateFont("Roboto32Bold", {font="Roboto Bold", extended=true, size=32, weight=500, antialias=true})
surface.CreateFont("Roboto40Bold", {font="Roboto Bold", extended=true, size=40, weight=500, antialias=true})
surface.CreateFont("Roboto48Bold", {font="Roboto Bold", extended=true, size=48, weight=500, antialias=true})
surface.CreateFont("RobotoBoldCondensed160", {font="Roboto Bold Condensed", extended=true, size=160, weight=800, antialias=true})
print("Prop Hunt CL: Initializing User Interface...")
self.UI.Scoreboard = vgui.Create("DScoreBoard")
print("Prop Hunt CL: Complete.")
print("-------------------------------------------------------------------------")
end
@@ -167,6 +181,14 @@ function GM:OnSpawnMenuClose()
net.SendToServer()
end
function GM:ScoreboardShow()
self.UI.Scoreboard:Show()
end
function GM:ScoreboardHide()
self.UI.Scoreboard:Hide()
end
function GM:ShowHelpUI()
self.UI.Help:Show()
end
@@ -1,30 +0,0 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local ELEMENT = {}
function ELEMENT:Paint()
end
vgui.Register("DMultilineLabel", ELEMENT, "Panel")
@@ -0,0 +1,340 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local DPlayerEntry = {}
function DPlayerEntry:Init()
self.Data = {}
self.Data.Margin = {
left = 0,
top = 0,
right = 0,
bottom = 0
}
self.Data.LastUpdate = CurTime() - 10
self.Data.Player = nil
self:SetMinimumSize(100, 40)
self.Container = vgui.Create("DPanel", self)
self.Container:SetBackgroundColor(Color(127,127,127,255))
self.Container:SetPaintBackground(true)
self.Container:Dock(FILL)
self.Container:DockMargin(0, 0, 0, 0)
self.Avatar = vgui.Create("AvatarImage", self.Container)
self.Avatar:Dock(LEFT)
self.Name = vgui.Create("DLabel", self.Container)
self.Name:SetText("Unknown")
self.Name:SetFont("Roboto24")
self.Name:SetContentAlignment(4)
self.Name:Dock(FILL)
self.Name:DockMargin(10, 5, 10, 5)
self.Deaths = vgui.Create("DLabel", self.Container)
self.Deaths:SetSize(80, 30)
self.Deaths:SetText("N/A")
self.Deaths:SetFont("Roboto24")
self.Deaths:SetContentAlignment(6)
self.Deaths:Dock(RIGHT)
self.Deaths:DockMargin(10, 5, 10, 5)
self.Kills = vgui.Create("DLabel", self.Container)
self.Kills:SetSize(80, 30)
self.Kills:SetText("N/A")
self.Kills:SetFont("Roboto24")
self.Kills:SetContentAlignment(6)
self.Kills:Dock(RIGHT)
self.Kills:DockMargin(10, 5, 10, 5)
end
function DPlayerEntry:PerformLayout(w, h)
self:SetMinimumSize(
100 + self.Data.Margin.left + self.Data.Margin.right,
40 + self.Data.Margin.top + self.Data.Margin.bottom
)
-- Docked Content
local containerX, containerY, containerW, containerH = self.Container:GetBounds()
self.Avatar:SetSize(containerH, containerH)
self.Kills:SetSize(80, containerH - 10)
self.Deaths:SetSize(80, containerH - 10)
end
function DPlayerEntry:Think()
if (CurTime() - self.Data.LastUpdate) < 0.25 then return end
if IsValid(self.Data.Player) then
self.Avatar:SetPlayer(self.Data.Player, 184)
self.Name:SetText(self.Data.Player:GetName())
self.Kills:SetText(self.Data.Player:Frags())
self.Deaths:SetText(self.Data.Player:Deaths())
end
end
function DPlayerEntry:SetMargin(left, top, right, bottom)
local uleft = left or 0
local utop = top or uleft
local uright = right or uleft
local ubottom = bottom or utop
self.Container:DockMargin(uleft, utop, uright, ubottom)
self:InvalidateLayout()
end
function DPlayerEntry:SetBackgroundColor(clr)
self.Container:SetBackgroundColor(clr)
end
function DPlayerEntry:SetForegroundColor(clr)
self.Name:SetColor(clr)
self.Kills:SetColor(clr)
self.Deaths:SetColor(clr)
end
function DPlayerEntry:SetPlayer(ply)
self.Data.Player = ply
end
function DPlayerEntry:ShowFlags(kills, deaths)
self.Kills:SetVisible(kills)
self.Deaths:SetVisible(deaths)
self.Container:InvalidateLayout()
end
vgui.Register("DPlayerEntry", DPlayerEntry, "Panel")
local DPlayerList = {}
function DPlayerList:Init()
