6ad75df85d
Even though git internally knows the difference between upper and lower case, all of it's commands rely on the file system to do so as well. This results in incorrect behavior when renaming A to a for example, as the source and destination is identical on the file system according to git. Windows does support such renames, but git seems to shit itself.
244 lines
8.1 KiB
Plaintext
244 lines
8.1 KiB
Plaintext
"prophuntextended"
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{
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"base" "base"
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"title" "Prop Hunt Extended"
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"maps" "^ph_"
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"menusystem" "1"
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"workshopid" "468149739"
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"settings"
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{
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// Debug Settings
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1
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{
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"name" "ph_debug"
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"text" "Enable Debug Mode"
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"type" "CheckBox"
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"default" "0"
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}
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2
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{
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"name" "ph_debug_log"
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"text" "Enable Debug Logging"
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"type" "CheckBox"
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"default" "1"
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}
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// Basic Settings
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11
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{
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"name" "ph_gametype"
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"text" "Game Type to use"
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"type" "Numeric"
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"default" "0"
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}
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12
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{
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"name" "mp_timelimit"
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"text" "Map Time Limit"
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"type" "Numeric"
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"default" "0"
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}
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13
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{
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"name" "ph_sprinting"
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"text" "Enable Sprinting"
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"type" "CheckBox"
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"default" "0"
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}
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// Round Settings
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21
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{
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"name" "ph_round_limit"
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"text" "Maximum Rounds Played"
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"type" "Numeric"
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"default" "10"
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}
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22
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{
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"name" "ph_round_timelimit"
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"text" "Time Limit per Round"
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"type" "Numeric"
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"default" "180"
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}
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23
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{
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"name" "ph_round_blindtime"
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"text" "Seeker Blind time per Round"
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"type" "Numeric"
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"default" "-30"
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}
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// Team Settings
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31
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{
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"name" "ph_teams_randomize"
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"text" "Randomize Teams"
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"type" "CheckBox"
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"default" "1"
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}
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32
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{
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"name" "ph_teams_weighted"
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"text" "Randomize with weighted Score"
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"type" "CheckBox"
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"default" "1"
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}
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33
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{
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"name" "ph_teams_seekerpct"
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"text" "Pct of Pl. becoming Seeker"
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"type" "Numeric"
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"default" "25"
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}
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// Seeker Settings
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41
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{
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"name" "ph_seeker_health"
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"text" "Seeker Health"
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"type" "Numeric"
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"default" "100"
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}
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42
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{
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"name" "ph_seeker_health_max"
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"text" "Seeker Max Health"
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"type" "Numeric"
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"default" "100"
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}
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43
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{
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"name" "ph_seeker_health_bonus"
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"text" "Seeker Health Kill-Bonus"
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"type" "Numeric"
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"default" "20"
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}
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44
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{
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"name" "ph_seeker_health_penalty"
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"text" "Seeker Health Penalty"
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"type" "Numeric"
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"default" "5"
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}
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45
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{
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"name" "ph_seeker_weapons"
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"text" "Seeker Weapons"
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"type" "Text"
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"default" "weapon_crowbar,weapon_pistol,weapon_ph_smg,weapon_shotgun"
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}
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46
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{
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"name" "ph_seeker_ammo"
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"text" "Seeker Ammo"
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"type" "Text"
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"default" "Pistol:100,SMG1:300,SMG1_Grenade:1,Buckshot:64"
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}
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// Hider Settings
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51
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{
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"name" "ph_hider_health"
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"text" "Hider Health"
