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Gmod-PropHuntExtended/source/gamemodes/prophuntextended/gamemode/client/hud/gamestatedisplay.lua
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--[[
The MIT License (MIT)
Copyright (c) 2015-2018 Xaymar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
local UI = {}
function UI:Init()
self.time = CurTime() - 0.5
self.padding = 3
self.size = Vector(320, 30 + self.padding * 2)
self.size2 = Vector(60, self.size.y)
self.colors = {}
self.colors.background = Color(0, 0, 0, 204)
self.colors.title = Color(204, 204, 204, 255)
self.colors.text = Color(255, 255, 255, 255)
self.state = {}
self.state.name = ""
self.ui = {}
self:DockPadding(self.padding, self.padding, self.padding, self.padding)
self.ui.bar = vgui.Create("DShape", self)
self.ui.bar:SetType("Rect")
self.ui.bar:SetSize(0, 5)
self.ui.bar:Dock(BOTTOM)
self.ui.round = vgui.Create("Panel", self)
self.ui.round:Dock(LEFT)
self.ui.round:SetSize(100, self.size.y)
self.ui.round_title = vgui.Create("DLabelDPI", self.ui.round)
self.ui.round_title:SetFontEx({ size = 10 })
self.ui.round_title:SetText("Round")
self.ui.round_title:SetColor(self.colors.title)
self.ui.round_title:SetContentAlignment(2)
self.ui.round_title:SizeToContents()
self.ui.round_title:Dock(TOP)
self.ui.round_text = vgui.Create("DLabelDPI", self.ui.round)
self.ui.round_text:SetFontEx({ size = 14 })
self.ui.round_text:SetText("0 / 10")
self.ui.round_text:SetColor(self.colors.text)
self.ui.round_text:SetContentAlignment(8)
self.ui.round_text:Dock(FILL)
self.ui.time = vgui.Create("Panel", self)
self.ui.time:Dock(RIGHT)
self.ui.time:SetSize(100, self.size.y)
self.ui.time_title = vgui.Create("DLabelDPI", self.ui.time)
self.ui.time_title:SetFontEx({ size = 10 })
self.ui.time_title:SetText("Time")
self.ui.time_title:SetColor(self.colors.title)
self.ui.time_title:SetContentAlignment(2)
self.ui.time_title:SizeToContents()
self.ui.time_title:Dock(TOP)
self.ui.time_text = vgui.Create("DLabelDPI", self.ui.time)
self.ui.time_text:SetFontEx({ size = 14 })
self.ui.time_text:SetText("00:00")
self.ui.time_text:SetColor(self.colors.text)
self.ui.time_text:SetContentAlignment(8)
self.ui.time_text:Dock(FILL)
self.ui.state = vgui.Create("Panel", self)
self.ui.state:Dock(FILL)
self.ui.state_title = vgui.Create("DLabelDPI", self.ui.state)
self.ui.state_title:SetFontEx({ size = 14 })
self.ui.state_title:SetText("Waiting for Server...")
self.ui.state_title:SetColor(self.colors.title)
self.ui.state_title:SetContentAlignment(2)
self.ui.state_title:SizeToContents()
self.ui.state_title:Dock(TOP)
self.ui.state_text = vgui.Create("DLabelDPI", self.ui.state)
self.ui.state_text:SetFontEx({ size = 10 })
self.ui.state_text:SetText("Waiting for Server...")
self.ui.state_text:SetColor(self.colors.text)
self.ui.state_text:SetContentAlignment(8)
self.ui.state_text:Dock(FILL)
hook.Add("RoundManagerEnterState", self, self.HandleEnterState);
UIManager:Listen("UpdateDPI", self, function(dpi) self:UpdateDPI(dpi) end)
self:UpdateDPI(UIManager:GetDPIScale())
end
function UI:OnRemove()
UIManager:Silence("UpdateDPI", self)
end
function UI:Think()
-- Only update once every 1/20th of a second.
