13 Commits

Author SHA1 Message Date
Michael Fabian Dirks 86e7b2d137 Stuff? 2016-07-20 02:06:53 +02:00
Michael Fabain Dirks ae85c04677 Update README.md 2016-07-01 13:55:25 +02:00
Michael Fabain Dirks e77dfd17eb Update 2016-05-08 22:47:15 +02:00
Michael Fabian Dirks 2b82733b4b Update 2016-03-11 14:15:12 +01:00
Michael Dirks e49ae6fbcd * Add SQLite functionality. 2016-02-23 13:26:53 +01:00
Michael Dirks f0f4248160 Add SQLite again (still heavy WIP) 2016-02-06 00:18:01 +01:00
Michael Dirks 95deb4e99d Upgrade to Visual Studio 2015 2015-12-30 06:41:50 +01:00
Michael Dirks a374549259 Temporary files with old functions - to be deleted later. 2015-12-17 00:19:31 +01:00
Michael Dirks 60391817a9 Latest Changes 2015-09-19 18:47:16 +02:00
Michael Dirks 0aeb327ead Update 2015-06-20 16:53:37 +02:00
Michael Dirks 79fdb08656 Correct README.md (V2 -> V1) 2015-06-20 15:55:37 +02:00
Michael Dirks 7b3c7cc8f6 More preparations. Also add a README.md 2015-06-20 15:54:29 +02:00
Michael Dirks 7a96afeda7 Preparations for 1.2 update. 2015-06-20 15:52:40 +02:00
60 changed files with 47271 additions and 11706 deletions
+60
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@@ -0,0 +1,60 @@
DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
}
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
}
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
+78 -45
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@@ -1,20 +1,53 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Vector2.h" struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
void Vector2::set(const float &o) void Vector2::set(const float &o)
{ {
@@ -178,127 +211,127 @@ void Vector2::deserialize(char* o)
} }
/* ------------------------- Exported Functionality ------------------------- */ /* ------------------------- Exported Functionality ------------------------- */
DLL_EXPORT void Vector2_Set(Vector2* a, float o) { DLL_METHOD void Vector2_Set(Vector2* a, float o) {
a->set(o); a->set(o);
} }
DLL_EXPORT void Vector2_SetP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y); a->set(x, y);
} }
DLL_EXPORT void Vector2_SetV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b); a->set(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8") #pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12") #pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8") #pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_EXPORT void Vector2_Add(Vector2* a, float o) { DLL_METHOD void Vector2_Add(Vector2* a, float o) {
a->add(o); a->add(o);
} }
DLL_EXPORT void Vector2_AddP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y); a->add(x, y);
} }
DLL_EXPORT void Vector2_AddV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b); a->add(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8") #pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12") #pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8") #pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_EXPORT void Vector2_Sub(Vector2* a, float o) { DLL_METHOD void Vector2_Sub(Vector2* a, float o) {
a->sub(o); a->sub(o);
} }
DLL_EXPORT void Vector2_SubP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y); a->sub(x, y);
} }
DLL_EXPORT void Vector2_SubV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b); a->sub(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8") #pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12") #pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8") #pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_EXPORT void Vector2_Mul(Vector2* a, float o) { DLL_METHOD void Vector2_Mul(Vector2* a, float o) {
a->mul(o); a->mul(o);
} }
DLL_EXPORT void Vector2_MulP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y); a->mul(x, y);
} }
DLL_EXPORT void Vector2_MulV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b); a->mul(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8") #pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12") #pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8") #pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_EXPORT void Vector2_Div(Vector2* a, float o) { DLL_METHOD void Vector2_Div(Vector2* a, float o) {
a->div(o); a->div(o);
} }
DLL_EXPORT void Vector2_DivP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y); a->div(x, y);
} }
DLL_EXPORT void Vector2_DivV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b); a->div(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8") #pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12") #pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8") #pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_EXPORT float Vector2_Length(Vector2* a) { DLL_METHOD float Vector2_Length(Vector2* a) {
return (float)a->length(); return (float)a->length();
} }
DLL_EXPORT float Vector2_DistanceP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y); return (float)a->distance(x, y);
} }
DLL_EXPORT float Vector2_DistanceV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b); return (float)a->distance(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4") #pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12") #pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8") #pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_EXPORT float Vector2_DotP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y); return (float)a->dot(x, y);
} }
DLL_EXPORT float Vector2_DotV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b); return (float)a->dot(*b);
} }
DLL_EXPORT void Vector2_Normalize(Vector2* a) { DLL_METHOD void Vector2_Normalize(Vector2* a) {
a->normalize(); a->normalize();
} }
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12") #pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8") #pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4") #pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_EXPORT void Vector2_Rotate(Vector2* a, float rotation) { DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation); a->rotate(rotation);
} }
DLL_EXPORT void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) { DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation); a->rotateAround(x, y, rotation);
} }
DLL_EXPORT void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) { DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation); a->rotateAround(*b, rotation);
} }
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8") #pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16") #pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12") #pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_EXPORT float Vector2_DeltaRotation(Vector2* a) { DLL_METHOD float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation(); return (float)a->deltaRotation();
} }
DLL_EXPORT float Vector2_DeltaRotationP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y); return (float)a->deltaRotation(x, y);
} }
DLL_EXPORT float Vector2_DeltaRotationV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b); return (float)a->deltaRotation(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_EXPORT char* Vector2_Serialize(Vector2* a) { DLL_METHOD char* Vector2_Serialize(Vector2* a) {
return a->serialize(); return a->serialize();
} }
DLL_EXPORT void Vector2_Deserialize(Vector2* a, char* o) { DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o); a->deserialize(o);
} }
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4") #pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
-248
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@@ -1,248 +0,0 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
;----------------------------------------------------------------
;-- Vector2
;----------------------------------------------------------------
Type Vector2
Field X#, Y#
End Type
Function Vector2_Create.Vector2(X#, Y#)
Local vec.Vector2 = New Vector2
vec\X = X
vec\Y = Y
Return vec
End Function
;----------------------------------------------------------------
;-- Vector3
;----------------------------------------------------------------
Type Vector3
Field X#, Y#, Z#
End Type
Function Vector3_Create.Vector3(X#, Y#, Z#)
Local vec.Vector3 = New Vector3
vec\X = X
vec\Y = Y
vec\Z = Z
Return vec
End Function
;----------------------------------------------------------------
;-- SQLite3
;----------------------------------------------------------------
;[Block] Return Codes / Error Codes
; Many SQLite functions return an integer result code from the set shown
; here in order to indicate success or failure.
;
; New error codes may be added in future versions of SQLite.
Const SQLITE_OK% = 0 ; Successful result
Const SQLITE_ERROR% = 1 ; SQL error or missing database
Const SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
Const SQLITE_PERM% = 3 ; Access permission denied
Const SQLITE_ABORT% = 4 ; Callback routine requested an abort
Const SQLITE_BUSY% = 5 ; The database file is locked
Const SQLITE_LOCKED% = 6 ; A table in the database is locked
Const SQLITE_NOMEM% = 7 ; A malloc() failed
Const SQLITE_READONLY% = 8 ; Attempt to write a readonly database
Const SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
Const SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
Const SQLITE_CORRUPT% = 11 ; The database disk image is malformed
Const SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
Const SQLITE_FULL% = 13 ; Insertion failed because database is full
Const SQLITE_CANTOPEN% = 14 ; Unable to open the database file
Const SQLITE_PROTOCOL% = 15 ; Database lock protocol error
Const SQLITE_EMPTY% = 16 ; Database is empty
Const SQLITE_SCHEMA% = 17 ; The database schema changed
Const SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
Const SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
Const SQLITE_MISMATCH% = 20 ; Data type mismatch
Const SQLITE_MISUSE% = 21 ; Library used incorrectly
Const SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
Const SQLITE_AUTH% = 23 ; Authorization denied
Const SQLITE_FORMAT% = 24 ; Auxiliary database format error
Const SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
Const SQLITE_NOTADB% = 26 ; File opened that is not a database file
Const SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
Const SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
Const SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
Const SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;[End Block]
;[Block] SQLite_Open Flags
; These bit values are intended for use in the
; 3rd parameter to the [sqlite3_open_v2()] interface.
Const SQLITE_OPEN_READONLY% = $00000001
Const SQLITE_OPEN_READWRITE% = $00000002
Const SQLITE_OPEN_CREATE% = $00000004
Const SQLITE_OPEN_URI% = $00000040
Const SQLITE_OPEN_MEMORY% = $00000080
Const SQLITE_OPEN_NOMUTEX% = $00008000
Const SQLITE_OPEN_FULLMUTEX% = $00010000
Const SQLITE_OPEN_SHAREDCACHE% = $00020000
Const SQLITE_OPEN_PRIVATECACHE% = $00040000
;[End Block]
;[Block] Column Type
Const SQLITE_UNKNOWN = 0
Const SQLITE_INTEGER = 1
Const SQLITE_REAL = 2
Const SQLITE_FLOAT = 2
Const SQLITE_DOUBLE = 2
Const SQLITE_TEXT = 3
Const SQLITE_STRING = 3
Const SQLITE_BLOB = 4
Const SQLITE_NULL = 5
;[End Block]
;[Block] Internal Types
Type SQLite_Container
Field Pointer%
End Type
Type SQLite_Int64
Field Left%, Right%
End Type
;[End Block]
Function SQLite_Open%(File$, Flags% = $00000006)
; Create a Container to hold the database pointer.
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Open_V2(File, Container, Flags, 0)
Local Database = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Database
Else
Return False
EndIf
End Function
Function SQLite_Execute(Database, SQL$)
Return SQLite3_Exec(Database, SQL, 0, 0, 0)
End Function
Function SQLite_Prepare(Database, SQL$)
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Prepare(Database, SQL$, -1, Container, 0)
Local Statement = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Statement
Else
Return False
EndIf
End Function
Global SQLite_Column_Int64_L%, SQLite_Column_Int64_R%
Function SQLite_Column_Int64(Statement, ColumnIndex%)
Local Result.SQLite_Int64 = New SQLite_Int64
SQLite3_Column_Int64(Statement, ColumnIndex, Result)
SQLite_Column_Int64_L = Result\Left
SQLite_Column_Int64_R = Result\Right
Delete Result
End Function
Function SQLite_Bind_Text(Statement, ColumnIndex%, Value$)
Return SQLite3_Bind_Text(Statement, ColumnIndex, Value, -1, -1)
End Function
Function SQLite_Bind_Blob(Statement, ColumnIndex%, Bank)
If Bank <> 0 Then
Local Size% = BankSize(Bank)
Return SQLite3_Bind_Blob(Statement, ColumnIndex, Bank, Size, 0)
EndIf
End Function
;----------------------------------------------------------------
;-- Helpers
;----------------------------------------------------------------
Type BlitzUtility_Rectangle
Field X,Y,X2,Y2
End Type
Type BlitzUtility_Point
Field X,Y
End Type
Global BlitzUtility_Rect.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
Global BlitzUtility_Point.BlitzUtility_Point = New BlitzUtility_Point
Function BlitzUtility_LockPointerToWindow(hwnd=0)
If hwnd = 0 Then
BlitzUtility_User32_ClipCursorI(0)
Else
BlitzUtility_User32_GetWindowRect(hwnd, BlitzUtility_Rect)
;Grab TopLeft
BlitzUtility_Point\X = BlitzUtility_Rect\X
BlitzUtility_Point\Y = BlitzUtility_Rect\Y
BlitzUtility_Rect\X = BlitzUtility_Point\X
BlitzUtility_Rect\Y = BlitzUtility_Point\Y
;Grab BottomRight
BlitzUtility_Point\X = BlitzUtility_Rect\X2 - 1
BlitzUtility_Point\Y = BlitzUtility_Rect\Y2 - 1
BlitzUtility_Rect\X2 = BlitzUtility_Point\X
BlitzUtility_Rect\Y2 = BlitzUtility_Point\Y
BlitzUtility_User32_ClipCursor(BlitzUtility_Rect)
EndIf
End Function
Function BlitzUtility_LockPointerToWindowAuto(hwnd=0)
If BlitzUtility_User32_GetActiveWindow() = hwnd Then
BlitzUtility_LockPointerToWindow(hwnd)
Else
BlitzUtility_LockPointerToWindow(0)
EndIf
End Function
Function BlitzUtility_BorderlessWindowmode(hwnd=0, MonitorId=0, Width=0, Height=0)
If hwnd = 0 Then hwnd = SystemProperty("AppHwnd")
BlitzUtility_EnumerateDisplays()
Local dispCnt = BlitzUtility_GetDisplayCount()
If MonitorId < 0 Then MonitorId = 0
If MonitorId >= dispCnt Then MonitorId = dispCnt - 1
Local rct.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
BlitzUtility_GetDisplay(MonitorId, rct)
Local rctW, rctH
rctW = (rct\X2 - rct\X)
rctH = (rct\Y2 - rct\Y)
rct\X = rct\X + (rctW / 2.0) - Width / 2.0
rct\Y = rct\Y + (rctH / 2.0) - Height / 2.0
rct\X2 = Width
rct\Y2 = Height
BlitzUtility_User32_SetWindowLong hwnd, -16, $01000000
BlitzUtility_User32_SetWindowPos hwnd, 0, rct\X, rct\Y, rct\X2, rct\Y2, 64
Delete rct
End Function
Function FlushFile(File%)
Return BlitzUtility_Kernel32_FlushFileBuffers(File)
End Function
;~IDEal Editor Parameters:
;~F#20#46#54
;~C#Blitz3D
+5 -33
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -14,47 +14,19 @@
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h" #pragma once
#include <list> #include <list>
#include "Containers\BlitzList.h" #include "BlitzUtility.h"
#include "Database\SQLite\SQLite.h" #include "Database\SQLite\SQLite.h"
#include "Math\Vector2.h"
#include "Math\Vector3.h"
#include "Math\Matrix3.h"
#include "Utility\Display.h"
#include "Utility\IndexerV1.h"
#include "Utility\WindowMessageHandler.h" #include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) { switch (fdwReason) {
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
// Containers BU_WindowMessageHandler_OnProcessAttach();
BlitzList_OnProcessAttach();
// Math
// Database
SQLite3_OnProcessAttach();
// Utility
Display_OnProcessAttach();
WindowMessageHandler_OnProcessAttach();
break; break;
case DLL_PROCESS_DETACH: case DLL_PROCESS_DETACH:
// Containers BU_WindowMessageHandler_OnProcessDetach();
BlitzList_OnProcessDetach();
// Math
// Database
SQLite3_OnProcessDetach();
// Utility
Display_OnProcessDetach();
WindowMessageHandler_OnProcessDetach();
break; break;
} }
return TRUE; return TRUE;
-232
View File
@@ -1,232 +0,0 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Math -------------------------------------------------------------------------
; -- 2D Vector
Vector2_Set(vector*, value#) : "Vector2_Set"
Vector2_SetP(vector*, x#, y#) : "Vector2_SetP"
Vector2_SetV(vector*, other*) : "Vector2_SetV"
Vector2_Add(vector*, value#) : "Vector2_Add"
Vector2_AddP(vector*, x#, y#) : "Vector2_AddP"
Vector2_AddV(vector*, other*) : "Vector2_AddV"
Vector2_Sub(vector*, value#) : "Vector2_Sub"
Vector2_SubP(vector*, x#, y#) : "Vector2_SubP"
Vector2_SubV(vector*, other*) : "Vector2_SubV"
Vector2_Mul(vector*, value#) : "Vector2_Mul"
Vector2_MulP(vector*, x#, y#) : "Vector2_MulP"
Vector2_MulV(vector*, other*) : "Vector2_MulV"
Vector2_Div(vector*, value#) : "Vector2_Div"
Vector2_DivP(vector*, x#, y#) : "Vector2_DivP"
Vector2_DivV(vector*, other*) : "Vector2_DivV"
Vector2_Length#(vector*) : "Vector2_Length"
Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP"
Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV"
Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP"
Vector2_DotV#(vector*, other*) : "Vector2_DotV"
Vector2_Normalize(vector*) : "Vector2_Normalize"
Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate"
Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP"
Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV"
Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation"
Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP"
Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV"
Vector2_Serialize$(vector*) : "Vector2_Serialize"
Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize"
; -- 3D Vector
Vector3_Set(vector*, value#) : "Vector3_Set"
Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP"
Vector3_SetV(vector*, other*) : "Vector3_SetV"
Vector3_Add(vector*, value#) : "Vector3_Add"
Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP"
Vector3_AddV(vector*, other*) : "Vector3_AddV"
Vector3_Sub(vector*, value#) : "Vector3_Sub"
Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP"
Vector3_SubV(vector*, other*) : "Vector3_SubV"
Vector3_Mul(vector*, value#) : "Vector3_Mul"
Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP"
Vector3_MulV(vector*, other*) : "Vector3_MulV"
Vector3_Div(vector*, value#) : "Vector3_Div"
Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP"
Vector3_DivV(vector*, other*) : "Vector3_DivV"
Vector3_Length#(vector*) : "Vector3_Length"
Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP"
Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV"
Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP"
Vector3_DotV#(vector*, other*) : "Vector3_DotV"
Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP"
Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV"
Vector3_Normalize(vector*) : "Vector3_Normalize"
Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate"
Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP"
Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV"
Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch"
Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP"
Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV"
Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw"
Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP"
Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV"
Vector3_Serialize$(vector*) : "Vector3_Serialize"
Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize"
; Containers -------------------------------------------------------------------
; -- Native Blitz List (Not Threadsafe)
BU_BlitzList_New%(obj*) : "BlitzList_New"
BU_BlitzList_Activate(list%) : "BlitzList_Activate"
BU_BlitzList_Deactivate(list%) : "BlitzList_Deactivate"
BU_BlitzList_Destroy(list%) : "BlitzList_Delete"
; Utility ----------------------------------------------------------------------
; -- Monitor/Display Enumeration
BU_Display_Enumerate() : "Display_Enumerate"
BU_Display_Count%() : "Display_Count"
BU_Display_Get(id%, rectangle*) : "Display_Get"
; -- Fast Indexing V1 (Array-based)
BU_IndexerV1_Create%() : "IndexerV1_Create"
BU_IndexerV1_Destroy(indexer%) : "IndexerV1_Destroy"
BU_IndexerV1_GetIndex%(indexer%) : "IndexerV1_GetFreeIndex"