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"type" "Numeric"
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"default" "100"
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}
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52
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{
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"name" "ph_hider_health_max"
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"text" "Hider Max Health"
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"type" "Numeric"
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"default" "100"
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}
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53
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{
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"name" "ph_hider_health_scaling"
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"text" "Hider Enable Health Scaling"
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"type" "CheckBox"
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"default" "1"
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}
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54
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{
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"name" "ph_hider_health_scaling_max"
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"text" "Hider Scaled Max Health"
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"type" "Numeric"
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"default" "200"
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}
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55
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{
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"name" "ph_hider_allow_full_rotation"
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"text" "Hider 3-Dimensional Rotation"
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"type" "CheckBox"
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"default" "0"
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}
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// Whitelist & Blacklist
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61
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{
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"name" "ph_list_class_whitelist"
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"text" "Allowed Entity Classes"
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"type" "Text"
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"default" "ph_prop,prop_physics,prop_physics_multiplayer,prop_physics_respawnable"
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}
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62
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{
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"name" "ph_list_abuse_blacklist"
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"text" "Abuse Blacklist"
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"type" "Text"
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"default" "func_button,func_door,func_door_rotation,prop_door_rotation,func_tracktrain,func_tanktrain,func_breakable"
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}
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63
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{
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"name" "ph_list_model_blacklist"
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"text" "Model Blacklist"
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"type" "Text"
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"default" "models/props/cs_assault/dollar.mdl,models/props/cs_assault/money.mdl,models/props/cs_office/snowman_arm.mdl,models/props/cs_office/projector_remote.mdl"
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}
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// Taunts
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71
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{
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"name" "ph_taunt_cooldown"
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"text" "Cooldown for Taunts"
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"type" "Numeric"
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"default" "5"
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}
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72
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{
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"name" "ph_taunt_seekers"
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"text" "Seeker Taunts"
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"type" "Text"
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"default" "bot/a_bunch_of_them.wav,bot/come_out_and_fight_like_a_man.wav,bot/come_out_wherever_you_are.wav,bot/come_to_papa.wav,bot/dont_worry_hell_get_it.wav,bot/hang_on_i_heard_something.wav,bot/hang_on_im_coming.wav,bot/i_dont_think_so.wav,bot/i_have_the_hostages.wav,bot/i_see_our_target.wav,bot/im_waiting_here.wav,bot/keeping_an_eye_on_the_hostages.wav,bot/nnno_sir.wav,bot/spotted_the_delivery_boy.wav,bot/target_acquired.wav,bot/target_spotted.wav,bot/you_heard_the_man_lets_go.wav"
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}
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73
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{
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"name" "ph_taunt_hiders"
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"text" "Hider Taunts"
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"type" "Text"
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"default" "ambient/alarms/apc_alarm_pass1.wav,ambient/alarms/manhack_alert_pass1.wav,ambient/alarms/razortrain_horn1.wav,ambient/alarms/scanner_alert_pass1.wav,ambient/alarms/train_horn2.wav,ambient/alarms/train_horn_distant1.wav,ambient/alarms/warningbell1.wav,ambient/energy/whiteflash.wav,ambient/intro/alyxremove.wav,ambient/intro/logosfx.wav,ambient/levels/launch/1stfiringwarning.wav,ambient/levels/launch/rockettakeoffblast.wav,ambient/misc/ambulance1.wav,ambient/misc/carhonk1.wav,ambient/misc/carhonk2.wav,ambient/misc/carhonk3.wav,ambient/outro/gunshipcrash.wav,ambient/3dmeagle.wav,beams/beamstart5.wav,buttons/bell1.wav,buttons/weapon_cant_buy.wav,common/bass.wav,common/bugreporter_failed.wav,common/warning.wav,doors/door_squeek1.wav,friends/friend_join.wav,friends/friend_online.wav,friends/message.wav,hostage/hunuse/comeback.wav,hostage/hunuse/dontleaveme.wav,hostage/hunuse/yeahillstay.wav,items/gift_drop.wav,music/radio1.mp3,phx/eggcrack.wav,plats/elevbell1.wav,player/headshot1.wav,player/headshot2.wav,player/sprayer.wav,radio/enemydown.wav,radio/go.wav,radio/locknload.wav,radio/negative.wav,radio/rounddraw.wav,radio/takepoint.wav,resource/warning.wav,ui/achievement_earned.wav,ui/freeze_cam.wav,vehicles/junker/radar_ping_friendly1.wav,weapons/c4/c4_beep1.wav,weapons/c4/c4_click.wav,weapons/awp/awp1.wav,vo/canals/female01/gunboat_giveemhell.wav,vo/canals/female01/gunboat_justintime.wav,vo/canals/female01/stn6_incoming.wav,vo/canals/male01/gunboat_giveemhell.wav,vo/canals/male01/gunboat_justintime.wav,vo/canals/male01/stn6_incoming.wav,vo/canals/al_radio_stn6.wav,vo/canals/arrest_getgoing.wav,vo/canals/arrest_helpme.wav,vo/canals/arrest_lookingforyou.wav,vo/canals/boxcar_lethimhelp.wav,vo/canals/matt_closecall.wav,vo/canals/premassacre.wav,vo/ravenholm/aimforhead.wav,vo/ravenholm/bucket_patience.wav,vo/ravenholm/madlaugh01.wav,vo/ravenholm/madlaugh02.wav,vo/ravenholm/madlaugh03.wav,vo/ravenholm/madlaugh04.wav,weapons/strider_buster/ol12_stickybombcreator.wav,weapons/c4/c4_explode1.wav,weapons/357/357_fire2.wav,weapons/357/357_fire3.wav,weapons/scout/scout_fire-1.wav,weapons/smokegrenade/sg_explode.wav,weapons/grenade_launcher1.wav,weapons/explode3.wav,weapons/underwater_explode3.wav,items/nvg_on.wav,hostage/huse/letsdoit.wav,hostage/huse/illfollow.wav,hostage/huse/getouttahere.wav,doors/door_screen_move1.wav,doors/heavy_metal_stop1.wav,doors/default_move.wav,common/stuck2.wav,ambient/water_splash1.wav,ambient/water_splash2.wav,ambient/water_splash3.wav,ambient/weather/thunder1.wav,ambient/weather/thunder2.wav,ambient/weather/thunder3.wav,ambient/weather/thunder4.wav,ambient/weather/thunder5.wav,ambient/weather/thunder6.wav,ambient/outro/thunder7.wav,ambient/voices/crying_loop1.wav,ambient/voices/playground_memory.wav,ambient/voices/f_scream1.wav,ambient/voices/m_scream1.wav,ambient/voices/cough1.wav,ambient/voices/cough2.wav,ambient/voices/cough3.wav,ambient/voices/cough4.wav,ambient/overhead/plane1.wav,ambient/overhead/plane2.wav,ambient/overhead/plane3.wav,ambient/overhead/hel1.wav,ambient/overhead/hel2.wav,ambient/misc/truck_backup1.wav,ambient/misc/truck_drive1.wav,ambient/misc/truck_drive2.wav,ambient/machines/pneumatic_drill_1.wav,ambient/machines/pneumatic_drill_2.wav,ambient/machines/pneumatic_drill_3.wav,ambient/machines/pneumatic_drill_4.wav,ambient/machines/station_train_squeel.wav,ambient/machines/ticktock.wav,ambient/creatures/teddy.wav,ambient/creatures/town_child_scream1.wav,ambient/creatures/town_moan1.wav,ambient/creatures/town_muffled_cry1.wav,ambient/creatures/town_scared_breathing1.wav,ambient/creatures/town_scared_breathing2.wav,ambient/creatures/town_scared_sob1.wav,ambient/creatures/town_scared_sob2.wav,ambient/creatures/town_zombie_call1.wav"
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}
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}
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}
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