8 Commits

Author SHA1 Message Date
Michael Dirks 60391817a9 Latest Changes 2015-09-19 18:47:16 +02:00
Michael Dirks 0aeb327ead Update 2015-06-20 16:53:37 +02:00
Michael Dirks 79fdb08656 Correct README.md (V2 -> V1) 2015-06-20 15:55:37 +02:00
Michael Dirks 7b3c7cc8f6 More preparations. Also add a README.md 2015-06-20 15:54:29 +02:00
Michael Dirks 7a96afeda7 Preparations for 1.2 update. 2015-06-20 15:52:40 +02:00
Michael Dirks f22d496961 Automatically copy LICENSE and LICENSE.lesser to build directory for easy creation of releases. 2015-06-06 21:20:01 +02:00
Michael Dirks a2adf7ca32 BlitzUtility is now licensed under the LGPLv3 license. See LICENSE and LICENSE.lesser for more info.
Signed-off-by: Michael Dirks <michael.fabian.dirks@gmail.com>
2015-06-06 18:42:46 +02:00
Michael Fabian Dirks 8049964bd1 Update BlitzUtility:
- New DECLS
- Begin wrapping __cdecl sqlite3 into __stdcall functions (sqlite3 doesn't understand __stdcall)
- Use __stdcall and /EXPORT instead of __cdecl to not corrupt the stack.
- Implement two versions of the Indexer, V1 for really fast access and V2 for memory saving.

Signed-off-by: Michael Fabian Dirks <michael.dirks@realitybends.de>
2015-06-06 14:09:40 +02:00
46 changed files with 4339 additions and 1522 deletions
+325 -204
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@@ -1,6 +1,329 @@
;----------------------------------------------------------------
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; Utility ----------------------------------------------------------------------
;-- Mass Operation
; Constants: Supported Types
Const BU_MASSOP_TYPE_DOUBLE = 0
Const BU_MASSOP_TYPE_LONGLONG = 1
Const BU_MASSOP_TYPE_VECTOR2 = 10
Const BU_MASSOP_TYPE_VECTOR3 = 11
; Constants: Supported OpCodes
Const BU_MASSOP_OPCODE_CREATE = 0
Const BU_MASSOP_OPCODE_DESTROY = 1
Const BU_MASSOP_OPCODE_COPY = 2
Const BU_MASSOP_OPCODE_TEMPCREATE = 5
Const BU_MASSOP_OPCODE_TEMPDESTROY = 6
Const BU_MASSOP_OPCODE_TEMPCLEANUP = 7
Const BU_MASSOP_OPCODE_SET = 10
Const BU_MASSOP_OPCODE_ADD = 11
Const BU_MASSOP_OPCODE_SUB = 12
Const BU_MASSOP_OPCODE_MUL = 13
Const BU_MASSOP_OPCODE_DIV = 14
Const BU_MASSOP_OPCODE_COMPARE = 15
; GoTo
; leftOperand: new massop index
Const BU_MASSOP_OPCODE_GOTO = 249
; SetOpCode
; leftOperand: target massop index
; rightOperand: new OpCode
Const BU_MASSOP_OPCODE_SETOPCODE = 250
; CopyLeft
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYLEFT = 251
; CopyRight
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYRIGHT = 252
; CopyOut
; leftOperand: source massop index
; rightOperand: target massop index
; result: target position (0/leftOperand, 1/rightOperand, 2/result)
Const BU_MASSOP_OPCODE_COPYOUT = 253
; If - Compares the result of <leftOperand> with the result of <rightOperand>,
; skipping over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IF = 254
; IfValue - Compares the result of <leftOperand> with <rightOperand>, skipping
; over <result> instructions if the results match.
; leftOperand: source massop index
; rightOperand: target massop index
; result: amount to skip
Const BU_MASSOP_OPCODE_IFVALUE = 255
; Helpers ----------------------------------------------------------------------
Type BU_Point
Field X,Y
End Type
Type BU_Rectangle
Field X,Y,X2,Y2
End Type
Function BU_Helper_Window_LockPointer(HWND% = 0)
If HWND = 0 Then
BU_User32_ClipCursor(0)
Else
Local tRect.BU_Rectangle = New BU_Rectangle
; Retrieve Information about the selected window.
BU_User32_GetWindowRect(HWND, tRect)
; Correct Rectangle to be inside the selected Window.
tRect\X2=tRect\X2-1
tRect\Y2=tRect\Y2-1
; Update clipping area.
BU_User32_ClipCursor(tRect)
Delete tRect
EndIf
End Function
Function BU_Helper_Window_LockPointerAuto(HWND=0)
If BU_User32_GetActiveWindow() = HWND Then
BU_Helper_Window_LockPointer(HWND)
Else
BU_Helper_Window_LockPointer(0)
EndIf
End Function
Function BU_Helper_Window_MakeBorderless(HWND=0)
If HWND = 0 Then HWND = SystemProperty("AppHwnd")
; Create Storage
Local tRect.BU_Rectangle = New BU_Rectangle
; Client Information
BU_User32_GetClientRect(HWND, tRect)
Local clientX, clientY, clientW, clientH
clientX = tRect\X
clientY = tRect\Y
clientW = tRect\X2 - clientX
clientH = tRect\Y2 - clientY
; Convert Client coordinates to screen position.
Local tPoint.BU_Point = New BU_Point
BU_User32_ClientToScreen(HWND, tPoint)
Local realClientX, realClientY
realClientX = tPoint\X
realClientY = tPoint\Y
Delete tPoint
; Window Information
BU_User32_GetWindowRect(HWND, tRect)
Local windowX, windowY, windowW, windowH
windowX = tRect\X
windowY = tRect\Y
windowW = tRect\X2 - windowX
windowH = tRect\Y2 - windowY
; Delete Storage
Delete tRect
; Calculate new position and size.
Local newX, newY, newW, newH
newX = windowX + (realClientX - windowX)
newY = windowY + (realClientY - windowY)
newW = clientW
newH = clientH
; DebugLog "Window: " + RSet(windowX,8) + "," + RSet(windowY,8) + ":" + RSet(windowW,8) + "," + RSet(windowH,8)
; DebugLog "Client: " + RSet(clientX,8) + "," + RSet(clientY,8) + ":" + RSet(clientW,8) + "," + RSet(clientH,8)
; DebugLog "RealClient: " + RSet(realClientX,8) + "," + RSet(realClientY,8)
; DebugLog "Diff: " + RSet(realClientX - windowX,8) + "," + RSet(realClientY - windowY,8) + ":" + RSet(windowW - clientW,8) + "," + RSet(windowH - clientH,8)
; DebugLog "New: " + RSet(newX,8) + "," + RSet(newY,8) + ":" + RSet(newW,8) + "," + RSet(newH,8)
; Apply changes
BU_User32_SetWindowLong HWND, -16, $01000000
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $4 + $10 + $20 + $40
End Function
Function BU_Helper_Window_Center(HWND=0, Monitor=0)
Local displayEnumerator = BU_DisplayEnumerator_Create()
Local displayAmount = BU_DisplayEnumerator_Enumerate(displayEnumerator)
If Monitor >= displayAmount Then Monitor = displayAmount - 1
If Monitor < 0 Then Monitor = 0
; Get Display Information
Local displayRectangle.BU_Rectangle = New BU_Rectangle
BU_DisplayEnumerator_Retrieve displayEnumerator, Monitor, displayRectangle
BU_DisplayEnumerator_Destroy displayEnumerator
Local displayX, displayY, displayW, displayH
displayX = displayRectangle\X
displayY = displayRectangle\Y
displayW = displayRectangle\X2 - displayRectangle\X
displayH = displayRectangle\Y2 - displayRectangle\Y
Delete displayRectangle
; Get Window Information
Local windowRectangle.BU_Rectangle = New BU_Rectangle
BU_User32_GetWindowRect(HWND, windowRectangle)
Local windowW%, windowH%
windowW = windowRectangle\X2 - windowRectangle\X
windowH = windowRectangle\Y2 - windowRectangle\Y
Delete windowRectangle
; Calculate new position and size.
Local newX, newY, newW, newH
newX = displayX + (displayW/2 - windowW/2)
newY = displayY + (displayH/2 - windowH/2)
newW = windowW
newH = windowH
; DebugLog "New: " + RSet(newX,8) + "," + RSet(newY,8) + ":" + RSet(newW,8) + "," + RSet(newH,8)
; Apply changes
BU_User32_SetWindowPos HWND, 0, newX, newY, newW, newH, $1 + $4 + $10 + $20 + $40
End Function
; Database ---------------------------------------------------------------------
;-- SQLite3
;;[Block] Return Codes / Error Codes
;; Many SQLite functions return an integer result code from the set shown
;; here in order to indicate success or failure.
;;
;; New error codes may be added in future versions of SQLite.
;Const SQLITE_OK% = 0 ; Successful result
;Const SQLITE_ERROR% = 1 ; SQL error or missing database
;Const SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
;Const SQLITE_PERM% = 3 ; Access permission denied
;Const SQLITE_ABORT% = 4 ; Callback routine requested an abort
;Const SQLITE_BUSY% = 5 ; The database file is locked
;Const SQLITE_LOCKED% = 6 ; A table in the database is locked
;Const SQLITE_NOMEM% = 7 ; A malloc() failed
;Const SQLITE_READONLY% = 8 ; Attempt to write a readonly database
;Const SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
;Const SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
;Const SQLITE_CORRUPT% = 11 ; The database disk image is malformed
;Const SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
;Const SQLITE_FULL% = 13 ; Insertion failed because database is full
;Const SQLITE_CANTOPEN% = 14 ; Unable to open the database file
;Const SQLITE_PROTOCOL% = 15 ; Database lock protocol error
;Const SQLITE_EMPTY% = 16 ; Database is empty
;Const SQLITE_SCHEMA% = 17 ; The database schema changed
;Const SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
;Const SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
;Const SQLITE_MISMATCH% = 20 ; Data type mismatch
;Const SQLITE_MISUSE% = 21 ; Library used incorrectly
;Const SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
;Const SQLITE_AUTH% = 23 ; Authorization denied
;Const SQLITE_FORMAT% = 24 ; Auxiliary database format error
;Const SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
;Const SQLITE_NOTADB% = 26 ; File opened that is not a database file
;Const SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
;Const SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
;Const SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
;Const SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;;[End Block]
;
;;[Block] SQLite_Open Flags
;; These bit values are intended for use in the
;; 3rd parameter to the [sqlite3_open_v2()] interface.
;Const SQLITE_OPEN_READONLY% = $00000001
;Const SQLITE_OPEN_READWRITE% = $00000002
;Const SQLITE_OPEN_CREATE% = $00000004
;Const SQLITE_OPEN_URI% = $00000040
;Const SQLITE_OPEN_MEMORY% = $00000080
;Const SQLITE_OPEN_NOMUTEX% = $00008000
;Const SQLITE_OPEN_FULLMUTEX% = $00010000
;Const SQLITE_OPEN_SHAREDCACHE% = $00020000
;Const SQLITE_OPEN_PRIVATECACHE% = $00040000
;;[End Block]
;
;;[Block] Column Type
;Const SQLITE_UNKNOWN = 0
;Const SQLITE_INTEGER = 1
;Const SQLITE_REAL = 2
;Const SQLITE_FLOAT = 2
;Const SQLITE_DOUBLE = 2
;Const SQLITE_TEXT = 3
;Const SQLITE_STRING = 3
;Const SQLITE_BLOB = 4
;Const SQLITE_NULL = 5
;;[End Block]
;
;;[Block] Internal Types
;Type SQLite_Container
; Field Pointer%
;End Type
;
;Type SQLite_Int64
; Field Left%, Right%
;End Type
;;[End Block]
;
;Function SQLite_Open%(File$, Flags% = $00000006)
; ; Create a Container to hold the database pointer.
