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// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "BlitzSteam.h"
//-----------------------------------------------------------------------------
// Purpose: interface to http client
//-----------------------------------------------------------------------------
DLL ( ISteamHTTP * ) BS_HTTP ( ) {
return SteamHTTP ( ) ;
}
DLL ( ISteamHTTP * ) BS_GameServerHTTP ( ) {
return SteamGameServerHTTP ( ) ;
}
// Initializes a new HTTP request, returning a handle to use in further operations on it. Requires
// the method (GET or POST) and the absolute URL for the request. Both http and https are supported,
// so this string must start with http:// or https:// and should look like http://store.steampowered.com/app/250/
// or such.
DLL ( HTTPRequestHandle ) BS_ISteamHTTP_CreateHTTPRequest ( ISteamHTTP * pThis , EHTTPMethod eHTTPRequestMethod , const char * cAbsoluteUrl ) {
return pThis - > CreateHTTPRequest ( eHTTPRequestMethod , cAbsoluteUrl ) ;
}
// Set a context value for the request, which will be returned in the HTTPRequestCompleted_t callback after
// sending the request. This is just so the caller can easily keep track of which callbacks go with which request data.
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestContextValue ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint64_t * plContextValue ) {
return pThis - > SetHTTPRequestContextValue ( hRequest , * plContextValue ) ;
}
// Set a timeout in seconds for the HTTP request, must be called prior to sending the request. Default
// timeout is 60 seconds if you don't call this. Returns false if the handle is invalid, or the request
// has already been sent.
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPNetworkActivityTimeout ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint32 unTimeoutSeconds ) {
return pThis - > SetHTTPRequestNetworkActivityTimeout ( hRequest , unTimeoutSeconds ) ;
}
// Set a request header value for the request, must be called prior to sending the request. Will
// return false if the handle is invalid or the request is already sent.
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestHeaderValue ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchHeaderName , const char * pchHeaderValue ) {
return pThis - > SetHTTPRequestHeaderValue ( hRequest , pchHeaderName , pchHeaderValue ) ;
}
// Set a GET or POST parameter value on the request, which is set will depend on the EHTTPMethod specified
// when creating the request. Must be called prior to sending the request. Will return false if the
// handle is invalid or the request is already sent.
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestGetOrPostParameter ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchParamName , const char * pchParamValue ) {
return pThis - > SetHTTPRequestGetOrPostParameter ( hRequest , pchParamName , pchParamValue ) ;
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback.
//
// Note: If the user is in offline mode in Steam, then this will add a only-if-cached cache-control
// header and only do a local cache lookup rather than sending any actual remote request.
DLL ( int32_t ) BS_ISteamHTTP_SendHTTPRequest ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) {
return pThis - > SendHTTPRequest ( hRequest , pCallHandle ) ;
}
// Sends the HTTP request, will return false on a bad handle, otherwise use SteamCallHandle to wait on
// asynchronous response via callback for completion, and listen for HTTPRequestHeadersReceived_t and
// HTTPRequestDataReceived_t callbacks while streaming.
DLL ( int32_t ) BS_ISteamHTTP_SendHTTPRequestAndStreamResponse ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , SteamAPICall_t * pCallHandle ) {
return pThis - > SendHTTPRequestAndStreamResponse ( hRequest , pCallHandle ) ;
}
// Defers a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the tail of the queue. Returns false on invalid handle, or if the request is not yet sent.
DLL ( int32_t ) BS_ISteamHTTP_DeferHTTPRequest ( ISteamHTTP * pThis , HTTPRequestHandle hRequest ) {
return pThis - > DeferHTTPRequest ( hRequest ) ;
}
// Prioritizes a request you have sent, the actual HTTP client code may have many requests queued, and this will move
// the specified request to the head of the queue. Returns false on invalid handle, or if the request is not yet sent.
DLL ( int32_t ) BS_ISteamHTTP_PrioritizeHTTPRequest ( ISteamHTTP * pThis , HTTPRequestHandle hRequest ) {
return pThis - > PrioritizeHTTPRequest ( hRequest ) ;
}
// Checks if a response header is present in a HTTP response given a handle from HTTPRequestCompleted_t, also
// returns the size of the header value if present so the caller and allocate a correctly sized buffer for
// GetHTTPResponseHeaderValue.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPResponseHeaderSize ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchHeaderName , uint32 * unResponseHeaderSize ) {
return pThis - > GetHTTPResponseHeaderSize ( hRequest , pchHeaderName , unResponseHeaderSize ) ;
}
// Gets header values from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// header is not present or if your buffer is too small to contain it's value. You should first call
// BGetHTTPResponseHeaderSize to check for the presence of the header and to find out the size buffer needed.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPResponseHeaderValue ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchHeaderName , uint8 * pHeaderValueBuffer , uint32 unBufferSize ) {
return pThis - > GetHTTPResponseHeaderValue ( hRequest , pchHeaderName , pHeaderValueBuffer , unBufferSize ) ;
}
// Gets the size of the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPResponseBodySize ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint32 * unBodySize ) {
return pThis - > GetHTTPResponseBodySize ( hRequest , unBodySize ) ;
}
// Gets the body data from a HTTP response given a handle from HTTPRequestCompleted_t, will return false if the
// handle is invalid or is to a streaming response, or if the provided buffer is not the correct size. Use BGetHTTPResponseBodySize first to find out
// the correct buffer size to use.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPResponseBodyData ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint8 * pBodyDataBuffer , uint32 unBufferSize ) {
return pThis - > GetHTTPResponseBodyData ( hRequest , pBodyDataBuffer , unBufferSize ) ;
}
// Gets the body data from a streaming HTTP response given a handle from HTTPRequestDataReceived_t. Will return false if the
// handle is invalid or is to a non-streaming response (meaning it wasn't sent with SendHTTPRequestAndStreamResponse), or if the buffer size and offset
// do not match the size and offset sent in HTTPRequestDataReceived_t.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPStreamingResponseBodyData ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint32 cOffset , uint8 * pBodyDataBuffer , uint32 unBufferSize ) {
return pThis - > GetHTTPStreamingResponseBodyData ( hRequest , cOffset , pBodyDataBuffer , unBufferSize ) ;
}
// Releases an HTTP response handle, should always be called to free resources after receiving a HTTPRequestCompleted_t
// callback and finishing using the response.
