396 lines
14 KiB
BlitzBasic
396 lines
14 KiB
BlitzBasic
; BlitzSteam - Steam wrapper for Blitz
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; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU Lesser General Public License as
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; published by the Free Software Foundation, either version 3 of the
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; License, or (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU Lesser General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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Include "../BlitzSteam.bb"
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;----------------------------------------------------------------
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;! Steam Stuff
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;----------------------------------------------------------------
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; SteamClient: WarningMessageHook
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Global Steam_WarningMessageHook_Callback = 0
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Function Steam_WarningMessageHook(bIsWarning%, pchMessageBuffer%)
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If Steam_WarningMessageHook_Callback = 0 Then
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Steam_WarningMessageHook_Callback = BP_GetFunctionPointer()
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Return
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EndIf
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; Read Message from buffer
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Local msg$ = ""
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If bIsWarning = 1 Then
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msg = "[Warning]"
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Else
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msg = "[Info]"
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EndIf
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msg = msg + PeekMemoryStringC(pchMessageBuffer)
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DebugLog "[Steam]" + msg$
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End Function:Steam_WarningMessageHook(0, 0)
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Function PeekMemoryStringC(Memory%, Length%=-1)
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Local Ptr = Memory
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Local iChar = 0, tiChar = 0
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Local sOut$ = ""
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Repeat
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tiChar = PeekMemoryByte(Ptr)
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; Advance memory, decrease Length
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Ptr = Ptr + 1
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Length = Length - 1
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If (tiChar = 0) Then
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Length = 0
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Else
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sOut = sOut + Chr(tiChar)
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EndIf
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Until Length = 0
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Return sOut
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End Function
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;----------------------------------------------------------------
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;! SteamBrowser (Image & Texture Drawing)
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;----------------------------------------------------------------
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Global SteamBrowser_Callback_BrowserReady_p = 0, SteamBrowser_Callback_BrowserReady_c = 0
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Global SteamBrowser_Callback_NeedsPaint_p = 0, SteamBrowser_Callback_NeedsPaint_c = 0
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Global SteamBrowser_Callback_StartRequest_p = 0, SteamBrowser_Callback_StartRequest_c = 0
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Type SteamBrowser
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Field Id%, lSteamAPICall%
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Field Size%[1] ;Width, Height
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Field URL$
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; CEF Stuff
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Field UpdateRegion[3] ;X,Y,W,H
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Field Serial%, Scale#, ScrollX%, ScrollY%
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; Image Based
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Field hImage%
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; Texture Based
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Field hTexture%
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End Type
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Function SteamBrowser_Create.SteamBrowser(Width%, Height%, URL$="http://google.com/", UserAgent$="SteamBrowser", UserCSS$="")
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; Create our Object
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Local SB.SteamBrowser = New SteamBrowser
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SB\Id = 0 ; Initialize to 0 until the Browser is ready.
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SB\Size[0] = Width
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SB\Size[1] = Height
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SB\URL = URL
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SB\lSteamAPICall = BS_ISteamHTMLSurface_CreateBrowser(BS_SteamHTMLSurface(), UserAgent, UserCSS)
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; We need to register our callbacks, or nothing will work.
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BS_Callback_RegisterResult SteamBrowser_Callback_BrowserReady_c, SB\lSteamAPICall, BS_SteamHTMLSurface_BrowserReady ; Listen to the result of the last SteamAPICall.
