Files
BlitzSteam/Resources/Examples/SteamHTMLSurface_Example.bb
T
Michael Fabain Dirks 6a44064f25 Update
2016-05-08 22:46:41 +02:00

396 lines
14 KiB
BlitzBasic

; BlitzSteam - Steam wrapper for Blitz
; Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
;
; This program is free software: you can redistribute it and/or modify
; it under the terms of the GNU Lesser General Public License as
; published by the Free Software Foundation, either version 3 of the
; License, or (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http://www.gnu.org/licenses/>.
Include "../BlitzSteam.bb"
;----------------------------------------------------------------
;! Steam Stuff
;----------------------------------------------------------------
; SteamClient: WarningMessageHook
Global Steam_WarningMessageHook_Callback = 0
Function Steam_WarningMessageHook(bIsWarning%, pchMessageBuffer%)
If Steam_WarningMessageHook_Callback = 0 Then
Steam_WarningMessageHook_Callback = BP_GetFunctionPointer()
Return
EndIf
; Read Message from buffer
Local msg$ = ""
If bIsWarning = 1 Then
msg = "[Warning]"
Else
msg = "[Info]"
EndIf
msg = msg + PeekMemoryStringC(pchMessageBuffer)
DebugLog "[Steam]" + msg$
End Function:Steam_WarningMessageHook(0, 0)
Function PeekMemoryStringC(Memory%, Length%=-1)
Local Ptr = Memory
Local iChar = 0, tiChar = 0
Local sOut$ = ""
Repeat
tiChar = PeekMemoryByte(Ptr)
; Advance memory, decrease Length
Ptr = Ptr + 1
Length = Length - 1
If (tiChar = 0) Then
Length = 0
Else
sOut = sOut + Chr(tiChar)
EndIf
Until Length = 0
Return sOut
End Function
;----------------------------------------------------------------
;! SteamBrowser (Image & Texture Drawing)
;----------------------------------------------------------------
Global SteamBrowser_Callback_BrowserReady_p = 0, SteamBrowser_Callback_BrowserReady_c = 0
Global SteamBrowser_Callback_NeedsPaint_p = 0, SteamBrowser_Callback_NeedsPaint_c = 0
Global SteamBrowser_Callback_StartRequest_p = 0, SteamBrowser_Callback_StartRequest_c = 0
Type SteamBrowser
Field Id%, lSteamAPICall%
Field Size%[1] ;Width, Height
Field URL$
; CEF Stuff
Field UpdateRegion[3] ;X,Y,W,H
Field Serial%, Scale#, ScrollX%, ScrollY%
; Image Based
Field hImage%
; Texture Based
Field hTexture%
End Type
Function SteamBrowser_Create.SteamBrowser(Width%, Height%, URL$="http://google.com/", UserAgent$="SteamBrowser", UserCSS$="")
; Create our Object
Local SB.SteamBrowser = New SteamBrowser
SB\Id = 0 ; Initialize to 0 until the Browser is ready.
SB\Size[0] = Width
SB\Size[1] = Height
SB\URL = URL
SB\lSteamAPICall = BS_ISteamHTMLSurface_CreateBrowser(BS_SteamHTMLSurface(), UserAgent, UserCSS)
; We need to register our callbacks, or nothing will work.
BS_Callback_RegisterResult SteamBrowser_Callback_BrowserReady_c, SB\lSteamAPICall, BS_SteamHTMLSurface_BrowserReady ; Listen to the result of the last SteamAPICall.
