Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f22d496961 | |||
| a2adf7ca32 | |||
| 8049964bd1 |
@@ -1,3 +1,19 @@
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; BlitzUtility - Expanding the normal Blitz functionality.
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; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http:;www.gnu.org/licenses/>.
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;----------------------------------------------------------------
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;-- Vector2
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;----------------------------------------------------------------
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+147
-139
@@ -1,93 +1,162 @@
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.lib "User32.dll"
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BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
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BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor"
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BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor"
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BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow"
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BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
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BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
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BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
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BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
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BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
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BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
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.lib "Kernel32.dll"
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BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
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; BlitzUtility - Expanding the normal Blitz functionality.
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; Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http:;www.gnu.org/licenses/>.
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.lib "BlitzUtility.dll"
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; Containers - BlitzList
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; Math -------------------------------------------------------------------------
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; -- 2D Vector
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Vector2_Set(vector*, value#) : "Vector2_Set"
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Vector2_SetP(vector*, x#, y#) : "Vector2_SetP"
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Vector2_SetV(vector*, other*) : "Vector2_SetV"
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Vector2_Add(vector*, value#) : "Vector2_Add"
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Vector2_AddP(vector*, x#, y#) : "Vector2_AddP"
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Vector2_AddV(vector*, other*) : "Vector2_AddV"
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Vector2_Sub(vector*, value#) : "Vector2_Sub"
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Vector2_SubP(vector*, x#, y#) : "Vector2_SubP"
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Vector2_SubV(vector*, other*) : "Vector2_SubV"
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Vector2_Mul(vector*, value#) : "Vector2_Mul"
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Vector2_MulP(vector*, x#, y#) : "Vector2_MulP"
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Vector2_MulV(vector*, other*) : "Vector2_MulV"
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Vector2_Div(vector*, value#) : "Vector2_Div"
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Vector2_DivP(vector*, x#, y#) : "Vector2_DivP"
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Vector2_DivV(vector*, other*) : "Vector2_DivV"
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Vector2_Length#(vector*) : "Vector2_Length"
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Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP"
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Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV"
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Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP"
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Vector2_DotV#(vector*, other*) : "Vector2_DotV"
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Vector2_Normalize(vector*) : "Vector2_Normalize"
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Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate"
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Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP"
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Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV"
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Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation"
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Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP"
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Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV"
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Vector2_Serialize$(vector*) : "Vector2_Serialize"
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Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize"
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; -- 3D Vector
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Vector3_Set(vector*, value#) : "Vector3_Set"
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Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP"
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Vector3_SetV(vector*, other*) : "Vector3_SetV"
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Vector3_Add(vector*, value#) : "Vector3_Add"
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Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP"
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Vector3_AddV(vector*, other*) : "Vector3_AddV"
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Vector3_Sub(vector*, value#) : "Vector3_Sub"
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Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP"
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Vector3_SubV(vector*, other*) : "Vector3_SubV"
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Vector3_Mul(vector*, value#) : "Vector3_Mul"
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Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP"
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Vector3_MulV(vector*, other*) : "Vector3_MulV"
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Vector3_Div(vector*, value#) : "Vector3_Div"
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Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP"
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Vector3_DivV(vector*, other*) : "Vector3_DivV"
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Vector3_Length#(vector*) : "Vector3_Length"
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Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP"
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Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV"
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Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP"
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Vector3_DotV#(vector*, other*) : "Vector3_DotV"
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Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP"
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Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV"
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Vector3_Normalize(vector*) : "Vector3_Normalize"
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Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate"
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Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP"
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Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV"
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Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch"
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Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP"
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Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV"
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Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw"
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Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP"
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Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV"
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Vector3_Serialize$(vector*) : "Vector3_Serialize"
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Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize"
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; Containers -------------------------------------------------------------------
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; -- Native Blitz List (Not Threadsafe)
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BU_BlitzList_New%(obj*) : "BlitzList_New"
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BU_BlitzList_Activate(list%) : "BlitzList_Activate"
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BU_BlitzList_Deactivate(list%) : "BlitzList_Deactivate"
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BU_BlitzList_Destroy(list%) : "BlitzList_Delete"
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; Containers - BlitzList - Backward Compatability
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BlitzUtility_List_New%(obj*) : "BlitzList_New"
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BlitzUtility_List_Activate(list%) : "BlitzList_Activate"
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BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate"
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BlitzUtility_List_Destroy(list%) : "BlitzList_Delete"
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; Database - SQLite3
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; Utility ----------------------------------------------------------------------
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; -- Monitor/Display Enumeration
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BU_Display_Enumerate() : "Display_Enumerate"
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BU_Display_Count%() : "Display_Count"
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BU_Display_Get(id%, rectangle*) : "Display_Get"
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; -- Fast Indexing V1 (Array-based)
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BU_IndexerV1_Create%() : "IndexerV1_Create"
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BU_IndexerV1_Destroy(indexer%) : "IndexerV1_Destroy"
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BU_IndexerV1_GetIndex%(indexer%) : "IndexerV1_GetFreeIndex"
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BU_IndexerV1_MarkIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
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; -- Fast Indexing V2 (Vector-based)
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BU_IndexerV2_Create%() : "IndexerV2_Create"
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BU_IndexerV2_Destroy(indexer%) : "IndexerV2_Destroy"
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BU_IndexerV2_GetIndex%(indexer%) : "IndexerV2_GetIndex"
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BU_IndexerV2_MarkIndex(indexer%, index%) : "IndexerV2_MarkIndex"
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BU_IndexerV2_IsFree%(indexer%, index%) : "IndexerV2_IsFree"
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BU_IndexerV2_IsUsed%(indexer%, index%) : "IndexerV2_IsUsed"
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; -- Window Message Handler
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BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install"
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BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall"
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BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close"
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BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy"
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BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize"
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; Databases --------------------------------------------------------------------
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; -- SQLite3
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SQLite3_LibVersion$() : "sqlite3_libversion"
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; Opening and Closing ------------------------------------------------
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SQLite3_Open%(Filename$, DatabaseHandle*) : "sqlite3_open"
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SQLite3_Open_V2%(Filename$, DatabaseHandle*, Flags%, VFS%) : "sqlite3_open_v2"
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SQLite3_Close%(DatabaseHandle) : "sqlite3_close"
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; Misc ---------------------------------------------------------------
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SQLite3_Busy_TimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
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SQLite3_Get_AutoCommit%(DatabaseHandle) : "sqlite3_get_autocommit"
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SQLite3_Interrupt(DatabaseHandle) : "sqlite3_interrupt"
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; Errors -------------------------------------------------------------
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SQLite3_ErrCode%(DatabaseHandle) : "sqlite3_errcode"
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SQLite3_ErrMsg$(DatabaseHandle) : "sqlite3_errmsg"
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; Executing SQL without results --------------------------------------
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; As Blitz3D doesn't have function pointers the CallBack is pointless
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; and this can only really be used for result-less SQL statements.
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; Also, I've never got the Error return to work. So just pass in
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; zeros for the last three parameters and use SQLite3_ErrMsg if you
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; need to get the error message.
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SQLite3_Exec%(DatabaseHandle, SQL$, CallBack, FirstParam, Error) : "sqlite3_exec"
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SQLite3_Changes%(DatabaseHandle) : "sqlite3_changes"
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SQLite3_Total_Changes%(DatabaseHandle) : "sqlite3_total_changes"
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SQLite3_Last_Insert_RowID%(DatabaseHandle) : "sqlite3_last_insert_rowid"
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; Executing SQL with results -----------------------------------------
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; Never got the SQLTail to work so just pass in a zero.
