Files
Gmod-PropHuntExtended/source/gamemodes/prophuntextended/gamemode/server/states/state_seek.lua
T
Michael Fabian 'Xaymar' Dirks 863f099f31 gamemode: Implement Scoreboard support
The game mode will now assign points to teams as well as increment frags and deaths. This paves the way for a proper scoreboard to be added.
2017-11-26 12:54:57 +01:00

104 lines
3.6 KiB
Lua

--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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--]]
StateSeek = {}
function StateSeek:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnEnter") end
GAMEMODE:SetRoundState(GAMEMODE.States.Seek)
-- Round Data
GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time()
-- Unfreeze Seekers
for i, ply in ipairs(team.GetPlayers(GAMEMODE.Teams.Seekers)) do
ply:Freeze(false)
ply:UnLock()
ply:ScreenFade(SCREENFADE.PURGE, color_black, 0, 0)
ply:ScreenFade(SCREENFADE.IN, color_black, 1, 0)
end
end
function StateSeek:Tick()
-- Update Game Time
GAMEMODE.Data.RoundTime = GAMEMODE.Config.Round:Time() - (CurTime() - GAMEMODE.Data.RoundStartTime)
GAMEMODE:SetRoundTime(GAMEMODE.Data.RoundTime)
-- Victory Conditions
local hiders, seekers = team.GetPlayers(GAMEMODE.Teams.Hiders), team.GetPlayers(GAMEMODE.Teams.Seekers)
local hiderAlive, seekerAlive = false, false
if GAMEMODE.Config:Debug() then
hiderAlive = true;seekerAlive = true
end
for i,ply in ipairs(hiders) do
if (ply.Data.Alive) then
hiderAlive = true
end
end
for i,ply in ipairs(seekers) do
if (ply.Data.Alive) then
seekerAlive = true
end
end
if (hiderAlive == false) then
if (seekerAlive == false) then -- Draw, both teams dead.
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Spectators)
GAMEMODE.RoundManager:SetState(StatePostRound)
else -- Seeker victory, Hiders dead
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Seekers)
GAMEMODE.RoundManager:SetState(StatePostRound)
end
else
if (seekerAlive == false) then -- Hider Victory, Seeker dead.
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders)
GAMEMODE.RoundManager:SetState(StatePostRound)
else
if (GAMEMODE.Data.RoundTime <= 0) then -- No Time remaining
GAMEMODE:SetRoundWinner(GAMEMODE.Teams.Hiders)
GAMEMODE.RoundManager:SetState(StatePostRound)
end
end
end
end
function StateSeek:OnLeave(NewState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end
if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then
-- Run external Hooks
hook.Run("RoundVictorySeeker")
-- Assign Team Points
team.SetScore(GAMEMODE.Teams.Seekers, team.GetScore(GAMEMODE.Teams.Seekers) + 1)
elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then
-- Run external Hooks
hook.Run("RoundVictoryHider")
-- Assign Team Points
team.SetScore(GAMEMODE.Teams.Hiders, team.GetScore(GAMEMODE.Teams.Hiders) + 1)
else
-- Run external Hooks
hook.Run("RoundVictoryDraw")
end
end