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BS_Callback_Register SteamBrowser_Callback_NeedsPaint_c, BS_SteamHTMLSurface_NeedsPaint
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BS_Callback_Register SteamBrowser_Callback_StartRequest_c, BS_SteamHTMLSurface_StartRequest
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; Image Based
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SB\hImage = CreateImage(SB\Size[0], SB\Size[1])
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; Texture Based
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SB\hTexture = CreateTexture(SB\Size[0], SB\Size[1], 1+2)
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Return SB
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End Function
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Function SteamBrowser_Destroy(SB.SteamBrowser)
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; Texture Based
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FreeTexture SB\hTexture
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; Image Based
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FreeImage SB\hImage
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BS_ISteamHTMLSurface_RemoveBrowser BS_SteamHTMLSurface(), SB\Id
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Delete SB
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End Function
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Function SteamBrowser_Find.SteamBrowser(iId%, lSteamAPICall%)
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Local SB.SteamBrowser = Null
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; Find by Id
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If iId <> 0
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For SB.SteamBrowser = Each SteamBrowser
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If (SB\Id = iId) Then
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Return SB
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EndIf
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Next
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EndIf
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; Find by SteamAPICall
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If lSteamAPICall <> 0
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For SB.SteamBrowser = Each SteamBrowser
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If (SB\lSteamAPICall <> 0) And (BS_Long_Compare(lSteamAPICall, SB\lSteamAPICall) = 0) Then
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Return SB
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EndIf
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Next
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EndIf
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Return Null
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End Function
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Function SteamBrowser_SetSize(SB.SteamBrowser, Width%, Height%)
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SB\Size[0] = Width
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SB\Size[1] = Height
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; Update Browser Size
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BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), SB\Id, Width, Height
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; Image Based
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FreeImage(SB\hImage)
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SB\hImage = CreateImage(Width, Height)
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; Texture Based
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FreeTexture(SB\hTexture)
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SB\hTexture = CreateTexture(Width, Height, 1+2)
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End Function
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Function SteamBrowser_LoadUrl(SB.SteamBrowser, URL$, PostData$="")
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BS_ISteamHTMLSurface_LoadURL BS_SteamHTMLSurface(), SB\Id, URL, PostData
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End Function
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Function SteamBrowser_IsReady(SB.SteamBrowser)
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Return (SB\Id <> 0)
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End Function
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Function SteamBrowser_GetImageHandle(SB.SteamBrowser)
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Return SB\hImage
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End Function
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Function SteamBrowser_GetTextureHandle(SB.SteamBrowser)
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Return SB\hTexture
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End Function
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Function SteamBrowser_Callback_BrowserReady(pvParam%, bIOFailure, lSteamAPICall)
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If (SteamBrowser_Callback_BrowserReady_p = 0) Then
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SteamBrowser_Callback_BrowserReady_p = BP_GetFunctionPointer()
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SteamBrowser_Callback_BrowserReady_c = BS_Callback_New(SteamBrowser_Callback_BrowserReady_p)
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Return
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EndIf
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; Search for a valid SteamBrowser object.
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Local SB.SteamBrowser = SteamBrowser_Find(0, lSteamAPICall)
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SB\Id = BS_Memory_PeekInt(pvParam, 0)
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SteamBrowser_SetSize(SB, SB\Size[0], SB\Size[1])
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SteamBrowser_LoadUrl(SB, SB\URL)
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; Destroy our SteamAPICall pointer and clear the value.
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BS_Long_Destroy(SB\lSteamAPICall):SB\lSteamAPICall = 0
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End Function:SteamBrowser_Callback_BrowserReady(0, 0, 0)
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Function SteamBrowser_Callback_NeedsPaint(pvParam%, p2, p3)
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If (SteamBrowser_Callback_NeedsPaint_p = 0) Then
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SteamBrowser_Callback_NeedsPaint_p = BP_GetFunctionPointer()
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SteamBrowser_Callback_NeedsPaint_c = BS_Callback_New(SteamBrowser_Callback_NeedsPaint_p)
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Return
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EndIf
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; Search for a valid SteamBrowser object.