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SQLite3_Prepare%(DatabaseHandle, SQL$, LengthOfSQL, StatementHandle*, SQLTail) : "sqlite3_prepare"
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SQLite3_Step%(StatementHandle) : "sqlite3_step"
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SQLite3_Reset%(StatementHandle) : "sqlite3_reset"
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SQLite3_Finalize%(StatementHandle) : "sqlite3_finalize"
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SQLite3_Data_Count%(StatementHandle) : "sqlite3_data_count"
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SQLite3_DB_Handle%(StatementHandle) : "sqlite3_db_handle"
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; SQL Parameter Binding ----------------------------------------------
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SQLite3_Bind_Parameter_Count%(StatementHandle) : "sqlite3_bind_parameter_count"
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SQLite3_Bind_Parameter_Index%(StatementHandle, ParameterName$) : "sqlite3_bind_parameter_index"
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SQLite3_Bind_Parameter_Name$(StatementHandle, ParameterIndex) : "sqlite3_bind_parameter_name"
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; Never tested this for real, but it should work.
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SQLite3_Transfer_Bindings%(StatementHandle1, StatementHandle2) : "sqlite3_transfer_bindings"
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SQLite3_Bind_Null%(StatementHandle, Index) : "sqlite3_bind_null"
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SQLite3_Bind_Int%(StatementHandle, Index, Value) : "sqlite3_bind_int"
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; If you pass -1 for LengthOfText it will work it out for itself. Pass a zero in for Destructor.
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SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
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; Never tried this so it probably won't work. Pass a zero in for Destructor.
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SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
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; Doesn't seem to work unfortunately.
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SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
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; Helpers
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SQLite3_Bind_Int64%(StatementHandle, Index, Left, Right) : "sqlite3_bind_int64_ex"
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SQLite3_Bind_Float%(StatementHandle, Index, Value#) : "sqlite3_bind_float"
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; Getting values from executed SQL ----------------------------------
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SQLite3_Bind_Double%(StatementHandle, Index, Value#) : "sqlite3_bind_double"
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SQLite3_Bind_Text%(StatementHandle, Index, Value$, LengthOfText, Destructor) : "sqlite3_bind_text"
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SQLite3_Bind_Blob%(StatementHandle, Index, Value, LengthOfBlob, Destructor) : "sqlite3_bind_blob"
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SQLite3_Column_Count%(StatementHandle) : "sqlite3_column_count"
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SQLite3_Column_Name$(StatementHandle, ColumnIndex) : "sqlite3_column_name"
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SQLite3_Column_Type%(StatementHandle, ColumnIndex) : "sqlite3_column_type"
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SQLite3_Column_DeclType$(StatementHandle, ColumnIndex) : "sqlite3_column_decltype"
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SQLite3_Column_Int%(StatementHandle, ColumnIndex) : "sqlite3_column_int"
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SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex"
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SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
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SQLite3_Column_Double#(StatementHandle, ColumnIndex) : "sqlite3_column_double"
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SQLite3_Column_Text$(StatementHandle, ColumnIndex) : "sqlite3_column_text"
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SQLite3_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_bytes"
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; Never tried this so it probably won't work.
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SQLite3_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
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; Helpers
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SQLite3_Column_Int64(StatementHandle, ColumnIndex, outPtr*) : "sqlite3_column_int64_ex"
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SQLite3_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
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; Helpers ------------------------------------------------------------
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; SQLite3 Wrapped
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SQLite_Version$() : "sqlite3_libversion"
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SQLite_Close%(DatabaseHandle) : "sqlite3_close"
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SQLite_SetTimeOut%(DatabaseHandle, TimeOut) : "sqlite3_busy_timeout"
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@@ -125,100 +194,39 @@ SQLite_Column_Bytes%(StatementHandle, ColumnIndex) : "sqlite3_column_by
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SQLite_Column_Blob%(StatementHandle, ColumnIndex) : "sqlite3_column_blob"
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SQLite_Column_Float#(StatementHandle, ColumnIndex) : "sqlite3_column_float"
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; Math - Vector2
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Vector2_Set(vector*, value#) : "Vector2_Set"
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Vector2_SetP(vector*, x#, y#) : "Vector2_SetP"
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Vector2_SetV(vector*, other*) : "Vector2_SetV"
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Vector2_Add(vector*, value#) : "Vector2_Add"
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Vector2_AddP(vector*, x#, y#) : "Vector2_AddP"
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Vector2_AddV(vector*, other*) : "Vector2_AddV"
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Vector2_Sub(vector*, value#) : "Vector2_Sub"
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Vector2_SubP(vector*, x#, y#) : "Vector2_SubP"
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Vector2_SubV(vector*, other*) : "Vector2_SubV"
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Vector2_Mul(vector*, value#) : "Vector2_Mul"
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Vector2_MulP(vector*, x#, y#) : "Vector2_MulP"
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Vector2_MulV(vector*, other*) : "Vector2_MulV"
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Vector2_Div(vector*, value#) : "Vector2_Div"
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Vector2_DivP(vector*, x#, y#) : "Vector2_DivP"
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Vector2_DivV(vector*, other*) : "Vector2_DivV"
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Vector2_Length#(vector*) : "Vector2_Length"
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Vector2_DistanceP#(vector*, x#, y#) : "Vector2_DistanceP"
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Vector2_DistanceV#(vector*, other*) : "Vector2_DistanceV"
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Vector2_DotP#(vector*, x#, y#) : "Vector2_DotP"
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Vector2_DotV#(vector*, other*) : "Vector2_DotV"
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Vector2_Normalize(vector*) : "Vector2_Normalize"
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Vector2_Rotate(vector*, rotation#) : "Vector2_Rotate"
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Vector2_RotateAroundP(vector*, x#, y#, rotation#) : "Vector2_RotateAroundP"
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Vector2_RotateAroundV(vector*, other*, rotation#) : "Vector2_RotateAroundV"
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Vector2_DeltaRotation#(vector*) : "Vector2_DeltaRotation"
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Vector2_DeltaRotationP#(vector*, x#, y#) : "Vector2_DeltaRotationP"
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Vector2_DeltaRotationV#(vector*, other*) : "Vector2_DeltaRotationV"
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Vector2_Serialize$(vector*) : "Vector2_Serialize"
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Vector2_Deserialize(vector*, serial$) : "Vector2_Deserialize"
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; Math - Vector3
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Vector3_Set(vector*, value#) : "Vector3_Set"
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Vector3_SetP(vector*, x#, y#, z#) : "Vector3_SetP"
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Vector3_SetV(vector*, other*) : "Vector3_SetV"
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Vector3_Add(vector*, value#) : "Vector3_Add"
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Vector3_AddP(vector*, x#, y#, z#) : "Vector3_AddP"
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Vector3_AddV(vector*, other*) : "Vector3_AddV"
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Vector3_Sub(vector*, value#) : "Vector3_Sub"
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Vector3_SubP(vector*, x#, y#, z#) : "Vector3_SubP"
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Vector3_SubV(vector*, other*) : "Vector3_SubV"
