306 lines
9.2 KiB
C++
306 lines
9.2 KiB
C++
/*
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Low Latency IPC Library for high-speed traffic
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Copyright (C) 2019 Michael Fabian Dirks <info@xaymar.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published
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by the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "server.hpp"
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#include "socket.hpp"
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#include "utility.hpp"
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// Buffer Size that Windows just ignores, for the most part.
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#define WIN_BUFFER_SIZE 64 * 1024 * 1024
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#define WIN_WAIT_TIME 100
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#define WIN_BACKLOG_NUM 8
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datapath::error datapath::windows::server::create(std::string path, datapath::permissions permissions,
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size_t max_clients)
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{
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// If old sockets are available, close them.
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this->close();
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// Apply options
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this->max_clients = max_clients;
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this->path = path;
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// Generate Security Attributes.
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std::memset(&this->security_attributes, 0, sizeof(SECURITY_ATTRIBUTES));
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this->security_attributes.nLength = sizeof(SECURITY_ATTRIBUTES);
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this->security_attributes.lpSecurityDescriptor = nullptr;
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this->security_attributes.bInheritHandle = true;
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// TODO: Respect permissions.
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// Spawn x backlog connections
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// TODO: Add parameter for this.
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for (size_t n = 0; n < WIN_BACKLOG_NUM; n++) {
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HANDLE handle = _create_socket(path, n == 0);
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if (handle == INVALID_HANDLE_VALUE) {
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// Clean up again.
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this->close();
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return datapath::error::CriticalFailure;
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}
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{
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std::unique_lock<std::mutex> ul(this->lock);
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sockets.push_back(handle);
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waiting_sockets.push_back(handle);
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}
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}
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// Watcher Thread
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{
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std::unique_lock<std::mutex> ul(this->watcher.lock);
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this->watcher.shutdown = false;
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this->watcher.task = std::thread(std::bind(&datapath::windows::server::_watcher, this));
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}
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is_created = true;
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return datapath::error::Success;
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}
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HANDLE datapath::windows::server::_create_socket(std::string path, bool initial)
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{
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if (!datapath::windows::utility::make_pipe_path(path)) {
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return INVALID_HANDLE_VALUE;
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}
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std::wstring wpath = datapath::windows::utility::make_wide_string(path);
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DWORD file_flags = PIPE_ACCESS_DUPLEX | FILE_FLAG_WRITE_THROUGH | FILE_FLAG_OVERLAPPED;
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if (initial) {
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file_flags |= FILE_FLAG_FIRST_PIPE_INSTANCE;
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}
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DWORD pipe_flags = PIPE_TYPE_BYTE | PIPE_READMODE_BYTE | PIPE_WAIT;
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HANDLE handle = CreateNamedPipeW(wpath.c_str(), file_flags, pipe_flags, PIPE_UNLIMITED_INSTANCES, WIN_BUFFER_SIZE,
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WIN_BUFFER_SIZE, WIN_WAIT_TIME, &this->security_attributes);
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return handle;
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}
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void datapath::windows::server::_watcher()
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{
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std::map<HANDLE, std::shared_ptr<datapath::windows::overlapped>> ovmap;
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while (!this->watcher.shutdown) {
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// Wait for any overlapped objects.
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if (ovmap.size() > 0) {
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// No lock as we aren't touching any list or map yet.
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std::vector<datapath::waitable*> waits;
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waits.reserve(ovmap.size());
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for (auto kv : ovmap) {
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waits.push_back(&(*kv.second));
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}
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size_t index = 0;
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datapath::error ec = datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(0));
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if (ec != datapath::error::Success) {
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datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(1));
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}
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}
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// Update list of overlappeds to track.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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std::list<HANDLE> to_kill;
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for (auto itr = this->waiting_sockets.begin(); itr != this->waiting_sockets.end(); itr++) {
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if (ovmap.count(*itr) == 0) {
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HANDLE handle = *itr;
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auto ov = std::make_shared<datapath::windows::overlapped>();
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ov->set_handle(handle);
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ov->set_data(this);
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ov->_on_wait_success.add([this, &ovmap, &itr, &handle](datapath::error ec) {
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std::unique_lock<std::mutex> ul(this->lock);
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this->waiting_sockets.erase(itr);
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this->pending_sockets.push_back(handle);
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ovmap.erase(handle);
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});
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SetLastError(ERROR_SUCCESS);
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BOOL suc = ConnectNamedPipe(handle, ov->get_overlapped());
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if (suc) {
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ovmap.insert({handle, ov});
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} else {
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if (GetLastError() == ERROR_PIPE_CONNECTED) {
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to_kill.push_back(handle);
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this->pending_sockets.push_back(handle);
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} else {
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continue;
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}
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}
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}
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}
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for (auto hnd : to_kill) {
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this->waiting_sockets.remove(hnd);
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}
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}
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// Notify of pending sockets.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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std::list<HANDLE> to_kill;
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if (this->_on_accept) {
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for (auto itr = this->pending_sockets.begin(); itr != this->pending_sockets.end(); itr++) {
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HANDLE handle = *itr;
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bool accept = true;
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auto sock = std::make_shared<datapath::windows::socket>();
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sock->_connect(handle);
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auto isock = std::dynamic_pointer_cast<datapath::isocket>(sock);
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this->_on_accept(accept, isock);
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if (accept) {
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to_kill.push_back(handle);
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this->active_sockets.insert({handle, sock});
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if ((this->waiting_sockets.size() + this->pending_sockets.size()) < WIN_BACKLOG_NUM) {
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if ((this->sockets.size() <= this->max_clients) && (this->max_clients > 0)) {
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HANDLE handle = _create_socket(this->path, false);
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if (handle != INVALID_HANDLE_VALUE) {
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this->sockets.push_back(handle);
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this->waiting_sockets.push_back(handle);
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}
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}
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}
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} else {
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// Force close and return to waiting.
