diff --git a/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua b/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua index e558843..a7567b1 100644 --- a/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua +++ b/source/gamemodes/prophuntextended/gamemode/player_class/class_hider.lua @@ -66,6 +66,7 @@ function CLASS:Spawn() self.Player.Data.Prop:SetOwner(self.Player) self.Player.Data.Prop:Spawn() self.Player:DeleteOnRemove(self.Player.Data.Prop) + self.Player.Data.PropContraint = constraint.NoCollide(self.Player, self.Player.Data.Prop, 0, 0) -- Assign Hands (Auto Networked Sync!) local oldhands = self.Player:GetHands()