BlitzSteam update 06.02.2016

This commit is contained in:
Michael Dirks
2016-02-06 00:17:29 +01:00
parent d6ef2b46f0
commit 0ebbd7e9a0
38 changed files with 1871 additions and 787 deletions
+468 -121
View File
@@ -12,11 +12,32 @@
; GNU General Public License for more details.
;
; You should have received a copy of the GNU Lesser General Public License
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
; along with this program. If not, see <http://www.gnu.org/licenses/>.
; Steam -------------------------------------------------------------------------
;------------------------------------------------------------------------------
;! Enumeration - EDenyReason
;------------------------------------------------------------------------------
; Result codes to GSHandleClientDeny/Kick
Const BS_EDenyReason_Invalid = 0
Const BS_EDenyReason_InvalidVersion = 1
Const BS_EDenyReason_Generic = 2
Const BS_EDenyReason_NotLoggedOn = 3
Const BS_EDenyReason_NoLicense = 4
Const BS_EDenyReason_Cheater = 5
Const BS_EDenyReason_LoggedInElseWhere = 6
Const BS_EDenyReason_UnknownText = 7
Const BS_EDenyReason_IncompatibleAnticheat = 8
Const BS_EDenyReason_MemoryCorruption = 9
Const BS_EDenyReason_IncompatibleSoftware = 10
Const BS_EDenyReason_SteamConnectionLost = 11
Const BS_EDenyReason_SteamConnectionError = 12
Const BS_EDenyReason_SteamResponseTimedOut = 13
Const BS_EDenyReason_SteamValidationStalled = 14
Const BS_EDenyReason_SteamOwnerLeftGuestUser = 15
; SteamClient -------------------------------------------------------------------
;------------------------------------------------------------------------------
;! Enumeration - EAccountType
;------------------------------------------------------------------------------
Const BS_EAccountType_Invalid = 0
Const BS_EAccountType_Individual = 1
Const BS_EAccountType_Multiseat = 2
@@ -29,6 +50,19 @@ Const BS_EAccountType_Chat = 8
Const BS_EAccountType_ConsoleUser = 9
Const BS_EAccountType_AnonUser = 10
;------------------------------------------------------------------------------
;! Enumeration - EBeginAuthSessionResult
;------------------------------------------------------------------------------
Const BS_EBeginAuthSessionResult_OK = 0 ; Ticket is valid for this game and this steamID.
Const BS_EBeginAuthSessionResult_InvalidTicket = 1 ; Ticket is not valid.
Const BS_EBeginAuthSessionResult_DuplicateRequest = 2 ; A ticket has already been submitted for this steamID
Const BS_EBeginAuthSessionResult_InvalidVersion = 3 ; Ticket is from an incompatible interface version
Const BS_EBeginAuthSessionResult_GameMismatch = 4 ; Ticket is not for this game
Const BS_EBeginAuthSessionResult_ExpiredTicket = 5 ; Ticket has expired
;------------------------------------------------------------------------------
;! Enumeration - ECallback
;------------------------------------------------------------------------------
Const BS_ECallback_SteamAppListCallbacks = 3900
Const BS_ECallback_SteamAppsCallbacks = 1000
Const BS_ECallback_SteamBillingCallbacks = 400
@@ -75,22 +109,311 @@ Const BS_ECallback_ClientUnifiedMessagesCallbacks = 2500
Const BS_ECallback_ClientUserCallbacks = 900
Const BS_ECallback_ClientUtilsCallbacks = 1600
Const BS_ECallback_ClientVideoCallbacks = 4600
Const BS_ECallback_ClientVRCallbacks = 4200
Const BS_ECallback_ClientVRCallbacks = 4200
; SteamAppList ------------------------------------------------------------------
;------------------------------------------------------------------------------
;! Enumeration - EFriendRelationShip
;------------------------------------------------------------------------------
Const BS_EFriendRelationShip_None = 0
Const BS_EFriendRelationShip_Blocked = 1
Const BS_EFriendRelationShip_RequestRecipient = 2
