Files
BlitzSteam/Wrapper/SteamHTTP.cpp
T
Michael Fabain Dirks 6a44064f25 Update
2016-05-08 22:46:41 +02:00

189 lines
12 KiB
C++

// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
//-----------------------------------------------------------------------------
// Purpose: interface to http client
//-----------------------------------------------------------------------------
DLL(ISteamHTTP*) BS_HTTP() {
return SteamHTTP();
}
DLL(ISteamHTTP*) BS_GameServerHTTP() {
return SteamGameServerHTTP();
}
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
// or such.
DLL(HTTPRequestHandle) BS_ISteamHTTP_CreateHTTPRequest(ISteamHTTP* pThis, EHTTPMethod eHTTPRequestMethod, const char* cAbsoluteUrl) {
return pThis->CreateHTTPRequest(eHTTPRequestMethod, cAbsoluteUrl);
}
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestContextValue(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint64_t* plContextValue) {
return pThis->SetHTTPRequestContextValue(hRequest, *plContextValue);
}
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
// has already been sent.
DLL(int32_t) BS_ISteamHTTP_SetHTTPNetworkActivityTimeout(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint32 unTimeoutSeconds) {
return pThis->SetHTTPRequestNetworkActivityTimeout(hRequest, unTimeoutSeconds);
}
// Set a request header value for the request, must be called prior to sending the request. Will
// return false if the handle is invalid or the request is already sent.
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestHeaderValue(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchHeaderName, const char *pchHeaderValue) {
return pThis->SetHTTPRequestHeaderValue(hRequest, pchHeaderName, pchHeaderValue);
}
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
// when creating the request. Must be called prior to sending the request. Will return false if the
// handle is invalid or the request is already sent.
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestGetOrPostParameter(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchParamName, const char *pchParamValue) {
return pThis->SetHTTPRequestGetOrPostParameter(hRequest, pchParamName, pchParamValue);
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
// header and only do a local cache lookup rather than sending any actual remote request.
DLL(int32_t) BS_ISteamHTTP_SendHTTPRequest(ISteamHTTP* pThis, HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle) {
return pThis->SendHTTPRequest(hRequest, pCallHandle);
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
DLL(int32_t) BS_ISteamHTTP_SendHTTPRequestAndStreamResponse(ISteamHTTP* pThis, HTTPRequestHandle hRequest, SteamAPICall_t *pCallHandle) {
return pThis->SendHTTPRequestAndStreamResponse(hRequest, pCallHandle);
}
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
DLL(int32_t) BS_ISteamHTTP_DeferHTTPRequest(ISteamHTTP* pThis, HTTPRequestHandle hRequest) {
return pThis->DeferHTTPRequest(hRequest);
}
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
DLL(int32_t) BS_ISteamHTTP_PrioritizeHTTPRequest(ISteamHTTP* pThis, HTTPRequestHandle hRequest) {
return pThis->PrioritizeHTTPRequest(hRequest);
}
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
DLL(int32_t) BS_ISteamHTTP_GetHTTPResponseHeaderSize(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchHeaderName, uint32 *unResponseHeaderSize) {
return pThis->GetHTTPResponseHeaderSize(hRequest, pchHeaderName, unResponseHeaderSize);
}
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// header is not present or if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
DLL(int32_t) BS_ISteamHTTP_GetHTTPResponseHeaderValue(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchHeaderName, uint8 *pHeaderValueBuffer, uint32 unBufferSize) {
return pThis->GetHTTPResponseHeaderValue(hRequest, pchHeaderName, pHeaderValueBuffer, unBufferSize);
}
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid.
DLL(int32_t) BS_ISteamHTTP_GetHTTPResponseBodySize(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint32 *unBodySize) {
return pThis->GetHTTPResponseBodySize(hRequest, unBodySize);
}
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
// the correct buffer size to use.
