bf0673914b
This has the benefit that all base info is present as meta info and setting a member to nil simply uses the meta member instead.
54 lines
1.5 KiB
Lua
54 lines
1.5 KiB
Lua
--[[
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The MIT License (MIT)
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Copyright (c) 2018 Xaymar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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local stateDef = {}
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stateDef.__index = stateDef
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function stateDef:__construct()
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self.Name = ""
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end
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function stateDef:GetName()
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return self.Name
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end
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function stateDef:OnEnter() end
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function stateDef:Tick() end
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function stateDef:OnLeave() end
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function state(name)
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local obj = {}
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obj.__index = obj
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setmetatable(obj, stateDef)
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obj:__construct()
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if (name != nil) then
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obj.Name = name
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else
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obj.Name = "Unnamed"
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end
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return obj;
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end
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