; Local Container.SQLite_Container = New SQLite_Container
; Local ErrCode = SQLite3_Open_V2(File, Container, Flags, 0)
; Local Database = Container\Pointer
; Delete Container
;
; If ErrCode = SQLITE_OK
; Return Database
; Else
; Return False
; EndIf
;End Function
;
;Function SQLite_Execute(Database, SQL$)
; Return SQLite3_Exec(Database, SQL, 0, 0, 0)
;End Function
;
;Function SQLite_Prepare(Database, SQL$)
; Local Container.SQLite_Container = New SQLite_Container
; Local ErrCode = SQLite3_Prepare(Database, SQL$, -1, Container, 0)
; Local Statement = Container\Pointer
; Delete Container
;
; If ErrCode = SQLITE_OK
; Return Statement
; Else
; Return False
; EndIf
;End Function
;
;Global SQLite_Column_Int64_L%, SQLite_Column_Int64_R%
;Function SQLite_Column_Int64(Statement, ColumnIndex%)
; Local Result.SQLite_Int64 = New SQLite_Int64
; SQLite3_Column_Int64(Statement, ColumnIndex, Result)
; SQLite_Column_Int64_L = Result\Left
; SQLite_Column_Int64_R = Result\Right
; Delete Result
;End Function
;
;Function SQLite_Bind_Text(Statement, ColumnIndex%, Value$)
; Return SQLite3_Bind_Text(Statement, ColumnIndex, Value, -1, -1)
;End Function
;
;Function SQLite_Bind_Blob(Statement, ColumnIndex%, Bank)
; If Bank <> 0 Then
; Local Size% = BankSize(Bank)
; Return SQLite3_Bind_Blob(Statement, ColumnIndex, Bank, Size, 0)
; EndIf
;End Function
; Math -------------------------------------------------------------------------
;-- Vector2
;----------------------------------------------------------------
Type Vector2
Field X#, Y#
End Type
@@ -12,9 +335,7 @@ Function Vector2_Create.Vector2(X#, Y#)
Return vec
End Function
;----------------------------------------------------------------
;-- Vector3
;----------------------------------------------------------------
Type Vector3
Field X#, Y#, Z#
End Type
@@ -27,206 +348,6 @@ Function Vector3_Create.Vector3(X#, Y#, Z#)
Return vec
End Function
;----------------------------------------------------------------
;-- SQLite3
;----------------------------------------------------------------
;[Block] Return Codes / Error Codes
; Many SQLite functions return an integer result code from the set shown
; here in order to indicate success or failure.
;
; New error codes may be added in future versions of SQLite.
Const SQLITE_OK% = 0 ; Successful result
Const SQLITE_ERROR% = 1 ; SQL error or missing database
Const SQLITE_INTERNAL% = 2 ; Internal logic error in SQLite
Const SQLITE_PERM% = 3 ; Access permission denied
Const SQLITE_ABORT% = 4 ; Callback routine requested an abort
Const SQLITE_BUSY% = 5 ; The database file is locked
Const SQLITE_LOCKED% = 6 ; A table in the database is locked
Const SQLITE_NOMEM% = 7 ; A malloc() failed
Const SQLITE_READONLY% = 8 ; Attempt to write a readonly database
Const SQLITE_INTERRUPT% = 9 ; Operation terminated by SQLite3_Interrupt()
Const SQLITE_IOERR% = 10 ; Some kind of disk I/O error occurred
Const SQLITE_CORRUPT% = 11 ; The database disk image is malformed
Const SQLITE_NOTFOUND% = 12 ; Unknown opcode in sqlite3_file_control()
Const SQLITE_FULL% = 13 ; Insertion failed because database is full
Const SQLITE_CANTOPEN% = 14 ; Unable to open the database file
Const SQLITE_PROTOCOL% = 15 ; Database lock protocol error
Const SQLITE_EMPTY% = 16 ; Database is empty
Const SQLITE_SCHEMA% = 17 ; The database schema changed
Const SQLITE_TOOBIG% = 18 ; String or BLOB exceeds size limit
Const SQLITE_CONSTRAINT% = 19 ; Abort due to constraint violation
Const SQLITE_MISMATCH% = 20 ; Data type mismatch
Const SQLITE_MISUSE% = 21 ; Library used incorrectly
Const SQLITE_NOLFS% = 22 ; Uses OS features not supported on host
Const SQLITE_AUTH% = 23 ; Authorization denied
Const SQLITE_FORMAT% = 24 ; Auxiliary database format error
Const SQLITE_RANGE% = 25 ; 2nd parameter to sqlite3_bind out of range
Const SQLITE_NOTADB% = 26 ; File opened that is not a database file
Const SQLITE_NOTICE% = 27 ; Notifications from sqlite3_log()
Const SQLITE_WARNING% = 28 ; Warnings from sqlite3_log()
Const SQLITE_ROW% = 100 ; sqlite3_step() has another row ready
Const SQLITE_DONE% = 101 ; sqlite3_step() has finished executing
;[End Block]
;[Block] SQLite_Open Flags
; These bit values are intended for use in the
; 3rd parameter to the [sqlite3_open_v2()] interface.
Const SQLITE_OPEN_READONLY% = $00000001
Const SQLITE_OPEN_READWRITE% = $00000002
Const SQLITE_OPEN_CREATE% = $00000004
Const SQLITE_OPEN_URI% = $00000040
Const SQLITE_OPEN_MEMORY% = $00000080
Const SQLITE_OPEN_NOMUTEX% = $00008000
Const SQLITE_OPEN_FULLMUTEX% = $00010000
Const SQLITE_OPEN_SHAREDCACHE% = $00020000
Const SQLITE_OPEN_PRIVATECACHE% = $00040000
;[End Block]
;[Block] Column Type
Const SQLITE_UNKNOWN = 0
Const SQLITE_INTEGER = 1
Const SQLITE_REAL = 2
Const SQLITE_FLOAT = 2
Const SQLITE_DOUBLE = 2
Const SQLITE_TEXT = 3
Const SQLITE_STRING = 3
Const SQLITE_BLOB = 4
Const SQLITE_NULL = 5
;[End Block]
;[Block] Internal Types
Type SQLite_Container
Field Pointer%
End Type
Type SQLite_Int64
Field Left%, Right%
End Type
;[End Block]
Function SQLite_Open%(File$, Flags% = $00000006)
; Create a Container to hold the database pointer.
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Open_V2(File, Container, Flags, 0)
Local Database = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Database
Else
Return False
EndIf
End Function
Function SQLite_Execute(Database, SQL$)
Return SQLite3_Exec(Database, SQL, 0, 0, 0)
End Function
Function SQLite_Prepare(Database, SQL$)
Local Container.SQLite_Container = New SQLite_Container
Local ErrCode = SQLite3_Prepare(Database, SQL$, -1, Container, 0)
Local Statement = Container\Pointer
Delete Container
If ErrCode = SQLITE_OK
Return Statement
Else
Return False
EndIf
End Function
Global SQLite_Column_Int64_L%, SQLite_Column_Int64_R%
Function SQLite_Column_Int64(Statement, ColumnIndex%)
Local Result.SQLite_Int64 = New SQLite_Int64
SQLite3_Column_Int64(Statement, ColumnIndex, Result)
SQLite_Column_Int64_L = Result\Left
SQLite_Column_Int64_R = Result\Right
Delete Result
End Function
Function SQLite_Bind_Text(Statement, ColumnIndex%, Value$)
Return SQLite3_Bind_Text(Statement, ColumnIndex, Value, -1, -1)
End Function
Function SQLite_Bind_Blob(Statement, ColumnIndex%, Bank)
If Bank <> 0 Then
Local Size% = BankSize(Bank)
Return SQLite3_Bind_Blob(Statement, ColumnIndex, Bank, Size, 0)
EndIf
End Function
;----------------------------------------------------------------
;-- Helpers
;----------------------------------------------------------------
Type BlitzUtility_Rectangle
Field X,Y,X2,Y2
End Type
Type BlitzUtility_Point
Field X,Y
End Type
Global BlitzUtility_Rect.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
Global BlitzUtility_Point.BlitzUtility_Point = New BlitzUtility_Point
Function BlitzUtility_LockPointerToWindow(hwnd=0)
If hwnd = 0 Then
BlitzUtility_User32_ClipCursorI(0)
Else
BlitzUtility_User32_GetWindowRect(hwnd, BlitzUtility_Rect)
;Grab TopLeft
BlitzUtility_Point\X = BlitzUtility_Rect\X
BlitzUtility_Point\Y = BlitzUtility_Rect\Y
BlitzUtility_Rect\X = BlitzUtility_Point\X
BlitzUtility_Rect\Y = BlitzUtility_Point\Y
;Grab BottomRight
BlitzUtility_Point\X = BlitzUtility_Rect\X2 - 1
BlitzUtility_Point\Y = BlitzUtility_Rect\Y2 - 1
BlitzUtility_Rect\X2 = BlitzUtility_Point\X
BlitzUtility_Rect\Y2 = BlitzUtility_Point\Y
BlitzUtility_User32_ClipCursor(BlitzUtility_Rect)
EndIf
End Function
Function BlitzUtility_LockPointerToWindowAuto(hwnd=0)
If BlitzUtility_User32_GetActiveWindow() = hwnd Then
BlitzUtility_LockPointerToWindow(hwnd)
Else
BlitzUtility_LockPointerToWindow(0)
EndIf
End Function
Function BlitzUtility_BorderlessWindowmode(hwnd=0, MonitorId=0, Width=0, Height=0)
If hwnd = 0 Then hwnd = SystemProperty("AppHwnd")
BlitzUtility_EnumerateDisplays()
Local dispCnt = BlitzUtility_GetDisplayCount()
If MonitorId < 0 Then MonitorId = 0
If MonitorId >= dispCnt Then MonitorId = dispCnt - 1
Local rct.BlitzUtility_Rectangle = New BlitzUtility_Rectangle
BlitzUtility_GetDisplay(MonitorId, rct)
Local rctW, rctH
rctW = (rct\X2 - rct\X)
rctH = (rct\Y2 - rct\Y)
rct\X = rct\X + (rctW / 2.0) - Width / 2.0
rct\Y = rct\Y + (rctH / 2.0) - Height / 2.0
rct\X2 = Width
rct\Y2 = Height
BlitzUtility_User32_SetWindowLong hwnd, -16, $01000000
BlitzUtility_User32_SetWindowPos hwnd, 0, rct\X, rct\Y, rct\X2, rct\Y2, 64
Delete rct
End Function
Function FlushFile(File%)
Return BlitzUtility_Kernel32_FlushFileBuffers(File)
End Function
;~IDEal Editor Parameters:
;~F#20#46#54
;~C#Blitz3D
+166 -219
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@@ -1,224 +1,171 @@
.lib "User32.dll"
BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor"
BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor"
BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow"
BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
.lib "Kernel32.dll"
BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll"
; Containers - BlitzList
BU_BlitzList_New%(obj*) : "BlitzList_New"
BU_BlitzList_Activate(list%) : "BlitzList_Activate"
BU_BlitzList_Deactivate(list%) : "BlitzList_Deactivate"
BU_BlitzList_Destroy(list%) : "BlitzList_Delete"
; Containers - BlitzList - Backward Compatability
BlitzUtility_List_New%(obj*) : "BlitzList_New"
BlitzUtility_List_Activate(list%) : "BlitzList_Activate"
BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate"
BlitzUtility_List_Destroy(list%) : "BlitzList_Delete"
; Container --------------------------------------------------------------------
; -- List (Single Element)
BU_List_Create%(element*)
BU_List_Destroy%(list%)
BU_List_First%(list%)
BU_List_Last%(list%)
BU_List_Previous%(list%)
BU_List_Next%(list%)
BU_List_Before%(list%, other*)
BU_List_After%(list%, other*)
BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*)
; -- TypeList (Single Type)
BU_TypeList_New%(obj*)
BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%)
; Database - SQLite3
SQLite3_LibVersion$() : "sqlite3_libversion"
; Opening and Closing ------------------------------------------------
SQLite3_Open%(Filename$, DatabaseHandle*) : "sqlite3_open"
SQLite3_Open_V2%(Filename$, DatabaseHandle*, Flags%, VFS%) : "sqlite3_open_v2"
SQLite3_Close%(DatabaseHandle) : "sqlite3_close"
; Misc ---------------------------------------------------------------
SQLite3_Busy_TimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite3_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite3_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
; Errors -------------------------------------------------------------
SQLite3_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite3_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
; Executing SQL without results --------------------------------------
; As Blitz3D doesn't have function pointers the CallBack is pointless
; and this can only really be used for result-less SQL statements.
; Also, I've never got the Error return to work. So just pass in
; zeros for the last three parameters and use SQLite3_ErrMsg if you
; need to get the error message.
SQLite3_Exec%(DatabaseHandle, SQL$, CallBack, FirstParam, Error) : "sqlite3_exec"
SQLite3_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite3_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite3_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
; Executing SQL with results -----------------------------------------
; Never got the SQLTail to work so just pass in a zero.
SQLite3_Prepare%(DatabaseHandle, SQL$, LengthOfSQL, StatementHandle*, SQLTail) : "sqlite3_prepare"
SQLite3_Step%(StatementHandle) : "sqlite3_step"
SQLite3_Reset%(StatementHandle) : "sqlite3_reset"
SQLite3_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite3_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite3_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
; SQL Parameter Binding ----------------------------------------------
SQLite3_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite3_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite3_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
; Never tested this for real, but it should work.
SQLite3_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite3_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite3_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
; If you pass -1 for LengthOfText it will work it out for itself. Pass a zero in for Destructor.
SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
; Never tried this so it probably won't work. Pass a zero in for Destructor.
SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
; Doesn't seem to work unfortunately.
SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
; Helpers
SQLite3_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
SQLite3_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
; Getting values from executed SQL ----------------------------------
SQLite3_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite3_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite3_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite3_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite3_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite3_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite3_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite3_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
; Never tried this so it probably won't work.
