239 lines
9.0 KiB
Lua
239 lines
9.0 KiB
Lua
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--[[
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The MIT License (MIT)
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Copyright (c) 2015-2018 Xaymar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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--]]
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local DHUDGameStateDisplay = {}
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function DHUDGameStateDisplay:Init()
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self.time = CurTime() - 0.5
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self.colors = {}
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self.colors.background = Color(0, 0, 0, 204)
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self.colors.title = Color(204, 204, 204, 255)
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self.colors.content = Color(255, 255, 255, 255)
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self.colors.team = team.GetColor(self.team)
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self.text = {}
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self.text.title = "Initializing..."
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self.text.content = "Initializing..."
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self.round = {}
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self.round.num = GAMEMODE:GetRound()
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self.round.state = GAMEMODE:GetRoundState()
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self.round.time = GAMEMODE:GetRoundTime()
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self.team = GAMEMODE.Teams.Spectators
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-- Set up VGUI
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self.sizes = {}
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self.sizes.area = Vector(420, 48)
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self.sizes.smallFont = 18
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self.sizes.largeFont = 24
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self.sizes.scaledFont = 4
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self.ui = {}
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self.ui.container = vgui.Create("Panel", self)
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self.ui.teamBar = vgui.Create("DShape", self.ui.container)
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self.ui.teamBar:SetType("Rect")
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self.ui.teamBar:SetSize(0, 5)
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self.ui.teamBar:Dock(TOP)
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self.ui.timeContainer = vgui.Create("Panel", self.ui.container)
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self.ui.timeContainer:Dock(LEFT)
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self.ui.timeTitle = vgui.Create("DLabel", self.ui.timeContainer)
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self.ui.timeTitle:SetText("N/A")
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self.ui.timeTitle:SetFont("Default")
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self.ui.timeTitle:SetContentAlignment(2)
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self.ui.timeTitle:Dock(TOP)
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self.ui.timeContent = vgui.Create("DLabel", self.ui.timeContainer)
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self.ui.timeContent:SetText("N/A")
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self.ui.timeContent:SetFont("Default")
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self.ui.timeContent:SetContentAlignment(8)
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self.ui.timeContent:Dock(FILL)
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self.ui.mainContainer = vgui.Create("Panel", self.ui.container)
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self.ui.mainContainer:Dock(FILL)
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self.ui.mainTitle = vgui.Create("DLabel", self.ui.mainContainer)
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self.ui.mainTitle:SetText("N/A")
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self.ui.mainTitle:SetFont("Default")
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self.ui.mainTitle:SetContentAlignment(2)
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self.ui.mainTitle:Dock(TOP)
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self.ui.mainContent = vgui.Create("DLabel", self.ui.mainContainer)
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self.ui.mainContent:SetText("N/A")
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self.ui.mainContent:SetFont("Default")
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self.ui.mainContent:SetContentAlignment(8)
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self.ui.mainContent:Dock(FILL)
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self.ui.roundContainer = vgui.Create("Panel", self.ui.container)
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self.ui.roundContainer:Dock(RIGHT)
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self.ui.roundTitle = vgui.Create("DLabel", self.ui.roundContainer)
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self.ui.roundTitle:SetText("N/A")
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self.ui.roundTitle:SetFont("Default")
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self.ui.roundTitle:SetContentAlignment(2)
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self.ui.roundTitle:Dock(TOP)
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self.ui.roundContent = vgui.Create("DLabel", self.ui.roundContainer)
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self.ui.roundContent:SetText("N/A")
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self.ui.roundContent:SetFont("Default")
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self.ui.roundContent:SetContentAlignment(8)
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self.ui.roundContent:Dock(FILL)
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self.ui.timeContent:InvalidateParent()
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self.ui.timeTitle:InvalidateParent()
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self.ui.mainContent:InvalidateParent()
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self.ui.mainTitle:InvalidateParent()
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self.ui.roundContent:InvalidateParent()
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self.ui.roundTitle:InvalidateParent()
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self.ui.mainContainer:InvalidateParent()
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self.ui.timeContainer:InvalidateParent()
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self.ui.roundContainer:InvalidateParent()
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self.ui.container:Dock(FILL)
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self.ui.container:InvalidateParent()
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GAMEMODE.UIManager:Listen("UpdateDPI", self, function(dpi) self:UpdateDPI(dpi) end)
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self:UpdateDPI(GAMEMODE.UIManager:GetDPIScale())
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end
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function DHUDGameStateDisplay:OnRemove()
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GAMEMODE.UIManager:Silence("UpdateDPI", self)
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end
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function DHUDGameStateDisplay:Think()
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-- Only update once every 0.1 seconds.
