From f5eeb4bd043f27629dcdf40c620894a0954856b4 Mon Sep 17 00:00:00 2001 From: Xaymar Date: Wed, 19 Nov 2025 02:31:08 +0100 Subject: [PATCH] Fix broken stuff --- Gemfile | 6 +- Gemfile.lock | 14 ++- _about/imprint.html | 8 ++ _about/me.html | 25 +---- _data/navigation.json | 42 +------- _guides/games/remnant2.html | 102 ------------------ .../2024/2024-08-09-review-relic-odyssey.html | 1 + 7 files changed, 31 insertions(+), 167 deletions(-) create mode 100644 _about/imprint.html delete mode 100644 _guides/games/remnant2.html diff --git a/Gemfile b/Gemfile index 3dc820e..a555561 100644 --- a/Gemfile +++ b/Gemfile @@ -1,6 +1,8 @@ source "https://rubygems.org" gem "jekyll", "~> 4.2" +gem "csv", "~> 3.3.5" +gem "base64", "~> 0.3.0" # Windows and JRuby does not include zoneinfo files, so bundle the tzinfo-data gem # and associated library. @@ -10,8 +12,8 @@ platforms :mingw, :x64_mingw, :mswin, :jruby do end # Performance-booster for watching directories on Windows -#gem "wdm", "~> 0.1.1", :platforms => [:mingw, :x64_mingw, :mswin] -gem 'wdm', '~> 0.1' if Gem.win_platform? +gem "wdm", "~> 0.2.0", :platforms => [:mingw, :x64_mingw, :mswin] +#gem 'wdm', '~> 0.2', :platforms => if Gem.win_platform? # LiveReload/Watch: Update WebRick and EventMachine gem "webrick", "~> 1.7" diff --git a/Gemfile.lock b/Gemfile.lock index 18c9537..4ba7df9 100644 --- a/Gemfile.lock +++ b/Gemfile.lock @@ -10,14 +10,18 @@ GEM specs: addressable (2.8.6) public_suffix (>= 2.0.2, < 6.0) + base64 (0.3.0) + bigdecimal (3.3.1) colorator (1.1.0) concurrent-ruby (1.2.3) + csv (3.3.5) em-websocket (0.5.3) eventmachine (>= 0.12.9) http_parser.rb (~> 0) - ffi (1.16.3-x64-mingw-ucrt) + ffi (1.17.2-x64-mingw-ucrt) forwardable-extended (2.6.0) - google-protobuf (4.26.1-x64-mingw-ucrt) + google-protobuf (4.33.1-x64-mingw-ucrt) + bigdecimal rake (>= 13) http_parser.rb (0.8.0) i18n (1.14.5) @@ -79,13 +83,15 @@ GEM tzinfo-data (1.2024.1) tzinfo (>= 1.0.0) unicode-display_width (2.5.0) - wdm (0.1.1) + wdm (0.2.0) webrick (1.8.1) PLATFORMS x64-mingw-ucrt DEPENDENCIES + base64 (~> 0.3.0) + csv (~> 3.3.5) eventmachine (= 1.2.7)! jekyll (~> 4.2) jekyll-feed (~> 0.12) @@ -94,7 +100,7 @@ DEPENDENCIES jekyll-redirect-from (~> 0.16) tzinfo (~> 1.2) tzinfo-data - wdm (~> 0.1) + wdm (~> 0.2.0) webrick (~> 1.7) BUNDLED WITH diff --git a/_about/imprint.html b/_about/imprint.html new file mode 100644 index 0000000..c82b93c --- /dev/null +++ b/_about/imprint.html @@ -0,0 +1,8 @@ +--- +title: "Imprint" +layout: default +comments: false +date: "2022-01-12" +--- + +

Under currently applicable law (§ 5 Digitale-Dienste-Gesetz, § 18 Medienstaatsvertrag) no Imprint is required for the content provided on this personal blog. You can go through the proper legal means or contact me via the E-Mail provided in About Me.

diff --git a/_about/me.html b/_about/me.html index 7200168..216bccf 100644 --- a/_about/me.html +++ b/_about/me.html @@ -5,26 +5,7 @@ comments: false date: "2022-01-12" --- -

Hi, my name is Xaymar, a trilingual (🇩🇪🇬🇧🇳🇱) Furry/Scaly Vtuber with AuDHD. I'm software and game developer since 2002, starting with a Basic-like language on Amiga. I worked for Elgato (now Corsair), Thales, OWN3D, Streamlabs, and now I have my own company called Vhonowslend. I've always been fond of coding as an escape from reality, and I'm probably a good example of “Love your job and you'll never work a day in your life”.