BS_Callback_Register SteamBrowser_Callback_NeedsPaint_c, BS_SteamHTMLSurface_NeedsPaint
BS_Callback_Register SteamBrowser_Callback_StartRequest_c, BS_SteamHTMLSurface_StartRequest
; Image Based
SB\hImage = CreateImage(SB\Size[0], SB\Size[1])
; Texture Based
SB\hTexture = CreateTexture(SB\Size[0], SB\Size[1], 1+2)
Return SB
End Function
Function SteamBrowser_Destroy(SB.SteamBrowser)
; Texture Based
FreeTexture SB\hTexture
; Image Based
FreeImage SB\hImage
BS_ISteamHTMLSurface_RemoveBrowser BS_SteamHTMLSurface(), SB\Id
Delete SB
End Function
Function SteamBrowser_Find.SteamBrowser(iId%, lSteamAPICall%)
Local SB.SteamBrowser = Null
; Find by Id
If iId <> 0
For SB.SteamBrowser = Each SteamBrowser
If (SB\Id = iId) Then
Return SB
EndIf
Next
EndIf
; Find by SteamAPICall
If lSteamAPICall <> 0
For SB.SteamBrowser = Each SteamBrowser
If (SB\lSteamAPICall <> 0) And (BS_Long_Compare(lSteamAPICall, SB\lSteamAPICall) = 0) Then
Return SB
EndIf
Next
EndIf
Return Null
End Function
Function SteamBrowser_SetSize(SB.SteamBrowser, Width%, Height%)
SB\Size[0] = Width
SB\Size[1] = Height
; Update Browser Size
BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), SB\Id, Width, Height
; Image Based
FreeImage(SB\hImage)
SB\hImage = CreateImage(Width, Height)
; Texture Based
FreeTexture(SB\hTexture)
SB\hTexture = CreateTexture(Width, Height, 1+2)
End Function
Function SteamBrowser_LoadUrl(SB.SteamBrowser, URL$, PostData$="")
BS_ISteamHTMLSurface_LoadURL BS_SteamHTMLSurface(), SB\Id, URL, PostData
End Function
Function SteamBrowser_IsReady(SB.SteamBrowser)
Return (SB\Id <> 0)
End Function
Function SteamBrowser_GetImageHandle(SB.SteamBrowser)
Return SB\hImage
End Function
Function SteamBrowser_GetTextureHandle(SB.SteamBrowser)
Return SB\hTexture
End Function
Function SteamBrowser_Callback_BrowserReady(pvParam%, bIOFailure, lSteamAPICall)
If (SteamBrowser_Callback_BrowserReady_p = 0) Then
SteamBrowser_Callback_BrowserReady_p = BP_GetFunctionPointer()
SteamBrowser_Callback_BrowserReady_c = BS_Callback_New(SteamBrowser_Callback_BrowserReady_p)
Return
EndIf
; Search for a valid SteamBrowser object.
Local SB.SteamBrowser = SteamBrowser_Find(0, lSteamAPICall)
SB\Id = BS_Memory_PeekInt(pvParam, 0)
SteamBrowser_SetSize(SB, SB\Size[0], SB\Size[1])
SteamBrowser_LoadUrl(SB, SB\URL)
; Destroy our SteamAPICall pointer and clear the value.
BS_Long_Destroy(SB\lSteamAPICall):SB\lSteamAPICall = 0
End Function:SteamBrowser_Callback_BrowserReady(0, 0, 0)
Function SteamBrowser_Callback_NeedsPaint(pvParam%, p2, p3)
If (SteamBrowser_Callback_NeedsPaint_p = 0) Then
SteamBrowser_Callback_NeedsPaint_p = BP_GetFunctionPointer()
SteamBrowser_Callback_NeedsPaint_c = BS_Callback_New(SteamBrowser_Callback_NeedsPaint_p)
Return
EndIf
; Search for a valid SteamBrowser object.
Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
; Parse Data from pvParam
Local pBuffer, pW, pH, pUpdateX, pUpdateY, pUpdateW, pUpdateH, pScrollX, pScrollY, pScale#, pSerial
pBuffer = BS_Memory_PeekInt(pvParam, 4)
pW = BS_Memory_PeekInt(pvParam, 8)
pH = BS_Memory_PeekInt(pvParam, 12)
pUpdateX = BS_Memory_PeekInt(pvParam, 16)
pUpdateY = BS_Memory_PeekInt(pvParam, 20)
pUpdateW = BS_Memory_PeekInt(pvParam, 24)
pUpdateH = BS_Memory_PeekInt(pvParam, 28)
pScrollX = BS_Memory_PeekInt(pvParam, 32)
pScrollY = BS_Memory_PeekInt(pvParam, 36)
pScale = BS_Memory_PeekFloat(pvParam, 40)
pSerial = BS_Memory_PeekInt(pvParam, 44)
; Assign to Object
SB\UpdateRegion[0] = pUpdateX
SB\UpdateRegion[1] = pUpdateY
SB\UpdateRegion[2] = pUpdateW
SB\UpdateRegion[3] = pUpdateH
SB\Scale = pScale
SB\ScrollX = pScrollX
SB\ScrollY = pScrollY
SB\Serial = pSerial
; Fix up Buffer Size (Always next bigger 16*n, for whatever reason (SIBLY WHAT DID YOU DO!?))