Const BS_EFriendRelationShip_Friend = 3
Const BS_EFriendRelationShip_RequestInitiator = 4
Const BS_EFriendRelationShip_Ignored = 5
Const BS_EFriendRelationShip_IgnoredFriend = 6
Const BS_EFriendRelationShip_Suggested = 7
;------------------------------------------------------------------------------
;! Enumeration - EFriendFlags
;------------------------------------------------------------------------------
Const BS_EFriendFlags_None = $00000000
Const BS_EFriendFlags_Blocked = $00000001
Const BS_EFriendFlags_FriendshipRequested = $00000002
Const BS_EFriendFlags_Immediate = $00000004
Const BS_EFriendFlags_ClanMember = $00000008
Const BS_EFriendFlags_OnGameServer = $00000010
Const BS_EFriendFlags_RequestingFriendship = $00000080
Const BS_EFriendFlags_RequestingInfo = $00000100
Const BS_EFriendFlags_Ignored = $00000200
Const BS_EFriendFlags_IgnoredFriend = $00000400
Const BS_EFriendFlags_Suggested = $00000800
Const BS_EFriendFlags_All = $0000FFFF
;------------------------------------------------------------------------------
;! Enumeration - ELeaderboardDataRequest
;------------------------------------------------------------------------------
Const BS_ELeaderboardDataRequest_Global = 0
Const BS_ELeaderboardDataRequest_GlobalAroundUser = 1
Const BS_ELeaderboardDataRequest_Friends = 2
Const BS_ELeaderboardDataRequest_Users = 3
;------------------------------------------------------------------------------
;! Enumeration - ELeaderboardDisplayType
;------------------------------------------------------------------------------
Const BS_ELeaderboardDisplayType_None = 0
Const BS_ELeaderboardDisplayType_Numeric = 1 ; simple numerical score
Const BS_ELeaderboardDisplayType_TimeSeconds = 2 ; the score represents a time, in seconds
Const BS_ELeaderboardDisplayType_TimeMilliSeconds = 3 ; the score represents a time, in milliseconds
;------------------------------------------------------------------------------
;! Enumeration - ELeaderboardSortMethod
;------------------------------------------------------------------------------
Const BS_ELeaderboardSortMethod_None = 0
Const BS_ELeaderboardSortMethod_Ascending = 1 ; top-score is lowest number
Const BS_ELeaderboardSortMethod_Descending = 2 ; top-score is highest number
;------------------------------------------------------------------------------
;! Enumeration - ELeaderboardUploadScoreMethod
;------------------------------------------------------------------------------
Const BS_ELeaderboardUploadScoreMethod_None = 0
Const BS_ELeaderboardUploadScoreMethod_KeepBest = 1 ; Leaderboard will keep user's best score
Const BS_ELeaderboardUploadScoreMethod_ForceUpdate = 2 ; Leaderboard will always replace score with specified
;------------------------------------------------------------------------------
;! Enumeration - EOverlayToStoreFlag
;------------------------------------------------------------------------------
Const BS_EOverlayToStoreFlag_None = 0
Const BS_EOverlayToStoreFlag_AddToCart = 1
Const BS_EOverlayToStoreFlag_AddToCartAndShow = 2
;------------------------------------------------------------------------------
;! Enumeration - EPersonaChange
;------------------------------------------------------------------------------
Const BS_EPersonaChange_Name = $0001
Const BS_EPersonaChange_Status = $0002
Const BS_EPersonaChange_ComeOnline = $0004
Const BS_EPersonaChange_GoneOffline = $0008
Const BS_EPersonaChange_GamePlayed = $0010
Const BS_EPersonaChange_GameServer = $0020
Const BS_EPersonaChange_Avatar = $0040
Const BS_EPersonaChange_JoinedSource = $0080
Const BS_EPersonaChange_LeftSource = $0100
Const BS_EPersonaChange_RelationshipChanged = $0200
Const BS_EPersonaChange_NameFirstSet = $0400
