Files
BlitzSteam/Helpers/Memory.h
T
Michael Dirks 30beba2ada * Fix BlitzSteam.h including uneccessary headers.
* Rename Callback class to BlitzCallback and add state-aware functionality (Register, RegisterResult, automatic unregistering).
* Add functionality to delete Long pointers.
* Add functionality to create and delete Doubles.
* Add memory management functionality.
* Reimplement SteamController Wrapper.
* Implement SteamHTMLSurface Wrapper.
* Fix up Declaration File and make it more descriptive.
* Add Blitz Examples and Project.
2016-02-23 13:25:34 +01:00

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1.6 KiB
C

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzSteam.h"
DLL_FUNCTION(void*) BS_Memory_Alloc(uint32_t iSize);
DLL_FUNCTION(void*) BS_Memory_ReAlloc(void* pMemory, uint32_t iNewSize);
DLL_FUNCTION(void) BS_Memory_Free(void* pMemory);
DLL_FUNCTION(uint8_t) BS_Memory_PeekByte(void* pMemory, uint32_t offset);
DLL_FUNCTION(uint16_t) BS_Memory_PeekShort(void* pMemory, uint32_t offset);
DLL_FUNCTION(uint32_t) BS_Memory_PeekInt(void* pMemory, uint32_t offset);
DLL_FUNCTION(float_t) BS_Memory_PeekFloat(void* pMemory, uint32_t offset);
DLL_FUNCTION(void) BS_Memory_PokeByte(void* pMemory, uint32_t offset, uint8_t value);
DLL_FUNCTION(void) BS_Memory_PokeShort(void* pMemory, uint32_t offset, uint16_t value);
DLL_FUNCTION(void) BS_Memory_PokeInt(void* pMemory, uint32_t offset, uint32_t value);
DLL_FUNCTION(void) BS_Memory_PokeFloat(void* pMemory, uint32_t offset, float_t value);