if ((CurTime() - self.time) < 0.05) then
return
end
self.time = CurTime()
-- Update Time
self.ui.time_text:SetText(string.format("%02d:%02d",
math.floor(GAMEMODE:GetRoundTime() / 60),
math.floor(GAMEMODE:GetRoundTime() % 60)))
-- Update State Text
local round_time = GAMEMODE:GetRoundStateTime()
local team_id = GAMEMODE.Teams.Spectator
if (LocalPlayer() && LocalPlayer():IsPlayer()) then
team_id = LocalPlayer():Team()
end
if (self.state.name == "Hide") then
if (team_id == GAMEMODE.Teams.Seekers) then
self.ui.state_text:SetText(string.format("You will be unblinded in %02d:%02d",
math.floor(round_time / 60), math.floor(round_time % 60)))
else
self.ui.state_text:SetText(string.format("Seekers unblinded in %02d:%02d...",
math.floor(round_time / 60), math.floor(round_time % 60)))
end
elseif (self.state.name == "Seek") then
if (team_id == GAMEMODE.Teams.Seekers) then
self.ui.state_text:SetText(string.format("You have %02d:%02d left to kill all Hiders.",
math.floor(round_time / 60), math.floor(round_time % 60)))
else
self.ui.state_text:SetText(string.format("You have %02d:%02d left to annoy all Seekers.",
math.floor(round_time / 60), math.floor(round_time % 60)))
end
end
end
function UI:Paint()
local w,h = self:GetSize()
draw.RoundedBox(0, 0, 0, w, h, self.colors.background)
end
function UI:PerformLayout(w, h)
end
function UI:UpdateDPI(dpi)
local w, h = self.size.x * dpi, self.size.y * dpi
local w2, h2 = self.size2.x * dpi, self.size2.y * dpi
self.ui.round:SetSize(w2, h2)
self.ui.time:SetSize(w2, h2)
self:DockPadding(self.padding * dpi, self.padding * dpi, self.padding * dpi, self.padding * dpi)
self:SetSize(w, h)
self:CenterHorizontal()
self:AlignTop(20 * dpi)
self.ui.round:InvalidateLayout()
self.ui.time:InvalidateLayout()
self:InvalidateLayout()
end
function UI:UpdateStateDisplay()
local team_id = GAMEMODE.Teams.Spectator
if (LocalPlayer() && LocalPlayer():IsPlayer()) then
team_id = LocalPlayer():Team()
end
-- Update Team Color
self.ui.bar:SetColor(team.GetColor(team_id))
-- Update State itself
if (self.state.name == "PreMatch") then
self.ui.state_title:SetText(team.GetName(team_id))
self.ui.state_text:SetText(string.format("Waiting for players..."))
elseif (self.state.name == "PreRound") then
self.ui.state_title:SetText(team.GetName(team_id))
self.ui.state_text:SetText(string.format("Round starts soon..."))
elseif (self.state.name == "Hide") then
local round_time = GAMEMODE:GetRoundStateTime()
if (team_id == GAMEMODE.Teams.Seekers) then
self.ui.state_title:SetText("Blinded! Get ready to seek.")
else
self.ui.state_title:SetText("Hiding Time!")
end
elseif (self.state.name == "Seek") then
local round_time = GAMEMODE:GetRoundStateTime()
if (team_id == GAMEMODE.Teams.Seekers) then
self.ui.state_title:SetText("Seek & Destroy!")
else
self.ui.state_title:SetText("Hide & Avoid!")
end
elseif (self.state.name == "PostRound") then
self.ui.state_text:SetText("Next Round starting soon...")
local winner = GAMEMODE:GetRoundWinner()
if (winner == GAMEMODE.Teams.Spectators) then
self.ui.state_title:SetText("Draw! Everybody lost.")
elseif (winner == GAMEMODE.Teams.Seekers) then
self.ui.state_title:SetText("Seekers Win!")
elseif (winner == GAMEMODE.Teams.Hiders) then
self.ui.state_title:SetText("Hiders Win!")
end
elseif (self.state.name == "PostMatch") then
self.ui.state_title:SetText(team.GetName(team_id))
end
end
function UI:HandleEnterState(id, name)
self.state.name = name
-- Update Round
if (GAMEMODE.Config.Round:Limit() > 0) then
self.ui.round_text:SetText(string.format("%d / %d", GAMEMODE:GetRound(), GAMEMODE.Config.Round:Limit()))
else
self.ui.round_text:SetText(string.format("%d / ∞", GAMEMODE:GetRound()))
end
self:UpdateStateDisplay()
end
vgui.Register("PHE_GameState", UI, "Panel")