Local nW = (16 * Ceil(pW / 16.0))
;DebugLog ImageWidth(SB\hImage) + ":" + ImageHeight(SB\hImage)
; Image Based
Local hImageBuffer = ImageBuffer(SB\hImage)
LockBuffer hImageBuffer
BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hImageBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
UnlockBuffer hImageBuffer
; Texture Based (Identical)
Local hTextureBuffer = ImageBuffer(SB\hImage)
LockBuffer hTextureBuffer
BS_Helper_CopyMemoryIntMangle pBuffer, BS_Memory_PeekInt(hTextureBuffer, 72), 0, pW, pH, nW, SB\Size[1], pUpdateX, pUpdateY, pUpdateW, pUpdateH
UnlockBuffer hTextureBuffer
; pvParam Structure
;CALLBACK_MEMBER(0, HHTMLBrowser, unBrowserHandle) // the browser that needs the paint
;CALLBACK_MEMBER(1, const char *, pBGRA ) // a pointer to the B8G8R8A8 data for this surface, valid until SteamAPI_RunCallbacks is next called
;CALLBACK_MEMBER(2, uint32, unWide) // the total width of the pBGRA texture
;CALLBACK_MEMBER(3, uint32, unTall) // the total height of the pBGRA texture
;CALLBACK_MEMBER(4, uint32, unUpdateX) // the offset in X for the damage rect for this update
;CALLBACK_MEMBER(5, uint32, unUpdateY) // the offset in Y for the damage rect for this update
;CALLBACK_MEMBER(6, uint32, unUpdateWide) // the width of the damage rect for this update
;CALLBACK_MEMBER(7, uint32, unUpdateTall) // the height of the damage rect for this update
;CALLBACK_MEMBER(8, uint32, unScrollX) // the page scroll the browser was at when this texture was rendered
;CALLBACK_MEMBER(9, uint32, unScrollY) // the page scroll the browser was at when this texture was rendered
;CALLBACK_MEMBER(10, float, flPageScale) // the page scale factor on this page when rendered
;CALLBACK_MEMBER(11, uint32, unPageSerial) // incremented on each new page load, you can use this to reject draws while navigating to new pages
End Function:SteamBrowser_Callback_NeedsPaint(0, 0, 0)
Function SteamBrowser_Callback_StartRequest(pvParam%, p2, p3)
If (SteamBrowser_Callback_StartRequest_p = 0) Then
SteamBrowser_Callback_StartRequest_p = BP_GetFunctionPointer()
SteamBrowser_Callback_StartRequest_c = BS_Callback_New(SteamBrowser_Callback_StartRequest_p)
Return
EndIf
; Search for a valid SteamBrowser object.
Local SB.SteamBrowser = SteamBrowser_Find(BS_Memory_PeekInt(pvParam, 0), 0)
; Default to allow all requests. (Why not? For an Example, this is good enough.)
; Could implement a simple filter using a second type, but why don't you experiment a bit?
BS_ISteamHTMLSurface_AllowStartRequest BS_SteamHTMLSurface(), SB\Id, True
End Function:SteamBrowser_Callback_StartRequest(0, 0, 0)
;----------------------------------------------------------------
;! Example Code
;----------------------------------------------------------------
If BS_SteamAPI_Init() = 0 Then RuntimeError "Steam failed to initialize."
; Steam: Hooks, Callbacks, CallResults
BS_ISteamClient_SetWarningMessageHook BS_SteamClient(), Steam_WarningMessageHook_Callback
; Steam: HTMLSurface API
If BS_SteamHTMLSurface() = 0 Then RuntimeError "Steam: HTMLSurface API is not available."
If BS_ISteamHTMLSurface_Init(BS_SteamHTMLSurface()) = 0 Then RuntimeError "Steam: HTMLSurface API did not want to be initialized?!"
