Compare commits
26 Commits
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| eb3b7f3aef | |||
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| eac0c12d64 |
+2
-1
@@ -1,3 +1,4 @@
|
||||
Pack.gma
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||||
Changelog.txt
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||||
Description.txt
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||||
Description.txt
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||||
/*.gma
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Before Width: | Height: | Size: 1003 KiB After Width: | Height: | Size: 1003 KiB |
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -1,8 +0,0 @@
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||||
"TableToKeyValues"
|
||||
{
|
||||
"1" "models/props/cs_assault/dollar.mdl"
|
||||
"2" "models/props/cs_assault/money.mdl"
|
||||
"3" "models/props/cs_office/snowman_arm.mdl"
|
||||
"4" "models/props_junk/garbage_plasticbottle001a.mdl"
|
||||
"5" "models/props/cs_office/projector_remote.mdl"
|
||||
}
|
||||
@@ -1,8 +0,0 @@
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||||
"TableToKeyValues"
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||||
{
|
||||
"TAUNT_DELAY" "0.1"
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||||
"ROUNDS_PER_MAP" "20"
|
||||
"ROUND_TIME" "240"
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||||
"SWAP_TEAM_EVERY_ROUND" "1"
|
||||
"GAME_TIME" "20"
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||||
}
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||||
@@ -1,26 +0,0 @@
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||||
"TableToKeyValues"
|
||||
{
|
||||
"1" "bot/aw_hell.wav"
|
||||
"2" "bot/aww_man.wav"
|
||||
"3" "bot/anyone_see_anything.wav"
|
||||
"4" "bot/anyone_see_them.wav"
|
||||
"5" "bot/come_out_and_fight_like_a_man.wav"
|
||||
"6" "bot/come_out_wherever_you_are.wav"
|
||||
"7" "bot/he_got_away.wav"
|
||||
"8" "bot/he_got_away2.wav"
|
||||
"9" "bot/i_dont_know_where_he_went.wav"
|
||||
"10" "bot/i_got_nothing.wav"
|
||||
"11" "bot/nothing_happening_over_here.wav"
|
||||
"12" "bot/nothing_here.wav"
|
||||
"13" "bot/nothing_moving_over_here.wav"
|
||||
"14" "bot/thats_not_good.wav"
|
||||
"15" "bot/theres_too_many.wav"
|
||||
"16" "bot/theres_too_many_of_them.wav"
|
||||
"17" "bot/theyre_all_over_the_place2.wav"
|
||||
"18" "bot/theyre_everywhere2.wav"
|
||||
"19" "bot/too_many2.wav"
|
||||
"20" "bot/what_happened.wav"
|
||||
"21" "bot/what_have_you_done.wav"
|
||||
"22" "bot/where_are_they.wav"
|
||||
"23" "bot/where_are_you_hiding.wav"
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
"TableToKeyValues"
|
||||
{
|
||||
"1" "bot/a_bunch_of_them.wav"
|
||||
"2" "bot/come_out_and_fight_like_a_man.wav"
|
||||
"3" "bot/come_out_wherever_you_are.wav"
|
||||
"4" "bot/come_to_papa.wav"
|
||||
"5" "bot/dont_worry_hell_get_it.wav"
|
||||
"6" "bot/hang_on_i_heard_something.wav"
|
||||
"7" "bot/hang_on_im_coming.wav"
|
||||
"8" "bot/i_dont_think_so.wav"
|
||||
"9" "bot/i_have_the_hostages.wav"
|
||||
"10" "bot/i_see_our_target.wav"
|
||||
"11" "bot/im_waiting_here.wav"
|
||||
"12" "bot/keeping_an_eye_on_the_hostages.wav"
|
||||
"13" "bot/nnno_sir.wav"
|
||||
"14" "bot/spotted_the_delivery_boy.wav"
|
||||
"15" "bot/target_acquired.wav"
|
||||
"16" "bot/target_spotted.wav"
|
||||
"17" "bot/you_heard_the_man_lets_go.wav"
|
||||
}
|
||||
@@ -1,131 +0,0 @@
|
||||
"TableToKeyValues"
|
||||
{
|
||||
"1" "ambient/alarms/apc_alarm_pass1.wav"
|
||||
"2" "ambient/alarms/manhack_alert_pass1.wav"
|
||||
"3" "ambient/alarms/razortrain_horn1.wav"
|
||||
"4" "ambient/alarms/scanner_alert_pass1.wav"
|
||||
"5" "ambient/alarms/train_horn2.wav"
|
||||
"6" "ambient/alarms/train_horn_distant1.wav"
|
||||
"7" "ambient/alarms/warningbell1.wav"
|
||||
"8" "ambient/energy/whiteflash.wav"
|
||||
"9" "ambient/intro/alyxremove.wav"
|
||||
"10" "ambient/intro/logosfx.wav"
|
||||
"11" "ambient/levels/launch/1stfiringwarning.wav"
|
||||
"12" "ambient/levels/launch/rockettakeoffblast.wav"
|
||||
"13" "ambient/misc/ambulance1.wav"
|
||||
"14" "ambient/misc/carhonk1.wav"
|
||||
"15" "ambient/misc/carhonk2.wav"
|
||||
"16" "ambient/misc/carhonk3.wav"
|
||||
"17" "ambient/outro/gunshipcrash.wav"
|
||||
"18" "ambient/3dmeagle.wav"
|
||||
"19" "beams/beamstart5.wav"
|
||||
"20" "buttons/bell1.wav"
|
||||
"21" "buttons/weapon_cant_buy.wav"
|
||||
"22" "common/bass.wav"
|
||||
"23" "common/bugreporter_failed.wav"
|
||||
"24" "common/warning.wav"
|
||||
"25" "doors/door_squeek1.wav"
|
||||
"26" "friends/friend_join.wav"
|
||||
"27" "friends/friend_online.wav"
|
||||
"28" "friends/message.wav"
|
||||
"29" "hostage/hunuse/comeback.wav"
|
||||
"30" "hostage/hunuse/dontleaveme.wav"
|
||||
"31" "hostage/hunuse/yeahillstay.wav"
|
||||
"32" "items/gift_drop.wav"
|
||||
"33" "music/radio1.mp3"
|
||||
"34" "phx/eggcrack.wav"
|
||||
"35" "plats/elevbell1.wav"
|
||||
"36" "player/headshot1.wav"
|
||||
"37" "player/headshot2.wav"
|
||||
"38" "player/sprayer.wav"
|
||||
"39" "radio/enemydown.wav"
|
||||
"40" "radio/go.wav"
|
||||
"41" "radio/locknload.wav"
|
||||
"42" "radio/negative.wav"
|
||||
"43" "radio/rounddraw.wav"
|
||||
"44" "radio/takepoint.wav"
|
||||
"45" "resource/warning.wav"
|
||||
"46" "ui/achievement_earned.wav"
|
||||
"47" "ui/freeze_cam.wav"
|
||||
"48" "vehicles/junker/radar_ping_friendly1.wav"
|
||||
"49" "weapons/c4/c4_beep1.wav"
|
||||
"50" "weapons/c4/c4_click.wav"
|
||||
"51" "weapons/awp/awp1.wav"
|
||||
"52" "vo/canals/female01/gunboat_giveemhell.wav"
|
||||
"53" "vo/canals/female01/gunboat_justintime.wav"
|
||||
"54" "vo/canals/female01/stn6_incoming.wav"
|
||||
"55" "vo/canals/male01/gunboat_giveemhell.wav"
|
||||
"56" "vo/canals/male01/gunboat_justintime.wav"
|
||||
"57" "vo/canals/male01/stn6_incoming.wav"
|
||||
"58" "vo/canals/al_radio_stn6.wav"
|
||||
"59" "vo/canals/arrest_getgoing.wav"
|
||||
"60" "vo/canals/arrest_helpme.wav"
|
||||
"61" "vo/canals/arrest_lookingforyou.wav"
|
||||
"62" "vo/canals/boxcar_lethimhelp.wav"
|
||||
"63" "vo/canals/matt_closecall.wav"
|
||||
"64" "vo/canals/premassacre.wav"
|
||||
"65" "vo/ravenholm/aimforhead.wav"
|
||||
"66" "vo/ravenholm/bucket_patience.wav"
|
||||
"67" "vo/ravenholm/madlaugh01.wav"
|
||||
"68" "vo/ravenholm/madlaugh02.wav"
|
||||
"69" "vo/ravenholm/madlaugh03.wav"
|
||||
"70" "vo/ravenholm/madlaugh04.wav"
|
||||
"71" "weapons/strider_buster/ol12_stickybombcreator.wav"
|
||||
"72" "weapons/c4/c4_explode1.wav"
|
||||
"73" "weapons/357/357_fire2.wav"
|
||||
"74" "weapons/357/357_fire3.wav"
|
||||
"75" "weapons/scout/scout_fire-1.wav"
|
||||
"76" "weapons/smokegrenade/sg_explode.wav"
|
||||
"77" "weapons/grenade_launcher1.wav"
|
||||
"78" "weapons/explode3.wav"
|
||||
"79" "weapons/underwater_explode3.wav"
|
||||
"80" "items/nvg_on.wav"
|
||||
"81" "hostage/huse/letsdoit.wav"
|
||||
"82" "hostage/huse/illfollow.wav"
|
||||
"83" "hostage/huse/getouttahere.wav"
|
||||
"84" "doors/door_screen_move1.wav"
|
||||
"85" "doors/heavy_metal_stop1.wav"
|
||||
"86" "doors/default_move.wav"
|
||||
"87" "common/stuck2.wav"
|
||||
"88" "ambient/water_splash1.wav"
|
||||
"89" "ambient/water_splash2.wav"
|
||||
"90" "ambient/water_splash3.wav"
|
||||
"91" "ambient/weather/thunder1.wav"
|
||||
"92" "ambient/weather/thunder2.wav"
|
||||
"93" "ambient/weather/thunder3.wav"
|
||||
"94" "ambient/weather/thunder4.wav"
|
||||
"95" "ambient/weather/thunder5.wav"
|
||||
"96" "ambient/weather/thunder6.wav"
|
||||
"97" "ambient/outro/thunder7.wav"
|
||||
"98" "ambient/voices/crying_loop1.wav"
|
||||
"99" "ambient/voices/playground_memory.wav"
|
||||
"100" "ambient/voices/f_scream1.wav"
|
||||
"101" "ambient/voices/m_scream1.wav"
|
||||
"102" "ambient/voices/cough1.wav"
|
||||
"103" "ambient/voices/cough2.wav"
|
||||
"104" "ambient/voices/cough3.wav"
|
||||
"105" "ambient/voices/cough4.wav"
|
||||
"106" "ambient/overhead/plane1.wav"
|
||||
"107" "ambient/overhead/plane2.wav"
|
||||
"108" "ambient/overhead/plane3.wav"
|
||||
"109" "ambient/overhead/hel1.wav"
|
||||
"110" "ambient/overhead/hel2.wav"
|
||||
"111" "ambient/misc/truck_backup1.wav"
|
||||
"112" "ambient/misc/truck_drive1.wav"
|
||||
"113" "ambient/misc/truck_drive2.wav"
|
||||
"114" "ambient/machines/pneumatic_drill_1.wav"
|
||||
"115" "ambient/machines/pneumatic_drill_2.wav"
|
||||
"116" "ambient/machines/pneumatic_drill_3.wav"
|
||||
"117" "ambient/machines/pneumatic_drill_4.wav"
|
||||
"118" "ambient/machines/station_train_squeel.wav"
|
||||
"119" "ambient/machines/ticktock.wav"
|
||||
"120" "ambient/creatures/teddy.wav"
|
||||
"121" "ambient/creatures/town_child_scream1.wav"
|
||||
"122" "ambient/creatures/town_moan1.wav"
|
||||
"123" "ambient/creatures/town_muffled_cry1.wav"
|
||||
"124" "ambient/creatures/town_scared_breathing1.wav"
|
||||
"125" "ambient/creatures/town_scared_breathing2.wav"
|
||||
"126" "ambient/creatures/town_scared_sob1.wav"
|
||||
"127" "ambient/creatures/town_scared_sob2.wav"
|
||||
"128" "ambient/creatures/town_zombie_call1.wav"
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
"TableToKeyValues"
|
||||
{
|
||||
"1" "bot/and_thats_how_its_done.wav"
|
||||
"2" "bot/come_to_papa.wav"
|
||||
"3" "bot/do_not_mess_with_me.wav"
|
||||
"4" "bot/dropped_him.wav"
|
||||
"5" "bot/enemy_down.wav"
|
||||
"6" "bot/enemy_down2.wav"
|
||||
"7" "bot/good_job_team.wav"
|
||||
"8" "bot/got_him.wav"
|
||||
"9" "bot/hes_broken.wav"
|
||||
"10" "bot/hes_dead.wav"
|
||||
"11" "bot/hes_done.wav"
|
||||
"12" "bot/hes_down.wav"
|
||||
"13" "bot/its_a_party.wav"
|
||||
"14" "bot/i_am_dangerous.wav"
|
||||
"15" "bot/i_am_on_fire.wav"
|
||||
"16" "bot/i_got_more_where_that_came_from.wav"
|
||||
"17" "bot/i_wasnt_worried_for_a_minute.wav"
|
||||
"18" "bot/killed_him.wav"
|
||||
"19" "bot/look_out_brag.wav"
|
||||
"20" "bot/made_him_cry.wav"
|
||||
"21" "bot/oh_yea.wav"
|
||||
"22" "bot/oh_yea2.wav"
|
||||
"23" "bot/owned.wav"
|
||||
"24" "bot/ruined_his_day.wav"
|
||||
"25" "bot/tag_them_and_bag_them.wav"
|
||||
"26" "bot/thats_the_way_this_is_done.wav"
|
||||
"27" "bot/that_was_a_close_one.wav"
|
||||
"28" "bot/that_was_it.wav"
|
||||
"29" "bot/that_was_the_last_guy.wav"
|
||||
"30" "bot/that_was_the_last_one.wav"
|
||||
"31" "bot/they_never_knew_what_hit_them.wav"
|
||||
"32" "bot/they_will_not_escape.wav"
|
||||
"33" "bot/they_wont_get_away.wav"
|
||||
"34" "bot/they_wont_get_away2.wav"
|
||||
"35" "bot/this_is_my_house.wav"
|
||||
"36" "bot/took_him_down.wav"
|
||||
"37" "bot/took_him_out.wav"
|
||||
"38" "bot/took_him_out2.wav"
|
||||
"39" "bot/wasted_him.wav"
|
||||
"40" "bot/way_to_be_team.wav"
|
||||
"41" "bot/well_done.wav"
|
||||
"42" "bot/we_owned_them.wav"
|
||||
"43" "bot/whew_that_was_close.wav"
|
||||
"44" "bot/whoo.wav"
|
||||
"45" "bot/whoo2.wav"
|
||||
"46" "bot/whos_the_man.wav"
|
||||
"47" "bot/who_wants_some_more.wav"
|
||||
"48" "bot/yesss.wav"
|
||||
"49" "bot/yesss2.wav"
|
||||
}
|
||||
@@ -1,259 +0,0 @@
|
||||
-- Sounds played by members of the losing team at the end of the round.
