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15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0a1fa75a30 | |||
| eac0c12d64 | |||
| 74d77b5269 | |||
| 14e32383c4 | |||
| 0efa3f12c0 | |||
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| e8454d4d27 | |||
| e609fb09f4 | |||
| b5209f4b60 | |||
| 3607102698 | |||
| 4ee354662f | |||
| 98df2f2783 |
@@ -1,3 +1,4 @@
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Pack.gma
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Changelog.txt
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Description.txt
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Description.txt
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/*.gma
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Before Width: | Height: | Size: 38 KiB |
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Before Width: | Height: | Size: 52 KiB |
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Before Width: | Height: | Size: 52 KiB |
@@ -1,4 +0,0 @@
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@ECHO OFF
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call env.win.bat
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"%GARRYSMODPATH%\bin\gmad.exe" create -folder "%CD%\Source" -out "%CD%\Pack.gma"
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PAUSE
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@@ -1,4 +1,4 @@
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@ECHO OFF
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call env.win.bat
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"%GARRYSMODPATH%\bin\gmpublish.exe" update -id 468149739 -icon "Media\Logo.jpg" -addon "Pack.gma" -changes ""
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@ECHO OFF
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call env.win.bat
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"%GARRYSMODPATH%\bin\gmpublish.exe" update -id 468149739 -icon "media\gamemode_workshop.jpg" -addon "pack.gma" -changes ""
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PAUSE
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After Width: | Height: | Size: 212 KiB |
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After Width: | Height: | Size: 77 KiB |
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Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 152 KiB |
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Before Width: | Height: | Size: 1003 KiB After Width: | Height: | Size: 1003 KiB |
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -0,0 +1,4 @@
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@ECHO OFF
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call env.win.bat
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"%GARRYSMODPATH%\bin\gmad.exe" create -folder "%CD%\source" -out "%CD%\pack.gma"
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PAUSE
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@@ -1,4 +1,4 @@
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@ECHO OFF
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call env.win.bat
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SET "PATH=%CD%;%GARRYSMODPATH%\bin;%PATH%"
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@ECHO OFF
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call env.win.bat
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SET "PATH=%CD%;%GARRYSMODPATH%\bin;%PATH%"
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CMD
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Before Width: | Height: | Size: 1003 KiB After Width: | Height: | Size: 1003 KiB |
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Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
@@ -41,8 +41,8 @@ function GM:Initialize()
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print("Prop Hunt CL: Initializing Gamemode Data...")
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self.Data = {}
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print("Prop Hunt CL: Creating Huge Ass Font...")
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surface.CreateFont("PHHugeAssFont", {font="Roboto Bold Condensed", extended=true, size=160, weight=800, antialias=true})
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print("Prop Hunt CL: Creating Fonts...")
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surface.CreateFont("RobotoBoldCondensed160", {font="Roboto Bold Condensed", extended=true, size=160, weight=800, antialias=true})
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print("Prop Hunt CL: Complete.")
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print("-------------------------------------------------------------------------")
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@@ -193,28 +193,47 @@ net.Receive( "PlayerViewOffset", function(len, pl)
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end)
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-- ------------------------------------------------------------------------- --
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--! Old Code
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--! Special Drawing
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-- ------------------------------------------------------------------------- --
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--[[
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-- Render halos and player names.
