183 lines
3.7 KiB
Plaintext
183 lines
3.7 KiB
Plaintext
"prophuntextended"
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{
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"base" "base"
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"title" "Prop Hunt Extended"
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"maps" "^ph_|^cs_|^de_|^ttt_"
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"menusystem" "1"
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"workshopid" "468149739"
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"settings"
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{
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// Game Settings
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1
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{
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"name" "ph_gamemode"
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"text" "G: Game Mode"
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"help" "0: Basic, 1: Swizzle Effect (Random Teams), 2: The Dead Hunt (One Hunter, Dead Props become Hunters)"
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"type" "Numeric"
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"default" "0"
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}
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2
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{
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"name" "mp_timelimit"
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"text" "G: Time Limit"
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"help" "Time Limit in Minutes for how long should we stay on one map. (0 to disable)"
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"type" "Numeric"
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"default" "20"
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}
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3
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{
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"name" "ph_sprinting"
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"text" "G: Enable Sprinting"
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"help" "Should sprinting be possible?"
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"type" "CheckBox"
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"default" "0"
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}
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4
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{
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"name" "ph_tauntcooldown"
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"text" "G: Taunt Cooldown"
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"help" "How much time must pass before another taunt may be played."
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"type" "Numeric"
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"default" "5"
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}
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// Round Settings
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10
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{
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"name" "ph_round_limit"
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"text" "R: Rounds per Map"
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"help" "How many rounds are played per map."
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"type" "Numeric"
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"default" "10"
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}
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11
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{
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"name" "ph_round_timelimit"
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"text" "R: Round Duration (Seconds)"
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"help" "How long is each round going to last?"
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"type" "Numeric"
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"default" "300"
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}
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12
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{
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"name" "ph_round_blindtime"
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"text" "R: Hiding Time (Seconds)"
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"help" "How long are hunters blinded? (positive values will be inside the round time limit, negative will add to the round time limit)"
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"type" "Numeric"
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"default" "30"
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}
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// Seeker Settings
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20
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{
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"name" "ph_seeker_health"
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"text" "S: Health"
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"type" "Numeric"
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"default" "100"
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}
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21
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{
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"name" "ph_seeker_health_max"
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"text" "S: Max Health"
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"type" "Numeric"
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"default" "100"
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}
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22
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{
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"name" "ph_seeker_health_bonus"
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"text" "S: Health Kill-Bonus"
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"help" "Health gained on kill."
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"type" "Numeric"
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"default" "20"
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}
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23
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{
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"name" "ph_seeker_health_penalty"
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"text" "S: Health Penalty"
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"help" "Health lost on wrong shot."
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"type" "Numeric"
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"default" "5"
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}
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24
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{
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"name" "ph_seeker_weapons"
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"text" "S: Weapons to be given to Seekers"
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"help" "Format: Weapon,Weapon,..."
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"type" "Text"
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"default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun,weapon_physcannon"
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}
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25
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{
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"name" "ph_seeker_ammo"
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"text" "S: Ammo to give to Seekers"
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"help" "Format: Name:Amount,Name:Amount,..."
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"type" "Text"
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"default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
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}
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// Hider Settings
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30
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{
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"name" "ph_hider_health"
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"text" "H: Health"
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"type" "Numeric"
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"default" "100"
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}
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31
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{
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"name" "ph_hider_health_max"
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"text" "H: Max Health"
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"type" "Numeric"
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"default" "100"
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}
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32
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{
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"name" "ph_hider_health_scaling"
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"text" "H: Enable Health Scaling"
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"help" "Larger & heavier objects have more health, smaller less."
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"type" "CheckBox"
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"default" "1"
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}
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33
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{
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"name" "ph_hider_health_scaling_max"
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"text" "H: Scaled Max Health"
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"type" "Numeric"
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"default" "200"
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}
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// Whitelist & Blacklist
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40
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{
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"name" "ph_list_class_whitelist"
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"text" "L: Allowed Entity Classes"
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"help" "Hiders can only use these for changing model and skin."
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"type" "Text"
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"default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
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}
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41
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{
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"name" "ph_list_abuse_blacklist"
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"text" "L: Abuse Blacklist"
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"help" "Fix interact spam with certain entities so that all areas stay accessible."
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"type" "Text"
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"default" ""func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable""
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}
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}
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}
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