This commit is contained in:
Michael Fabain Dirks
2016-05-08 22:47:15 +02:00
parent 2b82733b4b
commit e77dfd17eb
42 changed files with 5660 additions and 5560 deletions
+59 -59
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@@ -1,60 +1,60 @@
DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) { DLL_METHOD int sqlite3_bind_int64_ex(void* stmtPtr, uint32_t index, uint32_t low, uint32_t high) {
return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high)); return sqlite3_bind_int64((sqlite3_stmt*)stmtPtr, index, (((uint64_t)low << 32) + (uint64_t)high));
} }
#pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16") #pragma comment(linker, "/EXPORT:sqlite3_bind_int64_ex=_sqlite3_bind_int64_ex@16")
DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) { DLL_METHOD int sqlite3_bind_float(void* stmtPtr, uint32_t index, float value) {
return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value); return sqlite3_bind_double((sqlite3_stmt*)stmtPtr, index, (double)value);
} }
#pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12") #pragma comment(linker, "/EXPORT:sqlite3_bind_float=_sqlite3_bind_float@12")
DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) { DLL_METHOD void sqlite3_column_int64_ex(void* stmtPtr, uint32_t index, void* outPtr) {
sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index); sqlite3_int64 out = sqlite3_column_int64((sqlite3_stmt*)stmtPtr, index);
uint32_t* ourPtr = (uint32_t*)outPtr; uint32_t* ourPtr = (uint32_t*)outPtr;
(*ourPtr) = (uint32_t)(out & 0xFFFFFFFF); (*ourPtr) = (uint32_t)(out & 0xFFFFFFFF);
(*(ourPtr + 1)) = (uint32_t)(out >> 32); (*(ourPtr + 1)) = (uint32_t)(out >> 32);
} }
#pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12") #pragma comment(linker, "/EXPORT:sqlite3_column_int64_ex=_sqlite3_column_int64_ex@12")
DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) { DLL_METHOD float sqlite3_column_float(void* stmtPtr, uint32_t index) {
double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index); double out = sqlite3_column_double((sqlite3_stmt*)stmtPtr, index);
return (float)out; return (float)out;
} }
#pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8") #pragma comment(linker, "/EXPORT:sqlite3_column_float=_sqlite3_column_float@8")
+338 -338
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@@ -1,338 +1,338 @@
struct Vector2 { struct Vector2 {
union { union {
float X; float X;
char Xc[4]; char Xc[4];
}; };
union { union {
float Y; float Y;
char Yc[4]; char Yc[4];
}; };
void set(const float &o); void set(const float &o);
void set(const float &x, const float &y); void set(const float &x, const float &y);
void set(const Vector2 &o); void set(const Vector2 &o);
void add(const float &o); void add(const float &o);
void add(const float &x, const float &y); void add(const float &x, const float &y);
void add(const Vector2 &o); void add(const Vector2 &o);
void sub(const float &o); void sub(const float &o);
void sub(const float &x, const float &y); void sub(const float &x, const float &y);
void sub(const Vector2 &o); void sub(const Vector2 &o);
void mul(const float &o); void mul(const float &o);
void mul(const float &x, const float &y); void mul(const float &x, const float &y);
void mul(const Vector2 &o); void mul(const Vector2 &o);
void div(const float &o); void div(const float &o);
void div(const float &x, const float &y); void div(const float &x, const float &y);
void div(const Vector2 &o); void div(const Vector2 &o);
float length(); float length();
float distance(const float &x, const float &y); float distance(const float &x, const float &y);
float distance(const Vector2 &o); float distance(const Vector2 &o);
float dot(const float &x, const float &y); float dot(const float &x, const float &y);
float dot(const Vector2 &o); float dot(const Vector2 &o);
void normalize(); void normalize();
void rotate(const float rotation); void rotate(const float rotation);
void rotateAround(const float &x, const float &y, const float &rotation); void rotateAround(const float &x, const float &y, const float &rotation);
void rotateAround(const Vector2 &o, const float &rotation); void rotateAround(const Vector2 &o, const float &rotation);
float deltaRotation(); float deltaRotation();
float deltaRotation(const float &x, const float &y); float deltaRotation(const float &x, const float &y);
float deltaRotation(const Vector2 &o); float deltaRotation(const Vector2 &o);
char* serialize(); char* serialize();
void deserialize(char* o); void deserialize(char* o);
}; };
void Vector2::set(const float &o) void Vector2::set(const float &o)
{ {
this->X = o; this->X = o;
this->Y = o; this->Y = o;
} }
void Vector2::set(const float &x, const float &y) void Vector2::set(const float &x, const float &y)
{ {
this->X = x; this->X = x;
this->Y = y; this->Y = y;
} }
void Vector2::set(const Vector2 &o) void Vector2::set(const Vector2 &o)
{ {
if (this != &o) { if (this != &o) {
this->X = o.X; this->X = o.X;
this->Y = o.Y; this->Y = o.Y;
} }
} }
void Vector2::add(const float &o) void Vector2::add(const float &o)
{ {
this->X += o; this->X += o;
this->Y += o; this->Y += o;
} }
void Vector2::add(const float &x, const float &y) void Vector2::add(const float &x, const float &y)
{ {
this->X += x; this->X += x;
this->Y += y; this->Y += y;
} }
void Vector2::add(const Vector2 &o) void Vector2::add(const Vector2 &o)
{ {
this->X += o.X; this->X += o.X;
this->Y += o.Y; this->Y += o.Y;
} }
void Vector2::sub(const float &o) void Vector2::sub(const float &o)
{ {
this->X -= o; this->X -= o;
this->Y -= o; this->Y -= o;
} }
void Vector2::sub(const float &x, const float &y) void Vector2::sub(const float &x, const float &y)
{ {
this->X -= x; this->X -= x;
this->Y -= y; this->Y -= y;
} }
void Vector2::sub(const Vector2 &o) void Vector2::sub(const Vector2 &o)
{ {
this->X -= o.X; this->X -= o.X;
this->Y -= o.Y; this->Y -= o.Y;
} }
void Vector2::mul(const float &o) void Vector2::mul(const float &o)
{ {
this->X *= o; this->X *= o;
this->Y *= o; this->Y *= o;
} }
void Vector2::mul(const float &x, const float &y) void Vector2::mul(const float &x, const float &y)
{ {
this->X *= x; this->X *= x;
this->Y *= y; this->Y *= y;
} }
void Vector2::mul(const Vector2 &o) void Vector2::mul(const Vector2 &o)
{ {
this->X *= o.X; this->X *= o.X;
this->Y *= o.Y; this->Y *= o.Y;
} }
void Vector2::div(const float &o) void Vector2::div(const float &o)
{ {
this->X /= o; this->X /= o;
this->Y /= o; this->Y /= o;
} }
void Vector2::div(const float &x, const float &y) void Vector2::div(const float &x, const float &y)
{ {
this->X /= x; this->X /= x;
this->Y /= y; this->Y /= y;
} }
void Vector2::div(const Vector2 &o) void Vector2::div(const Vector2 &o)
{ {
this->X /= o.X; this->X /= o.X;
this->Y /= o.Y; this->Y /= o.Y;
} }
float Vector2::length() float Vector2::length()
{ {
return (float)sqrt((this->X * this->X) + (this->Y * this->Y)); return (float)sqrt((this->X * this->X) + (this->Y * this->Y));
} }
float Vector2::distance(const float &x, const float &y) float Vector2::distance(const float &x, const float &y)
{ {
float X = this->X - x; float X = this->X - x;
float Y = this->Y - y; float Y = this->Y - y;
return (float)sqrt((X * X) + (Y * Y)); return (float)sqrt((X * X) + (Y * Y));
} }
float Vector2::distance(const Vector2 &o) float Vector2::distance(const Vector2 &o)
{ {
float X = this->X - o.X; float X = this->X - o.X;
float Y = this->Y - o.Y; float Y = this->Y - o.Y;
return (float)sqrt((X * X) + (Y * Y)); return (float)sqrt((X * X) + (Y * Y));
} }
float Vector2::dot(const float &x, const float &y) float Vector2::dot(const float &x, const float &y)
{ {
return (this->X * x) + (this->Y * y); return (this->X * x) + (this->Y * y);
} }
float Vector2::dot(const Vector2 &o) float Vector2::dot(const Vector2 &o)
{ {
return (this->X * o.X) + (this->Y * o.Y); return (this->X * o.X) + (this->Y * o.Y);
} }
void Vector2::normalize() void Vector2::normalize()
{ {
this->div(this->length()); this->div(this->length());
} }
void Vector2::rotate(const float rotation) void Vector2::rotate(const float rotation)
{ {
float mX = cos(rotation); float mX = cos(rotation);
float mY = sin(rotation); float mY = sin(rotation);
float X = this->X * mX + this->Y * mY; this->X = X; float X = this->X * mX + this->Y * mY; this->X = X;
float Y = this->X * mY + this->X * mX; this->Y = Y; float Y = this->X * mY + this->X * mX; this->Y = Y;
} }
void Vector2::rotateAround(const float &x, const float &y, const float &rotation) void Vector2::rotateAround(const float &x, const float &y, const float &rotation)
{ {
this->sub(x, y); this->sub(x, y);
this->rotate(rotation); this->rotate(rotation);
this->add(x, y); this->add(x, y);
} }
void Vector2::rotateAround(const Vector2 &o, const float &rotation) void Vector2::rotateAround(const Vector2 &o, const float &rotation)
{ {
this->sub(o); this->sub(o);
this->rotate(rotation); this->rotate(rotation);
this->add(o); this->add(o);
} }
float Vector2::deltaRotation() { float Vector2::deltaRotation() {
return (float)(atan2(this->Y, this->X) * (180.0 / M_PI)); return (float)(atan2(this->Y, this->X) * (180.0 / M_PI));
} }
float Vector2::deltaRotation(const float &x, const float &y) float Vector2::deltaRotation(const float &x, const float &y)
{ {
return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI)); return (float)(atan2(this->Y - y, this->X - x) * (180.0 / M_PI));
} }
float Vector2::deltaRotation(const Vector2 &o) float Vector2::deltaRotation(const Vector2 &o)
{ {
return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI)); return (float)(atan2(this->Y - o.Y, this->X - o.X) * (180.0 / M_PI));
} }
char* Vector2::serialize() char* Vector2::serialize()
{ {
char* data = new char[9]; char* data = new char[9];
memcpy(data, this->Xc, 4); memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4); memcpy(data + 4, this->Yc, 4);
data[8] = 0; data[8] = 0;
return data; return data;
} }
void Vector2::deserialize(char* o) void Vector2::deserialize(char* o)
{ {
memcpy(o, this->Xc, 4); memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4); memcpy(o + 4, this->Yc, 4);
} }
/* ------------------------- Exported Functionality ------------------------- */ /* ------------------------- Exported Functionality ------------------------- */
DLL_METHOD void Vector2_Set(Vector2* a, float o) { DLL_METHOD void Vector2_Set(Vector2* a, float o) {
a->set(o); a->set(o);
} }
DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_SetP(Vector2* a, float x, float y) {
a->set(x, y); a->set(x, y);
} }
DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_SetV(Vector2* a, Vector2* b) {
a->set(*b); a->set(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8") #pragma comment(linker, "/EXPORT:Vector2_Set=_Vector2_Set@8")
#pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12") #pragma comment(linker, "/EXPORT:Vector2_SetP=_Vector2_SetP@12")
#pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8") #pragma comment(linker, "/EXPORT:Vector2_SetV=_Vector2_SetV@8")
DLL_METHOD void Vector2_Add(Vector2* a, float o) { DLL_METHOD void Vector2_Add(Vector2* a, float o) {
a->add(o); a->add(o);
} }
DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_AddP(Vector2* a, float x, float y) {
a->add(x, y); a->add(x, y);
} }
DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_AddV(Vector2* a, Vector2* b) {
a->add(*b); a->add(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8") #pragma comment(linker, "/EXPORT:Vector2_Add=_Vector2_Add@8")
#pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12") #pragma comment(linker, "/EXPORT:Vector2_AddP=_Vector2_AddP@12")
#pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8") #pragma comment(linker, "/EXPORT:Vector2_AddV=_Vector2_AddV@8")
DLL_METHOD void Vector2_Sub(Vector2* a, float o) { DLL_METHOD void Vector2_Sub(Vector2* a, float o) {
a->sub(o); a->sub(o);
} }
DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_SubP(Vector2* a, float x, float y) {
a->sub(x, y); a->sub(x, y);
} }
DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_SubV(Vector2* a, Vector2* b) {
a->sub(*b); a->sub(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8") #pragma comment(linker, "/EXPORT:Vector2_Sub=_Vector2_Sub@8")
#pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12") #pragma comment(linker, "/EXPORT:Vector2_SubP=_Vector2_SubP@12")
#pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8") #pragma comment(linker, "/EXPORT:Vector2_SubV=_Vector2_SubV@8")
DLL_METHOD void Vector2_Mul(Vector2* a, float o) { DLL_METHOD void Vector2_Mul(Vector2* a, float o) {
a->mul(o); a->mul(o);
} }
DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_MulP(Vector2* a, float x, float y) {
a->mul(x, y); a->mul(x, y);
} }
DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_MulV(Vector2* a, Vector2* b) {
a->mul(*b); a->mul(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8") #pragma comment(linker, "/EXPORT:Vector2_Mul=_Vector2_Mul@8")
#pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12") #pragma comment(linker, "/EXPORT:Vector2_MulP=_Vector2_MulP@12")
#pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8") #pragma comment(linker, "/EXPORT:Vector2_MulV=_Vector2_MulV@8")
DLL_METHOD void Vector2_Div(Vector2* a, float o) { DLL_METHOD void Vector2_Div(Vector2* a, float o) {
a->div(o); a->div(o);
} }
DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) { DLL_METHOD void Vector2_DivP(Vector2* a, float x, float y) {
a->div(x, y); a->div(x, y);
} }
DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) { DLL_METHOD void Vector2_DivV(Vector2* a, Vector2* b) {
a->div(*b); a->div(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8") #pragma comment(linker, "/EXPORT:Vector2_Div=_Vector2_Div@8")
#pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12") #pragma comment(linker, "/EXPORT:Vector2_DivP=_Vector2_DivP@12")
#pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8") #pragma comment(linker, "/EXPORT:Vector2_DivV=_Vector2_DivV@8")
DLL_METHOD float Vector2_Length(Vector2* a) { DLL_METHOD float Vector2_Length(Vector2* a) {
return (float)a->length(); return (float)a->length();
} }
DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DistanceP(Vector2* a, float x, float y) {
return (float)a->distance(x, y); return (float)a->distance(x, y);
} }
DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DistanceV(Vector2* a, Vector2* b) {
return (float)a->distance(*b); return (float)a->distance(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4") #pragma comment(linker, "/EXPORT:Vector2_Length=_Vector2_Length@4")
#pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12") #pragma comment(linker, "/EXPORT:Vector2_DistanceP=_Vector2_DistanceP@12")
#pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8") #pragma comment(linker, "/EXPORT:Vector2_DistanceV=_Vector2_DistanceV@8")
DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DotP(Vector2* a, float x, float y) {
return (float)a->dot(x, y); return (float)a->dot(x, y);
} }
DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DotV(Vector2* a, Vector2* b) {
return (float)a->dot(*b); return (float)a->dot(*b);
} }
DLL_METHOD void Vector2_Normalize(Vector2* a) { DLL_METHOD void Vector2_Normalize(Vector2* a) {
a->normalize(); a->normalize();
} }
#pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12") #pragma comment(linker, "/EXPORT:Vector2_DotP=_Vector2_DotP@12")
#pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8") #pragma comment(linker, "/EXPORT:Vector2_DotV=_Vector2_DotV@8")
#pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4") #pragma comment(linker, "/EXPORT:Vector2_Normalize=_Vector2_Normalize@4")
DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) { DLL_METHOD void Vector2_Rotate(Vector2* a, float rotation) {
a->rotate(rotation); a->rotate(rotation);
} }
DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) { DLL_METHOD void Vector2_RotateAroundP(Vector2* a, float x, float y, float rotation) {
a->rotateAround(x, y, rotation); a->rotateAround(x, y, rotation);
} }
DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) { DLL_METHOD void Vector2_RotateAroundV(Vector2* a, Vector2* b, float rotation) {
a->rotateAround(*b, rotation); a->rotateAround(*b, rotation);
} }
#pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8") #pragma comment(linker, "/EXPORT:Vector2_Rotate=_Vector2_Rotate@8")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16") #pragma comment(linker, "/EXPORT:Vector2_RotateAroundP=_Vector2_RotateAroundP@16")
#pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12") #pragma comment(linker, "/EXPORT:Vector2_RotateAroundV=_Vector2_RotateAroundV@12")
DLL_METHOD float Vector2_DeltaRotation(Vector2* a) { DLL_METHOD float Vector2_DeltaRotation(Vector2* a) {
return (float)a->deltaRotation(); return (float)a->deltaRotation();
} }
DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) { DLL_METHOD float Vector2_DeltaRotationP(Vector2* a, float x, float y) {
return (float)a->deltaRotation(x, y); return (float)a->deltaRotation(x, y);
} }
DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) { DLL_METHOD float Vector2_DeltaRotationV(Vector2* a, Vector2* b) {
return (float)a->deltaRotation(*b); return (float)a->deltaRotation(*b);
} }
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotation=_Vector2_DeltaRotation@4")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotationP=_Vector2_DeltaRotationP@12")
#pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8") #pragma comment(linker, "/EXPORT:Vector2_DeltaRotationV=_Vector2_DeltaRotationV@8")
DLL_METHOD char* Vector2_Serialize(Vector2* a) { DLL_METHOD char* Vector2_Serialize(Vector2* a) {
return a->serialize(); return a->serialize();
} }
DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) { DLL_METHOD void Vector2_Deserialize(Vector2* a, char* o) {
a->deserialize(o); a->deserialize(o);
} }
#pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4") #pragma comment(linker, "/EXPORT:Vector2_Serialize=_Vector2_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8") #pragma comment(linker, "/EXPORT:Vector2_Deserialize=_Vector2_Deserialize@8")
+32 -32
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@@ -1,33 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <list> #include <list>
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include "Database\SQLite\SQLite.h" #include "Database\SQLite\SQLite.h"
#include "Utility\WindowMessageHandler.h" #include "Utility\WindowMessageHandler.h"
bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) { bool WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) { switch (fdwReason) {
case DLL_PROCESS_ATTACH: case DLL_PROCESS_ATTACH:
BU_WindowMessageHandler_OnProcessAttach(); BU_WindowMessageHandler_OnProcessAttach();
break; break;
case DLL_PROCESS_DETACH: case DLL_PROCESS_DETACH:
BU_WindowMessageHandler_OnProcessDetach(); BU_WindowMessageHandler_OnProcessDetach();
break; break;
} }
return TRUE; return TRUE;
} }
+42 -42
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@@ -1,42 +1,42 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
// Standard Library // Standard Library
#include <time.h> #include <time.h>
#include <exception> #include <exception>
#include <stdexcept> #include <stdexcept>
#include <memory> #include <memory>
// Platform specific: Windows // Platform specific: Windows
#include <windows.h> #include <windows.h>
// Macros // Macros
#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall #define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// BlitzUtility Includes // BlitzUtility Includes
#include "Container/List.h" #include "Container/List.h"
#include "Container/TypeList.h" #include "Container/TypeList.h"
#include "Database/SQLite/SQLite.h" #include "Database/SQLite/SQLite.h"
#include "Time/HighResolutionClock.h" #include "Time/HighResolutionClock.h"
#include "Type/Double.h" #include "Type/Double.h"
#include "Type/Long.h" #include "Type/Long.h"
#include "Utility/DisplayEnumerator.h" #include "Utility/DisplayEnumerator.h"
#include "Utility/IndexerV1.h" #include "Utility/IndexerV1.h"
#include "Utility/IndexerV2.h" #include "Utility/IndexerV2.h"
#include "Utility/MassOp.h" #include "Utility/MassOp.h"
#include "Utility/WindowMessageHandler.h" #include "Utility/WindowMessageHandler.h"
+3 -1
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@@ -79,7 +79,7 @@
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>false</ControlFlowGuard> <ControlFlowGuard>false</ControlFlowGuard>
<EnforceTypeConversionRules>true</EnforceTypeConversionRules> <EnforceTypeConversionRules>true</EnforceTypeConversionRules>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>Debug</GenerateDebugInformation> <GenerateDebugInformation>Debug</GenerateDebugInformation>
@@ -158,6 +158,7 @@
<ClInclude Include="Container\TypeList.h" /> <ClInclude Include="Container\TypeList.h" />
<ClInclude Include="Database\SQLite\SQLite.h" /> <ClInclude Include="Database\SQLite\SQLite.h" />
<ClInclude Include="Database\SQLite\sqlite3.h" /> <ClInclude Include="Database\SQLite\sqlite3.h" />
<ClInclude Include="Timer.h" />
<ClInclude Include="Time\HighResolutionClock.h" /> <ClInclude Include="Time\HighResolutionClock.h" />
<ClInclude Include="Time\SystemClock.h" /> <ClInclude Include="Time\SystemClock.h" />
<ClInclude Include="Time\Time.h" /> <ClInclude Include="Time\Time.h" />
@@ -174,6 +175,7 @@
<ClCompile Include="Container\List.cpp" /> <ClCompile Include="Container\List.cpp" />
<ClCompile Include="Database\SQLite\SQLite.cpp" /> <ClCompile Include="Database\SQLite\SQLite.cpp" />
<ClCompile Include="Database\SQLite\sqlite3.c" /> <ClCompile Include="Database\SQLite\sqlite3.c" />
<ClCompile Include="Timer.cpp" />
<ClCompile Include="Time\HighResolutionClock.cpp" /> <ClCompile Include="Time\HighResolutionClock.cpp" />
<ClCompile Include="Time\SystemClock.cpp" /> <ClCompile Include="Time\SystemClock.cpp" />
<ClCompile Include="Time\Time.cpp" /> <ClCompile Include="Time\Time.cpp" />
+6
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@@ -95,6 +95,9 @@
<ClCompile Include="Type\Long.cpp"> <ClCompile Include="Type\Long.cpp">
<Filter>Source Files\Type</Filter> <Filter>Source Files\Type</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Timer.cpp">
<Filter>Source Files\Time</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BlitzUtility.h"> <ClInclude Include="BlitzUtility.h">
@@ -142,6 +145,9 @@
<ClInclude Include="Type\Long.h"> <ClInclude Include="Type\Long.h">
<Filter>Header Files\Type</Filter> <Filter>Header Files\Type</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Timer.h">
<Filter>Header Files\Time</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="Resources\BlitzUtility.bb"> <None Include="Resources\BlitzUtility.bb">
+3 -3
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@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup /> <PropertyGroup />
</Project> </Project>
+272 -272
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@@ -1,272 +1,272 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "List.h" #include "List.h"
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) { DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element) {
// Make sure the given element is valid. // Make sure the given element is valid.
if (element == NULL) if (element == NULL)
return NULL; return NULL;
element = (BBTypeElement*)((uint32_t*)element - 5); element = (BBTypeElement*)((uint32_t*)element - 5);
// Create our List. // Create our List.