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function DrawPlayerNames(bDrawingDepth, bDrawingSkybox)
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for i,v in ipairs(player.GetAll()) do
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if v:Alive() && v != LocalPlayer() then
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local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, 5)
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local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
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local healthPrc = v:Health() / v:GetMaxHealth()
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local healthCol = HSVToColor(120 * healthPrc, 1.0, 1.0)
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if v:Team() == TEAM_HUNTERS || LocalPlayer():Team() == TEAM_PROPS then
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cam.Start3D2D(pos, ang, 0.15)
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draw.DrawText(v:GetName(), "Trebuchet24", 0, -draw.GetFontHeight("Trebuchet24"), healthCol, TEXT_ALIGN_CENTER)
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function DrawNamePlates(bDrawingDepth, bDrawingSkybox)
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if (!GAMEMODE.Config.NamePlates:Show()) then
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return
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end
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local scale = GAMEMODE.Config.NamePlates:Scale()
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local pls = team.GetPlayers(GAMEMODE.Teams.Seekers)
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if (LocalPlayer():Team() == GAMEMODE.Teams.Hiders) then
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pls = table.Add(pls, team.GetPlayers(GAMEMODE.Teams.Hiders))
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end
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for i,v in ipairs(pls) do
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if (v:Alive() && v != LocalPlayer()) then
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if (player_manager.GetPlayerClass(v) != "Spectator") then
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local color = HSVToColor(GAMEMODE.Config.NamePlates:TintHue(),
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GAMEMODE.Config.NamePlates:TintSaturation(),
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GAMEMODE.Config.NamePlates:TintValue())
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if GAMEMODE.Config.NamePlates:TintHealth() then
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local healthPrc = v:Health() / v:GetMaxHealth()
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color = HSVToColor(120 * healthPrc, 1.0, 1.0)
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elseif GAMEMODE.Config.NamePlates:TintTeam() then
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color = team.GetColor(v:Team())
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end
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local pos = v:GetPos() + v:GetViewOffset() + Vector(0, 0, GAMEMODE.Config.NamePlates:Height())
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local ang = Angle(0, LocalPlayer():EyeAngles().y - 90, 90 - LocalPlayer():EyeAngles().x)
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cam.Start3D2D(pos, ang, scale)
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draw.DrawText(v:GetName(), "RobotoBoldCondensed160", 0, -draw.GetFontHeight("RobotoBoldCondensed160") / 2, color, TEXT_ALIGN_CENTER)
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cam.End3D2D()
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end
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end
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end
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end
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end
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hook.Add("PostDrawTranslucentRenderables", "PH_DrawPlayerNames", DrawPlayerNames)
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hook.Add("PostDrawTranslucentRenderables", "PHDrawNamePlates", DrawNamePlates)
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-- ------------------------------------------------------------------------- --
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--! Old Code
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-- ------------------------------------------------------------------------- --
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--[[
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function DrawPlayerHalos(bDrawingDepth, bDrawingSkybox)
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for i,v in ipairs(player.GetAll()) do
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if v:Alive() then
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@@ -241,7 +241,19 @@ function GM:PlayerUse(ply, ent) return player_manager.RunClass(ply, "Use", ent)
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function GM:AllowPlayerPickup(ply, ent) return player_manager.RunClass(ply, "AllowPickup", ent) end
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function GM:PlayerSetModel(ply) return player_manager.RunClass(ply, "SetModel") end
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-- Called when an entity takes damage
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-- Damage
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function GM:PlayerShouldTakeDamage(victim, attacker)
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return player_manager.RunClass(victim, "ShouldTakeDamage", attacker)
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end
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function GM:PlayerHurt(victim, attacker, healthRemaining, damageTaken)
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player_manager.RunClass(victim, "Hurt", victim, attacker, healthRemaining, damageTaken)
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if (IsValid(attacker) && attacker:IsPlayer()) then
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player_manager.RunClass(attacker, "Damage", victim, attacker, healthRemaining, damageTaken)
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end
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end
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function GM:EntityTakeDamage(ent, dmg)
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local att = dmg:GetAttacker()
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@@ -96,30 +96,51 @@ function CLASS:ShouldTakeDamage(attacker)
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local ffmode = GetConVarNumber("mp_friendlyfire")
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if (ffmode == 0) then -- Not Allowed
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return false
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elseif (ffmode == 2) then -- Damage self instead
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if (IsValid(attacker) && attacker:IsPlayer()) then
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attacker:SetHealth(attacker:Health() - damageTaken)
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end
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return false
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end
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end
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end
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end
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return true
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end
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function CLASS:Damage(victim, attacker, healthRemaining, damageDealt)
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if ((victim != attacker) && victim:IsPlayer() && attacker:IsPlayer() && (attacker:Team() == victim:Team())) then
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if (GAMEMODE.Config:DebugLog()) then
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print("Prop Hunt: Seeker '"..attacker:GetName().."' (SteamID: "..attacker:SteamID()..") damaged seeker '"..victim:GetName().."' (SteamID: "..victim:SteamID()..") with "..damageDealt.." damage.")