|
||||
LOSS_SOUNDS = {
|
||||
"bot/aw_hell.wav",
|
||||
"bot/aww_man.wav",
|
||||
"bot/anyone_see_anything.wav",
|
||||
"bot/anyone_see_them.wav",
|
||||
"bot/come_out_and_fight_like_a_man.wav",
|
||||
"bot/come_out_wherever_you_are.wav",
|
||||
"bot/he_got_away.wav",
|
||||
"bot/he_got_away2.wav",
|
||||
"bot/i_dont_know_where_he_went.wav",
|
||||
"bot/i_got_nothing.wav",
|
||||
"bot/nothing_happening_over_here.wav",
|
||||
"bot/nothing_here.wav",
|
||||
"bot/nothing_moving_over_here.wav",
|
||||
"bot/thats_not_good.wav",
|
||||
"bot/theres_too_many.wav",
|
||||
"bot/theres_too_many_of_them.wav",
|
||||
"bot/theyre_all_over_the_place2.wav",
|
||||
"bot/theyre_everywhere2.wav",
|
||||
"bot/too_many2.wav",
|
||||
"bot/what_happened.wav",
|
||||
"bot/what_have_you_done.wav",
|
||||
"bot/where_are_they.wav",
|
||||
"bot/where_are_you_hiding.wav"
|
||||
}
|
||||
-- Sounds played by members of the winning team at the end of the round.
|
||||
VICTORY_SOUNDS = {
|
||||
"bot/and_thats_how_its_done.wav",
|
||||
"bot/come_to_papa.wav",
|
||||
"bot/do_not_mess_with_me.wav",
|
||||
"bot/dropped_him.wav",
|
||||
"bot/enemy_down.wav",
|
||||
"bot/enemy_down2.wav",
|
||||
"bot/good_job_team.wav",
|
||||
"bot/got_him.wav",
|
||||
"bot/hes_broken.wav",
|
||||
"bot/hes_dead.wav",
|
||||
"bot/hes_done.wav",
|
||||
"bot/hes_down.wav",
|
||||
"bot/its_a_party.wav",
|
||||
"bot/i_am_dangerous.wav",
|
||||
"bot/i_am_on_fire.wav",
|
||||
"bot/i_got_more_where_that_came_from.wav",
|
||||
"bot/i_wasnt_worried_for_a_minute.wav",
|
||||
"bot/killed_him.wav",
|
||||
"bot/look_out_brag.wav",
|
||||
"bot/made_him_cry.wav",
|
||||
"bot/oh_yea.wav",
|
||||
"bot/oh_yea2.wav",
|
||||
"bot/owned.wav",
|
||||
"bot/ruined_his_day.wav",
|
||||
"bot/tag_them_and_bag_them.wav",
|
||||
"bot/thats_the_way_this_is_done.wav",
|
||||
"bot/that_was_a_close_one.wav",
|
||||
"bot/that_was_it.wav",
|
||||
"bot/that_was_the_last_guy.wav",
|
||||
"bot/that_was_the_last_one.wav",
|
||||
"bot/they_never_knew_what_hit_them.wav",
|
||||
"bot/they_will_not_escape.wav",
|
||||
"bot/they_wont_get_away.wav",
|
||||
"bot/they_wont_get_away2.wav",
|
||||
"bot/this_is_my_house.wav",
|
||||
"bot/took_him_down.wav",
|
||||
"bot/took_him_out.wav",
|
||||
"bot/took_him_out2.wav",
|
||||
"bot/wasted_him.wav",
|
||||
"bot/way_to_be_team.wav",
|
||||
"bot/well_done.wav",
|
||||
"bot/we_owned_them.wav",
|
||||
"bot/whew_that_was_close.wav",
|
||||
"bot/whoo.wav",
|
||||
"bot/whoo2.wav",
|
||||
"bot/whos_the_man.wav",
|
||||
"bot/who_wants_some_more.wav",
|
||||
"bot/yesss.wav",
|
||||
"bot/yesss2.wav"
|
||||
}
|
||||
-- Taunts played when Hunters hit their Spare1 binding.
|
||||
HUNTER_TAUNTS = {
|
||||
"bot/a_bunch_of_them.wav",
|
||||
"bot/come_out_and_fight_like_a_man.wav",
|
||||
"bot/come_out_wherever_you_are.wav",
|
||||
"bot/come_to_papa.wav",
|
||||
"bot/dont_worry_hell_get_it.wav",
|
||||
"bot/hang_on_i_heard_something.wav",
|
||||
"bot/hang_on_im_coming.wav",
|
||||
"bot/i_dont_think_so.wav",
|
||||
"bot/i_have_the_hostages.wav",
|
||||
"bot/i_see_our_target.wav",
|
||||
"bot/im_waiting_here.wav",
|
||||
"bot/keeping_an_eye_on_the_hostages.wav",
|
||||
"bot/nnno_sir.wav",
|
||||
"bot/spotted_the_delivery_boy.wav",
|
||||
"bot/target_acquired.wav",
|
||||
"bot/target_spotted.wav",
|
||||
"bot/you_heard_the_man_lets_go.wav"
|
||||
}
|
||||
-- Taunts played when Props hit their Spare1 binding.
|
||||
PROP_TAUNTS = {
|
||||
-- "ambient/alarms/apc_alarm_loop1.wav",
|
||||
"ambient/alarms/apc_alarm_pass1.wav",
|
||||
-- "ambient/alarms/citadel_alert_loop2.wav",
|
||||
-- "ambient/alarms/city_firebell_loop1.wav",
|
||||
-- "ambient/alarms/city_siren_loop2.wav",
|
||||
-- "ambient/alarms/combine_bank_alarm_loop1.wav",
|
||||
-- "ambient/alarms/combine_bank_alarm_loop4.wav",
|
||||
-- "ambient/alarms/klaxon1.wav",
|
||||
"ambient/alarms/manhack_alert_pass1.wav",
|
||||
"ambient/alarms/razortrain_horn1.wav",
|
||||
"ambient/alarms/scanner_alert_pass1.wav",
|
||||
-- "ambient/alarms/siren.wav",
|
||||
-- "ambient/alarms/train_crossing_bell_loop1.wav",
|
||||
"ambient/alarms/train_horn2.wav",
|
||||
"ambient/alarms/train_horn_distant1.wav",
|
||||
"ambient/alarms/warningbell1.wav",
|
||||
-- "ambient/chatter/cb_radio_chatter_1.wav",
|
||||
-- "ambient/chatter/cb_radio_chatter_2.wav",
|
||||
-- "ambient/chatter/cb_radio_chatter_3.wav",
|
||||
"ambient/energy/whiteflash.wav",
|
||||
"ambient/intro/alyxremove.wav",
|
||||
"ambient/intro/logosfx.wav",
|
||||
-- "ambient/levels/labs/teleport_alarm_loop1.wav",
|
||||
"ambient/levels/launch/1stfiringwarning.wav",
|
||||
"ambient/levels/launch/rockettakeoffblast.wav",
|
||||
-- "ambient/levels/outland/basealarmloop.wav",
|
||||
-- "ambient/machines/60hzhum.wav",
|
||||
"ambient/misc/ambulance1.wav",
|
||||
"ambient/misc/carhonk1.wav",
|
||||
"ambient/misc/carhonk2.wav",
|
||||
"ambient/misc/carhonk3.wav",
|
||||
-- "ambient/music/bongo.wav",
|
||||
-- "ambient/music/country_rock_am_radio_loop.wav",
|
||||
-- "ambient/music/cubanmusic1.wav",
|
||||
-- "ambient/music/dustmusic1.wav",
|
||||
-- "ambient/music/dustmusic2.wav",
|
||||
-- "ambient/music/dustmusic3.wav",
|
||||
-- "ambient/music/flamenco.wav",
|
||||
-- "ambient/music/latin.wav",
|
||||
-- "ambient/music/mirame_radio_thru_wall.wav",
|
||||
-- "ambient/music/piano1.wav",
|
||||
-- "ambient/music/piano2.wav",
|
||||
"ambient/outro/gunshipcrash.wav",
|
||||
"ambient/3dmeagle.wav",
|
||||
-- "ambient/guit1.wav",
|
||||
-- "ambient/opera.wav",
|
||||
-- "ambient/sheep.wav",
|
||||
"beams/beamstart5.wav",
|
||||
"buttons/bell1.wav",
|
||||
"buttons/weapon_cant_buy.wav",
|
||||
"common/bass.wav",
|
||||
"common/bugreporter_failed.wav",
|
||||
"common/warning.wav",
|
||||
"doors/door_squeek1.wav",
|
||||
"friends/friend_join.wav",
|
||||
"friends/friend_online.wav",
|
||||
"friends/message.wav",
|
||||
"hostage/hunuse/comeback.wav",
|
||||
"hostage/hunuse/dontleaveme.wav",
|
||||
"hostage/hunuse/yeahillstay.wav",
|
||||
"items/gift_drop.wav",
|
||||
"music/radio1.mp3",
|
||||
"phx/eggcrack.wav",
|
||||
"plats/elevbell1.wav",
|
||||
"player/headshot1.wav",
|
||||
"player/headshot2.wav",
|
||||
"player/sprayer.wav",
|
||||
"radio/enemydown.wav",
|
||||
"radio/go.wav",
|
||||
"radio/locknload.wav",
|
||||
"radio/negative.wav",
|
||||
"radio/rounddraw.wav",
|
||||
"radio/takepoint.wav",
|
||||
"resource/warning.wav",
|
||||
-- "test/temp/soundscape_test/tv_music.wav",
|
||||
"ui/achievement_earned.wav",
|
||||
"ui/freeze_cam.wav",
|
||||
"vehicles/junker/radar_ping_friendly1.wav",
|
||||
"weapons/c4/c4_beep1.wav",
|
||||
"weapons/c4/c4_click.wav",
|
||||
"weapons/awp/awp1.wav",
|
||||
"vo/canals/female01/gunboat_giveemhell.wav",
|
||||
"vo/canals/female01/gunboat_justintime.wav",
|
||||
"vo/canals/female01/stn6_incoming.wav",
|
||||
"vo/canals/male01/gunboat_giveemhell.wav",
|
||||
"vo/canals/male01/gunboat_justintime.wav",
|
||||
"vo/canals/male01/stn6_incoming.wav",
|
||||
"vo/canals/al_radio_stn6.wav",
|
||||
"vo/canals/arrest_getgoing.wav",
|
||||
"vo/canals/arrest_helpme.wav",
|
||||
"vo/canals/arrest_lookingforyou.wav",
|
||||
"vo/canals/boxcar_lethimhelp.wav",
|
||||
"vo/canals/matt_closecall.wav",
|
||||
"vo/canals/premassacre.wav",
|
||||
"vo/ravenholm/aimforhead.wav",
|
||||
"vo/ravenholm/bucket_patience.wav",
|
||||
"vo/ravenholm/madlaugh01.wav",
|
||||
"vo/ravenholm/madlaugh02.wav",
|
||||
"vo/ravenholm/madlaugh03.wav",
|
||||
"vo/ravenholm/madlaugh04.wav",
|
||||
"weapons/strider_buster/ol12_stickybombcreator.wav",
|
||||
"weapons/c4/c4_explode1.wav",
|
||||
"weapons/357/357_fire2.wav",
|
||||
"weapons/357/357_fire3.wav",
|
||||
"weapons/scout/scout_fire-1.wav",
|
||||
"weapons/smokegrenade/sg_explode.wav",
|
||||
"weapons/grenade_launcher1.wav",
|
||||
"weapons/explode3.wav",
|
||||
"weapons/underwater_explode3.wav",
|
||||
"items/nvg_on.wav",
|
||||
"hostage/huse/letsdoit.wav",
|
||||
"hostage/huse/illfollow.wav",
|
||||
"hostage/huse/getouttahere.wav",
|
||||
"doors/door_screen_move1.wav",
|
||||
"doors/heavy_metal_stop1.wav",
|
||||
"doors/default_move.wav",
|
||||
"common/stuck2.wav",
|
||||
"ambient/water_splash1.wav",
|
||||
"ambient/water_splash2.wav",
|
||||
"ambient/water_splash3.wav",
|
||||
"ambient/weather/thunder1.wav",
|
||||
"ambient/weather/thunder2.wav",
|
||||
"ambient/weather/thunder3.wav",
|
||||
"ambient/weather/thunder4.wav",
|
||||
"ambient/weather/thunder5.wav",
|
||||
"ambient/weather/thunder6.wav",
|
||||
"ambient/outro/thunder7.wav",
|
||||
"ambient/voices/crying_loop1.wav",
|
||||
"ambient/voices/playground_memory.wav",
|
||||
"ambient/voices/f_scream1.wav",
|
||||
"ambient/voices/m_scream1.wav",
|
||||
"ambient/voices/cough1.wav",
|
||||
"ambient/voices/cough2.wav",
|
||||
"ambient/voices/cough3.wav",
|
||||
"ambient/voices/cough4.wav",
|
||||
"ambient/overhead/plane1.wav",
|
||||
"ambient/overhead/plane2.wav",
|
||||
"ambient/overhead/plane3.wav",
|
||||
"ambient/overhead/hel1.wav",
|
||||
"ambient/overhead/hel2.wav",
|
||||
"ambient/misc/truck_backup1.wav",
|
||||
"ambient/misc/truck_drive1.wav",
|
||||
"ambient/misc/truck_drive2.wav",
|
||||
"ambient/machines/pneumatic_drill_1.wav",
|
||||
"ambient/machines/pneumatic_drill_2.wav",
|
||||
"ambient/machines/pneumatic_drill_3.wav",
|
||||
"ambient/machines/pneumatic_drill_4.wav",
|
||||
"ambient/machines/station_train_squeel.wav",
|
||||
"ambient/machines/ticktock.wav",
|
||||
"ambient/creatures/teddy.wav",
|
||||
"ambient/creatures/town_child_scream1.wav",
|
||||
"ambient/creatures/town_moan1.wav",
|
||||
"ambient/creatures/town_muffled_cry1.wav",
|
||||
"ambient/creatures/town_scared_breathing1.wav",
|
||||
"ambient/creatures/town_scared_breathing2.wav",
|
||||
"ambient/creatures/town_scared_sob1.wav",
|
||||
"ambient/creatures/town_scared_sob2.wav",
|
||||
"ambient/creatures/town_zombie_call1.wav"
|
||||
}
|
||||
@@ -26,6 +26,7 @@
|
||||
--! Includes
|
||||
-- ------------------------------------------------------------------------- --
|
||||
include("sh_init.lua")
|
||||
include("derma/dscoreboard.lua")
|
||||
|
||||
GM.UI = {}
|
||||
include("client/cl_ui_help.lua")
|
||||
@@ -42,8 +43,21 @@ function GM:Initialize()
|
||||
self.Data = {}
|
||||
|
||||
print("Prop Hunt CL: Creating Fonts...")
