gamemode/server/states: Switch to generated implementation

This has the benefit that all base info is present as meta info and setting a member to nil simply uses the meta member instead.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2018-07-05 06:54:05 +02:00
parent 8e92eeef70
commit bf0673914b
7 changed files with 77 additions and 12 deletions
@@ -0,0 +1,53 @@
--[[
The MIT License (MIT)
Copyright (c) 2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local stateDef = {}
stateDef.__index = stateDef
function stateDef:__construct()
self.Name = ""
end
function stateDef:GetName()
return self.Name
end
function stateDef:OnEnter() end
function stateDef:Tick() end
function stateDef:OnLeave() end
function state(name)
local obj = {}
obj.__index = obj
setmetatable(obj, stateDef)
obj:__construct()
if (name != nil) then
obj.Name = name
else
obj.Name = "Unnamed"
end
return obj;
end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +22,9 @@
SOFTWARE.
--]]
StateHide = {}
include "base.lua"
StateHide = state("Hide")
function StateHide:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StateHide: OnEnter") end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +22,9 @@
SOFTWARE.
--]]
StatePostMatch = {}
include "base.lua"
StatePostMatch = state("PostMatch")
function StatePostMatch:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StatePostMatch: OnEnter") end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +22,9 @@
SOFTWARE.
--]]
StatePostRound = {}
include "base.lua"
StatePostRound = state("PostRound")
function StatePostRound:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StatePostRound: OnEnter") end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,8 +22,9 @@
SOFTWARE.
--]]
-- Precache Network Message
StatePreMatch = {}
include "base.lua"
StatePreMatch = state("PreMatch")
function StatePreMatch:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StatePreMatch: OnEnter") end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +22,9 @@
SOFTWARE.
--]]
StatePreRound = {}
include "base.lua"
StatePreRound = state("PreRound")
function StatePreRound:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StatePreRound: OnEnter") end
@@ -1,7 +1,7 @@
--[[
The MIT License (MIT)
Copyright (c) 2015 Xaymar
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
@@ -22,7 +22,10 @@
SOFTWARE.
--]]
include "base.lua"
StateSeek = {}
StateSeek.Name = "Seek"
function StateSeek:OnEnter(OldState)
if GAMEMODE.Config:DebugLog() then print("StateSeek: OnEnter") end