Const BS_EPersonaChange_FacebookInfo = $0800
Const BS_EPersonaChange_Nickname = $1000
Const BS_EPersonaChange_SteamLevel = $2000
;------------------------------------------------------------------------------
;! Enumeration - EPersonaState
;------------------------------------------------------------------------------
Const BS_EPersonaState_Offline = 0
Const BS_EPersonaState_Online = 1
Const BS_EPersonaState_Busy = 2
Const BS_EPersonaState_Away = 3
Const BS_EPersonaState_Snooze = 4
Const BS_EPersonaState_LookingToTrade = 5
Const BS_EPersonaState_LookingToPlay = 6
;------------------------------------------------------------------------------
;! Enumeration - EP2PSend
;------------------------------------------------------------------------------
; SendP2PPacket() send types
; Typically k_EP2PSendUnreliable is what you want for UDP-like packets, k_EP2PSendReliable for TCP-like packets
; Basic UDP send. Packets can't be bigger than 1200 bytes (your typical MTU size). Can be lost, or arrive out of order (rare).
; The sending API does have some knowledge of the underlying connection, so if there is no NAT-traversal accomplished or
; there is a recognized adjustment happening on the connection, the packet will be batched until the connection is open again.
Const BS_EP2PSend_Unreliable = 0
; As above, but if the underlying p2p connection isn't yet established the packet will just be thrown away. Using this on the first
; packet sent to a remote host almost guarantees the packet will be dropped.
; This is only really useful for kinds of data that should never buffer up, i.e. voice payload packets
Const BS_EP2PSend_UnreliableNoDelay = 1
; Reliable message send. Can send up to 1MB of data in a single message.
; Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for efficient sends of large chunks of data.
Const BS_EP2PSend_Reliable = 2
; As above, but applies the Nagle algorithm to the send - sends will accumulate
; until the current MTU size (typically ~1200 bytes, but can change) or ~200ms has passed (Nagle algorithm).
; Useful if you want to send a set of smaller messages but have the coalesced into a single packet
; Since the reliable stream is all ordered, you can do several small message sends with k_EP2PSendReliableWithBuffering and then
; do a normal k_EP2PSendReliable to force all the buffered data to be sent.
Const BS_EP2PSend_ReliableWithBuffering = 3
;------------------------------------------------------------------------------
;! Enumeration - EP2PSessionError
;------------------------------------------------------------------------------
; list of possible errors returned by SendP2PPacket() API
; these will be posted in the P2PSessionConnectFail_t callback
Const BS_EP2PSessionError_None = 0
Const BS_EP2PSessionError_NotRunningApp = 1 ; target is not running the same game
Const BS_EP2PSessionError_NoRightsToApp = 2 ; local user doesn't own the app that is running
Const BS_EP2PSessionError_DestinationNotLoggedIn = 3 ; target user isn't connected to Steam
Const BS_EP2PSessionError_Timeout = 4 ; target isn't responding, perhaps not calling AcceptP2PSessionWithUser()
; corporate firewalls can also block this (NAT traversal is not firewall traversal)
; make sure that UDP ports 3478, 4379, and 4380 are open in an outbound direction
Const BS_EP2PSessionError_Max = 5
;------------------------------------------------------------------------------
;! Enumeration - EResult
;------------------------------------------------------------------------------
Const BS_EResult_OK = 1 ; success
Const BS_EResult_Fail = 2 ; generic failure
Const BS_EResult_NoConnection = 3 ; no/failed network connection
Const BS_EResult_NoConnectionRetry = 4 ; OBSOLETE - removed