List* myList = new List; List* myList = new List;
myList->originalType = element->type; myList->originalType = element->type;
// Create a fake base Type by copying data. // Create a fake base Type by copying data.
myList->fakeType = new BBType; myList->fakeType = new BBType;
myList->fakeType->fieldCount = myList->originalType->fieldCount; myList->fakeType->fieldCount = myList->originalType->fieldCount;
myList->fakeType->free.type = myList->originalType->free.type; myList->fakeType->free.type = myList->originalType->free.type;
myList->fakeType->free.refCount = myList->originalType->free.refCount; myList->fakeType->free.refCount = myList->originalType->free.refCount;
myList->fakeType->free.fields = myList->originalType->free.fields; myList->fakeType->free.fields = myList->originalType->free.fields;
myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free; myList->fakeType->free.next = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free; myList->fakeType->free.prev = (BBTypeElement*)&myList->fakeType->free;
myList->fakeType->used.type = myList->originalType->used.type; myList->fakeType->used.type = myList->originalType->used.type;
myList->fakeType->used.refCount = myList->originalType->used.refCount; myList->fakeType->used.refCount = myList->originalType->used.refCount;
myList->fakeType->used.fields = myList->originalType->used.fields; myList->fakeType->used.fields = myList->originalType->used.fields;
myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used; myList->fakeType->used.prev = (BBTypeElement*)&myList->fakeType->used;
myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used; myList->fakeType->used.next = (BBTypeElement*)&myList->fakeType->used;
// Remove element from original flow. // Remove element from original flow.
element->prev->next = element->next; element->prev->next = element->next;
element->next->prev = element->prev; element->next->prev = element->prev;
element->prev = NULL; element->prev = NULL;
element->next = NULL; element->next = NULL;
element->type = myList->fakeType; element->type = myList->fakeType;
// Store the element for later use; // Store the element for later use;
myList->storageElement = element; myList->storageElement = element;
myList->storageElementFields = element->fields; myList->storageElementFields = element->fields;
return myList; return myList;
} }
DLL_FUNCTION(void) BU_List_Destroy(List* list) { DLL_FUNCTION(void) BU_List_Destroy(List* list) {
if (list == NULL) if (list == NULL)
return; return;
// Append remaining elements to original type. // Append remaining elements to original type.
BBTypeElement *thisEl = NULL; BBTypeElement *thisEl = NULL;
for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) { for (thisEl = list->fakeType->used.next; thisEl != (BBTypeElement*)&list->fakeType->used; thisEl = list->fakeType->used.next) {
// Remove from fakeType's flow. // Remove from fakeType's flow.
thisEl->prev->next = thisEl->next; thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev; thisEl->next->prev = thisEl->prev;
// Append to originalType's flow. // Append to originalType's flow.
thisEl->prev = list->originalType->used.prev; thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl; thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used; thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl; thisEl->next->prev = thisEl;
} }
for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) { for (thisEl = list->fakeType->free.next; thisEl != (BBTypeElement*)&list->fakeType->free; thisEl = list->fakeType->free.next) {
// Remove from fakeType's flow. // Remove from fakeType's flow.
thisEl->prev->next = thisEl->next; thisEl->prev->next = thisEl->next;
thisEl->next->prev = thisEl->prev; thisEl->next->prev = thisEl->prev;
// Append to originalType's flow. // Append to originalType's flow.
thisEl->prev = list->originalType->free.prev; thisEl->prev = list->originalType->free.prev;
thisEl->prev->next = thisEl; thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->free; thisEl->next = (BBTypeElement*)&list->originalType->free;
thisEl->next->prev = thisEl; thisEl->next->prev = thisEl;
} }
// Append storageElement to original type. // Append storageElement to original type.
thisEl = list->storageElement; thisEl = list->storageElement;
thisEl->prev = list->originalType->used.prev; thisEl->prev = list->originalType->used.prev;
thisEl->prev->next = thisEl; thisEl->prev->next = thisEl;
thisEl->next = (BBTypeElement*)&list->originalType->used; thisEl->next = (BBTypeElement*)&list->originalType->used;
thisEl->next->prev = thisEl; thisEl->next->prev = thisEl;
thisEl->type = list->originalType; thisEl->type = list->originalType;
thisEl->fields = list->storageElementFields; thisEl->fields = list->storageElementFields;
// Delete custom objects. // Delete custom objects.
delete list->fakeType; delete list->fakeType;
delete list; delete list;
} }
DLL_FUNCTION(uint32_t) BU_List_First(List* list) { DLL_FUNCTION(uint32_t) BU_List_First(List* list) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
BBTypeElement* element = list->fakeType->used.next; BBTypeElement* element = list->fakeType->used.next;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(uint32_t) BU_List_Last(List* list) { DLL_FUNCTION(uint32_t) BU_List_Last(List* list) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
BBTypeElement* element = list->fakeType->used.prev; BBTypeElement* element = list->fakeType->used.prev;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) { DLL_FUNCTION(uint32_t) BU_List_Previous(List* list) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
BBTypeElement* element = list->storageElement->prev->prev; BBTypeElement* element = list->storageElement->prev->prev;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(uint32_t) BU_List_Next(List* list) { DLL_FUNCTION(uint32_t) BU_List_Next(List* list) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
BBTypeElement* element = list->storageElement->next->next; BBTypeElement* element = list->storageElement->next->next;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) { DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
if (other == NULL) if (other == NULL)
return FALSE; return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5); other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType) if (other->type != list->fakeType)
return FALSE; return FALSE;
BBTypeElement* element = other->prev; BBTypeElement* element = other->prev;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) { DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other) {
if (list == NULL) if (list == NULL)
return FALSE; return FALSE;
if (other == NULL) if (other == NULL)
return FALSE; return FALSE;
other = (BBTypeElement*)((uint32_t*)other - 5); other = (BBTypeElement*)((uint32_t*)other - 5);
if (other->type != list->fakeType) if (other->type != list->fakeType)
return FALSE; return FALSE;
BBTypeElement* element = other->next; BBTypeElement* element = other->next;
if (element == (BBTypeElement*)&list->fakeType->used) if (element == (BBTypeElement*)&list->fakeType->used)
return FALSE; // End of List. return FALSE; // End of List.
// Copy data from selected element. // Copy data from selected element.
list->storageElement->fields = element->fields; list->storageElement->fields = element->fields;
// Make deletion easier // Make deletion easier
list->storageElement->next = element; list->storageElement->next = element;
list->storageElement->prev = element; list->storageElement->prev = element;
return TRUE; return TRUE;
} }
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) { DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element) {
BU_List_InsertEx(list, element, NULL); BU_List_InsertEx(list, element, NULL);
} }
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) { DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other) {
if (list == NULL) if (list == NULL)
return; return;
// Make sure element is a valid pointer. // Make sure element is a valid pointer.
if (element == NULL) if (element == NULL)
return; return;
element = (BBTypeElement*)((uint32_t*)element - 5); element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->originalType) if (element->type != list->originalType)
return; // Can't add elements from other types, could cause serious issues. return; // Can't add elements from other types, could cause serious issues.
// Make sure other is a valid pointer. // Make sure other is a valid pointer.
if (other == NULL) { if (other == NULL) {
other = (BBTypeElement*)&list->fakeType->used; other = (BBTypeElement*)&list->fakeType->used;
} else { } else {
other = (BBTypeElement*)((uint32_t*)other - 5); other = (BBTypeElement*)((uint32_t*)other - 5);
// Other element must be of the same fakeType. // Other element must be of the same fakeType.
if (other->type != list->fakeType) if (other->type != list->fakeType)
return; return;
} }
// Insert the element after(!) the other element. // Insert the element after(!) the other element.
element->prev = other->prev; element->prev = other->prev;
element->next = other; element->next = other;
element->prev->next = element; element->prev->next = element;
element->next->prev = element; element->next->prev = element;
element->type = list->fakeType; element->type = list->fakeType;
} }
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) { DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element) {
if (list == NULL) if (list == NULL)
return; return;
if (element == NULL) if (element == NULL)
return; return;
element = (BBTypeElement*)((uint32_t*)element - 5); element = (BBTypeElement*)((uint32_t*)element - 5);
if (element->type != list->fakeType) if (element->type != list->fakeType)
return; // Can't remove elements from another type. return; // Can't remove elements from another type.
element->type = list->originalType; element->type = list->originalType;
element->prev = list->originalType->used.prev; element->prev = list->originalType->used.prev;
element->next = (BBTypeElement*)&list->originalType->used; element->next = (BBTypeElement*)&list->originalType->used;
list->originalType->used.prev->next = element; list->originalType->used.prev->next = element;
list->originalType->used.prev = element; list->originalType->used.prev = element;
} }
+85 -85
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@@ -1,85 +1,85 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
// Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp // Reverse engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
enum BBVarType { enum BBVarType {
Global = 0, Global = 0,
Int = 1, Int = 1,
Float = 2, Float = 2,
String = 4, String = 4,
Type = 5, Type = 5,
Array = 6 Array = 6
}; };
// Basic Blitz Variable // Basic Blitz Variable
struct BBVar { struct BBVar {
uint32_t type; uint32_t type;
uint32_t value; uint32_t value;
}; };
// Basic Type predefinition. // Basic Type predefinition.
struct BBType; struct BBType;
// Basic Type Element // Basic Type Element
struct BBTypeElement { struct BBTypeElement {
uint32_t* fields; uint32_t* fields;
BBTypeElement* next; BBTypeElement* next;
BBTypeElement* prev; BBTypeElement* prev;
BBType* type; BBType* type;
unsigned int refCount; unsigned int refCount;
}; };
// Basic Type // Basic Type
struct BBType { struct BBType {
uint32_t type; uint32_t type;
BBTypeElement used, free; BBTypeElement used, free;
uint32_t fieldCount; uint32_t fieldCount;
}; };
// List struct. // List struct.
struct List { struct List {
BBType* originalType; BBType* originalType;
BBType* fakeType; BBType* fakeType;
BBTypeElement* storageElement; BBTypeElement* storageElement;
uint32_t* storageElementFields; uint32_t* storageElementFields;
}; };
DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element); DLL_FUNCTION(List*) BU_List_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4") #pragma comment(linker, "/EXPORT:BU_List_Create=_BU_List_Create@4")
DLL_FUNCTION(void) BU_List_Destroy(List* list); DLL_FUNCTION(void) BU_List_Destroy(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4") #pragma comment(linker, "/EXPORT:BU_List_Destroy=_BU_List_Destroy@4")
DLL_FUNCTION(uint32_t) BU_List_First(List* list); DLL_FUNCTION(uint32_t) BU_List_First(List* list);
#pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4") #pragma comment(linker, "/EXPORT:BU_List_First=_BU_List_First@4")
DLL_FUNCTION(uint32_t) BU_List_Last(List* list); DLL_FUNCTION(uint32_t) BU_List_Last(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4") #pragma comment(linker, "/EXPORT:BU_List_Last=_BU_List_Last@4")
DLL_FUNCTION(uint32_t) BU_List_Previous(List* list); DLL_FUNCTION(uint32_t) BU_List_Previous(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4") #pragma comment(linker, "/EXPORT:BU_List_Previous=_BU_List_Previous@4")
DLL_FUNCTION(uint32_t) BU_List_Next(List* list); DLL_FUNCTION(uint32_t) BU_List_Next(List* list);
#pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4") #pragma comment(linker, "/EXPORT:BU_List_Next=_BU_List_Next@4")
DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other); DLL_FUNCTION(uint32_t) BU_List_Before(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8") #pragma comment(linker, "/EXPORT:BU_List_Before=_BU_List_Before@8")
DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other); DLL_FUNCTION(uint32_t) BU_List_After(List* list, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8") #pragma comment(linker, "/EXPORT:BU_List_After=_BU_List_After@8")
DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element); DLL_FUNCTION(void) BU_List_Insert(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8") #pragma comment(linker, "/EXPORT:BU_List_Insert=_BU_List_Insert@8")
DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other); DLL_FUNCTION(void) BU_List_InsertEx(List* list, BBTypeElement* element, BBTypeElement* other);
#pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12") #pragma comment(linker, "/EXPORT:BU_List_InsertEx=_BU_List_InsertEx@12")
DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element); DLL_FUNCTION(void) BU_List_Remove(List* list, BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8") #pragma comment(linker, "/EXPORT:BU_List_Remove=_BU_List_Remove@8")
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// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once; #pragma once;
#include "TypeList.h" #include "TypeList.h"
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) { DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element) {
// Make sure the given element is valid. // Make sure the given element is valid.
if (element == NULL) if (element == NULL)
return NULL; return NULL;
element = (BBTypeElement*)(((uint32_t*)element) - 5); element = (BBTypeElement*)(((uint32_t*)element) - 5);
// Create our TypeList. // Create our TypeList.
TypeList* list = new TypeList(); TypeList* list = new TypeList();
list->type = element->type; list->type = element->type;
list->firstElement = element; list->firstElement = element;
list->lastElement = element; list->lastElement = element;
// Remove the given element from the flow of the type. // Remove the given element from the flow of the type.
element->prev->next = element->next; element->prev->next = element->next;
element->next->prev = element->prev; element->next->prev = element->prev;
element->prev = (BBTypeElement*)&list->type->used; element->prev = (BBTypeElement*)&list->type->used;
element->next = (BBTypeElement*)&list->type->used; element->next = (BBTypeElement*)&list->type->used;
// Return the list. // Return the list.
return list; return list;
} }
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) { DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list) {
// Make sure we have a valid list. // Make sure we have a valid list.
if (list == NULL) if (list == NULL)
return; return;
// Append elements to the original type. // Append elements to the original type.
list->firstElement->prev = list->type->used.prev; list->firstElement->prev = list->type->used.prev;
list->firstElement->prev->next = list->firstElement; list->firstElement->prev->next = list->firstElement;
list->lastElement->next = (BBTypeElement*)&list->type->used; list->lastElement->next = (BBTypeElement*)&list->type->used;
list->lastElement->next->prev = list->lastElement; list->lastElement->next->prev = list->lastElement;
// Free our TypeList. // Free our TypeList.
delete list; delete list;
} }
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) { DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list) {
// Store current pointers // Store current pointers
list->storedFirstElement = list->type->used.next; list->storedFirstElement = list->type->used.next;
list->storedLastElement = list->type->used.prev; list->storedLastElement = list->type->used.prev;
// ... and replace them. // ... and replace them.
list->type->used.next = list->firstElement; list->type->used.next = list->firstElement;
list->type->used.prev = list->lastElement; list->type->used.prev = list->lastElement;
} }
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) { DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list) {
// Store current pointers // Store current pointers
list->firstElement = list->type->used.next; list->firstElement = list->type->used.next;
list->lastElement = list->type->used.prev; list->lastElement = list->type->used.prev;
// ... and replace them. // ... and replace them.
list->type->used.next = list->storedFirstElement; list->type->used.next = list->storedFirstElement;
list->type->used.prev = list->storedLastElement; list->type->used.prev = list->storedLastElement;
} }
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// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include "Container/List.h" #include "Container/List.h"
#include <list> #include <list>
struct BBType; struct BBType;
struct BBTypeElement; struct BBTypeElement;
struct TypeList { struct TypeList {
BBType *type; BBType *type;
BBTypeElement *storedFirstElement, *storedLastElement; BBTypeElement *storedFirstElement, *storedLastElement;
BBTypeElement *firstElement, *lastElement; BBTypeElement *firstElement, *lastElement;
}; };
DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element); DLL_FUNCTION(TypeList*) BU_TypeList_Create(BBTypeElement* element);
#pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4") #pragma comment(linker, "/EXPORT:BU_TypeList_Create=_BU_TypeList_Create@4")
DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list); DLL_FUNCTION(void) BU_TypeList_Destroy(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4") #pragma comment(linker, "/EXPORT:BU_TypeList_Destroy=_BU_TypeList_Destroy@4")
DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list); DLL_FUNCTION(void) BU_TypeList_Activate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4") #pragma comment(linker, "/EXPORT:BU_TypeList_Activate=_BU_TypeList_Activate@4")
DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list); DLL_FUNCTION(void) BU_TypeList_Deactivate(TypeList* list);
#pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4") #pragma comment(linker, "/EXPORT:BU_TypeList_Deactivate=_BU_TypeList_Deactivate@4")
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# BlitzUtility # BlitzUtility
BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions. BlitzUtility is aimed at extending Blitz beyond it's initial capabilities and is a sub-project of BlitzExtensions.
All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact. All functions assume that you are passing valid parameters and do no extra checking to reduce performance impact.
# Functionality # Functionality
## Containers ## Containers
### List ### List
An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow. An element-based method of creating a List in Blitz, works by creating a clone of the original Type and inserting the elements into the new flow.
* List% = BU_List_Create(TypeObject*) * List% = BU_List_Create(TypeObject*)
Creates a new list from an existing object, using it as a way of accessing the currently selected List entry. Creates a new list from an existing object, using it as a way of accessing the currently selected List entry.
* BU_List_Destroy(List%) * BU_List_Destroy(List%)
Destroys an existing List, returning it's objects into the original type. Destroys an existing List, returning it's objects into the original type.
* Sucess% = BU_List_First(List%) * Sucess% = BU_List_First(List%)
Tries to selects the first object in a List, returning false if it failed. Tries to selects the first object in a List, returning false if it failed.
* Sucess% = BU_List_Last(List%) * Sucess% = BU_List_Last(List%)
Tries to selects the last object in a List, returning false if it failed. Tries to selects the last object in a List, returning false if it failed.
* Sucess% = BU_List_Previous(List%) * Sucess% = BU_List_Previous(List%)
Tries to selects the previous object from the currently selected one, returning false if it failed. Tries to selects the previous object from the currently selected one, returning false if it failed.
* Sucess% = BU_List_Next(List%) * Sucess% = BU_List_Next(List%)
Tries to selects the next object from the currently selected one, returning false if it failed. Tries to selects the next object from the currently selected one, returning false if it failed.
* Success% = BU_List_Before(List%, TypeObject*) * Success% = BU_List_Before(List%, TypeObject*)
Tries to select the element before the given object, returning false if it failed. Tries to select the element before the given object, returning false if it failed.
* Success% = BU_List_After(List%, TypeObject*) * Success% = BU_List_After(List%, TypeObject*)
Tries to select the element After the given object, returning false if it failed. Tries to select the element After the given object, returning false if it failed.
* BU_List_Insert(List%, TypeObject*) * BU_List_Insert(List%, TypeObject*)
Inserts an object at the end of the given list. Inserts an object at the end of the given list.
* BU_List_InsertEx(List%, TypeObject*, OtherObject*) * BU_List_InsertEx(List%, TypeObject*, OtherObject*)
Inserts an object after the given other object. Inserts an object after the given other object.
* BU_List_Remove(List%, TypeObject*) * BU_List_Remove(List%, TypeObject*)
Removes an object from a list, returning it to the original type. Removes an object from a list, returning it to the original type.