SQLite3_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
; Helpers
SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex"
SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
; Helpers ------------------------------------------------------------
SQLite_Version$() : "sqlite3_libversion"
SQLite_Close%(DatabaseHandle) : "sqlite3_close"
SQLite_SetTimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
SQLite_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
SQLite_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
SQLite_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
SQLite_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
SQLite_Changes%(DatabaseHandle) : "sqlite3_changes"
SQLite_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
SQLite_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
SQLite_Step%(StatementHandle) : "sqlite3_step"
SQLite_Reset%(StatementHandle) : "sqlite3_reset"
SQLite_Finalize%(StatementHandle) : "sqlite3_finalize"
SQLite_Data_Count%(StatementHandle) : "sqlite3_data_count"
SQLite_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
SQLite_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
SQLite_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
SQLite_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
SQLite_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
SQLite_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
SQLite_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
SQLite_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
;SQLite_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
;SQLite_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
SQLite_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
SQLite_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
SQLite_Column_Count%(StatementHandle) : "sqlite3_column_count"
SQLite_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
SQLite_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
SQLite_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
SQLite_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
SQLite_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
SQLite_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
SQLite_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
SQLite_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
SQLite_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
; Types ------------------------------------------------------------------------
; -- LongLong
BU_LongLong_Create%()
BU_LongLong_Destroy(LongLong%)
BU_LongLong_Copy%(LongLong%)
BU_LongLong_TempCreate%()
BU_LongLong_TempCopy%(LongLong%)
BU_LongLong_SetTemp(LongLong%)
BU_LongLong_UnsetTemp(LongLong%)
BU_LongLong_TempCleanup()
BU_LongLong_Set(LongLong%, LongLong%)
BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
BU_LongLong_Add(LongLong%, LongLong%)
BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
BU_LongLong_Sub(LongLong%, LongLong%)
BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
BU_LongLong_Mul(LongLong%, LongLong%)
BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
BU_LongLong_Div(LongLong%, LongLong%)
BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
BU_LongLong_Compare%(LongLong%, LongLong%)
BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
BU_LongLong_ToString$(LongLong%)
BU_LongLong_FromString%(String$)
BU_LongLong_ToLong%(LongLong%, Modulus%)
BU_LongLong_FromLong%(LongHigh%, LongLow%)
BU_LongLong_ToLongHigh%(LongLong%)
BU_LongLong_ToLongLow%(LongLong%)
BU_LongLong_ToFloat#(LongLong%)
BU_LongLong_FromFloat%(Float#)
BU_LongLong_ToDouble%(LongLong%)
BU_LongLong_FromDouble%(double%)
BU_LongLong_Serialize$(LongLong%)
BU_LongLong_Deserialize%(String$)
; -- Double
BU_Double_Create%()
BU_Double_Destroy(Double%)
BU_Double_Copy%(Double%)
BU_Double_TempCreate%()
BU_Double_TempCopy%(Double%)
BU_Double_SetTemp(Double%)
BU_Double_UnsetTemp(Double%)
BU_Double_TempCleanup()
BU_Double_Set(Double%, Double%)
BU_Double_SetF(Double%, Float#)
BU_Double_Add(Double%, Double%)
BU_Double_AddF(Double%, Float#)
BU_Double_Sub(Double%, Double%)
BU_Double_SubF(Double%, Float#)
BU_Double_Mul(Double%, Double%)
BU_Double_MulF(Double%, Float#)
BU_Double_Div(Double%, Double%)
BU_Double_DivF(Double%, Float#)
BU_Double_Compare%(Double%, Double%)
BU_Double_CompareF%(Double%, Float#)
BU_Double_ToString$(Double%)
BU_Double_FromString%(String$)
BU_Double_ToFloat#(Double%)
BU_Double_FromFloat%(Float#)
BU_Double_ToLongLong%(Double%)
BU_Double_FromLongLong%(LongLong%)
BU_Double_Serialize$(Double%)
BU_Double_Deserialize%(String$)
; Math - Vector2
Vector2_Set(vector*, value#) : "Vector2_Set"
Vector2_SetP(vector*, x#, y#) : "Vector2_SetP"
Vector2_SetV(vector*, other*) : "Vector2_SetV"
Vector2_Add(vector*, value#) : "Vector2_Add"
Vector2_AddP(vector*, x#, y#) : "Vector2_AddP"
Vector2_AddV(vector*, other*) : "Vector2_AddV"
Vector2_Sub(vector*, value#) : "Vector2_Sub"
Vector2_SubP(vector*, x#, y#) : "Vector2_SubP"
Vector2_SubV(vector*, other*) : "Vector2_SubV"
Vector2_Mul(vector*, value#) : "Vector2_Mul"
Vector2_MulP(vector*, x#, y#) : "Vector2_MulP"
Vector2_MulV(vector*, other*) : "Vector2_MulV"
Vector2_Div(vector*, value#) : "Vector2_Div"
Vector2_DivP(vector*, x#, y#) : "Vector2_DivP"
Vector2_DivV(vector*, other*) : "Vector2_DivV"
Vector2_Length#(vector*) : "Vector2_Length"
Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP"
Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV"
Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP"
Vector2_DotV#(vector*, other*) : "Vector2_DotV"
Vector2_Normalize(vector*) : "Vector2_Normalize"
Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate"
Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP"
Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV"
Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation"
Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP"
Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV"
Vector2_Serialize$(vector*) : "Vector2_Serialize"
Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize"
; Utility ----------------------------------------------------------------------
; -- Display Enumerator
BU_DisplayEnumerator_Create%()
BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
BU_DisplayEnumerator_Count%(DisplayEnumerator%)
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*)
; -- Indexer V1 (Array)
BU_IndexerV1_Create%()
BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_IsUsed%(Indexer%)
BU_IndexerV1_Get%(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%)
; -- Indexer V2 (List)
BU_IndexerV2_Create%()
BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_IsUsed%(Indexer%)
BU_IndexerV2_Get%(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%)
; -- Mass Operation
BU_MassOp_Create%(length%)
BU_MassOp_Destroy(massop%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_MassOp_Run(massop%)
; -- Window Message Handler
BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
BU_WindowMessageHandler_Message_Close%(hwnd%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%)
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
; Math - Vector3
Vector3_Set(vector*, value#) : "Vector3_Set"
Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP"
Vector3_SetV(vector*, other*) : "Vector3_SetV"
Vector3_Add(vector*, value#) : "Vector3_Add"
Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP"
Vector3_AddV(vector*, other*) : "Vector3_AddV"
Vector3_Sub(vector*, value#) : "Vector3_Sub"
Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP"
Vector3_SubV(vector*, other*) : "Vector3_SubV"
Vector3_Mul(vector*, value#) : "Vector3_Mul"
Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP"
Vector3_MulV(vector*, other*) : "Vector3_MulV"
Vector3_Div(vector*, value#) : "Vector3_Div"
Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP"
Vector3_DivV(vector*, other*) : "Vector3_DivV"
Vector3_Length#(vector*) : "Vector3_Length"
Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP"
Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV"
Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP"
Vector3_DotV#(vector*, other*) : "Vector3_DotV"
Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP"
Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV"
Vector3_Normalize(vector*) : "Vector3_Normalize"
Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate"
Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP"
Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV"
Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch"
Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP"
Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV"
Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw"
Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP"
Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV"
Vector3_Serialize$(vector*) : "Vector3_Serialize"
Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize"
; Utility - Displays
BU_Display_Enumerate() : "Display_Enumerate"
BU_Display_Count%() : "Display_Count"
BU_Display_Get(id%, rectangle*) : "Display_Get"
; Utility - Displays - Backward Compatability
BlitzUtility_EnumerateDisplays() : "Display_Enumerate"
BlitzUtility_GetDisplayCount%() : "Display_Count"
BlitzUtility_GetDisplay(id%, rectangle*) : "Display_Get"
; Utility - Indexing
BU_Indexer_Create%() : "Indexer_Create"
BU_Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex"
BU_Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex"
BU_Indexer_Destroy(indexer%) : "Indexer_Destroy"
; Utility - Indexing - Backward Compatability
Indexer_Create%() : "Indexer_Create"
Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex"
Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex"
Indexer_Destroy(indexer%) : "Indexer_Destroy"
; Utility - Window Messages
BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install"
BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall"
BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close"
BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy"
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize"
; Utility - Window Messages - Backward Compatability
BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_InstallHandler"
BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_UninstallHandler"
BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_CountCloseMessages"
; Helpers ----------------------------------------------------------------------
.lib " "
; -- Blitz Functions
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%)
BU_Helper_Window_MakeBorderless(HWND%)
BU_Helper_Window_Center(HWND%, Monitor%)
; -- Windows API (User32)
.lib "User32.dll"
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
+193 -170
View File
@@ -1,171 +1,194 @@
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "List.h"
DLL_METHOD List* DLL_CALL BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List.
List* myList = new List;
myList->originalType = element->type;
// Create a fake base Type by copying data.
myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = NULL;
element->next = NULL;
element->type = myList->fakeType;
// Store the element for later use;
myList->storageElement = element;
myList->storageElementFields = element->fields;
return myList;
}
DLL_METHOD void DLL_CALL BU_List_Destroy(List* list) {
if (list == NULL)
return;
// Append remaining elements to original type.
BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
}
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow.
thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev;
// Append to originalType's flow.
thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl;
}
// Append storageElement to original type.
thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl;
thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields;
// Delete custom objects.
delete list->fakeType;
delete list;
}
DLL_METHOD uint32_t DLL_CALL BU_List_First(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD uint32_t DLL_CALL BU_List_Last(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD uint32_t DLL_CALL BU_List_Previous(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD uint32_t DLL_CALL BU_List_Next(List* list) {
if (list == NULL)
return FALSE;
BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD uint32_t DLL_CALL BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD uint32_t DLL_CALL BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL)
return FALSE;
if (other == NULL)
return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType)
return FALSE;
BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List.
// Copy data from selected element.
list->storageElement->fields = element->fields;
// Make deletion easier
list->storageElement->next = element;
list->storageElement->prev = element;
return TRUE;
}
DLL_METHOD void DLL_CALL BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL);
}
DLL_METHOD void DLL_CALL BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL)
return;
// Make sure element is a valid pointer.
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer.
if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used;
} else {
other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType.
if (other->type != list->fakeType)
return;
}
// Insert the element after(!) the other element.
element->prev = other->prev;
element->next = other;
element->prev->next = element;
element->next->prev = element;
element->type = list->fakeType;
}
DLL_METHOD void DLL_CALL BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL)
return;
if (element == NULL)
return;
element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType)
return; // Can't remove elements from another type.
element->type = list->originalType;
element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element;
list->originalType->used.prev = element;
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType {
Global = 0,
Int = 1,
Float = 2,
String = 4,
Type = 5,
Array = 6
};
// Basic Blitz Variable
struct BBVar {
uint32_t type;
uint32_t value;
};
// Basic Type predefinition.
struct BBType;
// Basic Type Element
struct BBTypeElement {
uint32_t* fields;
BBTypeElement* next;
BBTypeElement* prev;
BBType* type;
unsigned int refCount;
};
// Basic Type
struct BBType {
uint32_t type;
BBTypeElement used, free;
uint32_t fieldCount;
};
// List struct.
struct List {
BBType* originalType;
BBType* fakeType;
BBTypeElement* storageElement;
uint32_t* storageElementFields;
};
DLL_METHOD List* DLL_CALL BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_METHOD void DLL_CALL BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_METHOD uint32_t DLL_CALL BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_METHOD uint32_t DLL_CALL BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_METHOD uint32_t DLL_CALL BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_METHOD uint32_t DLL_CALL BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_METHOD uint32_t DLL_CALL BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_METHOD uint32_t DLL_CALL BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_METHOD void DLL_CALL BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_METHOD void DLL_CALL BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_METHOD void DLL_CALL BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
+76
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@@ -0,0 +1,76 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once;
#include "TypeList.h"
DLL_METHOD TypeList* DLL_CALL BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid.
if (element == NULL)
return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList.