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sock->close();
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to_kill.push_back(handle);
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this->waiting_sockets.push_back(handle);
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}
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}
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}
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for (auto hnd : to_kill) {
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this->pending_sockets.remove(hnd);
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}
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}
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// Verify existing connections.
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{
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std::list<HANDLE> to_kill;
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std::unique_lock<std::mutex> ul(this->lock);
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for (auto itr = this->active_sockets.begin(); itr != this->active_sockets.end(); itr++) {
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if (itr->second.expired()) {
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// Enforce backlog size
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if ((this->waiting_sockets.size() + this->pending_sockets.size()) < WIN_BACKLOG_NUM) {
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this->waiting_sockets.push_back(itr->first);
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} else {
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DisconnectNamedPipe(itr->first);
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CloseHandle(itr->first);
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to_kill.push_back(itr->first);
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}
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this->active_sockets.erase(itr);
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continue;
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}
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auto obj = itr->second.lock();
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if (!obj->good()) {
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// Enforce backlog size
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if ((this->waiting_sockets.size() + this->pending_sockets.size()) < WIN_BACKLOG_NUM) {
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this->waiting_sockets.push_back(itr->first);
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} else {
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DisconnectNamedPipe(itr->first);
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CloseHandle(itr->first);
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to_kill.push_back(itr->first);
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}
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this->active_sockets.erase(itr);
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continue;
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}
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}
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for (auto hnd : to_kill) {
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this->active_sockets.erase(hnd);
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}
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}
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if (ovmap.size() == 0) {
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// Just sleep 1ms to not use too much CPU.
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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}
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/*datapath::error datapath::windows::server::accept(std::shared_ptr<datapath::isocket>& socket)
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{
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std::unique_lock<std::mutex> ul(this->lock);
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if (this->pending_sockets.size() == 0) {
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return datapath::error::Failure;
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}
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HANDLE handle = this->pending_sockets.front();
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this->pending_sockets.pop_front();
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if (!socket) {
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socket = std::dynamic_pointer_cast<datapath::isocket>(std::make_shared<datapath::windows::socket>());
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}
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std::shared_ptr<datapath::windows::socket> obj = std::dynamic_pointer_cast<datapath::windows::socket>(socket);
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obj->_connect(handle);
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// Stock up on backlog and total sockets.
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if ((this->waiting_sockets.size() + this->pending_sockets.size()) < WIN_BACKLOG_NUM) {
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if ((this->sockets.size() <= this->max_clients) && (this->max_clients > 0)) {
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HANDLE handle = _create_socket(this->path, false);
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if (handle != INVALID_HANDLE_VALUE) {
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this->sockets.push_back(handle);
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this->waiting_sockets.push_back(handle);
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}
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}
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}
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this->active_sockets.insert({handle, socket});
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return datapath::error::Success;
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}*/
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datapath::error datapath::windows::server::close()
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{
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// Watcher Thread
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{
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std::unique_lock<std::mutex> ul(this->watcher.lock);
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this->watcher.shutdown = true;
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if (this->watcher.task.joinable()) {
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this->watcher.task.join();
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}
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}
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// Kill all sockets.
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std::unique_lock<std::mutex> ul(this->lock);
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for (HANDLE socket : sockets) {
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DisconnectNamedPipe(socket);
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CloseHandle(socket);
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}
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// Notify Sockets of being dead.
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// Clear all lists.
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sockets.clear();
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waiting_sockets.clear();
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pending_sockets.clear();
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active_sockets.clear();
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return datapath::error::Success;
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}
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datapath::error datapath::windows::server::host(std::shared_ptr<datapath::iserver>& server, std::string path,
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datapath::permissions permissions, size_t max_clients)
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{
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if (!server) {
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server = std::dynamic_pointer_cast<datapath::iserver>(std::make_shared<datapath::windows::server>());
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}
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std::shared_ptr<datapath::windows::server> obj = std::dynamic_pointer_cast<datapath::windows::server>(server);
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return obj->create(path, permissions, max_clients);
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}
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