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Gmod-PropHuntExtended/source/gamemodes/prophuntextended/gamemode/meta/player.lua
T
Michael Fabian 'Xaymar' Dirks 785f55a017 gamemode: Add Player meta extension
The meta object is extended by some commonly used functionality that Garry's Mod does not expose directly. Some of these are Server only and will produce wrong results on the Client, also due to Garry's Mod not exposing things properly.
2017-11-25 13:14:57 +01:00

260 lines
7.9 KiB
Lua

--[[
The MIT License (MIT)
Copyright (c) 2017 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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--]]
-- Finds the player meta table or terminates
local meta = FindMetaTable("Player")
if !meta then print("FAILED TO FIND PLAYER META") return end
-- Blinds the player by setting view out into the void
function meta:Blind(bool)
if !self:IsValid() then return end
if SERVER then
umsg.Start("SetBlind", self)
if bool then
umsg.Bool(true)
else
umsg.Bool(false)
end
umsg.End()
elseif CLIENT then
blind = bool
end
end
-- Blinds the player by setting view out into the void
function meta:RemoveProp()
if CLIENT || !self:IsValid() then return end
if self.ph_prop && self.ph_prop:IsValid() then
self.ph_prop:Remove()
self.ph_prop = nil
end
end
-- Sets a new Hull for a player.
function meta:NewHull(hullOBBMin, hullOBBMax)
if !self:IsValid() then return end
if hullOBBMax == nil then return end
if hullOBBMin == nil then return end
local hullOBB = hullOBBMax - hullOBBMin
local hullOBBXY = math.max(hullOBB.x, hullOBB.y)
local xyMul = 0.5
local hullMin = Vector(-hullOBBXY * xyMul, -hullOBBXY * xyMul, 0)
local hullMax = Vector( hullOBBXY * xyMul, hullOBBXY * xyMul, hullOBB.z)
self:SetHull(hullMin, hullMax)
self:SetHullDuck(hullMin, hullMax)
self:SetViewOffset(Vector(0, 0, hullOBB.z))
self:SetViewOffsetDucked(Vector(0, 0, hullOBB.z / 2.0))
end
-- Can the passed entity be used by the player?
function testflag(set, flag)
if (flag == 0) then return true end -- Mod(%) by 0 is nan.
return (set % (2 * flag)) >= flag
end
function meta:IsUseableEntity(ent, requiredCaps)
if ((ent != nil) && (ent:IsValid())) then
local caps = ent:ObjectCaps()
local capsmask = 16 + 32 + 64 + 128
if (testflag(caps, 16)
|| testflag(caps, 32)
|| testflag(caps, 64)
|| testflag(caps, 128)
) && testflag(caps, requiredCaps) then
return true
end
end
return false
end
function IntervalDistance(x, x0, x1)
-- swap so x0 < x1
if ( x0 > x1 ) then
local tmp = x0
x0 = x1
x1 = tmp
end
if ( x < x0 ) then
return x0-x
elseif ( x > x1 ) then
return x - x1
end
return 0
end
-- Find useable entity (Lua version of CBasePlayer:FindUseEntity)
function meta:FindUseEntity()
-- https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/baseplayer_shared.cpp
local PLAYER_USE_RADIUS = 80
-- Vectors
local forward = self:EyeAngles():Forward()
local up = self:EyeAngles():Up()
local center = self:EyePos()
local trace = {
start = center,
endpos = center,
mins = Vector(-16, -16, -16),
maxs = Vector( 16, 16, 16),
mask = MASK_SOLID + CONTENTS_DEBRIS + CONTENTS_PLAYERCLIP,
filter = function(ent)
if (ent == self) then return false end
if (!ent:IsValid()) then return false end
if (ent:IsPlayer()) then return false end
if (ent == self:GetHands()) then return false end
return true
end,
output = {}
}
local foundEnt = nil
local nearestDist = 16777216
local nearestEnt = nil
local tangents_num = 8
local tangents = {}
tangents[1] = 0
tangents[2] = 1
tangents[3] = 0.57735026919
tangents[4] = 0.3639702342
tangents[5] = 0.267949192431
tangents[6] = 0.1763269807