TypeList* list = new TypeList();
list->type = element->type;
list->firstElement = element;
list->lastElement = element;
// Remove the given element from the flow of the type.
element->prev->next = element->next;
element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used;
// Return the list.
return list;
}
DLL_METHOD void DLL_CALL BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list.
if (list == NULL)
return;
// Append elements to the original type.
list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement;
// Free our TypeList.
delete list;
}
DLL_METHOD void DLL_CALL BU_TypeList_Activate(TypeList* list) {
// Store current pointers
list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement;
}
DLL_METHOD void DLL_CALL BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers
list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev;
// ... and replace them.
list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement;
}
+36
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@@ -0,0 +1,36 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "List.h"
#include <list>
struct TypeList {
BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement;
};
DLL_METHOD TypeList* DLL_CALL BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_METHOD void DLL_CALL BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_METHOD void DLL_CALL BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_METHOD void DLL_CALL BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
-67
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@@ -1,67 +0,0 @@
#pragma once
#include "BlitzList.h"
std::list<BlitzTypeInfo*>* BlitzUtility_Lists;
void BlitzList_OnProcessAttach() {
BlitzUtility_Lists = new std::list<BlitzTypeInfo*>();
}
void BlitzList_OnProcessDetach() {
BlitzUtility_Lists->clear();
delete BlitzUtility_Lists;
}
DLL_EXPORT void* BlitzList_New(void* elementPtr) {
BBVarElement* element = (BBVarElement*)(((int*)elementPtr) - 5);
BBVarType* type = (BBVarType*)(*(((int*)elementPtr) - 2));
// Create and initialize structure to hold information about this change.
BlitzTypeInfo* bti = new BlitzTypeInfo();
bti->type = type;
// Store list pointers.
bti->ourNextPtr = element;
bti->ourPrevPtr = element;
// Remove passed object from the flow of the old list.
element->prevPtr->nextPtr = element->nextPtr;
element->nextPtr->prevPtr = element->prevPtr;
// Correct element next/prev pointers to no longer be inside the old list.
element->prevPtr = (BBVarElement*)((int*)type + 1);
element->nextPtr = (BBVarElement*)((int*)type + 1);
BlitzUtility_Lists->push_back(bti);
return bti;
}
DLL_EXPORT void BlitzList_Activate(void* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->lastNextPtr = bti->type->used.nextPtr;
bti->lastPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->ourNextPtr;
bti->type->used.prevPtr = bti->ourPrevPtr;
}
DLL_EXPORT void BlitzList_Deactivate(void* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
// Store current pointers
bti->ourNextPtr = bti->type->used.nextPtr;
bti->ourPrevPtr = bti->type->used.prevPtr;
// ... and replace them.
bti->type->used.nextPtr = bti->lastNextPtr;
bti->type->used.prevPtr = bti->lastPrevPtr;
}
DLL_EXPORT void BlitzList_Delete(void* list) {
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
BlitzUtility_Lists->remove(bti);
delete bti;
}
-47
View File
@@ -1,47 +0,0 @@
#pragma once
#include "dllmain.h"
#include <memory>
#include <sstream>
#include <iomanip>
#include <list>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
unsigned int Type;
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
BBVarElement* nextPtr;
BBVarElement* prevPtr;
void* BBVarTypePtr;
unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
};
struct BBVarType : BBVar {
BBVarElement used, free;
unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
//BBVar* fields[];
};
struct BlitzTypeInfo {
BBVarType *type;
BBVarElement *lastNextPtr, *lastPrevPtr;
BBVarElement *ourNextPtr, *ourPrevPtr;
};
void BlitzList_OnProcessAttach();
void BlitzList_OnProcessDetach();
DLL_EXPORT void* BlitzList_New(void* type);
DLL_EXPORT void BlitzList_Activate(void* list);
DLL_EXPORT void BlitzList_Deactivate(void* list);
DLL_EXPORT void BlitzList_Delete(void* list);
+78 -18
View File
@@ -1,30 +1,90 @@
#pragma once
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SQLite.h"
#include "..\BlitzPointer\BlitzPointer.h"
void SQLite3_OnProcessAttach() {
sqlite3_initialize();
DLL_METHOD const char* DLL_CALL SQLite_Version() {
return sqlite3_version;
}
DLL_METHOD int32_t DLL_CALL SQLite_ThreadSafe() {
return sqlite3_threadsafe();
}
void SQLite3_OnProcessDetach() {
sqlite3_shutdown();
DLL_METHOD int32_t DLL_CALL SQLite_Initialize() {
return sqlite3_initialize();
}
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
DLL_METHOD int32_t DLL_CALL SQLite_Shutdown() {
return sqlite3_shutdown();
}
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
DLL_METHOD int32_t DLL_CALL SQLite_Open(const char* file, sqlite3** db) {
return sqlite3_open(file, db);
}
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
int* ourPtr = (int*)outPtr;
(*ourPtr) = (int)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (int)(out >> 32);
DLL_METHOD int32_t DLL_CALL SQLite_Open_V2(const char* file, sqlite3** db, int32_t flags, const char* zVfs) {
return sqlite3_open_v2(file, db, flags, zVfs);
}
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out;
}
DLL_METHOD int32_t DLL_CALL SQLite_Close(sqlite3* db) {
return sqlite3_close(db);
}
DLL_METHOD int32_t DLL_CALL SQLite_Close_V2(sqlite3* db) {
return sqlite3_close_v2(db);
}
DLL_METHOD int32_t DLL_CALL SQLite_ErrCode(sqlite3* db) {
return sqlite3_errcode(db);
}
DLL_METHOD int32_t DLL_CALL SQLite_Extended_ErrCode(sqlite3* db) {
return sqlite3_extended_errcode(db);
}
DLL_METHOD const char* DLL_CALL SQLite_ErrMsg(sqlite3* db) {
return sqlite3_errmsg(db);
}
DLL_METHOD const char* DLL_CALL SQLite_ErrStr(int32_t errCode) {
return sqlite3_errstr(errCode);
}
DLL_METHOD int32_t DLL_CALL SQLite_Release_Memory(int32_t bytes) {
return sqlite3_release_memory(bytes);
}
DLL_METHOD int32_t DLL_CALL SQLite_DB_Release_Memory(sqlite3* db) {
return sqlite3_db_release_memory(db);
}
DLL_METHOD int32_t DLL_CALL SQLite_Busy_Timeout(sqlite3* db, int32_t timeout) {
return sqlite3_busy_timeout(db, timeout);
}
int __cdecl SQLite3_Busy_Handler_Internal(void* handler, int prm) {
BP_BlitzFunction1_t lpFunctionPointer = (BP_BlitzFunction1_t)handler;
return lpFunctionPointer((int32_t)prm);
}
DLL_METHOD int32_t DLL_CALL SQLite_Busy_Handler(sqlite3* db, int32_t handler) {
return sqlite3_busy_handler(db, SQLite3_Busy_Handler_Internal, (void*)handler);
}
+65 -14
View File
@@ -1,14 +1,65 @@
#include "dllmain.h"
#include <list>
#include "sqlite3.h"
void SQLite3_OnProcessAttach();
void SQLite3_OnProcessDetach();
extern "C" {
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high);
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value);
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr);
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index);
}
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "sqlite3.h"
#include <list>
// Basic Info
DLL_METHOD const char* DLL_CALL SQLite_Version();
DLL_METHOD int32_t DLL_CALL SQLite_ThreadSafe();
// Initialization and Finalization
DLL_METHOD int32_t DLL_CALL SQLite_Initialize();
DLL_METHOD int32_t DLL_CALL SQLite_Shutdown();
// Database Handling
DLL_METHOD int32_t DLL_CALL SQLite_Open(const char* file, sqlite3** db);
DLL_METHOD int32_t DLL_CALL SQLite_Open_V2(const char* file, sqlite3** db, int32_t flags, const char* zVfs);
DLL_METHOD int32_t DLL_CALL SQLite_Close(sqlite3* db);
DLL_METHOD int32_t DLL_CALL SQLite_Close_V2(sqlite3* db);
// Online Backup API
DLL_METHOD sqlite3_backup* SQLite_Backup_Init(sqlite3* pDest, const char* zDestName, sqlite3* pSource, const char* zSourceName);
DLL_METHOD int32_t DLL_CALL SQLite_Backup_Step(sqlite3_backup* p, int32_t nPage);
DLL_METHOD int32_t DLL_CALL SQLite_Backup_Finish(sqlite3_backup* p);
DLL_METHOD int32_t DLL_CALL SQLite_Backup_Remaining(sqlite3_backup* p);
DLL_METHOD int32_t DLL_CALL SQLite_Backup_PageCount(sqlite3_backup* p);
// Error Handling
DLL_METHOD int32_t DLL_CALL SQLite_ErrCode(sqlite3* db);
DLL_METHOD int32_t DLL_CALL SQLite_Extended_ErrCode(sqlite3* db);
DLL_METHOD const char* DLL_CALL SQLite_ErrMsg(sqlite3* db);
DLL_METHOD const char* DLL_CALL SQLite_ErrStr(int32_t errCode);
// Memory Management
DLL_METHOD int32_t DLL_CALL SQLite_Release_Memory(int32_t bytes);
DLL_METHOD int32_t DLL_CALL SQLite_DB_Release_Memory(sqlite3* db);
// Busy Timeout
DLL_METHOD int32_t DLL_CALL SQLite_Busy_Timeout(sqlite3* db, int32_t timeout);
DLL_METHOD int32_t DLL_CALL SQLite_Busy_Handler(sqlite3* db, int32_t handler);
// Database Settings
DLL_METHOD int32_t DLL_CALL SQLite_Get_AutoCommit(sqlite3* db);
// Database Information
DLL_METHOD const char* DLL_CALL SQLite_DB_FileName(sqlite3* db, const char* zDbName);
DLL_METHOD sqlite3* DLL_CALL SQLite_DB_Handle(sqlite3_stmt* stmt);
DLL_METHOD sqlite3_mutex* DLL_CALL SQLite_DB_Mutex(sqlite3* db);
//Unsorted (Alphabetical
+1 -1
View File
@@ -259,7 +259,7 @@ extern "C" {
# define SQLITE_API
#endif
#ifndef SQLITE_CDECL
# define SQLITE_CDECL
# define SQLITE_CDECL __cdecl
#endif
#ifndef SQLITE_STDCALL
# define SQLITE_STDCALL __cdecl
+3 -3
View File
@@ -46,13 +46,13 @@ extern "C" {
** Provide the ability to override linkage features of the interface.
*/
#ifndef SQLITE_EXTERN
# define SQLITE_EXTERN extern "C" __declspec(dllexport)
# define SQLITE_EXTERN
#endif
#ifndef SQLITE_API
# define SQLITE_API
# define SQLITE_API extern "C" __declspec(dllexport)
#endif
#ifndef SQLITE_CDECL
# define SQLITE_CDECL
# define SQLITE_CDECL __cdecl
#endif
#ifndef SQLITE_STDCALL
# define SQLITE_STDCALL __cdecl
+674
View File
@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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How to Apply These Terms to Your New Programs
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Also add information on how to contact you by electronic and paper mail.