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Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
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; Parse Data from pvParam
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Local pBuffer, pW, pH, pUpdateX, pUpdateY, pUpdateW, pUpdateH, pScrollX, pScrollY, pScale#, pSerial
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pBuffer = BS_Memory_PeekInt(pvParam, 4)
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pW = BS_Memory_PeekInt(pvParam, 8)
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pH = BS_Memory_PeekInt(pvParam, 12)
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pUpdateX = BS_Memory_PeekInt(pvParam, 16)
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pUpdateY = BS_Memory_PeekInt(pvParam, 20)
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pUpdateW = BS_Memory_PeekInt(pvParam, 24)
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pUpdateH = BS_Memory_PeekInt(pvParam, 28)
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pScrollX = BS_Memory_PeekInt(pvParam, 32)
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pScrollY = BS_Memory_PeekInt(pvParam, 36)
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pScale = BS_Memory_PeekFloat(pvParam, 40)
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pSerial = BS_Memory_PeekInt(pvParam, 44)
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; Assign to Object
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SB\UpdateRegion[0] = pUpdateX
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SB\UpdateRegion[1] = pUpdateY
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SB\UpdateRegion[2] = pUpdateW
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SB\UpdateRegion[3] = pUpdateH
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SB\Scale = pScale
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SB\ScrollX = pScrollX
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SB\ScrollY = pScrollY
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SB\Serial = pSerial
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; Fix up Buffer Size (Always next bigger 16*n, for whatever reason (SIBLY WHAT DID YOU DO!?))
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Local nW = (16 * Ceil(pW / 16.0))
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;DebugLog ImageWidth(SB\hImage) + ":" + ImageHeight(SB\hImage)
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; Image Based
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Local hImageBuffer = ImageBuffer(SB\hImage)
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LockBuffer hImageBuffer
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BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hImageBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
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UnlockBuffer hImageBuffer
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; Texture Based (Identical)
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Local hTextureBuffer = ImageBuffer(SB\hImage)
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LockBuffer hTextureBuffer
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BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hTextureBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
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UnlockBuffer hTextureBuffer
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; pvParam Structure
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;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint
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;CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called
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;CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture
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;CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture
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;CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update
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;CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update
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;CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update
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;CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update
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;CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered
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;CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered
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;CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered
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;CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages
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End Function:SteamBrowser_Callback_NeedsPaint(0, 0, 0)
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Function SteamBrowser_Callback_StartRequest(pvParam%, p2, p3)
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If (SteamBrowser_Callback_StartRequest_p = 0) Then
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SteamBrowser_Callback_StartRequest_p = BP_GetFunctionPointer()
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SteamBrowser_Callback_StartRequest_c = BS_Callback_New(SteamBrowser_Callback_StartRequest_p)
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Return
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EndIf
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; Search for a valid SteamBrowser object.
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Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
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; Default to allow all requests. (Why not? For an Example, this is good enough.)
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; Could implement a simple filter using a second type, but why don't you experiment a bit?
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BS_ISteamHTMLSurface_AllowStartRequest BS_SteamHTMLSurface(), SB\Id, True
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End Function:SteamBrowser_Callback_StartRequest(0, 0, 0)
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;----------------------------------------------------------------
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;! Example Code
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;----------------------------------------------------------------
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If BS_SteamAPI_Init() = 0 Then RuntimeError "Steam failed to initialize."
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; Steam: Hooks, Callbacks, CallResults
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BS_ISteamClient_SetWarningMessageHook BS_SteamClient(), Steam_WarningMessageHook_Callback
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; Steam: HTMLSurface API
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If BS_SteamHTMLSurface() = 0 Then RuntimeError "Steam: HTMLSurface API is not available."
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If BS_ISteamHTMLSurface_Init(BS_SteamHTMLSurface()) = 0 Then RuntimeError "Steam: HTMLSurface API did not want to be initialized?!"