|
||||
surface.CreateFont("Roboto16", {font="Roboto", extended=true, size=16, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto24", {font="Roboto", extended=true, size=24, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto32", {font="Roboto", extended=true, size=32, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto40", {font="Roboto", extended=true, size=40, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto48", {font="Roboto", extended=true, size=48, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto16Bold", {font="Roboto Bold", extended=true, size=16, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto24Bold", {font="Roboto Bold", extended=true, size=24, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto32Bold", {font="Roboto Bold", extended=true, size=32, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto40Bold", {font="Roboto Bold", extended=true, size=40, weight=500, antialias=true})
|
||||
surface.CreateFont("Roboto48Bold", {font="Roboto Bold", extended=true, size=48, weight=500, antialias=true})
|
||||
surface.CreateFont("RobotoBoldCondensed160", {font="Roboto Bold Condensed", extended=true, size=160, weight=800, antialias=true})
|
||||
|
||||
print("Prop Hunt CL: Initializing User Interface...")
|
||||
self.UI.Scoreboard = vgui.Create("DScoreBoard")
|
||||
|
||||
print("Prop Hunt CL: Complete.")
|
||||
print("-------------------------------------------------------------------------")
|
||||
end
|
||||
@@ -167,6 +181,14 @@ function GM:OnSpawnMenuClose()
|
||||
net.SendToServer()
|
||||
end
|
||||
|
||||
function GM:ScoreboardShow()
|
||||
self.UI.Scoreboard:Show()
|
||||
end
|
||||
|
||||
function GM:ScoreboardHide()
|
||||
self.UI.Scoreboard:Hide()
|
||||
end
|
||||
|
||||
function GM:ShowHelpUI()
|
||||
self.UI.Help:Show()
|
||||
end
|
||||
@@ -208,46 +230,79 @@ function DrawNamePlates(bDrawingDepth, bDrawingSkybox)
|
||||
|
||||
for i,v in ipairs(pls) do
|
||||
if (v:Alive() && v != LocalPlayer()) then
|
||||
local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(),
|
||||
GAMEMODE.Config.NamePlates:TintSaturation(),
|
||||
GAMEMODE.Config.NamePlates:TintValue())
|
||||
if GAMEMODE.Config.NamePlates:TintHealth() then
|
||||
local healthPrc = v:Health() / v:GetMaxHealth()
|
||||
color = HSVToColor(120 * healthPrc, 1.0, 1.0)
|
||||
elseif GAMEMODE.Config.NamePlates:TintTeam() then
|
||||
color = team.GetColor(v:Team())
|
||||
end
|
||||
|
||||
local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height())
|
||||
local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
|
||||
cam.Start3D2D(pos, ang, scale)
|
||||
draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER)
|
||||
cam.End3D2D()
|
||||
if (player_manager.GetPlayerClass(v) != "Spectator") then
|
||||
local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(),
|
||||
GAMEMODE.Config.NamePlates:TintSaturation(),
|
||||
GAMEMODE.Config.NamePlates:TintValue())
|
||||
if GAMEMODE.Config.NamePlates:TintHealth() then
|
||||
local healthPrc = v:Health() / v:GetMaxHealth()
|
||||
color = HSVToColor(120 * healthPrc, 1.0, 1.0)
|
||||
elseif GAMEMODE.Config.NamePlates:TintTeam() then
|
||||
color = team.GetColor(v:Team())
|
||||
end
|
||||
|
||||
local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height())
|
||||
local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
|
||||
cam.Start3D2D(pos, ang, scale)
|
||||
draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER)
|
||||
cam.End3D2D()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
hook.Add("PostDrawTranslucentRenderables", "PHDrawNamePlates", DrawNamePlates)
|
||||
|
||||
function DrawSelectionHalo(bDrawingDepth, bDrawingSkybox)
|
||||
if (!GAMEMODE.Config.SelectionHalo:Enabled()) then return end
|
||||
if ((LocalPlayer():Team() == GAMEMODE.Teams.Hiders)
|
||||
&& (player_manager.GetPlayerClass(LocalPlayer()) == "Hider")) then
|
||||
local ent = nil
|
||||
if (GAMEMODE.Config.SelectionHalo:Approximate()) then
|
||||
local trace = {
|
||||
start = LocalPlayer():EyePos(),
|
||||
endpos = LocalPlayer():EyePos() + LocalPlayer():EyeAngles():Forward() * 80,
|
||||
mins = Vector(-16, -16, -16),
|
||||
maxs = Vector( 16, 16, 16),
|
||||
mask = MASK_SOLID + CONTENTS_DEBRIS + CONTENTS_PLAYERCLIP,
|
||||
filter = function(ent)
|
||||
-- Ensure that we don't actually hit ourselves by accident, or our "hands" model.
|
||||
if (!IsValid(ent)
|
||||
|| (ent == LocalPlayer())
|
||||
|| (ent == LocalPlayer():GetHands())) then
|
||||
return false
|
||||
end
|
||||
if table.HasValue(GAMEMODE.Config.Lists:ClassWhitelist(), ent:GetClass()) then return true end
|
||||
return false
|
||||
end,
|
||||
output = {}
|
||||
}
|
||||
util.TraceLine(trace)
|
||||
if !IsValid(trace.output.Entity) then util.TraceHull(trace) end
|
||||
if IsValid(trace.output.Entity) then
|
||||
if (!table.HasValue(GAMEMODE.Config.Lists:ModelBlacklist(), trace.output.Entity:GetModel())) then
|
||||
ent = trace.output.Entity
|
||||
end
|
||||
end
|
||||
else
|
||||
ent = LocalPlayer():GetNWEntity("SelectionHalo")
|
||||
end
|
||||
if IsValid(ent) then
|
||||
local color = HSVToColor(
|
||||
GAMEMODE.Config.SelectionHalo:TintHue(),
|
||||
GAMEMODE.Config.SelectionHalo:TintSaturation(),
|
||||
GAMEMODE.Config.SelectionHalo:TintValue()
|
||||
)
|
||||
halo.Add({ ent }, color,
|
||||
GAMEMODE.Config.SelectionHalo:BlurX(), GAMEMODE.Config.SelectionHalo:BlurY(), GAMEMODE.Config.SelectionHalo:Passes(),
|
||||
GAMEMODE.Config.SelectionHalo:Additive(), GAMEMODE.Config.SelectionHalo:IgnoreZ())
|
||||
end
|
||||
end
|
||||
end
|
||||
hook.Add("PostDrawEffects", "PHDrawSelectionHalo", DrawSelectionHalo)
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Old Code
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--[[
|
||||
function DrawPlayerHalos(bDrawingDepth, bDrawingSkybox)
|
||||
for i,v in ipairs(player.GetAll()) do
|
||||
if v:Alive() then
|
||||
local pos = v:GetPos() + Vector(0, 0, 1) * (v:OBBMaxs().z - v:OBBMins().z + 5)
|
||||
local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
|
||||
local healthPrc = v:Health() / v:GetMaxHealth()
|
||||
local healthCol = HSVToColor(120 * healthPrc, 1.0, 1.0)
|
||||
|
||||
if v:Team() == TEAM_HUNTERS || LocalPlayer():Team() == TEAM_PROPS then
|
||||
local ent = v
|
||||
if v.ph_prop && v.ph_prop:IsValid() then ent = v.ph_prop end
|
||||
|
||||
halo.Add({ent}, healthCol, 2, 2, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
--hook.Add("PostDrawEffects", "PH_DrawPlayerHalos", DrawPlayerHalos)
|
||||
|
||||
]]
|
||||
@@ -1,30 +0,0 @@
|
||||
--[[
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Xaymar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
--]]
|
||||
|
||||
local ELEMENT = {}
|
||||
function ELEMENT:Paint()
|
||||
|
||||
end
|
||||
|
||||
vgui.Register("DMultilineLabel", ELEMENT, "Panel")
|
||||
@@ -40,10 +40,7 @@ function CompatTauntPackLoader()
|
||||
if (ty == "string") then
|
||||
Taunts[#Taunts+1] = t
|
||||
elseif (ty == "table") then
|
||||
Taunts[#Taunts+1] = t[2]
|
||||
-- for j,snd in ipairs(t) do
|
||||
-- HiderTaunts[#HiderTaunts+1] = snd
|
||||
-- end
|
||||
Taunts[#Taunts+1] = t[1]
|
||||
end
|
||||
end
|
||||
GAMEMODE.Config.Taunt.HidersCacheStatic = Taunts
|
||||
@@ -53,10 +50,7 @@ function CompatTauntPackLoader()
|
||||
if (ty == "string") then
|
||||
Taunts[#Taunts+1] = t
|
||||
elseif (ty == "table") then
|
||||
Taunts[#Taunts+1] = t[2]
|
||||
-- for j,snd in ipairs(t) do
|
||||
-- SeekerTaunts[#SeekerTaunts+1] = snd
|
||||
-- end
|
||||
Taunts[#Taunts+1] = t[1]
|
||||
end
|
||||
end
|
||||
GAMEMODE.Config.Taunt.SeekersCacheStatic = Taunts
|
||||
|
||||
@@ -0,0 +1,340 @@
|
||||
--[[
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Xaymar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
--]]
|
||||
|
||||
local DPlayerEntry = {}
|
||||
function DPlayerEntry:Init()
|
||||
self.Data = {}
|
||||
self.Data.Margin = {
|
||||
left = 0,
|
||||
top = 0,
|
||||
right = 0,
|
||||
bottom = 0
|
||||
}
|
||||
self.Data.LastUpdate = CurTime() - 10
|
||||
self.Data.Player = nil
|
||||
|
||||
self:SetMinimumSize(100, 40)
|
||||
|
||||
self.Container = vgui.Create("DPanel", self)
|
||||
self.Container:SetBackgroundColor(Color(127,127,127,255))
|
||||
self.Container:SetPaintBackground(true)
|
||||
self.Container:Dock(FILL)
|
||||
self.Container:DockMargin(0, 0, 0, 0)
|
||||
|
||||
self.Avatar = vgui.Create("AvatarImage", self.Container)
|
||||
self.Avatar:Dock(LEFT)
|
||||
|
||||
self.Name = vgui.Create("DLabel", self.Container)
|
||||
self.Name:SetText("Unknown")
|
||||
self.Name:SetFont("Roboto24")
|
||||
self.Name:SetContentAlignment(4)
|
||||
self.Name:Dock(FILL)
|
||||
self.Name:DockMargin(10, 5, 10, 5)
|
||||
|
||||
self.Deaths = vgui.Create("DLabel", self.Container)
|
||||
self.Deaths:SetSize(80, 30)
|
||||
self.Deaths:SetText("N/A")
|
||||
self.Deaths:SetFont("Roboto24")
|
||||
self.Deaths:SetContentAlignment(6)
|
||||
self.Deaths:Dock(RIGHT)
|
||||
self.Deaths:DockMargin(10, 5, 10, 5)
|
||||
|
||||
self.Kills = vgui.Create("DLabel", self.Container)
|
||||
self.Kills:SetSize(80, 30)
|
||||
self.Kills:SetText("N/A")
|
||||
self.Kills:SetFont("Roboto24")
|
||||
self.Kills:SetContentAlignment(6)
|
||||
self.Kills:Dock(RIGHT)
|
||||
self.Kills:DockMargin(10, 5, 10, 5)
|
||||
end
|
||||
|
||||
function DPlayerEntry:PerformLayout(w, h)
|
||||
self:SetMinimumSize(
|
||||
100 + self.Data.Margin.left + self.Data.Margin.right,
|
||||
40 + self.Data.Margin.top + self.Data.Margin.bottom
|
||||
)
|
||||
|
||||
-- Docked Content
|
||||
local containerX, containerY, containerW, containerH = self.Container:GetBounds()
|
||||
self.Avatar:SetSize(containerH, containerH)
|
||||
self.Kills:SetSize(80, containerH - 10)
|
||||
self.Deaths:SetSize(80, containerH - 10)
|
||||
end
|
||||
|
||||
function DPlayerEntry:Think()
|
||||
if (CurTime() - self.Data.LastUpdate) < 0.25 then return end
|
||||
if IsValid(self.Data.Player) then
|
||||
self.Avatar:SetPlayer(self.Data.Player, 184)
|
||||
self.Name:SetText(self.Data.Player:GetName())
|
||||
self.Kills:SetText(self.Data.Player:Frags())
|
||||
self.Deaths:SetText(self.Data.Player:Deaths())
|
||||
end
|
||||
end
|
||||
|
||||
function DPlayerEntry:SetMargin(left, top, right, bottom)
|
||||
local uleft = left or 0
|
||||
local utop = top or uleft
|
||||
local uright = right or uleft
|
||||
local ubottom = bottom or utop
|
||||
self.Container:DockMargin(uleft, utop, uright, ubottom)
|
||||
self:InvalidateLayout()
|
||||
end
|
||||
|
||||
function DPlayerEntry:SetBackgroundColor(clr)
|
||||