BU_IndexerV1_MarkIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
; -- Fast Indexing V2 (Vector-based)
BU_IndexerV2_Create%() : "IndexerV2_Create"
BU_IndexerV2_Destroy(indexer%) : "IndexerV2_Destroy"
BU_IndexerV2_GetIndex%(indexer%) : "IndexerV2_GetIndex"
BU_IndexerV2_MarkIndex(indexer%, index%) : "IndexerV2_MarkIndex"
BU_IndexerV2_IsFree%(indexer%, index%) : "IndexerV2_IsFree"
BU_IndexerV2_IsUsed%(indexer%, index%) : "IndexerV2_IsUsed"
; -- Window Message Handler
BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install"
BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall"
BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close"
BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy"
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize"
; Databases --------------------------------------------------------------------
; -- SQLite3
SQLite3_LibVersion$() : "sqlite3_libversion"
SQLite3_Open%(Filename$, DatabaseHandle*) : "sqlite3_open"
SQLite3_Open_V2%(Filename$, DatabaseHandle*, Flags%, VFS%) : "sqlite3_open_v2"
SQLite3_Close%(DatabaseHandle) : "sqlite3_close"
SQLite3_Busy_TimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite3_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite3_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
SQLite3_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite3_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
SQLite3_Exec%(DatabaseHandle, SQL$, CallBack, FirstParam, Error) : "sqlite3_exec"
SQLite3_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite3_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite3_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
SQLite3_Prepare%(DatabaseHandle, SQL$, LengthOfSQL, StatementHandle*, SQLTail) : "sqlite3_prepare"
SQLite3_Step%(StatementHandle) : "sqlite3_step"
SQLite3_Reset%(StatementHandle) : "sqlite3_reset"
SQLite3_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite3_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite3_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
SQLite3_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite3_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite3_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
SQLite3_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite3_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite3_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
SQLite3_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
SQLite3_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
SQLite3_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite3_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite3_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite3_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite3_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex"
SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
SQLite3_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite3_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite3_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
SQLite3_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
; SQLite3 Wrapped
SQLite_Version$() : "sqlite3_libversion"
SQLite_Close%(DatabaseHandle) : "sqlite3_close"
SQLite_SetTimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
SQLite_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
SQLite_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
SQLite_Step%(StatementHandle) : "sqlite3_step"
SQLite_Reset%(StatementHandle) : "sqlite3_reset"
SQLite_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
SQLite_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
SQLite_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
SQLite_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
;SQLite_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
;SQLite_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
SQLite_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
SQLite_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
SQLite_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
SQLite_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
SQLite_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
; Backwards Compatability - Containers -----------------------------------------
; -- Lists
BlitzUtility_List_New%(obj*) : "BlitzList_New"
BlitzUtility_List_Activate(list%) : "BlitzList_Activate"
BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate"
BlitzUtility_List_Destroy(list%) : "BlitzList_Delete"
; Backwards Compatability - Utility --------------------------------------------
; -- Monitor/Display Enumeration
BlitzUtility_EnumerateDisplays() : "Display_Enumerate"
BlitzUtility_GetDisplayCount%() : "Display_Count"
BlitzUtility_GetDisplay(id%, rectangle*) : "Display_Get"
; -- Fast Indexing V1 (Array-based)
Indexer_Create%() : "IndexerV1_Create"
Indexer_GetFreeIndex%(indexer%) : "IndexerV1_GetFreeIndex"
Indexer_MarkFreeIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
Indexer_Destroy(indexer%) : "IndexerV1_Destroy"
; -- Window Message Handler
BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_Install"
BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_Uninstall"
BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_Message_Close"
; Internal ---------------------------------------------------------------------
.lib "User32.dll"
BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor"
BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor"
BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow"
BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
.lib "Kernel32.dll"
BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
+42
View File
@@ -0,0 +1,42 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// BlitzUtility Includes
#include "Container/List.h"
#include "Container/TypeList.h"
#include "Database/SQLite/SQLite.h"
#include "Time/HighResolutionClock.h"
#include "Type/Double.h"
#include "Type/Long.h"
#include "Utility/DisplayEnumerator.h"
#include "Utility/IndexerV1.h"
#include "Utility/IndexerV2.h"
#include "Utility/MassOp.h"
#include "Utility/WindowMessageHandler.h"
+103 -72
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32"> <ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
@@ -13,18 +13,19 @@
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid> <ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid>
<RootNamespace>BlitzUtility</RootNamespace> <RootNamespace>BlitzUtility</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset> <PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>false</WholeProgramOptimization> <WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
@@ -39,62 +40,73 @@
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir> <IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir> <OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir> <IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental> <LinkIncremental>true</LinkIncremental>
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
</PropertyGroup> </PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<SDLCheck> <AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<StructMemberAlignment>4Bytes</StructMemberAlignment> <StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<ForcedIncludeFiles> <ForcedIncludeFiles>
</ForcedIncludeFiles> </ForcedIncludeFiles>
<OpenMPSupport>false</OpenMPSupport> <OpenMPSupport>false</OpenMPSupport>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<CreateHotpatchableImage>false</CreateHotpatchableImage> <CreateHotpatchableImage>true</CreateHotpatchableImage>
<FunctionLevelLinking>false</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration> <EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<MultiProcessorCompilation>false</MultiProcessorCompilation> <MultiProcessorCompilation>true</MultiProcessorCompilation>
<CompileAsManaged>false</CompileAsManaged> <CompileAsManaged>false</CompileAsManaged>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<CompileAsWinRT>false</CompileAsWinRT> <CompileAsWinRT>false</CompileAsWinRT>
<CallingConvention>StdCall</CallingConvention> <CallingConvention>Cdecl</CallingConvention>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointExceptions>true</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>false</ControlFlowGuard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>Debug</GenerateDebugInformation>
<Version>1.0</Version>
<LinkStatus> <LinkStatus>
</LinkStatus> </LinkStatus>
<CreateHotPatchableImage>Enabled</CreateHotPatchableImage>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<FixedBaseAddress>false</FixedBaseAddress>
<LargeAddressAware>false</LargeAddressAware>
<OptimizeReferences>false</OptimizeReferences>
<LinkTimeCodeGeneration>
</LinkTimeCodeGeneration>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
<FullProgramDatabaseFile>true</FullProgramDatabaseFile>
</Link> </Link>
<CustomBuildStep> <CustomBuildStep>
<Message>Copying Resources</Message> <Message>Copying Resources</Message>
</CustomBuildStep> </CustomBuildStep>
<ProjectReference />
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization> <Optimization>Full</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck> <AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<StructMemberAlignment>4Bytes</StructMemberAlignment> <StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
@@ -102,79 +114,98 @@
</ForcedIncludeFiles> </ForcedIncludeFiles>
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<OpenMPSupport>false</OpenMPSupport> <OpenMPSupport>false</OpenMPSupport>
<RuntimeTypeInfo>false</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<CreateHotpatchableImage>false</CreateHotpatchableImage> <CreateHotpatchableImage>false</CreateHotpatchableImage>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<FunctionLevelLinking>false</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
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<Copy SourceFiles="@(Resources)" DestinationFiles="@(Resources->'$(TargetDir)%(RecursiveDir)\%(Filename)%(Extension)')" SkipUnchangedFiles="True" UseHardlinksIfPossible="True" />
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+138 -53
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@@ -8,98 +8,183 @@
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+272
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@@ -0,0 +1,272 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "List.h"
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List.
List* myList = new List;
myList->originalType = element->type;
// Create a fake base Type by copying data.
myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = NULL;
element->next = NULL;
element->type = myList->fakeType;
// Store the element for later use;
myList->storageElement = element;
myList->storageElementFields = element->fields;
return myList;
}
DLL_FUNCTION(void) BU_List_Destroy(List* list) {
if (list == NULL)
return;
// Append remaining elements to original type.
BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
}
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl;
}
// Append storageElement to original type.
thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields;
// Delete custom objects.
delete list->fakeType;
delete list;
}
DLL_FUNCTION(uint32_t) BU_List_First(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Last(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Next(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL);
}
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL)
return;
// Make sure element is a valid pointer.
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer.
if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used;
} else {
other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType.
if (other->type != list->fakeType)
return;
}
// Insert the element after(!) the other element.
element->prev = other->prev;
element->next = other;
element->prev->next = element;
element->next->prev = element;
element->type = list->fakeType;
}
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL)
return;
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType)
return; // Can't remove elements from another type.
element->type = list->originalType;
element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element;
list->originalType->used.prev = element;
}
+85
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType {
Global = 0,
Int = 1,
Float = 2,
String = 4,
Type = 5,
Array = 6
};
// Basic Blitz Variable
struct BBVar {
uint32_t type;
uint32_t value;
};
// Basic Type predefinition.
struct BBType;
// Basic Type Element
struct BBTypeElement {
uint32_t* fields;
BBTypeElement* next;
BBTypeElement* prev;
BBType* type;
unsigned int refCount;
};
// Basic Type
struct BBType {
uint32_t type;
BBTypeElement used, free;
uint32_t fieldCount;
};
// List struct.
struct List {
BBType* originalType;
BBType* fakeType;
BBTypeElement* storageElement;
uint32_t* storageElementFields;
};
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_FUNCTION(void) BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_FUNCTION(uint32_t) BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_FUNCTION(uint32_t) BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_FUNCTION(uint32_t) BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
+76
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@@ -0,0 +1,76 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once;
#include "TypeList.h"
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList.
TypeList* list = new TypeList();
list->type = element->type;
list->firstElement = element;
list->lastElement = element;
// Remove the given element from the flow of the type.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used;
// Return the list.
return list;
}
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list.
if (list == NULL)
return;
// Append elements to the original type.
list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement;
// Free our TypeList.
delete list;
}
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) {
// Store current pointers
list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement;
}
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers
list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement;
}
+39
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Container/List.h"
#include <list>
struct BBType;
struct BBTypeElement;
struct TypeList {
BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement;
};
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
-86
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@@ -1,86 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzList.h"
std::list<BlitzTypeInfo*>* BlitzUtility_Lists;
void BlitzList_OnProcessAttach() {
BlitzUtility_Lists = new std::list<BlitzTypeInfo*>();
}
void BlitzList_OnProcessDetach() {
BlitzUtility_Lists->clear();
delete BlitzUtility_Lists;
}
DLL_EXPORT void* BlitzList_New(uint32_t* elementPtr) {
BBVarElement* element = (BBVarElement*)(((uint32_t*)elementPtr) - 5);
BBVarType* type = (BBVarType*)(*(((uint32_t*)elementPtr) - 2));
// Create and initialize structure to hold information about this change.
BlitzTypeInfo* bti = new BlitzTypeInfo();
bti->type = type;
// Store list pointers.
bti->ourNextPtr = element;
bti->ourPrevPtr = element;
// Remove passed object from the flow of the old list.
element->prevPtr->nextPtr = element->nextPtr;
element->nextPtr->prevPtr = element->prevPtr;
// Correct element next/prev pointers to no longer be inside the old list.
element->prevPtr = (BBVarElement*)((uint32_t*)type + 1);
element->nextPtr = (BBVarElement*)((uint32_t*)type + 1);
BlitzUtility_Lists->push_back(bti);
return bti;
}
#pragma comment(linker, "/EXPORT:BlitzList_New=_BlitzList_New@4")
DLL_EXPORT void BlitzList_Activate(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->lastNextPtr = bti->type->used.nextPtr;
bti->lastPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->ourNextPtr;
bti->type->used.prevPtr = bti->ourPrevPtr;
}
#pragma comment(linker, "/EXPORT:BlitzList_Activate=_BlitzList_Activate@4")
DLL_EXPORT void BlitzList_Deactivate(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->ourNextPtr = bti->type->used.nextPtr;
bti->ourPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->lastNextPtr;
bti->type->used.prevPtr = bti->lastPrevPtr;
}
#pragma comment(linker, "/EXPORT:BlitzList_Deactivate=_BlitzList_Deactivate@4")
DLL_EXPORT void BlitzList_Delete(uint32_t* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
BlitzUtility_Lists->remove(bti);
delete bti;
}
#pragma comment(linker, "/EXPORT:BlitzList_Delete=_BlitzList_Delete@4")
-58
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@@ -1,58 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <memory>
#include <sstream>
#include <iomanip>
#include <list>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
unsigned int Type;
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
BBVarElement* nextPtr;
BBVarElement* prevPtr;
void* BBVarTypePtr;
unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
};
struct BBVarType : BBVar {
BBVarElement used, free;
unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
//BBVar* fields[];
};
struct BlitzTypeInfo {
BBVarType *type;
BBVarElement *lastNextPtr, *lastPrevPtr;
BBVarElement *ourNextPtr, *ourPrevPtr;
};
void BlitzList_OnProcessAttach();
void BlitzList_OnProcessDetach();
+475 -40
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@@ -15,64 +15,499 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SQLite.h" #include "SQLite.h"
#include "..\BlitzPointer\BlitzPointer.h"
void SQLite3_OnProcessAttach() { static int32_t __BU_SQLite_OpenSimpleError = 0;
sqlite3_initialize();
}
void SQLite3_OnProcessDetach() { #pragma region Core
sqlite3_shutdown(); DLL_FUNCTION(const char*) BU_SQLite_Version() {
} #pragma comment(linker, "/EXPORT:BU_SQLite_Version=_BU_SQLite_Version@0")
/*DLL_EXPORT const char* SQLite_LibVersion() {
return sqlite3_libversion(); return sqlite3_libversion();
} }
DLL_EXPORT uint32_t SQLite_LibVersionNumber() { DLL_FUNCTION(int32_t) BU_SQLite_Version_Number() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Version_Number=_BU_SQLite_Version_Number@0")
return sqlite3_libversion_number(); return sqlite3_libversion_number();
} }
DLL_EXPORT uint32_t* SQLite_Open(char* dbFilename) { DLL_FUNCTION(const char*) BU_SQLite_SourceID() {
sqlite3* dbHandle; #pragma comment(linker, "/EXPORT:BU_SQLite_SourceID=_BU_SQLite_SourceID@0")
sqlite3_open(dbFilename, &dbHandle); return sqlite3_sourceid();
return (uint32_t*)dbHandle;
} }
DLL_EXPORT uint32_t* SQLite_Open_V2(char* dbFilename, uint32_t flags) { DLL_FUNCTION(int32_t) BU_SQLite_CompileOption_Used(const char* zOptName) {
sqlite3* dbHandle; #pragma comment(linker, "/EXPORT:BU_SQLite_CompileOption_Used=_BU_SQLite_CompileOption_Used@4")
sqlite3_open_v2(dbFilename, &dbHandle, flags, nullptr); return sqlite3_compileoption_used(zOptName);
return (uint32_t*)dbHandle;
} }
DLL_EXPORT void SQLite_Close(uint32_t* dbHandlePtr) { DLL_FUNCTION(const char*) BU_SQLite_CompileOption_Get(int32_t n) {
sqlite3* dbHandle = (sqlite3*)dbHandlePtr; #pragma comment(linker, "/EXPORT:BU_SQLite_CompileOption_Get=_BU_SQLite_CompileOption_Get@4")
sqlite3_close(dbHandle); return sqlite3_compileoption_get(n);
} }
DLL_EXPORT int SQLite_Busy_TimeOut() { DLL_FUNCTION(int32_t) BU_SQLite_ThreadSafe() {
#pragma comment(linker, "/EXPORT:BU_SQLite_ThreadSafe=_BU_SQLite_ThreadSafe@0")
}*/ return sqlite3_threadsafe();
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
} }
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) { DLL_FUNCTION(int32_t) BU_SQLite_Initialize() {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value); #pragma comment(linker, "/EXPORT:BU_SQLite_Initialize=_BU_SQLite_Initialize@0")
return sqlite3_initialize();
} }
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) { DLL_FUNCTION(int32_t) BU_SQLite_Shutdown() {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index); #pragma comment(linker, "/EXPORT:BU_SQLite_Shutdown=_BU_SQLite_Shutdown@0")