### Type List ### Type List
A type-based method of creating Lists in Blitz, works by modifying the base Type. A type-based method of creating Lists in Blitz, works by modifying the base Type.
* List% = BU_TypeList_Create(TypeObject*) * List% = BU_TypeList_Create(TypeObject*)
Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list. Creates a new list from an existing object, immediately removing it from the original type and inserting it into it's own list.
* BU_TypeList_Destroy(List%) * BU_TypeList_Destroy(List%)
Destroy an existing list, returning the objects into the flow of the base type. Destroy an existing list, returning the objects into the flow of the base type.
* BU_TypeList_Activate(List%) * BU_TypeList_Activate(List%)
Activates the list, making elements inside it available for use. Activates the list, making elements inside it available for use.
* BU_TypeList_Deactivate(List%) * BU_TypeList_Deactivate(List%)
Deactivates the list, restoring the flow of elements to before activation. Deactivates the list, restoring the flow of elements to before activation.
## Types ## Types
### Long Long ### Long Long
64-bit integers for Blitz. 64-bit integers for Blitz.
* LongLong% = BU_LongLong_Create%() * LongLong% = BU_LongLong_Create%()
* BU_LongLong_Destroy(LongLong%) * BU_LongLong_Destroy(LongLong%)
* LongLong% = BU_LongLong_Copy%(LongLong%) * LongLong% = BU_LongLong_Copy%(LongLong%)
* LongLong% = BU_LongLong_TempCreate%() * LongLong% = BU_LongLong_TempCreate%()
* LongLong% = BU_LongLong_TempCopy%(LongLong%) * LongLong% = BU_LongLong_TempCopy%(LongLong%)
* BU_LongLong_SetTemp(LongLong%) * BU_LongLong_SetTemp(LongLong%)
* BU_LongLong_UnsetTemp(LongLong%) * BU_LongLong_UnsetTemp(LongLong%)
* BU_LongLong_TempCleanup() * BU_LongLong_TempCleanup()
* BU_LongLong_Set(LongLong%, LongLong%) * BU_LongLong_Set(LongLong%, LongLong%)
* BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%) * BU_LongLong_SetV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Add(LongLong%, LongLong%) * BU_LongLong_Add(LongLong%, LongLong%)
* BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%) * BU_LongLong_AddV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Sub(LongLong%, LongLong%) * BU_LongLong_Sub(LongLong%, LongLong%)
* BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%) * BU_LongLong_SubV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Mul(LongLong%, LongLong%) * BU_LongLong_Mul(LongLong%, LongLong%)
* BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%) * BU_LongLong_MulV(LongLong%, LongHigh%, LongLow%)
* BU_LongLong_Div(LongLong%, LongLong%) * BU_LongLong_Div(LongLong%, LongLong%)
* BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%) * BU_LongLong_DivV(LongLong%, LongHigh%, LongLow%)
* Result% = BU_LongLong_Compare%(LongLong%, LongLong%) * Result% = BU_LongLong_Compare%(LongLong%, LongLong%)
* Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%) * Result% = BU_LongLong_CompareV%(LongLong%, LongHigh%, LongLow%)
* String$ = BU_LongLong_ToString$(LongLong%) * String$ = BU_LongLong_ToString$(LongLong%)
* LongLong% = BU_LongLong_FromString%(String$) * LongLong% = BU_LongLong_FromString%(String$)
* Long% = BU_LongLong_ToLong%(LongLong%, Modulus%) * Long% = BU_LongLong_ToLong%(LongLong%, Modulus%)
* LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%) * LongLong% = BU_LongLong_FromLong%(LongHigh%, LongLow%)
* Long% = BU_LongLong_ToLongHigh%(LongLong%) * Long% = BU_LongLong_ToLongHigh%(LongLong%)
* Long% = BU_LongLong_ToLongLow%(LongLong%) * Long% = BU_LongLong_ToLongLow%(LongLong%)
* Float# = BU_LongLong_ToFloat#(LongLong%) * Float# = BU_LongLong_ToFloat#(LongLong%)
* LongLong% = BU_LongLong_FromFloat%(Float#) * LongLong% = BU_LongLong_FromFloat%(Float#)
* Double% = BU_LongLong_ToDouble%(LongLong%) * Double% = BU_LongLong_ToDouble%(LongLong%)
* LongLong% = BU_LongLong_FromDouble%(double%) * LongLong% = BU_LongLong_FromDouble%(double%)
* String$ = BU_LongLong_Serialize$(LongLong%) * String$ = BU_LongLong_Serialize$(LongLong%)
* LongLong% = BU_LongLong_Deserialize%(String$) * LongLong% = BU_LongLong_Deserialize%(String$)
### Double ### Double
64-bit floating point for Blitz. 64-bit floating point for Blitz.
* Double% = BU_Double_Create%() * Double% = BU_Double_Create%()
* BU_Double_Destroy(Double%) * BU_Double_Destroy(Double%)
* Double% = BU_Double_Copy%(Double%) * Double% = BU_Double_Copy%(Double%)
* Double% = BU_Double_TempCreate%() * Double% = BU_Double_TempCreate%()
* Double% = BU_Double_TempCopy%(Double%) * Double% = BU_Double_TempCopy%(Double%)
* BU_Double_SetTemp(Double%) * BU_Double_SetTemp(Double%)
* BU_Double_UnsetTemp(Double%) * BU_Double_UnsetTemp(Double%)
* BU_Double_TempCleanup() * BU_Double_TempCleanup()
* BU_Double_Set(Double%, Double%) * BU_Double_Set(Double%, Double%)
* BU_Double_SetF(Double%, Float#) * BU_Double_SetF(Double%, Float#)
* BU_Double_Add(Double%, Double%) * BU_Double_Add(Double%, Double%)
* BU_Double_AddF(Double%, Float#) * BU_Double_AddF(Double%, Float#)
* BU_Double_Sub(Double%, Double%) * BU_Double_Sub(Double%, Double%)
* BU_Double_SubF(Double%, Float#) * BU_Double_SubF(Double%, Float#)
* BU_Double_Mul(Double%, Double%) * BU_Double_Mul(Double%, Double%)
* BU_Double_MulF(Double%, Float#) * BU_Double_MulF(Double%, Float#)
* BU_Double_Div(Double%, Double%) * BU_Double_Div(Double%, Double%)
* BU_Double_DivF(Double%, Float#) * BU_Double_DivF(Double%, Float#)
* Result% = BU_Double_Compare%(Double%, Double%) * Result% = BU_Double_Compare%(Double%, Double%)
Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater. Compares the two doubles and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* Result% = BU_Double_CompareF%(Double%, Float#) * Result% = BU_Double_CompareF%(Double%, Float#)
Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater. Compares the double as float with another float and returns combinations of the following: 1 for equal, 2 for smaller, 4 for greater.
* String$ = BU_Double_ToString$(Double%) * String$ = BU_Double_ToString$(Double%)
* Double% = BU_Double_FromString%(String$) * Double% = BU_Double_FromString%(String$)
* Float# = BU_Double_ToFloat#(Double%) * Float# = BU_Double_ToFloat#(Double%)
* Double% = BU_Double_FromFloat%(Float#) * Double% = BU_Double_FromFloat%(Float#)
* LongLong% = BU_Double_ToLongLong%(Double%) * LongLong% = BU_Double_ToLongLong%(Double%)
* Double% = BU_Double_FromLongLong%(LongLong%) * Double% = BU_Double_FromLongLong%(LongLong%)
* String$ = BU_Double_Serialize$(Double%) * String$ = BU_Double_Serialize$(Double%)
* String$ = BU_Double_Deserialize%(String$) * String$ = BU_Double_Deserialize%(String$)
## Utility ## Utility
### Display Enumerator ### Display Enumerator
Retrieve information about displays from Windows. Retrieve information about displays from Windows.
* DisplayEnumerator% = BU_DisplayEnumerator_Create%() * DisplayEnumerator% = BU_DisplayEnumerator_Create%()
* BU_DisplayEnumerator_Destroy(DisplayEnumerator%) * BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
* BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) * BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%)
* BU_DisplayEnumerator_Count%(DisplayEnumerator%) * BU_DisplayEnumerator_Count%(DisplayEnumerator%)
* BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*) * BU_DisplayEnumerator_Retrieve%(DisplayEnumerator%, index%, Rect*)
### Indexer V1 ### Indexer V1
Fast array-based index generation. Uses a constant chunk of memory. Fast array-based index generation. Uses a constant chunk of memory.
* Indexer% = BU_IndexerV1_Create%() * Indexer% = BU_IndexerV1_Create%()
* BU_IndexerV1_Destroy(Indexer%) * BU_IndexerV1_Destroy(Indexer%)
* BU_IndexerV1_Mark(Indexer%, Used%) * BU_IndexerV1_Mark(Indexer%, Used%)
* BU_IndexerV1_MarkFree(Indexer%) * BU_IndexerV1_MarkFree(Indexer%)
* BU_IndexerV1_MarkUsed(Indexer%) * BU_IndexerV1_MarkUsed(Indexer%)
* Result% = BU_IndexerV1_Is%(Indexer%, Used%) * Result% = BU_IndexerV1_Is%(Indexer%, Used%)
* Result% = BU_IndexerV1_IsFree%(Indexer%) * Result% = BU_IndexerV1_IsFree%(Indexer%)
* Result% = BU_IndexerV1_IsUsed%(Indexer%) * Result% = BU_IndexerV1_IsUsed%(Indexer%)
* Index% = BU_IndexerV1_Get%(Indexer%) * Index% = BU_IndexerV1_Get%(Indexer%)
* Amount% = BU_IndexerV1_Count%(Indexer%, Used%) * Amount% = BU_IndexerV1_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV1_CountFree%(Indexer%) * Amount% = BU_IndexerV1_CountFree%(Indexer%)
* Amount% = BU_IndexerV1_CountUsed%(Indexer%) * Amount% = BU_IndexerV1_CountUsed%(Indexer%)
### Indexer V2 ### Indexer V2
Fast vector-based index generation, uses a dynamic amount of memory. Fast vector-based index generation, uses a dynamic amount of memory.
* Indexer% = BU_IndexerV2_Create%() * Indexer% = BU_IndexerV2_Create%()
* BU_IndexerV2_Destroy(Indexer%) * BU_IndexerV2_Destroy(Indexer%)
* BU_IndexerV2_Mark(Indexer%, Used%) * BU_IndexerV2_Mark(Indexer%, Used%)
* BU_IndexerV2_MarkFree(Indexer%) * BU_IndexerV2_MarkFree(Indexer%)
* BU_IndexerV2_MarkUsed(Indexer%) * BU_IndexerV2_MarkUsed(Indexer%)
* Result% = BU_IndexerV2_Is%(Indexer%, Used%) * Result% = BU_IndexerV2_Is%(Indexer%, Used%)
* Result% = BU_IndexerV2_IsFree%(Indexer%) * Result% = BU_IndexerV2_IsFree%(Indexer%)
* Result% = BU_IndexerV2_IsUsed%(Indexer%) * Result% = BU_IndexerV2_IsUsed%(Indexer%)
* Index% = BU_IndexerV2_Get%(Indexer%) * Index% = BU_IndexerV2_Get%(Indexer%)
* Amount% = BU_IndexerV2_Count%(Indexer%, Used%) * Amount% = BU_IndexerV2_Count%(Indexer%, Used%)
* Amount% = BU_IndexerV2_CountFree%(Indexer%) * Amount% = BU_IndexerV2_CountFree%(Indexer%)
* Amount% = BU_IndexerV2_CountUsed%(Indexer%) * Amount% = BU_IndexerV2_CountUsed%(Indexer%)
### Mass Operation ### Mass Operation
Allows chaining operations on custom types, such as LongLong and Double. See contants Allows chaining operations on custom types, such as LongLong and Double. See contants
* BU_MassOp_Create%(length%) * BU_MassOp_Create%(length%)
* BU_MassOp_Destroy(massop%) * BU_MassOp_Destroy(massop%)
* BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%) * BU_MassOp_Instruction%(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
* BU_MassOp_Run(massop%) * BU_MassOp_Run(massop%)
### Window Message Handler ### Window Message Handler
Easily handle messages sent to Blitz windows using these functions. May not work as expected initially. Easily handle messages sent to Blitz windows using these functions. May not work as expected initially.
* BU_WindowMessageHandler_Install(hwnd%) * BU_WindowMessageHandler_Install(hwnd%)
* BU_WindowMessageHandler_Uninstall(hwnd%) * BU_WindowMessageHandler_Uninstall(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Close%(hwnd%) * Count% = BU_WindowMessageHandler_Message_Close%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%) * Count% = BU_WindowMessageHandler_Message_Destroy%(hwnd%)
* Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) * Count% = BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
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GNU LESSER GENERAL PUBLIC LICENSE GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007 Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed. of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below. License, supplemented by the additional permissions listed below.
0. Additional Definitions. 0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License. General Public License.
"The Library" refers to a covered work governed by this License, "The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below. other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library. by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library. of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked with which the Combined Work was made is also called the "Linked
Version". Version".
The "Minimal Corresponding Source" for a Combined Work means the The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version. based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work. Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL. 1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL. without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions. 2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified facility is invoked), then you may convey a copy of the modified
version: version:
a) under this License, provided that you make a good faith effort to a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy. this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files. 3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following: (ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are Library is used in it and that the Library and its use are
covered by this License. covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license b) Accompany the object code with a copy of the GNU GPL and this license
document. document.
4. Combined Works. 4. Combined Works.
You may convey a Combined Work under terms of your choice that, You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of engineering for debugging such modifications, if you also do each of
the following: the following:
a) Give prominent notice with each copy of the Combined Work that a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are the Library is used in it and that the Library and its use are
covered by this License. covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license b) Accompany the Combined Work with a copy of the GNU GPL and this license
document. document.
c) For a Combined Work that displays copyright notices during c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document. copies of the GNU GPL and this license document.
d) Do one of the following: d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this 0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying manner specified by section 6 of the GNU GPL for conveying
Corresponding Source. Corresponding Source.
1) Use a suitable shared library mechanism for linking with the 1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked of the Library that is interface-compatible with the Linked
Version. Version.
e) Provide Installation Information, but only if you would otherwise e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.) for conveying Corresponding Source.)
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You may place library facilities that are a work based on the You may place library facilities that are a work based on the
Library side by side in a single library together with other library Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your License, and convey such a combined library under terms of your
choice, if you do both of the following: choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities, on the Library, uncombined with any other library facilities,
conveyed under the terms of this License. conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work. accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License. 6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns. differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version" of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and applies to it, you have the option of following the terms and
conditions either of that published version or of any later version conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation. General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the permanent authorization for you to choose that version for the
Library. Library.
+530 -532
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; BlitzUtility - Expanding the normal Blitz functionality. ; BlitzUtility - Expanding the normal Blitz functionality.
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks) ; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
; ;
; This program is free software: you can redistribute it and/or modify ; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as ; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the ; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version. ; License, or (at your option) any later version.
; ;
; This program is distributed in the hope that it will be useful, ; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of ; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details. ; GNU General Public License for more details.