self.Container:SetBackgroundColor(clr)
|
||||
end
|
||||
|
||||
function DPlayerEntry:SetForegroundColor(clr)
|
||||
self.Name:SetColor(clr)
|
||||
self.Kills:SetColor(clr)
|
||||
self.Deaths:SetColor(clr)
|
||||
end
|
||||
|
||||
function DPlayerEntry:SetPlayer(ply)
|
||||
self.Data.Player = ply
|
||||
end
|
||||
|
||||
function DPlayerEntry:ShowFlags(kills, deaths)
|
||||
self.Kills:SetVisible(kills)
|
||||
self.Deaths:SetVisible(deaths)
|
||||
self.Container:InvalidateLayout()
|
||||
end
|
||||
|
||||
vgui.Register("DPlayerEntry", DPlayerEntry, "Panel")
|
||||
|
||||
local DPlayerList = {}
|
||||
function DPlayerList:Init()
|
||||
self.Data = {}
|
||||
self.Data.Time = CurTime() - 1
|
||||
self.Data.Team = nil
|
||||
self.Data.Players = {}
|
||||
self.Data.ShowKills = true
|
||||
self.Data.ShowDeaths = true
|
||||
|
||||
self.Container = vgui.Create("DPanel", self)
|
||||
self.Container:SetPaintBackground(true)
|
||||
self.Container:SetBackgroundColor(Color(51, 51, 51, 102))
|
||||
self.Container:Dock(FILL)
|
||||
|
||||
self.Title = vgui.Create("DPanel", self.Container)
|
||||
self.Title:SetSize(1, 40)
|
||||
self.Title:Dock(TOP)
|
||||
self.Title:DockMargin(0, 0, 0, 5)
|
||||
|
||||
self.Title.Name = vgui.Create("DLabel", self.Title)
|
||||
self.Title.Name:SetText("Unknown")
|
||||
self.Title.Name:SetFont("Roboto32Bold")
|
||||
self.Title.Name:SetContentAlignment(5)
|
||||
self.Title.Name:Dock(FILL)
|
||||
self.Title.Name:DockMargin(10, 5, 10, 5)
|
||||
|
||||
self.Title.Deaths = vgui.Create("DLabel", self.Title)
|
||||
self.Title.Deaths:SetText("Deaths")
|
||||
self.Title.Deaths:SetFont("Roboto24")
|
||||
self.Title.Deaths:SetContentAlignment(6)
|
||||
self.Title.Deaths:SetSize(80, 40)
|
||||
self.Title.Deaths:Dock(RIGHT)
|
||||
self.Title.Deaths:DockMargin(10, 5, 10, 5)
|
||||
|
||||
self.Title.Kills = vgui.Create("DLabel", self.Title)
|
||||
self.Title.Kills:SetText("Kills")
|
||||
self.Title.Kills:SetFont("Roboto24")
|
||||
self.Title.Kills:SetContentAlignment(6)
|
||||
self.Title.Kills:SetSize(80, 40)
|
||||
self.Title.Kills:Dock(RIGHT)
|
||||
self.Title.Kills:DockMargin(10, 5, 10, 5)
|
||||
|
||||
self.Scroll = vgui.Create("DScrollPanel", self.Container)
|
||||
self.Scroll:Dock(FILL)
|
||||
self.Layout = vgui.Create("DListLayout", self.Scroll)
|
||||
self.Layout:Dock(FILL)
|
||||
end
|
||||
|
||||
function DPlayerList:PerformLayout(w, h)
|
||||
--self.Container:SetSize(w, h)
|
||||
end
|
||||
|
||||
function DPlayerList:Think()
|
||||
if (self.Data.Team == -1) then return end
|
||||
if ((CurTime() - self.Data.Time) < 0.1) then return end
|
||||
|
||||
self.Data.Time = CurTime()
|
||||
|
||||
-- Update Team Information
|
||||
if (self.Data.Team != nil) then
|
||||
self.Title:SetBackgroundColor(team.GetColor(self.Data.Team))
|
||||
|
||||
-- Name
|
||||
self.Title.Name:SetText(team.GetName(self.Data.Team))
|
||||
|
||||
-- Text Color
|
||||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
|
||||
sat = sat * 0.1
|
||||
val = val * 0.1
|
||||
local col = HSVToColor(hue,sat,val)
|
||||
self.Title.Name:SetColor(col)
|
||||
self.Title.Kills:SetColor(col)
|
||||
self.Title.Deaths:SetColor(col)
|
||||
end
|
||||
|
||||
-- Update living players
|
||||
local pls = team.GetPlayers(self.Data.Team)
|
||||
for i,v in ipairs(pls) do
|
||||
local alive = player_manager.RunClass(v, "Alive")
|
||||
local gui = self.Data.Players[v]
|
||||
if (gui == nil) then
|
||||
gui = vgui.Create("DPlayerEntry")
|
||||
gui:SetPlayer(v)
|
||||
gui:SetMargin(0, 0, 0, 5)
|
||||
gui:Stop()
|
||||
gui:SetAlpha(0)
|
||||
gui:AlphaTo(255, 1)
|
||||
self.Data.Players[v] = gui
|
||||
self.Layout:Add(gui)
|
||||
end
|
||||
if (alive) then
|
||||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
|
||||
local sat2,val2 = sat * 0.8, val * 0.8
|
||||
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2))
|
||||
local sat3,val3 = sat * 0.1, val
|
||||
gui:SetForegroundColor(HSVToColor(hue, sat3, val3))
|
||||
else
|
||||
local hue,sat,val = ColorToHSV(team.GetColor(self.Data.Team))
|
||||
local sat2,val2 = sat * 0.8, val * 0.1
|
||||
gui:SetBackgroundColor(HSVToColor(hue, sat2, val2))
|
||||
local sat3,val3 = sat * 0.1, val
|
||||
gui:SetForegroundColor(HSVToColor(hue, sat3, val3))
|
||||
end
|
||||
gui:ShowFlags(self.Data.ShowKills, self.Data.ShowDeaths)
|
||||
end
|
||||
|
||||
-- Find dead players
|
||||
for ply,gui in pairs(self.Data.Players) do
|
||||
if (!table.HasValue(pls, ply)) then
|
||||
self.Data.Players[ply] = nil
|
||||
gui:Stop()
|
||||
gui:AlphaTo(0, 1)
|
||||
gui:SetTerm(1)
|
||||
end
|
||||
end
|
||||
|
||||
self.Layout:InvalidateLayout()
|
||||
self.Scroll:InvalidateLayout()
|
||||
end
|
||||
|
||||
function DPlayerList:SetTeam(team)
|
||||
self.Data.Team = team
|
||||
end
|
||||
|
||||
function DPlayerList:ShowFlags(kills, deaths)
|
||||
self.Data.ShowKills = kills
|
||||
self.Data.ShowDeaths = deaths
|
||||
self.Title.Kills:SetVisible(self.Data.ShowKills)
|
||||
self.Title.Deaths:SetVisible(self.Data.ShowDeaths)
|
||||
self.Title:InvalidateLayout()
|
||||
end
|
||||
|
||||
vgui.Register("DPlayerList", DPlayerList, "Panel")
|
||||
|
||||
local DScoreBoard = {}
|
||||
function DScoreBoard:Init()
|
||||
self.Container = vgui.Create("DPanel", self)
|
||||
self.Container:SetPaintBackground(true)
|
||||
self.Container:SetBackgroundColor(Color(0, 0, 0, 240))
|
||||
self.Container:Dock(FILL)
|
||||
self.Container:DockMargin(0, 35, 0, 0)
|
||||
|
||||
self.Logo = vgui.Create("DImage", self)
|
||||
self.Logo:SetImage("prophuntextended/scoreboard_logo.png")
|
||||
self.Logo:SetKeepAspect(true)
|
||||
self.Logo:SetSize(580, 70)
|
||||
self.Logo:SetPos(10, 0)
|
||||
|
||||
self.Frame = vgui.Create("DPanel", self.Container)
|
||||
self.Frame:SetPaintBackground(false)
|
||||
self.Frame:Dock(FILL)
|
||||
self.Frame:DockMargin(5, 40, 5, 5)
|
||||
|
||||
self.Teams = {}
|
||||
self.Teams.Seekers = vgui.Create("DPlayerList", self.Frame)
|
||||
self.Teams.Seekers:SetTeam(GAMEMODE.Teams.Seekers)
|
||||
self.Teams.Seekers:Dock(LEFT)
|
||||
self.Teams.Seekers:DockMargin(5, 5, 5, 5)
|
||||
|
||||
self.Teams.Hiders = vgui.Create("DPlayerList", self.Frame)
|
||||
self.Teams.Hiders:SetTeam(GAMEMODE.Teams.Hiders)
|
||||
self.Teams.Hiders:Dock(RIGHT)
|
||||
self.Teams.Hiders:DockMargin(5, 5, 5, 5)
|
||||
|
||||
self.Teams.Spectators = vgui.Create("DPlayerList", self.Container)
|
||||
self.Teams.Spectators:SetSize(100, 100)
|
||||
self.Teams.Spectators:SetTeam(GAMEMODE.Teams.Spectators)
|
||||
self.Teams.Spectators:ShowFlags(false, false)
|
||||
self.Teams.Spectators:Dock(BOTTOM)
|
||||
self.Teams.Spectators:DockMargin(10, 0, 10, 10)
|
||||
|
||||
self:SetVisible(false)
|
||||
self:SetAlpha(0)
|
||||
end
|
||||
|
||||
function DScoreBoard:PerformLayout(w, h)
|
||||
local frameW, frameH = self.Frame:GetSize()
|
||||
local contW, contH = self.Container:GetSize()
|
||||
|
||||
-- Update Team Lists
|
||||
self.Teams.Seekers:SetSize(frameW / 2 - 10, 0)
|
||||
self.Teams.Hiders:SetSize(frameW / 2 - 10, 0)
|
||||
self.Teams.Spectators:SetSize(100, contH / 5)
|
||||
|
||||
self.Frame:InvalidateLayout()
|
||||
self.Container:InvalidateLayout()
|
||||
end
|
||||
|
||||
function DScoreBoard:Show()
|
||||
-- Size and Position
|
||||
local w, h = ScrW() / 2, ScrH() / 4 * 3
|
||||
if (w < 600) then w = 600 end
|
||||
if (h < 400) then h = 400 end
|
||||
self:SetSize(w, h)
|
||||
self:Center()
|
||||
|
||||
-- Visibility
|
||||
self:Stop()
|
||||
self:AlphaTo(255, 0.1)
|
||||
self:SetVisible(true)
|
||||
|
||||
-- Focus
|
||||
self:SetPopupStayAtBack(true)
|
||||
self:SetFocusTopLevel(true)
|
||||
self:RequestFocus()
|
||||
end
|
||||
|
||||
function DScoreBoard:Hide()
|
||||
-- Visibility
|
||||
self:Stop()
|
||||
self:AlphaTo(0, 0.1, 0, function(animData, pnl)
|
||||
pnl:SetVisible(false)
|
||||
end)
|
||||
end
|
||||
vgui.Register("DScoreBoard", DScoreBoard, "EditablePanel")
|
||||
@@ -28,15 +28,19 @@
|
||||
-- Shared
|
||||
AddCSLuaFile("sh_init.lua")
|
||||
AddCSLuaFile("sh_config.lua")
|
||||
AddCSLuaFile("meta/player.lua")
|
||||
AddCSLuaFile("player_class/class_default.lua")
|
||||
AddCSLuaFile("player_class/class_spectator.lua")
|
||||
AddCSLuaFile("player_class/class_seeker.lua")
|
||||
AddCSLuaFile("player_class/class_hider.lua")
|
||||
|
||||
-- Client-Only
|
||||
AddCSLuaFile("cl_init.lua")
|
||||
AddCSLuaFile("client/cl_ui_help.lua")
|
||||
AddCSLuaFile("client/cl_ui_teamselection.lua")
|
||||
AddCSLuaFile("derma/dscoreboard.lua")
|
||||
|
||||
-- Client Init
|
||||
AddCSLuaFile("cl_init.lua") -- Immediately executed when downloaded, weird bug.
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Code
|
||||
|
||||
@@ -0,0 +1,259 @@
|
||||
--[[
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2017 Xaymar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
--]]
|
||||
|
||||
-- Finds the player meta table or terminates
|
||||
local meta = FindMetaTable("Player")
|
||||
if !meta then print("FAILED TO FIND PLAYER META") return end
|
||||
|
||||
-- Blinds the player by setting view out into the void
|
||||
function meta:Blind(bool)
|
||||
if !self:IsValid() then return end
|
||||
|
||||
if SERVER then
|
||||
umsg.Start("SetBlind", self)
|
||||
if bool then
|
||||
umsg.Bool(true)
|
||||
else
|
||||
umsg.Bool(false)
|
||||
end
|
||||
umsg.End()
|
||||
elseif CLIENT then
|
||||
blind = bool
|
||||
end
|
||||
end
|
||||
|
||||
-- Blinds the player by setting view out into the void
|
||||
function meta:RemoveProp()
|
||||
if CLIENT || !self:IsValid() then return end
|
||||
|
||||
if self.ph_prop && self.ph_prop:IsValid() then
|
||||
self.ph_prop:Remove()
|
||||
self.ph_prop = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets a new Hull for a player.
|
||||
function meta:NewHull(hullOBBMin, hullOBBMax)
|
||||
if !self:IsValid() then return end
|
||||
if hullOBBMax == nil then return end
|
||||
if hullOBBMin == nil then return end
|
||||
|
||||
local hullOBB = hullOBBMax - hullOBBMin
|
||||
local hullOBBXY = math.max(hullOBB.x, hullOBB.y)
|
||||
|
||||
local xyMul = 0.5
|
||||
local hullMin = Vector(-hullOBBXY * xyMul, -hullOBBXY * xyMul, 0)
|
||||
local hullMax = Vector( hullOBBXY * xyMul, hullOBBXY * xyMul, hullOBB.z)
|
||||
|
||||
self:SetHull(hullMin, hullMax)
|
||||
self:SetHullDuck(hullMin, hullMax)
|
||||
self:SetViewOffset(Vector(0, 0, hullOBB.z))
|
||||
self:SetViewOffsetDucked(Vector(0, 0, hullOBB.z / 2.0))
|
||||
end
|
||||
|
||||
-- Can the passed entity be used by the player?
|
||||
function testflag(set, flag)
|
||||
if (flag == 0) then return true end -- Mod(%) by 0 is nan.