self.Data = {}
self.Data.Time = CurTime() - 1
self.Data.Team = nil
self.Data.Players = {}
self.Data.ShowKills = true
self.Data.ShowDeaths = true
self.Container = vgui.Create("DPanel", self)
self.Container:SetPaintBackground(true)
self.Container:SetBackgroundColor(Color(51, 51, 51, 102))
self.Container:Dock(FILL)
self.Title = vgui.Create("DPanel", self.Container)
self.Title:SetSize(1, 40)
self.Title:Dock(TOP)
self.Title:DockMargin(0, 0, 0, 5)
self.Title.Name = vgui.Create("DLabel", self.Title)
self.Title.Name:SetText("Unknown")
self.Title.Name:SetFont("Roboto32Bold")
self.Title.Name:SetContentAlignment(5)
self.Title.Name:Dock(FILL)
self.Title.Name:DockMargin(10, 5, 10, 5)
self.Title.Deaths = vgui.Create("DLabel", self.Title)
self.Title.Deaths:SetText("Deaths")
self.Title.Deaths:SetFont("Roboto24")
self.Title.Deaths:SetContentAlignment(6)
self.Title.Deaths:SetSize(80, 40)
self.Title.Deaths:Dock(RIGHT)
self.Title.Deaths:DockMargin(10, 5, 10, 5)
self.Title.Kills = vgui.Create("DLabel", self.Title)
self.Title.Kills:SetText("Kills")
self.Title.Kills:SetFont("Roboto24")
self.Title.Kills:SetContentAlignment(6)
self.Title.Kills:SetSize(80, 40)
self.Title.Kills:Dock(RIGHT)
self.Title.Kills:DockMargin(10, 5, 10, 5)
self.Scroll = vgui.Create("DScrollPanel", self.Container)
self.Scroll:Dock(FILL)
self.Layout = vgui.Create("DListLayout", self.Scroll)
self.Layout:Dock(FILL)
end
function DPlayerList:PerformLayout(w, h)
--self.Container:SetSize(w, h)
end
function DPlayerList:Think()
if (self.Data.Team == -1) then return end
if ((CurTime() - self.Data.Time) < 0.1) then return end
self.Data.Time = CurTime()
-- Update Team Information
if (self.Data.Team != nil) then
self.Title:SetBackgroundColor(team.GetColor(self.Data.Team))
-- Name
self.Title.Name:SetText(team.GetName(self.Data.Team))
-- Text Color
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
sat = sat * 0.1
val = val * 0.1
local col = HSVToColor(hue,sat,val)
self.Title.Name:SetColor(col)
self.Title.Kills:SetColor(col)
self.Title.Deaths:SetColor(col)
end
-- Update living players
local pls = team.GetPlayers(self.Data.Team)
for i,v in ipairs(pls) do
local alive = player_manager.RunClass(v, "Alive")
local gui = self.Data.Players[v]
if (gui == nil) then
gui = vgui.Create("DPlayerEntry")
gui:SetPlayer(v)
gui:SetMargin(0, 0, 0, 5)
gui:Stop()
gui:SetAlpha(0)
gui:AlphaTo(255, 1)
self.Data.Players[v] = gui
self.Layout:Add(gui)
end
if (alive) then
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
local sat2,val2 = sat * 0.8, val * 0.8
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2))
local sat3,val3 = sat * 0.1, val
gui:SetForegroundColor(HSVToColor(hue, sat3, val3))
else
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
local sat2,val2 = sat * 0.8, val * 0.1
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2))
local sat3,val3 = sat * 0.1, val
gui:SetForegroundColor(HSVToColor(hue, sat3, val3))
end
gui:ShowFlags(self.Data.ShowKills, self.Data.ShowDeaths)
end
-- Find dead players
for ply,gui in pairs(self.Data.Players) do
if (!table.HasValue(pls, ply)) then
self.Data.Players[ply] = nil
gui:Stop()
gui:AlphaTo(0, 1)
gui:SetTerm(1)
end
end
self.Layout:InvalidateLayout()
self.Scroll:InvalidateLayout()
end
function DPlayerList:SetTeam(team)
self.Data.Team = team
end
function DPlayerList:ShowFlags(kills, deaths)
self.Data.ShowKills = kills
self.Data.ShowDeaths = deaths
self.Title.Kills:SetVisible(self.Data.ShowKills)
self.Title.Deaths:SetVisible(self.Data.ShowDeaths)
self.Title:InvalidateLayout()
end
vgui.Register("DPlayerList", DPlayerList, "Panel")
local DScoreBoard = {}
function DScoreBoard:Init()
self.Container = vgui.Create("DPanel", self)
self.Container:SetPaintBackground(true)
self.Container:SetBackgroundColor(Color(0, 0, 0, 240))
self.Container:Dock(FILL)
self.Container:DockMargin(0, 35, 0, 0)