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Vector3_Mul(vector*, value#) : "Vector3_Mul"
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Vector3_MulP(vector*, x#, y#, z#) : "Vector3_MulP"
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Vector3_MulV(vector*, other*) : "Vector3_MulV"
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Vector3_Div(vector*, value#) : "Vector3_Div"
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Vector3_DivP(vector*, x#, y#, z#) : "Vector3_DivP"
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Vector3_DivV(vector*, other*) : "Vector3_DivV"
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Vector3_Length#(vector*) : "Vector3_Length"
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Vector3_DistanceP#(vector*, x#, y#, z#) : "Vector3_DistanceP"
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Vector3_DistanceV#(vector*, other*) : "Vector3_DistanceV"
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Vector3_DotP#(vector*, x#, y#, z#) : "Vector3_DotP"
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Vector3_DotV#(vector*, other*) : "Vector3_DotV"
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Vector3_CrossP(vector*, x#, y#, z#, out*) : "Vector3_CrossP"
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Vector3_CrossV(vector*, other*, out*) : "Vector3_CrossV"
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Vector3_Normalize(vector*) : "Vector3_Normalize"
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Vector3_Rotate(vector*, pitch#, yaw#, roll#) : "Vector3_Rotate"
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Vector3_RotateAroundP(vector*, x#, y#, z#, pitch#, yaw#, roll#) : "Vector3_RotateAroundP"
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Vector3_RotateAroundV(vector*, other*, pitch#, yaw#, roll#) : "Vector3_RotateAroundV"
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Vector3_DeltaPitch#(vector*) : "Vector3_DeltaPitch"
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Vector3_DeltaPitchP#(vector*, x#, y#, z#) : "Vector3_DeltaPitchP"
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Vector3_DeltaPitchV#(vector*, other*) : "Vector3_DeltaPitchV"
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Vector3_DeltaYaw#(vector*) : "Vector3_DeltaYaw"
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Vector3_DeltaYawP#(vector*, x#, y#, z#) : "Vector3_DeltaYawP"
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Vector3_DeltaYawV#(vector*, other*) : "Vector3_DeltaYawV"
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Vector3_Serialize$(vector*) : "Vector3_Serialize"
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Vector3_Deserialize(vector*, serial$) : "Vector3_Deserialize"
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; Utility - Displays
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||||
BU_Display_Enumerate() : "Display_Enumerate"
|
||||
BU_Display_Count%() : "Display_Count"
|
||||
BU_Display_Get(id%, rectangle*) : "Display_Get"
|
||||
; Utility - Displays - Backward Compatability
|
||||
; Backwards Compatability - Containers -----------------------------------------
|
||||
; -- Lists
|
||||
BlitzUtility_List_New%(obj*) : "BlitzList_New"
|
||||
BlitzUtility_List_Activate(list%) : "BlitzList_Activate"
|
||||
BlitzUtility_List_Deactivate(list%) : "BlitzList_Deactivate"
|
||||
BlitzUtility_List_Destroy(list%) : "BlitzList_Delete"
|
||||
; Backwards Compatability - Utility --------------------------------------------
|
||||
; -- Monitor/Display Enumeration
|
||||
BlitzUtility_EnumerateDisplays() : "Display_Enumerate"
|
||||
BlitzUtility_GetDisplayCount%() : "Display_Count"
|
||||
BlitzUtility_GetDisplay(id%, rectangle*) : "Display_Get"
|
||||
; -- Fast Indexing V1 (Array-based)
|
||||
Indexer_Create%() : "IndexerV1_Create"
|
||||
Indexer_GetFreeIndex%(indexer%) : "IndexerV1_GetFreeIndex"
|
||||
Indexer_MarkFreeIndex(indexer%, index%) : "IndexerV1_MarkFreeIndex"
|
||||
Indexer_Destroy(indexer%) : "IndexerV1_Destroy"
|
||||
; -- Window Message Handler
|
||||
BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_Install"
|
||||
BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_Uninstall"
|
||||
BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_Message_Close"
|
||||
|
||||
; Utility - Indexing
|
||||
BU_Indexer_Create%() : "Indexer_Create"
|
||||
BU_Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex"
|
||||
BU_Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex"
|
||||
BU_Indexer_Destroy(indexer%) : "Indexer_Destroy"
|
||||
; Utility - Indexing - Backward Compatability
|
||||
Indexer_Create%() : "Indexer_Create"
|
||||
Indexer_GetFreeIndex%(indexer%) : "Indexer_GetFreeIndex"
|
||||
Indexer_MarkFreeIndex(indexer%, index%) : "Indexer_MarkFreeIndex"
|
||||
Indexer_Destroy(indexer%) : "Indexer_Destroy"
|
||||
; Internal ---------------------------------------------------------------------
|
||||
.lib "User32.dll"
|
||||
BlitzUtility_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
|
||||
BlitzUtility_User32_ClipCursor%(rect*) : "ClipCursor"
|
||||
BlitzUtility_User32_ClipCursorI%(ptr%) : "ClipCursor"
|
||||
BlitzUtility_User32_GetActiveWindow%() : "GetActiveWindow"
|
||||
BlitzUtility_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
|
||||
BlitzUtility_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
|
||||
BlitzUtility_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
|
||||
BlitzUtility_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
|
||||
BlitzUtility_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
|
||||
BlitzUtility_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
|
||||
|
||||
; Utility - Window Messages
|
||||
BU_WindowMessageHandler_InstallHandler(hwnd%) : "WindowMessageHandler_Install"
|
||||
BU_WindowMessageHandler_UninstallHandler(hwnd%) : "WindowMessageHandler_Uninstall"
|
||||
BU_WindowMessageHandler_Message_Close%(hwnd%) : "WindowMessageHandler_Message_Close"
|
||||
BU_WindowMessageHandler_Message_Destroy%(hwnd%) : "WindowMessageHandler_Message_Destroy"
|
||||
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) : "WindowMessageHandler_Message_Resize"
|
||||
; Utility - Window Messages - Backward Compatability
|
||||
BlitzUtility_InstallCloseHandler(hwnd%) : "WindowMessageHandler_InstallHandler"
|
||||
BlitzUtility_UninstallCloseHandler(hwnd%) : "WindowMessageHandler_UninstallHandler"
|
||||
BlitzUtility_GetCloseCount%(hwnd%) : "WindowMessageHandler_CountCloseMessages"
|
||||
.lib "Kernel32.dll"
|
||||
BlitzUtility_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
|
||||
+180
-170
@@ -1,171 +1,181 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid>
|
||||
<RootNamespace>BlitzUtility</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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||||
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
|
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>
|
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</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<Version>1.0</Version>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
<CustomBuildStep>
|
||||
<Message>Copying Resources</Message>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Full</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
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<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
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<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
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<BufferSecurityCheck>false</BufferSecurityCheck>
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||||
<ForcedIncludeFiles>
|
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
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<OpenMPSupport>false</OpenMPSupport>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<CreateHotpatchableImage>false</CreateHotpatchableImage>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>
|
||||
</EnableCOMDATFolding>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<Version>1.0</Version>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
<CustomBuildStep>
|
||||
<Message>Copying Resources</Message>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h" />
|
||||
<ClInclude Include="Containers\BlitzList.h" />
|
||||
<ClInclude Include="Utility\Indexer.h" />
|
||||
<ClInclude Include="Database\SQLite\SQLite.h" />
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h" />
|
||||
<ClInclude Include="Math\Matrix3.h" />
|
||||
<ClInclude Include="Math\Vector2.h" />
|
||||
<ClInclude Include="Math\Vector3.h" />
|
||||
<ClInclude Include="Utility\Display.h" />
|
||||
<ClInclude Include="Utility\WindowMessageHandler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Containers\BlitzList.cpp" />
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c">
|
||||
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Cdecl</CallingConvention>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
|
||||
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Cdecl</CallingConvention>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\Indexer.cpp" />
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp" />
|
||||
<ClCompile Include="Math\Matrix3.cpp" />
|
||||
<ClCompile Include="Math\Vector3.cpp" />
|
||||
<ClCompile Include="Math\Vector2.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Utility\Display.cpp" />
|
||||
<ClCompile Include="Utility\WindowMessageHandler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzUtility.bb">
|
||||
<Link>BlitzUtility.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzUtility.decls">
|
||||
<Link>BlitzUtility.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
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||||
</ItemGroup>
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||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{C08C5F9A-0C63-4798-A93F-FE96C014074B}</ProjectGuid>
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||||