; ;
; You should have received a copy of the GNU Lesser General Public License ; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>. ; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzUtility.dll" .lib "BlitzUtility.dll"
; Container ------------------------------------------------------------------- ; Container -------------------------------------------------------------------
; -- List (Single Element) ; -- List (Single Element)
BU_List_Create%(element*) BU_List_Create%(element*)
BU_List_Destroy%(list%) BU_List_Destroy%(list%)
BU_List_First%(list%) BU_List_First%(list%)
BU_List_Last%(list%) BU_List_Last%(list%)
BU_List_Previous%(list%) BU_List_Previous%(list%)
BU_List_Next%(list%) BU_List_Next%(list%)
BU_List_Before%(list%, other*) BU_List_Before%(list%, other*)
BU_List_After%(list%, other*) BU_List_After%(list%, other*)
BU_List_Insert(list%, element*) BU_List_Insert(list%, element*)
BU_List_InsertEx(list%, element*, other*) BU_List_InsertEx(list%, element*, other*)
BU_List_Remove(list%, element*) BU_List_Remove(list%, element*)
; -- TypeList (Single Type) ; -- TypeList (Single Type)
BU_TypeList_New%(obj*) BU_TypeList_Create%(obj*)
BU_TypeList_Activate(list%) BU_TypeList_Activate(list%)
BU_TypeList_Deactivate(list%) BU_TypeList_Deactivate(list%)
BU_TypeList_Destroy(list%) BU_TypeList_Destroy(list%)
; Database -------------------------------------------------------------------- ; Database --------------------------------------------------------------------
; -- SQLite3 ; -- SQLite3
; Core ; Core
BU_SQLite_Version$() BU_SQLite_Version$()
BU_SQLite_Version_Number%() BU_SQLite_Version_Number%()
BU_SQLite_SourceID$() BU_SQLite_SourceID$()
BU_SQLite_CompileOption_Used%(zOptName$) BU_SQLite_CompileOption_Used%(zOptName$)
BU_SQLite_CompileOption_Get$(n%) BU_SQLite_CompileOption_Get$(n%)
BU_SQLite_ThreadSafe%() BU_SQLite_ThreadSafe%()
BU_SQLite_Initialize%() BU_SQLite_Initialize%()
BU_SQLite_Shutdown%() BU_SQLite_Shutdown%()
BU_SQLite_Sleep%(ms%) BU_SQLite_Sleep%(ms%)
; Open & Close ; Open & Close
BU_SQLite_Open%(file$, db*) BU_SQLite_Open%(file$, db*)
BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$) BU_SQLite_Open_V2%(file$, db*, flags%, zVfs$)
BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2" BU_SQLite_Open_V2Ex%(file$, db*, flags%, zVfs%) : "BU_SQLite_Open_V2"
BU_SQLite_Close%(db%) BU_SQLite_Close%(db%)
BU_SQLite_Close_V2%(db%) BU_SQLite_Close_V2%(db%)
BU_SQLite_OpenSimple%(file$) BU_SQLite_OpenSimple%(file$)
BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$) BU_SQLite_OpenSimple_V2%(file$, flags%, zVfs$)
BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2" BU_SQLite_OpenSimple_V2Ex%(file$, flags%, zVfs%) : "BU_SQLite_OpenSimple_V2"
BU_SQLite_OpenSimpleError%() BU_SQLite_OpenSimpleError%()
; Error Handling ; Error Handling
BU_SQLite_Error_Code%(db%) BU_SQLite_Error_Code%(db%)
BU_SQLite_Extended_Error_Code%(db%) BU_SQLite_Extended_Error_Code%(db%)
BU_SQLite_Error_Message$(db%) BU_SQLite_Error_Message$(db%)
BU_SQLite_Error_String$(errorCode%) BU_SQLite_Error_String$(errorCode%)
BU_SQLite_Extended_Result_Codes%(db%, onoff%) BU_SQLite_Extended_Result_Codes%(db%, onoff%)
; Busy Handler ; Busy Handler
BU_SQLite_Busy_Timeout%(db%, timeout%) BU_SQLite_Busy_Timeout%(db%, timeout%)
BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%) BU_SQLite_Busy_Handler%(db%, pHandlerFunction3IPI%, param%)
BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%) BU_SQLite_Busy_Handler_Simple%(db%, pHandlerFunc2II%)
; Memory Management ; Memory Management
BU_SQLite_Memory_Used%() BU_SQLite_Memory_Used%()
BU_SQLite_Memory_Highwater%(bReset%) BU_SQLite_Memory_Highwater%(bReset%)
BU_SQLite_Release_Memory%(bytes%) BU_SQLite_Release_Memory%(bytes%)
BU_SQLite_DB_Release_Memory%(db%) BU_SQLite_DB_Release_Memory%(db%)
BU_SQLite_Randomness(n%, pBank*) BU_SQLite_Randomness(n%, pBank*)
; Database Management & Modification ; Database Management & Modification
BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*) BU_SQLite_Exec%(db%, sql$, pCallback3PIPP%, param%, errMsg*)
BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec" BU_SQLite_ExecEx%(db%, sql$, pCallback3PIPP%, param%, errMsg%) : "BU_SQLite_Exec"
BU_SQLite_Last_Insert_RowId%(db%) BU_SQLite_Last_Insert_RowId%(db%)
BU_SQLite_Changes%(db%) BU_SQLite_Changes%(db%)
BU_SQLite_Total_Changes%(db%) BU_SQLite_Total_Changes%(db%)
BU_SQLite_Interrupt(db%) BU_SQLite_Interrupt(db%)
BU_SQLite_Complete%(sql$) BU_SQLite_Complete%(sql$)
BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*) BU_SQLite_Get_Table%(db, zSql$, pazResult*, pnRow*, pnColumn*, pzErrMessage*)
BU_SQLite_Free_Table%(result*) BU_SQLite_Free_Table%(result*)
BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%) BU_SQLite_Set_Authorizer%(db%, pAuth5PIPPPP, pArg%)
BU_SQLite_Trace%(db%, pTrace1PP, pArg%) BU_SQLite_Trace%(db%, pTrace1PP, pArg%)
BU_SQLite_Profile%(db%, pProfile2PPI, pArg%) BU_SQLite_Profile%(db%, pProfile2PPI, pArg%)
BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%) BU_SQLite_Progress_Handler%(db%, nOps%, pProgress1IP%, pArg%)
BU_SQLite_URI_Parameter$(zFilename$, zParam$) BU_SQLite_URI_Parameter$(zFilename$, zParam$)
BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%) BU_SQLite_URI_Boolean%(zFilename$, zParam$, bDefault%)
BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%) BU_SQLite_URI_LongLong%(zFilename$, zParam$, bDefault%)
BU_SQLite_Limit%(db%, id%, newVal%) BU_SQLite_Limit%(db%, id%, newVal%)
; Prepared Statements ; Prepared Statements
BU_SQLite_Next_Statement%(db%, pStmt%) BU_SQLite_Next_Statement%(db%, pStmt%)
BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*) BU_SQLite_Prepare%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare" BU_SQLite_PrepareEx%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare"
BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*) BU_SQLite_Prepare_V2%(db%, zSql$, nByte%, ppStmt*)
BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2" BU_SQLite_Prepare_V2Ex%(db%, zSql$, nByte%, ppStmt%) : "BU_SQLite_Prepare_V2"
BU_SQLite_Statement_ReadOnly%(pStmt%) BU_SQLite_Statement_ReadOnly%(pStmt%)
BU_SQLite_Statement_Busy%(pStmt%) BU_SQLite_Statement_Busy%(pStmt%)
BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%) BU_SQLite_Statement_Status%(pStmt%, op%, resetFlag%)
BU_SQLite_SQL$(pStmt%) BU_SQLite_SQL$(pStmt%)
BU_SQLite_Database_Handle%(pStmt%) BU_SQLite_Database_Handle%(pStmt%)
BU_SQLite_Bind_Null%(pStmt%, index%) BU_SQLite_Bind_Null%(pStmt%, index%)
BU_SQLite_Bind_Int%(pStmt%, index%, value%) BU_SQLite_Bind_Int%(pStmt%, index%, value%)
BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%) BU_SQLite_Bind_LongLong%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Float%(pStmt%, index%, value#) BU_SQLite_Bind_Float%(pStmt%, index%, value#)
BU_SQLite_Bind_Double%(pStmt%, index%, pValue%) BU_SQLite_Bind_Double%(pStmt%, index%, pValue%)
BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%) BU_SQLite_Bind_Text%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%) BU_SQLite_Bind_Blob%(pStmt%, index%, zData$, nData%)
BU_SQLite_Bind_Value%(pStmt%, index%, pValue%) BU_SQLite_Bind_Value%(pStmt%, index%, pValue%)
BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%) BU_SQLite_Bind_ZeroBlob%(pStmt%, index%, bytes%)
BU_SQLite_Bind_Parameter_Count%(pStmt%) BU_SQLite_Bind_Parameter_Count%(pStmt%)
BU_SQLite_Bind_Parameter_Name$(pStmt%, index%) BU_SQLite_Bind_Parameter_Name$(pStmt%, index%)
BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$) BU_SQLite_Bind_Parameter_Index%(pStmt%, zName$)
BU_SQLite_Clear_Bindings%(pStmt%) BU_SQLite_Clear_Bindings%(pStmt%)
BU_SQLite_Column_Count%(pStmt%) BU_SQLite_Column_Count%(pStmt%)
BU_SQLite_Column_Name$(pStmt%, index%) BU_SQLite_Column_Name$(pStmt%, index%)
BU_SQLite_Column_DeclaredType$(pStmt%, index%) BU_SQLite_Column_DeclaredType$(pStmt%, index%)
BU_SQLite_Step%(pStmt%) BU_SQLite_Step%(pStmt%)
BU_SQLite_Data_Count%(pStmt%) BU_SQLite_Data_Count%(pStmt%)
BU_SQLite_Column_Blob%(pStmt%, iCol%) BU_SQLite_Column_Blob%(pStmt%, iCol%)
BU_SQLite_Column_Bytes%(pStmt%, iCol%) BU_SQLite_Column_Bytes%(pStmt%, iCol%)
BU_SQLite_Column_Float%(pStmt%, iCol%) BU_SQLite_Column_Float%(pStmt%, iCol%)
BU_SQLite_Column_Double%(pStmt%, iCol%) BU_SQLite_Column_Double%(pStmt%, iCol%)
BU_SQLite_Column_Int%(pStmt%, iCol%) BU_SQLite_Column_Int%(pStmt%, iCol%)
BU_SQLite_Column_LongLong%(pStmt%, iCol%) BU_SQLite_Column_LongLong%(pStmt%, iCol%)
BU_SQLite_Column_Text$(pStmt%, iCol%) BU_SQLite_Column_Text$(pStmt%, iCol%)
BU_SQLite_Column_Value%(pStmt%, iCol%) BU_SQLite_Column_Value%(pStmt%, iCol%)
BU_SQLite_Column_Type%(pStmt%, iCol%) BU_SQLite_Column_Type%(pStmt%, iCol%)
BU_SQLite_Finalize%(pStmt%) BU_SQLite_Finalize%(pStmt%)
BU_SQLite_Reset%(pStmt%) BU_SQLite_Reset%(pStmt%)
; SQLite Values ; SQLite Values
BU_SQLite_Value_Blob%(pValue%) BU_SQLite_Value_Blob%(pValue%)
BU_SQLite_Value_Bytes%(pValue%) BU_SQLite_Value_Bytes%(pValue%)
BU_SQLite_Value_Int%(pValue%) BU_SQLite_Value_Int%(pValue%)
BU_SQLite_Value_LongLong%(pValue%) BU_SQLite_Value_LongLong%(pValue%)
BU_SQLite_Value_Float#(pValue%) BU_SQLite_Value_Float#(pValue%)
BU_SQLite_Value_Double%(pValue%) BU_SQLite_Value_Double%(pValue%)
BU_SQLite_Value_Text$(pValue%) BU_SQLite_Value_Text$(pValue%)
BU_SQLite_Value_Type%(pValue%) BU_SQLite_Value_Type%(pValue%)
BU_SQLite_Value_Numeric_Type%(pValue%) BU_SQLite_Value_Numeric_Type%(pValue%)
BU_SQLite_Value_SubType%(pValue%) BU_SQLite_Value_SubType%(pValue%)
BU_SQLite_Value_Duplicate%(pValue%) BU_SQLite_Value_Duplicate%(pValue%)
BU_SQLite_Value_Free(pValue%) BU_SQLite_Value_Free(pValue%)
; Time ------------------------------------------------------------------------ ; Time ------------------------------------------------------------------------
; -- Time ; -- Time
BU_Time_Now%() BU_Time_Now%()
BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%) BU_Time_Create%(seconds%, minutes%, hours%, days%, months%, years%, isDST%)
BU_Time_Destroy(pTime%) BU_Time_Destroy(pTime%)
BU_Time_Format$(pTime%, formatString$) BU_Time_Format$(pTime%, formatString$)
; -- SystemClock ; -- Timer
BU_SystemClock_Now%() BU_Timer_Create%(Interval%, hwnd%) : "_BU_Timer_Create@8"
BU_SystemClock_Destroy(pSystemClock%) BU_Timer_Destroy%(Timer%) : "_BU_Timer_Destroy@4"
BU_SystemClock_FromTime%(pTime%) BU_Timer_Wait%(Timer%) : "_BU_Timer_Wait@4"
BU_SystemClock_AsTime%(pSystemClock%) ; -- SystemClock
; -- HighResolutionClock BU_SystemClock_Now%()
BU_HighResolutionClock_Now%() BU_SystemClock_Destroy(pSystemClock%)
BU_HighResolutionClock_Destroy(pHighResolutionClock%) BU_SystemClock_FromTime%(pTime%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%) BU_SystemClock_AsTime%(pSystemClock%)
BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%) ; -- HighResolutionClock
BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%) BU_HighResolutionClock_Now%()
BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%) BU_HighResolutionClock_Destroy(pHighResolutionClock%)
BU_HighResolutionClock_Duration%(pHighResolutionClock%, pOther%)
; Types - Long ---------------------------------------------------------------- BU_HighResolutionClock_DurationLL%(pHighResolutionClock%, pOther%)
BU_Long_New%() :"_BU_Long_New@0" BU_HighResolutionClock_DurationF#(pHighResolutionClock%, pOther%)
BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4" BU_HighResolutionClock_DurationD%(pHighResolutionClock%, pOther%)
BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4" ; Types - Long ----------------------------------------------------------------
BU_Long_FromString%(cString$) :"_BU_Long_FromString@4" BU_Long_New%() :"_BU_Long_New@0"
BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4" BU_Long_Copy%(pThis%) :"_BU_Long_Copy@4"
BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8" BU_Long_Destroy(pThis%) :"_BU_Long_Destroy@4"
BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8" BU_Long_ToString$(pThis%) :"_BU_Long_ToString@4"
BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4" BU_Long_FromString%(cString$) :"_BU_Long_FromString@4"
BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4" BU_Long_FromI%(iRight%) :"_BU_Long_FromI@4"
BU_Long_FromF%(Float#) :"_BU_Long_FromF@4" BU_Long_FromII%(iLeft%, iRight%) :"_BU_Long_FromII@8"
BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4" BU_Long_ToI%(pThis%, iShift%) :"_BU_Long_ToI@8"
BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4" BU_Long_ToIH%(pThis%) :"_BU_Long_ToIH@4"
BU_Long_ToD(pThis%) :"_BU_Long_ToD@4" BU_Long_ToIL%(pThis%) :"_BU_Long_ToIL@4"
BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8" BU_Long_FromF%(Float#) :"_BU_Long_FromF@4"
BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8" BU_Long_ToF#(pThis%) :"_BU_Long_ToF@4"
BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8" BU_Long_FromD(pDouble%) :"_BU_Long_FromD@4"
BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8" BU_Long_ToD(pThis%) :"_BU_Long_ToD@4"
BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8" BU_Long_Compare%(pThis%, pRight%) :"_BU_Long_Compare@8"
BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8" BU_Long_Set%(pThis%, pOther%) :"_BU_Long_Set@8"
BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8" BU_Long_Add%(pThis%, pOther%) :"_BU_Long_Add@8"
BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8" BU_Long_Sub%(pThis%, pOther%) :"_BU_Long_Sub@8"
BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8" BU_Long_Div%(pThis%, pOther%) :"_BU_Long_Div@8"
BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8" BU_Long_Mul%(pThis%, pOther%) :"_BU_Long_Mul@8"
BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8" BU_Long_Mod%(pThis%, pOther%) :"_BU_Long_Mod@8"
BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8" BU_Long_SetI%(pThis%, iRight%) :"_BU_Long_SetI@8"
BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8" BU_Long_AddI%(pThis%, iRight%) :"_BU_Long_AddI@8"
BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12" BU_Long_SubI%(pThis%, iRight%) :"_BU_Long_SubI@8"
BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12" BU_Long_DivI%(pThis%, iRight%) :"_BU_Long_DivI@8"
BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12" BU_Long_MulI%(pThis%, iRight%) :"_BU_Long_MulI@8"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12" BU_Long_ModI%(pThis%, iRight%) :"_BU_Long_ModI@8"
BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12" BU_Long_SetII%(pThis%, iLeft%, iRight%) :"_BU_Long_SetII@12"
BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12" BU_Long_AddII%(pThis%, iLeft%, iRight%) :"_BU_Long_AddII@12"
BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8" BU_Long_SubII%(pThis%, iLeft%, iRight%) :"_BU_Long_SubII@12"
BU_Long_DivII%(pThis%, iLeft%, iRight%) :"_BU_Long_DivII@12"
; Double ------------------------------------------------------------------------ BU_Long_MulII%(pThis%, iLeft%, iRight%) :"_BU_Long_MulII@12"
BU_Double_New%() :"_BU_Double_New@0" BU_Long_ModII%(pThis%, iLeft%, iRight%) :"_BU_Long_ModII@12"
BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4" BU_Long_Shift%(pThis%, iRight%) :"_BU_Long_Shift@8"
BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4" ; Double ------------------------------------------------------------------------
BU_Double_FromString%(cString$) :"_BU_Double_FromString@4" BU_Double_New%() :"_BU_Double_New@0"
BU_Double_FromF%(Float#) :"_BU_Double_FromF@4" BU_Double_Copy%(pThis%) :"_BU_Double_Copy@4"
BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4" BU_Double_Destroy(pThis%) :"_BU_Double_Destroy@4"
BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4" BU_Double_ToString$(pThis%) :"_BU_Double_ToString@4"
BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8" BU_Double_FromString%(cString$) :"_BU_Double_FromString@4"
BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4" BU_Double_FromF%(Float#) :"_BU_Double_FromF@4"
BU_Double_ToL(pThis%) :"_BU_Double_ToL@4" BU_Double_ToF#(pThis%) :"_BU_Double_ToF@4"
BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8" BU_Double_FromI%(iRight%) :"_BU_Double_FromI@4"
BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8" BU_Double_ToI%(pThis%) :"_BU_Double_ToI@8"
BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8" BU_Double_FromL(pDouble%) :"_BU_Double_FromL@4"
BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8" BU_Double_ToL(pThis%) :"_BU_Double_ToL@4"
BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8" BU_Double_Compare%(pThis%, pOther%) :"_BU_Double_Compare@8"
BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8" BU_Double_Set%(pThis%, pOther%) :"_BU_Double_Set@8"
BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8" BU_Double_Add%(pThis%, pOther%) :"_BU_Double_Add@8"
BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8" BU_Double_Sub%(pThis%, pOther%) :"_BU_Double_Sub@8"
BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8" BU_Double_Div%(pThis%, pOther%) :"_BU_Double_Div@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8" BU_Double_Mul%(pThis%, pOther%) :"_BU_Double_Mul@8"
BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8" BU_Double_Mod%(pThis%, pOther%) :"_BU_Double_Mod@8"
BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8" BU_Double_SetF%(pThis%, fOther%) :"_BU_Double_SetF@8"
BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8" BU_Double_AddF%(pThis%, fOther%) :"_BU_Double_AddF@8"
BU_Double_SubF%(pThis%, fOther%) :"_BU_Double_SubF@8"
; Utility --------------------------------------------------------------------- BU_Double_DivF%(pThis%, fOther%) :"_BU_Double_DivF@8"
; -- Display Enumerator BU_Double_MulF%(pThis%, fOther%) :"_BU_Double_MulF@8"
BU_DisplayEnumerator_Create%() BU_Double_ModF%(pThis%, fOther%) :"_BU_Double_ModF@8"
BU_DisplayEnumerator_Destroy(DisplayEnumerator%)
BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) ; Utility ---------------------------------------------------------------------
BU_DisplayEnumerator_Count%(DisplayEnumerator%) ; -- Display Enumerator
BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*) BU_DisplayEnumerator_Create%() :"_BU_DisplayEnumerator_Create@0"
; -- Indexer V1 (Array) BU_DisplayEnumerator_Destroy(DisplayEnumerator%) :"_BU_DisplayEnumerator_Destroy@4"
BU_IndexerV1_Create%() BU_DisplayEnumerator_Enumerate%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Enumerate@4"
BU_IndexerV1_Destroy(Indexer%) BU_DisplayEnumerator_Count%(DisplayEnumerator%) :"_BU_DisplayEnumerator_Count@4"
BU_IndexerV1_Mark(Indexer%, Used%) BU_DisplayEnumerator_Retrieve(DisplayEnumerator%, index%, Rect*) :"_BU_DisplayEnumerator_Retrieve@12"
BU_IndexerV1_MarkFree(Indexer%) ; -- Indexer V1 (Array)
BU_IndexerV1_MarkUsed(Indexer%) BU_IndexerV1_Create%()
BU_IndexerV1_Is%(Indexer%, Used%) BU_IndexerV1_Destroy(Indexer%)
BU_IndexerV1_IsFree%(Indexer%) BU_IndexerV1_Mark(Indexer%, Used%)
BU_IndexerV1_IsUsed%(Indexer%) BU_IndexerV1_MarkFree(Indexer%)
BU_IndexerV1_Get%(Indexer%) BU_IndexerV1_MarkUsed(Indexer%)
BU_IndexerV1_Count%(Indexer%, Used%) BU_IndexerV1_Is%(Indexer%, Used%)
BU_IndexerV1_CountFree%(Indexer%) BU_IndexerV1_IsFree%(Indexer%)
BU_IndexerV1_CountUsed%(Indexer%) BU_IndexerV1_IsUsed%(Indexer%)
; -- Indexer V2 (List) BU_IndexerV1_Get%(Indexer%)
BU_IndexerV2_Create%() BU_IndexerV1_Count%(Indexer%, Used%)
BU_IndexerV2_Destroy(Indexer%) BU_IndexerV1_CountFree%(Indexer%)
BU_IndexerV2_Mark(Indexer%, Used%) BU_IndexerV1_CountUsed%(Indexer%)
BU_IndexerV2_MarkFree(Indexer%) ; -- Indexer V2 (List)
BU_IndexerV2_MarkUsed(Indexer%) BU_IndexerV2_Create%()
BU_IndexerV2_Is%(Indexer%, Used%) BU_IndexerV2_Destroy(Indexer%)
BU_IndexerV2_IsFree%(Indexer%) BU_IndexerV2_Mark(Indexer%, Used%)
BU_IndexerV2_IsUsed%(Indexer%) BU_IndexerV2_MarkFree(Indexer%)
BU_IndexerV2_Get%(Indexer%) BU_IndexerV2_MarkUsed(Indexer%)
BU_IndexerV2_Count%(Indexer%, Used%) BU_IndexerV2_Is%(Indexer%, Used%)
BU_IndexerV2_CountFree%(Indexer%) BU_IndexerV2_IsFree%(Indexer%)
BU_IndexerV2_CountUsed%(Indexer%) BU_IndexerV2_IsUsed%(Indexer%)
; -- Mass Operation BU_IndexerV2_Get%(Indexer%)
BU_MassOp_Create%(length%) BU_IndexerV2_Count%(Indexer%, Used%)
BU_MassOp_Destroy(massop%) BU_IndexerV2_CountFree%(Indexer%)
BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%) BU_IndexerV2_CountUsed%(Indexer%)
BU_MassOp_Run(massop%) ; -- Mass Operation
; -- Window Message Handler BU_MassOp_Create%(length%)
BU_WindowMessageHandler_Install(hwnd%) BU_MassOp_Destroy(massop%)
BU_WindowMessageHandler_Uninstall(hwnd%) BU_MassOp_Instruction(massop%, index%, type%, code%, leftOperand%, rightOperand%, result%)
BU_WindowMessageHandler_Message_Close%(hwnd%) BU_MassOp_Run(massop%)
BU_WindowMessageHandler_Message_Destroy%(hwnd%) ; -- Window Message Handler
BU_WindowMessageHandler_Message_Resize%(hwnd%, point*) BU_WindowMessageHandler_Install(hwnd%)
BU_WindowMessageHandler_Uninstall(hwnd%)
; Helpers --------------------------------------------------------------------- BU_WindowMessageHandler_Message_Close%(hwnd%)
.lib " " BU_WindowMessageHandler_Message_Destroy%(hwnd%)
; -- Blitz Functions BU_WindowMessageHandler_Message_Resize%(hwnd%, point*)
BU_Helper_Window_LockPointer(HWND%)
BU_Helper_Window_LockPointerAuto(HWND%) ; Helpers ---------------------------------------------------------------------
BU_Helper_Window_MakeBorderless(HWND%) .lib " "
BU_Helper_Window_Center(HWND%, Monitor%) ; -- Blitz Functions
BU_Helper_Window_Fill(HWND%, Monitor%) BU_Helper_Window_LockPointer(HWND%)
; -- Windows API (User32) BU_Helper_Window_LockPointerAuto(HWND%)
.lib "User32.dll" BU_Helper_Window_MakeBorderless(HWND%)
BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen" BU_Helper_Window_Center(HWND%, Monitor%)
BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen" BU_Helper_Window_Fill(HWND%, Monitor%)
BU_User32_ClipCursor%(rect*) : "ClipCursor" ; -- Windows API (User32)
BU_User32_ClipCursorEx%(ptr%) : "ClipCursor" .lib "User32.dll"
BU_User32_GetActiveWindow%() : "GetActiveWindow" BU_User32_ClientToScreen%(hwnd%, point*) : "ClientToScreen"
BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics" BU_User32_ClientToScreenEx%(hwnd%, point%) : "ClientToScreen"
BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA" BU_User32_ClipCursor%(rect*) : "ClipCursor"
BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA" BU_User32_ClipCursorEx%(ptr%) : "ClipCursor"
BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect" BU_User32_GetActiveWindow%() : "GetActiveWindow"
BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect" BU_User32_GetSystemMetrics%(index%) : "GetSystemMetrics"
BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect" BU_User32_SetWindowLong%(hwnd%, nIndex%, dwNewLong%) : "SetWindowLongA"
BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect" BU_User32_GetWindowLong%(hwnd%, index%) : "GetWindowLongA"
BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos" BU_User32_GetWindowRect%(hwnd%, rect*) : "GetWindowRect"
BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA" BU_User32_GetWindowRectEx%(hwnd%, rect%) : "GetWindowRect"
; -- Windows API (Kernel32) BU_User32_GetClientRect%(hwnd%, rect*) : "GetClientRect"
.lib "Kernel32.dll" BU_User32_GetClientRectEx%(hwnd%, rect%) : "GetClientRect"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers" BU_User32_SetWindowPos%(hwnd%, hWndInsertAfter%, x%, y%, cx%, cy%, wFlags%) : "SetWindowPos"
FlushFile%(hFile%) : "FlushFileBuffers" BU_User32_MessageBox%(hwnd%, lpText$, lpCaption$, uType%) : "MessageBoxA"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter" ; -- Windows API (Kernel32)
.lib "Kernel32.dll"
BU_Kernel32_FlushFileBuffers%(hFile%) : "FlushFileBuffers"
FlushFile%(hFile%) : "FlushFileBuffers"
BU_Kernel32_QueryPerformanceCounter%(pLongLong%) : "QueryPerformanceCounter"
BU_Kernel32_QueryPerformanceFrequency%(pLongLong%) : "QueryPerformanceFrequency" BU_Kernel32_QueryPerformanceFrequency%(pLongLong%) : "QueryPerformanceFrequency"