self.Logo = vgui.Create("DImage", self)
self.Logo:SetImage("prophuntextended/scoreboard_logo.png")
self.Logo:SetKeepAspect(true)
self.Logo:SetSize(580, 70)
self.Logo:SetPos(10, 0)
self.Frame = vgui.Create("DPanel", self.Container)
self.Frame:SetPaintBackground(false)
self.Frame:Dock(FILL)
self.Frame:DockMargin(5, 40, 5, 5)
self.Teams = {}
self.Teams.Seekers = vgui.Create("DPlayerList", self.Frame)
self.Teams.Seekers:SetTeam(GAMEMODE.Teams.Seekers)
self.Teams.Seekers:Dock(LEFT)
self.Teams.Seekers:DockMargin(5, 5, 5, 5)
self.Teams.Hiders = vgui.Create("DPlayerList", self.Frame)
self.Teams.Hiders:SetTeam(GAMEMODE.Teams.Hiders)
self.Teams.Hiders:Dock(RIGHT)
self.Teams.Hiders:DockMargin(5, 5, 5, 5)
self.Teams.Spectators = vgui.Create("DPlayerList", self.Container)
self.Teams.Spectators:SetSize(100, 100)
self.Teams.Spectators:SetTeam(GAMEMODE.Teams.Spectators)
self.Teams.Spectators:ShowFlags(false, false)
self.Teams.Spectators:Dock(BOTTOM)
self.Teams.Spectators:DockMargin(10, 0, 10, 10)
self:SetVisible(false)
self:SetAlpha(0)
end
function DScoreBoard:PerformLayout(w, h)
local frameW, frameH = self.Frame:GetSize()
local contW, contH = self.Container:GetSize()
-- Update Team Lists
self.Teams.Seekers:SetSize(frameW / 2 - 10, 0)
self.Teams.Hiders:SetSize(frameW / 2 - 10, 0)
self.Teams.Spectators:SetSize(100, contH / 5)
self.Frame:InvalidateLayout()
self.Container:InvalidateLayout()
end
function DScoreBoard:Show()
-- Size and Position
local w, h = ScrW() / 2, ScrH() / 4 * 3
if (w < 600) then w = 600 end
if (h < 400) then h = 400 end
self:SetSize(w, h)
self:Center()
-- Visibility
self:Stop()
self:AlphaTo(255, 0.1)
self:SetVisible(true)
-- Focus
self:SetPopupStayAtBack(true)
self:SetFocusTopLevel(true)
self:RequestFocus()
end
function DScoreBoard:Hide()
-- Visibility
self:Stop()
self:AlphaTo(0, 0.1, 0, function(animData, pnl)
pnl:SetVisible(false)
end)
end
vgui.Register("DScoreBoard", DScoreBoard, "EditablePanel")
@@ -27,17 +27,20 @@
-- ------------------------------------------------------------------------- --
-- Shared
AddCSLuaFile("sh_init.lua")
AddCSLuaFile("meta/player.lua")
AddCSLuaFile("sh_config.lua")
AddCSLuaFile("meta/player.lua")
AddCSLuaFile("player_class/class_default.lua")
AddCSLuaFile("player_class/class_spectator.lua")
AddCSLuaFile("player_class/class_seeker.lua")
AddCSLuaFile("player_class/class_hider.lua")
-- Client-Only
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("client/cl_ui_help.lua")
AddCSLuaFile("client/cl_ui_teamselection.lua")
AddCSLuaFile("derma/dscoreboard.lua")
-- Client Init
AddCSLuaFile("cl_init.lua") -- Immediately executed when downloaded, weird bug.
-- ------------------------------------------------------------------------- --
--! Code
@@ -61,6 +61,14 @@ function CLASS:DamageEntity(ent, attacker, dmginfo) end -- Damage Dealt To Entit
function CLASS:Death(inflictor, attacker)
self.Player.Data.Alive = false
self.Player.Data.AliveTime = CurTime()
-- Score support
self.Player:AddDeaths(1)
if IsValid(attacker) && attacker:IsPlayer() then
if ((attacker == self.Player)
|| (attacker:Team() == self.Player:Team())) then
self.Player:AddFrags(-1)
end
end
end
function CLASS:SilentDeath()
self.Player.Data.Alive = false
@@ -126,6 +134,7 @@ function CLASS:ShowSpare2() end
function CLASS:PostThink() end
function CLASS:Tick(mv) end
function CLASS:FindUseEntity(defEnt) return defEnt end
function CLASS:Alive() return false end
-- ------------------------------------------------------------------------- --
--! Client-Side
@@ -66,6 +66,7 @@ function CLASS:Spawn()
self.Player.Data.Prop:SetOwner(self.Player)
self.Player.Data.Prop:Spawn()
self.Player:DeleteOnRemove(self.Player.Data.Prop)
self.Player.Data.PropContraint = constraint.NoCollide(self.Player, self.Player.Data.Prop, 0, 0)
-- Assign Hands (Auto Networked Sync!)