uint32_t* ourPtr = (uint32_t*)outPtr; return sqlite3_shutdown();
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
} }
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index) { DLL_FUNCTION(int32_t) BU_SQLite_Sleep(int32_t ms) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index); #pragma comment(linker, "/EXPORT:BU_SQLite_Sleep=_BU_SQLite_Sleep@4")
return (float)out; return sqlite3_sleep(ms);
} }
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8") #pragma endregion Core
#pragma region Open & Close
DLL_FUNCTION(int32_t) BU_SQLite_Open(const char* file, sqlite3** db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Open=_BU_SQLite_Open@8")
return sqlite3_open(file, db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Open_V2(const char* file, sqlite3** db, int32_t flags, const char* zVfs) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Open_V2=_BU_SQLite_Open_V2@16")
return sqlite3_open_v2(file, db, flags, zVfs);
}
DLL_FUNCTION(int32_t) BU_SQLite_Close(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Close=_BU_SQLite_Close@4")
return sqlite3_close(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Close_V2(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Close_V2=_BU_SQLite_Close_V2@4")
return sqlite3_close_v2(db);
}
// Simple Open() and Open_V2()
DLL_FUNCTION(sqlite3*) BU_SQLite_OpenSimple(const char* file) {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimple=_BU_SQLite_OpenSimple@4")
sqlite3** db = new sqlite3*();
__BU_SQLite_OpenSimpleError = sqlite3_open(file, db);
sqlite3* ret = *db; delete db; return ret;
}
DLL_FUNCTION(sqlite3*) BU_SQLite_OpenSimple_V2(const char* file, int32_t flags, const char* zVfs) {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimple_V2=_BU_SQLite_OpenSimple_V2@12")
sqlite3** db = new sqlite3*();
__BU_SQLite_OpenSimpleError = sqlite3_open_v2(file, db, flags, zVfs);
sqlite3* ret = *db;
delete db;
return ret;
}
DLL_FUNCTION(int32_t) BU_SQLite_OpenSimpleError() {
#pragma comment(linker, "/EXPORT:BU_SQLite_OpenSimpleError=_BU_SQLite_OpenSimpleError@0")
return __BU_SQLite_OpenSimpleError;
}
#pragma endregion Open & Close
#pragma region Error Handling
DLL_FUNCTION(int32_t) BU_SQLite_Error_Code(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_Code=_BU_SQLite_Error_Code@4")
return sqlite3_errcode(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Extended_Error_Code(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Extended_Error_Code=_BU_SQLite_Extended_Error_Code@4")
return sqlite3_extended_errcode(db);
}
DLL_FUNCTION(const char*) BU_SQLite_Error_Message(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_Message=_BU_SQLite_Error_Message@4")
return sqlite3_errmsg(db);
}
DLL_FUNCTION(const char*) BU_SQLite_Error_String(int32_t errCode) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Error_String=_BU_SQLite_Error_String@4")
return sqlite3_errstr(errCode);
}
DLL_FUNCTION(int32_t) BU_SQLite_Extended_Result_Codes(sqlite3* db, int32_t onoff) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Extended_Result_Codes=_BU_SQLite_Extended_Result_Codes@8")
return sqlite3_extended_result_codes(db, onoff);
}
#pragma endregion Error Handling
#pragma region Busy Handler
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Timeout(sqlite3* db, int32_t timeout) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Timeout=_BU_SQLite_Busy_Timeout@8")
return sqlite3_busy_timeout(db, timeout);
}
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Handler(sqlite3* db, int(*phandlerfunc)(void*, int), void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Handler=_BU_SQLite_Busy_Handler@12")
return sqlite3_busy_handler(db, phandlerfunc, param);
}
int __cdecl BU_SQLite_Busy_Handler_SimpleInternal(void* handler, int prm) {
BP_BlitzFunction1_t lpFunctionPointer = (BP_BlitzFunction1_t)handler;
return lpFunctionPointer((int32_t)prm);
}
DLL_FUNCTION(int32_t) BU_SQLite_Busy_Handler_Simple(sqlite3* db, BP_BlitzFunction1_t handler) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Busy_Handler_Simple=_BU_SQLite_Busy_Handler_Simple@8")
return sqlite3_busy_handler(db, BU_SQLite_Busy_Handler_SimpleInternal, (void*)handler);
}
#pragma endregion Busy Handler
#pragma region Memory Management
DLL_FUNCTION(int64_t*) BU_SQLite_Memory_Used() {
#pragma comment(linker, "/EXPORT:BU_SQLite_Memory_Used=_BU_SQLite_Memory_Used@0")
return new int64_t(sqlite3_memory_used());
}
DLL_FUNCTION(int64_t*) BU_SQLite_Memory_Highwater(int32_t bReset) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Memory_Highwater=_BU_SQLite_Memory_Highwater@4")
return new int64_t(sqlite3_memory_highwater(bReset));
}
DLL_FUNCTION(int32_t) BU_SQLite_Release_Memory(int32_t bytes) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Release_Memory=_BU_SQLite_Release_Memory@4")
return sqlite3_release_memory(bytes);
}
DLL_FUNCTION(int32_t) BU_SQLite_DB_Release_Memory(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_DB_Release_Memory=_BU_SQLite_DB_Release_Memory@4")
return sqlite3_db_release_memory(db);
}
DLL_FUNCTION(void) BU_SQLite_Randomness(int32_t n, void* p) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Randomness=_BU_SQLite_Randomness@8")
sqlite3_randomness(n, p);
}
#pragma endregion Memory Management
#pragma region Database Management & Modification
DLL_FUNCTION(int32_t) BU_SQLite_Exec(sqlite3* db, const char* sql, int(*callbackp)(void*, int, char**, char**), void* param, char** errMsg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Exec=_BU_SQLite_Exec@20")
return sqlite3_exec(db, sql, callbackp, param, errMsg);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Last_Insert_RowId(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Last_Insert_RowId=_BU_SQLite_Last_Insert_RowId@4")
return new int64_t(sqlite3_last_insert_rowid(db));
}
DLL_FUNCTION(int32_t) BU_SQLite_Changes(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Changes=_BU_SQLite_Changes@4")
return sqlite3_changes(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Total_Changes(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Total_Changes=_BU_SQLite_Total_Changes@4")
return sqlite3_total_changes(db);
}
DLL_FUNCTION(void) BU_SQLite_Interrupt(sqlite3* db) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Interrupt=_BU_SQLite_Interrupt@4")
return sqlite3_interrupt(db);
}
DLL_FUNCTION(int32_t) BU_SQLite_Complete(const char* sql) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Complete=_BU_SQLite_Complete@4")
return sqlite3_complete(sql);
}
DLL_FUNCTION(int32_t) BU_SQLite_Get_Table(sqlite3* db, const char* zSql, char*** pazResult, int32_t* pnRow, int32_t* pnColumn, char** pzErrMessage) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Get_Table=_BU_SQLite_Get_Table@24")
return sqlite3_get_table(db, zSql, pazResult, pnRow, pnColumn, pzErrMessage);
}
DLL_FUNCTION(void) BU_SQLite_Free_Table(char** result) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Free_Table=_BU_SQLite_Free_Table@4")
sqlite3_free_table(result);
}
DLL_FUNCTION(int32_t) BU_SQLite_Set_Authorizer(sqlite3* db,
int(*xAuth)(void*, int, const char*, const char*, const char*, const char*),
void *pArg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Set_Authorizer=_BU_SQLite_Set_Authorizer@12")
return sqlite3_set_authorizer(db, xAuth, pArg);
}
DLL_FUNCTION(void*) BU_SQLite_Trace(sqlite3* db,
void(*xTrace)(void*, const char*),
void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Trace=_BU_SQLite_Trace@12")
return sqlite3_trace(db, xTrace, param);
}
DLL_FUNCTION(void*) BU_SQLite_Profile(sqlite3* db,
void(*xProfile)(void*, const char*, sqlite3_uint64),
void* param) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Profile=_BU_SQLite_Profile@12")
return sqlite3_profile(db, xProfile, param);
}
DLL_FUNCTION(void) BU_SQLite_Progress_Handler(sqlite3* db, int32_t nOps, int32_t(*xProgress)(void*), void* pArg) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Progress_Handler=_BU_SQLite_Progress_Handler@16")
sqlite3_progress_handler(db, nOps, xProgress, pArg);
}
DLL_FUNCTION(const char*) BU_SQLite_URI_Parameter(const char* zFilename, const char* zParam) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_Parameter=_BU_SQLite_URI_Parameter@8")
return sqlite3_uri_parameter(zFilename, zParam);
}
DLL_FUNCTION(int32_t) BU_SQLite_URI_Boolean(const char* zFilename, const char* zParam, int32_t bDefault) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_Boolean=_BU_SQLite_URI_Boolean@12")
return sqlite3_uri_boolean(zFilename, zParam, bDefault);
}
DLL_FUNCTION(int64_t*) BU_SQLite_URI_LongLong(const char* zFilename, const char* zParam, int64_t* bDefault) {
#pragma comment(linker, "/EXPORT:BU_SQLite_URI_LongLong=_BU_SQLite_URI_LongLong@12")
return new int64_t(sqlite3_uri_int64(zFilename, zParam, *bDefault));
}
DLL_FUNCTION(int32_t) BU_SQLite_Limit(sqlite3* db, int32_t id, int32_t newVal) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Limit=_BU_SQLite_Limit@12")
return sqlite3_limit(db, id, newVal);
}
#pragma endregion Database Management & Modification
#pragma region Prepared Statements
DLL_FUNCTION(sqlite3_stmt*) BU_SQLite_Next_Statement(sqlite3* db, sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Next_Statement=_BU_SQLite_Next_Statement@8")
return sqlite3_next_stmt(db, pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Prepare(sqlite3* db, const char* zSql, int32_t nByte, sqlite3_stmt** ppStmt, const char** pzTail) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Prepare=_BU_SQLite_Prepare@20")
return sqlite3_prepare(db, zSql, nByte, ppStmt, pzTail);
}
DLL_FUNCTION(int32_t) BU_SQLite_Prepare_V2(sqlite3* db, const char* zSql, int32_t nByte, sqlite3_stmt** ppStmt, const char** pzTail) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Prepare_V2=_BU_SQLite_Prepare_V2@20")
return sqlite3_prepare_v2(db, zSql, nByte, ppStmt, pzTail);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_ReadOnly(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_ReadOnly=_BU_SQLite_Statement_ReadOnly@4")
return sqlite3_stmt_readonly(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_Busy(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_Busy=_BU_SQLite_Statement_Busy@4")
return sqlite3_stmt_busy(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Statement_Status(sqlite3_stmt* pStmt, int32_t op, int32_t resetFlag) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Statement_Status=_BU_SQLite_Statement_Status@12")
return sqlite3_stmt_status(pStmt, op, resetFlag);
}
DLL_FUNCTION(const char*) BU_SQLite_SQL(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_SQL=_BU_SQLite_SQL@4")
return sqlite3_sql(pStmt);
}
DLL_FUNCTION(sqlite3*) BU_SQLite_Database_Handle(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Database_Handle=_BU_SQLite_Database_Handle@4")
return sqlite3_db_handle(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Null(sqlite3_stmt* pStmt, int32_t index) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Null=_BU_SQLite_Bind_Null@8")
return sqlite3_bind_null(pStmt, index);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Int(sqlite3_stmt* pStmt, int32_t index, int32_t value) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Int=_BU_SQLite_Bind_Int@12")
return sqlite3_bind_int(pStmt, index, value);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_LongLong(sqlite3_stmt* pStmt, int32_t index, int64_t* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_LongLong=_BU_SQLite_Bind_LongLong@12")
return sqlite3_bind_int64(pStmt, index, *pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Float(sqlite3_stmt* pStmt, int32_t index, float_t value) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Float=_BU_SQLite_Bind_Float@12")
return sqlite3_bind_double(pStmt, index, (double_t)value);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Double(sqlite3_stmt* pStmt, int32_t index, double_t* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Double=_BU_SQLite_Bind_Double@12")
return sqlite3_bind_double(pStmt, index, *pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Text(sqlite3_stmt* pStmt, int32_t index, const char* zData, int32_t nData) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Text=_BU_SQLite_Bind_Text@16")
return sqlite3_bind_text(pStmt, index, zData, nData, nullptr);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Blob(sqlite3_stmt* pStmt, int32_t index, void* zData, int32_t nData) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Blob=_BU_SQLite_Bind_Blob@16")
return sqlite3_bind_blob(pStmt, index, zData, nData, nullptr);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Value(sqlite3_stmt* pStmt, int32_t index, const sqlite3_value* pValue) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Value=_BU_SQLite_Bind_Value@12")
return sqlite3_bind_value(pStmt, index, pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_ZeroBlob(sqlite3_stmt* pStmt, int32_t index, int32_t bytes) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_ZeroBlob=_BU_SQLite_Bind_ZeroBlob@12")
return sqlite3_bind_zeroblob(pStmt, index, bytes);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Parameter_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Count=_BU_SQLite_Bind_Parameter_Count@4")
return sqlite3_bind_parameter_count(pStmt);
}
DLL_FUNCTION(const char*) BU_SQLite_Bind_Parameter_Name(sqlite3_stmt* pStmt, int32_t index) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Name=_BU_SQLite_Bind_Parameter_Name@8")
return sqlite3_bind_parameter_name(pStmt, index);
}
DLL_FUNCTION(int32_t) BU_SQLite_Bind_Parameter_Index(sqlite3_stmt* pStmt, const char* zName) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Bind_Parameter_Index=_BU_SQLite_Bind_Parameter_Index@8")
return sqlite3_bind_parameter_index(pStmt, zName);
}
DLL_FUNCTION(int32_t) BU_SQLite_Clear_Bindings(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Clear_Bindings=_BU_SQLite_Clear_Bindings@4")
return sqlite3_clear_bindings(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Count=_BU_SQLite_Column_Count@4")
return sqlite3_column_count(pStmt);
}
DLL_FUNCTION(const char*) BU_SQLite_Column_Name(sqlite3_stmt* pStmt, int32_t n) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Name=_BU_SQLite_Column_Name@8")
return sqlite3_column_name(pStmt, n);
}
DLL_FUNCTION(const char*) BU_SQLite_Column_DeclaredType(sqlite3_stmt* pStmt, int32_t n) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_DeclaredType=_BU_SQLite_Column_DeclaredType@8")
return sqlite3_column_decltype(pStmt, n);
}
DLL_FUNCTION(int32_t) BU_SQLite_Step(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Step=_BU_SQLite_Step@4")
return sqlite3_step(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Data_Count(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Data_Count=_BU_SQLite_Data_Count@4")
return sqlite3_data_count(pStmt);
}
DLL_FUNCTION(const void*) BU_SQLite_Column_Blob(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Blob=_BU_SQLite_Column_Blob@8")
return sqlite3_column_blob(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Bytes(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Bytes=_BU_SQLite_Column_Bytes@8")
return sqlite3_column_bytes(pStmt, iCol);
}
DLL_FUNCTION(float_t) BU_SQLite_Column_Float(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Float=_BU_SQLite_Column_Float@8")
return (float_t)sqlite3_column_double(pStmt, iCol);
}
DLL_FUNCTION(double_t*) BU_SQLite_Column_Double(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Double=_BU_SQLite_Column_Double@8")
return new double_t(sqlite3_column_double(pStmt, iCol));
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Int(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Int=_BU_SQLite_Column_Int@8")
return sqlite3_column_int(pStmt, iCol);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Column_LongLong(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_LongLong=_BU_SQLite_Column_LongLong@8")
return new int64_t(sqlite3_column_int64(pStmt, iCol));
}
DLL_FUNCTION(const char*) BU_SQLite_Column_Text(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Text=_BU_SQLite_Column_Text@8")
return (const char*)sqlite3_column_text(pStmt, iCol);
}
DLL_FUNCTION(sqlite3_value*) BU_SQLite_Column_Value(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Value=_BU_SQLite_Column_Value@8")
return sqlite3_column_value(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Column_Type(sqlite3_stmt* pStmt, int32_t iCol) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Column_Type=_BU_SQLite_Column_Type@8")
return sqlite3_column_type(pStmt, iCol);
}
DLL_FUNCTION(int32_t) BU_SQLite_Finalize(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Finalize=_BU_SQLite_Finalize@4")
return sqlite3_finalize(pStmt);
}
DLL_FUNCTION(int32_t) BU_SQLite_Reset(sqlite3_stmt* pStmt) {
#pragma comment(linker, "/EXPORT:BU_SQLite_Reset=_BU_SQLite_Reset@4")
return sqlite3_reset(pStmt);
}
#pragma endregion Prepared Statements
#pragma region SQLite Values
DLL_FUNCTION(const void*) BU_SQLite_Value_Blob(sqlite3_value* pValue) {
return sqlite3_value_blob(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Bytes(sqlite3_value* pValue) {
return sqlite3_value_bytes(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Int(sqlite3_value* pValue) {
return sqlite3_value_int(pValue);
}
DLL_FUNCTION(int64_t*) BU_SQLite_Value_LongLong(sqlite3_value* pValue) {
return new int64_t(sqlite3_value_int64(pValue));
}
DLL_FUNCTION(float_t) BU_SQLite_Value_Float(sqlite3_value* pValue) {
return (float_t)sqlite3_value_double(pValue);
}
DLL_FUNCTION(double_t*) BU_SQLite_Value_Double(sqlite3_value* pValue) {
return new double_t(sqlite3_value_double(pValue));
}
DLL_FUNCTION(const char*) BU_SQLite_Value_Text(sqlite3_value* pValue) {
return (const char*)sqlite3_value_text(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Type(sqlite3_value* pValue) {
return sqlite3_value_type(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_Numeric_Type(sqlite3_value* pValue) {
return sqlite3_value_numeric_type(pValue);
}
DLL_FUNCTION(int32_t) BU_SQLite_Value_SubType(sqlite3_value* pValue) {
return sqlite3_value_subtype(pValue);
}
DLL_FUNCTION(sqlite3_value*) BU_SQLite_Value_Duplicate(sqlite3_value* pValue) {
return sqlite3_value_dup(pValue);
}
DLL_FUNCTION(void) BU_SQLite_Value_Free(sqlite3_value* pValue) {
return sqlite3_value_free(pValue);
}
#pragma endregion
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@@ -15,9 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "dllmain.h"
#include "sqlite3.h"
#include <list> #include <list>
#include "BlitzUtility.h"
#include "sqlite3.h"
void SQLite3_OnProcessAttach();
void SQLite3_OnProcessDetach();
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-62
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Matrix3.h"
void Matrix3::set(Matrix3 &M)
{
if (this != &M) {
this->X.set(M.X);
this->Y.set(M.Y);
this->Z.set(M.Z);
}
}
void Matrix3::set(Vector3 &X, Vector3 &Y, Vector3 &Z)
{
this->X.set(X);
this->Y.set(Y);
this->Z.set(Z);
}
void Matrix3::set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ)
{
this->X.set(XX, XY, XZ);
this->Y.set(YX, YY, YZ);
this->Z.set(ZX, ZY, ZZ);
}
void Matrix3::rotate(float &pitch, float &yaw, float &roll)
{
this->X.mul(cos(yaw) * cos(roll), -sin(roll), sin(yaw));
this->Y.mul(sin(roll), cos(pitch) * cos(roll), -sin(pitch));
this->Z.mul(-sin(yaw), sin(pitch), cos(pitch) * cos(yaw));
}
void Matrix3::angles(float &pitch, float &yaw, float &roll)
{
// ToDo
}
void Matrix3::transpose()
{
Matrix3 temp;
temp.set(*this);
this->X.set(temp.X.X, temp.Y.X, temp.Z.X);
this->Y.set(temp.X.Y, temp.Y.Y, temp.Z.Y);
this->Z.set(temp.X.Z, temp.Y.Z, temp.Z.Z);
}
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@@ -1,73 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
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@@ -0,0 +1,183 @@
# BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality
## Containers
### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type.
### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation.
## Types
### Long Long
64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$)
### Double
64-bit floating point for Blitz.
* Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$)
## Utility
### Display Enumerator
Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%)
### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
# License
Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
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; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; Utility ----------------------------------------------------------------------
;-- Types
Const BU_TYPES_COMPARE_INEQUAL = 0
Const BU_TYPES_COMPARE_EQUAL = 1
Const BU_TYPES_COMPARE_SMALLER = 2
Const BU_TYPES_COMPARE_GREATER = 4
;-- Mass Operation
; Constants: Supported Types
Const BU_MASSOP_TYPE_DOUBLE = 0
Const BU_MASSOP_TYPE_LONGLONG = 1
Const BU_MASSOP_TYPE_VECTOR2 = 10
Const BU_MASSOP_TYPE_VECTOR3 = 11
; Constants: Supported OpCodes
Const BU_MASSOP_OPCODE_CREATE = 0
Const BU_MASSOP_OPCODE_DESTROY = 1
Const BU_MASSOP_OPCODE_COPY = 2
Const BU_MASSOP_OPCODE_TEMPCREATE = 5
Const BU_MASSOP_OPCODE_TEMPDESTROY = 6
Const BU_MASSOP_OPCODE_TEMPCLEANUP = 7
Const BU_MASSOP_OPCODE_SET = 10
Const BU_MASSOP_OPCODE_ADD = 11
Const BU_MASSOP_OPCODE_SUB = 12
Const BU_MASSOP_OPCODE_MUL = 13
Const BU_MASSOP_OPCODE_DIV = 14
Const BU_MASSOP_OPCODE_COMPARE = 15
; GoTo
; leftOperand: new massop index
Const BU_MASSOP_OPCODE_GOTO = 249
; SetOpCode
; leftOperand: target massop index
; rightOperand: new OpCode
Const BU_MASSOP_OPCODE_SETOPCODE = 250
; CopyLeft
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYLEFT = 251
; CopyRight
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYRIGHT = 252
; CopyOut
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYOUT = 253
; If - Compares the result of <leftOperand> with the result of <rightOperand>,
; skipping over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IF = 254
; IfValue - Compares the result of <leftOperand> with <rightOperand>, skipping
; over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IFVALUE = 255
; Helpers ----------------------------------------------------------------------
Type BU_Point
Field X,Y
End Type
Type BU_Rectangle
Field X,Y,X2,Y2
End Type
Function BU_Helper_Window_LockPointer(HWND% = 0)
If HWND = 0 Then
BU_User32_ClipCursorEx(0)
Else
Local tRect.BU_Rectangle = New BU_Rectangle
; Retrieve Information about the selected window.
BU_User32_GetWindowRect(HWND, tRect)
; Correct Rectangle to be inside the selected Window.
tRect\X2=tRect\X2-1
tRect\Y2=tRect\Y2-1
; Update clipping area.
BU_User32_ClipCursor(tRect)
Delete tRect
EndIf
End Function
Function BU_Helper_Window_LockPointerAuto(HWND=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
If BU_User32_GetActiveWindow() = HWND Then
BU_Helper_Window_LockPointer(HWND)
Else
BU_Helper_Window_LockPointer(0)
EndIf
End Function
Function BU_Helper_Window_MakeBorderless(HWND=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
; Create Storage
Local tRect.BU_Rectangle = New BU_Rectangle
; Client Information
BU_User32_GetClientRect(HWND, tRect)
Local clientX, clientY, clientW, clientH
clientX = tRect\X
clientY = tRect\Y
clientW = tRect\X2 - clientX
clientH = tRect\Y2 - clientY
; Convert Client coordinates to screen position.
Local tPoint.BU_Point = New BU_Point
BU_User32_ClientToScreen(HWND, tPoint)
Local realClientX, realClientY
realClientX = tPoint\X
realClientY = tPoint\Y
Delete tPoint
; Window Information
BU_User32_GetWindowRect(HWND, tRect)
Local windowX, windowY, windowW, windowH
windowX = tRect\X
windowY = tRect\Y
windowW = tRect\X2 - windowX
windowH = tRect\Y2 - windowY
; Delete Storage
Delete tRect
; Calculate new position and size.
Local newX, newY, newW, newH
newX = windowX + (realClientX - windowX)
newY = windowY + (realClientY - windowY)
newW = clientW
newH = clientH
; Apply changes
BU_User32_SetWindowLong HWND, -16, $10000000
BU_User32_SetWindowLong HWND, -20, $02840020
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $2074
End Function
Function BU_Helper_Window_Center(HWND=0, Monitor=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
Local displayEnumerator = BU_DisplayEnumerator_Create()
Local displayAmount = BU_DisplayEnumerator_Enumerate(displayEnumerator)
If Monitor >= displayAmount Then Monitor = displayAmount - 1
If Monitor < 0 Then Monitor = 0
; Get Display Information
Local displayRectangle.BU_Rectangle = New BU_Rectangle
BU_DisplayEnumerator_Retrieve displayEnumerator, Monitor, displayRectangle
BU_DisplayEnumerator_Destroy displayEnumerator
Local displayX, displayY, displayW, displayH
displayX = displayRectangle\X
displayY = displayRectangle\Y
displayW = displayRectangle\X2 - displayRectangle\X
displayH = displayRectangle\Y2 - displayRectangle\Y
Delete displayRectangle
; Get Window Information
Local windowRectangle.BU_Rectangle = New BU_Rectangle
BU_User32_GetWindowRect(HWND, windowRectangle)
Local windowW%, windowH%
windowW = windowRectangle\X2 - windowRectangle\X
windowH = windowRectangle\Y2 - windowRectangle\Y
Delete windowRectangle
; Calculate new position and size.
Local newX, newY, newW, newH
newX = displayX + (displayW/2 - windowW/2)
newY = displayY + (displayH/2 - windowH/2)
newW = windowW
newH = windowH
; Apply changes
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $1 + $4 + $10 + $20 + $40
End Function
Function BU_Helper_Window_Fill(HWND=0, Monitor=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
Local displayEnumerator = BU_DisplayEnumerator_Create()
Local displayAmount = BU_DisplayEnumerator_Enumerate(displayEnumerator)
If Monitor >= displayAmount Then Monitor = displayAmount - 1
If Monitor < 0 Then Monitor = 0
; Get Display Information
Local displayRectangle.BU_Rectangle = New BU_Rectangle
BU_DisplayEnumerator_Retrieve displayEnumerator, Monitor, displayRectangle
BU_DisplayEnumerator_Destroy displayEnumerator
Local displayX, displayY, displayW, displayH
displayX = displayRectangle\X
displayY = displayRectangle\Y
displayW = displayRectangle\X2 - displayRectangle\X
displayH = displayRectangle\Y2 - displayRectangle\Y
Delete displayRectangle
; Calculate new position and size.
Local newX, newY, newW, newH
newX = displayX
newY = displayY
newW = displayW
newH = displayH
; Apply changes
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $4 + $10 + $20 + $40
End Function
; Database ---------------------------------------------------------------------
;-- SQLite3
;[Block] Return Codes / Error Codes
; Many SQLite functions return an integer result code from the set shown
; here in order to indicate success or failure.
;
; New error codes may be added in future versions of SQLite.
Const BU_SQLITE_OK% = 0 ; Successful result
Const BU_SQLITE_ERROR% = 1 ; SQL error or missing database
Const BU_SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
Const BU_SQLITE_PERM% = 3 ; Access permission denied
Const BU_SQLITE_ABORT% = 4 ; Callback routine requested an abort
Const BU_SQLITE_BUSY% = 5 ; The database file is locked
Const BU_SQLITE_LOCKED% = 6 ; A table in the database is locked
Const BU_SQLITE_NOMEM% = 7 ; A malloc() failed
Const BU_SQLITE_READONLY% = 8 ; Attempt to write a readonly database
Const BU_SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
Const BU_SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
Const BU_SQLITE_CORRUPT% = 11 ; The database disk image is malformed
Const BU_SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
Const BU_SQLITE_FULL% = 13 ; Insertion failed because database is full
Const BU_SQLITE_CANTOPEN% = 14 ; Unable to open the database file
Const BU_SQLITE_PROTOCOL% = 15 ; Database lock protocol error
Const BU_SQLITE_EMPTY% = 16 ; Database is empty
Const BU_SQLITE_SCHEMA% = 17 ; The database schema changed
Const BU_SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
Const BU_SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
Const BU_SQLITE_MISMATCH% = 20 ; Data type mismatch
Const BU_SQLITE_MISUSE% = 21 ; Library used incorrectly
Const BU_SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
Const BU_SQLITE_AUTH% = 23 ; Authorization denied
Const BU_SQLITE_FORMAT% = 24 ; Auxiliary database format error
Const BU_SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
Const BU_SQLITE_NOTADB% = 26 ; File opened that is not a database file
Const BU_SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
Const BU_SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
Const BU_SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
Const BU_SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;[End Block]
;[Block] Extended Result Codes
; In its default configuration, SQLite API routines return one of 30 integer
; [result codes]. However, experience has shown that many of
; these result codes are too coarse-grained. They do not provide as
; much information about problems as programmers might like. In an effort to
; address this, newer versions of SQLite (version 3.3.8 and later) include
; support for additional result codes that provide more detailed information
; about errors. These [extended result codes] are enabled or disabled
; on a per database connection basis using the [sqlite3_extended_result_codes()]
; API. Or, the extended code for the most recent error can be obtained using
; [sqlite3_extended_errcode()].
Const BU_SQLITE_IOERR_READ = (BU_SQLITE_IOERR Or (1 Shl 8))
Const BU_SQLITE_IOERR_SHORT_READ = (BU_SQLITE_IOERR Or (2 Shl 8))
Const BU_SQLITE_IOERR_WRITE = (BU_SQLITE_IOERR Or (3 Shl 8))
Const BU_SQLITE_IOERR_FSYNC = (BU_SQLITE_IOERR Or (4 Shl 8))
Const BU_SQLITE_IOERR_DIR_FSYNC = (BU_SQLITE_IOERR Or (5 Shl 8))
Const BU_SQLITE_IOERR_TRUNCATE = (BU_SQLITE_IOERR Or (6 Shl 8))
Const BU_SQLITE_IOERR_FSTAT = (BU_SQLITE_IOERR Or (7 Shl 8))
Const BU_SQLITE_IOERR_UNLOCK = (BU_SQLITE_IOERR Or (8 Shl 8))
Const BU_SQLITE_IOERR_RDLOCK = (BU_SQLITE_IOERR Or (9 Shl 8))
Const BU_SQLITE_IOERR_DELETE = (BU_SQLITE_IOERR Or (10 Shl 8))
Const BU_SQLITE_IOERR_BLOCKED = (BU_SQLITE_IOERR Or (11 Shl 8))
Const BU_SQLITE_IOERR_NOMEM = (BU_SQLITE_IOERR Or (12 Shl 8))
Const BU_SQLITE_IOERR_ACCESS = (BU_SQLITE_IOERR Or (13 Shl 8))
Const BU_SQLITE_IOERR_CHECKRESERVEDLOCK = (BU_SQLITE_IOERR Or (14 Shl 8))
Const BU_SQLITE_IOERR_LOCK = (BU_SQLITE_IOERR Or (15 Shl 8))
Const BU_SQLITE_IOERR_CLOSE = (BU_SQLITE_IOERR Or (16 Shl 8))
Const BU_SQLITE_IOERR_DIR_CLOSE = (BU_SQLITE_IOERR Or (17 Shl 8))
Const BU_SQLITE_IOERR_SHMOPEN = (BU_SQLITE_IOERR Or (18 Shl 8))
Const BU_SQLITE_IOERR_SHMSIZE = (BU_SQLITE_IOERR Or (19 Shl 8))
Const BU_SQLITE_IOERR_SHMLOCK = (BU_SQLITE_IOERR Or (20 Shl 8))
Const BU_SQLITE_IOERR_SHMMAP = (BU_SQLITE_IOERR Or (21 Shl 8))
Const BU_SQLITE_IOERR_SEEK = (BU_SQLITE_IOERR Or (22 Shl 8))
Const BU_SQLITE_IOERR_DELETE_NOENT = (BU_SQLITE_IOERR Or (23 Shl 8))
Const BU_SQLITE_IOERR_MMAP = (BU_SQLITE_IOERR Or (24 Shl 8))
Const BU_SQLITE_IOERR_GETTEMPPATH = (BU_SQLITE_IOERR Or (25 Shl 8))
Const BU_SQLITE_IOERR_CONVPATH = (BU_SQLITE_IOERR Or (26 Shl 8))
Const BU_SQLITE_IOERR_VNODE = (BU_SQLITE_IOERR Or (27 Shl 8))
Const BU_SQLITE_IOERR_AUTH = (BU_SQLITE_IOERR Or (28 Shl 8))
Const BU_SQLITE_LOCKED_SHAREDCACHE = (BU_SQLITE_LOCKED Or (1 Shl 8))
Const BU_SQLITE_BUSY_RECOVERY = (BU_SQLITE_BUSY Or (1 Shl 8))
Const BU_SQLITE_BUSY_SNAPSHOT = (BU_SQLITE_BUSY Or (2 Shl 8))
Const BU_SQLITE_CANTOPEN_NOTEMPDIR = (BU_SQLITE_CANTOPEN Or (1 Shl 8))
Const BU_SQLITE_CANTOPEN_ISDIR = (BU_SQLITE_CANTOPEN Or (2 Shl 8))
Const BU_SQLITE_CANTOPEN_FULLPATH = (BU_SQLITE_CANTOPEN Or (3 Shl 8))
Const BU_SQLITE_CANTOPEN_CONVPATH = (BU_SQLITE_CANTOPEN Or (4 Shl 8))
Const BU_SQLITE_CORRUPT_VTAB = (BU_SQLITE_CORRUPT Or (1 Shl 8))
Const BU_SQLITE_READONLY_RECOVERY = (BU_SQLITE_READONLY Or (1 Shl 8))
Const BU_SQLITE_READONLY_CANTLOCK = (BU_SQLITE_READONLY Or (2 Shl 8))
Const BU_SQLITE_READONLY_ROLLBACK = (BU_SQLITE_READONLY Or (3 Shl 8))
Const BU_SQLITE_READONLY_DBMOVED = (BU_SQLITE_READONLY Or (4 Shl 8))
Const BU_SQLITE_ABORT_ROLLBACK = (BU_SQLITE_ABORT Or (2 Shl 8))
Const BU_SQLITE_CONSTRAINT_CHECK = (BU_SQLITE_CONSTRAINT Or (1 Shl 8))
Const BU_SQLITE_CONSTRAINT_COMMITHOOK = (BU_SQLITE_CONSTRAINT Or (2 Shl 8))
Const BU_SQLITE_CONSTRAINT_FOREIGNKEY = (BU_SQLITE_CONSTRAINT Or (3 Shl 8))
Const BU_SQLITE_CONSTRAINT_FUNCTION = (BU_SQLITE_CONSTRAINT Or (4 Shl 8))
Const BU_SQLITE_CONSTRAINT_NOTNULL = (BU_SQLITE_CONSTRAINT Or (5 Shl 8))
Const BU_SQLITE_CONSTRAINT_PRIMARYKEY = (BU_SQLITE_CONSTRAINT Or (6 Shl 8))
Const BU_SQLITE_CONSTRAINT_TRIGGER = (BU_SQLITE_CONSTRAINT Or (7 Shl 8))
Const BU_SQLITE_CONSTRAINT_UNIQUE = (BU_SQLITE_CONSTRAINT Or (8 Shl 8))
Const BU_SQLITE_CONSTRAINT_VTAB = (BU_SQLITE_CONSTRAINT Or (9 Shl 8))
Const BU_SQLITE_CONSTRAINT_ROWID = (BU_SQLITE_CONSTRAINT Or (10 Shl 8))
Const BU_SQLITE_NOTICE_RECOVER_WAL = (BU_SQLITE_NOTICE Or (1 Shl 8))
Const BU_SQLITE_NOTICE_RECOVER_ROLLBACK = (BU_SQLITE_NOTICE Or (2 Shl 8))
Const BU_SQLITE_WARNING_AUTOINDEX = (BU_SQLITE_WARNING Or (1 Shl 8))
Const BU_SQLITE_AUTH_USER = (BU_SQLITE_AUTH Or (1 Shl 8))
;[End Block]
;[Block] Flags For File Open Operations
; These bit values are intended for use in the
; 3rd parameter to the [sqlite3_open_v2()] interface.