Const BS_EResult_InvalidPassword = 5 ; password/ticket is invalid
Const BS_EResult_LoggedInElsewhere = 6 ; same user logged in elsewhere
Const BS_EResult_InvalidProtocolVer = 7 ; protocol version is incorrect
Const BS_EResult_InvalidParam = 8 ; a parameter is incorrect
Const BS_EResult_FileNotFound = 9 ; file was not found
Const BS_EResult_Busy = 10 ; called method busy - action not taken
Const BS_EResult_InvalidState = 11 ; called object was in an invalid state
Const BS_EResult_InvalidName = 12 ; name is invalid
Const BS_EResult_InvalidEmail = 13 ; email is invalid
Const BS_EResult_DuplicateName = 14 ; name is not unique
Const BS_EResult_AccessDenied = 15 ; access is denied
Const BS_EResult_Timeout = 16 ; operation timed out
Const BS_EResult_Banned = 17 ; VAC2 banned
Const BS_EResult_AccountNotFound = 18 ; account not found
Const BS_EResult_InvalidSteamID = 19 ; steamID is invalid
Const BS_EResult_ServiceUnavailable = 20 ; The requested service is currently unavailable
Const BS_EResult_NotLoggedOn = 21 ; The user is not logged on
Const BS_EResult_Pending = 22 ; Request is pending (may be in process, or waiting on third party)
Const BS_EResult_EncryptionFailure = 23 ; Encryption or Decryption failed
Const BS_EResult_InsufficientPrivilege = 24 ; Insufficient privilege
Const BS_EResult_LimitExceeded = 25 ; Too much of a good thing
Const BS_EResult_Revoked = 26 ; Access has been revoked (used for revoked guest passes)
Const BS_EResult_Expired = 27 ; License/Guest pass the user is trying to access is expired
Const BS_EResult_AlreadyRedeemed = 28 ; Guest pass has already been redeemed by account, cannot be acked again
Const BS_EResult_DuplicateRequest = 29 ; The request is a duplicate and the action has already occurred in the past, ignored this time
Const BS_EResult_AlreadyOwned = 30 ; All the games in this guest pass redemption request are already owned by the user
Const BS_EResult_IPNotFound = 31 ; IP address not found
Const BS_EResult_PersistFailed = 32 ; failed to write change to the data store
Const BS_EResult_LockingFailed = 33 ; failed to acquire access lock for this operation
Const BS_EResult_LogonSessionReplaced = 34
Const BS_EResult_ConnectFailed = 35
Const BS_EResult_HandshakeFailed = 36
Const BS_EResult_IOFailure = 37
Const BS_EResult_RemoteDisconnect = 38
Const BS_EResult_ShoppingCartNotFound = 39 ; failed to find the shopping cart requested
Const BS_EResult_Blocked = 40 ; a user didn't allow it
Const BS_EResult_Ignored = 41 ; target is ignoring sender
Const BS_EResult_NoMatch = 42 ; nothing matching the request found
Const BS_EResult_AccountDisabled = 43
Const BS_EResult_ServiceReadOnly = 44 ; this service is not accepting content changes right now
Const BS_EResult_AccountNotFeatured = 45 ; account doesn't have value, so this feature isn't available
Const BS_EResult_AdministratorOK = 46 ; allowed to take this action, but only because requester is admin
Const BS_EResult_ContentVersion = 47 ; A Version mismatch in content transmitted within the Steam protocol.
Const BS_EResult_TryAnotherCM = 48 ; The current CM can't service the user making a request, user should try another.
Const BS_EResult_PasswordRequiredToKickSession = 49 ; You are already logged in elsewhere, this cached credential login has failed.
Const BS_EResult_AlreadyLoggedInElsewhere = 50 ; You are already logged in elsewhere, you must wait
Const BS_EResult_Suspended = 51 ; Long running operation (content download) suspended/paused
Const BS_EResult_Cancelled = 52 ; Operation canceled (typically by user: content download)
Const BS_EResult_DataCorruption = 53 ; Operation canceled because data is ill formed or unrecoverable
Const BS_EResult_DiskFull = 54 ; Operation canceled - not enough disk space.