+

Heyo, I'm Xaymar, a multilingual Furry/Scaly Dragonid in the Information Technology field. +I'm a software engineer by day and everything arts & crafts related by night. Photography, costume/cosplay creation, painting, music, DJing, whatever it is I've probably acquired basic skills in it. My current focus is on Photography and Software Development, though I'm also exploring better ways to make costumes for events.

-

I love playing and making games, listening to music, reading comics and books, and obviously also love programming. My favourite music genres include Drum & Bass and Psytrance, while my favourite games (so far) are Stardew Valley, Factorio, Risk of Rain, and Cave Story+. Anyway, that's pretty much it. There isn't much to me – I'm just another human, with different interests and different skills.

- -

Go find me on other socials if you want to know more, my Linktree has all of them.

- -

Contact Me

-

You can contact me at: info (at) xaymar (dot) com. Use the PGP key below for End-To-End Encryption if you need it.

- ------BEGIN PGP PUBLIC KEY BLOCK----- -xjMEYJJ1RxYJKwYBBAHaRw8BAQdA53AIvujGXIV3x8M4Ns4yXf7/fdpuBjDXL8uybq1lvUTNL01p -Y2hhZWwgRmFiaWFuICdYYXltYXInIERpcmtzIDxpbmZvQHhheW1hci5jb20+wpEEExYIADkWIQR7 -gh48yk5u6aS6TDX9mKsqgjje9AUCYJJ1RwUJBaOagAIbAwULCQgHAgYVCAkKCwIFFgIDAQAACgkQ -/ZirKoI43vSzYQD+OOltB/VAFhKix/35+QuXiCHhw2ysg5grbHdHHmc5wTYBAOXJWnUKBLTB5mTk -ZWz5QidppY3EommiNgH5jGKB6nQBzjgEYJJ1RxIKKwYBBAGXVQEFAQEHQHWxRf2UzBDhhjqgUhq/ -x+mxFhYepi6wcN9DPbdKMpsoAwEIB8J+BBgWCAAmFiEEe4IePMpObumkukw1/ZirKoI43vQFAmCS -dUcFCQWjmoACGwwACgkQ/ZirKoI43vQ9UgEA/rcGHvgIgN3HWowTbSZ1eFbUIjQhcSslq9LTB196 -pT4A+gMR7FyY7U2erlW74dEBzJbGu9otL5YKeLgTygLa7C0E -=KrxB ------END PGP PUBLIC KEY BLOCK----- - -

Imprint

-

Under applicable law (§ 5 Digitale-Dienste-Gesetz, § 18 Medienstaatsvertrag) I am not required to provide an Imprint. You can contact me using the above E-Mail address or in extreme cases go through the proper legal means.

\ No newline at end of file +

If you want to get into contact with me you can do so either through my Socials or by E-Mail: info (at) xaymar (dot) com

diff --git a/_data/navigation.json b/_data/navigation.json index 7228b71..9ffcb9b 100644 --- a/_data/navigation.json +++ b/_data/navigation.json @@ -84,51 +84,19 @@ "name": "About Me", "url": "/about/me/", "entries": { - "imprint": { - "name": "Imprint", - "url": "/about/me/#imprint" - }, "socials": { "name": "Social Links", "url": "https://linktr.ee/xaymar", - "blank": true, - "entries": { - "bluesky": { - "name": "BlueSky", - "url": "https://bsky.app/profile/xaymar.com", - "blank": true - }, - "discord": { - "name": "Discord", - "url": "https://discord.gg/UD8hhU6BsG", - "blank": true - }, - "tiktok": { - "name": "TikTok", - "url": "https://www.tiktok.com/@dotxaymar?_t=zg-8tauujbyvct&_r=1", - "blank": true - }, - "twitch": { - "name": "Twitch", - "url": "http://twitch.tv/xaymar", - "blank": true - }, - "youtube": { - "name": "YouTube", - "url": "https://discord.gg/UD8hhU6BsG", - "blank": true - } - } + "blank": true + }, + "imprint": { + "name": "Imprint", + "url": "/about/imprint/" }, "privacy": { "name": "Privacy Policy", "url": "about/privacy/", "blank": false - }, - "rss": { - "name": "RSS Feed", - "url": "/feed.xml", - "blank": true } } } diff --git a/_guides/games/remnant2.html b/_guides/games/remnant2.html deleted file mode 100644 index 26b4724..0000000 --- a/_guides/games/remnant2.html +++ /dev/null @@ -1,102 +0,0 @@ ---- -title: "Remnant 2: All Builds for Armor, Weapons, Rings, Amulets, etc." -category: [ "Build" ] -tags: ["Remnant 2", "Build"] -redirect_from: -- /games/remnant2/ ---- - -

Remnant 2, also known as "What Remnant: From the Ashes" should have been, is finally out and I've already finished the entire game - 5 times. It is incredibly fun and addictive, especially due to the depth of the game - not just randomly generated maps, but also a lot of layered secrets. Anyway, here are my builds that I've used so far.