|
||||
return (set % (2 * flag)) >= flag
|
||||
end
|
||||
|
||||
function meta:IsUseableEntity(ent, requiredCaps)
|
||||
if ((ent != nil) && (ent:IsValid())) then
|
||||
local caps = ent:ObjectCaps()
|
||||
local capsmask = 16 + 32 + 64 + 128
|
||||
if (testflag(caps, 16)
|
||||
|| testflag(caps, 32)
|
||||
|| testflag(caps, 64)
|
||||
|| testflag(caps, 128)
|
||||
) && testflag(caps, requiredCaps) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function IntervalDistance(x, x0, x1)
|
||||
-- swap so x0 < x1
|
||||
if ( x0 > x1 ) then
|
||||
local tmp = x0
|
||||
x0 = x1
|
||||
x1 = tmp
|
||||
end
|
||||
|
||||
if ( x < x0 ) then
|
||||
return x0-x
|
||||
elseif ( x > x1 ) then
|
||||
return x - x1
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
-- Find useable entity (Lua version of CBasePlayer:FindUseEntity)
|
||||
function meta:FindUseEntity()
|
||||
-- https://raw.githubusercontent.com/ValveSoftware/source-sdk-2013/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/baseplayer_shared.cpp
|
||||
local PLAYER_USE_RADIUS = 80
|
||||
|
||||
-- Vectors
|
||||
local forward = self:EyeAngles():Forward()
|
||||
local up = self:EyeAngles():Up()
|
||||
local center = self:EyePos()
|
||||
|
||||
local trace = {
|
||||
start = center,
|
||||
endpos = center,
|
||||
mins = Vector(-16, -16, -16),
|
||||
maxs = Vector( 16, 16, 16),
|
||||
mask = MASK_SOLID + CONTENTS_DEBRIS + CONTENTS_PLAYERCLIP,
|
||||
filter = function(ent)
|
||||
if (ent == self) then return false end
|
||||
if (!ent:IsValid()) then return false end
|
||||
if (ent:IsPlayer()) then return false end
|
||||
if (ent == self:GetHands()) then return false end
|
||||
return true
|
||||
end,
|
||||
output = {}
|
||||
}
|
||||
|
||||
local foundEnt = nil
|
||||
local nearestDist = 16777216
|
||||
local nearestEnt = nil
|
||||
|
||||
local tangents_num = 8
|
||||
local tangents = {}
|
||||
tangents[1] = 0
|
||||
tangents[2] = 1
|
||||
tangents[3] = 0.57735026919
|
||||
tangents[4] = 0.3639702342
|
||||
tangents[5] = 0.267949192431
|
||||
tangents[6] = 0.1763269807
|
||||
tangents[7] = -0.1763269807
|
||||
tangents[8] = -0.267949192431
|
||||
for idx=1,tangents_num,1 do
|
||||
if (idx == 1) then
|
||||
trace.endpos = center + forward * 1024
|
||||
util.TraceLine(trace)
|
||||
else
|
||||
local down = forward - (Vector(tangents[idx], tangents[idx], tangents[idx]) * up)
|
||||
down:Normalize()
|
||||
trace.endpos = center + down * 72
|
||||
util.TraceHull(trace)
|
||||
end
|
||||
foundEnt = trace.output.Entity
|
||||
|
||||
local useable = self:IsUseableEntity(foundEnt, 0)
|
||||
while ((foundEnt:IsValid()) && !useable && (foundEnt:GetMoveParent():IsValid())) do
|
||||
foundEnt = foundEnt:GetMoveParent()
|
||||
useable = self:IsUseableEntity(foundEnt, 0)
|
||||
end
|
||||
|
||||
if (useable) then
|
||||
local delta = trace.output.HitPos - trace.output.StartPos
|
||||
local centerZ = foundEnt:WorldSpaceCenter().z
|
||||
delta.z = IntervalDistance(trace.output.HitPos.z, centerZ + foundEnt:OBBMins().z, centerZ + foundEnt:OBBMaxs().z)
|
||||
local dist = delta:Length()
|
||||
if (dist < PLAYER_USE_RADIUS) then
|
||||
if (foundEnt:IsNPC() && (foundEnt:Team() == self:Team())) then
|
||||
foundEnt = self:DoubleCheckUseNPC(foundEnt, center, forward)
|
||||
end
|
||||
--if (dist < nearestDist) then -- Not identical to CBasePlayer
|
||||
--nearestDist = dist
|
||||
nearestEnt = foundEnt
|
||||
--end
|
||||
if (idx == 1) then return foundEnt end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check ground entity first
|
||||
-- if you've got a useable ground entity, then shrink the cone of this search to 45 degrees
|
||||
-- otherwise, search out in a 90 degree cone (hemisphere)
|
||||
if (self:GetGroundEntity():IsValid() && self:IsUseableEntity(self:GetGroundEntity(), 256)) then
|
||||
nearestEnt = self:GetGroundEntity()
|
||||
end
|
||||
if (nearestEnt) then
|
||||
local point = self:NearestPoint(center)
|
||||
nearestDist = util.DistanceToLine(point, center, forward)
|
||||
end
|
||||
|
||||
local search = ents.FindInSphere(center, PLAYER_USE_RADIUS)
|
||||
for k,v in ipairs(search) do
|
||||
if (v) && (v:IsValid()) && (self:IsUseableEntity(v, 512)) then
|
||||
local point = v:NearestPoint(center)
|
||||
local dir = (point - center):GetNormalized()
|
||||
local dot = dir:Dot(forward)
|
||||
if (dot >= 0.8) then
|
||||
local dist = util.DistanceToLine(point, center, forward)
|
||||
if (dist < nearestDist) then
|
||||
trace.endpos = point
|
||||
util.TraceLine(trace)
|
||||
if ((trace.output.Fraction == 1.0) || (trace.output.Entity == v)) then
|
||||
nearestEnt = v
|
||||
nearestDist = dist
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (!nearestEnt) then
|
||||
trace.endpos = center + forward * PLAYER_USE_RADIUS
|
||||
trace.mask = MASK_OPAQUE_AND_NPCS
|
||||
util.TraceLine(trace)
|
||||
if (trace.output.Entity
|
||||
&& trace.output.Entity:IsValid()
|
||||
&& self:IsUseableEntity(trace.output.Entity, 0)
|
||||
&& trace.output.Entity:IsNPC()
|
||||
&& (trace.output.Entity:Team() == self:Team())) then
|
||||
nearestEnt = trace.output.Entity
|
||||
end
|
||||
end
|
||||
if (foundEnt:IsNPC() && (foundEnt:Team() == self:Team())) then
|
||||
foundEnt = self:DoubleCheckUseNPC(foundEnt, center, forward)
|
||||
end
|
||||
|
||||
return nearestEnt
|
||||
end
|
||||
|
||||
-- Double Check NPC
|
||||
-- Perhaps a poorly-named function. This function traces against the supplied
|
||||
-- NPC's hitboxes (instead of hull). If the trace hits a different NPC, the
|
||||
-- new NPC is selected. Otherwise, the supplied NPC is determined to be the
|
||||
-- one the citizen wants. This function allows the selection of a citizen over
|
||||
-- another citizen's shoulder, which is impossible without tracing against
|
||||
-- hitboxes instead of the hull (sjb)
|
||||
function meta:DoubleCheckUseNPC(npc, src, dir)
|
||||
local trace = {
|
||||
start = src,
|
||||
endpos = src + dir * 1024,
|
||||
mask = MASK_SHOT,
|
||||
result = {}
|
||||
}
|
||||
util.TraceLine(trace)
|
||||
if ((trace.result.Entity != nil) && (trace.result.Entity:IsValid()) && (trace.result.Entity:IsNPC()) && (trace.result.Entity != npc)) then
|
||||
-- Player is selecting a different NPC through some negative space
|
||||
-- in the first NPC's hitboxes (between legs, over shoulder, etc).
|
||||
return trace.result.Entity
|
||||
end
|
||||
return npc
|
||||
end
|
||||
@@ -44,7 +44,10 @@ CLASS.UseVMHands = true -- Uses viewmodel hands
|
||||
--! Server-Side
|
||||
-- ------------------------------------------------------------------------- --
|
||||
-- Spawn
|
||||
function CLASS:InitialSpawn() end
|
||||
function CLASS:InitialSpawn()
|
||||
self.Player.Data = {}
|
||||
self.Player.Data.SelectionHaloTime = CurTime()
|
||||
end
|
||||
function CLASS:Spawn() end
|
||||
function CLASS:Loadout() end
|
||||
|
||||
@@ -58,6 +61,14 @@ function CLASS:DamageEntity(ent, attacker, dmginfo) end -- Damage Dealt To Entit
|
||||
function CLASS:Death(inflictor, attacker)
|
||||
self.Player.Data.Alive = false
|
||||
self.Player.Data.AliveTime = CurTime()
|
||||
-- Score support
|
||||
self.Player:AddDeaths(1)
|
||||
if IsValid(attacker) && attacker:IsPlayer() then
|
||||
if ((attacker == self.Player)
|
||||
|| (attacker:Team() == self.Player:Team())) then
|
||||
self.Player:AddFrags(-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
function CLASS:SilentDeath()
|
||||
self.Player.Data.Alive = false
|
||||
@@ -122,6 +133,8 @@ function CLASS:ShowSpare2() end
|
||||
-- ------------------------------------------------------------------------- --
|
||||
function CLASS:PostThink() end
|
||||
function CLASS:Tick(mv) end
|
||||
function CLASS:FindUseEntity(defEnt) return defEnt end
|
||||
function CLASS:Alive() return false end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Client-Side
|
||||
|
||||
@@ -66,6 +66,7 @@ function CLASS:Spawn()
|
||||
self.Player.Data.Prop:SetOwner(self.Player)
|
||||
self.Player.Data.Prop:Spawn()
|
||||
self.Player:DeleteOnRemove(self.Player.Data.Prop)
|
||||
self.Player.Data.PropContraint = constraint.NoCollide(self.Player, self.Player.Data.Prop, 0, 0)
|
||||
|
||||
-- Assign Hands (Auto Networked Sync!)
|
||||
local oldhands = self.Player:GetHands()
|
||||
@@ -79,6 +80,9 @@ function CLASS:PostDeath(attacker, dmginfo)
|
||||
BaseClass.PostDeath(self, inflictor, attacker)
|
||||
|
||||
-- Delete Hands Model
|
||||
if IsValid(self.Player.Data.PropConstraint) then
|
||||
self.Player.Data.PropConstraint:Remove()
|
||||
end
|
||||
if IsValid(self.Player:GetHands()) then
|
||||
self.Player:GetHands():Remove()
|
||||
end
|
||||
@@ -111,7 +115,9 @@ function CLASS:DeathThink()
|
||||
end
|
||||
|
||||
-- Visible Stuff
|
||||
function CLASS:SetModel() self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl") end -- does "" even work?
|
||||
function CLASS:SetModel()
|
||||
self.Player:SetModel("models/Gibs/Antlion_gib_small_3.mdl")
|
||||
end
|
||||
|
||||
-- Interaction
|
||||
function CLASS:Use(ent)
|
||||
@@ -179,6 +185,33 @@ end
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Shared
|
||||
-- ------------------------------------------------------------------------- --
|
||||
if SERVER then
|
||||
function CLASS:FindUseEntity(defEnt)
|
||||
return self.Player:FindUseEntity()
|
||||
end
|
||||
|
||||
function CLASS:Tick(mv)
|
||||
if (self.Player.Data == nil) then return end
|
||||
|
||||
-- Selection Halo
|
||||
if (GAMEMODE.Config.SelectionHalo:Allow()) && (!GAMEMODE.Config.SelectionHalo:Approximate()) then
|
||||
if (self.Player.Data.SelectionHaloTime == nil) then
|
||||
self.Player.Data.SelectionHaloTime = CurTime()
|
||||
elseif ((CurTime() - self.Player.Data.SelectionHaloTime) > GAMEMODE.Config.SelectionHalo:Interval()) then
|
||||
self.Player.Data.SelectionHaloTime = CurTime()
|
||||
local ent = self.Player:FindUseEntity()
|
||||
if (IsValid(ent)
|
||||
&& table.HasValue(GAMEMODE.Config.Lists:ClassWhitelist(), ent:GetClass())
|
||||
&& !table.HasValue(GAMEMODE.Config.Lists:ModelBlacklist(), ent:GetModel())) then
|
||||
self.Player:SetNWEntity("SelectionHalo", ent)
|
||||
else
|
||||
self.Player:SetNWBool("SelectionHalo", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function CLASS:Alive() return true end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Client-Side
|
||||
|
||||
@@ -205,6 +205,11 @@ function CLASS:ShowSpare1()
|
||||
if GAMEMODE.Config:DebugLog() then print("Prop Hunt: Seeker '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") taunted with sound '"..tauntList[index].."'.") end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Shared
|
||||
-- ------------------------------------------------------------------------- --
|
||||
function CLASS:Alive() return true end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Client-Side
|
||||
-- ------------------------------------------------------------------------- --
|
||||
|
||||
@@ -1,549 +0,0 @@
|
||||
--[[
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2015 Xaymar
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
--]]
|
||||
|
||||
--! Initialize configuration table.
|
||||
GM.Config = { }
|
||||
GM.Config.ConVars = {}
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Basic Settings
|
||||
-- ------------------------------------------------------------------------- --
|
||||
-- Debug Mode
|
||||
GM.Config.ConVars.Debug = CreateConVar("ph_debug", 0, FCVAR_CHEAT + FCVAR_REPLICATED)
|
||||
function GM.Config:Debug()
|
||||
return self.ConVars.Debug:GetBool()
|
||||
end
|
||||
|
||||
-- Game Mode (See sh_init.lua)
|
||||
GM.Config.ConVars.GameMode = CreateConVar("ph_gamemode", GM.Modes.Original, FCVAR_REPLICATED)
|
||||
function GM.Config:GameMode()
|
||||
return self.ConVars.GameMode:GetInt()
|
||||
end
|
||||
|
||||
-- Timelimit in minutes
|
||||
GM.Config.ConVars.TimeLimit = GetConVar("mp_timelimit")
|
||||
function GM.Config:TimeLimit()
|
||||
return self.ConVars.TimeLimit:GetFloat()
|
||||
end
|
||||
|
||||
-- Enable Sprinting?
|
||||
GM.Config.ConVars.Sprinting = CreateConVar("ph_sprinting", 0, FCVAR_REPLICATED)
|
||||
function GM.Config:Sprinting()
|
||||
return self.ConVars.Sprinting:GetBool()
|
||||
end
|
||||
|
||||
-- Taunt Cooldown (Seconds)
|
||||
GM.Config.ConVars.TauntCoolDown = CreateConVar("ph_tauntcooldown", 5, FCVAR_REPLICATED)
|
||||
function GM.Config:TauntCoolDown()
|
||||
return self.ConVars.TauntCoolDown:GetFloat()
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Round Settings
|
||||
-- ------------------------------------------------------------------------- --
|
||||
GM.Config.Round = {}
|
||||
GM.Config.Round.ConVars = {}
|
||||
|
||||
-- How many rounds should the gamemode attempt to fit into the map timelimit, if there is any?