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The hypothetical commands `show w' and `show c' should show the appropriate
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The GNU General Public License does not permit incorporating your program
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may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
+165
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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
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-48
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#pragma once
#include "Matrix3.h"
void Matrix3::set(Matrix3 &M)
{
if (this != &M) {
this->X.set(M.X);
this->Y.set(M.Y);
this->Z.set(M.Z);
}
}
void Matrix3::set(Vector3 &X, Vector3 &Y, Vector3 &Z)
{
this->X.set(X);
this->Y.set(Y);
this->Z.set(Z);
}
void Matrix3::set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ)
{
this->X.set(XX, XY, XZ);
this->Y.set(YX, YY, YZ);
this->Z.set(ZX, ZY, ZZ);
}
void Matrix3::rotate(float &pitch, float &yaw, float &roll)
{
this->X.mul(cos(yaw) * cos(roll), -sin(roll), sin(yaw));
this->Y.mul(sin(roll), cos(pitch) * cos(roll), -sin(pitch));
this->Z.mul(-sin(yaw), sin(pitch), cos(pitch) * cos(yaw));
}
void Matrix3::angles(float &pitch, float &yaw, float &roll)
{
// ToDo
}
void Matrix3::transpose()
{
Matrix3 temp;
temp.set(*this);
this->X.set(temp.X.X, temp.Y.X, temp.Z.X);
this->Y.set(temp.X.Y, temp.Y.Y, temp.Z.Y);
this->Z.set(temp.X.Z, temp.Y.Z, temp.Z.Z);
}
-18
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@@ -1,18 +0,0 @@
#pragma once
#include <math.h>
#include "dllmain.h"
#include "Vector3.h"
struct Matrix3 {
Vector3 X, Y, Z;
void set(Matrix3 &M);
void set(Vector3 &X, Vector3 &Y, Vector3 &Z);
void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ);
void rotate(float &pitch, float &yaw, float &roll);
void angles(float &pitch, float &yaw, float &roll);
void transpose();
};
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@@ -1,261 +0,0 @@
#pragma once
#include "Vector2.h"
void Vector2::set(const float &o)
{
this->X = o;
this->Y = o;
}
void Vector2::set(const float &x, const float &y)
{
this->X = x;
this->Y = y;
}
void Vector2::set(const Vector2 &o)
{
if (this != &o) {
this->X = o.X;
this->Y = o.Y;
}
}
void Vector2::add(const float &o)
{
this->X += o;
this->Y += o;
}
void Vector2::add(const float &x, const float &y)
{
this->X += x;
this->Y += y;
}
void Vector2::add(const Vector2 &o)
{
this->X += o.X;
this->Y += o.Y;
}
void Vector2::sub(const float &o)
{
this->X -= o;
this->Y -= o;
}
void Vector2::sub(const float &x, const float &y)
{
this->X -= x;
this->Y -= y;
}
void Vector2::sub(const Vector2 &o)
{
this->X -= o.X;
this->Y -= o.Y;
}
void Vector2::mul(const float &o)
{
this->X *= o;
this->Y *= o;
}
void Vector2::mul(const float &x, const float &y)
{
this->X *= x;
this->Y *= y;
}
void Vector2::mul(const Vector2 &o)
{
this->X *= o.X;
this->Y *= o.Y;
}
void Vector2::div(const float &o)
{
this->X /= o;
this->Y /= o;
}
void Vector2::div(const float &x, const float &y)
{
this->X /= x;
this->Y /= y;
}
void Vector2::div(const Vector2 &o)
{
this->X /= o.X;
this->Y /= o.Y;
}
float Vector2::length()
{
return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
}
float Vector2::distance(const float &x, const float &y)
{
float X = this->X - x;
float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::distance(const Vector2 &o)
{
float X = this->X - o.X;
float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y));
}
float Vector2::dot(const float &x, const float &y)
{
return (this->X * x) + (this->Y * y);
}
float Vector2::dot(const Vector2 &o)
{
return (this->X * o.X) + (this->Y * o.Y);
}
void Vector2::normalize()
{
this->div(this->length());
}
void Vector2::rotate(const float rotation)
{
float mX = cos(rotation);
float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y;
}
void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{
this->sub(x, y);
this->rotate(rotation);
this->add(x, y);
}
void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{
this->sub(o);
this->rotate(rotation);
this->add(o);
}
float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const float &x, const float &y)
{
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
}
float Vector2::deltaRotation(const Vector2 &o)
{
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
}
char* Vector2::serialize()
{
char* data = new char[9];
memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4);
data[8] = 0;
return data;
}
void Vector2::deserialize(char* o)
{
memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_EXPORT void Vector2_Set(Vector2* a, float o) {
a->set(o);
}
DLL_EXPORT void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y);
}
DLL_EXPORT void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b);
}
DLL_EXPORT void Vector2_Add(Vector2* a, float o) {
a->add(o);
}
DLL_EXPORT void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y);
}
DLL_EXPORT void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b);
}
DLL_EXPORT void Vector2_Sub(Vector2* a, float o) {
a->sub(o);
}
DLL_EXPORT void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y);
}
DLL_EXPORT void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b);
}
DLL_EXPORT void Vector2_Mul(Vector2* a, float o) {
a->mul(o);
}
DLL_EXPORT void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y);
}
DLL_EXPORT void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b);
}
DLL_EXPORT void Vector2_Div(Vector2* a, float o) {
a->div(o);
}
DLL_EXPORT void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y);
}
DLL_EXPORT void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b);
}
DLL_EXPORT float Vector2_Length(Vector2* a) {
return (float)a->length();
}
DLL_EXPORT float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y);
}
DLL_EXPORT float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b);
}
DLL_EXPORT float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y);
}
DLL_EXPORT float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b);
}
DLL_EXPORT void Vector2_Normalize(Vector2* a) {
a->normalize();
}
DLL_EXPORT void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation);
}
DLL_EXPORT void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation);
}
DLL_EXPORT void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation);
}
DLL_EXPORT float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation();
}
DLL_EXPORT float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y);
}
DLL_EXPORT float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b);
}
DLL_EXPORT char* Vector2_Serialize(Vector2* a) {
return a->serialize();
}
DLL_EXPORT void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o);
}
-57
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@@ -1,57 +0,0 @@
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct Vector2 {
union {
float X;
char Xc[4];
};
union {
float Y;
char Yc[4];
};
void set(const float &o);
void set(const float &x, const float &y);
void set(const Vector2 &o);
void add(const float &o);
void add(const float &x, const float &y);
void add(const Vector2 &o);
void sub(const float &o);
void sub(const float &x, const float &y);
void sub(const Vector2 &o);
void mul(const float &o);
void mul(const float &x, const float &y);
void mul(const Vector2 &o);
void div(const float &o);
void div(const float &x, const float &y);
void div(const Vector2 &o);
float length();
float distance(const float &x, const float &y);
float distance(const Vector2 &o);
float dot(const float &x, const float &y);
float dot(const Vector2 &o);
void normalize();
void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation();
float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o);
char* serialize();
void deserialize(char* o);
};
+173
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@@ -0,0 +1,173 @@
# BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality
## Containers
### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type.
### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation.
## Types
### Long Long
64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$)
### Double
64-bit floating point for Blitz.
* Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$)
## Utility
### Display Enumerator
Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%)
### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
+83 -35
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@@ -1,4 +1,20 @@
#pragma once
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#include "Vector3.h"
void Vector3::set(const float &o)
@@ -216,111 +232,143 @@ void Vector3::deserialize(char* o)
memcpy(o + 8, this->Zc, 4);
}
/* ------------------------- Exported Functionality ------------------------- */
DLL_EXPORT void Vector3_Set(Vector3* a, float o) {
DLL_METHOD void Vector3_Set(Vector3* a, float o) {
a->set(o);
}
DLL_EXPORT void Vector3_SetP(Vector3* a, float x, float y, float z) {
DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z);
}
DLL_EXPORT void Vector3_SetV(Vector3* a, Vector3* b) {
DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_EXPORT void Vector3_Add(Vector3* a, float o) {
DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o);
}
DLL_EXPORT void Vector3_AddP(Vector3* a, float x, float y, float z) {
DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z);
}
DLL_EXPORT void Vector3_AddV(Vector3* a, Vector3* b) {
DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_EXPORT void Vector3_Sub(Vector3* a, float o) {
DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o);
}
DLL_EXPORT void Vector3_SubP(Vector3* a, float x, float y, float z) {
DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z);
}
DLL_EXPORT void Vector3_SubV(Vector3* a, Vector3* b) {
DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_EXPORT void Vector3_Mul(Vector3* a, float o) {
DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o);
}
DLL_EXPORT void Vector3_MulP(Vector3* a, float x, float y, float z) {
DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z);
}
DLL_EXPORT void Vector3_MulV(Vector3* a, Vector3* b) {
DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_EXPORT void Vector3_Div(Vector3* a, float o) {
DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o);
}
DLL_EXPORT void Vector3_DivP(Vector3* a, float x, float y, float z) {
DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z);
}
DLL_EXPORT void Vector3_DivV(Vector3* a, Vector3* b) {
DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_EXPORT float Vector3_Length(Vector3* a) {
DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length();
}
DLL_EXPORT float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z);
}
DLL_EXPORT float Vector3_DistanceV(Vector3* a, Vector3* b) {
DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_EXPORT float Vector3_DotP(Vector3* a, float x, float y, float z) {
DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z);
}
DLL_EXPORT float Vector3_DotV(Vector3* a, Vector3* b) {
DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b);
}
DLL_EXPORT void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z);
*out = temp;
}
DLL_EXPORT void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b);
*out = temp;
}
DLL_EXPORT void Vector3_Normalize(Vector3* a) {
DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize();
}
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_EXPORT void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll);
}
DLL_EXPORT void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll);
}
DLL_EXPORT void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll);
}
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_EXPORT float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z);
}
DLL_EXPORT float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b);
}
DLL_EXPORT float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z);
}
DLL_EXPORT float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b);
}
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_EXPORT char* Vector3_Serialize(Vector3* a) {
DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize();
}
DLL_EXPORT void Vector3_Deserialize(Vector3* a, char* s) {
DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s);
}
}
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
*/
+18 -1
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@@ -1,3 +1,20 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
@@ -62,4 +79,4 @@ struct Vector3 {
char* serialize();
void deserialize(char* o);
};
};*/
+163
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@@ -0,0 +1,163 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Double.h"
#include <list>
std::list<double_t*> BU_DoubleTemporary;
DLL_METHOD double_t* DLL_CALL BU_Double_Create() {
return new double_t;
}
DLL_METHOD void DLL_CALL BU_Double_Destroy(double_t* pthis) {
delete pthis;
}
DLL_METHOD double_t* DLL_CALL BU_Double_Copy(double_t* other) {
double_t* pthis = new double_t;
*pthis = *other;
return pthis;
}
DLL_METHOD double_t* DLL_CALL BU_Double_TempCreate() {
double_t* val = new double_t;
BU_DoubleTemporary.push_back(val);
return val;
}
DLL_METHOD double_t* DLL_CALL BU_Double_TempCopy(double_t* other) {
double_t* val = new double_t(*other);
BU_DoubleTemporary.push_back(val);
return val;
}
DLL_METHOD void DLL_CALL BU_Double_SetTemp(double_t* pthis) {
BU_DoubleTemporary.push_back(pthis);
}
DLL_METHOD void DLL_CALL BU_Double_UnsetTemp(double_t* pthis) {
BU_DoubleTemporary.remove(pthis);
}