Const BS_EResult_RemoteCallFailed = 55 ; an remote call or IPC call failed
Const BS_EResult_PasswordUnset = 56 ; Password could not be verified as it's unset server side
Const BS_EResult_ExternalAccountUnlinked = 57 ; External account (PSN, Facebook...) is not linked to a Steam account
Const BS_EResult_PSNTicketInvalid = 58 ; PSN ticket was invalid
Const BS_EResult_ExternalAccountAlreadyLinked = 59 ; External account (PSN, Facebook...) is already linked to some other account, must explicitly request to replace/delete the link first
Const BS_EResult_RemoteFileConflict = 60 ; The sync cannot resume due to a conflict between the local and remote files
Const BS_EResult_IllegalPassword = 61 ; The requested new password is not legal
Const BS_EResult_SameAsPreviousValue = 62 ; new value is the same as the old one ( secret question and answer )
Const BS_EResult_AccountLogonDenied = 63 ; account login denied due to 2nd factor authentication failure
Const BS_EResult_CannotUseOldPassword = 64 ; The requested new password is not legal
Const BS_EResult_InvalidLoginAuthCode = 65 ; account login denied due to auth code invalid
Const BS_EResult_AccountLogonDeniedNoMail = 66 ; account login denied due to 2nd factor auth failure - and no mail has been sent
Const BS_EResult_HardwareNotCapableOfIPT = 67
Const BS_EResult_IPTInitError = 68
Const BS_EResult_ParentalControlRestricted = 69 ; operation failed due to parental control restrictions for current user
Const BS_EResult_FacebookQueryError = 70 ; Facebook query returned an error
Const BS_EResult_ExpiredLoginAuthCode = 71 ; account login denied due to auth code expired
Const BS_EResult_IPLoginRestrictionFailed = 72
Const BS_EResult_AccountLockedDown = 73
Const BS_EResult_AccountLogonDeniedVerifiedEmailRequired = 74
Const BS_EResult_NoMatchingURL = 75
Const BS_EResult_BadResponse = 76 ; parse failure, missing field, etc.
Const BS_EResult_RequirePasswordReEntry = 77 ; The user cannot complete the action until they re-enter their password
Const BS_EResult_ValueOutOfRange = 78 ; the value entered is outside the acceptable range
Const BS_EResult_UnexpectedError = 79 ; something happened that we didn't expect to ever happen
Const BS_EResult_Disabled = 80 ; The requested service has been configured to be unavailable
Const BS_EResult_InvalidCEGSubmission = 81 ; The set of files submitted to the CEG server are not valid !
Const BS_EResult_RestrictedDevice = 82 ; The device being used is not allowed to perform this action
Const BS_EResult_RegionLocked = 83 ; The action could not be complete because it is region restricted
Const BS_EResult_RateLimitExceeded = 84 ; Temporary rate limit exceeded, try again later, different from k_EResultLimitExceeded which may be permanent
Const BS_EResult_AccountLoginDeniedNeedTwoFactor = 85 ; Need two-factor code to login
Const BS_EResult_ItemDeleted = 86 ; The thing we're trying to access has been deleted
Const BS_EResult_AccountLoginDeniedThrottle = 87 ; login attempt failed, try to throttle response to possible attacker
Const BS_EResult_TwoFactorCodeMismatch = 88 ; two factor code mismatch
Const BS_EResult_TwoFactorActivationCodeMismatch = 89 ; activation code for two-factor didn't match
Const BS_EResult_AccountAssociatedToMultiplePartners = 90 ; account has been associated with multiple partners
Const BS_EResult_NotModified = 91 ; data not modified
Const BS_EResult_NoMobileDevice = 92 ; the account does not have a mobile device associated with it
Const BS_EResult_TimeNotSynced = 93 ; the time presented is out of range or tolerance
Const BS_EResult_SmsCodeFailed = 94 ; SMS code failure (no match, none pending, etc.)
