a2adf7ca32
Signed-off-by: Michael Dirks <michael.fabian.dirks@gmail.com>
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// BlitzUtility - Expanding the normal Blitz functionality.
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// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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#include "dllmain.h"
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#include <memory>
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#include <sstream>
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#include <iomanip>
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#include <list>
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// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
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#define BBVARTYPE_GLOBAL 0
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#define BBVARTYPE_INT 1
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#define BBVARTYPE_FLOAT 2
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#define BBVARTYPE_UNUSED 3
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#define BBVARTYPE_STRING 4
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#define BBVARTYPE_TYPE 5
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#define BBVARTYPE_ARRAY 6
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struct BBVar {
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unsigned int Type;
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};
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struct BBVarElement {
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int* currentPtr; // Points towards fields.
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BBVarElement* nextPtr;
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BBVarElement* prevPtr;
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void* BBVarTypePtr;
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unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
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};
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struct BBVarType : BBVar {
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BBVarElement used, free;
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unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
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//BBVar* fields[];
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};
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struct BlitzTypeInfo {
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BBVarType *type;
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BBVarElement *lastNextPtr, *lastPrevPtr;
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BBVarElement *ourNextPtr, *ourPrevPtr;
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};
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void BlitzList_OnProcessAttach();
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void BlitzList_OnProcessDetach(); |