local oldhands = self.Player:GetHands()
@@ -79,6 +80,9 @@ function CLASS:PostDeath(attacker, dmginfo)
BaseClass.PostDeath(self, inflictor, attacker)
-- Delete Hands Model
if IsValid(self.Player.Data.PropConstraint) then
self.Player.Data.PropConstraint:Remove()
end
if IsValid(self.Player:GetHands()) then
self.Player:GetHands():Remove()
end
@@ -111,7 +115,9 @@ function CLASS:DeathThink()
end
-- Visible Stuff
function CLASS:SetModel() self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl") end -- does "" even work?
function CLASS:SetModel()
self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl")
end
-- Interaction
function CLASS:Use(ent)
@@ -205,6 +211,7 @@ if SERVER then
end
end
end
function CLASS:Alive() return true end
-- ------------------------------------------------------------------------- --
--! Client-Side
@@ -205,6 +205,11 @@ function CLASS:ShowSpare1()
if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Seeker '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") taunted with sound '"..tauntList[index].."'.") end
end
-- ------------------------------------------------------------------------- --
--! Shared
-- ------------------------------------------------------------------------- --
function CLASS:Alive() return true end
-- ------------------------------------------------------------------------- --
--! Client-Side
-- ------------------------------------------------------------------------- --
@@ -1,549 +0,0 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--! Initialize configuration table.
GM.Config = { }
GM.Config.ConVars = {}
-- ------------------------------------------------------------------------- --
--! Basic Settings
-- ------------------------------------------------------------------------- --
-- Debug Mode
GM.Config.ConVars.Debug = CreateConVar("ph_debug", 0, FCVAR_CHEAT + FCVAR_REPLICATED)
function GM.Config:Debug()
return self.ConVars.Debug:GetBool()
end
-- Game Mode (See sh_init.lua)
GM.Config.ConVars.GameMode = CreateConVar("ph_gamemode", GM.Modes.Original, FCVAR_REPLICATED)
function GM.Config:GameMode()
return self.ConVars.GameMode:GetInt()
end
-- Timelimit in minutes
GM.Config.ConVars.TimeLimit = GetConVar("mp_timelimit")
function GM.Config:TimeLimit()
return self.ConVars.TimeLimit:GetFloat()
end
-- Enable Sprinting?
GM.Config.ConVars.Sprinting = CreateConVar("ph_sprinting", 0, FCVAR_REPLICATED)
function GM.Config:Sprinting()
return self.ConVars.Sprinting:GetBool()
end
-- Taunt Cooldown (Seconds)
GM.Config.ConVars.TauntCoolDown = CreateConVar("ph_tauntcooldown", 5, FCVAR_REPLICATED)
function GM.Config:TauntCoolDown()
return self.ConVars.TauntCoolDown:GetFloat()
end
-- ------------------------------------------------------------------------- --
--! Round Settings
-- ------------------------------------------------------------------------- --
GM.Config.Round = {}
GM.Config.Round.ConVars = {}
-- How many rounds should the gamemode attempt to fit into the map timelimit, if there is any?
