Files
BlitzSteam/Wrapper/SteamAppList.cpp
T
Michael Dirks 30beba2ada * Fix BlitzSteam.h including uneccessary headers.
* Rename Callback class to BlitzCallback and add state-aware functionality (Register, RegisterResult, automatic unregistering).
* Add functionality to delete Long pointers.
* Add functionality to create and delete Doubles.
* Add memory management functionality.
* Reimplement SteamController Wrapper.
* Implement SteamHTMLSurface Wrapper.
* Fix up Declaration File and make it more descriptive.
* Add Blitz Examples and Project.
2016-02-23 13:25:34 +01:00

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2.3 KiB
C++

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamAppList*) BS_AppList() {
#pragma comment(linker, "/EXPORT:BS_AppList=_BS_AppList@0")
return SteamAppList();
}
DLL_FUNCTION(uint32_t) BS_AppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
#pragma comment(linker, "/EXPORT:BS_AppList_GetNumInstalledApps=_BS_AppList_GetNumInstalledApps@4")
return lpSteamAppList->GetNumInstalledApps();
}
DLL_FUNCTION(uint32_t) BS_AppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32_t unMaxAppIDs) {
#pragma comment(linker, "/EXPORT:BS_AppList_GetInstalledApps=_BS_AppList_GetInstalledApps@12")
return lpSteamAppList->GetInstalledApps(pvecAppID, unMaxAppIDs);
}
DLL_FUNCTION(uint32_t) BS_AppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, const char* pchName, uint32_t cchNameMax) {
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppName=_BS_AppList_GetAppName@16")
return lpSteamAppList->GetAppName(nAppID, (char*)pchName, cchNameMax);
}
DLL_FUNCTION(uint32_t) BS_AppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectoryBuffer, uint32_t cchDirectoryMax) {
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppInstallDir=_BS_AppList_GetAppInstallDir@16")
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectoryBuffer, cchDirectoryMax);
}
DLL_FUNCTION(uint32_t) BS_AppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppBuildId=_BS_AppList_GetAppBuildId@8")
return lpSteamAppList->GetAppBuildId(nAppID);
}