48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
#pragma once
|
|
#include "dllmain.h"
|
|
#include <memory>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <list>
|
|
|
|
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
|
|
#define BBVARTYPE_GLOBAL 0
|
|
#define BBVARTYPE_INT 1
|
|
#define BBVARTYPE_FLOAT 2
|
|
#define BBVARTYPE_UNUSED 3
|
|
#define BBVARTYPE_STRING 4
|
|
#define BBVARTYPE_TYPE 5
|
|
#define BBVARTYPE_ARRAY 6
|
|
|
|
struct BBVar {
|
|
unsigned int Type;
|
|
};
|
|
|
|
struct BBVarElement {
|
|
int* currentPtr; // Points towards fields.
|
|
BBVarElement* nextPtr;
|
|
BBVarElement* prevPtr;
|
|
void* BBVarTypePtr;
|
|
unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
|
|
};
|
|
|
|
struct BBVarType : BBVar {
|
|
BBVarElement used, free;
|
|
unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
|
|
//BBVar* fields[];
|
|
};
|
|
|
|
struct BlitzTypeInfo {
|
|
BBVarType *type;
|
|
BBVarElement *lastNextPtr, *lastPrevPtr;
|
|
BBVarElement *ourNextPtr, *ourPrevPtr;
|
|
};
|
|
|
|
void BlitzList_OnProcessAttach();
|
|
void BlitzList_OnProcessDetach();
|
|
|
|
DLL_EXPORT void* BlitzList_New(void* type);
|
|
DLL_EXPORT void BlitzList_Activate(void* list);
|
|
DLL_EXPORT void BlitzList_Deactivate(void* list);
|
|
DLL_EXPORT void BlitzList_Delete(void* list);
|