DLL(int32_t) BS_ISteamHTTP_GetHTTPResponseBodyData(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint8 *pBodyDataBuffer, uint32 unBufferSize) {
return pThis->GetHTTPResponseBodyData(hRequest, pBodyDataBuffer, unBufferSize);
}
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
// do not match the size and offset sent in HTTPRequestDataReceived_t.
DLL(int32_t) BS_ISteamHTTP_GetHTTPStreamingResponseBodyData(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint32 cOffset, uint8 *pBodyDataBuffer, uint32 unBufferSize) {
return pThis->GetHTTPStreamingResponseBodyData(hRequest, cOffset, pBodyDataBuffer, unBufferSize);
}
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
// callback and finishing using the response.
DLL(int32_t) BS_ISteamHTTP_ReleaseHTTPRequest(ISteamHTTP* pThis, HTTPRequestHandle hRequest) {
return pThis->ReleaseHTTPRequest(hRequest);
}
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
// received which included a content-length field. For responses that contain no content-length it will report
// zero for the duration of the request as the size is unknown until the connection closes.
DLL(int32_t) BS_ISteamHTTP_GetHTTPDownloadProgressPct(ISteamHTTP* pThis, HTTPRequestHandle hRequest, float *pflPercentOut) {
return pThis->GetHTTPDownloadProgressPct(hRequest, pflPercentOut);
}
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
// parameter will set the content-type header for the request so the server may know how to interpret the body.
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestRawPostBody(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchContentType, uint8 *pubBody, uint32 unBodyLen) {
return pThis->SetHTTPRequestRawPostBody(hRequest, pchContentType, pubBody, unBodyLen);
}
// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
// than any response to your requests using this cookie container may add new cookies which may be transmitted with
// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
// repeat executions of your process.
DLL(HTTPCookieContainerHandle) BS_ISteamHTTP_CreateCookieContainer(ISteamHTTP* pThis, bool bAllowResponsesToModify) {
return pThis->CreateCookieContainer(bAllowResponsesToModify);
}
// Release a cookie container you are finished using, freeing it's memory
DLL(int32_t) BS_ISteamHTTP_ReleaseCookieContainer(ISteamHTTP* pThis, HTTPCookieContainerHandle hCookieContainer) {
return pThis->ReleaseCookieContainer(hCookieContainer);
}
// Adds a cookie to the specified cookie container that will be used with future requests.
DLL(int32_t) BS_ISteamHTTP_SetCookie(ISteamHTTP* pThis, HTTPCookieContainerHandle hCookieContainer, const char *pchHost, const char *pchUrl, const char *pchCookie) {
return pThis->SetCookie(hCookieContainer, pchHost, pchUrl, pchCookie);
}
// Set the cookie container to use for a HTTP request
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestCookieContainer(ISteamHTTP* pThis, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer) {
return pThis->SetHTTPRequestCookieContainer(hRequest, hCookieContainer);
}
// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestUserAgentInfo(ISteamHTTP* pThis, HTTPRequestHandle hRequest, const char *pchUserAgentInfo) {
return pThis->SetHTTPRequestUserAgentInfo(hRequest, pchUserAgentInfo);
}
// Set that https request should require verified SSL certificate via machines certificate trust store
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate(ISteamHTTP* pThis, HTTPRequestHandle hRequest, bool bRequireVerifiedCertificate) {
return pThis->SetHTTPRequestRequiresVerifiedCertificate(hRequest, bRequireVerifiedCertificate);
}
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
// which can bump everytime we get more data
DLL(int32_t) BS_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS(ISteamHTTP* pThis, HTTPRequestHandle hRequest, uint32 unMilliseconds) {
return pThis->SetHTTPRequestAbsoluteTimeoutMS(hRequest, unMilliseconds);
}
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
DLL(int32_t) BS_ISteamHTTP_GetHTTPRequestWasTimedOut(ISteamHTTP* pThis, HTTPRequestHandle hRequest, bool *pbWasTimedOut) {
return pThis->GetHTTPRequestWasTimedOut(hRequest, pbWasTimedOut);
}