a2adf7ca32
Signed-off-by: Michael Dirks <michael.fabian.dirks@gmail.com>
35 lines
1.2 KiB
C
35 lines
1.2 KiB
C
// BlitzUtility - Expanding the normal Blitz functionality.
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// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include <math.h>
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#include "dllmain.h"
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#include "Vector3.h"
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struct Matrix3 {
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Vector3 X, Y, Z;
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void set(Matrix3 &M);
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void set(Vector3 &X, Vector3 &Y, Vector3 &Z);
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void set(float &XX, float &XY, float &XZ, float &YX, float &YY, float &YZ, float &ZX, float &ZY, float &ZZ);
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void rotate(float &pitch, float &yaw, float &roll);
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void angles(float &pitch, float &yaw, float &roll);
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void transpose();
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};
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