hwapi/base: Improve frame allocation method
This allows us to cache existing frames, reducing the CPU and GPU memory load that appears due to constantly recreating frames.
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@@ -55,8 +55,13 @@ namespace obsffmpeg {
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public:
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virtual AVBufferRef* create_device_context() = 0;
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virtual std::shared_ptr<AVFrame> allocate_frame(AVBufferRef* frames) = 0;
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virtual void copy_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
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uint64_t* next_lock_key, std::shared_ptr<AVFrame> frame) = 0;
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virtual std::shared_ptr<AVFrame> avframe_from_obs(AVBufferRef* frames, uint32_t handle, uint64_t lock_key,
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uint64_t* next_lock_key) = 0;
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uint64_t* next_lock_key) = 0;
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};
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} // namespace hwapi
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} // namespace obsffmpeg
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