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if ((CurTime() - self.time) < 0.1) then
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return
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end
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self.time = CurTime()
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-- Update Information
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if (LocalPlayer() && LocalPlayer():IsPlayer()) then
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self.team = LocalPlayer():Team()
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end
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self.round.num = GAMEMODE:GetRound()
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self.round.state = GAMEMODE:GetRoundState()
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self.round.time = GAMEMODE:GetRoundTime()
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self.round.winner = GAMEMODE:GetRoundWinner()
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self.round.statetime = GAMEMODE:GetRoundStateTime()
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-- Update Colors
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self.colors.team = team.GetColor(self.team)
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-- Generate text
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if (self.round.state == GAMEMODE.States.PreMatch) then
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self.text.title = "Waiting for Players"
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self.text.content = tostring(team.NumPlayers(GAMEMODE.Teams.Seekers)) .. " " .. team.GetName(GAMEMODE.Teams.Seekers) .. ", " .. tostring(team.NumPlayers(GAMEMODE.Teams.Hiders)) .. " " .. team.GetName(GAMEMODE.Teams.Hiders)
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elseif (self.round.state == GAMEMODE.States.PreRound) then
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self.text.title = "Preparing Round"
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self.text.content = ""
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elseif (self.round.state == GAMEMODE.States.Hide) then
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self.text.title = "Hide! Seekers are unblinded in..."
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self.text.content = string.format("%d:%02d", math.floor(self.round.statetime / 60), math.ceil(self.round.statetime % 60))
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elseif (self.round.state == GAMEMODE.States.Seek) then
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self.text.title = "Seek! Hiders survive for..."
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self.text.content = string.format("%d:%02d", math.floor(self.round.statetime / 60), math.ceil(self.round.statetime % 60))
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elseif (self.round.state == GAMEMODE.States.PostRound) then
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self.text.title = "Round Result:"
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if (self.round.winner == GAMEMODE.Teams.Spectator) then
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self.text.content = "Draw"
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elseif (self.round.winner == GAMEMODE.Teams.Hiders) then
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self.text.content = "Hiders Win!"
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elseif (self.round.winner == GAMEMODE.Teams.Seekers) then
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self.text.content = "Seekers Win!"
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end
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--self.colors.content = team.GetColor(self.round.winner)
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elseif (self.round.state == GAMEMODE.States.PostMatch) then
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self.text.title = "Match Complete"
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end
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-- Update UI
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self.ui.teamBar:SetColor(self.colors.team)
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self.ui.mainTitle:SetText(self.text.title)
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self.ui.mainTitle:SetColor(self.colors.title)
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self.ui.mainTitle:SizeToContents()
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self.ui.mainContent:SetText(self.text.content)
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self.ui.mainContent:SetColor(self.colors.content)
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self.ui.timeTitle:SetText("Time")
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self.ui.timeTitle:SetColor(self.colors.title)
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self.ui.timeTitle:SizeToContents()
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self.ui.timeContent:SetText(string.format("%02d:%02d", math.floor(self.round.time / 60), math.ceil(self.round.time % 60)))
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self.ui.timeContent:SetColor(self.colors.content)
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self.ui.roundTitle:SetText("Round")
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self.ui.roundTitle:SetColor(self.colors.title)
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self.ui.roundTitle:SizeToContents()
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if (GAMEMODE.Config.Round:Limit() > 0) then
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self.ui.roundContent:SetText(string.format("%d of %d", self.round.num, GAMEMODE.Config.Round:Limit()))
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else
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self.ui.roundContent:SetText(string.format("%d of ∞", self.round.num))
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end
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self.ui.roundContent:SetColor(self.colors.content)
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end
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function DHUDGameStateDisplay:Paint()
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local w,h = self:GetSize()
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draw.RoundedBox(0, 0, 0, w, h, self.colors.background)
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end
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function DHUDGameStateDisplay:UpdateDPI(dpi)
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local titleFontSize = math.floor(self.sizes.smallFont*dpi)
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local contentFontSize = math.floor(titleFontSize+4)
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local titleFont = "Roboto"..titleFontSize
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local contentFont = "Roboto"..contentFontSize
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GAMEMODE.FontManager:Request(titleFont, {font="Roboto", extended=true, size=titleFontSize, weight=500, antialias=true})
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GAMEMODE.FontManager:Request(contentFont, {font="Roboto", extended=true, size=contentFontSize, weight=500, antialias=true})
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self.ui.timeTitle:SetFont(titleFont)
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self.ui.mainTitle:SetFont(titleFont)
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self.ui.roundTitle:SetFont(titleFont)
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self.ui.timeContent:SetFont(contentFont)
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self.ui.mainContent:SetFont(contentFont)
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self.ui.roundContent:SetFont(contentFont)
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local paddingH = math.floor(10*dpi)
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local paddingV = math.floor(2*dpi)
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self.ui.timeContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
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self.ui.roundContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
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self.ui.mainContainer:DockPadding(paddingH, paddingV, paddingH, paddingV)
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local newSize = self.sizes.area * dpi
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self.ui.teamBar:SetSize(newSize.x, paddingV)
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self.ui.timeContainer:SetSize(newSize.x / 5, newSize.y)
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self.ui.roundContainer:SetSize(newSize.x / 5, newSize.y)
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self:SetSize(newSize.x, newSize.y)
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self.ui.teamBar:InvalidateParent()
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self.ui.mainTitle:InvalidateParent()
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self.ui.timeTitle:InvalidateParent()
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self.ui.roundTitle:InvalidateParent()
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self.ui.timeContainer:InvalidateParent()
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self.ui.mainContainer:InvalidateParent()
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self.ui.roundContainer:InvalidateParent()
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self:AlignBottom()
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self:CenterHorizontal()
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end
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vgui.Register("PHEHUDGameStateDisplay", DHUDGameStateDisplay, "Panel")
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