"prophuntextended" { "base" "base" "title" "Prop Hunt Extended" "maps" "^ph_|^cs_|^de_|^ttt_" "menusystem" "1" "workshopid" "468149739" "settings" { // Game Settings 1 { "name" "ph_gamemode" "text" "G: Game Mode" "help" "0: Basic, 1: Swizzle Effect (Random Teams), 2: The Dead Hunt (One Hunter, Dead Props become Hunters)" "type" "Numeric" "default" "0" } 2 { "name" "mp_timelimit" "text" "G: Time Limit" "help" "Time Limit in Minutes for how long should we stay on one map. (0 to disable)" "type" "Numeric" "default" "20" } 3 { "name" "ph_sprinting" "text" "G: Enable Sprinting" "help" "Should sprinting be possible?" "type" "CheckBox" "default" "0" } 4 { "name" "ph_tauntcooldown" "text" "G: Taunt Cooldown" "help" "How much time must pass before another taunt may be played." "type" "Numeric" "default" "5" } // Round Settings 10 { "name" "ph_round_limit" "text" "R: Rounds per Map" "help" "How many rounds are played per map." "type" "Numeric" "default" "10" } 11 { "name" "ph_round_timelimit" "text" "R: Round Duration (Seconds)" "help" "How long is each round going to last?" "type" "Numeric" "default" "300" } 12 { "name" "ph_round_blindtime" "text" "R: Hiding Time (Seconds)" "help" "How long are hunters blinded? (positive values will be inside the round time limit, negative will add to the round time limit)" "type" "Numeric" "default" "30" } // Seeker Settings 20 { "name" "ph_seeker_health" "text" "S: Health" "type" "Numeric" "default" "100" } 21 { "name" "ph_seeker_health_max" "text" "S: Max Health" "type" "Numeric" "default" "100" } 22 { "name" "ph_seeker_health_bonus" "text" "S: Health Kill-Bonus" "help" "Health gained on kill." "type" "Numeric" "default" "20" } 23 { "name" "ph_seeker_health_penalty" "text" "S: Health Penalty" "help" "Health lost on wrong shot." "type" "Numeric" "default" "5" } 24 { "name" "ph_seeker_weapons" "text" "S: Weapons to be given to Seekers" "help" "Format: Weapon,Weapon,..." "type" "Text" "default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun,weapon_physcannon" } 25 { "name" "ph_seeker_ammo" "text" "S: Ammo to give to Seekers" "help" "Format: Name:Amount,Name:Amount,..." "type" "Text" "default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64" } // Hider Settings 30 { "name" "ph_hider_health" "text" "H: Health" "type" "Numeric" "default" "100" } 31 { "name" "ph_hider_health_max" "text" "H: Max Health" "type" "Numeric" "default" "100" } 32 { "name" "ph_hider_health_scaling" "text" "H: Enable Health Scaling" "help" "Larger & heavier objects have more health, smaller less." "type" "CheckBox" "default" "1" } 33 { "name" "ph_hider_health_scaling_max" "text" "H: Scaled Max Health" "type" "Numeric" "default" "200" } // Whitelist & Blacklist 40 { "name" "ph_list_class_whitelist" "text" "L: Allowed Entity Classes" "help" "Hiders can only use these for changing model and skin." "type" "Text" "default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable" } 41 { "name" "ph_list_abuse_blacklist" "text" "L: Abuse Blacklist" "help" "Fix interact spam with certain entities so that all areas stay accessible." "type" "Text" "default" ""func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"" } } }