Fix broken stuff

This commit is contained in:
Xaymar
2025-11-19 02:31:08 +01:00
parent 4d28f8f346
commit f5eeb4bd04
7 changed files with 31 additions and 167 deletions
+4 -2
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@@ -1,6 +1,8 @@
source "https://rubygems.org"
gem "jekyll", "~> 4.2"
gem "csv", "~> 3.3.5"
gem "base64", "~> 0.3.0"
# Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem
# and associated library.
@@ -10,8 +12,8 @@ platforms :mingw, :x64_mingw, :mswin, :jruby do
end
# Performance-booster for watching directories on Windows
#gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin]
gem 'wdm', '~> 0.1' if Gem.win_platform?
gem "wdm", "~> 0.2.0", :platforms => [:mingw, :x64_mingw, :mswin]
#gem 'wdm', '~> 0.2', :platforms => if Gem.win_platform?
# LiveReload/Watch: Update WebRick and EventMachine
gem "webrick", "~> 1.7"
+10 -4
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@@ -10,14 +10,18 @@ GEM
specs:
addressable (2.8.6)
public_suffix (>= 2.0.2, < 6.0)
base64 (0.3.0)
bigdecimal (3.3.1)
colorator (1.1.0)
concurrent-ruby (1.2.3)
csv (3.3.5)
em-websocket (0.5.3)
eventmachine (>= 0.12.9)
http_parser.rb (~> 0)
ffi (1.16.3-x64-mingw-ucrt)
ffi (1.17.2-x64-mingw-ucrt)
forwardable-extended (2.6.0)
google-protobuf (4.26.1-x64-mingw-ucrt)
google-protobuf (4.33.1-x64-mingw-ucrt)
bigdecimal
rake (>= 13)
http_parser.rb (0.8.0)
i18n (1.14.5)
@@ -79,13 +83,15 @@ GEM
tzinfo-data (1.2024.1)
tzinfo (>= 1.0.0)
unicode-display_width (2.5.0)
wdm (0.1.1)
wdm (0.2.0)
webrick (1.8.1)
PLATFORMS
x64-mingw-ucrt
DEPENDENCIES
base64 (~> 0.3.0)
csv (~> 3.3.5)
eventmachine (= 1.2.7)!
jekyll (~> 4.2)
jekyll-feed (~> 0.12)
@@ -94,7 +100,7 @@ DEPENDENCIES
jekyll-redirect-from (~> 0.16)
tzinfo (~> 1.2)
tzinfo-data
wdm (~> 0.1)
wdm (~> 0.2.0)
webrick (~> 1.7)
BUNDLED WITH
+8
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@@ -0,0 +1,8 @@
---
title: "Imprint"
layout: default
comments: false
date: "2022-01-12"
---
<p class="block">Under currently applicable law (§ 5 Digitale-Dienste-Gesetz, § 18 Medienstaatsvertrag) no Imprint is required for the content provided on this personal blog. You can go through the proper legal means or contact me via the E-Mail provided in About Me.</p>
+3 -22
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@@ -5,26 +5,7 @@ comments: false
date: "2022-01-12"
---
<p class="block">Hi, my name is Xaymar, a trilingual (🇩🇪🇬🇧🇳🇱) Furry/Scaly Vtuber with AuDHD. I'm software and game developer since 2002, starting with a Basic-like language on Amiga. I worked for Elgato (now Corsair), Thales, OWN3D, Streamlabs, and now I have my own company called Vhonowslend. I've always been fond of coding as an escape from reality, and I'm probably a good example of “Love your job and you'll never work a day in your life”.</p>
<p class="block">Heyo, I'm Xaymar, a multilingual Furry/Scaly Dragonid in the Information Technology field.