tangents[7] = -0.1763269807
tangents[8] = -0.267949192431
for idx=1,tangents_num,1 do
if (idx == 1) then
trace.endpos = center + forward * 1024
util.TraceLine(trace)
else
local down = forward - (Vector(tangents[idx], tangents[idx], tangents[idx]) * up)
down:Normalize()
trace.endpos = center + down * 72
util.TraceHull(trace)
end
foundEnt = trace.output.Entity
local useable = self:IsUseableEntity(foundEnt, 0)
while ((foundEnt:IsValid()) && !useable && (foundEnt:GetMoveParent():IsValid())) do
foundEnt = foundEnt:GetMoveParent()
useable = self:IsUseableEntity(foundEnt, 0)
end
if (useable) then
local delta = trace.output.HitPos - trace.output.StartPos
local centerZ = foundEnt:WorldSpaceCenter().z
delta.z = IntervalDistance(trace.output.HitPos.z, centerZ + foundEnt:OBBMins().z, centerZ + foundEnt:OBBMaxs().z)
local dist = delta:Length()
if (dist < PLAYER_USE_RADIUS) then
if (foundEnt:IsNPC() && (foundEnt:Team() == self:Team())) then
foundEnt = self:DoubleCheckUseNPC(foundEnt, center, forward)
end
--if (dist < nearestDist) then -- Not identical to CBasePlayer
--nearestDist = dist
nearestEnt = foundEnt
--end
if (idx == 1) then return foundEnt end
end
end
end
-- check ground entity first
-- if you've got a useable ground entity, then shrink the cone of this search to 45 degrees
-- otherwise, search out in a 90 degree cone (hemisphere)
if (self:GetGroundEntity():IsValid() && self:IsUseableEntity(self:GetGroundEntity(), 256)) then
nearestEnt = self:GetGroundEntity()
end
if (nearestEnt) then
local point = self:NearestPoint(center)
nearestDist = util.DistanceToLine(point, center, forward)
end
local search = ents.FindInSphere(center, PLAYER_USE_RADIUS)
for k,v in ipairs(search) do
if (v) && (v:IsValid()) && (self:IsUseableEntity(v, 512)) then
local point = v:NearestPoint(center)
local dir = (point - center):GetNormalized()
local dot = dir:Dot(forward)
if (dot >= 0.8) then
local dist = util.DistanceToLine(point, center, forward)
if (dist < nearestDist) then
trace.endpos = point
util.TraceLine(trace)
if ((trace.output.Fraction == 1.0) || (trace.output.Entity == v)) then
nearestEnt = v
nearestDist = dist
end
end
end
end
end
if (!nearestEnt) then
trace.endpos = center + forward * PLAYER_USE_RADIUS
trace.mask = MASK_OPAQUE_AND_NPCS
util.TraceLine(trace)
if (trace.output.Entity
&& trace.output.Entity:IsValid()
&& self:IsUseableEntity(trace.output.Entity, 0)
&& trace.output.Entity:IsNPC()
&& (trace.output.Entity:Team() == self:Team())) then
nearestEnt = trace.output.Entity
end
end
if (foundEnt:IsNPC() && (foundEnt:Team() == self:Team())) then
foundEnt = self:DoubleCheckUseNPC(foundEnt, center, forward)
end
return nearestEnt
end
-- Double Check NPC
-- Perhaps a poorly-named function. This function traces against the supplied
-- NPC's hitboxes (instead of hull). If the trace hits a different NPC, the
-- new NPC is selected. Otherwise, the supplied NPC is determined to be the
-- one the citizen wants. This function allows the selection of a citizen over
-- another citizen's shoulder, which is impossible without tracing against
-- hitboxes instead of the hull (sjb)
function meta:DoubleCheckUseNPC(npc, src, dir)
local trace = {
start = src,
endpos = src + dir * 1024,
mask = MASK_SHOT,
result = {}
}
util.TraceLine(trace)
if ((trace.result.Entity != nil) && (trace.result.Entity:IsValid()) && (trace.result.Entity:IsNPC()) && (trace.result.Entity != npc)) then
-- Player is selecting a different NPC through some negative space
-- in the first NPC's hitboxes (between legs, over shoulder, etc).
return trace.result.Entity
end
return npc
end