|
||||
GM.Config.Round.ConVars.Amount = CreateConVar("ph_round_limit", 10, FCVAR_REPLICATED)
|
||||
function GM.Config.Round:Amount()
|
||||
return self.ConVars.Amount:GetInt()
|
||||
end
|
||||
|
||||
-- Round Time Limit (Seconds, Default 3 minutes)
|
||||
GM.Config.Round.ConVars.Time = CreateConVar("ph_round_timelimit", 180, FCVAR_REPLICATED)
|
||||
function GM.Config.Round:Time()
|
||||
return self.ConVars.Time:GetInt() - GAMEMODE.Config.Round:BlindTime()
|
||||
end
|
||||
|
||||
-- For how many seconds are the Seekers blinded? (Seconds)
|
||||
GM.Config.Round.ConVars.BlindTime = CreateConVar("ph_round_blindtime", 30, FCVAR_REPLICATED, "How long are hunters blinded? (positive values will be inside the round time limit, negative will add to the round time limit)")
|
||||
function GM.Config.Round:BlindTime()
|
||||
return self.ConVars.BlindTime:GetInt()
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Seeker Settings
|
||||
-- ------------------------------------------------------------------------- --
|
||||
GM.Config.Seeker = {}
|
||||
GM.Config.Seeker.ConVars = {}
|
||||
|
||||
GM.Config.Seeker.ConVars.Health = CreateConVar("ph_seeker_health", 100, FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:Health()
|
||||
return self.ConVars.Health:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Seeker.ConVars.HealthMax = CreateConVar("ph_seeker_health_max", 100, FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:HealthMax()
|
||||
return self.ConVars.HealthMax:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Seeker.ConVars.HealthBonus = CreateConVar("ph_seeker_health_bonus", 20, FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:HealthBonus()
|
||||
return self.ConVars.HealthBonus:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Seeker.ConVars.HealthPenalty = CreateConVar("ph_seeker_health_penalty", 5, FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:HealthPenalty()
|
||||
return self.ConVars.HealthPenalty:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Seeker.ConVars.Weapons = CreateConVar("ph_seeker_weapons", "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun", FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:Weapons()
|
||||
return string.Split(self.ConVars.Weapons:GetString(), ",")
|
||||
end
|
||||
|
||||
GM.Config.Seeker.ConVars.Ammo = CreateConVar("ph_seeker_ammo", "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64", FCVAR_REPLICATED)
|
||||
function GM.Config.Seeker:Ammo()
|
||||
return string.Split(self.ConVars.Ammo:GetString(), ",")
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Hider Settings
|
||||
-- ------------------------------------------------------------------------- --
|
||||
GM.Config.Hider = {}
|
||||
GM.Config.Hider.ConVars = {}
|
||||
|
||||
GM.Config.Hider.ConVars.Health = CreateConVar("ph_hider_health", 100, FCVAR_REPLICATED)
|
||||
function GM.Config.Hider:Health()
|
||||
return self.ConVars.Health:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Hider.ConVars.HealthMax = CreateConVar("ph_hider_health_max", 100, FCVAR_REPLICATED)
|
||||
function GM.Config.Hider:HealthMax()
|
||||
return self.ConVars.HealthMax:GetInt()
|
||||
end
|
||||
|
||||
GM.Config.Hider.ConVars.HealthScaling = CreateConVar("ph_hider_health_scaling", 100, FCVAR_REPLICATED)
|
||||
function GM.Config.Hider:HealthScaling()
|
||||
return self.ConVars.HealthScaling:GetBool()
|
||||
end
|
||||
|
||||
GM.Config.Hider.ConVars.HealthScalingMax = CreateConVar("ph_hider_health_scaling_max", 200, FCVAR_REPLICATED)
|
||||
function GM.Config.Hider:HealthScalingMax()
|
||||
return self.ConVars.HealthScalingMax:GetInt()
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Whitelist & Blacklist
|
||||
-- ------------------------------------------------------------------------- --
|
||||
GM.Config.Lists = {}
|
||||
GM.Config.Lists.ConVars = {}
|
||||
GM.Config.Lists.ConCmds = {}
|
||||
|
||||
GM.Config.Lists.ConVars.ClassWhitelist = CreateConVar("ph_list_class_whitelist", "prop_physics,prop_physics_multiplayer,prop_physics_respawnable", FCVAR_REPLICATED)
|
||||
function GM.Config.Lists:ClassWhitelist()
|
||||
return string.Split(self.ConVars.ClassWhitelist:GetString(), ",")
|
||||
end
|
||||
|
||||
-- Use Abuse Blacklist
|
||||
GM.Config.Lists.ConVars.AbuseBlacklist = CreateConVar("ph_list_abuse_blacklist", "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable", FCVAR_REPLICATED)
|
||||
function GM.Config.Lists:AbuseBlacklist()
|
||||
return string.Split(self.ConVars.AbuseBlacklist:GetString(), ",")
|
||||
end
|
||||
|
||||
-- Model Blacklist
|
||||
GM.Config.Lists.ModelBlacklist = {}
|
||||
GM.Config.Lists.ModelBlacklist["models/props/cs_assault/dollar.mdl"] = true
|
||||
GM.Config.Lists.ModelBlacklist["models/props/cs_assault/money.mdl"] = true
|
||||
GM.Config.Lists.ModelBlacklist["models/props/cs_office/snowman_arm.mdl"] = true
|
||||
GM.Config.Lists.ModelBlacklist["models/props/cs_office/projector_remote.mdl"] = true
|
||||
--GM.Config.Lists.ModelBlacklist["models/props_junk/garbage_plasticbottle001a.mdl"] = true
|
||||
|
||||
GM.Config.Lists.ConCmds.ModelBlacklistList = concommand.Add("ph_list_model_blacklist_list", function(ply, cmd, args, argStr)
|
||||
print("Model Blacklist:")
|
||||
for k,v in pairs(GAMEMODE.Config.Lists.ModelBlacklist) do
|
||||
print(" "..k)
|
||||
end
|
||||
end, "List all blacklisted models.")
|
||||
|
||||
GM.Config.Lists.ConCmds.ModelBlacklistClear = concommand.Add("ph_list_model_blacklist_list", function(ply, cmd, args, argStr)
|
||||
GM.Config.Lists.ModelBlacklist = {}
|
||||
end, "Clear blacklisted models.")
|
||||
|
||||
GM.Config.Lists.ConCmds.ModelBlacklistAdd = concommand.Add("ph_list_model_blacklist_add", function(ply, cmd, args, argStr)
|
||||
if (table.count(args) > 0) then
|
||||
GAMEMODE.Config.Lists.ModelBlacklist[args[1]] = true
|
||||
else
|
||||
print("Missing model name")
|
||||
end
|
||||
end, "Add a new blacklisted model.")
|
||||
|
||||
GM.Config.Lists.ConCmds.ModelBlacklistRemove = concommand.Add("ph_list_model_blacklist_remove", function(ply, cmd, args, argStr)
|
||||
if (table.count(args) > 0) then
|
||||
GAMEMODE.Config.Lists.ModelBlacklist[args[1]] = nil
|
||||
else
|
||||
print("Missing model name")
|
||||
end
|
||||
end, "Removes a blacklisted model.")
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Taunts
|
||||
-- ------------------------------------------------------------------------- --
|
||||
-- GM.Config.Taunts = {
|
||||
-- Seeker = { },
|
||||
-- Hider = { },
|
||||
-- }
|
||||
|
||||
-- -- Taunts.Clear()
|
||||
-- --@desc: Clears the current taunt list.
|
||||
-- GM.Config.Taunts.Clear = function()
|
||||
-- this.Seeker = {}
|
||||
-- this.Hider = {}
|
||||
-- end
|
||||
|
||||
-- -- Taunts.Load(sTauntListFile)
|
||||
-- --@desc: Loads the taunt list from disk.
|
||||
-- --@param:
|
||||
-- -- sTauntListFile - A string containing the path to the taunt list to load.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Taunts.Load = function(sTauntListFile)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Loading taunt list from file '"..sTauntListFile.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sTauntListFile) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: <sTauntListFile> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Given file must exist for us to continue.
|
||||
-- if ! file.Exists(sTauntListFile, "GAME") then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File not found.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Read the file and check if it's empty.
|
||||
-- sTauntListData = file.Read(sTauntListFile, "GAME")
|
||||
-- if sTauntListData == "" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File is empty.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Convert JSON to a table for us to use.
|
||||
-- sTauntList = util.JSONToTable(sTauntListData)
|
||||
|
||||
-- -- Is it nil? Then it's not valid JSON
|
||||
-- if sTauntList == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: File contains invalid JSON.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Finally, append the taunt lists.
|
||||
-- if sTauntList.Seeker != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Adding Seeker taunts...") end
|
||||
-- for k,v in pairs(sTauntList.Seeker) do
|
||||
-- GAMEMODE.Taunts.Seeker[k] = v
|
||||
-- end
|
||||
-- end
|
||||
-- if sTauntList.Hider != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Adding Hider taunts...") end
|
||||
-- for k,v in pairs(sTauntList.Hider) do
|
||||
-- GAMEMODE.Taunts.Hider[k] = v
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Load: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- Taunts.Save(sTauntListFile)
|
||||
-- --@desc: Saves the current taunt list to disk.
|
||||
-- --@param:
|
||||
-- -- sTauntListFile - A string containing the path to the file to save to.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Taunts.Save = function(sTauntListFile)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Saving taunt list to file '"..sTauntListFile.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sTauntListFile) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: <sTauntListFile> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- File must not be nil, otherwise we can't write to it.
|
||||
-- if sTauntListFile == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: No file given.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Convert our taunt table to JSON.
|
||||
-- sTauntListData = util.TableToJSON(GAMEMODE.Taunts);
|
||||
-- if sTauntListData == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Corrupted GAMEMODE table.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Write out JSON out to file
|
||||
-- if ! file.Write(sTauntListFile, sTauntListData) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Failed to write to file.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Save: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- Taunts.Add(sTauntName, sSoundFile, iTeamID, mPropFilter)
|
||||
-- --@desc: Registers a new taunt with the given name, file, team and filter.
|
||||
-- --@param:
|
||||
-- -- sTauntName - The unique name of the taunt.
|
||||
-- -- sSoundFile - A sound file to play when this taunt is selected.
|
||||
-- -- iTeamID - The team that should receive the taunt or nil for all teams.
|
||||
-- -- mPropFilter - A string or a table containing strings for props that should be able to use this taunt.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Taunts.Add = function(sTauntName, sSoundFile, iTeamID, mPropFilter)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Adding new taunt '"..sTauntName.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sTauntName) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <sTauntName> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- if type(sSoundFile) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <sSoundFile> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- if (type(iTeamID) != "number" && iTeamID != nil) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <iTeamID> is not a number or nil.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- if (type(mPropFilter) != "string" && type(mPropFilter) != "table" && mPropFilter != nil) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: <mPropFilter> is not a string, table or nil.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Check if the sound file actually exists
|
||||
-- if !file.Exists("sound/"..sSoundFile, "GAME") then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: File '"..sSoundFile.."' does not exist.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Make sure that our prop filter is a table listing the props it's supposed to work for.
|
||||
-- if (mPropFilter == nil) then
|
||||
-- mPropFilter = { }
|
||||
-- elseif type(mPropFilter) == "string" then
|
||||
-- mPropFilter = { mPropFilter }
|
||||
-- end
|
||||
|
||||
-- -- Prepare Taunt table
|
||||
-- Taunt = {
|
||||
-- File = sSoundFile,
|
||||
-- Filter = mPropFilter
|
||||
-- }
|
||||
|
||||
-- -- If iTeamID is nil, both teams will receive the taunt.
|
||||
-- if iTeamID == nil then
|
||||
-- GAMEMODE.Taunts.Seeker[sTauntName] = Taunt
|
||||
-- GAMEMODE.Taunts.Hider[sTauntName] = Taunt
|
||||
-- else
|
||||
-- -- Make sure that the team is valid.
|
||||
-- if ! team.Valid(iTeamID) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Team "..iTeamID.."' does not exist.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- if (iTeamID == TEAM_SEEKERS) then
|
||||
-- GAMEMODE.Taunts.Seeker[sTauntName] = Taunt
|
||||
-- elseif (iTeamID == TEAM_HIDERS) then
|
||||
-- GAMEMODE.Taunts.Hider[sTauntName] = Taunt
|
||||
-- else
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Team "..iTeamID.."' can't have taunts.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Add: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- Taunts.Remove(sTauntName, iTeamID)
|
||||
-- --@desc: Removes a registered taunt with the given name and team.
|
||||
-- --@param:
|
||||
-- -- sTauntName - The unique name of the taunt.
|
||||
-- -- iTeamID - The team that the taunt should be removed from or nil for all teams.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Taunts.Remove = function(sTauntName, iTeamID)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Removing taunt '"..sTauntName.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sTauntName) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: <sTauntName> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- if (type(iTeamID) != "number" && iTeamID != nil) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: <iTeamID> is not a number or nil.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- if iTeamID is nil, both teams will have the taunt removed.
|
||||
-- if (iTeamID == nil) then
|
||||
-- GAMEMODE.Taunts.Seeker[sTauntName] = nil
|
||||
-- GAMEMODE.Taunts.Hider[sTauntName] = nil
|
||||
-- else
|
||||
-- -- Make sure we have a valid Team.
|
||||
-- if ! team.Valid(iTeamID) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Team "..iTeamID.."' does not exist.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- if iTeamID == TEAM_SEEKERS then
|
||||
-- GAMEMODE.Taunts.Seeker[sTauntName] = nil
|
||||
-- elseif iTeamID == TEAM_HIDERS then
|
||||
-- GAMEMODE.Taunts.Hider[sTauntName] = nil
|
||||
-- else
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Team "..iTeamID.."' can't have taunts.") end
|
||||
-- return false
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Taunts.Remove: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- ToDo: Taunts.Get(iTeamID, sPropName)
|
||||
|
||||
-- --! Announcers (Round Start, Unblind, Win, Loss)
|
||||
-- GM.Config.Announcers = {
|
||||
-- Start = { },
|
||||
-- Unblind = { },
|
||||
-- Win = { },
|
||||
-- Loss = { }
|
||||
-- }
|
||||
|
||||
-- -- Announcers.Clear()
|
||||
-- --@desc: Clears the current announcer list.
