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// BlitzUtility - Expanding the normal Blitz functionality.
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// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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#pragma once
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#include "dllmain.h"
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES
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#include <math.h>
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#undef _USE_MATH_DEFINES
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#endif
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struct FVector2 {
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float X, Y;
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// Constructor & Destructor
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FVector2(float V);
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FVector2(float X, float Y);
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FVector2(FVector2& V);
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// Operator Overloading
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FVector2& operator++();
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FVector2& operator--();
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bool operator>(const FVector2& r);
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bool operator<(const FVector2& r);
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bool operator==(const FVector2& r);
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bool operator>=(const FVector2& r);
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bool operator<=(const FVector2& r);
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bool operator!=(const FVector2& r);
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FVector2& operator=(const FVector2& r);
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FVector2& operator+(const FVector2& r);
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FVector2& operator-(const FVector2& r);
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FVector2& operator*(const FVector2& r);
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FVector2& operator/(const FVector2& r);
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FVector2& operator+=(const FVector2& r);
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FVector2& operator-=(const FVector2& r);
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FVector2& operator*=(const FVector2& r);
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FVector2& operator/=(const FVector2& r);
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// Operator Overloading - float
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bool operator>(const float& r);
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bool operator<(const float& r);
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bool operator==(const float& r);
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bool operator>=(const float& r);
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bool operator<=(const float& r);
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bool operator!=(const float& r);
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FVector2& operator=(const float& r);
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FVector2& operator+(const float& r);
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FVector2& operator-(const float& r);
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FVector2& operator*(const float& r);
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FVector2& operator/(const float& r);
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FVector2& operator+=(const float& r);
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FVector2& operator-=(const float& r);
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FVector2& operator*=(const float& r);
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FVector2& operator/=(const float& r);
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// Simple Math
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double length();
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void normalize();
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double distance(const FVector2 r);
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// Advanced Math
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void rotate(const double )
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// Serialization
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const char* serialize();
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static FVector2& deserialize(const char* serialized);
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};
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
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DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
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DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
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DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
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DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
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DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
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DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
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DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
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DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
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// BlitzUtility - Expanding the normal Blitz functionality.
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// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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#pragma once
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#include "dllmain.h"
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#ifndef _USE_MATH_DEFINES
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#define _USE_MATH_DEFINES
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#include <math.h>
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#undef _USE_MATH_DEFINES
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#endif
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struct FVector2 {
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float X, Y;
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// Constructor & Destructor
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FVector2(float V);
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FVector2(float X, float Y);
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FVector2(FVector2& V);
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// Operator Overloading
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FVector2& operator++();
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FVector2& operator--();
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bool operator>(const FVector2& r);
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bool operator<(const FVector2& r);
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bool operator==(const FVector2& r);
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bool operator>=(const FVector2& r);
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bool operator<=(const FVector2& r);
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bool operator!=(const FVector2& r);
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FVector2& operator=(const FVector2& r);
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FVector2& operator+(const FVector2& r);
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FVector2& operator-(const FVector2& r);
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FVector2& operator*(const FVector2& r);
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FVector2& operator/(const FVector2& r);
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FVector2& operator+=(const FVector2& r);
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FVector2& operator-=(const FVector2& r);
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FVector2& operator*=(const FVector2& r);
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FVector2& operator/=(const FVector2& r);
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// Operator Overloading - float
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bool operator>(const float& r);
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bool operator<(const float& r);
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bool operator==(const float& r);
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bool operator>=(const float& r);
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bool operator<=(const float& r);
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bool operator!=(const float& r);
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FVector2& operator=(const float& r);
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FVector2& operator+(const float& r);
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FVector2& operator-(const float& r);
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FVector2& operator*(const float& r);
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FVector2& operator/(const float& r);
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FVector2& operator+=(const float& r);
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FVector2& operator-=(const float& r);
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FVector2& operator*=(const float& r);
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FVector2& operator/=(const float& r);
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// Simple Math
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double length();
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void normalize();
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double distance(const FVector2 r);
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// Advanced Math
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void rotate(const double )
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// Serialization
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const char* serialize();
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static FVector2& deserialize(const char* serialized);
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};
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_Create();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_Copy(FVector2* copyVector);
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DLL_METHOD void DLL_CALL BU_FVector2_Destroy();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCreate();
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DLL_METHOD FVector2* DLL_CALL BU_FVector2_TempCopy(FVector2* copyVector);
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DLL_METHOD void DLL_CALL BU_FVector2_SetTemp(FVector2* vector);
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DLL_METHOD void DLL_CALL BU_FVector2_UnsetTemp(FVector2* vector);
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DLL_METHOD void DLL_CALL BU_FVector2_TempCleanup();
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DLL_METHOD float DLL_CALL BU_FVector2_Length(FVector2* vector);
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DLL_METHOD float DLL_CALL BU_FVector2_Normalize();
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DLL_METHOD float DLL_CALL BU_FVector2_Distance(FVector2* vector);
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DLL_METHOD float DLL_CALL BU_FVector2_DistanceL(float X, float Y);
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*/
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