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v120</PlatformToolset>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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||||
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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|
||||
<LinkIncremental>true</LinkIncremental>
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<IncludePath>$(ProjectDir);$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<Optimization>Disabled</Optimization>
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||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<StructMemberAlignment>4Bytes</StructMemberAlignment>
|
||||
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|
||||
<ForcedIncludeFiles>
|
||||
</ForcedIncludeFiles>
|
||||
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|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<Version>1.0</Version>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
<CustomBuildStep>
|
||||
<Message>Copying Resources</Message>
|
||||
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|
||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
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||||
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>
|
||||
</SDLCheck>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir);$(ProjectDir)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PreprocessorDefinitions>SQLITE_ENABLE_FTS4;SQLITE_ENABLE_RTREE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
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|
||||
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|
||||
<ForcedIncludeFiles>
|
||||
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|
||||
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
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|
||||
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|
||||
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|
||||
<FunctionLevelLinking>false</FunctionLevelLinking>
|
||||
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
|
||||
<MultiProcessorCompilation>false</MultiProcessorCompilation>
|
||||
<CompileAsManaged>false</CompileAsManaged>
|
||||
<CompileAsWinRT>false</CompileAsWinRT>
|
||||
<CallingConvention>StdCall</CallingConvention>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>
|
||||
</EnableCOMDATFolding>
|
||||
<OptimizeReferences>
|
||||
</OptimizeReferences>
|
||||
<Version>1.0</Version>
|
||||
<LinkStatus>
|
||||
</LinkStatus>
|
||||
</Link>
|
||||
<CustomBuildStep>
|
||||
<Message>Copying Resources</Message>
|
||||
</CustomBuildStep>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h" />
|
||||
<ClInclude Include="Containers\BlitzList.h" />
|
||||
<ClInclude Include="Utility\IndexerV1.h" />
|
||||
<ClInclude Include="Database\SQLite\SQLite.h" />
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h" />
|
||||
<ClInclude Include="Math\Matrix3.h" />
|
||||
<ClInclude Include="Math\Vector2.h" />
|
||||
<ClInclude Include="Math\Vector3.h" />
|
||||
<ClInclude Include="Utility\Display.h" />
|
||||
<ClInclude Include="Utility\IndexerV2.h" />
|
||||
<ClInclude Include="Utility\WindowMessageHandler.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Containers\BlitzList.cpp" />
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c">
|
||||
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Cdecl</CallingConvention>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsC</CompileAs>
|
||||
<CallingConvention Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Cdecl</CallingConvention>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsC</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\IndexerV1.cpp" />
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp" />
|
||||
<ClCompile Include="Math\Matrix3.cpp" />
|
||||
<ClCompile Include="Math\Vector3.cpp" />
|
||||
<ClCompile Include="Math\Vector2.cpp" />
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="Utility\Display.cpp" />
|
||||
<ClCompile Include="Utility\IndexerV2.cpp" />
|
||||
<ClCompile Include="Utility\WindowMessageHandler.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="LICENSE">
|
||||
<Link>LICENSE</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="LICENSE.lesser">
|
||||
<Link>LICENSE.lesser</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzUtility.bb">
|
||||
<Link>BlitzUtility.bb</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="BlitzUtility.decls">
|
||||
<Link>BlitzUtility.decls</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
+104
-91
@@ -1,92 +1,105 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Utility">
|
||||
<UniqueIdentifier>{48292af9-63a5-40ae-a447-ad7cecfddd8a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Containers">
|
||||
<UniqueIdentifier>{ff6bcb4d-9140-40a9-80dd-3698b63bd1c1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Database">
|
||||
<UniqueIdentifier>{4b84c339-4e83-489c-b421-2cf9fd9e72d1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Database\SQLite">
|
||||
<UniqueIdentifier>{3ac37a01-a835-479c-b0b0-ecfd04640134}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Math">
|
||||
<UniqueIdentifier>{38444b44-ebf1-4cae-a1a3-1a0b80b045a1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Containers\BlitzList.cpp">
|
||||
<Filter>Source Files\Containers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Matrix3.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Vector2.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Vector3.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\Display.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\Indexer.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\WindowMessageHandler.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Containers\BlitzList.h">
|
||||
<Filter>Source Files\Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\SQLite.h">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Matrix3.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Vector2.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Vector3.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\Display.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\Indexer.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\WindowMessageHandler.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzUtility.decls" />
|
||||
<None Include="BlitzUtility.bb" />
|
||||
</ItemGroup>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Utility">
|
||||
<UniqueIdentifier>{48292af9-63a5-40ae-a447-ad7cecfddd8a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Containers">
|
||||
<UniqueIdentifier>{ff6bcb4d-9140-40a9-80dd-3698b63bd1c1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Database">
|
||||
<UniqueIdentifier>{4b84c339-4e83-489c-b421-2cf9fd9e72d1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Database\SQLite">
|
||||
<UniqueIdentifier>{3ac37a01-a835-479c-b0b0-ecfd04640134}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files\Math">
|
||||
<UniqueIdentifier>{38444b44-ebf1-4cae-a1a3-1a0b80b045a1}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Blitz Files">
|
||||
<UniqueIdentifier>{e8e48b8c-14c2-40b5-b48d-d9b55fe6852d}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Containers\BlitzList.cpp">
|
||||
<Filter>Source Files\Containers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\SQLite.cpp">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Matrix3.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Vector2.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Math\Vector3.cpp">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\Display.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\WindowMessageHandler.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Database\SQLite\sqlite3.c">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\IndexerV1.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utility\IndexerV2.cpp">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="dllmain.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Containers\BlitzList.h">
|
||||
<Filter>Source Files\Containers</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\SQLite.h">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Database\SQLite\sqlite3.h">
|
||||
<Filter>Source Files\Database\SQLite</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Matrix3.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Vector2.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Math\Vector3.h">
|
||||
<Filter>Source Files\Math</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\Display.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\WindowMessageHandler.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\IndexerV1.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utility\IndexerV2.h">
|
||||
<Filter>Source Files\Utility</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BlitzUtility.bb">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
<None Include="BlitzUtility.decls">
|
||||
<Filter>Blitz Files</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,4 +1,19 @@
|
||||
#pragma once
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "BlitzList.h"
|
||||
|
||||
std::list<BlitzTypeInfo*>* BlitzUtility_Lists;
|
||||
@@ -12,9 +27,9 @@ void BlitzList_OnProcessDetach() {
|
||||
delete BlitzUtility_Lists;
|
||||
}
|
||||
|
||||
DLL_EXPORT void* BlitzList_New(void* elementPtr) {
|
||||
BBVarElement* element = (BBVarElement*)(((int*)elementPtr) - 5);
|
||||
BBVarType* type = (BBVarType*)(*(((int*)elementPtr) - 2));
|
||||
DLL_EXPORT void* BlitzList_New(uint32_t* elementPtr) {
|
||||
BBVarElement* element = (BBVarElement*)(((uint32_t*)elementPtr) - 5);
|
||||
BBVarType* type = (BBVarType*)(*(((uint32_t*)elementPtr) - 2));
|
||||
|
||||
// Create and initialize structure to hold information about this change.
|
||||
BlitzTypeInfo* bti = new BlitzTypeInfo();
|
||||
@@ -29,14 +44,15 @@ DLL_EXPORT void* BlitzList_New(void* elementPtr) {
|
||||
element->nextPtr->prevPtr = element->prevPtr;
|
||||
|
||||
// Correct element next/prev pointers to no longer be inside the old list.