GM.Config.Round.ConVars.Amount = CreateConVar("ph_round_limit", 10, FCVAR_REPLICATED)
function GM.Config.Round:Amount()
return self.ConVars.Amount:GetInt()
end
-- Round Time Limit (Seconds, Default 3 minutes)
GM.Config.Round.ConVars.Time = CreateConVar("ph_round_timelimit", 180, FCVAR_REPLICATED)
function GM.Config.Round:Time()
return self.ConVars.Time:GetInt() - GAMEMODE.Config.Round:BlindTime()
end
-- For how many seconds are the Seekers blinded? (Seconds)
GM.Config.Round.ConVars.BlindTime = CreateConVar("ph_round_blindtime", 30, FCVAR_REPLICATED, "How long are hunters blinded? (positive values will be inside the round time limit, negative will add to the round time limit)")
function GM.Config.Round:BlindTime()
return self.ConVars.BlindTime:GetInt()
end
-- ------------------------------------------------------------------------- --
--! Seeker Settings
-- ------------------------------------------------------------------------- --
GM.Config.Seeker = {}
GM.Config.Seeker.ConVars = {}
GM.Config.Seeker.ConVars.Health = CreateConVar("ph_seeker_health", 100, FCVAR_REPLICATED)
function GM.Config.Seeker:Health()
return self.ConVars.Health:GetInt()
end
GM.Config.Seeker.ConVars.HealthMax = CreateConVar("ph_seeker_health_max", 100, FCVAR_REPLICATED)
function GM.Config.Seeker:HealthMax()
return self.ConVars.HealthMax:GetInt()
end
GM.Config.Seeker.ConVars.HealthBonus = CreateConVar("ph_seeker_health_bonus", 20, FCVAR_REPLICATED)
function GM.Config.Seeker:HealthBonus()
return self.ConVars.HealthBonus:GetInt()
end
GM.Config.Seeker.ConVars.HealthPenalty = CreateConVar("ph_seeker_health_penalty", 5, FCVAR_REPLICATED)
function GM.Config.Seeker:HealthPenalty()
return self.ConVars.HealthPenalty:GetInt()
end
GM.Config.Seeker.ConVars.Weapons = CreateConVar("ph_seeker_weapons", "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun", FCVAR_REPLICATED)
function GM.Config.Seeker:Weapons()
return string.Split(self.ConVars.Weapons:GetString(), ",")
end
GM.Config.Seeker.ConVars.Ammo = CreateConVar("ph_seeker_ammo", "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64", FCVAR_REPLICATED)
function GM.Config.Seeker:Ammo()
return string.Split(self.ConVars.Ammo:GetString(), ",")
end
-- ------------------------------------------------------------------------- --
--! Hider Settings
-- ------------------------------------------------------------------------- --
GM.Config.Hider = {}
GM.Config.Hider.ConVars = {}
GM.Config.Hider.ConVars.Health = CreateConVar("ph_hider_health", 100, FCVAR_REPLICATED)
function GM.Config.Hider:Health()
return self.ConVars.Health:GetInt()
end
GM.Config.Hider.ConVars.HealthMax = CreateConVar("ph_hider_health_max", 100, FCVAR_REPLICATED)
function GM.Config.Hider:HealthMax()
return self.ConVars.HealthMax:GetInt()
end
GM.Config.Hider.ConVars.HealthScaling = CreateConVar("ph_hider_health_scaling", 100, FCVAR_REPLICATED)
function GM.Config.Hider:HealthScaling()
return self.ConVars.HealthScaling:GetBool()
end
GM.Config.Hider.ConVars.HealthScalingMax = CreateConVar("ph_hider_health_scaling_max", 200, FCVAR_REPLICATED)
function GM.Config.Hider:HealthScalingMax()
return self.ConVars.HealthScalingMax:GetInt()
end
-- ------------------------------------------------------------------------- --
--! Whitelist & Blacklist
-- ------------------------------------------------------------------------- --
GM.Config.Lists = {}
GM.Config.Lists.ConVars = {}
GM.Config.Lists.ConCmds = {}
GM.Config.Lists.ConVars.ClassWhitelist = CreateConVar("ph_list_class_whitelist", "prop_physics,prop_physics_multiplayer,prop_physics_respawnable", FCVAR_REPLICATED)
function GM.Config.Lists:ClassWhitelist()
return string.Split(self.ConVars.ClassWhitelist:GetString(), ",")
end
-- Use Abuse Blacklist
GM.Config.Lists.ConVars.AbuseBlacklist = CreateConVar("ph_list_abuse_blacklist", "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable", FCVAR_REPLICATED)
function GM.Config.Lists:AbuseBlacklist()
return string.Split(self.ConVars.AbuseBlacklist:GetString(), ",")
end
-- Model Blacklist
GM.Config.Lists.ModelBlacklist = {}
GM.Config.Lists.ModelBlacklist["models/props/cs_assault/dollar.mdl"] = true
GM.Config.Lists.ModelBlacklist["models/props/cs_assault/money.mdl"] = true
GM.Config.Lists.ModelBlacklist["models/props/cs_office/snowman_arm.mdl"] = true
GM.Config.Lists.ModelBlacklist["models/props/cs_office/projector_remote.mdl"] = true
--GM.Config.Lists.ModelBlacklist["models/props_junk/garbage_plasticbottle001a.mdl"] = true
GM.Config.Lists.ConCmds.ModelBlacklistList = concommand.Add("ph_list_model_blacklist_list", function(ply, cmd, args, argStr)
print("Model Blacklist:")
for k,v in pairs(GAMEMODE.Config.Lists.ModelBlacklist) do
print(" "..k)
end
end, "List all blacklisted models.")
