Adjust paths to be lowercase (part 2)

Even though git internally knows the difference between upper and lower case, all of it's commands rely on the file system to do so as well. This results in incorrect behavior when renaming A to a for example, as the source and destination is identical on the file system according to git. Windows does support such renames, but git seems to shit itself.
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2017-11-24 01:58:54 +01:00
parent e8454d4d27
commit 6ad75df85d
45 changed files with 0 additions and 0 deletions
@@ -0,0 +1,243 @@
"prophuntextended"
{
"base" "base"
"title" "Prop Hunt Extended"
"maps" "^ph_"
"menusystem" "1"
"workshopid" "468149739"
"settings"
{
// Debug Settings
1
{
"name" "ph_debug"
"text" "Enable Debug Mode"
"type" "CheckBox"
"default" "0"
}
2
{
"name" "ph_debug_log"
"text" "Enable Debug Logging"
"type" "CheckBox"
"default" "1"
}
// Basic Settings
11
{
"name" "ph_gametype"
"text" "Game Type to use"
"type" "Numeric"
"default" "0"
}
12
{
"name" "mp_timelimit"
"text" "Map Time Limit"
"type" "Numeric"
"default" "0"
}
13
{
"name" "ph_sprinting"
"text" "Enable Sprinting"
"type" "CheckBox"
"default" "0"
}
// Round Settings
21
{
"name" "ph_round_limit"
"text" "Maximum Rounds Played"
"type" "Numeric"
"default" "10"
}
22
{
"name" "ph_round_timelimit"
"text" "Time Limit per Round"
"type" "Numeric"
"default" "180"
}
23
{
"name" "ph_round_blindtime"
"text" "Seeker Blind time per Round"
"type" "Numeric"
"default" "-30"
}
// Team Settings
31
{
"name" "ph_teams_randomize"
"text" "Randomize Teams"
"type" "CheckBox"
"default" "1"
}
32
{
"name" "ph_teams_weighted"
"text" "Randomize with weighted Score"
"type" "CheckBox"
"default" "1"
}
33
{
"name" "ph_teams_seekerpct"
"text" "Pct of Pl. becoming Seeker"
"type" "Numeric"
"default" "25"
}
// Seeker Settings
41
{
"name" "ph_seeker_health"
"text" "Seeker Health"
"type" "Numeric"
"default" "100"
}
42
{
"name" "ph_seeker_health_max"
"text" "Seeker Max Health"
"type" "Numeric"
"default" "100"
}
43
{
"name" "ph_seeker_health_bonus"
"text" "Seeker Health Kill-Bonus"
"type" "Numeric"
"default" "20"
}
44
{
"name" "ph_seeker_health_penalty"
"text" "Seeker Health Penalty"
"type" "Numeric"
"default" "5"
}
45
{
"name" "ph_seeker_weapons"
"text" "Seeker Weapons"
"type" "Text"
"default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun"
}
46
{
"name" "ph_seeker_ammo"
"text" "Seeker Ammo"
"type" "Text"
"default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
}
// Hider Settings
51
{
"name" "ph_hider_health"
"text" "Hider Health"
"type" "Numeric"
"default" "100"
}
52
{
"name" "ph_hider_health_max"
"text" "Hider Max Health"
"type" "Numeric"
"default" "100"
}
53
{
"name" "ph_hider_health_scaling"
"text" "Hider Enable Health Scaling"
"type" "CheckBox"
"default" "1"
}
54
{
"name" "ph_hider_health_scaling_max"
"text" "Hider Scaled Max Health"
"type" "Numeric"
"default" "200"
}
55
{
"name" "ph_hider_allow_full_rotation"
"text" "Hider 3-Dimensional Rotation"
"type" "CheckBox"
"default" "0"
}
// Whitelist & Blacklist
61
{
"name" "ph_list_class_whitelist"
"text" "Allowed Entity Classes"
"type" "Text"
"default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
}
62
{
"name" "ph_list_abuse_blacklist"
"text" "Abuse Blacklist"
"type" "Text"
"default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"
}
63
{
"name" "ph_list_model_blacklist"
"text" "Model Blacklist"
"type" "Text"
"default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl"
}
// Taunts
71
{
"name" "ph_taunt_cooldown"
"text" "Cooldown for Taunts"
"type" "Numeric"
"default" "5"
}
72
{
"name" "ph_taunt_seekers"
"text" "Seeker Taunts"
"type" "Text"
"default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav"
}
73
{
"name" "ph_taunt_hiders"
"text" "Hider Taunts"
"type" "Text"
"default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav"
}
}
}