|
||||
element->prevPtr = (BBVarElement*)((int*)type + 1);
|
||||
element->nextPtr = (BBVarElement*)((int*)type + 1);
|
||||
element->prevPtr = (BBVarElement*)((uint32_t*)type + 1);
|
||||
element->nextPtr = (BBVarElement*)((uint32_t*)type + 1);
|
||||
|
||||
BlitzUtility_Lists->push_back(bti);
|
||||
return bti;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:BlitzList_New=_BlitzList_New@4")
|
||||
|
||||
DLL_EXPORT void BlitzList_Activate(void* list) {
|
||||
DLL_EXPORT void BlitzList_Activate(uint32_t* list) {
|
||||
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
|
||||
|
||||
// Store current pointers
|
||||
@@ -47,8 +63,9 @@ DLL_EXPORT void BlitzList_Activate(void* list) {
|
||||
bti->type->used.nextPtr = bti->ourNextPtr;
|
||||
bti->type->used.prevPtr = bti->ourPrevPtr;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:BlitzList_Activate=_BlitzList_Activate@4")
|
||||
|
||||
DLL_EXPORT void BlitzList_Deactivate(void* list) {
|
||||
DLL_EXPORT void BlitzList_Deactivate(uint32_t* list) {
|
||||
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
|
||||
|
||||
// Store current pointers
|
||||
@@ -59,9 +76,11 @@ DLL_EXPORT void BlitzList_Deactivate(void* list) {
|
||||
bti->type->used.nextPtr = bti->lastNextPtr;
|
||||
bti->type->used.prevPtr = bti->lastPrevPtr;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:BlitzList_Deactivate=_BlitzList_Deactivate@4")
|
||||
|
||||
DLL_EXPORT void BlitzList_Delete(void* list) {
|
||||
DLL_EXPORT void BlitzList_Delete(uint32_t* list) {
|
||||
BlitzTypeInfo* bti = (BlitzTypeInfo*)list;
|
||||
BlitzUtility_Lists->remove(bti);
|
||||
delete bti;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:BlitzList_Delete=_BlitzList_Delete@4")
|
||||
+17
-6
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#include <memory>
|
||||
@@ -39,9 +55,4 @@ struct BlitzTypeInfo {
|
||||
};
|
||||
|
||||
void BlitzList_OnProcessAttach();
|
||||
void BlitzList_OnProcessDetach();
|
||||
|
||||
DLL_EXPORT void* BlitzList_New(void* type);
|
||||
DLL_EXPORT void BlitzList_Activate(void* list);
|
||||
DLL_EXPORT void BlitzList_Deactivate(void* list);
|
||||
DLL_EXPORT void BlitzList_Delete(void* list);
|
||||
void BlitzList_OnProcessDetach();
|
||||
@@ -1,4 +1,19 @@
|
||||
#pragma once
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "SQLite.h"
|
||||
|
||||
void SQLite3_OnProcessAttach() {
|
||||
@@ -9,22 +24,55 @@ void SQLite3_OnProcessDetach() {
|
||||
sqlite3_shutdown();
|
||||
}
|
||||
|
||||
/*DLL_EXPORT const char* SQLite_LibVersion() {
|
||||
return sqlite3_libversion();
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t SQLite_LibVersionNumber() {
|
||||
return sqlite3_libversion_number();
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t* SQLite_Open(char* dbFilename) {
|
||||
sqlite3* dbHandle;
|
||||
sqlite3_open(dbFilename, &dbHandle);
|
||||
return (uint32_t*)dbHandle;
|
||||
}
|
||||
|
||||
DLL_EXPORT uint32_t* SQLite_Open_V2(char* dbFilename, uint32_t flags) {
|
||||
sqlite3* dbHandle;
|
||||
sqlite3_open_v2(dbFilename, &dbHandle, flags, nullptr);
|
||||
return (uint32_t*)dbHandle;
|
||||
}
|
||||
|
||||
DLL_EXPORT void SQLite_Close(uint32_t* dbHandlePtr) {
|
||||
sqlite3* dbHandle = (sqlite3*)dbHandlePtr;
|
||||
sqlite3_close(dbHandle);
|
||||
}
|
||||
|
||||
DLL_EXPORT int SQLite_Busy_TimeOut() {
|
||||
|
||||
}*/
|
||||
|
||||
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
|
||||
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
|
||||
|
||||
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
|
||||
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
|
||||
|
||||
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
|
||||
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
|
||||
int* ourPtr = (int*)outPtr;
|
||||
(*ourPtr) = (int)(out & 0xFFFFFFFF);
|
||||
(*(ourPtr + 1)) = (int)(out >> 32);
|
||||
uint32_t* ourPtr = (uint32_t*)outPtr;
|
||||
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
|
||||
(*(ourPtr + 1)) = (uint32_t)(out >> 32);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
|
||||
|
||||
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index) {
|
||||
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
|
||||
return (float)out;
|
||||
}
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
|
||||
+22
-13
@@ -1,14 +1,23 @@
|
||||
#include "dllmain.h"
|
||||
#include <list>
|
||||
#include "sqlite3.h"
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
void SQLite3_OnProcessAttach();
|
||||
void SQLite3_OnProcessDetach();
|
||||
|
||||
extern "C" {
|
||||
DLL_EXPORT int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high);
|
||||
DLL_EXPORT int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value);
|
||||
|
||||
DLL_EXPORT void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr);
|
||||
DLL_EXPORT float sqlite3_column_float(void* stmtPtr, uint32_t index);
|
||||
}
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#include "sqlite3.h"
|
||||
#include <list>
|
||||
|
||||
void SQLite3_OnProcessAttach();
|
||||
void SQLite3_OnProcessDetach();
|
||||
|
||||
@@ -259,7 +259,7 @@ extern "C" {
|
||||
# define SQLITE_API
|
||||
#endif
|
||||
#ifndef SQLITE_CDECL
|
||||
# define SQLITE_CDECL
|
||||
# define SQLITE_CDECL __cdecl
|
||||
#endif
|
||||
#ifndef SQLITE_STDCALL
|
||||
# define SQLITE_STDCALL __cdecl
|
||||
|
||||
@@ -46,13 +46,13 @@ extern "C" {
|
||||
** Provide the ability to override linkage features of the interface.
|
||||
*/
|
||||
#ifndef SQLITE_EXTERN
|
||||
# define SQLITE_EXTERN extern "C" __declspec(dllexport)
|
||||
# define SQLITE_EXTERN
|
||||
#endif
|
||||
#ifndef SQLITE_API
|
||||
# define SQLITE_API
|
||||
# define SQLITE_API extern "C" __declspec(dllexport)
|
||||
#endif
|
||||
#ifndef SQLITE_CDECL
|
||||
# define SQLITE_CDECL
|
||||
# define SQLITE_CDECL __cdecl
|
||||
#endif
|
||||
#ifndef SQLITE_STDCALL
|
||||
# define SQLITE_STDCALL __cdecl
|
||||
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
+165
@@ -0,0 +1,165 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
+16
-2
@@ -1,6 +1,20 @@
|
||||
#pragma once
|
||||
#include "Matrix3.h"
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Matrix3.h"
|
||||
|
||||
void Matrix3::set(Matrix3 &M)
|
||||
{
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include <math.h>
|
||||
#include "dllmain.h"
|
||||
|
||||
+45
-1
@@ -1,4 +1,19 @@
|
||||
#pragma once
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Vector2.h"
|
||||
|
||||
void Vector2::set(const float &o)
|
||||
@@ -172,6 +187,9 @@ DLL_EXPORT void Vector2_SetP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT void Vector2_SetV(Vector2* a, Vector2* b) {
|
||||
a->set(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
|
||||
|
||||
DLL_EXPORT void Vector2_Add(Vector2* a, float o) {
|
||||
a->add(o);
|
||||
@@ -182,6 +200,9 @@ DLL_EXPORT void Vector2_AddP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT void Vector2_AddV(Vector2* a, Vector2* b) {
|
||||
a->add(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
|
||||
|
||||
DLL_EXPORT void Vector2_Sub(Vector2* a, float o) {
|
||||
a->sub(o);
|
||||
@@ -192,6 +213,9 @@ DLL_EXPORT void Vector2_SubP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT void Vector2_SubV(Vector2* a, Vector2* b) {
|
||||
a->sub(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
|
||||
|
||||
DLL_EXPORT void Vector2_Mul(Vector2* a, float o) {
|
||||
a->mul(o);
|
||||
@@ -202,6 +226,9 @@ DLL_EXPORT void Vector2_MulP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT void Vector2_MulV(Vector2* a, Vector2* b) {
|
||||
a->mul(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
|
||||
|
||||
DLL_EXPORT void Vector2_Div(Vector2* a, float o) {
|
||||
a->div(o);
|
||||
@@ -212,6 +239,9 @@ DLL_EXPORT void Vector2_DivP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT void Vector2_DivV(Vector2* a, Vector2* b) {
|
||||
a->div(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
|
||||
|
||||