+53 -53
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@@ -1,53 +1,53 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "HighResolutionClock.h" #include "HighResolutionClock.h"
using namespace std; using namespace std;
using namespace std::chrono; using namespace std::chrono;
DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() { DLL_FUNCTION(high_resolution_clock::time_point*) BU_HighResolutionClock_Now() {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Now=_BU_HighResolutionClock_Now@0")
return new high_resolution_clock::time_point(high_resolution_clock::now()); return new high_resolution_clock::time_point(high_resolution_clock::now());
} }
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) { DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(high_resolution_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Destroy=_BU_HighResolutionClock_Destroy@4")
delete pThis; delete pThis;
} }
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) { DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_Duration=_BU_HighResolutionClock_Duration@8")
duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther); duration<int32_t, std::nano> temp = chrono::duration_cast<duration<int32_t, std::nano>>(*pThis - *pOther);
return temp.count(); return temp.count();
} }
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) { DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationLL=_BU_HighResolutionClock_DurationLL@8")
duration<int64_t, std::nano> temp = (*pThis - *pOther); duration<int64_t, std::nano> temp = (*pThis - *pOther);
return new int64_t(temp.count()); return new int64_t(temp.count());
} }
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) { DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationF=_BU_HighResolutionClock_DurationF@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count(); double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return (float_t)(duration); return (float_t)(duration);
} }
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) { DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(high_resolution_clock::time_point* pThis, high_resolution_clock::time_point* pOther) {
#pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8") #pragma comment(linker, "/EXPORT:BU_HighResolutionClock_DurationD=_BU_HighResolutionClock_DurationD@8")
double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count(); double_t duration = (chrono::duration_cast<chrono::duration<double_t>>(*pThis - *pOther)).count();
return new double_t(duration); return new double_t(duration);
} }
+25 -25
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@@ -1,26 +1,26 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <chrono> #include <chrono>
DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now(); DLL_FUNCTION(std::chrono::high_resolution_clock::time_point*) BU_HighResolutionClock_Now();
DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis); DLL_FUNCTION(void) BU_HighResolutionClock_Destroy(std::chrono::high_resolution_clock::time_point* pThis);
DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther); DLL_FUNCTION(int32_t) BU_HighResolutionClock_Duration(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther); DLL_FUNCTION(int64_t*) BU_HighResolutionClock_DurationLL(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther); DLL_FUNCTION(float_t) BU_HighResolutionClock_DurationF(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther); DLL_FUNCTION(double_t*) BU_HighResolutionClock_DurationD(std::chrono::high_resolution_clock::time_point* pThis, std::chrono::high_resolution_clock::time_point* pOther);
+36 -36
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@@ -1,37 +1,37 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "SystemClock.h" #include "SystemClock.h"
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() { DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now() {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0") #pragma comment(linker, "/EXPORT:BU_SystemClock_Now=_BU_SystemClock_Now@0")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::now()); return new std::chrono::system_clock::time_point(std::chrono::system_clock::now());
} }
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) { DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4") #pragma comment(linker, "/EXPORT:BU_SystemClock_Destroy=_BU_SystemClock_Destroy@4")
delete pThis; delete pThis;
} }
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) { DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4") #pragma comment(linker, "/EXPORT:BU_SystemClock_FromTime=_BU_SystemClock_FromTime@4")
return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime)); return new std::chrono::system_clock::time_point(std::chrono::system_clock::from_time_t(*pTime));
} }
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) { DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis) {
#pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4") #pragma comment(linker, "/EXPORT:BU_SystemClock_AsTime=_BU_SystemClock_AsTime@4")
return new time_t(std::chrono::system_clock::to_time_t(*pThis)); return new time_t(std::chrono::system_clock::to_time_t(*pThis));
} }
+23 -23
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@@ -1,24 +1,24 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <chrono> #include <chrono>
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now(); DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_Now();
DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis); DLL_FUNCTION(void) BU_SystemClock_Destroy(std::chrono::system_clock::time_point* pThis);
DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime); DLL_FUNCTION(std::chrono::system_clock::time_point*) BU_SystemClock_FromTime(time_t* pTime);
DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis); DLL_FUNCTION(time_t*) BU_SystemClock_AsTime(std::chrono::system_clock::time_point* pThis);
+60 -60
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@@ -1,61 +1,61 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Time.h" #include "Time.h"
DLL_FUNCTION(time_t*) BU_Time_Now() { DLL_FUNCTION(time_t*) BU_Time_Now() {
#pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0") #pragma comment(linker, "/EXPORT:BU_Time_Now=_BU_Time_Now@0")
time_t* pTime = new time_t(); time_t* pTime = new time_t();
time(pTime); time(pTime);
return pTime; return pTime;
} }
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) { DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings) {
#pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28") #pragma comment(linker, "/EXPORT:BU_Time_Create=_BU_Time_Create@28")
tm* pTM = new tm(); tm* pTM = new tm();
pTM->tm_sec = seconds; pTM->tm_sec = seconds;
pTM->tm_min = minutes; pTM->tm_min = minutes;
pTM->tm_hour = hours; pTM->tm_hour = hours;
pTM->tm_mday = days; pTM->tm_mday = days;
pTM->tm_mon = months; pTM->tm_mon = months;
pTM->tm_year = years; pTM->tm_year = years;
pTM->tm_isdst = isDaylightSavings; pTM->tm_isdst = isDaylightSavings;
time_t* pTime = new time_t(mktime(pTM)); time_t* pTime = new time_t(mktime(pTM));
delete pTM; delete pTM;
return pTime; return pTime;
} }
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) { DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime) {
#pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4") #pragma comment(linker, "/EXPORT:BU_Time_Destroy=_BU_Time_Destroy@4")
delete pTime; delete pTime;
} }
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) { DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString) {
#pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8") #pragma comment(linker, "/EXPORT:BU_Time_Format=_BU_Time_Format@8")
std::string buffer; std::string buffer;
tm* pTM = new tm; tm* pTM = new tm;
localtime_s(pTM, pTime); localtime_s(pTM, pTime);
uint32_t length = strlen(pchFormatString); uint32_t length = strlen(pchFormatString);
buffer.resize(length); buffer.resize(length);
while (strftime(&buffer[0], buffer.size(), pchFormatString, pTM) == 0) { while (strftime(&buffer[0], buffer.size(), pchFormatString, pTM) == 0) {
buffer.resize(buffer.size() * 2); buffer.resize(buffer.size() * 2);
} }
delete pTM; delete pTM;
return buffer.c_str(); return buffer.c_str();
} }
+24 -24
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@@ -1,25 +1,25 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <chrono> #include <chrono>
#include <time.h> #include <time.h>
DLL_FUNCTION(time_t*) BU_Time_Now(); DLL_FUNCTION(time_t*) BU_Time_Now();
DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings); DLL_FUNCTION(time_t*) BU_Time_Create(uint32_t seconds, uint32_t minutes, uint32_t hours, uint32_t days, uint32_t months, uint32_t years, uint32_t isDaylightSavings);
DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime); DLL_FUNCTION(void) BU_Time_Destroy(time_t* pTime);
DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString); DLL_FUNCTION(const char*) BU_Time_Format(time_t* pTime, const char* pchFormatString);
+72
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@@ -0,0 +1,72 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Timer.h"
#include <string.h>
#include <string>
#include <functional>
#include <chrono>
#include <future>
#include <cstdio>
using namespace std;
struct BlitzTimerInfo {
uint32_t Interval;
HANDLE hSemaphore;
};
int32_t BU_Timer_Index = 0;
std::map<int32_t, BlitzTimerInfo> BU_Timer_List;// = new std::map<int32_t, HANDLE>();
VOID CALLBACK BU_Timer_PROC(
_In_ HWND hwnd,
_In_ UINT uMsg,
_In_ UINT_PTR idEvent,
_In_ DWORD dwTime
) {
BlitzTimerInfo myTimer = BU_Timer_List[idEvent];
ReleaseSemaphore(myTimer.hSemaphore, 1, NULL);
}
DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval, HWND hwnd) {
UINT_PTR timer = SetTimer(hwnd, 32767, Interval, &BU_Timer_PROC);
if (timer) {
BlitzTimerInfo myTimer = BlitzTimerInfo();
myTimer.Interval = Interval;
myTimer.hSemaphore = CreateSemaphore(NULL, 0, 32767, NULL);
BU_Timer_List[timer] = myTimer;
return timer;
} else {
return 0;
}
}
DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
CloseHandle(myTimer.hSemaphore);
BU_Timer_List.erase(Id);
}
DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id) {
BlitzTimerInfo myTimer = BU_Timer_List[Id];
//HANDLE myHandles[] = { myTimer.hSemaphore };
//MsgWaitForMultipleObjects(1, myHandles, true, 0xFFFFFFFF, QS_TIMER);
return WaitForSingleObject(myTimer.hSemaphore, 0xFFFFFFFF);
}
+23
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@@ -0,0 +1,23 @@
// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzUtility.h"
#include <map>
//DLL_FUNCTION(int32_t) BU_Timer_Create(uint32_t Interval);
//DLL_FUNCTION(void) BU_Timer_Destroy(uint32_t Id);
//DLL_FUNCTION(int32_t) BU_Timer_Wait(uint32_t Id);
+373 -373
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@@ -1,374 +1,374 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/* /*
#include "Vector3.h" #include "Vector3.h"
void Vector3::set(const float &o) void Vector3::set(const float &o)
{ {
this->X = o; this->X = o;
this->Y = o; this->Y = o;
this->Z = o; this->Z = o;
} }
void Vector3::set(const float &x, const float &y, const float &z) void Vector3::set(const float &x, const float &y, const float &z)
{ {
this->X = x; this->X = x;
this->Y = y; this->Y = y;
this->Z = z; this->Z = z;
} }
void Vector3::set(const Vector3 &o) void Vector3::set(const Vector3 &o)
{ {
if (this != &o) { if (this != &o) {
this->X = o.X; this->X = o.X;
this->Y = o.Y; this->Y = o.Y;
this->Z = o.Z; this->Z = o.Z;
} }
} }
void Vector3::add(const float &o) void Vector3::add(const float &o)
{ {
this->X += o; this->X += o;
this->Y += o; this->Y += o;
this->Z += o; this->Z += o;
} }
void Vector3::add(const float &x, const float &y, const float &z) void Vector3::add(const float &x, const float &y, const float &z)
{ {
this->X += x; this->X += x;
this->Y += y; this->Y += y;
this->Z += z; this->Z += z;
} }
void Vector3::add(const Vector3 &o) void Vector3::add(const Vector3 &o)
{ {
this->X += o.X; this->X += o.X;
this->Y += o.Y; this->Y += o.Y;
this->Z += o.Z; this->Z += o.Z;
} }
void Vector3::sub(const float &o) void Vector3::sub(const float &o)
{ {
this->X -= o; this->X -= o;
this->Y -= o; this->Y -= o;
this->Z -= o; this->Z -= o;
} }
void Vector3::sub(const float &x, const float &y, const float &z) void Vector3::sub(const float &x, const float &y, const float &z)
{ {
this->X -= x; this->X -= x;
this->Y -= y; this->Y -= y;
this->Z -= z; this->Z -= z;
} }
void Vector3::sub(const Vector3 &o) void Vector3::sub(const Vector3 &o)
{ {
this->X -= o.X; this->X -= o.X;
this->Y -= o.Y; this->Y -= o.Y;
this->Z -= o.Z; this->Z -= o.Z;
} }
void Vector3::mul(const float &o) void Vector3::mul(const float &o)
{ {
this->X *= o; this->X *= o;
this->Y *= o; this->Y *= o;
this->Z *= o; this->Z *= o;
} }
void Vector3::mul(const float &x, const float &y, const float &z) void Vector3::mul(const float &x, const float &y, const float &z)
{ {
this->X *= x; this->X *= x;
this->Y *= y; this->Y *= y;
this->Z *= z; this->Z *= z;
} }
void Vector3::mul(const Vector3 &o) void Vector3::mul(const Vector3 &o)
{ {
this->X *= o.X; this->X *= o.X;
this->Y *= o.Y; this->Y *= o.Y;
this->Z *= o.Z; this->Z *= o.Z;
} }
void Vector3::div(const float &o) void Vector3::div(const float &o)
{ {
this->X /= o; this->X /= o;
this->Y /= o; this->Y /= o;
this->Z /= o; this->Z /= o;
} }
void Vector3::div(const float &x, const float &y, const float &z) void Vector3::div(const float &x, const float &y, const float &z)
{ {
this->X /= x; this->X /= x;
this->Y /= y; this->Y /= y;
this->Z /= z; this->Z /= z;
} }
void Vector3::div(const Vector3 &o) void Vector3::div(const Vector3 &o)
{ {
this->X /= o.X; this->X /= o.X;
this->Y /= o.Y; this->Y /= o.Y;
this->Z /= o.Z; this->Z /= o.Z;
} }
float Vector3::length() float Vector3::length()
{ {
return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z); return sqrt(this->X * this->X + this->Y * this->Y + this->Z * this->Z);
} }
float Vector3::distance(const float &x, const float &y, const float &z) float Vector3::distance(const float &x, const float &y, const float &z)
{ {
float X = (this->X - x); float X = (this->X - x);
float Y = (this->Y - y); float Y = (this->Y - y);
float Z = (this->Z - z); float Z = (this->Z - z);
return sqrt(X * X + Y * Y + Z * Z); return sqrt(X * X + Y * Y + Z * Z);
} }
float Vector3::distance(const Vector3 &o) float Vector3::distance(const Vector3 &o)
{ {
float X = (this->X - o.X); float X = (this->X - o.X);
float Y = (this->Y - o.Y); float Y = (this->Y - o.Y);
float Z = (this->Z - o.Z); float Z = (this->Z - o.Z);
return sqrt(X * X + Y * Y + Z * Z); return sqrt(X * X + Y * Y + Z * Z);
} }
float Vector3::dot(const float &x, const float &y, const float &z) float Vector3::dot(const float &x, const float &y, const float &z)
{ {
return (this->X * x) + (this->Y * y) + (this->Z * z); return (this->X * x) + (this->Y * y) + (this->Z * z);
} }
float Vector3::dot(const Vector3 &o) float Vector3::dot(const Vector3 &o)
{ {
return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z); return (this->X * o.X) + (this->Y * o.Y) + (this->Z * o.Z);
} }
Vector3 Vector3::cross(const float &x, const float &y, const float &z) Vector3 Vector3::cross(const float &x, const float &y, const float &z)
{ {
Vector3* data = new Vector3(); Vector3* data = new Vector3();
data->X = (this->Y * z) - (this->Z * y); data->X = (this->Y * z) - (this->Z * y);
data->Y = (this->Z * x) - (this->X * z); data->Y = (this->Z * x) - (this->X * z);
data->Z = (this->X * y) - (this->Y * x); data->Z = (this->X * y) - (this->Y * x);
return *data; return *data;
} }
Vector3 Vector3::cross(const Vector3 &o) Vector3 Vector3::cross(const Vector3 &o)
{ {
Vector3* data = new Vector3(); Vector3* data = new Vector3();
data->X = (this->Y * o.Z) - (this->Z * o.Y); data->X = (this->Y * o.Z) - (this->Z * o.Y);
data->Y = (this->Z * o.X) - (this->X * o.Z); data->Y = (this->Z * o.X) - (this->X * o.Z);
data->Z = (this->X * o.Y) - (this->Y * o.X); data->Z = (this->X * o.Y) - (this->Y * o.X);
return *data; return *data;
} }
void Vector3::normalize() void Vector3::normalize()
{ {
this->div(this->length()); this->div(this->length());
} }
void Vector3::rotate(float &pitch, float &yaw, float &roll) void Vector3::rotate(float &pitch, float &yaw, float &roll)
{ {
float** matrix = new float*[3]; float** matrix = new float*[3];
matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3]; matrix[0] = new float[3]; matrix[1] = new float[3]; matrix[2] = new float[3];
matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw); matrix[0][0] = cos(yaw) * cos(roll); matrix[0][1] = -sin(roll); matrix[0][2] = sin(yaw);
matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch); matrix[1][0] = sin(roll); matrix[1][1] = cos(pitch) * cos(roll); matrix[1][2] = -sin(pitch);
matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw); matrix[2][0] = -sin(yaw); matrix[2][1] = sin(pitch); matrix[2][2] = cos(pitch) * cos(yaw);
float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]); float X = (this->X * matrix[0][0]) + (this->Y * matrix[0][1]) + (this->Z * matrix[0][2]);
float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]); float Y = (this->X * matrix[1][0]) + (this->Y * matrix[1][1]) + (this->Z * matrix[1][2]);
float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]); float Z = (this->X * matrix[2][0]) + (this->Y * matrix[2][1]) + (this->Z * matrix[2][2]);
this->X = X; this->Y = Y; this->Z = Z; this->X = X; this->Y = Y; this->Z = Z;
} }
void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll) void Vector3::rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll)
{ {
this->sub(x, y, z); this->sub(x, y, z);
this->rotate(pitch, yaw, roll); this->rotate(pitch, yaw, roll);
this->add(x, y, z); this->add(x, y, z);
} }
void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll) void Vector3::rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll)
{ {
this->sub(o); this->sub(o);
this->rotate(pitch, yaw, roll); this->rotate(pitch, yaw, roll);
this->add(o); this->add(o);
} }
float Vector3::deltaPitch() { float Vector3::deltaPitch() {
return (float)(atan(this->X / -this->Y) * (180.0 / M_PI)); return (float)(atan(this->X / -this->Y) * (180.0 / M_PI));
} }
float Vector3::deltaPitch(const float &x, const float &y, const float &z) float Vector3::deltaPitch(const float &x, const float &y, const float &z)
{ {
return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI)); return (float)(atan((this->X - x) / (-(this->Y - y))) * (180.0 / M_PI));
} }
float Vector3::deltaPitch(Vector3 &o) float Vector3::deltaPitch(Vector3 &o)
{ {
return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI)); return (float)(atan((this->X - o.X) / (-(this->Y - o.Y))) * (180.0 / M_PI));
} }
float Vector3::deltaYaw() { float Vector3::deltaYaw() {
return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI)); return (float)(atan(sqrt((this->X * this->X) + (this->Y * this->Y)) / this->Z) * (180.0 / M_PI));
} }
float Vector3::deltaYaw(const float &x, const float &y, const float &z) float Vector3::deltaYaw(const float &x, const float &y, const float &z)
{ {
float X = (this->X - x); float X = (this->X - x);
float Y = (this->Y - y); float Y = (this->Y - y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI)); return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - z)) * (180.0 / M_PI));
} }
float Vector3::deltaYaw(Vector3 &o) float Vector3::deltaYaw(Vector3 &o)
{ {
float X = (this->X - o.X); float X = (this->X - o.X);
float Y = (this->Y - o.Y); float Y = (this->Y - o.Y);
return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI)); return (float)(atan(sqrt((X * X) + (Y * Y)) / (this->Z - o.Z)) * (180.0 / M_PI));
} }
char* Vector3::serialize() char* Vector3::serialize()
{ {
char* data = new char[13]; char* data = new char[13];
memcpy(data, this->Xc, 4); memcpy(data, this->Xc, 4);
memcpy(data + 4, this->Yc, 4); memcpy(data + 4, this->Yc, 4);
memcpy(data + 8, this->Zc, 4); memcpy(data + 8, this->Zc, 4);
data[12] = 0; data[12] = 0;
return data; return data;
} }
void Vector3::deserialize(char* o) void Vector3::deserialize(char* o)
{ {
memcpy(o, this->Xc, 4); memcpy(o, this->Xc, 4);
memcpy(o + 4, this->Yc, 4); memcpy(o + 4, this->Yc, 4);
memcpy(o + 8, this->Zc, 4); memcpy(o + 8, this->Zc, 4);
} }
DLL_METHOD void Vector3_Set(Vector3* a, float o) { DLL_METHOD void Vector3_Set(Vector3* a, float o) {
a->set(o); a->set(o);
} }
DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_SetP(Vector3* a, float x, float y, float z) {
a->set(x, y, z); a->set(x, y, z);
} }
DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_SetV(Vector3* a, Vector3* b) {
a->set(*b); a->set(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8") #pragma comment(linker, "/EXPORT:Vector3_Set=_Vector3_Set@8")
#pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16") #pragma comment(linker, "/EXPORT:Vector3_SetP=_Vector3_SetP@16")
#pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8") #pragma comment(linker, "/EXPORT:Vector3_SetV=_Vector3_SetV@8")
DLL_METHOD void Vector3_Add(Vector3* a, float o) { DLL_METHOD void Vector3_Add(Vector3* a, float o) {
a->add(o); a->add(o);
} }
DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_AddP(Vector3* a, float x, float y, float z) {
a->add(x, y, z); a->add(x, y, z);
} }
DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_AddV(Vector3* a, Vector3* b) {
a->add(*b); a->add(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8") #pragma comment(linker, "/EXPORT:Vector3_Add=_Vector3_Add@8")
#pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16") #pragma comment(linker, "/EXPORT:Vector3_AddP=_Vector3_AddP@16")
#pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8") #pragma comment(linker, "/EXPORT:Vector3_AddV=_Vector3_AddV@8")
DLL_METHOD void Vector3_Sub(Vector3* a, float o) { DLL_METHOD void Vector3_Sub(Vector3* a, float o) {
a->sub(o); a->sub(o);
} }
DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_SubP(Vector3* a, float x, float y, float z) {
a->sub(x, y, z); a->sub(x, y, z);
} }
DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_SubV(Vector3* a, Vector3* b) {
a->sub(*b); a->sub(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8") #pragma comment(linker, "/EXPORT:Vector3_Sub=_Vector3_Sub@8")
#pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16") #pragma comment(linker, "/EXPORT:Vector3_SubP=_Vector3_SubP@16")
#pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8") #pragma comment(linker, "/EXPORT:Vector3_SubV=_Vector3_SubV@8")
DLL_METHOD void Vector3_Mul(Vector3* a, float o) { DLL_METHOD void Vector3_Mul(Vector3* a, float o) {
a->mul(o); a->mul(o);
} }
DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_MulP(Vector3* a, float x, float y, float z) {
a->mul(x, y, z); a->mul(x, y, z);
} }
DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_MulV(Vector3* a, Vector3* b) {
a->mul(*b); a->mul(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8") #pragma comment(linker, "/EXPORT:Vector3_Mul=_Vector3_Mul@8")
#pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16") #pragma comment(linker, "/EXPORT:Vector3_MulP=_Vector3_MulP@16")
#pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8") #pragma comment(linker, "/EXPORT:Vector3_MulV=_Vector3_MulV@8")
DLL_METHOD void Vector3_Div(Vector3* a, float o) { DLL_METHOD void Vector3_Div(Vector3* a, float o) {
a->div(o); a->div(o);
} }
DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) { DLL_METHOD void Vector3_DivP(Vector3* a, float x, float y, float z) {
a->div(x, y, z); a->div(x, y, z);
} }
DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) { DLL_METHOD void Vector3_DivV(Vector3* a, Vector3* b) {
a->div(*b); a->div(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8") #pragma comment(linker, "/EXPORT:Vector3_Div=_Vector3_Div@8")
#pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16") #pragma comment(linker, "/EXPORT:Vector3_DivP=_Vector3_DivP@16")
#pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8") #pragma comment(linker, "/EXPORT:Vector3_DivV=_Vector3_DivV@8")
DLL_METHOD float Vector3_Length(Vector3* a) { DLL_METHOD float Vector3_Length(Vector3* a) {
return (float)a->length(); return (float)a->length();
} }
DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DistanceP(Vector3* a, float x, float y, float z) {
return (float)a->distance(x, y, z); return (float)a->distance(x, y, z);
} }
DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DistanceV(Vector3* a, Vector3* b) {
return (float)a->distance(*b); return (float)a->distance(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4") #pragma comment(linker, "/EXPORT:Vector3_Length=_Vector3_Length@4")
#pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16") #pragma comment(linker, "/EXPORT:Vector3_DistanceP=_Vector3_DistanceP@16")
#pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8") #pragma comment(linker, "/EXPORT:Vector3_DistanceV=_Vector3_DistanceV@8")
DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DotP(Vector3* a, float x, float y, float z) {
return (float)a->dot(x, y, z); return (float)a->dot(x, y, z);
} }
DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DotV(Vector3* a, Vector3* b) {
return (float)a->dot(*b); return (float)a->dot(*b);
} }
DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) { DLL_METHOD void Vector3_CrossP(Vector3* a, float x, float y, float z, Vector3* out) {
Vector3 temp = a->cross(x, y, z); Vector3 temp = a->cross(x, y, z);
*out = temp; *out = temp;
} }
DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) { DLL_METHOD void Vector3_CrossV(Vector3* a, Vector3* b, Vector3* out) {
Vector3 temp = a->cross(*b); Vector3 temp = a->cross(*b);
*out = temp; *out = temp;
} }
DLL_METHOD void Vector3_Normalize(Vector3* a) { DLL_METHOD void Vector3_Normalize(Vector3* a) {
a->normalize(); a->normalize();
} }
#pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16") #pragma comment(linker, "/EXPORT:Vector3_DotP=_Vector3_DotP@16")
#pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8") #pragma comment(linker, "/EXPORT:Vector3_DotV=_Vector3_DotV@8")
#pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20") #pragma comment(linker, "/EXPORT:Vector3_CrossP=_Vector3_CrossP@20")
#pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12") #pragma comment(linker, "/EXPORT:Vector3_CrossV=_Vector3_CrossV@12")
#pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4") #pragma comment(linker, "/EXPORT:Vector3_Normalize=_Vector3_Normalize@4")
DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_Rotate(Vector3* a, float pitch, float yaw, float roll) {
a->rotate(pitch, yaw, roll); a->rotate(pitch, yaw, roll);
} }
DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_RotateAroundP(Vector3* a, float x, float y, float z, float pitch, float yaw, float roll) {
a->rotateAround(x, y, z, pitch, yaw, roll); a->rotateAround(x, y, z, pitch, yaw, roll);
} }
DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) { DLL_METHOD void Vector3_RotateAroundV(Vector3* a, Vector3* b, float pitch, float yaw, float roll) {
a->rotateAround(*b, pitch, yaw, roll); a->rotateAround(*b, pitch, yaw, roll);
} }
#pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16") #pragma comment(linker, "/EXPORT:Vector3_Rotate=_Vector3_Rotate@16")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28") #pragma comment(linker, "/EXPORT:Vector3_RotateAroundP=_Vector3_RotateAroundP@28")
#pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20") #pragma comment(linker, "/EXPORT:Vector3_RotateAroundV=_Vector3_RotateAroundV@20")
DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DeltaPitchP(Vector3* a, float x, float y, float z) {
return (float)a->deltaPitch(x, y, z); return (float)a->deltaPitch(x, y, z);
} }
DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DeltaPitchV(Vector3* a, Vector3* b) {
return (float)a->deltaPitch(*b); return (float)a->deltaPitch(*b);
} }
DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) { DLL_METHOD float Vector3_DeltaYawP(Vector3* a, float x, float y, float z) {
return (float)a->deltaYaw(x, y, z); return (float)a->deltaYaw(x, y, z);
} }
DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) { DLL_METHOD float Vector3_DeltaYawV(Vector3* a, Vector3* b) {
return (float)a->deltaYaw(*b); return (float)a->deltaYaw(*b);
} }
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16") #pragma comment(linker, "/EXPORT:Vector3_DeltaPitchP=_Vector3_DeltaPitchP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8") #pragma comment(linker, "/EXPORT:Vector3_DeltaPitchV=_Vector3_DeltaPitchV@8")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16") #pragma comment(linker, "/EXPORT:Vector3_DeltaYawP=_Vector3_DeltaYawP@16")
#pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8") #pragma comment(linker, "/EXPORT:Vector3_DeltaYawV=_Vector3_DeltaYawV@8")
DLL_METHOD char* Vector3_Serialize(Vector3* a) { DLL_METHOD char* Vector3_Serialize(Vector3* a) {
return a->serialize(); return a->serialize();
} }
DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) { DLL_METHOD void Vector3_Deserialize(Vector3* a, char* s) {
a->deserialize(s); a->deserialize(s);
} }
#pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4") #pragma comment(linker, "/EXPORT:Vector3_Serialize=_Vector3_Serialize@4")
#pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8") #pragma comment(linker, "/EXPORT:Vector3_Deserialize=_Vector3_Deserialize@8")
*/ */
+81 -81
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@@ -1,82 +1,82 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/* /*
#pragma once #pragma once
#include "dllmain.h" #include "dllmain.h"
#ifndef _USE_MATH_DEFINES #ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include <math.h> #include <math.h>
#undef _USE_MATH_DEFINES #undef _USE_MATH_DEFINES
#endif #endif
struct Vector3 { struct Vector3 {
union { union {
float X; float X;
char Xc[4]; char Xc[4];
}; };
union { union {
float Y; float Y;
char Yc[4]; char Yc[4];
}; };
union { union {
float Z; float Z;
char Zc[4]; char Zc[4];
}; };
void set(const float &o); void set(const float &o);
void set(const float &x, const float &y, const float &z); void set(const float &x, const float &y, const float &z);
void set(const Vector3 &o); void set(const Vector3 &o);
void add(const float &o); void add(const float &o);
void add(const float &x, const float &y, const float &z); void add(const float &x, const float &y, const float &z);
void add(const Vector3 &o); void add(const Vector3 &o);
void sub(const float &o); void sub(const float &o);
void sub(const float &x, const float &y, const float &z); void sub(const float &x, const float &y, const float &z);
void sub(const Vector3 &o); void sub(const Vector3 &o);
void mul(const float &o); void mul(const float &o);
void mul(const float &x, const float &y, const float &z); void mul(const float &x, const float &y, const float &z);
void mul(const Vector3 &o); void mul(const Vector3 &o);
void div(const float &o); void div(const float &o);
void div(const float &x, const float &y, const float &z); void div(const float &x, const float &y, const float &z);
void div(const Vector3 &o); void div(const Vector3 &o);
float length(); float length();
float distance(const float &x, const float &y, const float &z); float distance(const float &x, const float &y, const float &z);
float distance(const Vector3 &o); float distance(const Vector3 &o);
float dot(const float &x, const float &y, const float &z); float dot(const float &x, const float &y, const float &z);
float dot(const Vector3 &o); float dot(const Vector3 &o);
Vector3 cross(const float &x, const float &y, const float &z); Vector3 cross(const float &x, const float &y, const float &z);
Vector3 cross(const Vector3 &o); Vector3 cross(const Vector3 &o);
void normalize(); void normalize();
void rotate(float &pitch, float &yaw, float &roll); void rotate(float &pitch, float &yaw, float &roll);
void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll); void rotateAround(const float &x, const float &y, const float &z, float &pitch, float &yaw, float &roll);
void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll); void rotateAround(Vector3 &o, float &pitch, float &yaw, float &roll);
float deltaPitch(); float deltaPitch();
float deltaPitch(const float &x, const float &y, const float &z); float deltaPitch(const float &x, const float &y, const float &z);
float deltaPitch(Vector3 &o); float deltaPitch(Vector3 &o);
float deltaYaw(); float deltaYaw();
float deltaYaw(const float &x, const float &y, const float &z); float deltaYaw(const float &x, const float &y, const float &z);
float deltaYaw(Vector3 &o); float deltaYaw(Vector3 &o);
char* serialize(); char* serialize();
void deserialize(char* o); void deserialize(char* o);
};*/ };*/
+132 -132
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@@ -1,132 +1,132 @@
#include "Common.h" #include "Common.h"
#include <memory> #include <memory>
#include <sstream> #include <sstream>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp // Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0 #define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1 #define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2 #define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3 #define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4 #define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5 #define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6 #define BBVARTYPE_ARRAY 6
struct BBVar { struct BBVar {
int Type = -1; int Type = -1;
}; };
struct BBVarGlobal { struct BBVarGlobal {
int GlobalType = -1; int GlobalType = -1;
int* Value; int* Value;
}; };
struct BBVarInt : BBVar { struct BBVarInt : BBVar {
int Value; int Value;
}; };
struct BBVarFloat : BBVar { struct BBVarFloat : BBVar {
float Value; float Value;
}; };
struct BBVarUnused : BBVar { struct BBVarUnused : BBVar {
// Not a Dim, as you can see here: // Not a Dim, as you can see here:
// https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86 // https://github.com/blitz-research/blitz3d/blob/master/compiler/stmtnode.cpp#L86
}; };
struct BBVarString : BBVar { struct BBVarString : BBVar {
int Length; int Length;
char* Value; char* Value;
}; };
struct BBVarElement; struct BBVarElement;
struct BBVarType : BBVar { struct BBVarType : BBVar {
BBVarElement used, free; BBVarElement used, free;
int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct) int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
int* fields[]; int* fields[];
}; };
struct BBVarElement { struct BBVarElement {
int* currentPtr; // Points towards fields. int* currentPtr; // Points towards fields.
int* nextPtr, prevPtr; int* nextPtr, prevPtr;
BBVarType* BBStructPtr; BBVarType* BBStructPtr;
int refCount; // Fields usually follow here, may be at another location, see currentPtr. int refCount; // Fields usually follow here, may be at another location, see currentPtr.
//BBVar* fields[]; //BBVar* fields[];
}; };
struct BBVarArray : BBVar { struct BBVarArray : BBVar {
int Size; //??? int Size; //???
BBVar* ArrayType; BBVar* ArrayType;
}; };
std::string BBVar_Serialize(void* obj) { std::string BBVar_Serialize(void* obj) {
std::stringstream myStream; std::stringstream myStream;
BBVar* var = (BBVar*)obj; BBVar* var = (BBVar*)obj;
switch (var->Type) { switch (var->Type) {
case BBVARTYPE_GLOBAL: case BBVARTYPE_GLOBAL:
BBVarGlobal* varGlobal = (BBVarGlobal*)obj; BBVarGlobal* varGlobal = (BBVarGlobal*)obj;
myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl; myStream << "[Global] " << BBVar_Serialize(varGlobal->Value) << std::endl;
break; break;
case BBVARTYPE_INT: case BBVARTYPE_INT:
BBVarInt* varInt = (BBVarInt*)obj; BBVarInt* varInt = (BBVarInt*)obj;
myStream << "Int" << std::endl; myStream << "Int" << std::endl;
break; break;
case BBVARTYPE_FLOAT: case BBVARTYPE_FLOAT:
BBVarFloat* varFloat = (BBVarFloat*)obj; BBVarFloat* varFloat = (BBVarFloat*)obj;
myStream << "Float" << std::endl; myStream << "Float" << std::endl;
break; break;
case BBVARTYPE_UNUSED: case BBVARTYPE_UNUSED:
BBVarUnused* varUnused = (BBVarUnused*)obj; BBVarUnused* varUnused = (BBVarUnused*)obj;
myStream << "Unused" << std::endl; myStream << "Unused" << std::endl;
break; break;
case BBVARTYPE_STRING: case BBVARTYPE_STRING:
BBVarString* varString = (BBVarString*)obj; BBVarString* varString = (BBVarString*)obj;
myStream << "String" << std::endl; myStream << "String" << std::endl;
break; break;
case BBVARTYPE_TYPE: case BBVARTYPE_TYPE:
BBVarType* varType = (BBVarType*)obj; BBVarType* varType = (BBVarType*)obj;
myStream << BBVarType_Serialize(varType); myStream << BBVarType_Serialize(varType);
break; break;
case BBVARTYPE_ARRAY: case BBVARTYPE_ARRAY:
BBVarArray* varArray = (BBVarArray*)obj; BBVarArray* varArray = (BBVarArray*)obj;
myStream << "Array = " << std::endl; myStream << "Array = " << std::endl;
break; break;
} }
return myStream.str(); return myStream.str();
} }
std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) { std::string BBVarType_Serialize(BBVarType* obj, unsigned int indent = 0) {
std::stringstream myStream; std::stringstream myStream;
std::stringstream myPaddingSS; std::stringstream myPaddingSS;
for (unsigned int pad = 0; pad < indent; pad++) { for (unsigned int pad = 0; pad < indent; pad++) {
myPaddingSS << " "; myPaddingSS << " ";
} }
std::string myPadding = myPaddingSS.str(); std::string myPadding = myPaddingSS.str();
myStream << myPadding << "Type {" << std::endl; myStream << myPadding << "Type {" << std::endl;
for (unsigned int fld = 0; fld < obj->fieldCount; fld++) { for (unsigned int fld = 0; fld < obj->fieldCount; fld++) {
myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl; myStream << myPadding << " (" << fld << ") => " << BBVar_Serialize(obj->fields[fld]) << std::endl;
} }
myStream << myPadding << "}" << std::endl; myStream << myPadding << "}" << std::endl;
return myStream.str(); return myStream.str();
} }
DLL_EXPORT(char*) SerializeObject(void* obj) { DLL_EXPORT(char*) SerializeObject(void* obj) {
return strdup(BBVar_Serialize(obj).c_str()); return strdup(BBVar_Serialize(obj).c_str());
} }
// Laut Mark Sibly: // Laut Mark Sibly:
struct BBType { struct BBType {
int obj_size; int obj_size;
BBObj usedList, freeList; BBObj usedList, freeList;
}; };
struct BBObj { struct BBObj {
BBObj *curr; BBObj *curr;
BBObj *next, *prev; BBObj *next, *prev;
int* bbtype; int* bbtype;
int ref_cnt; int ref_cnt;
}; };
+121 -121
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@@ -1,122 +1,122 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h" #include "Long.h"
DLL_FUNCTION(double_t*) BU_Double_New() { DLL_FUNCTION(double_t*) BU_Double_New() {
return new double_t; return new double_t;
} }
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pOther) {
return new double_t(*pOther); return new double_t(*pOther);
} }
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) { DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis) {
delete pThis; delete pThis;
} }
char* BU_Double_Buffer = new char[32]; char* BU_Double_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) { DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis) {
std::stringstream myStream; std::stringstream myStream;
myStream << (*pThis); myStream << (*pThis);
const char* myBuffer = myStream.str().c_str(); const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Double_Buffer, 32, myBuffer); strcpy_s(BU_Double_Buffer, 32, myBuffer);
return BU_Double_Buffer; return BU_Double_Buffer;
} }
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) { DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString) {
double_t* pThis = new double_t; double_t* pThis = new double_t;
std::stringstream myStream = std::stringstream(pString); std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis; myStream >> *pThis;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther) {
return new double_t(fOther); return new double_t(fOther);
} }
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) { DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis) {
return (float_t)*pThis; return (float_t)*pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) { DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther) {
return new double_t(iOther); return new double_t(iOther);
} }
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) { DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis) {
return (int32_t)*pThis; return (int32_t)*pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther) {
return new double_t((double_t)*pOther); return new double_t((double_t)*pOther);
} }
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) { DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis) {
return new int64_t((int64_t)*pThis); return new int64_t((int64_t)*pThis);
} }
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) { DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */ return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */ /* Greater */
(*pThis > *pOther ? 1 : 0) + (*pThis > *pOther ? 1 : 0) +
/* Smaller */ /* Smaller */
(*pThis < *pOther ? -1 : 0); (*pThis < *pOther ? -1 : 0);
} }
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther) {
*pThis = *pOther; *pThis = *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther) {
*pThis += *pOther; *pThis += *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther) {
*pThis -= *pOther; *pThis -= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther) {
*pThis /= *pOther; *pThis /= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther) {
*pThis *= *pOther; *pThis *= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) { DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther) {
*pThis = fmod(*pThis, *pOther); *pThis = fmod(*pThis, *pOther);
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther) {
*pThis = fOther; *pThis = fOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther) {
*pThis += fOther; *pThis += fOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther) {
*pThis -= fOther; *pThis -= fOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther) {
*pThis /= fOther; *pThis /= fOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther) {
*pThis *= fOther; *pThis *= fOther;
return pThis; return pThis;
} }
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) { DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther) {
*pThis = fmod(*pThis, fOther); *pThis = fmod(*pThis, fOther);
return pThis; return pThis;
} }
+51 -51
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@@ -1,51 +1,51 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <sstream> #include <sstream>
DLL_FUNCTION(double_t*) BU_Double_New(); DLL_FUNCTION(double_t*) BU_Double_New();
DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight); DLL_FUNCTION(double_t*) BU_Double_Copy(double_t* pRight);
DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis); DLL_FUNCTION(void) BU_Double_Destroy(double_t* pThis);
DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis); DLL_FUNCTION(const char*) BU_Double_ToString(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString); DLL_FUNCTION(double_t*) BU_Double_FromString(const char* pString);
DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther); DLL_FUNCTION(double_t*) BU_Double_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis); DLL_FUNCTION(float_t) BU_Double_ToF(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther); DLL_FUNCTION(double_t*) BU_Double_FromI(int32_t iOther);
DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis); DLL_FUNCTION(int32_t) BU_Double_ToI(double_t* pThis);
DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther); DLL_FUNCTION(double_t*) BU_Double_FromL(int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis); DLL_FUNCTION(int64_t*) BU_Double_ToL(double_t* pThis);
DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther); DLL_FUNCTION(int32_t) BU_Double_Compare(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Set(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Add(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Sub(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Div(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Mul(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther); DLL_FUNCTION(double_t*) BU_Double_Mod(double_t* pThis, double_t* pOther);
DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_SetF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_AddF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_SubF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_DivF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_MulF(double_t* pThis, float_t fOther);
DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther); DLL_FUNCTION(double_t*) BU_Double_ModF(double_t* pThis, float_t fOther);
+219 -219
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@@ -1,220 +1,220 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/* /*
#pragma once #pragma once
#include "FVector2.h" #include "FVector2.h"
double FVector2::length() double FVector2::length()
{ {
return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y))); return std::sqrtf(std::abs((this->X*this->X) + (this->Y*this->Y)));
} }
void FVector2::normalize() { void FVector2::normalize() {
double len = this->length(); double len = this->length();
double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON); double divisor = 1.0 / (len != 0 ? len : FLT_EPSILON);
} }
double FVector2::distance(const FVector2 r) double FVector2::distance(const FVector2 r)
{ {
float X = (this->X - r.X), Y = (this->Y - r.Y); float X = (this->X - r.X), Y = (this->Y - r.Y);
return std::sqrtf(std::abs(X*X + Y*Y)); return std::sqrtf(std::abs(X*X + Y*Y));
} }
const char* FVector2::serialize() { const char* FVector2::serialize() {
} }
FVector2& FVector2::deserialize(const char* serialized) { FVector2& FVector2::deserialize(const char* serialized) {
} }
FVector2::FVector2(float V) { FVector2::FVector2(float V) {
} }
FVector2::FVector2(float X, float Y) { FVector2::FVector2(float X, float Y) {
} }
FVector2::FVector2(FVector2& V) { FVector2::FVector2(FVector2& V) {
} }
FVector2& FVector2::operator++() { FVector2& FVector2::operator++() {
} }
FVector2& FVector2::operator--() { FVector2& FVector2::operator--() {
} }
bool FVector2::operator>(const FVector2& r) { bool FVector2::operator>(const FVector2& r) {
} }
bool FVector2::operator>(const float& r) { bool FVector2::operator>(const float& r) {
} }
bool FVector2::operator<(const FVector2& r) { bool FVector2::operator<(const FVector2& r) {
} }
bool FVector2::operator<(const float& r) { bool FVector2::operator<(const float& r) {
} }
bool FVector2::operator==(const FVector2& r) { bool FVector2::operator==(const FVector2& r) {
} }
bool FVector2::operator==(const float& r) { bool FVector2::operator==(const float& r) {
} }
bool FVector2::operator>=(const FVector2& r) { bool FVector2::operator>=(const FVector2& r) {
} }
bool FVector2::operator>=(const float& r) { bool FVector2::operator>=(const float& r) {
} }
bool FVector2::operator<=(const FVector2& r) { bool FVector2::operator<=(const FVector2& r) {
} }
bool FVector2::operator<=(const float& r) { bool FVector2::operator<=(const float& r) {
} }
bool FVector2::operator!=(const FVector2& r) { bool FVector2::operator!=(const FVector2& r) {
} }
bool FVector2::operator!=(const float& r) { bool FVector2::operator!=(const float& r) {
} }
FVector2& FVector2::operator=(const FVector2& r) { FVector2& FVector2::operator=(const FVector2& r) {
} }
FVector2& FVector2::operator=(const float& r) { FVector2& FVector2::operator=(const float& r) {