I'm a software engineer by day and everything arts & crafts related by night. Photography, costume/cosplay creation, painting, music, DJing, whatever it is I've probably acquired basic skills in it. My current focus is on Photography and Software Development, though I'm also exploring better ways to make costumes for events.</p>
<p class="block">I love playing and making games, listening to music, reading comics and books, and obviously also love programming. My favourite music genres include Drum & Bass and Psytrance, while my favourite games (so far) are Stardew Valley, Factorio, Risk of Rain, and Cave Story+. Anyway, that's pretty much it. There isn't much to me I'm just another human, with different interests and different skills.</p>
<p class="block">Go find me on other socials if you want to know more, <a class="inline" target="_blank" href="https://linktr.ee/xaymar">my Linktree has all of them</a>.</p>
<h2 class="block">Contact Me</h2>
<p class="block">You can contact me at: <code class="inline">info (at) xaymar (dot) com</code>. Use the PGP key below for End-To-End Encryption if you need it.</p>
<code class="block">-----BEGIN PGP PUBLIC KEY BLOCK-----
xjMEYJJ1RxYJKwYBBAHaRw8BAQdA53AIvujGXIV3x8M4Ns4yXf7/fdpuBjDXL8uybq1lvUTNL01p
Y2hhZWwgRmFiaWFuICdYYXltYXInIERpcmtzIDxpbmZvQHhheW1hci5jb20+wpEEExYIADkWIQR7
gh48yk5u6aS6TDX9mKsqgjje9AUCYJJ1RwUJBaOagAIbAwULCQgHAgYVCAkKCwIFFgIDAQAACgkQ
/ZirKoI43vSzYQD+OOltB/VAFhKix/35+QuXiCHhw2ysg5grbHdHHmc5wTYBAOXJWnUKBLTB5mTk
ZWz5QidppY3EommiNgH5jGKB6nQBzjgEYJJ1RxIKKwYBBAGXVQEFAQEHQHWxRf2UzBDhhjqgUhq/
x+mxFhYepi6wcN9DPbdKMpsoAwEIB8J+BBgWCAAmFiEEe4IePMpObumkukw1/ZirKoI43vQFAmCS
dUcFCQWjmoACGwwACgkQ/ZirKoI43vQ9UgEA/rcGHvgIgN3HWowTbSZ1eFbUIjQhcSslq9LTB196
pT4A+gMR7FyY7U2erlW74dEBzJbGu9otL5YKeLgTygLa7C0E
=KrxB
-----END PGP PUBLIC KEY BLOCK-----</code>
<h2 clas="block">Imprint</h2>
<p class="block">Under applicable law (§ 5 Digitale-Dienste-Gesetz, § 18 Medienstaatsvertrag) I am not required to provide an Imprint. You can contact me using the above E-Mail address or in extreme cases go through the proper legal means.</p>
<p class="block">If you want to get into contact with me you can do so either through <a class="inline" target="_blank" href="https://linktr.ee/xaymar">my Socials</a> or by E-Mail: <code class="inline">info (at) xaymar (dot) com</code></p>
+3 -35
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@@ -84,51 +84,19 @@
"name": "About Me",
"url": "/about/me/",
"entries": {
"imprint": {
"name": "Imprint",
"url": "/about/me/#imprint"
},
"socials": {
"name": "Social Links",
"url": "https://linktr.ee/xaymar",
"blank": true,
"entries": {
"bluesky": {
"name": "BlueSky",
"url": "https://bsky.app/profile/xaymar.com",
"blank": true
},
"discord": {
"name": "Discord",
"url": "https://discord.gg/UD8hhU6BsG",
"blank": true
},
"tiktok": {
"name": "TikTok",
"url": "https://www.tiktok.com/@dotxaymar?_t=zg-8tauujbyvct&_r=1",
"blank": true
},
"twitch": {
"name": "Twitch",
"url": "http://twitch.tv/xaymar",
"blank": true
},
"youtube": {
"name": "YouTube",
"url": "https://discord.gg/UD8hhU6BsG",
"blank": true
}
}
"imprint": {
"name": "Imprint",
"url": "/about/imprint/"
},
"privacy": {
"name": "Privacy Policy",
"url": "about/privacy/",
"blank": false
},
"rss": {
"name": "RSS Feed",
"url": "/feed.xml",
"blank": true
}
}
}
-102
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@@ -1,102 +0,0 @@
---
title: "Remnant 2: All Builds for Armor, Weapons, Rings, Amulets, etc."