DLL_EXPORT float Vector2_Length(Vector2* a) {
|
||||
return (float)a->length();
|
||||
@@ -222,6 +252,9 @@ DLL_EXPORT float Vector2_DistanceP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT float Vector2_DistanceV(Vector2* a, Vector2* b) {
|
||||
return (float)a->distance(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
|
||||
|
||||
DLL_EXPORT float Vector2_DotP(Vector2* a, float x, float y) {
|
||||
return (float)a->dot(x, y);
|
||||
@@ -232,6 +265,9 @@ DLL_EXPORT float Vector2_DotV(Vector2* a, Vector2* b) {
|
||||
DLL_EXPORT void Vector2_Normalize(Vector2* a) {
|
||||
a->normalize();
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
|
||||
|
||||
DLL_EXPORT void Vector2_Rotate(Vector2* a, float rotation) {
|
||||
a->rotate(rotation);
|
||||
@@ -242,6 +278,9 @@ DLL_EXPORT void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotati
|
||||
DLL_EXPORT void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
|
||||
a->rotateAround(*b, rotation);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
|
||||
|
||||
DLL_EXPORT float Vector2_DeltaRotation(Vector2* a) {
|
||||
return (float)a->deltaRotation();
|
||||
@@ -252,6 +291,9 @@ DLL_EXPORT float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
|
||||
DLL_EXPORT float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
|
||||
return (float)a->deltaRotation(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
|
||||
|
||||
DLL_EXPORT char* Vector2_Serialize(Vector2* a) {
|
||||
return a->serialize();
|
||||
@@ -259,3 +301,5 @@ DLL_EXPORT char* Vector2_Serialize(Vector2* a) {
|
||||
DLL_EXPORT void Vector2_Deserialize(Vector2* a, char* o) {
|
||||
a->deserialize(o);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
|
||||
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#ifndef _USE_MATH_DEFINES
|
||||
|
||||
+49
-2
@@ -1,4 +1,19 @@
|
||||
#pragma once
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
void Vector3::set(const float &o)
|
||||
@@ -226,6 +241,9 @@ DLL_EXPORT void Vector3_SetP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT void Vector3_SetV(Vector3* a, Vector3* b) {
|
||||
a->set(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
|
||||
|
||||
DLL_EXPORT void Vector3_Add(Vector3* a, float o) {
|
||||
a->add(o);
|
||||
@@ -236,6 +254,9 @@ DLL_EXPORT void Vector3_AddP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT void Vector3_AddV(Vector3* a, Vector3* b) {
|
||||
a->add(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
|
||||
|
||||
DLL_EXPORT void Vector3_Sub(Vector3* a, float o) {
|
||||
a->sub(o);
|
||||
@@ -246,6 +267,9 @@ DLL_EXPORT void Vector3_SubP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT void Vector3_SubV(Vector3* a, Vector3* b) {
|
||||
a->sub(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
|
||||
|
||||
DLL_EXPORT void Vector3_Mul(Vector3* a, float o) {
|
||||
a->mul(o);
|
||||
@@ -256,6 +280,9 @@ DLL_EXPORT void Vector3_MulP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT void Vector3_MulV(Vector3* a, Vector3* b) {
|
||||
a->mul(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
|
||||
|
||||
DLL_EXPORT void Vector3_Div(Vector3* a, float o) {
|
||||
a->div(o);
|
||||
@@ -266,6 +293,9 @@ DLL_EXPORT void Vector3_DivP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT void Vector3_DivV(Vector3* a, Vector3* b) {
|
||||
a->div(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
|
||||
|
||||
DLL_EXPORT float Vector3_Length(Vector3* a) {
|
||||
return (float)a->length();
|
||||
@@ -276,6 +306,9 @@ DLL_EXPORT float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT float Vector3_DistanceV(Vector3* a, Vector3* b) {
|
||||
return (float)a->distance(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
|
||||
|
||||
DLL_EXPORT float Vector3_DotP(Vector3* a, float x, float y, float z) {
|
||||
return (float)a->dot(x, y, z);
|
||||
@@ -294,6 +327,11 @@ DLL_EXPORT void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
|
||||
DLL_EXPORT void Vector3_Normalize(Vector3* a) {
|
||||
a->normalize();
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
|
||||
|
||||
DLL_EXPORT void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
|
||||
a->rotate(pitch, yaw, roll);
|
||||
@@ -304,6 +342,9 @@ DLL_EXPORT void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, flo
|
||||
DLL_EXPORT void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
|
||||
a->rotateAround(*b, pitch, yaw, roll);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
|
||||
|
||||
DLL_EXPORT float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
|
||||
return (float)a->deltaPitch(x, y, z);
|
||||
@@ -317,10 +358,16 @@ DLL_EXPORT float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
|
||||
DLL_EXPORT float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
|
||||
return (float)a->deltaYaw(*b);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
|
||||
|
||||
DLL_EXPORT char* Vector3_Serialize(Vector3* a) {
|
||||
return a->serialize();
|
||||
}
|
||||
DLL_EXPORT void Vector3_Deserialize(Vector3* a, char* s) {
|
||||
a->deserialize(s);
|
||||
}
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
|
||||
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#ifndef _USE_MATH_DEFINES
|
||||
|
||||
+21
-2
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "Display.h"
|
||||
|
||||
std::list<Display>* Display_List = NULL;
|
||||
@@ -19,6 +35,7 @@ DLL_EXPORT void Display_Enumerate() {
|
||||
|
||||
EnumDisplayMonitors(NULL, NULL, Display_EnumerateProcedure, 0);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Display_Enumerate=_Display_Enumerate@0")
|
||||
|
||||
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
|
||||
Display *thisDisplay = new Display;
|
||||
@@ -36,9 +53,10 @@ BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRE
|
||||
DLL_EXPORT int Display_Count() {
|
||||
return Display_List->size();
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Display_Count=_Display_Count@0")
|
||||
|
||||
DLL_EXPORT void Display_Get(int displayId, LPRECT display) {
|
||||
if (Display_List->size() > (unsigned)displayId) {
|
||||
DLL_EXPORT void Display_Get(uint32_t displayId, LPRECT display) {
|
||||
if (Display_List->size() > displayId) {
|
||||
auto iterator = Display_List->begin();
|
||||
|
||||
std::advance(iterator, displayId);
|
||||
@@ -51,4 +69,5 @@ DLL_EXPORT void Display_Get(int displayId, LPRECT display) {
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:Display_Get=_Display_Get@8")
|
||||
|
||||
|
||||
+17
-7
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#include <list>
|
||||
@@ -12,10 +28,4 @@ struct Display {
|
||||
void Display_OnProcessAttach();
|
||||
void Display_OnProcessDetach();
|
||||
|
||||
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
|
||||
|
||||
extern "C" {
|
||||
DLL_EXPORT void Display_Enumerate();
|
||||
DLL_EXPORT int Display_Count();
|
||||
DLL_EXPORT void Display_Get(int displayId, LPRECT display);
|
||||
}
|
||||
BOOL CALLBACK Display_EnumerateProcedure(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
|
||||
@@ -1,75 +0,0 @@
|
||||
#pragma once
|
||||
#include "Indexer.h"
|
||||
|
||||
#define INDEX_OFF_0 0x00000000
|
||||
#define INDEX_OFF_1 0x10000000
|
||||
#define INDEX_OFF_2 0x20000000
|
||||
#define INDEX_OFF_3 0x30000000
|
||||
#define INDEX_OFF_4 0x40000000
|
||||
#define INDEX_OFF_5 0x50000000
|
||||
#define INDEX_OFF_6 0x60000000
|
||||
#define INDEX_OFF_7 0x70000000
|
||||
#define INDEX_OFF_8 0x80000000
|
||||
#define INDEX_OFF_9 0x90000000
|
||||
#define INDEX_OFF_A 0xA0000000
|
||||
#define INDEX_OFF_B 0xB0000000
|
||||
#define INDEX_OFF_C 0xC0000000
|
||||
#define INDEX_OFF_D 0xD0000000
|
||||
#define INDEX_OFF_E 0xE0000000
|
||||
#define INDEX_OFF_F 0xF0000000
|
||||
|
||||
unsigned int Indexer::GetFreeIndex()
|
||||
{
|
||||
unsigned int index = lastAssignedIndex + 1;
|
||||
|
||||
bool foundIndex = false;
|
||||
char indexBitOffset = 0;
|
||||
|
||||
// We use 16 offsets here to speed up the search for a free index.