DLL_METHOD void DLL_CALL BU_Double_TempCleanup() {
auto iterEnd = BU_DoubleTemporary.end();
for (auto iter = BU_DoubleTemporary.begin(); iter != iterEnd; ++iter) {
delete *iter;
}
BU_DoubleTemporary.clear();
}
DLL_METHOD void DLL_CALL BU_Double_Set(double_t* pthis, double_t* other) {
*pthis = *other;
}
DLL_METHOD void DLL_CALL BU_Double_SetF(double_t* pthis, float_t other) {
*pthis = other;
}
DLL_METHOD void DLL_CALL BU_Double_Add(double_t* pthis, double_t* other) {
*pthis += *other;
}
DLL_METHOD void DLL_CALL BU_Double_AddF(double_t* pthis, float_t other) {
*pthis += other;
}
DLL_METHOD void DLL_CALL BU_Double_Sub(double_t* pthis, double_t* other) {
*pthis -= *other;
}
DLL_METHOD void DLL_CALL BU_Double_SubF(double_t* pthis, float_t other) {
*pthis -= other;
}
DLL_METHOD void DLL_CALL BU_Double_Mul(double_t* pthis, double_t* other) {
*pthis *= *other;
}
DLL_METHOD void DLL_CALL BU_Double_MulF(double_t* pthis, float_t other) {
*pthis *= other;
}
DLL_METHOD void DLL_CALL BU_Double_Div(double_t* pthis, double_t* other) {
*pthis /= *other;
}
DLL_METHOD void DLL_CALL BU_Double_DivF(double_t* pthis, float_t other) {
*pthis /= other;
}
DLL_METHOD uint32_t DLL_CALL BU_Double_Compare(double_t* pthis, double_t* other) {
return (*pthis == *other ? 1 : 0) + (*pthis < *other ? 2 : 0) + (*pthis > *other ? 4 : 0);
}
DLL_METHOD uint32_t DLL_CALL BU_Double_CompareF(double_t* pthis, float_t other) {
return ((float_t)*pthis == other ? 1 : 0) + ((float_t)*pthis < other ? 2 : 0) + ((float_t)*pthis > other ? 4 : 0);
}
DLL_METHOD const char* DLL_CALL BU_Double_ToString(double_t* pthis) {
std::stringstream stream;
stream << *pthis;
return stream.str().c_str();
}
DLL_METHOD double_t* DLL_CALL BU_Double_FromString(const char* text) {
std::stringstream stream = std::stringstream(text);
double_t* doublePtr = new double_t;
stream >> *doublePtr;
return doublePtr;
}
DLL_METHOD float_t DLL_CALL BU_Double_ToFloat(double_t* pthis) {
return (float_t)*pthis;
}
DLL_METHOD double_t* DLL_CALL BU_Double_FromFloat(float_t other) {
double_t* val = new double_t;
*val = (double_t)other;
return val;
}
DLL_METHOD int64_t* DLL_CALL BU_Double_ToLongLong(double_t* pthis) {
int64_t* val = new int64_t;
*val = (int64_t)*pthis;
return val;
}
DLL_METHOD double_t* DLL_CALL BU_Double_FromLongLong(int64_t* other) {
double_t* val = new double_t;
*val = (double_t)*other;
return val;
}
DLL_METHOD const char* DLL_CALL BU_Double_Serialize(double_t* pthis) {
union {
double_t real;
int64_t integer;
} myval;
myval.real = *pthis;
return int_to_hex<int64_t>(myval.integer).c_str();
}
DLL_METHOD double_t* DLL_CALL BU_Double_Deserialize(const char* text) {
union {
double_t real;
int64_t integer;
} myval;
myval.integer = hex_to_int<int64_t>(std::string(text));
return BU_Double_Copy(&myval.real);
}
+96
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@@ -0,0 +1,96 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "LongLong.h"
#pragma region Constructor & Destructor
DLL_METHOD double_t* DLL_CALL BU_Double_Create();
DLL_METHOD void DLL_CALL BU_Double_Destroy(double_t* pthis);
DLL_METHOD double_t* DLL_CALL BU_Double_Copy(double_t* other);
#pragma comment(linker, "/EXPORT:BU_Double_Create=_BU_Double_Create@0")
#pragma comment(linker, "/EXPORT:BU_Double_Destroy=_BU_Double_Destroy@4")
#pragma comment(linker, "/EXPORT:BU_Double_Copy=_BU_Double_Copy@4")
#pragma endregion Constructor & Destructor
#pragma region Temporary Objects
DLL_METHOD double_t* DLL_CALL BU_Double_TempCreate();
DLL_METHOD double_t* DLL_CALL BU_Double_TempCopy(double_t* other);
DLL_METHOD void DLL_CALL BU_Double_SetTemp(double_t* pthis);
DLL_METHOD void DLL_CALL BU_Double_UnsetTemp(double_t* pthis);
DLL_METHOD void DLL_CALL BU_Double_TempCleanup();
#pragma comment(linker, "/EXPORT:BU_Double_TempCreate=_BU_Double_TempCreate@0")
#pragma comment(linker, "/EXPORT:BU_Double_TempCopy=_BU_Double_TempCopy@4")
#pragma comment(linker, "/EXPORT:BU_Double_SetTemp=_BU_Double_SetTemp@4")
#pragma comment(linker, "/EXPORT:BU_Double_UnsetTemp=_BU_Double_UnsetTemp@4")
#pragma comment(linker, "/EXPORT:BU_Double_TempCleanup=_BU_Double_TempCleanup@0")
#pragma endregion Temporary Objects
#pragma region Math
DLL_METHOD void DLL_CALL BU_Double_Set(double_t* pthis, double_t* other);
DLL_METHOD void DLL_CALL BU_Double_SetF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Set=_BU_Double_Set@8")
#pragma comment(linker, "/EXPORT:BU_Double_SetF=_BU_Double_SetF@8")
DLL_METHOD void DLL_CALL BU_Double_Add(double_t* pthis, double_t* other);
DLL_METHOD void DLL_CALL BU_Double_AddF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Add=_BU_Double_Add@8")
#pragma comment(linker, "/EXPORT:BU_Double_AddF=_BU_Double_AddF@8")
DLL_METHOD void DLL_CALL BU_Double_Sub(double_t* pthis, double_t* other);
DLL_METHOD void DLL_CALL BU_Double_SubF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Sub=_BU_Double_Sub@8")
#pragma comment(linker, "/EXPORT:BU_Double_SubF=_BU_Double_SubF@8")
DLL_METHOD void DLL_CALL BU_Double_Mul(double_t* pthis, double_t* other);
DLL_METHOD void DLL_CALL BU_Double_MulF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Mul=_BU_Double_Mul@8")
#pragma comment(linker, "/EXPORT:BU_Double_MulF=_BU_Double_MulF@8")
DLL_METHOD void DLL_CALL BU_Double_Div(double_t* pthis, double_t* other);
DLL_METHOD void DLL_CALL BU_Double_DivF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Div=_BU_Double_Div@8")
#pragma comment(linker, "/EXPORT:BU_Double_DivF=_BU_Double_DivF@8")
#pragma endregion Math
#pragma region Comparision
DLL_METHOD uint32_t DLL_CALL BU_Double_Compare(double_t* pthis, double_t* other);
DLL_METHOD uint32_t DLL_CALL BU_Double_CompareF(double_t* pthis, float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_Compare=_BU_Double_Compare@8")
#pragma comment(linker, "/EXPORT:BU_Double_CompareF=_BU_Double_CompareF@8")
#pragma endregion Comparision
#pragma region Conversion
// String conversion
DLL_METHOD const char* DLL_CALL BU_Double_ToString(double_t* pthis);
DLL_METHOD double_t* DLL_CALL BU_Double_FromString(const char* text);
#pragma comment(linker, "/EXPORT:BU_Double_ToString=_BU_Double_ToString@4")
#pragma comment(linker, "/EXPORT:BU_Double_FromString=_BU_Double_FromString@4")
// 32-Bit Floating Point
DLL_METHOD float_t DLL_CALL BU_Double_ToFloat(double_t* pthis);
DLL_METHOD double_t* DLL_CALL BU_Double_FromFloat(float_t other);
#pragma comment(linker, "/EXPORT:BU_Double_ToFloat=_BU_Double_ToFloat@4")
#pragma comment(linker, "/EXPORT:BU_Double_FromFloat=_BU_Double_FromFloat@4")
// 64-Bit Integer
DLL_METHOD int64_t* DLL_CALL BU_Double_ToLongLong(double_t* pthis);
DLL_METHOD double_t* DLL_CALL BU_Double_FromLongLong(int64_t* other);
#pragma comment(linker, "/EXPORT:BU_Double_ToLongLong=_BU_Double_ToLongLong@4")
#pragma comment(linker, "/EXPORT:BU_Double_FromLongLong=_BU_Double_FromLongLong@4")
#pragma endregion Conversion
#pragma region Serialization
DLL_METHOD const char* DLL_CALL BU_Double_Serialize(double_t* pthis);
DLL_METHOD double_t* DLL_CALL BU_Double_Deserialize(const char* text);
#pragma comment(linker, "/EXPORT:BU_Double_Serialize=_BU_Double_Serialize@4")
#pragma comment(linker, "/EXPORT:BU_Double_Deserialize=_BU_Double_Deserialize@4")
#pragma endregion Serialization
+220
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@@ -0,0 +1,220 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "FVector2.h"
double FVector2::length()
{
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
}
void FVector2::normalize() {
double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
}
double FVector2::distance(const FVector2 r)
{
float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y));
}
const char* FVector2::serialize() {
}
FVector2& FVector2::deserialize(const char* serialized) {
}
FVector2::FVector2(float V) {
}
FVector2::FVector2(float X, float Y) {
}
FVector2::FVector2(FVector2& V) {
}
FVector2& FVector2::operator++() {
}
FVector2& FVector2::operator--() {
}
bool FVector2::operator>(const FVector2& r) {
}
bool FVector2::operator>(const float& r) {
}
bool FVector2::operator<(const FVector2& r) {
}
bool FVector2::operator<(const float& r) {
}
bool FVector2::operator==(const FVector2& r) {
}
bool FVector2::operator==(const float& r) {
}
bool FVector2::operator>=(const FVector2& r) {
}
bool FVector2::operator>=(const float& r) {
}
bool FVector2::operator<=(const FVector2& r) {
}
bool FVector2::operator<=(const float& r) {
}
bool FVector2::operator!=(const FVector2& r) {
}
bool FVector2::operator!=(const float& r) {
}
FVector2& FVector2::operator=(const FVector2& r) {
}
FVector2& FVector2::operator=(const float& r) {
}
FVector2& FVector2::operator+(const FVector2& r) {
}
FVector2& FVector2::operator+(const float& r) {
}
FVector2& FVector2::operator-(const FVector2& r) {
}
FVector2& FVector2::operator*(const FVector2& r) {
}
FVector2& FVector2::operator*(const float& r) {
}
FVector2& FVector2::operator/(const FVector2& r) {
}
FVector2& FVector2::operator/(const float& r) {
}
FVector2& FVector2::operator+=(const FVector2& r) {
}
FVector2& FVector2::operator+=(const float& r) {
}
FVector2& FVector2::operator-=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const FVector2& r) {
}
FVector2& FVector2::operator*=(const float& r) {
}
FVector2& FVector2::operator/=(const FVector2& r) {
}
FVector2& FVector2::operator/=(const float& r) {
}
FVector2& FVector2::operator-(const float& r) {
}
FVector2& FVector2::operator-=(const float& r) {
}
*/
+98
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@@ -0,0 +1,98 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
/*
#pragma once
#include "dllmain.h"
#ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES
#include <math.h>
#undef _USE_MATH_DEFINES
#endif
struct FVector2 {
float X, Y;
// Constructor & Destructor
FVector2(float V);
FVector2(float X, float Y);
FVector2(FVector2& V);
// Operator Overloading
FVector2& operator++();
FVector2& operator--();
bool operator>(const FVector2& r);
bool operator<(const FVector2& r);
bool operator==(const FVector2& r);
bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r);
// Operator Overloading - float
bool operator>(const float& r);
bool operator<(const float& r);
bool operator==(const float& r);
bool operator>=(const float& r);
bool operator<=(const float& r);
bool operator!=(const float& r);
FVector2& operator=(const float& r);
FVector2& operator+(const float& r);
FVector2& operator-(const float& r);
FVector2& operator*(const float& r);
FVector2& operator/(const float& r);
FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r);
// Simple Math
double length();
void normalize();
double distance(const FVector2 r);
// Advanced Math
void rotate(const double )
// Serialization
const char* serialize();
static FVector2& deserialize(const char* serialized);
};
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
*/
+174
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@@ -0,0 +1,174 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "LongLong.h"
#include <list>
std::list<int64_t*> blitzLLTemporary;
int64_t* DLL_CALL BU_LongLong_Create() {
return new int64_t;
}
void DLL_CALL BU_LongLong_Destroy(int64_t* pthis) {
delete pthis;
}
int64_t* DLL_CALL BU_LongLong_Copy(int64_t* other) {
int64_t* pthis = new int64_t;
*pthis = *other;
return pthis;
}
DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCreate() {
int64_t* val = new int64_t;
blitzLLTemporary.push_back(val);
return val;
}
DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCopy(int64_t* other) {
int64_t* val = new int64_t(*other);
blitzLLTemporary.push_back(val);
return val;
}
DLL_METHOD void DLL_CALL BU_LongLong_SetTemp(int64_t* pthis) {
blitzLLTemporary.push_back(pthis);
}
DLL_METHOD void DLL_CALL BU_LongLong_UnsetTemp(int64_t* pthis) {
blitzLLTemporary.remove(pthis);
}
DLL_METHOD void DLL_CALL BU_LongLong_TempCleanup() {
auto iterEnd = blitzLLTemporary.end();
for (auto iter = blitzLLTemporary.begin(); iter != iterEnd; ++iter) {
delete *iter;
}
blitzLLTemporary.clear();
}
void DLL_CALL BU_LongLong_Set(int64_t* pthis, int64_t* other) {
*pthis = *other;
}
void DLL_CALL BU_LongLong_SetV(int64_t* pthis, uint32_t left, uint32_t right) {
*pthis = ((int64_t)left << 32) + right;
}
void DLL_CALL BU_LongLong_Add(int64_t* pthis, int64_t* other) {
*pthis += *other;
}
void DLL_CALL BU_LongLong_AddV(int64_t* pthis, uint32_t left, uint32_t right) {
*pthis += ((int64_t)left << 32) + right;
}
void DLL_CALL BU_LongLong_Sub(int64_t* pthis, int64_t* other) {
*pthis -= *other;
}
void DLL_CALL BU_LongLong_SubV(int64_t* pthis, uint32_t left, uint32_t right) {
*pthis -= ((int64_t)left << 32) + right;
}
void DLL_CALL BU_LongLong_Mul(int64_t* pthis, int64_t* other) {
*pthis *= *other;
}
void DLL_CALL BU_LongLong_MulV(int64_t* pthis, uint32_t left, uint32_t right) {
*pthis *= ((int64_t)left << 32) + right;
}
void DLL_CALL BU_LongLong_Div(int64_t* pthis, int64_t* other) {
*pthis *= *other;
}
void DLL_CALL BU_LongLong_DivV(int64_t* pthis, uint32_t left, uint32_t right) {
*pthis *= ((int64_t)left << 32) + right;
}
uint32_t DLL_CALL BU_LongLong_Compare(int64_t* pthis, int64_t* other) {
return (*pthis == *other ? 1 : 0) + (*pthis < *other ? 2 : 0) + (*pthis > *other ? 4 : 0);
}
uint32_t DLL_CALL BU_LongLong_CompareV(int64_t* pthis, uint32_t left, uint32_t right) {
int64_t other = ((int64_t)left << 32) + right;
return (*pthis == other ? 1 : 0) + (*pthis < other ? 2 : 0) + (*pthis > other ? 4 : 0);
}
const char* DLL_CALL BU_LongLong_ToString(int64_t* pthis) {
std::stringstream stream;
stream << *pthis;
