server: Fix several crashes with variable iteration
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+37
-16
@@ -105,50 +105,68 @@ void datapath::windows::server::_watcher()
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}
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size_t index = 0;
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datapath::error ec = datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(1));
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datapath::error ec = datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(0));
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if (ec != datapath::error::Success) {
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datapath::waitable::wait_any(waits, index, std::chrono::milliseconds(1));
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}
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}
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// Update list of overlappeds to track.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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std::list<HANDLE> to_kill;
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for (auto itr = this->waiting_sockets.begin(); itr != this->waiting_sockets.end(); itr++) {
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if (ovmap.count(*itr) == 0) {
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auto ov = std::make_shared<datapath::windows::overlapped>();
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ov->set_handle(*itr);
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HANDLE handle = *itr;
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auto ov = std::make_shared<datapath::windows::overlapped>();
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ov->set_handle(handle);
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ov->set_data(this);
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ov->on_wait_success.add([this, &ovmap, &itr](datapath::error ec) {
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ov->on_wait_success.add([this, &ovmap, &itr, &handle](datapath::error ec) {
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std::unique_lock<std::mutex> ul(this->lock);
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this->waiting_sockets.remove(*itr);
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this->pending_sockets.push_back(*itr);
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ovmap.erase(*itr);
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this->waiting_sockets.erase(itr);
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this->pending_sockets.push_back(handle);
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ovmap.erase(handle);
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});
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BOOL suc = ConnectNamedPipe(*itr, ov->get_overlapped());
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SetLastError(ERROR_SUCCESS);
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BOOL suc = ConnectNamedPipe(handle, ov->get_overlapped());
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if (suc) {
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ovmap.insert({*itr, ov});
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ovmap.insert({handle, ov});
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} else {
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continue;
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if (GetLastError() == ERROR_PIPE_CONNECTED) {
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to_kill.push_back(handle);
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this->pending_sockets.push_back(handle);
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} else {
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continue;
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}
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}
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}
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}
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for (auto hnd : to_kill) {
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this->waiting_sockets.remove(hnd);
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}
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}
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// Notify of pending sockets.
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{
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std::unique_lock<std::mutex> ul(this->lock);
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std::list<HANDLE> to_kill;
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if (this->on_accept) {
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for (auto itr = this->pending_sockets.begin(); itr != this->pending_sockets.end();
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itr++) {
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bool accept = true;
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HANDLE handle = *itr;
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bool accept = true;
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auto sock = std::make_shared<datapath::windows::socket>();
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sock->_connect(*itr);
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sock->_connect(handle);
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auto isock = std::dynamic_pointer_cast<datapath::isocket>(sock);
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this->on_accept(accept, isock);
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if (accept) {
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this->pending_sockets.erase(itr);
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this->active_sockets.insert({*itr, sock});
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to_kill.push_back(handle);
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this->active_sockets.insert({handle, sock});
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if ((this->waiting_sockets.size() + this->pending_sockets.size())
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< WIN_BACKLOG_NUM) {
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@@ -164,11 +182,14 @@ void datapath::windows::server::_watcher()
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} else {
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// Force close and return to waiting.
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sock->close();
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this->pending_sockets.erase(itr);
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this->waiting_sockets.push_back(*itr);
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to_kill.push_back(handle);
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this->waiting_sockets.push_back(handle);
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}
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}
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}
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for (auto hnd : to_kill) {
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this->pending_sockets.remove(hnd);
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}
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}
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// Verify existing connections.
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