|
||||
while (foundIndex == false) {
|
||||
index = index + 64;
|
||||
|
||||
uint64_t toCheck = this->indexes[index >> 6];
|
||||
for (indexBitOffset = 0; indexBitOffset < 64; indexBitOffset++) {
|
||||
if ((toCheck & (1ULL << indexBitOffset)) == false) {
|
||||
foundIndex = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
index = index + indexBitOffset;
|
||||
|
||||
// Mark Index as in use.
|
||||
this->indexes[index >> 6] |= 1ULL << indexBitOffset;
|
||||
lastAssignedIndex = index;
|
||||
|
||||
return lastAssignedIndex;
|
||||
}
|
||||
|
||||
void Indexer::MarkFreeIndex(int index)
|
||||
{
|
||||
unsigned short bitFlip = index % 64;
|
||||
|
||||
// Mark index as unused.
|
||||
this->indexes[index >> 6] &= ~(1ULL << bitFlip);
|
||||
}
|
||||
|
||||
DLL_EXPORT void* Indexer_Create() {
|
||||
Indexer* indexer = new Indexer();
|
||||
return indexer;
|
||||
}
|
||||
|
||||
DLL_EXPORT int Indexer_GetFreeIndex(void* indexerPtr) {
|
||||
Indexer* indexer = (Indexer*)indexerPtr;
|
||||
return indexer->GetFreeIndex();
|
||||
}
|
||||
|
||||
DLL_EXPORT void Indexer_MarkFreeIndex(void* indexerPtr, int Index) {
|
||||
Indexer* indexer = (Indexer*)indexerPtr;
|
||||
indexer->MarkFreeIndex(Index);
|
||||
}
|
||||
|
||||
DLL_EXPORT void Indexer_Destroy(void* indexerPtr) {
|
||||
Indexer* indexer = (Indexer*)indexerPtr;
|
||||
delete indexer;
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
#include <cstdlib>
|
||||
#include <list>
|
||||
#include "dllmain.h"
|
||||
|
||||
// 67108864 = 2 ^ 32 / 64
|
||||
#define INDEXER_INDEXES 67108864
|
||||
|
||||
/** Indexer structure helps with getting unique, unused Indexes (Ids).
|
||||
* Doing this natively would be too slow, so I'm using a DLL for this.
|
||||
*/
|
||||
struct Indexer {
|
||||
uint64_t indexes[67108864];
|
||||
uint32_t lastAssignedIndex;
|
||||
|
||||
unsigned int GetFreeIndex();
|
||||
void MarkFreeIndex(int index);
|
||||
};
|
||||
|
||||
extern "C" {
|
||||
DLL_EXPORT void* Indexer_Create();
|
||||
DLL_EXPORT int Indexer_GetFreeIndex(void* index);
|
||||
DLL_EXPORT void Indexer_MarkFreeIndex(void* index, int Index);
|
||||
DLL_EXPORT void Indexer_Destroy(void* index);
|
||||
}
|
||||
@@ -0,0 +1,95 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "IndexerV1.h"
|
||||
|
||||
#define INDEX_OFF_0 0x00000000
|
||||
#define INDEX_OFF_1 0x10000000
|
||||
#define INDEX_OFF_2 0x20000000
|
||||
#define INDEX_OFF_3 0x30000000
|
||||
#define INDEX_OFF_4 0x40000000
|
||||
#define INDEX_OFF_5 0x50000000
|
||||
#define INDEX_OFF_6 0x60000000
|
||||
#define INDEX_OFF_7 0x70000000
|
||||
#define INDEX_OFF_8 0x80000000
|
||||
#define INDEX_OFF_9 0x90000000
|
||||
#define INDEX_OFF_A 0xA0000000
|
||||
#define INDEX_OFF_B 0xB0000000
|
||||
#define INDEX_OFF_C 0xC0000000
|
||||
#define INDEX_OFF_D 0xD0000000
|
||||
#define INDEX_OFF_E 0xE0000000
|
||||
#define INDEX_OFF_F 0xF0000000
|
||||
|
||||
unsigned int IndexerV1::GetFreeIndex()
|
||||
{
|
||||
unsigned int index = lastAssignedIndex + 1;
|
||||
|
||||
bool foundIndex = false;
|
||||
char indexBitOffset = 0;
|
||||
|
||||
// We use 16 offsets here to speed up the search for a free index.
|
||||
while (foundIndex == false) {
|
||||
index = index + 64;
|
||||
|
||||
uint64_t toCheck = this->indexes[index >> 6];
|
||||
for (indexBitOffset = 0; indexBitOffset < 64; indexBitOffset++) {
|
||||
if ((toCheck & (1ULL << indexBitOffset)) == false) {
|
||||
foundIndex = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
index = index + indexBitOffset;
|
||||
|
||||
// Mark Index as in use.
|
||||
this->indexes[index >> 6] |= 1ULL << indexBitOffset;
|
||||
lastAssignedIndex = index;
|
||||
|
||||
return lastAssignedIndex;
|
||||
}
|
||||
|
||||
void IndexerV1::MarkFreeIndex(int index)
|
||||
{
|
||||
unsigned short bitFlip = index % 64;
|
||||
|
||||
// Mark index as unused.
|
||||
this->indexes[index >> 6] &= ~(1ULL << bitFlip);
|
||||
}
|
||||
|
||||
DLL_EXPORT void* IndexerV1_Create() {
|
||||
IndexerV1* indexer = new IndexerV1();
|
||||
return indexer;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV1_Create=_IndexerV1_Create@0")
|
||||
|
||||
DLL_EXPORT int IndexerV1_GetFreeIndex(uint32_t* indexerPtr) {
|
||||
IndexerV1* indexer = (IndexerV1*)indexerPtr;
|
||||
return indexer->GetFreeIndex();
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV1_GetFreeIndex=_IndexerV1_GetFreeIndex@4")
|
||||
|
||||
DLL_EXPORT void IndexerV1_MarkFreeIndex(uint32_t* indexerPtr, uint32_t Index) {
|
||||
IndexerV1* indexer = (IndexerV1*)indexerPtr;
|
||||
indexer->MarkFreeIndex(Index);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV1_MarkFreeIndex=_IndexerV1_MarkFreeIndex@8")
|
||||
|
||||
DLL_EXPORT void IndexerV1_Destroy(uint32_t* indexerPtr) {
|
||||
IndexerV1* indexer = (IndexerV1*)indexerPtr;
|
||||
delete indexer;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV1_Destroy=_IndexerV1_Destroy@4")
|
||||
@@ -0,0 +1,34 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include <cstdlib>
|
||||
#include <list>
|
||||
#include "dllmain.h"
|
||||
|
||||
// 67108864 = 2 ^ 32 / 64
|
||||
#define INDEXER_INDEXES 67108864
|
||||
|
||||
/** Indexer structure helps with getting unique, unused Indexes (Ids).
