From 2bace089e9c20d5690b31a3f1e1e0372ab482a59 Mon Sep 17 00:00:00 2001 From: Michael Fabian 'Xaymar' Dirks Date: Tue, 7 Aug 2018 00:14:22 +0200 Subject: [PATCH] entities/weapons/weapon_ph_smg: Fix weapon refire time and damage Fixes #8 --- .../prophuntextended/entities/weapons/weapon_ph_smg.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/source/gamemodes/prophuntextended/entities/weapons/weapon_ph_smg.lua b/source/gamemodes/prophuntextended/entities/weapons/weapon_ph_smg.lua index d80f7ac..387c295 100644 --- a/source/gamemodes/prophuntextended/entities/weapons/weapon_ph_smg.lua +++ b/source/gamemodes/prophuntextended/entities/weapons/weapon_ph_smg.lua @@ -1,6 +1,6 @@ -- SWEP Information SWEP.Author = "Michael 'Xaymar' Dirks" -SWEP.Contact = "info@project-kube.de" +SWEP.Contact = "info@xaymar.com" SWEP.PrintName = "PH Submachine Gun" SWEP.Purpose = "More accurate SMG for Prop Hunt." SWEP.Instructions = "Fire away! Alternative fire to fire a grenade." @@ -30,8 +30,8 @@ SWEP.Primary.ClipSize = 45 SWEP.Primary.DefaultClip = 45 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "SMG1" -SWEP.Primary.Damage = 5 -SWEP.Primary.RefireTime = 0.1 +SWEP.Primary.Damage = 4 +SWEP.Primary.RefireTime = 0.075 -- Secondary Ammunition: SMG Grenades SWEP.Secondary.ClipSize = 1