- -
-

Armor Builds

-

Armor builds will be titled with what they give to be easier to sort through. The title will be in the following format:

- #W(eight) ##.#%(Damage Resistance), #Bl(eed), #F(ire), #E(lectricity), #A(cid), #B(l)i(ght) - -
-

50W, 52.9% DR, 9Bl, 7F, 1E, 2A, 8Bi

-

This build prioritizes Armor per point of Weight efficiency to arrive at the maximum possible armor (that I know of) for exactly 50 Weight. This preserves medium rolling, while reducing damage by about half.

- - - - - - - - - - - - - - - - - - - - - - - -
SlotItem
HelmetNightstalker Shroud
Body ArmorFae Royal Bodyplate
Leg ArmorFae Royal Greaves
Glove ArmorAcademic's Gloves
-
-
- -
-

Equipment Builds

- -

Terminology:

- - -
-

High RoF Ranged Damage Build

-

This is one of the builds I accidentally stumbled upon that ended up working, and has become my go-to for Apocalypse run since then. It works for any boss, though bosses that fly far away tend to require more bullets due to the distance fall off. It is recommended to take the Longshot (Hunter) trait at Level 3 or higher.

- -

Long Gun

-

Of interest here are the high RoF weapons with decent Critical Hit Chance, as well as decent Weak Spot Damage Bonus. Particularly, the Blackmaw AR-47 and the Chicaco Typewriter are decent options, with the former being available much sooner than the latter.

- -

Since we mainly focus damage here, the ideal mods are Corrosive Rounds for extra Critical Hit Chance, or Hot Shot for extra Ranged Damage. If you have Gun Mutators available, you have three choices: Refunder to maintain damage for longer, Momentum for even more Critical Hit Chance and Critical Hit Damage, and Twisting Wounds for Bleeding and +20% DPS to Bleeding targets.

- -

Handgun

-

The selection for Handguns is similar to Long Guns: We prefer high RoF with decent Critical Hit Chance over anything else. So far the MP60-R and Tech 22 appear to be decent options. The Mod and Mutator slots are freely assignable here, so taking utility (such as the crowd control Firestorm) should be preferred over additional damage.

- -

Amulet

-

Once again, this is a multiple choice selection, but this time there's only two viable options. Full Moon Circlet gives us +20% DPS when we are at full health, otherwise it gives us +3% Lifesteal for Ranged Damage. Ankh of Power gives us a flat +17% DPS increase at all times. As having less than 100% health is cringe, taking the Full Moon Circlet is the obvious choice.

- -

Rings

-

If you've gotten tired of multiple choice selections, here's unfortunately another one due to some bosses having no Weakspot for most of the fight. We've got three preferred rings, and some optional rings from which you can pick one. If skillful survival isn't your thing, you can also pick none of the optional rings, which drops overall damage by about 20%.

- -

The preferred rings are:

-
    -
  • Stone of Expanse (+12% RDPS)
  • -
  • Probability Cord (+30% CDPS)
  • -
  • Burden of the Destroyer (+15% RDPS, -25% Range)
  • -
- -

The optional rings are:

-
    -
  • Zania's Malice (up to +30% WDPS)
    - This is build [A] and results in roughly 1350 WDPS, with 550 BDPS. -
  • -
  • Burden of the Gambler (+20% CDPS, +10% Crit, -100% WDPS)
    - This is build [B] and results in roughly 800 BDPS only. -
  • -
  • Stone of Balance (+7% DPS)
    - This is build [C] and results in roughly 1220 WDPS, with 580 BDPS. -
  • -
  • Anything else
    - This is the default build and results in roughly 1180 WDPS with 550 BDPS. -
  • -
-
-
diff --git a/_posts/2024/2024-08-09-review-relic-odyssey.html b/_posts/2024/2024-08-09-review-relic-odyssey.html index c609ffc..f73686b 100644 --- a/_posts/2024/2024-08-09-review-relic-odyssey.html +++ b/_posts/2024/2024-08-09-review-relic-odyssey.html @@ -2,6 +2,7 @@ title: "Relic Odyssey: Surprisingly Good after a Rough Start" category: [ "Review" ] tags: ["Review", "Exploration", "Action", "Shooter", "First-Person" ] +published: false ---

A few months ago I was playtesting "Relic Odyssey: Ruins of Xantao", and at the time it was terrible: riddled with bugs, grindy mechanics, poor design choices, and so on. I shared my feedback with the developer and held off on publicly reviewing it, hoping for improvements but expecting the usual behavior. To my surprise, some of the concerns have been addressed in an update, so why not take a new look?