|
||||
* Doing this natively would be too slow, so I'm using a DLL for this.
|
||||
*/
|
||||
struct IndexerV1 {
|
||||
uint64_t indexes[67108864];
|
||||
uint32_t lastAssignedIndex;
|
||||
|
||||
unsigned int GetFreeIndex();
|
||||
void MarkFreeIndex(int index);
|
||||
};
|
||||
@@ -0,0 +1,134 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "IndexerV2.h"
|
||||
|
||||
IndexerV2::IndexerV2() {
|
||||
this->range.reserve(32);
|
||||
}
|
||||
|
||||
|
||||
IndexerV2::~IndexerV2() {
|
||||
this->range.clear();
|
||||
}
|
||||
|
||||
uint32_t IndexerV2::GetIndex() {
|
||||
uint32_t index = 0;
|
||||
|
||||
if (this->range.size() == 0) {
|
||||
this->range.push_back(IndexerV2Range(0, 0));
|
||||
} else {
|
||||
auto range = this->range[0];
|
||||
|
||||
if (range.min > 0) {
|
||||
index = --range.min;
|
||||
} else {
|
||||
index = ++range.max;
|
||||
}
|
||||
|
||||
// Combine the next and current element if we need to.
|
||||
if (this->range.size() > 1) {
|
||||
auto rangeNext = this->range[1];
|
||||
|
||||
if (rangeNext.min == (index + 1)) {
|
||||
uint32_t newMin, newMax;
|
||||
newMin = range.min;
|
||||
newMax = rangeNext.max;
|
||||
|
||||
this->range.erase(this->range.begin(), this->range.begin() + 1);
|
||||
this->range.insert(this->range.begin(), IndexerV2Range(newMin, newMax));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
void IndexerV2::MarkIndex(uint32_t index) {
|
||||
IndexerV2Range* rangePtr;
|
||||
uint32_t rangePtrPos;
|
||||
|
||||
uint32_t rangeSize = this->range.size();
|
||||
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
|
||||
auto range = this->range[rangePos];
|
||||
|
||||
if (index >= range.min && index <= range.max) {
|
||||
rangePtr = ⦥
|
||||
rangePtrPos = rangePos;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Temporarily store the values needed for swapping.
|
||||
uint32_t leftMin, leftMax, rightMin, rightMax;
|
||||
leftMin = rangePtr->min; leftMax = index - 1;
|
||||
rightMin = index + 1; rightMax = rangePtr->max;
|
||||
|
||||
// Due to us doing this instead of push_back, our vector is always sorted.
|
||||
auto rangeIter = this->range.begin() + rangePtrPos;
|
||||
this->range.erase(rangeIter);
|
||||
this->range.insert(rangeIter, IndexerV2Range(leftMin, leftMax));
|
||||
this->range.insert(rangeIter + 1, IndexerV2Range(rightMin, rightMax));
|
||||
}
|
||||
|
||||
bool IndexerV2::IsFree(uint32_t index) {
|
||||
uint32_t rangeSize = this->range.size();
|
||||
for (uint32_t rangePos = 0; rangePos < rangeSize; rangePos++) {
|
||||
auto range = this->range[rangePos];
|
||||
if (index >= range.min && index <= range.max)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IndexerV2::IsUsed(uint32_t index) {
|
||||
return !IsFree(index);
|
||||
}
|
||||
|
||||
IndexerV2::IndexerV2Range::IndexerV2Range(uint32_t min, uint32_t max) {
|
||||
this->min = min;
|
||||
this->max = max;
|
||||
}
|
||||
|
||||
DLL_EXPORT void* IndexerV2_Create() {
|
||||
IndexerV2* indexerPtr = new IndexerV2();
|
||||
return indexerPtr;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV2_Create=_IndexerV2_Create@0")
|
||||
|
||||
DLL_EXPORT void IndexerV2_Destroy(uint32_t indexerIntPtr) {
|
||||
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
|
||||
delete indexerPtr;
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV2_Destroy=_IndexerV2_Destroy@4")
|
||||
|
||||
DLL_EXPORT uint32_t IndexerV2_GetIndex(uint32_t indexerIntPtr) {
|
||||
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
|
||||
return indexerPtr->GetIndex();
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV2_GetIndex=_IndexerV2_GetIndex@4")
|
||||
|
||||
DLL_EXPORT uint32_t IndexerV2_IsFree(uint32_t indexerIntPtr, uint32_t index) {
|
||||
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
|
||||
return indexerPtr->IsFree(index);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV2_IsFree=_IndexerV2_IsFree@8")
|
||||
|
||||
DLL_EXPORT uint32_t IndexerV2_IsUsed(uint32_t indexerIntPtr, uint32_t index) {
|
||||
IndexerV2* indexerPtr = (IndexerV2*)indexerIntPtr;
|
||||
return indexerPtr->IsUsed(index);
|
||||
}
|
||||
#pragma comment(linker, "/EXPORT:IndexerV2_IsUsed=_IndexerV2_IsUsed@8")
|
||||
@@ -0,0 +1,40 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#include <vector>
|
||||
|
||||
class IndexerV2 {
|
||||
public:
|
||||
IndexerV2();
|
||||
~IndexerV2();
|
||||
|
||||
uint32_t GetIndex();
|
||||
void MarkIndex(uint32_t index);
|
||||
|
||||
bool IsFree(uint32_t index);
|
||||
bool IsUsed(uint32_t index);
|
||||
private:
|
||||
struct IndexerV2Range {
|
||||
uint32_t min, max;
|
||||
|
||||
IndexerV2Range(uint32_t pmin, uint32_t pmax);
|
||||
};
|
||||
|
||||
std::vector<IndexerV2Range> range;
|
||||
};
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "WindowMessageHandler.h"
|
||||
|
||||
|
||||
@@ -1,3 +1,19 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
#include "dllmain.h"
|
||||
#include <list>
|
||||
@@ -21,11 +37,5 @@ void WindowMessageHandler_OnProcessAttach();
|
||||
void WindowMessageHandler_OnProcessDetach();
|
||||
|
||||
LRESULT CALLBACK WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
extern "C" {
|
||||
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd);
|
||||
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd);
|
||||
DLL_EXPORT int WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
|
||||
DLL_EXPORT int WindowMessageHandler_Message_Destroy(HWND hwnd);
|
||||
DLL_EXPORT int WindowMessageHandler_Message_Close(HWND hwnd);
|
||||
}
|
||||
DLL_EXPORT void WindowMessageHandler_Install(HWND hwnd);
|
||||
DLL_EXPORT void WindowMessageHandler_Uninstall(HWND hwnd);
|
||||
+17
-2
@@ -1,4 +1,19 @@
|
||||
#pragma once
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#include "dllmain.h"
|
||||
|
||||
#include <list>
|
||||
@@ -8,7 +23,7 @@
|
||||
#include "Math\Vector3.h"
|
||||
#include "Math\Matrix3.h"
|
||||
#include "Utility\Display.h"
|
||||
#include "Utility\Indexer.h"
|
||||
#include "Utility\IndexerV1.h"
|
||||
#include "Utility\WindowMessageHandler.h"
|
||||
|
||||
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
|
||||
|
||||
@@ -1,3 +1,21 @@
|
||||
// BlitzUtility - Expanding the normal Blitz functionality.
|
||||
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU Lesser General Public License as
|
||||
// published by the Free Software Foundation, either version 3 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public License
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
#pragma once
|
||||
|
||||
// STL Exceptions
|
||||
#include <exception>
|
||||
#include <stdexcept>
|
||||
@@ -9,4 +27,4 @@
|
||||
#include <windows.h>
|
||||
|
||||
// Macros
|
||||
#define DLL_EXPORT extern "C" __declspec(dllexport)
|
||||
#define DLL_EXPORT extern "C" //__declspec(dllexport)
|
||||
Reference in New Issue
Block a user