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;BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), 0, GraphicsWidth(), GraphicsHeight()
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Const FPS = 60
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Const FPS_MULT# = 1.0 / FPS
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; Demo Scene
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Graphics3D 1024, 768, 32, 2
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SetBuffer BackBuffer()
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Local demoTimer = CreateTimer(FPS)
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Local demoRoot = CreatePivot()
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Local demoCameraRoot = CreatePivot(demoRoot)
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Local demoCamera = CreateCamera(demoCameraRoot)
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MoveEntity demoCamera, 0, 0, -10
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Local demoCube = CreateCube(demoRoot)
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; Create a Browser
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Local myBrowser.SteamBrowser = SteamBrowser_Create(GraphicsWidth(), GraphicsHeight(), "http://store.steampowered.com/app/368720/")
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Local Mouse[3], MouseButton[3], Key[255]
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While Not KeyHit(1)
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Cls
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; Only allow input when the browser is up to date.
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;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
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If True
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; Mouse Input
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If Mouse[0] <> MouseX() Or Mouse[1] <> MouseY() Then
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Mouse[0] = MouseX()
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Mouse[1] = MouseY()
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BS_ISteamHTMLSurface_MouseMove BS_SteamHTMLSurface(), myBrowser\Id, MouseX(), MouseY()
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EndIf
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If Mouse[2] <> MouseZ() Then
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Mouse[2] = MouseZ()
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BS_ISteamHTMLSurface_MouseWheel BS_SteamHTMLSurface(), myBrowser\Id, MouseZSpeed()*30
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EndIf
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Local Button
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For Button = 1 To 3
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Local ButtonDown = MouseDown(Button)
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If MouseButton[Button] <> ButtonDown Then
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MouseButton[Button] = MouseDown(Button)
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If ButtonDown
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BS_ISteamHTMLSurface_MouseDown BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
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Else
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BS_ISteamHTMLSurface_MouseUp BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
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EndIf
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EndIf
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Next
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; Keyboard
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Local Modifier = BS_EHTMLKeyModifiers_None
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If KeyDown(42) Or KeyDown(54) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_ShiftDown
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If KeyDown(29) Or KeyDown(157) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_CtrlDown
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If KeyDown(56) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_AltDown
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Local VK
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For VK = 0 To 255
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Local SC = InputEx_User32_MapVirtualKeyEx(VK, 0, 0)
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Local KeyDownN = KeyDown(SC)
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If Key[VK] <> KeyDownN Then
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Key[VK] = KeyDownN
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If KeyDownN = 1 Then
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BS_ISteamHTMLSurface_KeyDown BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
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Else
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BS_ISteamHTMLSurface_KeyUp BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
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EndIf
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EndIf
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Next
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Local GetKeyC = GetKey()
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If GetKeyC
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BS_ISteamHTMLSurface_KeyChar BS_SteamHTMLSurface(), myBrowser\Id, GetKeyC, Modifier
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EndIf
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EndIf
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; Steam: Run any Callbacks
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; Q: Why before RenderWorld/Flip?
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; A: If we did any changes, having them available before Rendering helps responsiveness.
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; A one-frame Delay is noticeable, even to people claiming the eye only sees 30 fps.
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; Please read a Biology book if you are one of those, it doesn't work like that.
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BS_SteamAPI_RunCallbacks()
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RenderWorld
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;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
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If Not KeyDown(57)
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DrawBlock SteamBrowser_GetImageHandle(myBrowser), 0, 0, 0
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Color 255, 0, 0
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Rect myBrowser\UpdateRegion[0],myBrowser\UpdateRegion[1],myBrowser\UpdateRegion[2],myBrowser\UpdateRegion[3], 0
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Else
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EntityTexture demoCube, SteamBrowser_GetTextureHandle(myBrowser)
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EndIf
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;EndIf
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Flip
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WaitTimer demoTimer
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Wend
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; Destroy existing Browser
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SteamBrowser_Destroy(myBrowser):myBrowser = Null
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; Steam: HTMLSurface API
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BS_ISteamHTMLSurface_Shutdown(BS_SteamHTMLSurface())
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BS_SteamAPI_Shutdown()
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EndGraphics
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End
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;~IDEal Editor Parameters:
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;~F#17#28
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;~C#Blitz3D |