entities/weapons/weapon_ph_smg: Fix weapon refire time and damage

Fixes #8
This commit is contained in:
Michael Fabian 'Xaymar' Dirks
2018-08-07 00:14:22 +02:00
parent 6a6b8da999
commit 2bace089e9
@@ -1,6 +1,6 @@
-- SWEP Information -- SWEP Information
SWEP.Author = "Michael 'Xaymar' Dirks" SWEP.Author = "Michael 'Xaymar' Dirks"
SWEP.Contact = "info@project-kube.de" SWEP.Contact = "info@xaymar.com"
SWEP.PrintName = "PH Submachine Gun" SWEP.PrintName = "PH Submachine Gun"
SWEP.Purpose = "More accurate SMG for Prop Hunt." SWEP.Purpose = "More accurate SMG for Prop Hunt."
SWEP.Instructions = "Fire away! Alternative fire to fire a grenade." SWEP.Instructions = "Fire away! Alternative fire to fire a grenade."
@@ -30,8 +30,8 @@ SWEP.Primary.ClipSize = 45
SWEP.Primary.DefaultClip = 45 SWEP.Primary.DefaultClip = 45
SWEP.Primary.Automatic = true SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "SMG1" SWEP.Primary.Ammo = "SMG1"
SWEP.Primary.Damage = 5 SWEP.Primary.Damage = 4
SWEP.Primary.RefireTime = 0.1 SWEP.Primary.RefireTime = 0.075
-- Secondary Ammunition: SMG Grenades -- Secondary Ammunition: SMG Grenades
SWEP.Secondary.ClipSize = 1 SWEP.Secondary.ClipSize = 1