Const BU_SQLITE_OPEN_READONLY = $00000001 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_READWRITE = $00000002 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_CREATE = $00000004 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_DELETEONCLOSE = $00000008 ; VFS only */
Const BU_SQLITE_OPEN_EXCLUSIVE = $00000010 ; VFS only */
Const BU_SQLITE_OPEN_AUTOPROXY = $00000020 ; VFS only */
Const BU_SQLITE_OPEN_URI = $00000040 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_MEMORY = $00000080 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_MAIN_DB = $00000100 ; VFS only */
Const BU_SQLITE_OPEN_TEMP_DB = $00000200 ; VFS only */
Const BU_SQLITE_OPEN_TRANSIENT_DB = $00000400 ; VFS only */
Const BU_SQLITE_OPEN_MAIN_JOURNAL = $00000800 ; VFS only */
Const BU_SQLITE_OPEN_TEMP_JOURNAL = $00001000 ; VFS only */
Const BU_SQLITE_OPEN_SUBJOURNAL = $00002000 ; VFS only */
Const BU_SQLITE_OPEN_MASTER_JOURNAL = $00004000 ; VFS only */
Const BU_SQLITE_OPEN_NOMUTEX = $00008000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_FULLMUTEX = $00010000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_SHAREDCACHE = $00020000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_PRIVATECACHE = $00040000 ; Ok for sqlite3_open_v2() */
Const BU_SQLITE_OPEN_WAL = $00080000 ; VFS only */
;[End Block]
;[Block] Authorizer Return Codes
; The [sqlite3_set_authorizer | authorizer callback function] must
; return either [SQLITE_OK] or one of these two constants in order
; to signal SQLite whether or not the action is permitted. See the
; [sqlite3_set_authorizer | authorizer documentation] for additional
; information.
;
; Note that SQLITE_IGNORE is also used as a [conflict resolution mode]
; returned from the [sqlite3_vtab_on_conflict()] interface.
Const BU_SQLITE_DENY = 1 ; Abort the SQL statement with an error */
Const BU_SQLITE_IGNORE = 2 ; Don't allow access, but don't generate an error */
;[End Block]
;[Block] Authorizer Action Codes
; The [sqlite3_set_authorizer()] interface registers a callback function
; that is invoked to authorize certain SQL statement actions. The
; second parameter to the callback is an integer code that specifies
; what action is being authorized. These are the integer action codes that
; the authorizer callback may be passed.
;
; These action code values signify what kind of operation is to be
; authorized. The 3rd and 4th parameters to the authorization
; callback function will be parameters or NULL depending on which of these
; codes is used as the second parameter. ^(The 5th parameter to the
; authorizer callback is the name of the database ("main", "temp",
; etc.) if applicable.)^ ^The 6th parameter to the authorizer callback
; is the name of the inner-most trigger or view that is responsible for
; the access attempt or NULL if this access attempt is directly from
; top-level SQL code.
; ;;;;;;;;;;;;;;;;;;;;; 3rd ;;;;;; 4th ;;;;;*/
Const BU_SQLITE_CREATE_INDEX = 1 ; Index Name Table Name */
Const BU_SQLITE_CREATE_TABLE = 2 ; Table Name NULL */
Const BU_SQLITE_CREATE_TEMP_INDEX = 3 ; Index Name Table Name */
Const BU_SQLITE_CREATE_TEMP_TABLE = 4 ; Table Name NULL */
Const BU_SQLITE_CREATE_TEMP_TRIGGER = 5 ; Trigger Name Table Name */
Const BU_SQLITE_CREATE_TEMP_VIEW = 6 ; View Name NULL */
Const BU_SQLITE_CREATE_TRIGGER = 7 ; Trigger Name Table Name */
Const BU_SQLITE_CREATE_VIEW = 8 ; View Name NULL */
Const BU_SQLITE_DELETE = 9 ; Table Name NULL */
Const BU_SQLITE_DROP_INDEX = 10 ; Index Name Table Name */
Const BU_SQLITE_DROP_TABLE = 11 ; Table Name NULL */
Const BU_SQLITE_DROP_TEMP_INDEX = 12 ; Index Name Table Name */
Const BU_SQLITE_DROP_TEMP_TABLE = 13 ; Table Name NULL */
Const BU_SQLITE_DROP_TEMP_TRIGGER = 14 ; Trigger Name Table Name */
Const BU_SQLITE_DROP_TEMP_VIEW = 15 ; View Name NULL */
Const BU_SQLITE_DROP_TRIGGER = 16 ; Trigger Name Table Name */
Const BU_SQLITE_DROP_VIEW = 17 ; View Name NULL */
Const BU_SQLITE_INSERT = 18 ; Table Name NULL */
Const BU_SQLITE_PRAGMA = 19 ; Pragma Name 1st arg or NULL */
Const BU_SQLITE_READ = 20 ; Table Name Column Name */
Const BU_SQLITE_SELECT = 21 ; NULL NULL */
Const BU_SQLITE_TRANSACTION = 22 ; Operation NULL */
Const BU_SQLITE_UPDATE = 23 ; Table Name Column Name */
Const BU_SQLITE_ATTACH = 24 ; Filename NULL */
Const BU_SQLITE_DETACH = 25 ; Database Name NULL */
Const BU_SQLITE_ALTER_TABLE = 26 ; Database Name Table Name */
Const BU_SQLITE_REINDEX = 27 ; Index Name NULL */
Const BU_SQLITE_ANALYZE = 28 ; Table Name NULL */
Const BU_SQLITE_CREATE_VTABLE = 29 ; Table Name Module Name */
Const BU_SQLITE_DROP_VTABLE = 30 ; Table Name Module Name */
Const BU_SQLITE_FUNCTION = 31 ; NULL Function Name */
Const BU_SQLITE_SAVEPOINT = 32 ; Operation Savepoint Name */
Const BU_SQLITE_COPY = 0 ; No longer used */
Const BU_SQLITE_RECURSIVE = 33 ; NULL NULL */
;[End Block]
;[Block] Run-Time Limit Categories
; KEYWORDS: {limit category} {*limit categories}
;
; These constants define various performance limits
; that can be lowered at run-time using [sqlite3_limit()].
; The synopsis of the meanings of the various limits is shown below.
; Additional information is available at [limits | Limits in SQLite].
;
; <dl>
; [[SQLITE_LIMIT_LENGTH]] ^(<dt>SQLITE_LIMIT_LENGTH</dt>
; <dd>The maximum size of any string or BLOB or table row, in bytes.<dd>)^
;
; [[SQLITE_LIMIT_SQL_LENGTH]] ^(<dt>SQLITE_LIMIT_SQL_LENGTH</dt>
; <dd>The maximum length of an SQL statement, in bytes.</dd>)^
;
; [[SQLITE_LIMIT_COLUMN]] ^(<dt>SQLITE_LIMIT_COLUMN</dt>
; <dd>The maximum number of columns in a table definition or in the
; result set of a [SELECT] or the maximum number of columns in an index
; or in an ORDER BY or GROUP BY clause.</dd>)^
;
; [[SQLITE_LIMIT_EXPR_DEPTH]] ^(<dt>SQLITE_LIMIT_EXPR_DEPTH</dt>
; <dd>The maximum depth of the parse tree on any expression.</dd>)^
;
; [[SQLITE_LIMIT_COMPOUND_SELECT]] ^(<dt>SQLITE_LIMIT_COMPOUND_SELECT</dt>
; <dd>The maximum number of terms in a compound SELECT statement.</dd>)^
;
; [[SQLITE_LIMIT_VDBE_OP]] ^(<dt>SQLITE_LIMIT_VDBE_OP</dt>
; <dd>The maximum number of instructions in a virtual machine program
; used to implement an SQL statement. This limit is not currently
; enforced, though that might be added in some future release of
; SQLite.</dd>)^
;
; [[SQLITE_LIMIT_FUNCTION_ARG]] ^(<dt>SQLITE_LIMIT_FUNCTION_ARG</dt>
; <dd>The maximum number of arguments on a function.</dd>)^
;
; [[SQLITE_LIMIT_ATTACHED]] ^(<dt>SQLITE_LIMIT_ATTACHED</dt>
; <dd>The maximum number of [ATTACH | attached databases].)^</dd>
;
; [[SQLITE_LIMIT_LIKE_PATTERN_LENGTH]]
; ^(<dt>SQLITE_LIMIT_LIKE_PATTERN_LENGTH</dt>
; <dd>The maximum length of the pattern argument to the [LIKE] or
; [GLOB] operators.</dd>)^
;
; [[SQLITE_LIMIT_VARIABLE_NUMBER]]
; ^(<dt>SQLITE_LIMIT_VARIABLE_NUMBER</dt>
; <dd>The maximum index number of any [parameter] in an SQL statement.)^
;
; [[SQLITE_LIMIT_TRIGGER_DEPTH]] ^(<dt>SQLITE_LIMIT_TRIGGER_DEPTH</dt>
; <dd>The maximum depth of recursion for triggers.</dd>)^
;
; [[SQLITE_LIMIT_WORKER_THREADS]] ^(<dt>SQLITE_LIMIT_WORKER_THREADS</dt>
; <dd>The maximum number of auxiliary worker threads that a single
; [prepared statement] may start.</dd>)^
; </dl>
Const BU_SQLITE_LIMIT_LENGTH = 0
Const BU_SQLITE_LIMIT_SQL_LENGTH = 1
Const BU_SQLITE_LIMIT_COLUMN = 2
Const BU_SQLITE_LIMIT_EXPR_DEPTH = 3
Const BU_SQLITE_LIMIT_COMPOUND_SELECT = 4
Const BU_SQLITE_LIMIT_VDBE_OP = 5
Const BU_SQLITE_LIMIT_FUNCTION_ARG = 6
Const BU_SQLITE_LIMIT_ATTACHED = 7
Const BU_SQLITE_LIMIT_LIKE_PATTERN_LENGTH = 8
Const BU_SQLITE_LIMIT_VARIABLE_NUMBER = 9
Const BU_SQLITE_LIMIT_TRIGGER_DEPTH = 10
Const BU_SQLITE_LIMIT_WORKER_THREADS = 11
;[End Block]
;[Block] Column Type
Const BU_SQLITE_UNKNOWN = 0
Const BU_SQLITE_INTEGER = 1
Const BU_SQLITE_REAL = 2
Const BU_SQLITE_FLOAT = 2
Const BU_SQLITE_DOUBLE = 2
Const BU_SQLITE_TEXT = 3
Const BU_SQLITE_STRING = 3
Const BU_SQLITE_BLOB = 4
Const BU_SQLITE_BANK = 4
Const BU_SQLITE_NULL = 5
;[End Block]
; Math -------------------------------------------------------------------------
;-- Vector2
Type Vector2
Field X#, Y#
End Type
Function Vector2_Create.Vector2(X#, Y#)
Local vec.Vector2 = New Vector2
vec\X = X
vec\Y = Y
Return vec
End Function
;-- Vector3
Type Vector3
Field X#, Y#, Z#
End Type
Function Vector3_Create.Vector3(X#, Y#, Z#)
Local vec.Vector3 = New Vector3
vec\X = X
vec\Y = Y
vec\Z = Z
Return vec
End Function
+378
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@@ -0,0 +1,378 @@
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
;----------------------------------------------------------------
;! Container - List (Element-wide)
;----------------------------------------------------------------
BU_List_Create%(element*)
BU_List_Destroy%(list%)
BU_List_First%(list%)
BU_List_Last%(list%)
BU_List_Previous%(list%)
BU_List_Next%(list%)
BU_List_Before%(list%, other*)
BU_List_After%(list%, other*)
BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*)
;----------------------------------------------------------------
;! Container - TypeList (Type-wide)
;----------------------------------------------------------------
BU_TypeList_Create%(obj*)
BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%)
;----------------------------------------------------------------
;! System - FileSystem
;----------------------------------------------------------------
BU_FileSystem_WriteFile%(Path$)
;@desc: Opens or creates a file for writing only. Truncates existing content.
BU_FileSystem_OpenFile%(Path$)
;@desc: Opens an existing file for reading or writing.
BU_FileSystem_ReadFile%(Path$)
;@desc: Opens an existing file for reading only.
BU_FileSystem_CloseFile(File%)
;@desc: Closes an open file.
BU_FileSystem_FlushFile(File%)
;@desc: Flushes all buffers to disk for the file.
BU_FileSystem_EOF%(File%)
;@desc: Checks if the File handle is valid and not at the end of the file.
;@return:
; 0 = Good, Not End Of File
; 1 = End Of File
; -1 = Bad File Handle
; -2 = Failed to do internal action.
