// BlitzSteam - Steam wrapper for Blitz // Copyright (C) 2015 Xaymar (Michael Fabian Dirks) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see . #pragma once #include "BlitzSteam.h" DLL_FUNCTION(void*) BS_Memory_Alloc(uint32_t iSize); DLL_FUNCTION(void*) BS_Memory_ReAlloc(void* pMemory, uint32_t iNewSize); DLL_FUNCTION(void) BS_Memory_Free(void* pMemory); DLL_FUNCTION(uint8_t) BS_Memory_PeekByte(void* pMemory, uint32_t offset); DLL_FUNCTION(uint16_t) BS_Memory_PeekShort(void* pMemory, uint32_t offset); DLL_FUNCTION(uint32_t) BS_Memory_PeekInt(void* pMemory, uint32_t offset); DLL_FUNCTION(float_t) BS_Memory_PeekFloat(void* pMemory, uint32_t offset); DLL_FUNCTION(void) BS_Memory_PokeByte(void* pMemory, uint32_t offset, uint8_t value); DLL_FUNCTION(void) BS_Memory_PokeShort(void* pMemory, uint32_t offset, uint16_t value); DLL_FUNCTION(void) BS_Memory_PokeInt(void* pMemory, uint32_t offset, uint32_t value); DLL_FUNCTION(void) BS_Memory_PokeFloat(void* pMemory, uint32_t offset, float_t value);