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end
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end
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end
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function CLASS:Hurt(victim, attacker, healthRemaining, damageTaken)
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if ((victim != attacker) && victim:IsPlayer() && attacker:IsPlayer() && (attacker:Team() == victim:Team())) then
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if (GAMEMODE.Config:DebugLog()) then
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print("Prop Hunt: Seeker '"..victim:GetName().."' (SteamID: "..victim:SteamID()..") was hurt by seeker '"..attacker:GetName().."' (SteamID: "..attacker:SteamID()..") with "..damageTaken.." damage.")
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end
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if (GetConVarNumber("mp_friendlyfire") == 2) then
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victim:SetHealth(healthRemaining + damageTaken)
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attacker:TakeDamage(damageTaken, attacker, attacker)
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print("Prop Hunt: Seeker '"..victim:GetName().."' (SteamID: "..victim:SteamID()..") reflected "..damageTaken.." to seeker '"..attacker:GetName().."' (SteamID: "..attacker:SteamID()..").")
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end
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end
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end
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function CLASS:DamageEntity(ent, att, dmg)
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if (GAMEMODE.Config:DebugLog()) then print("Prop Hunt: Seeker '"..self.Player:GetName().."' (SteamID: "..self.Player:SteamID()..") damaged entity "..ent:GetClass()..".") end
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if (GAMEMODE:GetRoundState() != GAMEMODE.States.Seek) then return end
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if (!IsValid(ent) || !IsValid(att)) then return end
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if (att == ent) then return end
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-- Only take damage during this phase.
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if (GAMEMODE:GetRoundState() == GAMEMODE.States.Seek) then
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if IsValid(ent) && (!(ent:IsPlayer())) then
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if (ent:GetClass() == "ph_prop") then
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ent:GetOwner():TakeDamageInfo(dmg)
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self.Player.Data.RandomWeight = self.Player.Data.RandomWeight - 1
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elseif (ent:GetClass() == "func_breakable") then -- ToDo: Make Configurable which entities don't hurt?
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else
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att:TakeDamage(GAMEMODE.Config.Seeker:HealthPenalty(), ent, ent)
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end
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if IsValid(ent) && (!(ent:IsPlayer())) then
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if (ent:GetClass() == "ph_prop") then
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ent:GetOwner():TakeDamageInfo(dmg)
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self.Player.Data.RandomWeight = self.Player.Data.RandomWeight - 1
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elseif (ent:GetClass() == "func_breakable") then
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elseif (ent:GetClass() == "prop_ragdoll") then
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else
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att:TakeDamage(GAMEMODE.Config.Seeker:HealthPenalty(), ent, ent)
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end
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end
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end
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@@ -40,7 +40,6 @@ end
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--! Debug Settings
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-- ------------------------------------------------------------------------- --
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-- Debug Mode
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GM.Config.ConVars.Debug = CreateConVarIfNotExists("ph_debug", "0", FCVAR_CHEAT + FCVAR_REPLICATED, "Prop Hunt: Enable Debug Mode")
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function GM.Config:Debug()
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return self.ConVars.Debug:GetBool()
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@@ -410,4 +409,56 @@ if CLIENT then
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function GM.Config.Camera:Lag()
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return math.Clamp(self.ConVars.Lag:GetFloat(), self:LagMinimum(), self:LagMaximum())
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end
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end
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end
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-- ------------------------------------------------------------------------- --
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--! Name Plates
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-- ------------------------------------------------------------------------- --
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GM.Config.NamePlates = {}
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GM.Config.NamePlates.ConVars = {}
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if CLIENT then
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-- Show
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GM.Config.NamePlates.ConVars.Show = CreateConVarIfNotExists("ph_nameplates_show", "1", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Show a name plate above each player in your team (or all players if spectating).")