} }
FVector2& FVector2::operator+(const FVector2& r) { FVector2& FVector2::operator+(const FVector2& r) {
} }
FVector2& FVector2::operator+(const float& r) { FVector2& FVector2::operator+(const float& r) {
} }
FVector2& FVector2::operator-(const FVector2& r) { FVector2& FVector2::operator-(const FVector2& r) {
} }
FVector2& FVector2::operator*(const FVector2& r) { FVector2& FVector2::operator*(const FVector2& r) {
} }
FVector2& FVector2::operator*(const float& r) { FVector2& FVector2::operator*(const float& r) {
} }
FVector2& FVector2::operator/(const FVector2& r) { FVector2& FVector2::operator/(const FVector2& r) {
} }
FVector2& FVector2::operator/(const float& r) { FVector2& FVector2::operator/(const float& r) {
} }
FVector2& FVector2::operator+=(const FVector2& r) { FVector2& FVector2::operator+=(const FVector2& r) {
} }
FVector2& FVector2::operator+=(const float& r) { FVector2& FVector2::operator+=(const float& r) {
} }
FVector2& FVector2::operator-=(const FVector2& r) { FVector2& FVector2::operator-=(const FVector2& r) {
} }
FVector2& FVector2::operator*=(const FVector2& r) { FVector2& FVector2::operator*=(const FVector2& r) {
} }
FVector2& FVector2::operator*=(const float& r) { FVector2& FVector2::operator*=(const float& r) {
} }
FVector2& FVector2::operator/=(const FVector2& r) { FVector2& FVector2::operator/=(const FVector2& r) {
} }
FVector2& FVector2::operator/=(const float& r) { FVector2& FVector2::operator/=(const float& r) {
} }
FVector2& FVector2::operator-(const float& r) { FVector2& FVector2::operator-(const float& r) {
} }
FVector2& FVector2::operator-=(const float& r) { FVector2& FVector2::operator-=(const float& r) {
} }
*/ */
+97 -97
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@@ -1,98 +1,98 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks) // Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
/* /*
#pragma once #pragma once
#include "dllmain.h" #include "dllmain.h"
#ifndef _USE_MATH_DEFINES #ifndef _USE_MATH_DEFINES
#define _USE_MATH_DEFINES #define _USE_MATH_DEFINES
#include <math.h> #include <math.h>
#undef _USE_MATH_DEFINES #undef _USE_MATH_DEFINES
#endif #endif
struct FVector2 { struct FVector2 {
float X, Y; float X, Y;
// Constructor & Destructor // Constructor & Destructor
FVector2(float V); FVector2(float V);
FVector2(float X, float Y); FVector2(float X, float Y);
FVector2(FVector2& V); FVector2(FVector2& V);
// Operator Overloading // Operator Overloading
FVector2& operator++(); FVector2& operator++();
FVector2& operator--(); FVector2& operator--();
bool operator>(const FVector2& r); bool operator>(const FVector2& r);
bool operator<(const FVector2& r); bool operator<(const FVector2& r);
bool operator==(const FVector2& r); bool operator==(const FVector2& r);
bool operator>=(const FVector2& r); bool operator>=(const FVector2& r);
bool operator<=(const FVector2& r); bool operator<=(const FVector2& r);
bool operator!=(const FVector2& r); bool operator!=(const FVector2& r);
FVector2& operator=(const FVector2& r); FVector2& operator=(const FVector2& r);
FVector2& operator+(const FVector2& r); FVector2& operator+(const FVector2& r);
FVector2& operator-(const FVector2& r); FVector2& operator-(const FVector2& r);
FVector2& operator*(const FVector2& r); FVector2& operator*(const FVector2& r);
FVector2& operator/(const FVector2& r); FVector2& operator/(const FVector2& r);
FVector2& operator+=(const FVector2& r); FVector2& operator+=(const FVector2& r);
FVector2& operator-=(const FVector2& r); FVector2& operator-=(const FVector2& r);
FVector2& operator*=(const FVector2& r); FVector2& operator*=(const FVector2& r);
FVector2& operator/=(const FVector2& r); FVector2& operator/=(const FVector2& r);
// Operator Overloading - float // Operator Overloading - float
bool operator>(const float& r); bool operator>(const float& r);
bool operator<(const float& r); bool operator<(const float& r);
bool operator==(const float& r); bool operator==(const float& r);
bool operator>=(const float& r); bool operator>=(const float& r);
bool operator<=(const float& r); bool operator<=(const float& r);
bool operator!=(const float& r); bool operator!=(const float& r);
FVector2& operator=(const float& r); FVector2& operator=(const float& r);
FVector2& operator+(const float& r); FVector2& operator+(const float& r);
FVector2& operator-(const float& r); FVector2& operator-(const float& r);
FVector2& operator*(const float& r); FVector2& operator*(const float& r);
FVector2& operator/(const float& r); FVector2& operator/(const float& r);
FVector2& operator+=(const float& r); FVector2& operator+=(const float& r);
FVector2& operator-=(const float& r); FVector2& operator-=(const float& r);
FVector2& operator*=(const float& r); FVector2& operator*=(const float& r);
FVector2& operator/=(const float& r); FVector2& operator/=(const float& r);
// Simple Math // Simple Math
double length(); double length();
void normalize(); void normalize();
double distance(const FVector2 r); double distance(const FVector2 r);
// Advanced Math // Advanced Math
void rotate(const double ) void rotate(const double )
// Serialization // Serialization
const char* serialize(); const char* serialize();
static FVector2& deserialize(const char* serialized); static FVector2& deserialize(const char* serialized);
}; };
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create(); DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector); DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_Destroy(); DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate(); DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector); DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector); DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector); DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup(); DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector); DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_Normalize(); DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector); DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y); DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
*/ */
+166 -166
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@@ -1,167 +1,167 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Long.h" #include "Long.h"
DLL_FUNCTION(int64_t*) BU_Long_New() { DLL_FUNCTION(int64_t*) BU_Long_New() {
return new int64_t; return new int64_t;
} }
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pOther) {
return new int64_t(*pOther); return new int64_t(*pOther);
} }
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) { DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis) {
delete pThis; delete pThis;
} }
char* BU_Long_Buffer = new char[32]; char* BU_Long_Buffer = new char[32];
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) { DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis) {
std::stringstream myStream; std::stringstream myStream;
myStream << (*pThis); myStream << (*pThis);
const char* myBuffer = myStream.str().c_str(); const char* myBuffer = myStream.str().c_str();
strcpy_s(BU_Long_Buffer, 32, myBuffer); strcpy_s(BU_Long_Buffer, 32, myBuffer);
return BU_Long_Buffer; return BU_Long_Buffer;
} }
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) { DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString) {
int64_t* pThis = new int64_t; int64_t* pThis = new int64_t;
std::stringstream myStream = std::stringstream(pString); std::stringstream myStream = std::stringstream(pString);
myStream >> *pThis; myStream >> *pThis;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight) {
return new int64_t(iRight); return new int64_t(iRight);
} }
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight) {
return new int64_t(((int64_t)(iLeft) << 32) + iRight); return new int64_t(((int64_t)(iLeft) << 32) + iRight);
} }
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) { DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift) {
if (iShift >= 0) if (iShift >= 0)
return (int32_t)(*pThis >> iShift); return (int32_t)(*pThis >> iShift);
else else
return (int32_t)(*pThis << -iShift); return (int32_t)(*pThis << -iShift);
} }
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) { DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis) {
return (int32_t)(*pThis >> 32); return (int32_t)(*pThis >> 32);
} }
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) { DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis) {
return (int32_t)*pThis; return (int32_t)*pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) { DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther) {
return new int64_t((int64_t)fOther); return new int64_t((int64_t)fOther);
} }
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) { DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis) {
return (float_t)*pThis; return (float_t)*pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther) {
return new int64_t((int64_t)*pOther); return new int64_t((int64_t)*pOther);
} }
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) { DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis) {
return new double_t((double_t)*pThis); return new double_t((double_t)*pThis);
} }
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther) {
return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */ return /* It can either be Equal (0) or Smaller or Greater. Easy to check. */
/* Greater */ /* Greater */
(*pThis > *pOther ? 1 : 0) + (*pThis > *pOther ? 1 : 0) +
/* Smaller */ /* Smaller */
(*pThis < *pOther ? -1 : 0); (*pThis < *pOther ? -1 : 0);
} }
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther) {
*pThis = *pOther; *pThis = *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther) {
*pThis += *pOther; *pThis += *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther) {
*pThis -= *pOther; *pThis -= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther) {
*pThis /= *pOther; *pThis /= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther) {
*pThis *= *pOther; *pThis *= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) { DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther) {
*pThis %= *pOther; *pThis %= *pOther;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight) {
*pThis = iRight; *pThis = iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight) {
*pThis += iRight; *pThis += iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight) {
*pThis -= iRight; *pThis -= iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight) {
*pThis /= iRight; *pThis /= iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight) {
*pThis *= iRight; *pThis *= iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight) {
*pThis %= iRight; *pThis %= iRight;
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis = (((int64_t)iLeft << 32) + iRight); *pThis = (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis += (((int64_t)iLeft << 32) + iRight); *pThis += (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis -= (((int64_t)iLeft << 32) + iRight); *pThis -= (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis /= (((int64_t)iLeft << 32) + iRight); *pThis /= (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis *= (((int64_t)iLeft << 32) + iRight); *pThis *= (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight) {
*pThis %= (((int64_t)iLeft << 32) + iRight); *pThis %= (((int64_t)iLeft << 32) + iRight);
return pThis; return pThis;
} }
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) { DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iRight) {
if (iRight >= 0) if (iRight >= 0)
*pThis >>= iRight; *pThis >>= iRight;
else else
*pThis <<= -iRight; *pThis <<= -iRight;
return pThis; return pThis;
} }
+62 -62
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@@ -1,63 +1,63 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <sstream> #include <sstream>
DLL_FUNCTION(int64_t*) BU_Long_New(); DLL_FUNCTION(int64_t*) BU_Long_New();
DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight); DLL_FUNCTION(int64_t*) BU_Long_Copy(int64_t* pRight);
DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis); DLL_FUNCTION(void) BU_Long_Destroy(int64_t* pThis);
DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis); DLL_FUNCTION(const char*) BU_Long_ToString(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString); DLL_FUNCTION(int64_t*) BU_Long_FromString(const char* pString);
DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_FromI(int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_FromII(int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift); DLL_FUNCTION(int32_t) BU_Long_ToI(int64_t* pThis, int32_t iShift);
DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis); DLL_FUNCTION(int32_t) BU_Long_ToIH(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis); DLL_FUNCTION(int32_t) BU_Long_ToIL(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther); DLL_FUNCTION(int64_t*) BU_Long_FromF(float_t fOther);
DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis); DLL_FUNCTION(float_t) BU_Long_ToF(int64_t* pThis);
DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_FromD(double_t* pOther);
DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis); DLL_FUNCTION(double_t*) BU_Long_ToD(int64_t* pThis);
DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int32_t) BU_Long_Compare(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Set(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Add(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Sub(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Div(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Mul(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther); DLL_FUNCTION(int64_t*) BU_Long_Mod(int64_t* pThis, int64_t* pOther);
DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_SetI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_AddI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_SubI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_DivI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_MulI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_ModI(int64_t* pThis, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_SetII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_AddII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_SubII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_DivII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_MulII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight); DLL_FUNCTION(int64_t*) BU_Long_ModII(int64_t* pThis, int32_t iLeft, int32_t iRight);
DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iShift); DLL_FUNCTION(int64_t*) BU_Long_Shift(int64_t* pThis, int32_t iShift);
+54 -54
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@@ -1,55 +1,55 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "DisplayEnumerator.h" #include "DisplayEnumerator.h"
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData; DisplayEnumerator* displayEnumerator = (DisplayEnumerator*)dwData;
displayEnumerator->displays.push_back(RECT(*lprcMonitor)); displayEnumerator->displays.push_back(RECT(*lprcMonitor));
return TRUE; return TRUE;
} }
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() { DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create() {
DisplayEnumerator* displayEnumerator = new DisplayEnumerator(); DisplayEnumerator* displayEnumerator = new DisplayEnumerator();
return displayEnumerator; return displayEnumerator;
} }
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) { DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator) {
delete displayEnumerator; delete displayEnumerator;
} }
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) { DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator) {
EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator); EnumDisplayMonitors(NULL, NULL, BU_DisplayEnumerator_Callback, (LPARAM)displayEnumerator);
return displayEnumerator->displays.size(); return displayEnumerator->displays.size();
} }
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) { DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator) {
return displayEnumerator->displays.size(); return displayEnumerator->displays.size();
} }
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, PRECT display) { DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display) {
// Retrieve the requested index. // Retrieve the requested index.
auto iterator = displayEnumerator->displays.begin(); auto iterator = displayEnumerator->displays.begin();
std::advance(iterator, index); std::advance(iterator, index);
// Copy data. // Copy data.
display->left = iterator->left; display->left = iterator->left;
display->top = iterator->top; display->top = iterator->top;
display->right = iterator->right; display->right = iterator->right;
display->bottom = iterator->bottom; display->bottom = iterator->bottom;
} }
+33 -38
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@@ -1,38 +1,33 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <list> #include <list>
struct DisplayEnumerator { struct DisplayEnumerator {
std::list<RECT> displays; std::list<RECT> displays;
}; };
// Internal Callback // Internal Callback
BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData); BOOL CALLBACK BU_DisplayEnumerator_Callback(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData);
// Exported functions. // Exported functions.
DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create(); DLL_FUNCTION(DisplayEnumerator*) BU_DisplayEnumerator_Create();
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Create=_BU_DisplayEnumerator_Create@0") DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(void) BU_DisplayEnumerator_Destroy(DisplayEnumerator* displayEnumerator); DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Destroy=_BU_DisplayEnumerator_Destroy@4") DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Enumerate(DisplayEnumerator* displayEnumerator); DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Enumerate=_BU_DisplayEnumerator_Enumerate@4")
DLL_FUNCTION(uint32_t) BU_DisplayEnumerator_Count(DisplayEnumerator* displayEnumerator);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Count=_BU_DisplayEnumerator_Count@4")
DLL_FUNCTION(void) BU_DisplayEnumerator_Retrieve(DisplayEnumerator* displayEnumerator, uint32_t index, LPRECT display);
#pragma comment(linker, "/EXPORT:BU_DisplayEnumerator_Retrieve=_BU_DisplayEnumerator_Retrieve@12")
+126 -126
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@@ -1,126 +1,126 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "IndexerV1.h" #include "IndexerV1.h"
void IndexerV1::mark(uint32_t index, bool used) { void IndexerV1::mark(uint32_t index, bool used) {
uint8_t bit = index & 0x3F; uint8_t bit = index & 0x3F;
index = index >> 6; index = index >> 6;
this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit); this->indexes[index] ^= (!(uint64_t)used ^ this->indexes[index]) & (1ULL << bit);
} }
bool IndexerV1::is(uint32_t index, bool used) { bool IndexerV1::is(uint32_t index, bool used) {
uint8_t bit = index & 0x3F; uint8_t bit = index & 0x3F;
index = index >> 6; index = index >> 6;
return (!!(this->indexes[index] & (1ULL << bit)) == used); return (!!(this->indexes[index] & (1ULL << bit)) == used);
} }
uint32_t IndexerV1::get() { uint32_t IndexerV1::get() {
bool hasFoundIndex = false; bool hasFoundIndex = false;
uint32_t foundIndex = 0; uint32_t foundIndex = 0;
// Our search begins and ends at lastAssignedIndex. // Our search begins and ends at lastAssignedIndex.
for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) { for (uint32_t indexOffset = 0; indexOffset <= INDEXER_INDEXES; indexOffset++) {
uint32_t index = (lastAssignedIndex >> 6) + indexOffset; uint32_t index = (lastAssignedIndex >> 6) + indexOffset;
uint8_t bit = 0; uint8_t bit = 0;
uint64_t checkValue = this->indexes[index]; uint64_t checkValue = this->indexes[index];
for (uint8_t bit = 0; bit < 64; bit++) { for (uint8_t bit = 0; bit < 64; bit++) {
if (this->is((index << 6) + bit, false)) { if (this->is((index << 6) + bit, false)) {
hasFoundIndex = true; hasFoundIndex = true;
foundIndex = (index << 6) + bit; foundIndex = (index << 6) + bit;
break; break;
} }
} }
} }
if (hasFoundIndex) { if (hasFoundIndex) {
this->mark(foundIndex, true); this->mark(foundIndex, true);
return foundIndex; return foundIndex;
} }
return FALSE; return FALSE;
} }
uint32_t IndexerV1::count(bool used) { uint32_t IndexerV1::count(bool used) {
uint32_t amount = 0; uint32_t amount = 0;
for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) { for (uint32_t index = 0; index <= INDEXER_INDEXES; index++) {
uint8_t bit = 0; uint8_t bit = 0;
uint64_t checkValue = this->indexes[index]; uint64_t checkValue = this->indexes[index];
if (checkValue == !(uint64_t)!used) { if (checkValue == !(uint64_t)!used) {
amount += 64; amount += 64;
} else { } else {
for (uint8_t bit = 0; bit < 64; bit++) { for (uint8_t bit = 0; bit < 64; bit++) {
amount += this->is((index << 6) + bit, used); amount += this->is((index << 6) + bit, used);
} }
} }
} }
return amount; return amount;
} }
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() { DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create() {
return new IndexerV1(); return new IndexerV1();
} }
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) { DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer) {
delete indexer; delete indexer;
} }
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) { DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t index, uint32_t used) {
indexer->mark(index, used != 0); indexer->mark(index, used != 0);
} }
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) { DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, false); indexer->mark(index, false);
} }
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) { DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index) {
indexer->mark(index, true); indexer->mark(index, true);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) { DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used) {
return indexer->is(index, used != 0); return indexer->is(index, used != 0);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) { DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, false); return indexer->is(index, false);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) { DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index) {
return indexer->is(index, true); return indexer->is(index, true);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) { DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer) {
return indexer->get(); return indexer->get();
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) { DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used) {
return indexer->count(used != 0); return indexer->count(used != 0);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) { DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer) {
return indexer->count(false); return indexer->count(false);
} }
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) { DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer) {
return indexer->count(true); return indexer->count(true);
} }
+61 -61
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@@ -1,61 +1,61 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include <cstdlib> #include <cstdlib>
#include <list> #include <list>
#include "BlitzUtility.h" #include "BlitzUtility.h"
// 67108864 = 2 ^ 32 / 64 // 67108864 = 2 ^ 32 / 64
#define INDEXER_INDEXES 67108864 //pow(2,32) / 64 #define INDEXER_INDEXES 67108864 //pow(2,32) / 64
/** Indexer structure helps with getting unique, unused Indexes (Ids). /** Indexer structure helps with getting unique, unused Indexes (Ids).