|
||||
-- GM.Config.Announcers.Clear = function()
|
||||
-- Announcers.Start = { }
|
||||
-- Announcers.Unblind = { }
|
||||
-- Announcers.Win = { }
|
||||
-- Announcers.Loss = { }
|
||||
-- end
|
||||
|
||||
-- -- Announcers.Load(sAnnouncerListFile)
|
||||
-- --@desc: Tries to load the given announcer list.
|
||||
-- --@param:
|
||||
-- -- sAnnouncerListFile - A string containing the path to the announcer list to load.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Announcers.Load = function(sAnnouncerListFile)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Loading announcer list from file '"..sAnnouncerListFile.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sAnnouncerListFile) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: <sAnnouncerListFile> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Given file must exist for us to continue.
|
||||
-- if ! file.Exists(sAnnouncerListFile, "GAME") then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File not found.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Read the file and check if it's empty.
|
||||
-- sAnnouncerListData = file.Read(sAnnouncerListFile, "GAME")
|
||||
-- if sAnnouncerListData == "" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File is empty.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Convert JSON to a table for us to use.
|
||||
-- sAnnouncerList = util.JSONToTable(sAnnouncerListData)
|
||||
|
||||
-- -- Is it nil? Then it's not valid JSON
|
||||
-- if sAnnouncerList == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: File contains invalid JSON.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Finally, insert the announcer lists.
|
||||
-- if sAnnouncerList.Start != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Start announcers...") end
|
||||
-- for k,v in pairs(sAnnouncerList.Start) do
|
||||
-- GAMEMODE.Announcers.Start[k] = v
|
||||
-- end
|
||||
-- end
|
||||
-- if sAnnouncerList.Unblind != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Unblind announcers...") end
|
||||
-- for k,v in pairs(sAnnouncerList.Unblind) do
|
||||
-- GAMEMODE.Announcers.Unblind[k] = v
|
||||
-- end
|
||||
-- end
|
||||
-- if sAnnouncerList.Win != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Win announcers...") end
|
||||
-- for k,v in pairs(sAnnouncerList.Win) do
|
||||
-- GAMEMODE.Announcers.Win[k] = v
|
||||
-- end
|
||||
-- end
|
||||
-- if sAnnouncerList.Loss != nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Adding Loss announcers...") end
|
||||
-- for k,v in pairs(sAnnouncerList.Loss) do
|
||||
-- GAMEMODE.Announcers.Loss[k] = v
|
||||
-- end
|
||||
-- end
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Load: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- Announcers.Save(sAnnouncerListFile)
|
||||
-- --@desc: Saves the current taunt list to disk.
|
||||
-- --@param:
|
||||
-- -- sAnnouncerListFile - A string containing the path to the file to save to.
|
||||
-- --@return: true or false depending on success.
|
||||
-- GM.Config.Announcers.Save = function(sAnnouncerListFile)
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Saving announcer list to file '"..sAnnouncerListFile.."'...") end
|
||||
|
||||
-- -- Safeguard against idiots.
|
||||
-- if type(sAnnouncerListFile) != "string" then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: <sAnnouncerListFile> is not a string.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- File must not be nil, otherwise we can't write to it.
|
||||
-- if sAnnouncerListFile == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: No file given.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Convert our taunt table to JSON.
|
||||
-- sAnnouncerListData = util.TableToJSON(GAMEMODE.Announcers);
|
||||
-- if sAnnouncerListData == nil then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Corrupted GAMEMODE table.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
-- -- Write out JSON out to file
|
||||
-- if ! file.Write(sAnnouncerListFile, sAnnouncerListData) then
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Failed to write to file.") end
|
||||
-- return false
|
||||
-- end
|
||||
|
||||
|
||||
-- if GAMEMODE.Config:Debug() then print("Prop Hunt.Announcers.Save: Complete.") end
|
||||
-- return true
|
||||
-- end
|
||||
|
||||
-- -- ToDo: Announcers.Add
|
||||
-- -- ToDo: Announcers.Remove
|
||||
-- -- ToDo: Announcers.Get(iType)
|
||||
@@ -32,7 +32,7 @@ function StatePostMatch:OnEnter(OldState)
|
||||
|
||||
-- Check Change map conditions.
|
||||
if ((GAMEMODE.Config:TimeLimit() > 0) && ((CurTime() - GAMEMODE.Data.StartTime) >= (GAMEMODE.Config:TimeLimit() * 60))) -- Over Time
|
||||
|| (GAMEMODE:GetRound() >= GAMEMODE.Config.Round:Limit()) -- Over Round Limit
|
||||
|| ((GAMEMODE.Config.Round:Limit() > 0) && (GAMEMODE:GetRound() >= GAMEMODE.Config.Round:Limit())) -- Over Round Limit
|
||||
then
|
||||
|
||||
-- Advance to nothing
|
||||
|
||||
@@ -86,10 +86,19 @@ function StateSeek:OnLeave(NewState)
|
||||
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnLeave") end
|
||||
|
||||
if GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Seekers then
|
||||
-- Run external Hooks
|
||||
hook.Run("RoundVictorySeeker")
|
||||
|
||||
-- Assign Team Points
|
||||
team.SetScore(GAMEMODE.Teams.Seekers, team.GetScore(GAMEMODE.Teams.Seekers) + 1)
|
||||
elseif GAMEMODE:GetRoundWinner() == GAMEMODE.Teams.Hiders then
|
||||
-- Run external Hooks
|
||||
hook.Run("RoundVictoryHider")
|
||||
|
||||
-- Assign Team Points
|
||||
team.SetScore(GAMEMODE.Teams.Hiders, team.GetScore(GAMEMODE.Teams.Hiders) + 1)
|
||||
else
|
||||
-- Run external Hooks
|
||||
hook.Run("RoundVictoryDraw")
|
||||
end
|
||||
end
|
||||
@@ -85,7 +85,7 @@ function GM.Config.Round:Time()
|
||||
end
|
||||
|
||||
-- For how many seconds are the Seekers blinded? (Seconds)
|
||||
GM.Config.Round.ConVars.BlindTime = CreateConVarIfNotExists("ph_round_blindtime", "-30", FCVAR_REPLICATED, "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit")
|
||||
GM.Config.Round.ConVars.BlindTime = CreateConVarIfNotExists("ph_round_blindtime", "-30", FCVAR_REPLICATED, "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)")
|
||||
function GM.Config.Round:BlindTime()
|
||||
return self.ConVars.BlindTime:GetFloat()
|
||||
end
|
||||
@@ -97,7 +97,7 @@ GM.Config.Teams = {}
|
||||
GM.Config.Teams.ConVars = {}
|
||||
|
||||
-- Should teams be ranomized each round?
|
||||
GM.Config.Teams.ConVars.Randomize = CreateConVarIfNotExists("ph_teams_randomize", "0", FCVAR_REPLICATED, "Teams: Randomize Each Round")
|
||||
GM.Config.Teams.ConVars.Randomize = CreateConVarIfNotExists("ph_teams_randomize", "0", FCVAR_REPLICATED, "Teams: Randomize Teams instead of swapping each round")
|
||||
function GM.Config.Teams:Randomize()
|
||||
return self.ConVars.Randomize:GetBool()
|
||||
end
|
||||
@@ -462,3 +462,79 @@ if CLIENT then
|
||||
return self.ConVars.TintTeam:GetBool()
|
||||
end
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Selection Halo
|
||||
-- ------------------------------------------------------------------------- --
|
||||
GM.Config.SelectionHalo = {}
|
||||
GM.Config.SelectionHalo.ConVars = {}
|
||||
|
||||
-- Allow
|
||||
GM.Config.SelectionHalo.ConVars.Allow = CreateConVarIfNotExists("ph_selectionhalo_allow", "1", FCVAR_REPLICATED, "Selection Halo: Allow clients to enable halo around the currently looked at prop?")
|
||||
function GM.Config.SelectionHalo:Allow()
|
||||
return self.ConVars.Allow:GetBool()
|
||||
end
|
||||
|
||||
-- Approximate
|
||||
GM.Config.SelectionHalo.ConVars.Approximate = CreateConVarIfNotExists("ph_selectionhalo_approximate", "1", FCVAR_REPLICATED, "Selection Halo: Enable approximate selection halo, which only checks the forward vector on the client.")
|
||||
function GM.Config.SelectionHalo:Approximate()
|
||||
return self.ConVars.Approximate:GetBool()
|
||||
end
|
||||
|
||||
if SERVER then
|
||||
-- Update Interval
|
||||
GM.Config.SelectionHalo.ConVars.Interval = CreateConVarIfNotExists("ph_selectionhalo_interval", "0.05", FCVAR_ARCHIVE, "Selection Halo: Interval for updates of the accuracte selection halo in seconds.")
|
||||
function GM.Config.SelectionHalo:Interval()
|
||||
return self.ConVars.Interval:GetFloat()
|
||||
end
|
||||
end
|
||||
|
||||
if CLIENT then
|
||||
-- Enabled
|
||||
GM.Config.SelectionHalo.ConVars.Enabled = CreateConVarIfNotExists("ph_selectionhalo_enabled", "1", FCVAR_ARCHIVE, "Selection Halo: Enable halo around prop you might become.")
|
||||
function GM.Config.SelectionHalo:Enabled()
|
||||
if (self:Allow()) then
|
||||
return self.ConVars.Enabled:GetBool()
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
-- Settings
|
||||
GM.Config.SelectionHalo.ConVars.Passes = CreateConVarIfNotExists("ph_selectionhalo_passes", "1", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Passes")
|
||||
function GM.Config.SelectionHalo:Passes()
|
||||
return self.ConVars.Passes:GetInt()
|
||||
end
|
||||
GM.Config.SelectionHalo.ConVars.Additive = CreateConVarIfNotExists("ph_selectionhalo_additive", "1", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Additive")
|
||||
function GM.Config.SelectionHalo:Additive()
|
||||
return self.ConVars.Additive:GetBool()
|
||||
end
|
||||
GM.Config.SelectionHalo.ConVars.IgnoreZ = CreateConVarIfNotExists("ph_selectionhalo_ignorez", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Ignore Z")
|
||||
function GM.Config.SelectionHalo:IgnoreZ()
|
||||
return self.ConVars.IgnoreZ:GetBool()
|
||||
end
|
||||
|
||||
-- Blur
|
||||
GM.Config.SelectionHalo.ConVars.BlurX = CreateConVarIfNotExists("ph_selectionhalo_blur_x", "2", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Blur X")
|
||||
function GM.Config.SelectionHalo:BlurX()
|
||||
return self.ConVars.BlurX:GetFloat()
|
||||
end
|
||||
GM.Config.SelectionHalo.ConVars.BlurY = CreateConVarIfNotExists("ph_selectionhalo_blur_y", "2", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Blur Y")
|
||||
function GM.Config.SelectionHalo:BlurY()
|
||||
return self.ConVars.BlurY:GetFloat()
|
||||
end
|
||||
|
||||
-- Tint Color
|
||||
GM.Config.SelectionHalo.ConVars.TintHue = CreateConVarIfNotExists("ph_selectionhalo_tint_hue", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Tint Hue")
|
||||
function GM.Config.SelectionHalo:TintHue()
|
||||
return self.ConVars.TintHue:GetFloat()
|
||||
end
|
||||
GM.Config.SelectionHalo.ConVars.TintSaturation = CreateConVarIfNotExists("ph_selectionhalo_tint_saturation", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Tint Saturation")
|
||||
function GM.Config.SelectionHalo:TintSaturation()
|
||||
return self.ConVars.TintSaturation:GetFloat()
|
||||
end
|
||||
GM.Config.SelectionHalo.ConVars.TintValue = CreateConVarIfNotExists("ph_selectionhalo_tint_value", "1", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Selection Halo: Tint Value")
|
||||
function GM.Config.SelectionHalo:TintValue()
|
||||
return self.ConVars.TintValue:GetFloat()
|
||||
end
|
||||
end
|
||||
|
||||
@@ -104,6 +104,10 @@ function GM:PlayerTick(ply, mv)
|
||||
return player_manager.RunClass(ply, "Tick", mv)
|
||||
end
|
||||
|
||||
function GM:FindUseEntity(ply, defaultEnt)
|
||||
return player_manager.RunClass(ply, "FindUseEntity", defaultEnt)
|
||||
end
|
||||
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Gamemode Functionality
|
||||
-- ------------------------------------------------------------------------- --
|
||||
@@ -126,6 +130,10 @@ end
|
||||
-- ------------------------------------------------------------------------- --
|
||||
--! Includes
|
||||
-- ------------------------------------------------------------------------- --
|
||||
-- Meta
|
||||
include "meta/player.lua"
|
||||
|
||||
-- Configuration
|
||||
include "sh_config.lua"
|
||||
|
||||
-- Player Classes
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
-- Finds the player meta table or terminates
|
||||
local meta = FindMetaTable("Player")
|
||||
if !meta then return end
|
||||
|
||||
-- Blinds the player by setting view out into the void
|
||||
function meta:Blind(bool)
|
||||
if !self:IsValid() then return end
|
||||
|
||||
if SERVER then
|
||||
umsg.Start("SetBlind", self)
|
||||
if bool then
|
||||
umsg.Bool(true)
|
||||
else
|
||||
umsg.Bool(false)
|
||||
end
|
||||
umsg.End()
|
||||
elseif CLIENT then
|
||||
blind = bool
|
||||
end
|
||||
end
|
||||
|
||||
-- Blinds the player by setting view out into the void
|
||||
function meta:RemoveProp()
|
||||
if CLIENT || !self:IsValid() then return end
|
||||
|
||||
if self.ph_prop && self.ph_prop:IsValid() then
|
||||
self.ph_prop:Remove()
|
||||
self.ph_prop = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Sets a new Hull for a player.
