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BlitzUtility/Containers/BlitzList.h
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// BlitzUtility - Expanding the normal Blitz functionality.
// Copyright (C) 2015 Project Kube (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
#include "dllmain.h"
#include <memory>
#include <sstream>
#include <iomanip>
#include <list>
// Rev-engineered from https://github.com/blitz-research/blitz3d/blob/master/compiler/declnode.cpp
#define BBVARTYPE_GLOBAL 0
#define BBVARTYPE_INT 1
#define BBVARTYPE_FLOAT 2
#define BBVARTYPE_UNUSED 3
#define BBVARTYPE_STRING 4
#define BBVARTYPE_TYPE 5
#define BBVARTYPE_ARRAY 6
struct BBVar {
unsigned int Type;
};
struct BBVarElement {
int* currentPtr; // Points towards fields.
BBVarElement* nextPtr;
BBVarElement* prevPtr;
void* BBVarTypePtr;
unsigned int refCount; // Fields usually follow here, may be at another location, see currentPtr.
};
struct BBVarType : BBVar {
BBVarElement used, free;
unsigned int fieldCount; // Field Info follows (Exactly <fieldCount> int pointers to variable struct)
//BBVar* fields[];
};
struct BlitzTypeInfo {
BBVarType *type;
BBVarElement *lastNextPtr, *lastPrevPtr;
BBVarElement *ourNextPtr, *ourPrevPtr;
};
void BlitzList_OnProcessAttach();
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void BlitzList_OnProcessDetach();