return stream.str().c_str();
}
int64_t* DLL_CALL BU_LongLong_FromString(const char* text) {
std::stringstream stream = std::stringstream(text);
int64_t* val = new int64_t;
stream >> *val;
return val;
}
int32_t DLL_CALL BU_LongLong_ToLong(int64_t* pthis, int32_t _modulus) {
return *pthis % _modulus;
}
int64_t* DLL_CALL BU_LongLong_FromLong(int32_t left, int32_t right) {
int64_t* val = new int64_t;
*val = ((int64_t)left << 32) + right;
return val;
}
int32_t DLL_CALL BU_LongLong_ToLongHigh(int64_t* pthis) {
return (int32_t)((*pthis) >> 32);
}
int32_t DLL_CALL BU_LongLong_ToLongLow(int64_t* pthis) {
return (int32_t)((*pthis) && 0xFFFFFFFF);
}
float_t DLL_CALL BU_LongLong_ToFloat(int64_t* pthis) {
return (float)*pthis;
}
int64_t* DLL_CALL BU_LongLong_FromFloat(float_t other) {
int64_t val = (int64_t)other;
return BU_LongLong_Copy(&val);
}
double_t* DLL_CALL BU_LongLong_ToDouble(int64_t* pthis) {
double_t* val = new double_t;
*val = (double_t)*pthis;
return val;
}
int64_t* DLL_CALL BU_LongLong_FromDouble(double_t* other) {
int64_t* val = new int64_t;
*val = (int64_t)*other;
return val;
}
const char* DLL_CALL BU_LongLong_Serialize(int64_t* pthis) {
return int_to_hex<int64_t>(*pthis).c_str();
}
int64_t* DLL_CALL BU_LongLong_Deserialize(const char* text) {
int64_t val = hex_to_int<int64_t>(std::string(text));
return BU_LongLong_Copy(&val);
}
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// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "Double.h"
#include <string>
#include <sstream>
#pragma region Constructor & Destructor
DLL_METHOD int64_t* DLL_CALL BU_LongLong_Create();
DLL_METHOD void DLL_CALL BU_LongLong_Destroy(int64_t* pthis);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_Copy(int64_t* other);
#pragma comment(linker, "/EXPORT:BU_LongLong_Create=_BU_LongLong_Create@0")
#pragma comment(linker, "/EXPORT:BU_LongLong_Destroy=_BU_LongLong_Destroy@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_Copy=_BU_LongLong_Copy@4")
#pragma endregion Constructor & Destructor
#pragma region Temporary Objects
DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCreate();
DLL_METHOD int64_t* DLL_CALL BU_LongLong_TempCopy(int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_SetTemp(int64_t* pthis);
DLL_METHOD void DLL_CALL BU_LongLong_UnsetTemp(int64_t* pthis);
DLL_METHOD void DLL_CALL BU_LongLong_TempCleanup();
#pragma comment(linker, "/EXPORT:BU_LongLong_TempCreate=_BU_LongLong_TempCreate@0")
#pragma comment(linker, "/EXPORT:BU_LongLong_TempCopy=_BU_LongLong_TempCopy@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_SetTemp=_BU_LongLong_SetTemp@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_UnsetTemp=_BU_LongLong_UnsetTemp@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_TempCleanup=_BU_LongLong_TempCleanup@0")
#pragma endregion Temporary Objects
#pragma region Math
DLL_METHOD void DLL_CALL BU_LongLong_Set(int64_t* pthis, int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_SetV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Set=_BU_LongLong_Set@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_SetV=_BU_LongLong_SetV@12")
DLL_METHOD void DLL_CALL BU_LongLong_Add(int64_t* pthis, int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_AddV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Add=_BU_LongLong_Add@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_AddV=_BU_LongLong_AddV@12")
DLL_METHOD void DLL_CALL BU_LongLong_Sub(int64_t* pthis, int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_SubV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Sub=_BU_LongLong_Sub@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_SubV=_BU_LongLong_SubV@12")
DLL_METHOD void DLL_CALL BU_LongLong_Mul(int64_t* pthis, int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_MulV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Mul=_BU_LongLong_Mul@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_MulV=_BU_LongLong_MulV@12")
DLL_METHOD void DLL_CALL BU_LongLong_Div(int64_t* pthis, int64_t* other);
DLL_METHOD void DLL_CALL BU_LongLong_DivV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Div=_BU_LongLong_Div@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_DivV=_BU_LongLong_DivV@12")
#pragma endregion Math
#pragma region Comparison
DLL_METHOD uint32_t DLL_CALL BU_LongLong_Compare(int64_t* pthis, int64_t* other);
DLL_METHOD uint32_t DLL_CALL BU_LongLong_CompareV(int64_t* pthis, uint32_t left, uint32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_Compare=_BU_LongLong_Compare@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_CompareV=_BU_LongLong_CompareV@12")
#pragma endregion Comparison
#pragma region Conversion
DLL_METHOD const char* DLL_CALL BU_LongLong_ToString(int64_t* pthis);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromString(const char* text);
#pragma comment(linker, "/EXPORT:BU_LongLong_ToString=_BU_LongLong_ToString@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_FromString=_BU_LongLong_FromString@4")
DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLong(int64_t* pthis, int32_t _modulus);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromLong(int32_t left, int32_t right);
#pragma comment(linker, "/EXPORT:BU_LongLong_ToLong=_BU_LongLong_ToLong@8")
#pragma comment(linker, "/EXPORT:BU_LongLong_FromLong=_BU_LongLong_FromLong@8")
DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLongHigh(int64_t* pthis);
DLL_METHOD int32_t DLL_CALL BU_LongLong_ToLongLow(int64_t* pthis);
#pragma comment(linker, "/EXPORT:BU_LongLong_ToLongHigh=_BU_LongLong_ToLongHigh@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_ToLongLow=_BU_LongLong_ToLongLow@4")
DLL_METHOD float_t DLL_CALL BU_LongLong_ToFloat(int64_t* pthis);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromFloat(float_t other);
#pragma comment(linker, "/EXPORT:BU_LongLong_ToFloat=_BU_LongLong_ToFloat@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_FromFloat=_BU_LongLong_FromFloat@4")
DLL_METHOD double_t* DLL_CALL BU_LongLong_ToDouble(int64_t* pthis);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_FromDouble(double_t* pthis);
#pragma comment(linker, "/EXPORT:BU_LongLong_ToDouble=_BU_LongLong_ToDouble@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_FromDouble=_BU_LongLong_FromDouble@4")
#pragma endregion Conversion
#pragma region Serialization
DLL_METHOD const char* DLL_CALL BU_LongLong_Serialize(int64_t* pthis);
DLL_METHOD int64_t* DLL_CALL BU_LongLong_Deserialize(const char* text);
#pragma comment(linker, "/EXPORT:BU_LongLong_Serialize=_BU_LongLong_Serialize@4")
#pragma comment(linker, "/EXPORT:BU_LongLong_Deserialize=_BU_LongLong_Deserialize@4")
#pragma endregion Serialization
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#include "Display.h"
std::list<Display>* Display_List = NULL;
void Display_OnProcessAttach() {
Display_List = new std::list<Display>();
}
void Display_OnProcessDetach() {
Display_List->clear();
delete Display_List;
}
DLL_EXPORT void Display_Enumerate() {
if (Display_List == NULL)
return;
Display_List->clear();
EnumDisplayMonitors(NULL, NULL, Display_EnumerateProcedure, 0);
}
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
Display *thisDisplay = new Display;
thisDisplay->left = lprcMonitor->left;
thisDisplay->top = lprcMonitor->top;
thisDisplay->right = lprcMonitor->right;
thisDisplay->bottom = lprcMonitor->bottom;
Display_List->push_back(*thisDisplay);
return TRUE;
}
DLL_EXPORT int Display_Count() {
return Display_List->size();
}
DLL_EXPORT void Display_Get(int displayId, LPRECT display) {
if (Display_List->size() > (unsigned)displayId) {
auto iterator = Display_List->begin();
std::advance(iterator, displayId);
if (display != NULL) {
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
}
}
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#pragma once
#include "dllmain.h"
#include <list>
struct Display {
int left;
int top;
int right;
int bottom;
};
void Display_OnProcessAttach();
void Display_OnProcessDetach();
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
extern "C" {
DLL_EXPORT void Display_Enumerate();
DLL_EXPORT int Display_Count();
DLL_EXPORT void Display_Get(int displayId, LPRECT display);
}
+55
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE;
}
DLL_METHOD DisplayEnumerator* DLL_CALL BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator;
}
DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator;
}
DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size();
}
DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size();
}
DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, PRECT display) {
// Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index);
// Copy data.
display->left = iterator->left;
display->top = iterator->top;
display->right = iterator->right;
display->bottom = iterator->bottom;
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <list>
struct DisplayEnumerator {
std::list<RECT> displays;
};
// Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions.
DLL_METHOD DisplayEnumerator* DLL_CALL BU_DisplayEnumerator_Create();
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Create=_BU_DisplayEnumerator_Create@0")
DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Destroy=_BU_DisplayEnumerator_Destroy@4")
DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Enumerate=_BU_DisplayEnumerator_Enumerate@4")
DLL_METHOD uint32_t DLL_CALL BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Count=_BU_DisplayEnumerator_Count@4")
DLL_METHOD void DLL_CALL BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Retrieve=_BU_DisplayEnumerator_Retrieve@12")
-75
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#pragma once
#include "Indexer.h"
#define INDEX_OFF_0 0x00000000
#define INDEX_OFF_1 0x10000000
#define INDEX_OFF_2 0x20000000
#define INDEX_OFF_3 0x30000000
#define INDEX_OFF_4 0x40000000
#define INDEX_OFF_5 0x50000000
#define INDEX_OFF_6 0x60000000
#define INDEX_OFF_7 0x70000000
#define INDEX_OFF_8 0x80000000
#define INDEX_OFF_9 0x90000000
#define INDEX_OFF_A 0xA0000000
#define INDEX_OFF_B 0xB0000000
#define INDEX_OFF_C 0xC0000000
#define INDEX_OFF_D 0xD0000000
#define INDEX_OFF_E 0xE0000000
#define INDEX_OFF_F 0xF0000000
unsigned int Indexer::GetFreeIndex()
{
unsigned int index = lastAssignedIndex + 1;
bool foundIndex = false;
char indexBitOffset = 0;
// We use 16 offsets here to speed up the search for a free index.
while (foundIndex == false) {
index = index + 64;
uint64_t toCheck = this->indexes[index >> 6];
for (indexBitOffset = 0; indexBitOffset < 64; indexBitOffset++) {
if ((toCheck & (1ULL << indexBitOffset)) == false) {
foundIndex = true;
break;
}
}
}
index = index + indexBitOffset;
// Mark Index as in use.
this->indexes[index >> 6] |= 1ULL << indexBitOffset;
lastAssignedIndex = index;
return lastAssignedIndex;
}
void Indexer::MarkFreeIndex(int index)
{
unsigned short bitFlip = index % 64;
// Mark index as unused.
this->indexes[index >> 6] &= ~(1ULL << bitFlip);
}
DLL_EXPORT void* Indexer_Create() {
Indexer* indexer = new Indexer();
return indexer;
}
DLL_EXPORT int Indexer_GetFreeIndex(void* indexerPtr) {
Indexer* indexer = (Indexer*)indexerPtr;
return indexer->GetFreeIndex();
}
DLL_EXPORT void Indexer_MarkFreeIndex(void* indexerPtr, int Index) {
Indexer* indexer = (Indexer*)indexerPtr;
indexer->MarkFreeIndex(Index);
}
DLL_EXPORT void Indexer_Destroy(void* indexerPtr) {
Indexer* indexer = (Indexer*)indexerPtr;
delete indexer;
}
-25
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#pragma once
#include <cstdlib>
#include <list>
#include "dllmain.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct Indexer {
uint64_t indexes[67108864];
uint32_t lastAssignedIndex;
unsigned int GetFreeIndex();
void MarkFreeIndex(int index);
};
extern "C" {
DLL_EXPORT void* Indexer_Create();
DLL_EXPORT int Indexer_GetFreeIndex(void* index);
DLL_EXPORT void Indexer_MarkFreeIndex(void* index, int Index);
DLL_EXPORT void Indexer_Destroy(void* index);
}
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "IndexerV1.h"
void IndexerV1::mark(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
}
bool IndexerV1::is(uint32_t index, bool used) {
uint8_t bit = index & 0x3F;
index = index >> 6;
return (!!(this->indexes[index] & (1ULL << bit)) == used);
}
uint32_t IndexerV1::get() {
bool hasFoundIndex = false;
uint32_t foundIndex = 0;
// Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true;
foundIndex = (index << 6) + bit;
break;
}
}
}
if (hasFoundIndex) {
this->mark(foundIndex, true);
return foundIndex;
}
return FALSE;
}
uint32_t IndexerV1::count(bool used) {
uint32_t amount = 0;
for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
uint8_t bit = 0;
uint64_t checkValue = this->indexes[index];
if (checkValue == !(uint64_t)!used) {
amount += 64;
} else {
for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used);
}
}
}
return amount;
}
DLL_METHOD IndexerV1* DLL_CALL BU_IndexerV1_Create() {
return new IndexerV1();
}
DLL_METHOD void DLL_CALL BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer;
}
DLL_METHOD void DLL_CALL BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0);
}
DLL_METHOD void DLL_CALL BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_METHOD void DLL_CALL BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get();
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true);
}
+61
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <cstdlib>
#include <list>
#include "dllmain.h"
// 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this.