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function GM.Config.NamePlates:Show()
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return self.ConVars.Show:GetBool()
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end
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-- Scale
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GM.Config.NamePlates.ConVars.Scale = CreateConVarIfNotExists("ph_nameplates_scale", "0.05", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: World scale of name plate, a setting of 1 means 1px = 1unit.")
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function GM.Config.NamePlates:Scale()
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return self.ConVars.Scale:GetFloat()
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end
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-- Height
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GM.Config.NamePlates.ConVars.Height = CreateConVarIfNotExists("ph_nameplates_height", "10", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Height above player.")
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function GM.Config.NamePlates:Height()
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return self.ConVars.Height:GetFloat()
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end
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-- Tint Color
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GM.Config.NamePlates.ConVars.TintHue = CreateConVarIfNotExists("ph_nameplates_tint_hue", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Tint hue.")
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function GM.Config.NamePlates:TintHue()
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return self.ConVars.TintHue:GetFloat()
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end
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GM.Config.NamePlates.ConVars.TintSaturation = CreateConVarIfNotExists("ph_nameplates_tint_saturation", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Tint saturation.")
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function GM.Config.NamePlates:TintSaturation()
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return self.ConVars.TintSaturation:GetFloat()
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end
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GM.Config.NamePlates.ConVars.TintValue = CreateConVarIfNotExists("ph_nameplates_tint_value", "1", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Tint value.")
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function GM.Config.NamePlates:TintValue()
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return self.ConVars.TintValue:GetFloat()
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end
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-- Tint By Health
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GM.Config.NamePlates.ConVars.TintHealth = CreateConVarIfNotExists("ph_nameplates_tint_health", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Tint the nameplate using their health percent.")
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function GM.Config.NamePlates:TintHealth()
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return self.ConVars.TintHealth:GetBool()
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end
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-- Tint By Team
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GM.Config.NamePlates.ConVars.TintTeam = CreateConVarIfNotExists("ph_nameplates_tint_team", "0", FCVAR_ARCHIVE + FCVAR_CLIENTDLL, "Nameplates: Tint the nameplate with the team colors.")
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function GM.Config.NamePlates:TintTeam()
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return self.ConVars.TintTeam:GetBool()
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end
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end
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@@ -26,8 +26,8 @@
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--! Gamemode Information
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-- ------------------------------------------------------------------------- --
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GM.Name = "Prop Hunt Extended"
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GM.Author = "Michael 'Xaymar' Dirks (Based on Kow@lskis Version, Original by AMT)"
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GM.Email = "michael.fabian.dirks@gmail.com"
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GM.Author = "Michael Fabian 'Xaymar' Dirks"
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GM.Email = "info@xaymar.com"
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GM.Website = "http://xaymar.com/"
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GM.TeamBased = true
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@@ -104,17 +104,6 @@ function GM:PlayerTick(ply, mv)
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return player_manager.RunClass(ply, "Tick", mv)
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end
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function GM:PlayerHurt(victim, attacker, healthRemaining, damageTaken)
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player_manager.RunClass(victim, "Hurt", victim, attacker, healthRemaining, damageTaken)
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if (IsValid(attacker) && attacker:IsPlayer()) then
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player_manager.RunClass(attacker, "Damage", victim, attacker, healthRemaining, damageTaken)
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end
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end
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function GM:PlayerShouldTakeDamage(victim, attacker)
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return player_manager.RunClass(victim, "ShouldTakeDamage", attacker)
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end
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-- ------------------------------------------------------------------------- --
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--! Gamemode Functionality
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-- ------------------------------------------------------------------------- --
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After Width: | Height: | Size: 1.4 KiB |
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Before Width: | Height: | Size: 152 KiB After Width: | Height: | Size: 152 KiB |