gamemode: Fix Hiders getting stuck on themselves
It seems that the physics engine allows the parent to collide with childs, but childs not with the parent. This doesn't make any sense at all.
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@@ -66,6 +66,7 @@ function CLASS:Spawn()
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self.Player.Data.Prop:SetOwner(self.Player)
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self.Player.Data.Prop:Spawn()
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self.Player:DeleteOnRemove(self.Player.Data.Prop)
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self.Player.Data.PropContraint = constraint.NoCollide(self.Player, self.Player.Data.Prop, 0, 0)
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-- Assign Hands (Auto Networked Sync!)
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local oldhands = self.Player:GetHands()
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