;BS_ISteamHTMLSurface_SetSize BS_SteamHTMLSurface(), 0, GraphicsWidth(), GraphicsHeight()
Const FPS = 60
Const FPS_MULT# = 1.0 / FPS
; Demo Scene
Graphics3D 1024, 768, 32, 2
SetBuffer BackBuffer()
Local demoTimer = CreateTimer(FPS)
Local demoRoot = CreatePivot()
Local demoCameraRoot = CreatePivot(demoRoot)
Local demoCamera = CreateCamera(demoCameraRoot)
MoveEntity demoCamera, 0, 0, -10
Local demoCube = CreateCube(demoRoot)
; Create a Browser
Local myBrowser.SteamBrowser = SteamBrowser_Create(GraphicsWidth(), GraphicsHeight(), "http://store.steampowered.com/app/368720/")
Local Mouse[3], MouseButton[3], Key[255]
While Not KeyHit(1)
Cls
; Only allow input when the browser is up to date.
;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
If True
; Mouse Input
If Mouse[0] <> MouseX() Or Mouse[1] <> MouseY() Then
Mouse[0] = MouseX()
Mouse[1] = MouseY()
BS_ISteamHTMLSurface_MouseMove BS_SteamHTMLSurface(), myBrowser\Id, MouseX(), MouseY()
EndIf
If Mouse[2] <> MouseZ() Then
Mouse[2] = MouseZ()
BS_ISteamHTMLSurface_MouseWheel BS_SteamHTMLSurface(), myBrowser\Id, MouseZSpeed()*30
EndIf
Local Button
For Button = 1 To 3
Local ButtonDown = MouseDown(Button)
If MouseButton[Button] <> ButtonDown Then
MouseButton[Button] = MouseDown(Button)
If ButtonDown
BS_ISteamHTMLSurface_MouseDown BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
Else
BS_ISteamHTMLSurface_MouseUp BS_SteamHTMLSurface(), myBrowser\Id, Button - 1
EndIf
EndIf
Next
; Keyboard
Local Modifier = BS_EHTMLKeyModifiers_None
If KeyDown(42) Or KeyDown(54) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_ShiftDown
If KeyDown(29) Or KeyDown(157) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_CtrlDown
If KeyDown(56) Or KeyDown(184) Then Modifier = Modifier Or BS_EHTMLKeyModifiers_AltDown
Local VK
For VK = 0 To 255
Local SC = InputEx_User32_MapVirtualKeyEx(VK, 0, 0)
Local KeyDownN = KeyDown(SC)
If Key[VK] <> KeyDownN Then
Key[VK] = KeyDownN
If KeyDownN = 1 Then
BS_ISteamHTMLSurface_KeyDown BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
Else
BS_ISteamHTMLSurface_KeyUp BS_SteamHTMLSurface(), myBrowser\Id, VK, Modifier
EndIf
EndIf
Next
Local GetKeyC = GetKey()
If GetKeyC
BS_ISteamHTMLSurface_KeyChar BS_SteamHTMLSurface(), myBrowser\Id, GetKeyC, Modifier
EndIf
EndIf
; Steam: Run any Callbacks
; Q: Why before RenderWorld/Flip?
; A: If we did any changes, having them available before Rendering helps responsiveness.
; A one-frame Delay is noticeable, even to people claiming the eye only sees 30 fps.
; Please read a Biology book if you are one of those, it doesn't work like that.
BS_SteamAPI_RunCallbacks()
RenderWorld
;If (myBrowser\iLastDraw > myBrowser\iLastRequest) Then
If Not KeyDown(57)
DrawBlock SteamBrowser_GetImageHandle(myBrowser), 0, 0, 0
Color 255, 0, 0
Rect myBrowser\UpdateRegion[0],myBrowser\UpdateRegion[1],myBrowser\UpdateRegion[2],myBrowser\UpdateRegion[3], 0
Else
EntityTexture demoCube, SteamBrowser_GetTextureHandle(myBrowser)
EndIf
;EndIf
Flip
WaitTimer demoTimer
Wend
; Destroy existing Browser
SteamBrowser_Destroy(myBrowser):myBrowser = Null
; Steam: HTMLSurface API
BS_ISteamHTMLSurface_Shutdown(BS_SteamHTMLSurface())
BS_SteamAPI_Shutdown()
EndGraphics
End
;~IDEal Editor Parameters:
;~F#17#28
;~C#Blitz3D