*/
struct IndexerV1 {
uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex;
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
};
DLL_METHOD IndexerV1* DLL_CALL BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_METHOD void DLL_CALL BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_METHOD void DLL_CALL BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_METHOD void DLL_CALL BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_METHOD void DLL_CALL BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
+171
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "IndexerV2.h"
IndexerV2::IndexerV2() {
this->range.reserve(32);
}
IndexerV2::~IndexerV2() {
this->range.clear();
}
void IndexerV2::mark(uint32_t index, bool used) {
if (this->range.size() == 0) {
if (used == true)
this->range.push_back(IndexerV2Range(index, index));
} else {
auto iter = this->range.begin();
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (used) {
if ((index + 1) == iter->min) {
iter->min--;
break;
} else if ((index - 1) == iter->max) {
iter->max++;
if ((iter + 1) != this->range.end() && iter->max == (iter + 1)->min) {
(iter + 1)->min = iter->min;
this->range.erase(iter);
}
break;
} else if (index < iter->min) {
this->range.insert(iter, IndexerV2Range(index, index));
break;
}
} else {
if (index >= iter->min && index <= iter->max) {
this->range.insert(iter - 1, IndexerV2Range(iter->min, index - 1));
this->range.insert(iter + 1, IndexerV2Range(index + 1, iter->max));
this->range.erase(iter); break;
} else if (index == iter->min) {
iter->min++;
if (iter->min == iter->max)
this->range.erase(iter);
break;
} else if (index == iter->max) {
iter->max--;
if (iter->min == iter->max)
this->range.erase(iter);
break;
}
}
}
}
}
bool IndexerV2::is(uint32_t index, bool used) {
bool isUsed = false;
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
if (index >= iter->min && index <= iter->max) {
isUsed = true;
break;
}
}
return (isUsed == used);
}
uint32_t IndexerV2::get() {
if (this->range.size() == 0) {
this->range.push_back(IndexerV2Range(0, 0));
return 0;
}
// We only need to check the first element to get a new free index.
std::vector<IndexerV2Range>::iterator iter = this->range.begin();
if (iter->min > 0) {
return --iter->min;
} else {
if (iter->max == UINT32_MAX)
return UINT32_MAX;
uint32_t index = ++iter->max;
// Check if we can combine this element with the next one.
std::vector<IndexerV2Range>::iterator iterN = this->range.begin() + 1;
if ((iterN != this->range.end()) && iterN->min == iter->max) {
iter->max = iterN->max;
this->range.erase(iterN);
}
return index;
}
return UINT32_MAX;
}
uint32_t IndexerV2::count(bool used) {
uint32_t amount = 0;
for (auto iter = this->range.begin(); iter != this->range.end(); iter++) {
amount += iter->max - iter->min;
}
return (used ? UINT32_MAX - amount : amount);
}
IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
this->min = min;
this->max = max;
}
DLL_METHOD IndexerV2* DLL_CALL BU_IndexerV2_Create() {
return new IndexerV2();
}
DLL_METHOD void DLL_CALL BU_IndexerV2_Destroy(IndexerV2* indexer) {
delete indexer;
}
DLL_METHOD void DLL_CALL BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index) {
indexer->mark(index, used != 0);
}
DLL_METHOD void DLL_CALL BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index) {
indexer->mark(index, false);
}
DLL_METHOD void DLL_CALL BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index) {
indexer->mark(index, true);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, false);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index) {
return indexer->is(index, true);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Get(IndexerV2* indexer) {
return indexer->get();
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used) {
return indexer->count(used != 0);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_CountFree(IndexerV2* indexer) {
return indexer->count(false);
}
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_CountUsed(IndexerV2* indexer) {
return indexer->count(true);
}
+65
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@@ -0,0 +1,65 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <vector>
class IndexerV2 {
public:
IndexerV2();
~IndexerV2();
void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used);
uint32_t get();
uint32_t count(bool used);
private:
struct IndexerV2Range {
uint32_t min, max;
IndexerV2Range(uint32_t pmin, uint32_t pmax);
};
std::vector<IndexerV2Range> range;
};
DLL_METHOD IndexerV2* DLL_CALL BU_IndexerV2_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Create=_BU_IndexerV2_Create@0")
DLL_METHOD void DLL_CALL BU_IndexerV2_Destroy(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Destroy=_BU_IndexerV2_Destroy@4")
DLL_METHOD void DLL_CALL BU_IndexerV2_Mark(IndexerV2* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Mark=_BU_IndexerV2_Mark@12")
DLL_METHOD void DLL_CALL BU_IndexerV2_MarkFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkFree=_BU_IndexerV2_MarkFree@8")
DLL_METHOD void DLL_CALL BU_IndexerV2_MarkUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_MarkUsed=_BU_IndexerV2_MarkUsed@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Is(IndexerV2* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Is=_BU_IndexerV2_Is@12")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_IsFree(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsFree=_BU_IndexerV2_IsFree@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_IsUsed(IndexerV2* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_IsUsed=_BU_IndexerV2_IsUsed@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Get(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Get=_BU_IndexerV2_Get@4")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_Count(IndexerV2* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_Count=_BU_IndexerV2_Count@8")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_CountFree(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountFree=_BU_IndexerV2_CountFree@4")
DLL_METHOD uint32_t DLL_CALL BU_IndexerV2_CountUsed(IndexerV2* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV2_CountUsed=_BU_IndexerV2_CountUsed@4")
+200
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@@ -0,0 +1,200 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length];
}
MassOp::~MassOp() {
delete this->instructions;
}
DLL_METHOD MassOp* DLL_CALL BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length);
return myMassOp;
}
DLL_METHOD void DLL_CALL BU_MassOp_Destroy(MassOp* massop) {
delete massop;
}
DLL_METHOD void DLL_CALL BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type;
massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result;
}
DLL_METHOD void DLL_CALL BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) {
case GoTo:
index = instr->leftOperand;
break;
case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand;
break;
case CopyLeft:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break;
}
}
break;
case CopyRight:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break;
}
}
break;
case CopyOut:
if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) {
case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break;
case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break;
case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break;
}
}
break;
case If:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result;
}
}
break;
case IfValue:
if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result;
}
}
break;
default:
switch (instr->type) {
case Double:
switch (instr->code) {
case Create:
instr->result = (uint32_t)BU_Double_Create();
break;
case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t)BU_Double_Copy((double_t*)instr->leftOperand);
break;
case TempCreate:
instr->result = (uint32_t)BU_Double_TempCreate();
break;
case TempCopy:
instr->result = (uint32_t)BU_Double_TempCopy((double_t*)instr->leftOperand);
break;
case TempCleanup:
BU_Double_TempCleanup();
break;
case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break;
}
break;
case LongLong:
switch (instr->code) {
case Create:
instr->result = (uint32_t)BU_LongLong_Create();
break;
case Destroy:
BU_LongLong_Destroy((int64_t*)instr->leftOperand);
break;
case Copy:
instr->result = (uint32_t)BU_LongLong_Copy((int64_t*)instr->leftOperand);
break;
case TempCreate:
instr->result = (uint32_t)BU_LongLong_TempCreate();
break;
case TempCopy:
instr->result = (uint32_t)BU_LongLong_TempCopy((int64_t*)instr->leftOperand);
break;
case TempCleanup:
BU_LongLong_TempCleanup();
break;
case Set:
BU_LongLong_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Add:
BU_LongLong_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Sub:
BU_LongLong_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Mul:
BU_LongLong_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Div:
BU_LongLong_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
case Compare:
instr->result = BU_LongLong_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break;
}
break;
}
}
}
}
+108
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@@ -0,0 +1,108 @@
// Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include "Type\Double.h"
#include "Type\LongLong.h"
enum MassOpType {
LongLong = 0,
Double = 1,
Vector2 = 10,
Vector3 = 11,
};
enum MassOpCode {
Create = 0,
Destroy = 1,
Copy = 2,
TempCreate = 5,
TempCopy = 6,
TempCleanup = 7,
Set = 10,
Add = 11,
Sub = 12,
Mul = 13,
Div = 14,
Compare = 15,
// Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction
// oper_l = target massop index
GoTo = 249,
// SetOpCode - Change OpCode at position
// oper_l = target massop index
// oper_r = new OpCode
SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index
// oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = target massop index
// out = instructions to skip
If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index
// oper_r = value to compare with
// out = instructions to skip
IfValue = 255
};
struct BlitzBank {
uint32_t identifier;
uint32_t address;
uint32_t size;
};
struct MassOpInstruction {
uint8_t type;
uint8_t code;
uint32_t leftOperand, rightOperand;
uint32_t result;
};
struct MassOp {
MassOp(uint32_t length);
~MassOp();
uint32_t length;
MassOpInstruction* instructions;
};
DLL_METHOD MassOp* DLL_CALL BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_METHOD void DLL_CALL BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_METHOD void DLL_CALL BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_METHOD void DLL_CALL BU_MassOp_Run(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
+55 -46
View File
@@ -1,22 +1,38 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List;
void WindowMessageHandler_OnProcessAttach() {
void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>();
}
void WindowMessageHandler_OnProcessDetach() {
void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
WindowMessageHandler_Uninstall(iterator->hwnd);
BU_WindowMessageHandler_Uninstall(iterator->hwnd);
}
WindowMessageHandler_List->clear();
delete WindowMessageHandler_List;
}
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
switch (uMsg) {
@@ -44,57 +60,50 @@ LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wPa
}
}
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
DLL_METHOD void DLL_CALL BU_WindowMessageHandler_Install(HWND hwnd)
{
WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
}
DLL_METHOD void DLL_CALL BU_WindowMessageHandler_Uninstall(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Install=_WindowMessageHandler_Install@4")
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData;
}
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
return FALSE;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Uninstall=_WindowMessageHandler_Uninstall@4")
DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false;
return toReturn;
}
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
{
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Resize=_WindowMessageHandler_Message_Resize@8")
DLL_EXPORT int WindowMessageHandler_Message_Destroy(HWND hwnd) {
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0;
return toReturn;
}
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Destroy=_WindowMessageHandler_Message_Destroy@4")
DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd) {
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Close(HWND hwnd)
{
if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) {
@@ -105,5 +114,5 @@ DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd) {
}
return 0;
}
#pragma comment(linker, "/EXPORT:WindowMessageHandler_Message_Close=_WindowMessageHandler_Message_Close@4")
+29 -11
View File
@@ -1,3 +1,19 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "dllmain.h"
#include <list>
@@ -17,15 +33,17 @@ struct WindowUserData {
};
void WindowMessageHandler_OnProcessAttach();
void WindowMessageHandler_OnProcessDetach();
void BU_WindowMessageHandler_OnProcessAttach();
void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
extern "C" {
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd);
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd);
DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
DLL_EXPORT int WindowMessageHandler_Message_Destroy(HWND hwnd);
DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd);
}
DLL_METHOD void DLL_CALL BU_WindowMessageHandler_Install(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_METHOD void DLL_CALL BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_METHOD uint32_t DLL_CALL BU_WindowMessageHandler_Message_Close(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4")
+19 -32
View File
@@ -1,45 +1,32 @@
#pragma once
#include "dllmain.h"
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include <list>
#include "Containers\BlitzList.h"
#include "dllmain.h"
#include "Database\SQLite\SQLite.h"
#include "Math\Vector2.h"
#include "Math\Vector3.h"
#include "Math\Matrix3.h"
#include "Utility\Display.h"
#include "Utility\Indexer.h"
#include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
case DLL_PROCESS_ATTACH:
// Containers
BlitzList_OnProcessAttach();
// Math
// Database
SQLite3_OnProcessAttach();
// Utility
Display_OnProcessAttach();
WindowMessageHandler_OnProcessAttach();
BU_WindowMessageHandler_OnProcessAttach();
break;
case DLL_PROCESS_DETACH:
// Containers
BlitzList_OnProcessDetach();
// Math
// Database
SQLite3_OnProcessDetach();
// Utility
Display_OnProcessDetach();
WindowMessageHandler_OnProcessDetach();
BU_WindowMessageHandler_OnProcessDetach();
break;
}
return TRUE;
+48 -4
View File
@@ -1,12 +1,56 @@
// STL Exceptions
#include <exception>
#include <stdexcept>
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Memory Management
#include <memory>
// Strings
#include <string>
#include <sstream>
#include <iomanip>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_EXPORT extern "C" __declspec(dllexport)
#define DLL_METHOD extern "C"
#define DLL_CALL __stdcall
//Templates
template< typename T >
std::string int_to_hex(T i) {
std::stringstream stream;
stream
<< std::setfill('0')
<< std::setw(sizeof(T) * 2)
<< std::hex
<< i;
return stream.str();
}
template< typename T >
T hex_to_int(std::string t) {
T x;
std::stringstream stream;
stream
<< std::hex
<< t;
stream
>> x;
return x;
}