GM.Config.Lists.ConCmds.ModelBlacklistClear = concommand.Add("ph_list_model_blacklist_list", function(ply, cmd, args, argStr)
GM.Config.Lists.ModelBlacklist = {}
end, "Clear blacklisted models.")
GM.Config.Lists.ConCmds.ModelBlacklistAdd = concommand.Add("ph_list_model_blacklist_add", function(ply, cmd, args, argStr)
if (table.count(args) > 0) then
GAMEMODE.Config.Lists.ModelBlacklist[args[1]] = true
else
print("Missing model name")
end
end, "Add a new blacklisted model.")
GM.Config.Lists.ConCmds.ModelBlacklistRemove = concommand.Add("ph_list_model_blacklist_remove", function(ply, cmd, args, argStr)
if (table.count(args) > 0) then
GAMEMODE.Config.Lists.ModelBlacklist[args[1]] = nil
else
print("Missing model name")
end
end, "Removes a blacklisted model.")
-- ------------------------------------------------------------------------- --
--! Taunts
-- ------------------------------------------------------------------------- --
-- GM.Config.Taunts = {
-- Seeker = { },
-- Hider = { },
-- }
-- -- Taunts.Clear()
-- --@desc: Clears the current taunt list.
-- GM.Config.Taunts.Clear = function()
-- this.Seeker = {}
-- this.Hider = {}
-- end
-- -- Taunts.Load(sTauntListFile)
-- --@desc: Loads the taunt list from disk.
-- --@param:
-- -- sTauntListFile - A string containing the path to the taunt list to load.
-- --@return: true or false depending on success.
-- GM.Config.Taunts.Load = function(sTauntListFile)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Loading taunt list from file '"..sTauntListFile.."'...") end
-- -- Safeguard against idiots.
-- if type(sTauntListFile) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: <sTauntListFile> is not a string.") end
-- return false
-- end
-- -- Given file must exist for us to continue.
-- if ! file.Exists(sTauntListFile, "GAME") then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File not found.") end
-- return false
-- end
-- -- Read the file and check if it's empty.
-- sTauntListData = file.Read(sTauntListFile, "GAME")
-- if sTauntListData == "" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File is empty.") end
-- return false
-- end
-- -- Convert JSON to a table for us to use.
-- sTauntList = util.JSONToTable(sTauntListData)
-- -- Is it nil? Then it's not valid JSON
-- if sTauntList == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File contains invalid JSON.") end
-- return false
-- end
-- -- Finally, append the taunt lists.
-- if sTauntList.Seeker != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Adding Seeker taunts...") end
-- for k,v in pairs(sTauntList.Seeker) do
-- GAMEMODE.Taunts.Seeker[k] = v
-- end
-- end
-- if sTauntList.Hider != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Adding Hider taunts...") end
-- for k,v in pairs(sTauntList.Hider) do
-- GAMEMODE.Taunts.Hider[k] = v
-- end
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Complete.") end
-- return true
-- end
-- -- Taunts.Save(sTauntListFile)
-- --@desc: Saves the current taunt list to disk.
-- --@param:
-- -- sTauntListFile - A string containing the path to the file to save to.
-- --@return: true or false depending on success.
-- GM.Config.Taunts.Save = function(sTauntListFile)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Saving taunt list to file '"..sTauntListFile.."'...") end
-- -- Safeguard against idiots.
-- if type(sTauntListFile) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: <sTauntListFile> is not a string.") end
-- return false
-- end
-- -- File must not be nil, otherwise we can't write to it.
-- if sTauntListFile == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: No file given.") end
-- return false
-- end
-- -- Convert our taunt table to JSON.
-- sTauntListData = util.TableToJSON(GAMEMODE.Taunts);
-- if sTauntListData == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Corrupted GAMEMODE table.") end
-- return false
-- end
-- -- Write out JSON out to file
-- if ! file.Write(sTauntListFile, sTauntListData) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Failed to write to file.") end
-- return false
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Complete.") end
-- return true
-- end
-- -- Taunts.Add(sTauntName, sSoundFile, iTeamID, mPropFilter)
-- --@desc: Registers a new taunt with the given name, file, team and filter.
-- --@param:
-- -- sTauntName - The unique name of the taunt.
-- -- sSoundFile - A sound file to play when this taunt is selected.
-- -- iTeamID - The team that should receive the taunt or nil for all teams.
-- -- mPropFilter - A string or a table containing strings for props that should be able to use this taunt.
-- --@return: true or false depending on success.
-- GM.Config.Taunts.Add = function(sTauntName, sSoundFile, iTeamID, mPropFilter)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Adding new taunt '"..sTauntName.."'...") end
-- -- Safeguard against idiots.