category: [ "Build" ]
tags: ["Remnant 2", "Build"]
redirect_from:
- /games/remnant2/
---
<p class="block">Remnant 2, also known as "What Remnant: From the Ashes" should have been, is finally out and I've already finished the entire game - 5 times. It is incredibly fun and addictive, especially due to the depth of the game - not just randomly generated maps, but also a lot of layered secrets. Anyway, here are my builds that I've used so far.</p>
<details class="block" open>
<summary><h1>Armor Builds</h1></summary>
<p class="block">Armor builds will be titled with what they give to be easier to sort through. The title will be in the following format: </p>
<code class="block">#W(eight) ##.#%(Damage Resistance), #Bl(eed), #F(ire), #E(lectricity), #A(cid), #B(l)i(ght)</code>
<details class="block">
<summary><h2>50W, 52.9% DR, 9Bl, 7F, 1E, 2A, 8Bi</h2></summary>
<p class="block">This build prioritizes Armor per point of Weight efficiency to arrive at the maximum possible armor (that I know of) for exactly 50 Weight. This preserves medium rolling, while reducing damage by about half.</p>
<table class="block">
<thead>
<tr>
<th>Slot</th>
<th>Item</th>
</tr>
</thead>
<tr>
<th>Helmet</th>
<td>Nightstalker Shroud</td>
</tr>
<tr>
<th>Body Armor</th>
<td>Fae Royal Bodyplate</td>
</tr>
<tr>
<th>Leg Armor</th>
<td>Fae Royal Greaves</td>
</tr>
<tr>
<th>Glove Armor</th>
<td>Academic's Gloves</td>
</tr>
</table>
</details>
</details>
<details class="block" open>
<summary><h1>Equipment Builds</h1></summary>
<p class="block">Terminology: </p>
<ul class="block">
<li>DPS: Damage per Second</li>
<li>RDPS: Ranged DPS (only affects Guns)</li>
<li>WDPS: Weakspot DPS</li>
<li>BDPS: Body DPS</li>
<li>CDPS: Critical Hit DPS</li>
<li>Crit: Critical Hit Chance</li>
<li>Range: Weapon Effectiveness Range</li>
<li>RoF: Rate of Fire</li>
</ul>
<details class="block">
<summary><h2>High RoF Ranged Damage Build</h2></summary>
<p class="block">This is one of the builds I accidentally stumbled upon that ended up working, and has become my go-to for Apocalypse run since then. It works for any boss, though bosses that fly far away tend to require more bullets due to the distance fall off. It is recommended to take the Longshot (Hunter) trait at Level 3 or higher.</p>
<h3 class="block">Long Gun</h3>
<p class="block">Of interest here are the high RoF weapons with decent Critical Hit Chance, as well as decent Weak Spot Damage Bonus. Particularly, the <i>Blackmaw AR-47</i> and the <i>Chicaco Typewriter</i> are decent options, with the former being available much sooner than the latter. </p>
<p class="block">Since we mainly focus damage here, the ideal mods are <i>Corrosive Rounds</i> for extra Critical Hit Chance, or <i>Hot Shot</i> for extra Ranged Damage. If you have Gun Mutators available, you have three choices: <i>Refunder</i> to maintain damage for longer, <i>Momentum</i> for even more Critical Hit Chance and Critical Hit Damage, and <i>Twisting Wounds</i> for Bleeding and +20% DPS to Bleeding targets.</p>
<h3 class="block">Handgun</h3>
<p class="block">The selection for Handguns is similar to Long Guns: We prefer high RoF with decent Critical Hit Chance over anything else. So far the <i>MP60-R</i> and <i>Tech 22</i> appear to be decent options. The Mod and Mutator slots are freely assignable here, so taking utility (such as the crowd control <i>Firestorm</i>) should be preferred over additional damage.</p>
<h3 class="block">Amulet</h3>
<p class="block">Once again, this is a multiple choice selection, but this time there's only two viable options. <i>Full Moon Circlet</i> gives us +20% DPS when we are at full health, otherwise it gives us +3% Lifesteal for Ranged Damage. <i>Ankh of Power</i> gives us a flat +17% DPS increase at all times. As having less than 100% health is cringe, taking the <i>Full Moon Circlet</i> is the obvious choice.</p>
<h3 class="block">Rings</h3>
<p class="block">If you've gotten tired of multiple choice selections, here's unfortunately another one due to some bosses having no Weakspot for most of the fight. We've got three preferred rings, and some optional rings from which you can pick one. If skillful survival isn't your thing, you can also pick none of the optional rings, which drops overall damage by about 20%.</p>
<p class="block">The preferred rings are:</p>
<ul class="block">
<li><i>Stone of Expanse</i> (+12% RDPS)</li>
<li><i>Probability Cord</i> (+30% CDPS)</li>
<li><i>Burden of the Destroyer</i> (+15% RDPS, -25% Range)</li>
</ul>
<p class="block">The optional rings are:</p>
<ul class="block">
<li><i>Zania's Malice</i> (up to +30% WDPS)<br/>
This is build [A] and results in roughly 1350 WDPS, with 550 BDPS.
</li>
<li><i>Burden of the Gambler</i> (+20% CDPS, +10% Crit, -100% WDPS)<br/>
This is build [B] and results in roughly 800 BDPS only.
</li>
<li><i>Stone of Balance</i> (+7% DPS)<br/>
This is build [C] and results in roughly 1220 WDPS, with 580 BDPS.
</li>
<li><i>Anything else</i><br />
This is the default build and results in roughly 1180 WDPS with 550 BDPS.
</li>
</ul>
</details>
</details>
@@ -2,6 +2,7 @@
title: "Relic Odyssey: Surprisingly Good after a Rough Start"
category: [ "Review" ]
tags: ["Review", "Exploration", "Action", "Shooter", "First-Person" ]
published: false
---
<p class="block">A few months ago I was playtesting "Relic Odyssey: Ruins of Xantao", and at the time it was terrible: riddled with bugs, grindy mechanics, poor design choices, and so on. I shared my feedback with the developer and held off on publicly reviewing it, hoping for improvements but expecting the usual behavior. To my surprise, some of the concerns have been addressed in an update, so why not take a new look?</p><!--more-->