BU_FileSystem_SeekFile(File%, Pos%)
BU_FileSystem_SeekFileIn(File%, Pos%)
BU_FileSystem_SeekFileOut(File%, Pos%)
BU_FileSystem_FilePos%(File%) : "BU_FileSystem_FilePosIn"
BU_FileSystem_FilePosIn%(File%)
BU_FileSystem_FilePosOut%(File%)
BU_FileSystem_WriteByte(File%, Value%)
BU_FileSystem_ReadByte%(File%)
BU_FileSystem_WriteShort(File%, Value%)
BU_FileSystem_ReadShort%(File%)
BU_FileSystem_WriteInt(File%, Value%)
BU_FileSystem_ReadInt%(File%)
BU_FileSystem_WriteFloat(File%, Value#) : "BU_FileSystem_WriteInt"
BU_FileSystem_ReadFloat#(File%) : "BU_FileSystem_ReadInt"
;----------------------------------------------------------------
;! System - Threading
;----------------------------------------------------------------
BU_Thread_Create%(pFunction%, pData%, uiStackSize%, bIsSuspended%)
BU_Thread_Destroy(pThread%)
BU_Thread_Terminate(pThread%, iExitCode%)
BU_Thread_Suspend%(pThread%)
BU_Thread_Resume%(pThread%)
BU_Thread_Wait%(pThread%, iTimeout%)
BU_Thread_GetExitCode%(pThread%)
BU_Thread_Exit(iExitCode%)
BU_Mutex_Create%()
BU_Mutex_Destroy(pMutex%)
BU_Mutex_Lock%(pMutex%, iTimeout%)
BU_Mutex_Unlock%(pMutex%)
;----------------------------------------------------------------
;! Time - Time
;----------------------------------------------------------------
BU_Time_Now%()
BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%)
BU_Time_Destroy(pTime%)
BU_Time_Format$(pTime%, formatString$)
;----------------------------------------------------------------
;! Time - Timer
;----------------------------------------------------------------
BU_Timer_Create%(Interval%, hwnd%) : "_BU_Timer_Create@8"
BU_Timer_Destroy%(Timer%) : "_BU_Timer_Destroy@4"
BU_Timer_Wait%(Timer%) : "_BU_Timer_Wait@4"
;----------------------------------------------------------------
;! Time - SystemClock
;----------------------------------------------------------------
BU_SystemClock_Now%()
BU_SystemClock_Destroy(pSystemClock%)
BU_SystemClock_FromTime%(pTime%)
BU_SystemClock_AsTime%(pSystemClock%)
;----------------------------------------------------------------
;! Time - HighResolutionClock
;----------------------------------------------------------------
BU_HighResolutionClock_Now%()
BU_HighResolutionClock_Destroy(pHighResolutionClock%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%)
BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%)
; Database --------------------------------------------------------------------
; -- SQLite3
; Core
BU_SQLite_Version$()
BU_SQLite_Version_Number%()
BU_SQLite_SourceID$()
BU_SQLite_CompileOption_Used%(zOptName$)
BU_SQLite_CompileOption_Get$(n%)
BU_SQLite_ThreadSafe%()
BU_SQLite_Initialize%()
BU_SQLite_Shutdown%()
BU_SQLite_Sleep%(ms%)
; Open & Close
BU_SQLite_Open%(file$, db*)
BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$)
BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2"
BU_SQLite_Close%(db%)
BU_SQLite_Close_V2%(db%)
BU_SQLite_OpenSimple%(file$)
BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$)
BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2"
BU_SQLite_OpenSimpleError%()
; Error Handling
BU_SQLite_Error_Code%(db%)
BU_SQLite_Extended_Error_Code%(db%)
BU_SQLite_Error_Message$(db%)
BU_SQLite_Error_String$(errorCode%)
BU_SQLite_Extended_Result_Codes%(db%, onoff%)
; Busy Handler
BU_SQLite_Busy_Timeout%(db%, timeout%)
BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%)
BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%)
; Memory Management
BU_SQLite_Memory_Used%()
BU_SQLite_Memory_Highwater%(bReset%)
BU_SQLite_Release_Memory%(bytes%)
BU_SQLite_DB_Release_Memory%(db%)
BU_SQLite_Randomness(n%, pBank*)
; Database Management & Modification
BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*)
BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec"
BU_SQLite_Last_Insert_RowId%(db%)
BU_SQLite_Changes%(db%)
BU_SQLite_Total_Changes%(db%)
BU_SQLite_Interrupt(db%)
BU_SQLite_Complete%(sql$)
BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*)
BU_SQLite_Free_Table%(result*)
BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%)
BU_SQLite_Trace%(db%, pTrace1PP, pArg%)
BU_SQLite_Profile%(db%, pProfile2PPI, pArg%)
BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%)
BU_SQLite_URI_Parameter$(zFilename$, zParam$)
BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%)
BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%)
BU_SQLite_Limit%(db%, id%, newVal%)
; Prepared Statements
BU_SQLite_Next_Statement%(db%, pStmt%)
BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare"
BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2"
BU_SQLite_Statement_ReadOnly%(pStmt%)
BU_SQLite_Statement_Busy%(pStmt%)
BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%)
BU_SQLite_SQL$(pStmt%)
BU_SQLite_Database_Handle%(pStmt%)
BU_SQLite_Bind_Null%(pStmt%, index%)
BU_SQLite_Bind_Int%(pStmt%, index%, value%)
BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Float%(pStmt%, index%, value#)
BU_SQLite_Bind_Double%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Value%(pStmt%, index%, pValue%)
BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%)
BU_SQLite_Bind_Parameter_Count%(pStmt%)
BU_SQLite_Bind_Parameter_Name$(pStmt%, index%)
BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$)
BU_SQLite_Clear_Bindings%(pStmt%)
BU_SQLite_Column_Count%(pStmt%)
BU_SQLite_Column_Name$(pStmt%, index%)
BU_SQLite_Column_DeclaredType$(pStmt%, index%)
BU_SQLite_Step%(pStmt%)
BU_SQLite_Data_Count%(pStmt%)
BU_SQLite_Column_Blob%(pStmt%, iCol%)
BU_SQLite_Column_Bytes%(pStmt%, iCol%)
BU_SQLite_Column_Float%(pStmt%, iCol%)
BU_SQLite_Column_Double%(pStmt%, iCol%)
BU_SQLite_Column_Int%(pStmt%, iCol%)
BU_SQLite_Column_LongLong%(pStmt%, iCol%)
BU_SQLite_Column_Text$(pStmt%, iCol%)
BU_SQLite_Column_Value%(pStmt%, iCol%)
BU_SQLite_Column_Type%(pStmt%, iCol%)
BU_SQLite_Finalize%(pStmt%)
BU_SQLite_Reset%(pStmt%)
; SQLite Values
BU_SQLite_Value_Blob%(pValue%)
BU_SQLite_Value_Bytes%(pValue%)
BU_SQLite_Value_Int%(pValue%)
BU_SQLite_Value_LongLong%(pValue%)
BU_SQLite_Value_Float#(pValue%)
BU_SQLite_Value_Double%(pValue%)
BU_SQLite_Value_Text$(pValue%)
BU_SQLite_Value_Type%(pValue%)
BU_SQLite_Value_Numeric_Type%(pValue%)
BU_SQLite_Value_SubType%(pValue%)
BU_SQLite_Value_Duplicate%(pValue%)
BU_SQLite_Value_Free(pValue%)
; Types - Long ----------------------------------------------------------------
BU_Long_New%() :"_BU_Long_New@0"
BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4"
BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4"
BU_Long_FromString%(cString$) :"_BU_Long_FromString@4"
BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4"
BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8"
BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8"
BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4"
BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4"
BU_Long_FromF%(Float#) :"_BU_Long_FromF@4"
BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4"
BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4"
BU_Long_ToD(pThis%) :"_BU_Long_ToD@4"
BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8"
BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8"
BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8"
BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8"
BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8"
BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8"
BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8"
BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8"
BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8"
BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8"
BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8"
BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8"
BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8"
BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12"
BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12"
BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12"
BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12"
BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12"
BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8"
; Double ------------------------------------------------------------------------
BU_Double_New%() :"_BU_Double_New@0"
BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4"
BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4"
BU_Double_FromString%(cString$) :"_BU_Double_FromString@4"
BU_Double_FromF%(Float#) :"_BU_Double_FromF@4"
BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4"
BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4"
BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8"
BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4"
BU_Double_ToL(pThis%) :"_BU_Double_ToL@4"
BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8"
BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8"
BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8"
BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8"
BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8"
BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8"
BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8"
BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8"
BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8"
BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8"
BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8"
BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8"
; Utility ---------------------------------------------------------------------
; -- Display Enumerator
BU_DisplayEnumerator_Create%() :"_BU_DisplayEnumerator_Create@0"
BU_DisplayEnumerator_Destroy(DisplayEnumerator%) :"_BU_DisplayEnumerator_Destroy@4"
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Enumerate@4"
BU_DisplayEnumerator_Count%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Count@4"
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*) :"_BU_DisplayEnumerator_Retrieve@12"
; -- Indexer V1 (Array)
BU_IndexerV1_Create%()
BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_IsUsed%(Indexer%)
BU_IndexerV1_Get%(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%)
; -- Indexer V2 (List)
BU_IndexerV2_Create%()
BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_IsUsed%(Indexer%)
BU_IndexerV2_Get%(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%)
; -- Mass Operation
BU_MassOp_Create%(length%)
BU_MassOp_Destroy(massop%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_MassOp_Run(massop%)
; -- ThreadWrapper
BU_ThreadWrapper_Create%(pFunction%, pData%)
BU_ThreadWrapper_Destroy(pThreadWrapper%)
; -- Window Message Handler
BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
BU_WindowMessageHandler_Message_Close%(hwnd%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%)
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
; Helpers ---------------------------------------------------------------------
.lib " "
; -- Blitz Functions
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%)
BU_Helper_Window_MakeBorderless(HWND%)
BU_Helper_Window_Center(HWND%, Monitor%)
BU_Helper_Window_Fill(HWND%, Monitor%)
; -- Windows API (User32)
.lib "User32.dll"
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA"
; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter"
BU_Kernel32_QueryPerformanceFrequency%(pLongLong%) : "QueryPerformanceFrequency"
+128
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@@ -0,0 +1,128 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "FileSystem.h"
using namespace std;
DLL_FUNCTION(std::fstream*) BU_FileSystem_WriteFile(const char* path) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_WriteFile=_BU_FileSystem_WriteFile@4")
std::fstream* file = new std::fstream();
file->open(path, ios::in | ios::out || ios::trunc | ios::binary);
return file;
}
DLL_FUNCTION(std::fstream*) BU_FileSystem_OpenFile(const char* path) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_OpenFile=_BU_FileSystem_OpenFile@4")
std::fstream* file = new std::fstream();
file->open(path, ios::in | ios::out | ios::binary);
return file;
}
DLL_FUNCTION(std::fstream*) BU_FileSystem_ReadFile(const char* path) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_ReadFile=_BU_FileSystem_ReadFile@4")
std::fstream* file = new std::fstream();
file->open(path, ios::in | ios::binary);
return file;
}
DLL_FUNCTION(void) BU_FileSystem_CloseFile(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_CloseFile=_BU_FileSystem_CloseFile@4")
file->close();
delete file;
}
DLL_FUNCTION(void) BU_FileSystem_FlushFile(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_FlushFile=_BU_FileSystem_FlushFile@4")
file->flush();
}
DLL_FUNCTION(int32_t) BU_FileSystem_EOF(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_EOF=_BU_FileSystem_EOF@4")
if (file->eof())
return 1;
if (file->bad())
return -1;
if (file->fail())
return -2;
return 0;
}
DLL_FUNCTION(void) BU_FileSystem_SeekFile(std::fstream* file, int32_t pos) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_SeekFile=_BU_FileSystem_SeekFile@8")
file->seekg(pos);
file->seekp(pos);
}
DLL_FUNCTION(void) BU_FileSystem_SeekFileIn(std::fstream* file, int32_t pos) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_SeekFileIn=_BU_FileSystem_SeekFileIn@8")
file->seekg(pos);
}
DLL_FUNCTION(void) BU_FileSystem_SeekFileOut(std::fstream* file, int32_t pos) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_SeekFileOut=_BU_FileSystem_SeekFileOut@8")
file->seekp(pos);
}
DLL_FUNCTION(int32_t) BU_FileSystem_FilePosIn(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_FilePosIn=_BU_FileSystem_FilePosIn@4")
return (int32_t)file->tellg();
}
DLL_FUNCTION(int32_t) BU_FileSystem_FilePosOut(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_FilePosOut=_BU_FileSystem_FilePosOut@4")
return (int32_t)file->tellp();
}
DLL_FUNCTION(void) BU_FileSystem_WriteByte(std::fstream* file, int32_t value) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_WriteByte=_BU_FileSystem_WriteByte@8")
char myVal[1] = { value & 0xFF};
file->write(myVal, 1);
}
DLL_FUNCTION(int32_t) BU_FileSystem_ReadByte(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_ReadByte=_BU_FileSystem_ReadByte@4")
char myVal[1] = { 0 };
file->read(myVal, 1);
return myVal[0];
}
DLL_FUNCTION(void) BU_FileSystem_WriteShort(std::fstream* file, int32_t value) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_WriteShort=_BU_FileSystem_WriteShort@8")
char myVal[2] = { value & 0xFF, (value >> 8) & 0xFF};
file->write(myVal, 2);
}
DLL_FUNCTION(int32_t) BU_FileSystem_ReadShort(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_ReadShort=_BU_FileSystem_ReadShort@4")
char myVal[2] = { 0, 0 };
file->read(myVal, 2);
return (myVal[1] << 8) + myVal[0];
}
DLL_FUNCTION(void) BU_FileSystem_WriteInt(std::fstream* file, int32_t value) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_WriteInt=_BU_FileSystem_WriteInt@8")
char myVal[4] = { value & 0xFF, (value >> 8) & 0xFF, (value >> 16) & 0xFF , (value >> 24) & 0xFF };
file->write(myVal, 4);
}
DLL_FUNCTION(int32_t) BU_FileSystem_ReadInt(std::fstream* file) {
#pragma comment(linker, "/EXPORT:BU_FileSystem_ReadInt=_BU_FileSystem_ReadInt@4")
char myVal[4] = { 0, 0, 0, 0 };
file->read(myVal, 4);
return (myVal[3] << 24) + (myVal[2] << 16) + (myVal[1] << 8) + myVal[0];
}
+21
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@@ -0,0 +1,21 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <mutex>
#include <iostream>
#include <fstream>
+143
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@@ -0,0 +1,143 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Threading.h"
// Types of Blitz Functions.
typedef int32_t(__stdcall *BP_BlitzFunction1_t)(int32_t);
int32_t BP_CallFunction1(BP_BlitzFunction1_t lpFunctionPointer, int32_t p1) {
int32_t returnValue, StackPointer;
__asm { // Store Stack Pointer
mov StackPointer, esp;
}
returnValue = lpFunctionPointer(p1);
__asm { // Restore Stack Pointer
mov esp, StackPointer;
}
return returnValue;
}
BlitzThread::BlitzThread(void* ptr, void* data, uint32_t uiStackSize, bool bIsSuspended) {
this->ptr = ptr;
this->data = data;
this->thread = CreateThread(NULL, uiStackSize, &ThreadMain, this, (bIsSuspended ? CREATE_SUSPENDED : 0), NULL);
}
BlitzThread::~BlitzThread() {
this->Terminate(-1);
}
void BlitzThread::Terminate(int32_t exitCode) {
if (this->thread) {
TerminateThread(this->thread, -1);
this->thread = 0;
}
}
int32_t BlitzThread::Suspend() {
return SuspendThread(this->thread);
}
int32_t BlitzThread::Resume() {
return ResumeThread(this->thread);
}
int32_t BlitzThread::Wait(int32_t timeout) {
return WaitForSingleObject(this->thread, timeout);
}
int32_t BlitzThread::GetExitCode() {
DWORD pExitCode;
GetExitCodeThread(this->thread, &pExitCode);
return pExitCode;
}
DWORD WINAPI BlitzThread::ThreadMain(LPVOID pData) {
BlitzThread* pThis = reinterpret_cast<BlitzThread*>(pData);
try {
return BP_CallFunction1((BP_BlitzFunction1_t)pThis->ptr, reinterpret_cast<int32_t>(pThis->data));
} catch (std::exception e) {
return -2;
} catch (...) {
return -1;
}
}
DLL_FUNCTION(BlitzThread*) BU_Thread_Create(void* pFunction, void* pData, uint32_t uiStackSize, uint32_t bIsSuspended) {
#pragma comment(linker, "/EXPORT:BU_Thread_Create=_BU_Thread_Create@16")
return new BlitzThread(pFunction, pData, uiStackSize, !!bIsSuspended);
}
DLL_FUNCTION(void) BU_Thread_Destroy(BlitzThread* pThread) {
#pragma comment(linker, "/EXPORT:BU_Thread_Destroy=_BU_Thread_Destroy@4")
delete pThread;
}
DLL_FUNCTION(void) BU_Thread_Terminate(BlitzThread* pThread, int32_t exitCode) {
#pragma comment(linker, "/EXPORT:BU_Thread_Terminate=_BU_Thread_Terminate@8")
pThread->Terminate(exitCode);
delete pThread;
}
DLL_FUNCTION(int32_t) BU_Thread_Suspend(BlitzThread* pThread) {
#pragma comment(linker, "/EXPORT:BU_Thread_Suspend=_BU_Thread_Suspend@4")
return pThread->Suspend();
}
DLL_FUNCTION(int32_t) BU_Thread_Resume(BlitzThread* pThread) {
#pragma comment(linker, "/EXPORT:BU_Thread_Resume=_BU_Thread_Resume@4")
return pThread->Resume();
}
DLL_FUNCTION(int32_t) BU_Thread_Wait(BlitzThread* pThread, int32_t timeout) {
#pragma comment(linker, "/EXPORT:BU_Thread_Wait=_BU_Thread_Wait@8")
return pThread->Wait(timeout);
}
DLL_FUNCTION(int32_t) BU_Thread_GetExitCode(BlitzThread* pThread) {
#pragma comment(linker, "/EXPORT:BU_Thread_GetExitCode=_BU_Thread_GetExitCode@4")
return pThread->GetExitCode();
}
DLL_FUNCTION(void) BU_Thread_Exit(int32_t exitCode) {
#pragma comment(linker, "/EXPORT:BU_Thread_Exit=_BU_Thread_Exit@4")
ExitThread(exitCode);
}
DLL_FUNCTION(HANDLE) BU_Mutex_Create(int32_t bInitialOwner) {
#pragma comment(linker, "/EXPORT:BU_Mutex_Create=_BU_Mutex_Create@4")
return CreateMutex(NULL, !!bInitialOwner, NULL);
}
DLL_FUNCTION(void) BU_Mutex_Destroy(HANDLE mutex) {
#pragma comment(linker, "/EXPORT:BU_Mutex_Destroy=_BU_Mutex_Destroy@4")
CloseHandle(mutex);
}
DLL_FUNCTION(int32_t) BU_Mutex_Lock(HANDLE mutex, int32_t timeout) {
#pragma comment(linker, "/EXPORT:BU_Mutex_Lock=_BU_Mutex_Lock@8")
return WaitForSingleObject(mutex, timeout);
}
DLL_FUNCTION(int32_t) BU_Mutex_Unlock(HANDLE mutex) {
#pragma comment(linker, "/EXPORT:BU_Mutex_Unlock=_BU_Mutex_Unlock@4")
return ReleaseMutex(mutex);
}
+44
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@@ -0,0 +1,44 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <mutex>
#include <chrono>
class BlitzThread {
public:
BlitzThread(void* ptr, void* data, uint32_t uiStackSize, bool bIsSuspended);
~BlitzThread();
void Terminate(int32_t exitCode);
int32_t Suspend();
int32_t Resume();
int32_t Wait(int32_t timeout);
int32_t GetExitCode();
static DWORD WINAPI ThreadMain(LPVOID pData);
private:
void *ptr, *data;
std::exception* ex;
HANDLE thread;
};
+53
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@@ -0,0 +1,53 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "HighResolutionClock.h"
using namespace std;
using namespace std::chrono;
DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0")
return new high_resolution_clock::time_point(high_resolution_clock::now());
}
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8")
duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther);
return temp.count();
}
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8")
duration<int64_t, std::nano> temp = (*pThis - *pOther);
return new int64_t(temp.count());
}
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return (float_t)(duration);
}
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return new double_t(duration);
}
+26
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@@ -0,0 +1,26 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now();
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis);
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
+37
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@@ -0,0 +1,37 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SystemClock.h"
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::now());
}
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4")
delete pThis;
}
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime));
}
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4")
return new time_t(std::chrono::system_clock::to_time_t(*pThis));
}
+7 -17
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -15,20 +15,10 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <math.h> #include "BlitzUtility.h"
#include "dllmain.h" #include <chrono>
#include "Vector3.h"
struct Matrix3 {
Vector3 X, Y, Z;
void set(Matrix3 &M);
void set(Vector3 &X, Vector3 &Y, Vector3 &Z);
void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ);
void rotate(float &pitch, float &yaw, float &roll);
void angles(float &pitch, float &yaw, float &roll);
void transpose();