-- if type(sTauntName) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <sTauntName> is not a string.") end
-- return false
-- end
-- if type(sSoundFile) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <sSoundFile> is not a string.") end
-- return false
-- end
-- if (type(iTeamID) != "number" && iTeamID != nil) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <iTeamID> is not a number or nil.") end
-- return false
-- end
-- if (type(mPropFilter) != "string" && type(mPropFilter) != "table" && mPropFilter != nil) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <mPropFilter> is not a string, table or nil.") end
-- return false
-- end
-- -- Check if the sound file actually exists
-- if !file.Exists("sound/"..sSoundFile, "GAME") then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: File '"..sSoundFile.."' does not exist.") end
-- return false
-- end
-- -- Make sure that our prop filter is a table listing the props it's supposed to work for.
-- if (mPropFilter == nil) then
-- mPropFilter = { }
-- elseif type(mPropFilter) == "string" then
-- mPropFilter = { mPropFilter }
-- end
-- -- Prepare Taunt table
-- Taunt = {
-- File = sSoundFile,
-- Filter = mPropFilter
-- }
-- -- If iTeamID is nil, both teams will receive the taunt.
-- if iTeamID == nil then
-- GAMEMODE.Taunts.Seeker[sTauntName] = Taunt
-- GAMEMODE.Taunts.Hider[sTauntName] = Taunt
-- else
-- -- Make sure that the team is valid.
-- if ! team.Valid(iTeamID) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Team "..iTeamID.."' does not exist.") end
-- return false
-- end
-- if (iTeamID == TEAM_SEEKERS) then
-- GAMEMODE.Taunts.Seeker[sTauntName] = Taunt
-- elseif (iTeamID == TEAM_HIDERS) then
-- GAMEMODE.Taunts.Hider[sTauntName] = Taunt
-- else
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Team "..iTeamID.."' can't have taunts.") end
-- return false
-- end
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Complete.") end
-- return true
-- end
-- -- Taunts.Remove(sTauntName, iTeamID)
-- --@desc: Removes a registered taunt with the given name and team.
-- --@param:
-- -- sTauntName - The unique name of the taunt.
-- -- iTeamID - The team that the taunt should be removed from or nil for all teams.
-- --@return: true or false depending on success.
-- GM.Config.Taunts.Remove = function(sTauntName, iTeamID)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Removing taunt '"..sTauntName.."'...") end
-- -- Safeguard against idiots.
-- if type(sTauntName) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: <sTauntName> is not a string.") end
-- return false
-- end
-- if (type(iTeamID) != "number" && iTeamID != nil) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: <iTeamID> is not a number or nil.") end
-- return false
-- end
-- -- if iTeamID is nil, both teams will have the taunt removed.
-- if (iTeamID == nil) then
-- GAMEMODE.Taunts.Seeker[sTauntName] = nil
-- GAMEMODE.Taunts.Hider[sTauntName] = nil
-- else
-- -- Make sure we have a valid Team.
-- if ! team.Valid(iTeamID) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Team "..iTeamID.."' does not exist.") end
-- return false
-- end
-- if iTeamID == TEAM_SEEKERS then
-- GAMEMODE.Taunts.Seeker[sTauntName] = nil
-- elseif iTeamID == TEAM_HIDERS then
-- GAMEMODE.Taunts.Hider[sTauntName] = nil
-- else
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Team "..iTeamID.."' can't have taunts.") end
-- return false
-- end
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Complete.") end
-- return true
-- end
-- -- ToDo: Taunts.Get(iTeamID, sPropName)
-- --! Announcers (Round Start, Unblind, Win, Loss)
-- GM.Config.Announcers = {
-- Start = { },
-- Unblind = { },
-- Win = { },
-- Loss = { }
-- }
-- -- Announcers.Clear()
-- --@desc: Clears the current announcer list.
-- GM.Config.Announcers.Clear = function()
-- Announcers.Start = { }
-- Announcers.Unblind = { }
-- Announcers.Win = { }
-- Announcers.Loss = { }
-- end
-- -- Announcers.Load(sAnnouncerListFile)
-- --@desc: Tries to load the given announcer list.
-- --@param:
-- -- sAnnouncerListFile - A string containing the path to the announcer list to load.
-- --@return: true or false depending on success.
-- GM.Config.Announcers.Load = function(sAnnouncerListFile)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Loading announcer list from file '"..sAnnouncerListFile.."'...") end
-- -- Safeguard against idiots.
-- if type(sAnnouncerListFile) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: <sAnnouncerListFile> is not a string.") end
-- return false
-- end
-- -- Given file must exist for us to continue.