Const BS_EResult_AccountLimitExceeded = 95 ; Too many accounts access this resource
Const BS_EResult_AccountActivityLimitExceeded = 96 ; Too many changes to this account
Const BS_EResult_PhoneActivityLimitExceeded = 97 ; Too many changes to this phone
Const BS_EResult_RefundToWallet = 98 ; Cannot refund to payment method, must use wallet
Const BS_EResult_EmailSendFailure = 99 ; Cannot send an email
Const BS_EResult_NotSettled = 100 ; Can't perform operation till payment has settled
Const BS_EResult_NeedCaptcha = 101 ; Needs to provide a valid captcha
;------------------------------------------------------------------------------
;! Enumeration - EServerMode
;------------------------------------------------------------------------------
Const BS_EServerMode_Invalid = 0
Const BS_EServerMode_NoAuthentication = 1
Const BS_EServerMode_Authentication = 2
Const BS_EServerMode_AuthenticationAndSecure = 3
;------------------------------------------------------------------------------
;! Enumeration - EServerFlag
;------------------------------------------------------------------------------
Const BS_EServerFlag_None = $00
Const BS_EServerFlag_Active = $01 ; Server has Users playing
Const BS_EServerFlag_Secure = $02 ; Server wants to be Secure
Const BS_EServerFlag_Dedicated = $04 ; Server is Dedicated
Const BS_EServerFlag_Linux = $08 ; Linux Build
Const BS_EServerFlag_Passworded = $10 ; Password Protected
Const BS_EServerFlag_Private = $20 ; server shouldn't list on master server and
; won't enforce authentication of users that connect to the server.
; Useful when you run a server where the clients may not
; be connected to the internet but you want them to play (i.e LANs)
;------------------------------------------------------------------------------
;! Enumeration - EUserHasLicenseResult
;------------------------------------------------------------------------------
Const BS_EUserHasLicenseResult_HasLicense = 0 ; User has a license for specified app
Const BS_EUserHasLicenseResult_DoesNotHaveLicense = 1 ; User does not have a license for the specified app
Const BS_EUserHasLicenseResult_NoAuth = 2 ; User has not been authenticated
;------------------------------------------------------------------------------
;! Enumeration - EUserRestriction
;------------------------------------------------------------------------------
Const BS_EUserRestrictionNone = 0
Const BS_EUserRestrictionUnknown = 1
Const BS_EUserRestrictionAnyChat = 2
Const BS_EUserRestrictionVoiceChat = 4
Const BS_EUserRestrictionGroupChat = 8
Const BS_EUserRestrictionRating = 16
Const BS_EUserRestrictionGameInvites = 32
Const BS_EUserRestrictionTrading = 64
;------------------------------------------------------------------------------
;! Enumeration - EVoiceResult
;------------------------------------------------------------------------------
Const BS_EVoiceResult_OK = 0
Const BS_EVoiceResult_NotInitialized = 1
Const BS_EVoiceResult_NotRecording = 2
Const BS_EVoiceResult_NoData = 3
Const BS_EVoiceResult_BufferTooSmall = 4
Const BS_EVoiceResult_DataCorrupted = 5
Const BS_EVoiceResult_Restricted = 6
Const BS_EVoiceResult_UnsupportedCodec = 7
Const BS_EVoiceResult_ReceiverOutOfDate = 8
Const BS_EVoiceResult_ReceiverDidNotAnswer = 9
;[Block] Old
;! AppList ---------------------------------------------------------------------