};
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now();
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis);
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime);
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis);
+57
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@@ -0,0 +1,57 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Time.h"
DLL_FUNCTION(time_t*) BU_Time_Now() {
#pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0")
time_t* pTime = new time_t();
time(pTime);
return pTime;
}
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) {
#pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28")
tm* pTM = new tm();
pTM->tm_sec = seconds;
pTM->tm_min = minutes;
pTM->tm_hour = hours;
pTM->tm_mday = days;
pTM->tm_mon = months;
pTM->tm_year = years;
pTM->tm_isdst = isDaylightSavings;
time_t* pTime = new time_t(mktime(pTM));
delete pTM;
return pTime;
}
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4")
delete pTime;
}
char* BU_Time_Format_Buffer = new char[1024];
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) {
#pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8")
tm* pTM = new tm;
localtime_s(pTM, pTime);
strftime(BU_Time_Format_Buffer, 1024, pchFormatString, pTM);
delete pTM;
return BU_Time_Format_Buffer;
}
+25
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@@ -0,0 +1,25 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <chrono>
#include <time.h>
DLL_FUNCTION(time_t*) BU_Time_Now();
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings);
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime);
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString);
+72
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@@ -0,0 +1,72 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Timer.h"
#include <string.h>
#include <string>
#include <functional>
#include <chrono>
#include <future>
#include <cstdio>
using namespace std;
struct BlitzTimerInfo {
uint32_t Interval;
HANDLE hSemaphore;
};
int32_t BU_Timer_Index = 0;
std::map<int32_t, BlitzTimerInfo> BU_Timer_List;// = new std::map<int32_t, HANDLE>();
VOID CALLBACK BU_Timer_PROC(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
) {
BlitzTimerInfo myTimer = BU_Timer_List[idEvent];
ReleaseSemaphore(myTimer.hSemaphore, 1, NULL);
}
DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval, HWND hwnd) {
UINT_PTR timer = SetTimer(hwnd, 32767, Interval, &BU_Timer_PROC);
if (timer) {
BlitzTimerInfo myTimer = BlitzTimerInfo();
myTimer.Interval = Interval;
myTimer.hSemaphore = CreateSemaphore(NULL, 0, 32767, NULL);
BU_Timer_List[timer] = myTimer;
return timer;
} else {
return 0;
}
}
DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
CloseHandle(myTimer.hSemaphore);
BU_Timer_List.erase(Id);
}
DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
//HANDLE myHandles[] = { myTimer.hSemaphore };
//MsgWaitForMultipleObjects(1, myHandles, true, 0xFFFFFFFF, QS_TIMER);
return WaitForSingleObject(myTimer.hSemaphore, 0xFFFFFFFF);
}
+6 -13
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -15,16 +15,9 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h"
#include <map>
// STL Exceptions //DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval);
#include <exception> //DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id);
#include <stdexcept> //DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id);
// Memory Management
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_EXPORT extern "C" //__declspec(dllexport)
+34 -33
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@@ -14,6 +14,7 @@
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#include "Vector3.h" #include "Vector3.h"
void Vector3::set(const float &o) void Vector3::set(const float &o)
@@ -231,100 +232,99 @@ void Vector3::deserialize(char* o)
memcpy(o + 8, this->Zc, 4); memcpy(o + 8, this->Zc, 4);
} }
/* ------------------------- Exported Functionality ------------------------- */ DLL_METHOD void Vector3_Set(Vector3* a, float o) {
DLL_EXPORT void Vector3_Set(Vector3* a, float o) {
a->set(o); a->set(o);
} }
DLL_EXPORT void Vector3_SetP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z); a->set(x, y, z);
} }
DLL_EXPORT void Vector3_SetV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b); a->set(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8") #pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16") #pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8") #pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_EXPORT void Vector3_Add(Vector3* a, float o) { DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o); a->add(o);
} }
DLL_EXPORT void Vector3_AddP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z); a->add(x, y, z);
} }
DLL_EXPORT void Vector3_AddV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b); a->add(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8") #pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16") #pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8") #pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_EXPORT void Vector3_Sub(Vector3* a, float o) { DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o); a->sub(o);
} }
DLL_EXPORT void Vector3_SubP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z); a->sub(x, y, z);
} }
DLL_EXPORT void Vector3_SubV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b); a->sub(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8") #pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16") #pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8") #pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_EXPORT void Vector3_Mul(Vector3* a, float o) { DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o); a->mul(o);
} }
DLL_EXPORT void Vector3_MulP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z); a->mul(x, y, z);
} }
DLL_EXPORT void Vector3_MulV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b); a->mul(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8") #pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16") #pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8") #pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_EXPORT void Vector3_Div(Vector3* a, float o) { DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o); a->div(o);
} }
DLL_EXPORT void Vector3_DivP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z); a->div(x, y, z);
} }
DLL_EXPORT void Vector3_DivV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b); a->div(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8") #pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16") #pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8") #pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_EXPORT float Vector3_Length(Vector3* a) { DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length(); return (float)a->length();
} }
DLL_EXPORT float Vector3_DistanceP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z); return (float)a->distance(x, y, z);
} }
DLL_EXPORT float Vector3_DistanceV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b); return (float)a->distance(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4") #pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16") #pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8") #pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_EXPORT float Vector3_DotP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z); return (float)a->dot(x, y, z);
} }
DLL_EXPORT float Vector3_DotV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b); return (float)a->dot(*b);
} }
DLL_EXPORT void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) { DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z); Vector3 temp = a->cross(x, y, z);
*out = temp; *out = temp;
} }
DLL_EXPORT void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) { DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b); Vector3 temp = a->cross(*b);
*out = temp; *out = temp;
} }
DLL_EXPORT void Vector3_Normalize(Vector3* a) { DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize(); a->normalize();
} }
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16") #pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
@@ -333,29 +333,29 @@ DLL_EXPORT void Vector3_Normalize(Vector3* a) {
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12") #pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4") #pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_EXPORT void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll); a->rotate(pitch, yaw, roll);
} }
DLL_EXPORT void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll); a->rotateAround(x, y, z, pitch, yaw, roll);
} }
DLL_EXPORT void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll); a->rotateAround(*b, pitch, yaw, roll);
} }
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16") #pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28") #pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20") #pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_EXPORT float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z); return (float)a->deltaPitch(x, y, z);
} }
DLL_EXPORT float Vector3_DeltaPitchV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b); return (float)a->deltaPitch(*b);
} }
DLL_EXPORT float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z); return (float)a->deltaYaw(x, y, z);
} }
DLL_EXPORT float Vector3_DeltaYawV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b); return (float)a->deltaYaw(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16") #pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
@@ -363,11 +363,12 @@ DLL_EXPORT float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16") #pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8") #pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_EXPORT char* Vector3_Serialize(Vector3* a) { DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize(); return a->serialize();
} }
DLL_EXPORT void Vector3_Deserialize(Vector3* a, char* s) { DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s); a->deserialize(s);
} }
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4") #pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8") #pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
*/
+2 -1
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@@ -14,6 +14,7 @@
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once #pragma once
#include "dllmain.h" #include "dllmain.h"
#ifndef _USE_MATH_DEFINES #ifndef _USE_MATH_DEFINES
@@ -78,4 +79,4 @@ struct Vector3 {
char* serialize(); char* serialize();
void deserialize(char* o); void deserialize(char* o);
}; };*/
+122
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@@ -0,0 +1,122 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(double_t*) BU_Double_New() {
return new double_t;
}
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) {
return new double_t(*pOther);
}
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) {
delete pThis;
}
char* BU_Double_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Double_Buffer, 32, myBuffer);
return BU_Double_Buffer;
}
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) {
double_t* pThis = new double_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) {
return new double_t(fOther);
}
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) {
return new double_t(iOther);
}
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) {
return new double_t((double_t)*pOther);
}
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) {
return new int64_t((int64_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) {
*pThis = fmod(*pThis, *pOther);
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) {
*pThis = fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) {
*pThis += fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) {
*pThis -= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) {
*pThis /= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) {
*pThis *= fOther;
return pThis;
}
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) {
*pThis = fmod(*pThis, fOther);
return pThis;
}
+51
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@@ -0,0 +1,51 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(double_t*) BU_Double_New();
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight);
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis);
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString);
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther);
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis);
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther);
+220
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@@ -0,0 +1,220 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "FVector2.h"
double FVector2::length()
{
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}
void FVector2::normalize() {
double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}
double FVector2::distance(const FVector2 r)
{
float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y));
}
const char* FVector2::serialize() {
}
FVector2& FVector2::deserialize(const char* serialized) {
}
FVector2::FVector2(float V) {
}
FVector2::FVector2(float X, float Y) {
}
FVector2::FVector2(FVector2& V) {
}
FVector2& FVector2::operator++() {
}
FVector2& FVector2::operator--() {
}
bool FVector2::operator>(const FVector2& r) {
}
bool FVector2::operator>(const float& r) {
}
bool FVector2::operator<(const FVector2& r) {
}
bool FVector2::operator<(const float& r) {
}
bool FVector2::operator==(const FVector2& r) {
}
bool FVector2::operator==(const float& r) {
}
bool FVector2::operator>=(const FVector2& r) {
}
bool FVector2::operator>=(const float& r) {
}
bool FVector2::operator<=(const FVector2& r) {
}
bool FVector2::operator<=(const float& r) {
}
bool FVector2::operator!=(const FVector2& r) {
}
bool FVector2::operator!=(const float& r) {
}
FVector2& FVector2::operator=(const FVector2& r) {
}
FVector2& FVector2::operator=(const float& r) {
}
FVector2& FVector2::operator+(const FVector2& r) {
}
FVector2& FVector2::operator+(const float& r) {
}
FVector2& FVector2::operator-(const FVector2& r) {
}
FVector2& FVector2::operator*(const FVector2& r) {
}
FVector2& FVector2::operator*(const float& r) {
}
FVector2& FVector2::operator/(const FVector2& r) {
}
FVector2& FVector2::operator/(const float& r) {
}
FVector2& FVector2::operator+=(const FVector2& r) {
}
FVector2& FVector2::operator+=(const float& r) {
}
FVector2& FVector2::operator-=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const float& r) {
}
FVector2& FVector2::operator/=(const FVector2& r) {
}
FVector2& FVector2::operator/=(const float& r) {
}
FVector2& FVector2::operator-(const float& r) {
}
FVector2& FVector2::operator-=(const float& r) {
}
*/
+98
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@@ -0,0 +1,98 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct FVector2 {
float X, Y;
// Constructor & Destructor
FVector2(float V);
FVector2(float X, float Y);
FVector2(FVector2& V);
// Operator Overloading
FVector2& operator++();
FVector2& operator--();
bool operator>(const FVector2& r);
bool operator<(const FVector2& r);
bool operator==(const FVector2& r);
bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r);
// Operator Overloading - float
bool operator>(const float& r);
bool operator<(const float& r);
bool operator==(const float& r);
bool operator>=(const float& r);
bool operator<=(const float& r);
bool operator!=(const float& r);
FVector2& operator=(const float& r);
FVector2& operator+(const float& r);
FVector2& operator-(const float& r);
FVector2& operator*(const float& r);
FVector2& operator/(const float& r);
FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r);
// Simple Math
double length();
void normalize();
double distance(const FVector2 r);
// Advanced Math
void rotate(const double )
// Serialization
const char* serialize();
static FVector2& deserialize(const char* serialized);
};
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
*/
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// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h"
DLL_FUNCTION(int64_t*) BU_Long_New() {
return new int64_t;
}
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) {
return new int64_t(*pOther);
}
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) {
delete pThis;
}
char* BU_Long_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) {
std::stringstream myStream;
myStream << (*pThis);
const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Long_Buffer, 32, myBuffer);
return BU_Long_Buffer;
}
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) {
int64_t* pThis = new int64_t;
std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) {
return new int64_t(iRight);
}
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) {
return new int64_t(((int64_t)(iLeft) << 32) + iRight);
}
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) {
if (iShift >= 0)
return (int32_t)(*pThis >> iShift);
else
return (int32_t)(*pThis << -iShift);
}
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) {
return (int32_t)(*pThis >> 32);
}
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) {
return (int32_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) {
return new int64_t((int64_t)fOther);
}
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) {
return (float_t)*pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) {
return new int64_t((int64_t)*pOther);
}
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) {
return new double_t((double_t)*pThis);
}
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */
(*pThis > *pOther ? 1 : 0) +
/* Smaller */
(*pThis < *pOther ? -1 : 0);
}
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) {
*pThis = *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) {
*pThis += *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) {
*pThis -= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) {
*pThis /= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) {
*pThis *= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) {
*pThis %= *pOther;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) {
*pThis = iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) {
*pThis += iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) {
*pThis -= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) {
*pThis /= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) {
*pThis *= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) {
*pThis %= iRight;
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis = (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis += (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis -= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis /= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis *= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis %= (((int64_t)iLeft << 32) + iRight);
return pThis;
}
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) {
if (iRight >= 0)
*pThis >>= iRight;
else
*pThis <<= -iRight;
return pThis;
}
+63
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// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <sstream>
DLL_FUNCTION(int64_t*) BU_Long_New();
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight);
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis);
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString);
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift);
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther);
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iShift);
-73
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@@ -1,73 +0,0 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Display.h"
std::list<Display>* Display_List = NULL;
void Display_OnProcessAttach() {
Display_List = new std::list<Display>();
}
void Display_OnProcessDetach() {
Display_List->clear();
delete Display_List;
}
DLL_EXPORT void Display_Enumerate() {
if (Display_List == NULL)
return;
Display_List->clear();
EnumDisplayMonitors(NULL, NULL, Display_EnumerateProcedure, 0);
}
#pragma comment(linker, "/EXPORT:Display_Enumerate=_Display_Enumerate@0")
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
Display *thisDisplay = new Display;
thisDisplay->left = lprcMonitor->left;
thisDisplay->top = lprcMonitor->top;
thisDisplay->right = lprcMonitor->right;
thisDisplay->bottom = lprcMonitor->bottom;
Display_List->push_back(*thisDisplay);
return TRUE;
}
DLL_EXPORT int Display_Count() {
return Display_List->size();
}
#pragma comment(linker, "/EXPORT:Display_Count=_Display_Count@0")
DLL_EXPORT void Display_Get(uint32_t displayId, LPRECT display) {
if (Display_List->size() > displayId) {
auto iterator = Display_List->begin();
std::advance(iterator, displayId);
if (display != NULL) {
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
}
}
#pragma comment(linker, "/EXPORT:Display_Get=_Display_Get@8")
+55
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE;
}
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator;
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator;
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size();
}
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size();
}
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display) {
// Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index);
// Copy data.
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
+33
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@@ -0,0 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <list>
struct DisplayEnumerator {
std::list<RECT> displays;
};
// Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions.