|
||||
function meta:NewHull(hullOBBMin, hullOBBMax)
|
||||
if !self:IsValid() then return end
|
||||
if hullOBBMax == nil then return end
|
||||
if hullOBBMin == nil then return end
|
||||
|
||||
local hullOBB = hullOBBMax - hullOBBMin
|
||||
local hullOBBXY = math.max(hullOBB.x, hullOBB.y)
|
||||
|
||||
local xyMul = 0.5
|
||||
local hullMin = Vector(-hullOBBXY * xyMul, -hullOBBXY * xyMul, 0)
|
||||
local hullMax = Vector( hullOBBXY * xyMul, hullOBBXY * xyMul, hullOBB.z)
|
||||
|
||||
self:SetHull(hullMin, hullMax)
|
||||
self:SetHullDuck(hullMin, hullMax)
|
||||
self:SetViewOffset(Vector(0, 0, hullOBB.z))
|
||||
self:SetViewOffsetDucked(Vector(0, 0, hullOBB.z / 2.0))
|
||||
end
|
||||
@@ -15,6 +15,7 @@
|
||||
"text" "Enable Debug Mode"
|
||||
"type" "CheckBox"
|
||||
"default" "0"
|
||||
"help" "Prop Hunt: Enable Debug Mode"
|
||||
}
|
||||
|
||||
2
|
||||
@@ -23,221 +24,378 @@
|
||||
"text" "Enable Debug Logging"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
"help" "Prop Hunt: Enable Debug Logging"
|
||||
}
|
||||
|
||||
// Basic Settings
|
||||
11
|
||||
100
|
||||
{
|
||||
"name" "ph_gametype"
|
||||
"text" "Game Type to use"
|
||||
"type" "Numeric"
|
||||
"default" "0"
|
||||
"help" "Prop Hunt: Which Game Type should be played?"
|
||||
}
|
||||
|
||||
12
|
||||
101
|
||||
{
|
||||
"name" "mp_timelimit"
|
||||
"text" "Map Time Limit"
|
||||
"type" "Numeric"
|
||||
"default" "0"
|
||||
"help" "Map Time Limit (in Minutes)"
|
||||
}
|
||||
|
||||
13
|
||||
102
|
||||
{
|
||||
"name" "ph_sprinting"
|
||||
"text" "Enable Sprinting"
|
||||
"type" "CheckBox"
|
||||
"name" "mp_friendlyfire"
|
||||
"text" "Friendly fire"
|
||||
"type" "Numeric"
|
||||
"default" "0"
|
||||
"help" "Allow friendly fire? (0 = No, 1 = Yes, 2 = Reflect)"
|
||||
}
|
||||
|
||||
// Round Settings
|
||||
21
|
||||
200
|
||||
{
|
||||
"name" "ph_round_limit"
|
||||
"text" "Maximum Rounds Played"
|
||||
"type" "Numeric"
|
||||
"default" "10"
|
||||
}
|
||||
|
||||
22
|
||||
"help" "Round Manager: Maximum Rounds to Play on a single Map"
|
||||
}
|
||||
201
|
||||
{
|
||||
"name" "ph_round_timelimit"
|
||||
"text" "Time Limit per Round"
|
||||
"type" "Numeric"
|
||||
"default" "180"
|
||||
}
|
||||
|
||||
23
|
||||
"help" "Round Manager: Time Limit per Round (in Seconds)"
|
||||
}
|
||||
202
|
||||
{
|
||||
"name" "ph_round_blindtime"
|
||||
"text" "Seeker Blind time per Round"
|
||||
"type" "Numeric"
|
||||
"default" "-30"
|
||||
"help" "Round Manager: Blind Time for Seekers (in Seconds, positive takes away from ph_round_timelimit, negative adds extra time to ph_round_timelimit)"
|
||||
}
|
||||
|
||||
// Team Settings
|
||||
31
|
||||
300
|
||||
{
|
||||
"name" "ph_teams_randomize"
|
||||
"text" "Randomize Teams"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
}
|
||||
|
||||
32
|
||||
"help" "Teams: Randomize Teams instead of swapping each round"
|
||||
}
|
||||
301
|
||||
{
|
||||
"name" "ph_teams_weighted"
|
||||
"text" "Randomize with weighted Score"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
}
|
||||
|
||||
33
|
||||
"help" "Teams: Use Weighted Randomization"
|
||||
}
|
||||
302
|
||||
{
|
||||
"name" "ph_teams_seekerpct"
|
||||
"text" "Pct of Pl. becoming Seeker"
|
||||
"type" "Numeric"
|
||||
"default" "25"
|
||||
"help" "Teams: Initial percentage of Seekers in Dead Hunt Game Type"
|
||||
}
|
||||
|
||||
|
||||
// Seeker Settings
|
||||
41
|
||||
400
|
||||
{
|
||||
"name" "ph_seeker_health"
|
||||
"text" "Seeker Health"
|
||||
"type" "Numeric"
|
||||
"default" "100"
|
||||
"help" "Seekers: Initial Health"
|
||||
}
|
||||
|
||||
42
|
||||
401
|
||||
{
|
||||
"name" "ph_seeker_health_max"
|
||||
"text" "Seeker Max Health"
|
||||
"type" "Numeric"
|
||||
"default" "100"
|
||||
"help" "Seekers: Maximum Health"
|
||||
}
|
||||
|
||||
43
|
||||
402
|
||||
{
|
||||
"name" "ph_seeker_health_bonus"
|
||||
"text" "Seeker Health Kill-Bonus"
|
||||
"type" "Numeric"
|
||||
"default" "20"
|
||||
"help" "Seekers: Health Bonus per Kill"
|
||||
}
|
||||
|
||||
44
|
||||
403
|
||||
{
|
||||
"name" "ph_seeker_health_penalty"
|
||||
"text" "Seeker Health Penalty"
|
||||
"type" "Numeric"
|
||||
"default" "5"
|
||||
"help" "Seekers: Health Penalty per wrong Shot"
|
||||
}
|
||||
|
||||
45
|
||||
404
|
||||
{
|
||||
"name" "ph_seeker_weapons"
|
||||
"text" "Seeker Weapons"
|
||||
"type" "Text"
|
||||
"default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun"
|
||||
"help" "Seekers: Initial Weapons (Weapon,Weapon,...)"
|
||||
}
|
||||
|
||||
46
|
||||
405
|
||||
{
|
||||
"name" "ph_seeker_ammo"
|
||||
"text" "Seeker Ammo"
|
||||
"type" "Text"
|
||||
"default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
|
||||
"help" "Seekers: Initial Ammo (Ammo:Amount,Ammo:Amount,...)"
|
||||
}
|
||||
406
|
||||
{
|
||||
"name" "ph_seeker_walk_speed"
|
||||
"text" "Seeker Walk Speed"
|
||||
"type" "Numeric"
|
||||
"default" "250"
|
||||
"help" "Seekers: Walk Speed"
|
||||
}
|
||||
407
|
||||
{
|
||||
"name" "ph_seeker_sprint"
|
||||
"text" "Seeker Sprint Allowed"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
"help" "Seekers: Allow Sprinting"
|
||||
}
|
||||
408
|
||||
{
|
||||
"name" "ph_seeker_sprint_speed"
|
||||
"text" "Seeker Sprint Speed"
|
||||
"type" "Numeric"
|
||||
"default" "500"
|
||||
"help" "Seekers: Sprint Speed"
|
||||
}
|
||||
409
|
||||
{
|
||||
"name" "ph_seeker_jump_power"
|
||||
"text" "Seeker Jump Power"
|
||||
"type" "Numeric"
|
||||
"default" "200"
|
||||
"help" "Seekers: Jump Power"
|
||||
}
|
||||
|
||||
// Hider Settings
|
||||
51
|
||||
500
|
||||
{
|
||||
"name" "ph_hider_health"
|
||||
"text" "Hider Health"
|
||||
"type" "Numeric"
|
||||
"default" "100"
|
||||
"help" "Hiders: Initial Health"
|
||||
}
|
||||
|
||||
52
|
||||
501
|
||||
{
|
||||
"name" "ph_hider_health_max"
|
||||
"text" "Hider Max Health"
|
||||
"type" "Numeric"
|
||||
"default" "100"
|
||||
"help" "Hiders: Maximum Health"
|
||||
}
|
||||
|
||||
53
|
||||
502
|
||||
{
|
||||
"name" "ph_hider_health_scaling"
|
||||
"text" "Hider Enable Health Scaling"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
"help" "Hiders: Enable Health Scaling"
|
||||
}
|
||||
|
||||
54
|
||||
503
|
||||
{
|
||||
"name" "ph_hider_health_scaling_max"
|
||||
"text" "Hider Scaled Max Health"
|
||||
"type" "Numeric"
|
||||
"default" "200"
|
||||
"help" "Hiders: Maximum scaled Health"
|
||||
}
|
||||
|
||||
55
|
||||
504
|
||||
{
|
||||
"name" "ph_hider_allow_full_rotation"
|
||||
"text" "Hider 3-Dimensional Rotation"
|
||||
"type" "CheckBox"
|
||||
"default" "0"
|
||||
"help" "Hiders: Enable full 3D Rotation"
|
||||
}
|
||||
505
|
||||
{
|
||||
"name" "ph_hider_walk_speed"
|
||||
"text" "Hider Walk Speed"
|
||||
"type" "Numeric"
|
||||
"default" "250"
|
||||
"help" "Hiders: Walk Speed"
|
||||
}
|
||||
506
|
||||
{
|
||||
"name" "ph_hider_sprint"
|
||||
"text" "Hider Sprint Allowed"
|
||||
"type" "CheckBox"
|
||||
"default" "0"
|
||||
"help" "Hiders: Allow Sprinting"
|
||||
}
|
||||
507
|
||||
{
|
||||
"name" "ph_hider_sprint_speed"
|
||||
"text" "Hider Sprint Speed"
|
||||
"type" "Numeric"
|
||||
"default" "500"
|
||||
"help" "Hiders: Sprint Speed"
|
||||
}
|
||||
507
|
||||
{
|
||||
"name" "ph_hider_jump_power"
|
||||
"text" "Hider Jump Power"
|
||||
"type" "Numeric"
|
||||
"default" "200"
|
||||
"help" "Hiders: Jump Power"
|
||||
}
|
||||
|
||||
// Whitelist & Blacklist
|
||||
61
|
||||
600
|
||||
{
|
||||
"name" "ph_list_class_whitelist"
|
||||
"text" "Allowed Entity Classes"
|
||||
"type" "Text"
|
||||
"default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
|
||||
}
|
||||
|
||||
62
|
||||
"help" "Anti-Cheat: Whitelisted Hider Classes"
|
||||
}
|
||||
601
|
||||
{
|
||||
"name" "ph_list_abuse_blacklist"
|
||||
"text" "Abuse Blacklist"
|
||||
"type" "Text"
|
||||
"default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"
|
||||
}
|
||||
|
||||
63
|
||||
"help" "Anti-Cheat: Entity Abuse Blacklist"
|
||||
}
|
||||
602
|
||||
{
|
||||
"name" "ph_list_model_blacklist"
|
||||
"text" "Model Blacklist"
|
||||
"type" "Text"
|
||||
"default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl"
|
||||
"help" "Anti-Cheat: Model Abuse Blacklist"
|
||||
}
|
||||
|
||||
// Taunts
|
||||
71
|
||||
700
|
||||
{
|
||||
"name" "ph_taunt_cooldown"
|
||||
"text" "Cooldown for Taunts"
|
||||
"type" "Numeric"
|
||||
"default" "5"
|
||||
"help" "Prop Hunt: Cooldown between Taunts"
|
||||
}
|
||||
|
||||
72
|
||||
701
|
||||
{
|
||||
"name" "ph_taunt_seekers"
|
||||
"text" "Seeker Taunts"
|
||||
"type" "Text"
|
||||
"default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav"
|
||||
"help" "Prop Hunt: Seeker Taunts"
|
||||
}
|
||||
|
||||
73
|
||||
702
|
||||
{
|
||||
"name" "ph_taunt_hiders"
|
||||
"text" "Hider Taunts"
|
||||
"type" "Text"
|
||||
"default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav"
|
||||
"help" "Prop Hunt: Hider Taunts"
|
||||
}
|
||||
|
||||
// Camera
|
||||
800
|
||||
{
|
||||
"name" "ph_camera_allow_noclip"
|
||||
"text" "Camera Noclip Allowed"
|
||||
"type" "CheckBox"
|
||||
"default" "0"
|
||||
"help" "Camera: Allow clients to disable camera collision"
|
||||
}
|
||||
801
|
||||
{
|
||||
"name" "ph_camera_distance_max"
|
||||
"text" "Camera Distance Max."
|
||||
"type" "Numeric"
|
||||
"default" "150"
|
||||
"help" "Camera: Maximum allowed distance to player."
|
||||
}
|
||||
802
|
||||
{
|
||||
"name" "ph_camera_distance_min"
|
||||
"text" "Camera Distance Min."
|
||||
"type" "Numeric"
|
||||
"default" "30"
|
||||
"help" "Camera: Minimum allowed distance to player."
|
||||
}
|
||||
803
|
||||
{
|
||||
"name" "ph_camera_distance_right_range"
|
||||
"text" "Camera Horizontal Offset Range"
|
||||
"type" "Numeric"
|
||||
"default" "20"
|
||||
"help" "Camera: Horizontal allowed camera distance range."
|
||||
}
|
||||
804
|
||||
{
|
||||
"name" "ph_camera_distance_up_range"
|
||||
"text" "Camera Vertical Offset Range"
|
||||
"type" "Numeric"
|
||||
"default" "20"
|
||||
"help" "Camera: Vertical allowed camera distance range."
|
||||
}
|
||||
805
|
||||
{
|
||||
"name" "ph_camera_lag_min"
|
||||
"text" "Camera Lag Min."
|
||||
"type" "Numeric"
|
||||
"default" "0"
|
||||
"help" "Camera: Minimum Camera Lag."
|
||||
}
|
||||
806
|
||||
{
|
||||
"name" "ph_camera_lag_max"
|
||||
"text" "Camera Lag Max."
|
||||
"type" "Numeric"
|
||||
"default" "0.95"
|
||||
"help" "Camera: Maximum Camera Lag."
|
||||
}
|
||||
|
||||
// Selection Halo
|
||||
900
|
||||
{
|
||||
"name" "ph_selectionhalo_allow"
|
||||
"text" "Selection Halo Allowed"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
"help" "Selection Halo: Allow clients to enable halo around the currently looked at prop?"
|
||||
}
|
||||
901
|
||||
{
|
||||
"name" "ph_selectionhalo_approximate"
|
||||
"text" "Selection Approximate Mode"
|
||||
"type" "CheckBox"
|
||||
"default" "1"
|
||||
"help" "Selection Halo: Enable approximate selection halo, which only checks the forward vector on the client."
|
||||
}
|
||||
902
|
||||
{
|
||||
"name" "ph_selectionhalo_interval"
|
||||
"text" "Selection Halo Allowed"
|
||||
"type" "Numeric"
|
||||
"default" "0.05"
|
||||
"help" "Selection Halo: Interval for updates of the accuracte selection halo in seconds."
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user