-- if ! file.Exists(sAnnouncerListFile, "GAME") then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File not found.") end
-- return false
-- end
-- -- Read the file and check if it's empty.
-- sAnnouncerListData = file.Read(sAnnouncerListFile, "GAME")
-- if sAnnouncerListData == "" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File is empty.") end
-- return false
-- end
-- -- Convert JSON to a table for us to use.
-- sAnnouncerList = util.JSONToTable(sAnnouncerListData)
-- -- Is it nil? Then it's not valid JSON
-- if sAnnouncerList == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File contains invalid JSON.") end
-- return false
-- end
-- -- Finally, insert the announcer lists.
-- if sAnnouncerList.Start != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Start announcers...") end
-- for k,v in pairs(sAnnouncerList.Start) do
-- GAMEMODE.Announcers.Start[k] = v
-- end
-- end
-- if sAnnouncerList.Unblind != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Unblind announcers...") end
-- for k,v in pairs(sAnnouncerList.Unblind) do
-- GAMEMODE.Announcers.Unblind[k] = v
-- end
-- end
-- if sAnnouncerList.Win != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Win announcers...") end
-- for k,v in pairs(sAnnouncerList.Win) do
-- GAMEMODE.Announcers.Win[k] = v
-- end
-- end
-- if sAnnouncerList.Loss != nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Loss announcers...") end
-- for k,v in pairs(sAnnouncerList.Loss) do
-- GAMEMODE.Announcers.Loss[k] = v
-- end
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Complete.") end
-- return true
-- end
-- -- Announcers.Save(sAnnouncerListFile)
-- --@desc: Saves the current taunt list to disk.
-- --@param:
-- -- sAnnouncerListFile - A string containing the path to the file to save to.
-- --@return: true or false depending on success.
-- GM.Config.Announcers.Save = function(sAnnouncerListFile)
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Saving announcer list to file '"..sAnnouncerListFile.."'...") end
-- -- Safeguard against idiots.
-- if type(sAnnouncerListFile) != "string" then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: <sAnnouncerListFile> is not a string.") end
-- return false
-- end
-- -- File must not be nil, otherwise we can't write to it.
-- if sAnnouncerListFile == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: No file given.") end
-- return false
-- end
-- -- Convert our taunt table to JSON.
-- sAnnouncerListData = util.TableToJSON(GAMEMODE.Announcers);
-- if sAnnouncerListData == nil then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Corrupted GAMEMODE table.") end
-- return false
-- end
-- -- Write out JSON out to file
-- if ! file.Write(sAnnouncerListFile, sAnnouncerListData) then
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Failed to write to file.") end
-- return false
-- end
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Complete.") end
-- return true
-- end
-- -- ToDo: Announcers.Add
-- -- ToDo: Announcers.Remove
-- -- ToDo: Announcers.Get(iType)
@@ -32,7 +32,7 @@ function StatePostMatch:OnEnter(OldState)
-- Check Change map conditions.
if ((GAMEMODE.Config:TimeLimit() > 0) && ((CurTime() - GAMEMODE.Data.StartTime) >= (GAMEMODE.Config:TimeLimit() * 60))) -- Over Time
|| (GAMEMODE:GetRound() >= GAMEMODE.Config.Round:Limit()) -- Over Round Limit
|| ((GAMEMODE.Config.Round:Limit() > 0) && (GAMEMODE:GetRound() >= GAMEMODE.Config.Round:Limit())) -- Over Round Limit
then
-- Advance to nothing
@@ -86,10 +86,19 @@ function StateSeek:OnLeave(NewState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end
if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then
-- Run external Hooks
hook.Run("RoundVictorySeeker")
-- Assign Team Points
team.SetScore(GAMEMODE.Teams.Seekers, team.GetScore(GAMEMODE.Teams.Seekers) + 1)
elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then
-- Run external Hooks
hook.Run("RoundVictoryHider")
-- Assign Team Points
team.SetScore(GAMEMODE.Teams.Hiders, team.GetScore(GAMEMODE.Teams.Hiders) + 1)
else
-- Run external Hooks
hook.Run("RoundVictoryDraw")
end
end
@@ -115,7 +115,7 @@ end
-- The Dead Hunt: Percent of players to assign to seeker.
GM.Config.Teams.ConVars.SeekerPercentage = CreateConVarIfNotExists("ph_teams_seekerpct", "25", FCVAR_REPLICATED, "Teams: Initial percentage of Seekers in Dead Hunt Game Type")
function GM.Config.Teams:SeekerPercentage()
return self.ConVars.Teams:GetFloat() / 100
return self.ConVars.SeekerPercentage:GetFloat() / 100
end
-- ------------------------------------------------------------------------- --