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create();
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
+89 -58
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -17,79 +17,110 @@
#pragma once #pragma once
#include "IndexerV1.h" #include "IndexerV1.h"
#define INDEX_OFF_0 0x00000000 void IndexerV1::mark(uint32_t index, bool used) {
#define INDEX_OFF_1 0x10000000 uint8_t bit = index & 0x3F;
#define INDEX_OFF_2 0x20000000 index = index >> 6;
#define INDEX_OFF_3 0x30000000
#define INDEX_OFF_4 0x40000000
#define INDEX_OFF_5 0x50000000
#define INDEX_OFF_6 0x60000000
#define INDEX_OFF_7 0x70000000
#define INDEX_OFF_8 0x80000000
#define INDEX_OFF_9 0x90000000
#define INDEX_OFF_A 0xA0000000
#define INDEX_OFF_B 0xB0000000
#define INDEX_OFF_C 0xC0000000
#define INDEX_OFF_D 0xD0000000
#define INDEX_OFF_E 0xE0000000
#define INDEX_OFF_F 0xF0000000
unsigned int IndexerV1::GetFreeIndex() this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
{ }
unsigned int index = lastAssignedIndex + 1;
bool foundIndex = false; bool IndexerV1::is(uint32_t index, bool used) {
char indexBitOffset = 0; uint8_t bit = index & 0x3F;
index = index >> 6;
// We use 16 offsets here to speed up the search for a free index. return (!!(this->indexes[index] & (1ULL << bit)) == used);
while (foundIndex == false) { }
index = index + 64;
uint64_t toCheck = this->indexes[index >> 6]; uint32_t IndexerV1::get() {
for (indexBitOffset = 0; indexBitOffset < 64; indexBitOffset++) { bool hasFoundIndex = false;
if ((toCheck & (1ULL << indexBitOffset)) == false) { uint32_t foundIndex = 0;
foundIndex = true;
// Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true;
foundIndex = (index << 6) + bit;
break; break;
} }
} }
} }
index = index + indexBitOffset;
// Mark Index as in use. if (hasFoundIndex) {
this->indexes[index >> 6] |= 1ULL << indexBitOffset; this->mark(foundIndex, true);
lastAssignedIndex = index; return foundIndex;
return lastAssignedIndex;
} }
void IndexerV1::MarkFreeIndex(int index) return FALSE;
{
unsigned short bitFlip = index % 64;
// Mark index as unused.
this->indexes[index >> 6] &= ~(1ULL << bitFlip);
} }
DLL_EXPORT void* IndexerV1_Create() { uint32_t IndexerV1::count(bool used) {
IndexerV1* indexer = new IndexerV1(); uint32_t amount = 0;
return indexer;
}
#pragma comment(linker, "/EXPORT:IndexerV1_Create=_IndexerV1_Create@0")
DLL_EXPORT int IndexerV1_GetFreeIndex(uint32_t* indexerPtr) { for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
IndexerV1* indexer = (IndexerV1*)indexerPtr; uint8_t bit = 0;
return indexer->GetFreeIndex();
}
#pragma comment(linker, "/EXPORT:IndexerV1_GetFreeIndex=_IndexerV1_GetFreeIndex@4")
DLL_EXPORT void IndexerV1_MarkFreeIndex(uint32_t* indexerPtr, uint32_t Index) { uint64_t checkValue = this->indexes[index];
IndexerV1* indexer = (IndexerV1*)indexerPtr; if (checkValue == !(uint64_t)!used) {
indexer->MarkFreeIndex(Index); amount += 64;
} else {
for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used);
}
}
} }
#pragma comment(linker, "/EXPORT:IndexerV1_MarkFreeIndex=_IndexerV1_MarkFreeIndex@8")
DLL_EXPORT void IndexerV1_Destroy(uint32_t* indexerPtr) { return amount;
IndexerV1* indexer = (IndexerV1*)indexerPtr; }
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() {
return new IndexerV1();
}
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer; delete indexer;
} }
#pragma comment(linker, "/EXPORT:IndexerV1_Destroy=_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true);
}
+33 -6
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -17,18 +17,45 @@
#pragma once #pragma once
#include <cstdlib> #include <cstdlib>
#include <list> #include <list>
#include "dllmain.h" #include "BlitzUtility.h"
// 67108864 = 2 ^ 32 / 64 // 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 #define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids). /** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this. * Doing this natively would be too slow, so I'm using a DLL for this.
*/ */
struct IndexerV1 { struct IndexerV1 {
uint64_t indexes[67108864]; uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex; uint32_t lastAssignedIndex;
unsigned int GetFreeIndex(); void mark(uint32_t index, bool used);
void MarkFreeIndex(int index); bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
}; };
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
+117 -80
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -20,82 +20,100 @@ IndexerV2::IndexerV2() {
this->range.reserve(32); this->range.reserve(32);
} }
IndexerV2::~IndexerV2() { IndexerV2::~IndexerV2() {
this->range.clear(); this->range.clear();
} }
uint32_t IndexerV2::GetIndex() { void IndexerV2::mark(uint32_t index, bool used) {
uint32_t index = 0; if (this->range.size() == 0) {
if (used == true)
this->range.push_back(IndexerV2Range(index, index));
} else {
auto iter = this->range.begin();
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (used) {
if ((index + 1) == iter->min) {
iter->min--;
break;
} else if ((index - 1) == iter->max) {
iter->max++;
if ((iter + 1) != this->range.end() && iter->max == (iter + 1)->min) {
(iter + 1)->min = iter->min;
this->range.erase(iter);
}
break;
} else if (index < iter->min) {
this->range.insert(iter, IndexerV2Range(index, index));
break;
}
} else {
if (index >= iter->min && index <= iter->max) {
this->range.insert(iter - 1, IndexerV2Range(iter->min, index - 1));
this->range.insert(iter + 1, IndexerV2Range(index + 1, iter->max));
this->range.erase(iter); break;
} else if (index == iter->min) {
iter->min++;
if (iter->min == iter->max)
this->range.erase(iter);
break;
} else if (index == iter->max) {
iter->max--;
if (iter->min == iter->max)
this->range.erase(iter);
break;
}
}
}
}
}
bool IndexerV2::is(uint32_t index, bool used) {
bool isUsed = false;
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (index >= iter->min && index <= iter->max) {
isUsed = true;
break;
}
}
return (isUsed == used);
}
uint32_t IndexerV2::get() {
if (this->range.size() == 0) { if (this->range.size() == 0) {
this->range.push_back(IndexerV2Range(0, 0)); this->range.push_back(IndexerV2Range(0, 0));
return 0;
}
// We only need to check the first element to get a new free index.
std::vector<IndexerV2Range>::iterator iter = this->range.begin();
if (iter->min > 0) {
return --iter->min;
} else { } else {
auto range = this->range[0]; if (iter->max == UINT32_MAX)
return UINT32_MAX;
if (range.min > 0) { uint32_t index = ++iter->max;
index = --range.min;
} else {
index = ++range.max;
}
// Combine the next and current element if we need to. // Check if we can combine this element with the next one.
if (this->range.size() > 1) { std::vector<IndexerV2Range>::iterator iterN = this->range.begin() + 1;
auto rangeNext = this->range[1]; if ((iterN != this->range.end()) && iterN->min == iter->max) {
iter->max = iterN->max;
if (rangeNext.min == (index + 1)) { this->range.erase(iterN);
uint32_t newMin, newMax;
newMin = range.min;
newMax = rangeNext.max;
this->range.erase(this->range.begin(), this->range.begin() + 1);
this->range.insert(this->range.begin(), IndexerV2Range(newMin, newMax));
}
}
} }
return index; return index;
} }
void IndexerV2::MarkIndex(uint32_t index) { return UINT32_MAX;
IndexerV2Range* rangePtr;
uint32_t rangePtrPos;
uint32_t rangeSize = this->range.size();
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
auto range = this->range[rangePos];
if (index >= range.min && index <= range.max) {
rangePtr = &range;
rangePtrPos = rangePos;
break;
}
} }
// Temporarily store the values needed for swapping. uint32_t IndexerV2::count(bool used) {
uint32_t leftMin, leftMax, rightMin, rightMax; uint32_t amount = 0;
leftMin = rangePtr->min; leftMax = index - 1; for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
rightMin = index + 1; rightMax = rangePtr->max; amount += iter->max - iter->min;
// Due to us doing this instead of push_back, our vector is always sorted.
auto rangeIter = this->range.begin() + rangePtrPos;
this->range.erase(rangeIter);
this->range.insert(rangeIter, IndexerV2Range(leftMin, leftMax));
this->range.insert(rangeIter + 1, IndexerV2Range(rightMin, rightMax));
} }
return (used ? UINT32_MAX - amount : amount);
bool IndexerV2::IsFree(uint32_t index) {
uint32_t rangeSize = this->range.size();
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
auto range = this->range[rangePos];
if (index >= range.min && index <= range.max)
return false;
}
return true;
}
bool IndexerV2::IsUsed(uint32_t index) {
return !IsFree(index);
} }
IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) { IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
@@ -103,32 +121,51 @@ IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
this->max = max; this->max = max;
} }
DLL_EXPORT void* IndexerV2_Create() {
IndexerV2* indexerPtr = new IndexerV2();
return indexerPtr;
}
#pragma comment(linker, "/EXPORT:IndexerV2_Create=_IndexerV2_Create@0")
DLL_EXPORT void IndexerV2_Destroy(uint32_t indexerIntPtr) { DLL_FUNCTION(IndexerV2*) BU_IndexerV2_Create() {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr; return new IndexerV2();
delete indexerPtr;
} }
#pragma comment(linker, "/EXPORT:IndexerV2_Destroy=_IndexerV2_Destroy@4")
DLL_EXPORT uint32_t IndexerV2_GetIndex(uint32_t indexerIntPtr) { DLL_FUNCTION(void) BU_IndexerV2_Destroy(IndexerV2* indexer) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr; delete indexer;
return indexerPtr->GetIndex();
} }
#pragma comment(linker, "/EXPORT:IndexerV2_GetIndex=_IndexerV2_GetIndex@4")
DLL_EXPORT uint32_t IndexerV2_IsFree(uint32_t indexerIntPtr, uint32_t index) { DLL_FUNCTION(void) BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr; indexer->mark(index, used != 0);
return indexerPtr->IsFree(index);
} }
#pragma comment(linker, "/EXPORT:IndexerV2_IsFree=_IndexerV2_IsFree@8")
DLL_EXPORT uint32_t IndexerV2_IsUsed(uint32_t indexerIntPtr, uint32_t index) { DLL_FUNCTION(void) BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index) {
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr; indexer->mark(index, false);
return indexerPtr->IsUsed(index); }
DLL_FUNCTION(void) BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Get(IndexerV2* indexer) {
return indexer->get();
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountFree(IndexerV2* indexer) {
return indexer->count(false);
}
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountUsed(IndexerV2* indexer) {
return indexer->count(true);
} }
#pragma comment(linker, "/EXPORT:IndexerV2_IsUsed=_IndexerV2_IsUsed@8")
+31 -6
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@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "dllmain.h" #include "BlitzUtility.h"
#include <vector> #include <vector>
class IndexerV2 { class IndexerV2 {
@@ -23,11 +23,11 @@ class IndexerV2 {
IndexerV2(); IndexerV2();
~IndexerV2(); ~IndexerV2();
uint32_t GetIndex(); void mark(uint32_t index, bool used);
void MarkIndex(uint32_t index); bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
bool IsFree(uint32_t index);
bool IsUsed(uint32_t index);
private: private:
struct IndexerV2Range { struct IndexerV2Range {
uint32_t min, max; uint32_t min, max;
@@ -38,3 +38,28 @@ class IndexerV2 {
std::vector<IndexerV2Range> range; std::vector<IndexerV2Range> range;
}; };
DLL_FUNCTION(IndexerV2*) BU_IndexerV2_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Create=_BU_IndexerV2_Create@0")
DLL_FUNCTION(void) BU_IndexerV2_Destroy(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Destroy=_BU_IndexerV2_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Mark=_BU_IndexerV2_Mark@12")
DLL_FUNCTION(void) BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkFree=_BU_IndexerV2_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkUsed=_BU_IndexerV2_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Is=_BU_IndexerV2_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsFree=_BU_IndexerV2_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsUsed=_BU_IndexerV2_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Get(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Get=_BU_IndexerV2_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Count=_BU_IndexerV2_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountFree(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountFree=_BU_IndexerV2_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV2_CountUsed(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountUsed=_BU_IndexerV2_CountUsed@4")
+182
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@@ -0,0 +1,182 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length];
}
MassOp::~MassOp() {
delete this->instructions;
}
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length);
return myMassOp;
}
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) {
delete massop;
}
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type;
massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result;
}
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) {
case GoTo:
index = instr->leftOperand;
break;
case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand;
break;
case CopyLeft:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break;
}
}
break;
case CopyRight:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break;
}
}
break;
case CopyOut:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break;
}
}
break;
case If:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result;
}
}
break;
case IfValue:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result;
}
}
break;
default:
switch (instr->type) {
case Double:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Double_New();
break;
case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand);
break;
case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
}
break;
case Long:
switch (instr->code) {
case Create:
instr->result = (uint32_t) BU_Long_New();
break;
case Destroy:
BU_Long_Destroy((int64_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand);
break;
case Set:
BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Add:
BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Sub:
BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Mul:
BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Div:
BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
}
break;
}
}
}
}
+107
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@@ -0,0 +1,107 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include "Type\Double.h"
enum MassOpType {
Long = 0,
Double = 1,
Vector2 = 10,
Vector3 = 11,
};
enum MassOpCode {
Create = 0,
Destroy = 1,
Copy = 2,
TempCreate = 5,
TempCopy = 6,
TempCleanup = 7,
Set = 10,
Add = 11,
Sub = 12,
Mul = 13,
Div = 14,
Compare = 15,
// Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction
// oper_l = target massop index
GoTo = 249,
// SetOpCode - Change OpCode at position
// oper_l = target massop index
// oper_r = new OpCode
SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = target massop index
// out = instructions to skip
If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = value to compare with
// out = instructions to skip
IfValue = 255
};
struct BlitzBank {
uint32_t identifier;
uint32_t address;
uint32_t size;
};
struct MassOpInstruction {
uint8_t type;
uint8_t code;
uint32_t leftOperand, rightOperand;
uint32_t result;
};
struct MassOp {
MassOp(uint32_t length);
~MassOp();
uint32_t length;
MassOpInstruction* instructions;
};
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
+53
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@@ -0,0 +1,53 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ThreadWrapper.h"
class ThreadWrapper {
public:
ThreadWrapper(void* ptr, void* data) {
this->ptr = ptr;
this->data = data;
}
~ThreadWrapper() {
}
static int Core(ThreadWrapper* data) {
try {
BP_CallFunction1((BP_BlitzFunction1_t)data->ptr, reinterpret_cast<int32_t>(data->data));
} catch (const std::exception& e) {
std::stringstream ss;
ss << e.what();
MessageBoxA(0, ss.str().c_str(), "ThreadWrapper", 0);
throw;
}
}
private:
void *ptr, *data;
std::exception lastException;
};
DLL_FUNCTION(ThreadWrapper*) BU_ThreadWrapper_Create(void* ptr, void* data) {
#pragma comment(linker, "/EXPORT:BU_ThreadWrapper_Create=_BU_ThreadWrapper_Create@8")
return new ThreadWrapper(ptr, data);
}
DLL_FUNCTION(void) BU_ThreadWrapper_Destroy(ThreadWrapper* pThreadWrapper) {
#pragma comment(linker, "/EXPORT:BU_ThreadWrapper_Destroy=_BU_ThreadWrapper_Destroy@4")
delete pThreadWrapper;
}
+6 -15
View File
@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -15,17 +15,8 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "dllmain.h" #include "BlitzUtility.h"
#include <list>
struct Display { // Types of Blitz Functions.
int left; typedef int32_t(__stdcall *BP_BlitzFunction1_t)(int32_t);
int top; int32_t BP_CallFunction1(BP_BlitzFunction1_t lpFunctionPointer, int32_t p1);
int right;
int bottom;
};
void Display_OnProcessAttach();
void Display_OnProcessDetach();
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
+18 -25
View File
@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -19,20 +19,20 @@
std::list<WindowUserData>* WindowMessageHandler_List; std::list<WindowUserData>* WindowMessageHandler_List;
void WindowMessageHandler_OnProcessAttach() { void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>(); WindowMessageHandler_List = new std::list<WindowUserData>();
} }
void WindowMessageHandler_OnProcessDetach() { void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) { for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
WindowMessageHandler_Uninstall(iterator->hwnd); BU_WindowMessageHandler_Uninstall(iterator->hwnd);
} }
WindowMessageHandler_List->clear(); WindowMessageHandler_List->clear();
delete WindowMessageHandler_List; delete WindowMessageHandler_List;
} }
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
switch (uMsg) { switch (uMsg) {
@@ -60,18 +60,16 @@ LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wPa
} }
} }
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd) { DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd)
if (hwnd) { {
WindowUserData* UserData = new WindowUserData; WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData)); ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&WindowMessageHandler_Procedure); UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData); UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
} }
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Install=_WindowMessageHandler_Install@4")
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd) { DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd)
if (hwnd) { {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData); SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
@@ -79,11 +77,9 @@ DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd) {
delete UserData; delete UserData;
} }
} }
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Uninstall=_WindowMessageHandler_Uninstall@4")
DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point) { DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
if (hwnd) { {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
int toReturn = UserData->WindowWasResized; int toReturn = UserData->WindowWasResized;
@@ -92,25 +88,22 @@ DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point) {
UserData->WindowWasResized = false; UserData->WindowWasResized = false;
return toReturn; return toReturn;
} }
return FALSE;
} }
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Resize=_WindowMessageHandler_Message_Resize@8")
DLL_EXPORT int WindowMessageHandler_Message_Destroy(HWND hwnd) { DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
if (hwnd) { {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
int toReturn = UserData->DestroyCount; int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0; UserData->DestroyCount = 0;
return toReturn; return toReturn;
} }
}
return 0; return 0;
} }
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Destroy=_WindowMessageHandler_Message_Destroy@4")
DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd) { DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd)
{
if (hwnd) { if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
@@ -121,5 +114,5 @@ DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd) {
} }
return 0; return 0;
} }
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Close=_WindowMessageHandler_Message_Close@4")
+15 -7
View File
@@ -1,5 +1,5 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
@@ -15,7 +15,7 @@
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "dllmain.h" #include "BlitzUtility.h"
#include <list> #include <list>
struct WindowUserData { struct WindowUserData {
@@ -33,9 +33,17 @@ struct WindowUserData {
}; };
void WindowMessageHandler_OnProcessAttach(); void BU_WindowMessageHandler_OnProcessAttach();
void WindowMessageHandler_OnProcessDetach(); void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd);
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd); #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd); DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4")