DLL ( int32_t ) BS_ISteamHTTP_ReleaseHTTPRequest ( ISteamHTTP * pThis , HTTPRequestHandle hRequest ) {
return pThis - > ReleaseHTTPRequest ( hRequest ) ;
}
// Gets progress on downloading the body for the request. This will be zero unless a response header has already been
// received which included a content-length field. For responses that contain no content-length it will report
// zero for the duration of the request as the size is unknown until the connection closes.
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPDownloadProgressPct ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , float * pflPercentOut ) {
return pThis - > GetHTTPDownloadProgressPct ( hRequest , pflPercentOut ) ;
}
// Sets the body for an HTTP Post request. Will fail and return false on a GET request, and will fail if POST params
// have already been set for the request. Setting this raw body makes it the only contents for the post, the pchContentType
// parameter will set the content-type header for the request so the server may know how to interpret the body.
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestRawPostBody ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchContentType , uint8 * pubBody , uint32 unBodyLen ) {
return pThis - > SetHTTPRequestRawPostBody ( hRequest , pchContentType , pubBody , unBodyLen ) ;
}
// Creates a cookie container handle which you must later free with ReleaseCookieContainer(). If bAllowResponsesToModify=true
// than any response to your requests using this cookie container may add new cookies which may be transmitted with
// future requests. If bAllowResponsesToModify=false than only cookies you explicitly set will be sent. This API is just for
// during process lifetime, after steam restarts no cookies are persisted and you have no way to access the cookie container across
// repeat executions of your process.
DLL ( HTTPCookieContainerHandle ) BS_ISteamHTTP_CreateCookieContainer ( ISteamHTTP * pThis , bool bAllowResponsesToModify ) {
return pThis - > CreateCookieContainer ( bAllowResponsesToModify ) ;
}
// Release a cookie container you are finished using, freeing it's memory
DLL ( int32_t ) BS_ISteamHTTP_ReleaseCookieContainer ( ISteamHTTP * pThis , HTTPCookieContainerHandle hCookieContainer ) {
return pThis - > ReleaseCookieContainer ( hCookieContainer ) ;
}
// Adds a cookie to the specified cookie container that will be used with future requests.
DLL ( int32_t ) BS_ISteamHTTP_SetCookie ( ISteamHTTP * pThis , HTTPCookieContainerHandle hCookieContainer , const char * pchHost , const char * pchUrl , const char * pchCookie ) {
return pThis - > SetCookie ( hCookieContainer , pchHost , pchUrl , pchCookie ) ;
}
// Set the cookie container to use for a HTTP request
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestCookieContainer ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , HTTPCookieContainerHandle hCookieContainer ) {
return pThis - > SetHTTPRequestCookieContainer ( hRequest , hCookieContainer ) ;
}
// Set the extra user agent info for a request, this doesn't clobber the normal user agent, it just adds the extra info on the end
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestUserAgentInfo ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , const char * pchUserAgentInfo ) {
return pThis - > SetHTTPRequestUserAgentInfo ( hRequest , pchUserAgentInfo ) ;
}
// Set that https request should require verified SSL certificate via machines certificate trust store
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , bool bRequireVerifiedCertificate ) {
return pThis - > SetHTTPRequestRequiresVerifiedCertificate ( hRequest , bRequireVerifiedCertificate ) ;
}
// Set an absolute timeout on the HTTP request, this is just a total time timeout different than the network activity timeout
// which can bump everytime we get more data
DLL ( int32_t ) BS_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , uint32 unMilliseconds ) {
return pThis - > SetHTTPRequestAbsoluteTimeoutMS ( hRequest , unMilliseconds ) ;
}
// Check if the reason the request failed was because we timed it out (rather than some harder failure)
DLL ( int32_t ) BS_ISteamHTTP_GetHTTPRequestWasTimedOut ( ISteamHTTP * pThis , HTTPRequestHandle hRequest , bool * pbWasTimedOut ) {
return pThis - > GetHTTPRequestWasTimedOut ( hRequest , pbWasTimedOut ) ;
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}