* Doing this natively would be too slow, so I'm using a DLL for this. * Doing this natively would be too slow, so I'm using a DLL for this.
*/ */
struct IndexerV1 { struct IndexerV1 {
uint64_t indexes[INDEXER_INDEXES]; uint64_t indexes[INDEXER_INDEXES];
uint32_t lastAssignedIndex; uint32_t lastAssignedIndex;
void mark(uint32_t index, bool used); void mark(uint32_t index, bool used);
bool is(uint32_t index, bool used); bool is(uint32_t index, bool used);
uint32_t get(); uint32_t get();
uint32_t count(bool used); uint32_t count(bool used);
}; };
DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create(); DLL_FUNCTION(IndexerV1*) BU_IndexerV1_Create();
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Create=_BU_IndexerV1_Create@0")
DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer); DLL_FUNCTION(void) BU_IndexerV1_Destroy(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Destroy=_BU_IndexerV1_Destroy@4")
DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index); DLL_FUNCTION(void) BU_IndexerV1_Mark(IndexerV1* indexer, uint32_t used, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Mark=_BU_IndexerV1_Mark@12")
DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index); DLL_FUNCTION(void) BU_IndexerV1_MarkFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8") #pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkFree=_BU_IndexerV1_MarkFree@8")
DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index); DLL_FUNCTION(void) BU_IndexerV1_MarkUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8") #pragma comment(linker, "/EXPORT:BU_IndexerV1_MarkUsed=_BU_IndexerV1_MarkUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used); DLL_FUNCTION(uint32_t) BU_IndexerV1_Is(IndexerV1* indexer, uint32_t index, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Is=_BU_IndexerV1_Is@12")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index); DLL_FUNCTION(uint32_t) BU_IndexerV1_IsFree(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8") #pragma comment(linker, "/EXPORT:BU_IndexerV1_IsFree=_BU_IndexerV1_IsFree@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index); DLL_FUNCTION(uint32_t) BU_IndexerV1_IsUsed(IndexerV1* indexer, uint32_t index);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8") #pragma comment(linker, "/EXPORT:BU_IndexerV1_IsUsed=_BU_IndexerV1_IsUsed@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer); DLL_FUNCTION(uint32_t) BU_IndexerV1_Get(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Get=_BU_IndexerV1_Get@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used); DLL_FUNCTION(uint32_t) BU_IndexerV1_Count(IndexerV1* indexer, uint32_t used);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8") #pragma comment(linker, "/EXPORT:BU_IndexerV1_Count=_BU_IndexerV1_Count@8")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer); DLL_FUNCTION(uint32_t) BU_IndexerV1_CountFree(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4") #pragma comment(linker, "/EXPORT:BU_IndexerV1_CountFree=_BU_IndexerV1_CountFree@4")
DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer); DLL_FUNCTION(uint32_t) BU_IndexerV1_CountUsed(IndexerV1* indexer);
#pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4") #pragma comment(linker, "/EXPORT:BU_IndexerV1_CountUsed=_BU_IndexerV1_CountUsed@4")
+182 -182
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@@ -1,182 +1,182 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include "MassOp.h" #include "MassOp.h"
MassOp::MassOp(uint32_t length) : length(length) { MassOp::MassOp(uint32_t length) : length(length) {
this->instructions = new MassOpInstruction[length]; this->instructions = new MassOpInstruction[length];
} }
MassOp::~MassOp() { MassOp::~MassOp() {
delete this->instructions; delete this->instructions;
} }
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) { DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length) {
MassOp* myMassOp = new MassOp(length); MassOp* myMassOp = new MassOp(length);
return myMassOp; return myMassOp;
} }
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) { DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop) {
delete massop; delete massop;
} }
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) { DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result) {
massop->instructions[index].type = type; massop->instructions[index].type = type;
massop->instructions[index].code = code; massop->instructions[index].code = code;
massop->instructions[index].leftOperand = leftOperand; massop->instructions[index].leftOperand = leftOperand;
massop->instructions[index].rightOperand = rightOperand; massop->instructions[index].rightOperand = rightOperand;
massop->instructions[index].result = result; massop->instructions[index].result = result;
} }
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) { DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop) {
for (uint32_t index = 0; index < massop->length; index++) { for (uint32_t index = 0; index < massop->length; index++) {
MassOpInstruction* instr = &massop->instructions[index]; MassOpInstruction* instr = &massop->instructions[index];
switch (instr->code) { switch (instr->code) {
case GoTo: case GoTo:
index = instr->leftOperand; index = instr->leftOperand;
break; break;
case SetOpCode: case SetOpCode:
massop->instructions[instr->leftOperand].code = instr->rightOperand; massop->instructions[instr->leftOperand].code = instr->rightOperand;
break; break;
case CopyLeft: case CopyLeft:
if (instr->leftOperand != instr->rightOperand) { if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) { switch (instr->result) {
case 0: case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand; massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].leftOperand;
break; break;
case 1: case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand; massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].leftOperand;
break; break;
case 2: case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand; massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].leftOperand;
break; break;
} }
} }
break; break;
case CopyRight: case CopyRight:
if (instr->leftOperand != instr->rightOperand) { if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) { switch (instr->result) {
case 0: case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand; massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].rightOperand;
break; break;
case 1: case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand; massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].rightOperand;
break; break;
case 2: case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand; massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].rightOperand;
break; break;
} }
} }
break; break;
case CopyOut: case CopyOut:
if (instr->leftOperand != instr->rightOperand) { if (instr->leftOperand != instr->rightOperand) {
switch (instr->result) { switch (instr->result) {
case 0: case 0:
massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result; massop->instructions[instr->rightOperand].leftOperand = massop->instructions[instr->leftOperand].result;
break; break;
case 1: case 1:
massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result; massop->instructions[instr->rightOperand].rightOperand = massop->instructions[instr->leftOperand].result;
break; break;
case 2: case 2:
massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result; massop->instructions[instr->rightOperand].result = massop->instructions[instr->leftOperand].result;
break; break;
} }
} }
break; break;
case If: case If:
if (instr->leftOperand != instr->rightOperand) { if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) { if (massop->instructions[instr->leftOperand].result == massop->instructions[instr->rightOperand].result) {
index += instr->result; index += instr->result;
} }
} }
break; break;
case IfValue: case IfValue:
if (instr->leftOperand != instr->rightOperand) { if (instr->leftOperand != instr->rightOperand) {
if (massop->instructions[instr->rightOperand].result == instr->rightOperand) { if (massop->instructions[instr->rightOperand].result == instr->rightOperand) {
index += instr->result; index += instr->result;
} }
} }
break; break;
default: default:
switch (instr->type) { switch (instr->type) {
case Double: case Double:
switch (instr->code) { switch (instr->code) {
case Create: case Create:
instr->result = (uint32_t) BU_Double_New(); instr->result = (uint32_t) BU_Double_New();
break; break;
case Destroy: case Destroy:
BU_Double_Destroy((double_t*)instr->leftOperand); BU_Double_Destroy((double_t*)instr->leftOperand);
break; break;
case Copy: case Copy:
instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand); instr->result = (uint32_t) BU_Double_Copy((double_t*)instr->leftOperand);
break; break;
case Set: case Set:
BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); BU_Double_Set((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
case Add: case Add:
BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); BU_Double_Add((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
case Sub: case Sub:
BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); BU_Double_Sub((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
case Mul: case Mul:
BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); BU_Double_Mul((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
case Div: case Div:
BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); BU_Double_Div((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
case Compare: case Compare:
instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand); instr->result = BU_Double_Compare((double_t*)instr->leftOperand, (double_t*)instr->rightOperand);
break; break;
} }
break; break;
case Long: case Long:
switch (instr->code) { switch (instr->code) {
case Create: case Create:
instr->result = (uint32_t) BU_Long_New(); instr->result = (uint32_t) BU_Long_New();
break; break;
case Destroy: case Destroy:
BU_Long_Destroy((int64_t*)instr->leftOperand); BU_Long_Destroy((int64_t*)instr->leftOperand);
break; break;
case Copy: case Copy:
instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand); instr->result = (uint32_t) BU_Long_Copy((int64_t*)instr->leftOperand);
break; break;
case Set: case Set:
BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); BU_Long_Set((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
case Add: case Add:
BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); BU_Long_Add((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
case Sub: case Sub:
BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); BU_Long_Sub((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
case Mul: case Mul:
BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); BU_Long_Mul((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
case Div: case Div:
BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); BU_Long_Div((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
case Compare: case Compare:
instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand); instr->result = BU_Long_Compare((int64_t*)instr->leftOperand, (int64_t*)instr->rightOperand);
break; break;
} }
break; break;
} }
} }
} }
} }
+106 -106
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@@ -1,107 +1,107 @@
// Blitz - Steam wrapper for Blitz. // Blitz - Steam wrapper for Blitz.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include "Type\Double.h" #include "Type\Double.h"
enum MassOpType { enum MassOpType {
Long = 0, Long = 0,
Double = 1, Double = 1,
Vector2 = 10, Vector2 = 10,
Vector3 = 11, Vector3 = 11,
}; };
enum MassOpCode { enum MassOpCode {
Create = 0, Create = 0,
Destroy = 1, Destroy = 1,
Copy = 2, Copy = 2,
TempCreate = 5, TempCreate = 5,
TempCopy = 6, TempCopy = 6,
TempCleanup = 7, TempCleanup = 7,
Set = 10, Set = 10,
Add = 11, Add = 11,
Sub = 12, Sub = 12,
Mul = 13, Mul = 13,
Div = 14, Div = 14,
Compare = 15, Compare = 15,
// Special OPCodes (Control MassOp) // Special OPCodes (Control MassOp)
// Goto - Go to a specific intruction // Goto - Go to a specific intruction
// oper_l = target massop index // oper_l = target massop index
GoTo = 249, GoTo = 249,
// SetOpCode - Change OpCode at position // SetOpCode - Change OpCode at position
// oper_l = target massop index // oper_l = target massop index
// oper_r = new OpCode // oper_r = new OpCode
SetOpCode = 250, SetOpCode = 250,
// CopyLeft - Copy oper_l to new MassOp instruction. // CopyLeft - Copy oper_l to new MassOp instruction.
// oper_l = source massop index // oper_l = source massop index
// oper_r = target massop index // oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out) // out = target position (0/oper_l, 1/oper_r, 2/out)
CopyLeft = 251, CopyLeft = 251,
// CopyRight - Copy oper_r to new MassOp instruction. // CopyRight - Copy oper_r to new MassOp instruction.
// oper_l = source massop index // oper_l = source massop index
// oper_r = target massop index // oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out) // out = target position (0/oper_l, 1/oper_r, 2/out)
CopyRight = 252, CopyRight = 252,
// CopyOut - Copy out to new MassOp instruction. // CopyOut - Copy out to new MassOp instruction.
// oper_l = source massop index // oper_l = source massop index
// oper_r = target massop index // oper_r = target massop index
// out = target position (0/oper_l, 1/oper_r, 2/out) // out = target position (0/oper_l, 1/oper_r, 2/out)
CopyOut = 253, CopyOut = 253,
// If - If the result of index oper_l is equal to index oper_r, skip out instructions. // If - If the result of index oper_l is equal to index oper_r, skip out instructions.
// oper_l = source massop index // oper_l = source massop index
// oper_r = target massop index // oper_r = target massop index
// out = instructions to skip // out = instructions to skip
If = 254, If = 254,
// IfValue - If the result of index oper_l is equal to oper_r, skip out instructions. // IfValue - If the result of index oper_l is equal to oper_r, skip out instructions.
// oper_l = source massop index // oper_l = source massop index
// oper_r = value to compare with // oper_r = value to compare with
// out = instructions to skip // out = instructions to skip
IfValue = 255 IfValue = 255
}; };
struct BlitzBank { struct BlitzBank {
uint32_t identifier; uint32_t identifier;
uint32_t address; uint32_t address;
uint32_t size; uint32_t size;
}; };
struct MassOpInstruction { struct MassOpInstruction {
uint8_t type; uint8_t type;
uint8_t code; uint8_t code;
uint32_t leftOperand, rightOperand; uint32_t leftOperand, rightOperand;
uint32_t result; uint32_t result;
}; };
struct MassOp { struct MassOp {
MassOp(uint32_t length); MassOp(uint32_t length);
~MassOp(); ~MassOp();
uint32_t length; uint32_t length;
MassOpInstruction* instructions; MassOpInstruction* instructions;
}; };
DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length); DLL_FUNCTION(MassOp*) BU_MassOp_Create(uint32_t length);
#pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4") #pragma comment(linker, "/EXPORT:BU_MassOp_Create=_BU_MassOp_Create@4")
DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop); DLL_FUNCTION(void) BU_MassOp_Destroy(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4") #pragma comment(linker, "/EXPORT:BU_MassOp_Destroy=_BU_MassOp_Destroy@4")
DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result); DLL_FUNCTION(void) BU_MassOp_Instruction(MassOp* massop, uint32_t index, MassOpType type, MassOpCode code, intptr_t leftOperand, intptr_t rightOperand, intptr_t result);
#pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28") #pragma comment(linker, "/EXPORT:BU_MassOp_Instruction=_BU_MassOp_Instruction@28")
DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop); DLL_FUNCTION(void) BU_MassOp_Run(MassOp* massop);
#pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4") #pragma comment(linker, "/EXPORT:BU_MassOp_Run=_BU_MassOp_Run@4")
+118 -118
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@@ -1,118 +1,118 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "WindowMessageHandler.h" #include "WindowMessageHandler.h"
std::list<WindowUserData>* WindowMessageHandler_List; std::list<WindowUserData>* WindowMessageHandler_List;
void BU_WindowMessageHandler_OnProcessAttach() { void BU_WindowMessageHandler_OnProcessAttach() {
WindowMessageHandler_List = new std::list<WindowUserData>(); WindowMessageHandler_List = new std::list<WindowUserData>();
} }
void BU_WindowMessageHandler_OnProcessDetach() { void BU_WindowMessageHandler_OnProcessDetach() {
for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) { for (auto iterator = WindowMessageHandler_List->begin(), end = WindowMessageHandler_List->end(); iterator != end; iterator++) {
BU_WindowMessageHandler_Uninstall(iterator->hwnd); BU_WindowMessageHandler_Uninstall(iterator->hwnd);
} }
WindowMessageHandler_List->clear(); WindowMessageHandler_List->clear();
delete WindowMessageHandler_List; delete WindowMessageHandler_List;
} }
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
switch (uMsg) { switch (uMsg) {
case WM_SIZE: case WM_SIZE:
UserData->WindowWasResized = true; UserData->WindowWasResized = true;
UserData->WindowClientWidth = lParam & 0xFFFF; UserData->WindowClientWidth = lParam & 0xFFFF;
UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16; UserData->WindowClientHeight = lParam & 0xFFFF0000 >> 16;
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam); return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
break; break;
case WM_CLOSE: case WM_CLOSE:
UserData->DestroyCount++; UserData->DestroyCount++;
return false; return false;
case WM_DESTROY: case WM_DESTROY:
UserData->CloseCount++; UserData->CloseCount++;
return false; return false;
default: default:
return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam); return CallWindowProc(UserData->oWindowProcedure, hwnd, uMsg, wParam, lParam);
} }
} else { } else {
return DefWindowProc(hwnd, uMsg, wParam, lParam); return DefWindowProc(hwnd, uMsg, wParam, lParam);
} }
} }
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd) DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd)
{ {
WindowUserData* UserData = new WindowUserData; WindowUserData* UserData = new WindowUserData;
ZeroMemory(UserData, sizeof(UserData)); ZeroMemory(UserData, sizeof(UserData));
UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure); UserData->oWindowProcedure = (WNDPROC)SetWindowLong(hwnd, GWL_WNDPROC, (LONG)&BU_WindowMessageHandler_Procedure);
UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData); UserData->oUserData = SetWindowLong(hwnd, GWL_USERDATA, (LONG)UserData);
} }
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd) DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd)
{ {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData); SetWindowLong(hwnd, GWL_USERDATA, UserData->oUserData);
SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure)); SetWindowLong(hwnd, GWL_WNDPROC, (LONG)(UserData->oWindowProcedure));
delete UserData; delete UserData;
} }
} }
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point) DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point)
{ {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
int toReturn = UserData->WindowWasResized; int toReturn = UserData->WindowWasResized;
point->x = UserData->WindowClientWidth; point->x = UserData->WindowClientWidth;
point->y = UserData->WindowClientHeight; point->y = UserData->WindowClientHeight;
UserData->WindowWasResized = false; UserData->WindowWasResized = false;
return toReturn; return toReturn;
} }
return FALSE; return FALSE;
} }
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd) DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd)
{ {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
int toReturn = UserData->DestroyCount; int toReturn = UserData->DestroyCount;
UserData->DestroyCount = 0; UserData->DestroyCount = 0;
return toReturn; return toReturn;
} }
return 0; return 0;
} }
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd) DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd)
{ {
if (hwnd) { if (hwnd) {
WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA); WindowUserData* UserData = (WindowUserData*)GetWindowLong(hwnd, GWL_USERDATA);
if (UserData) { if (UserData) {
int toReturn = UserData->CloseCount; int toReturn = UserData->CloseCount;
UserData->CloseCount = 0; UserData->CloseCount = 0;
return toReturn; return toReturn;
} }
} }
return 0; return 0;
} }
+48 -48
View File
@@ -1,49 +1,49 @@
// BlitzUtility - Expanding the normal Blitz functionality. // BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as // it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the // published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version. // License, or (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU Lesser General Public License // You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once #pragma once
#include "BlitzUtility.h" #include "BlitzUtility.h"
#include <list> #include <list>
struct WindowUserData { struct WindowUserData {
HWND hwnd; HWND hwnd;
WNDPROC oWindowProcedure; WNDPROC oWindowProcedure;
LONG oUserData; LONG oUserData;
// WM_SIZE // WM_SIZE
bool WindowWasResized; bool WindowWasResized;
uint32_t WindowClientWidth, WindowClientHeight; uint32_t WindowClientWidth, WindowClientHeight;
// WM_DESTROY, WM_CLOSE // WM_DESTROY, WM_CLOSE
uint32_t DestroyCount, CloseCount; uint32_t DestroyCount, CloseCount;
}; };
void BU_WindowMessageHandler_OnProcessAttach(); void BU_WindowMessageHandler_OnProcessAttach();
void BU_WindowMessageHandler_OnProcessDetach(); void BU_WindowMessageHandler_OnProcessDetach();
LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK BU_WindowMessageHandler_Procedure(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd); DLL_FUNCTION(void) BU_WindowMessageHandler_Install(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4") #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Install=_BU_WindowMessageHandler_Install@4")
DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd); DLL_FUNCTION(void) BU_WindowMessageHandler_Uninstall(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4") #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Uninstall=_BU_WindowMessageHandler_Uninstall@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point); DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Resize(HWND hwnd, LPPOINT point);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8") #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Resize=_BU_WindowMessageHandler_Message_Resize@8")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd); DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Destroy(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4") #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Destroy=_BU_WindowMessageHandler_Message_Destroy@4")
DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd); DLL_FUNCTION(uint32_t) BU_WindowMessageHandler_Message_Close(HWND hwnd);
#pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4") #pragma comment(linker, "/EXPORT:BU_WindowMessageHandler_Message_Close=_BU_WindowMessageHandler_Message_Close@4")