Const BS_CALLBACK_AppInstalled = BS_ECallback_SteamAppListCallbacks + 1
Const BS_CALLBACK_AppUninstalled = BS_ECallback_SteamAppListCallbacks + 2
; SteamApps ---------------------------------------------------------------------
;! Apps ------------------------------------------------------------------------
Const BS_CALLBACK_DLCInstalled = BS_ECallback_SteamAppsCallbacks + 5
Const BS_CALLBACK_APPProofOfPurchaseKeyResponse = BS_ECallback_SteamAppsCallbacks + 13
Const BS_CALLBACK_NewLaunchQueryParameters = BS_ECallback_SteamAppsCallbacks + 14
; The following things are PS3 only:
; ERegisterActivationCodeResult
; RegisterActivationCodeResponse_t
; SteamController ---------------------------------------------------------------
;! Controller ------------------------------------------------------------------
Const BS_MASK_RIGHT_TRIGGER = $00000001
Const BS_MASK_LEFT_TRIGGER = $00000002
Const BS_MASK_RIGHT_BUMPER = $00000004
@@ -123,37 +446,7 @@ Type BS_ControllerState
Field sRightPadXY ; Left/High = X, Right/Low = Y
End Type
; SteamFriends ------------------------------------------------------------------
Const BS_EFriendRelationShip_None = 0
Const BS_EFriendRelationShip_Blocked = 1
Const BS_EFriendRelationShip_RequestRecipient = 2
Const BS_EFriendRelationShip_Friend = 3
Const BS_EFriendRelationShip_RequestInitiator = 4
Const BS_EFriendRelationShip_Ignored = 5
Const BS_EFriendRelationShip_IgnoredFriend = 6
Const BS_EFriendRelationShip_Suggested = 7
Const BS_EPersonaState_Offline = 0
Const BS_EPersonaState_Online = 1
Const BS_EPersonaState_Busy = 2
Const BS_EPersonaState_Away = 3
Const BS_EPersonaState_Snooze = 4
Const BS_EPersonaState_LookingToTrade = 5
Const BS_EPersonaState_LookingToPlay = 6
Const BS_EFriendFlags_None = $00000000
Const BS_EFriendFlags_Blocked = $00000001
Const BS_EFriendFlags_FriendshipRequested = $00000002
Const BS_EFriendFlags_Immediate = $00000004
Const BS_EFriendFlags_ClanMember = $00000008
Const BS_EFriendFlags_OnGameServer = $00000010
Const BS_EFriendFlags_RequestingFriendship = $00000080
Const BS_EFriendFlags_RequestingInfo = $00000100
Const BS_EFriendFlags_Ignored = $00000200
Const BS_EFriendFlags_IgnoredFriend = $00000400
Const BS_EFriendFlags_Suggested = $00000800
Const BS_EFriendFlags_All = $0000FFFF
;! Friends ---------------------------------------------------------------------
Const BS_cchMaxFriendsGroupName = 64
Const BS_cFriendsGroupLimit = 100
Const BS_FriendsGroupID_Invalid = -1
@@ -168,14 +461,6 @@ Type BS_FriendGameInfo
Field m_steamIDLobby%
End Type
Const BS_EUserRestrictionNone = 0
Const BS_EUserRestrictionUnknown = 1
Const BS_EUserRestrictionAnyChat = 2
Const BS_EUserRestrictionVoiceChat = 4
Const BS_EUserRestrictionGroupChat = 8
Const BS_EUserRestrictionRating = 16
Const BS_EUserRestrictionGameInvites = 32
Const BS_EUserRestrictionTrading = 64
Type BS_FriendSessionStateInfo
Field m_uiOnlineSessionInstances
@@ -187,24 +472,6 @@ Const BS_cchMaxRichPresenceKeys = 20
Const BS_cchMaxRichPresenceKeyLength = 64
Const BS_cchMaxRichPresenceValueLength = 256
Const BS_EOverlayToStoreFlag_None = 0
Const BS_EOverlayToStoreFlag_AddToCart = 1
Const BS_EOverlayToStoreFlag_AddToCartAndShow = 2
Const BS_EPersonaChange_Name = $0001
Const BS_EPersonaChange_Status = $0002
Const BS_EPersonaChange_ComeOnline = $0004
Const BS_EPersonaChange_GoneOffline = $0008
Const BS_EPersonaChange_GamePlayed = $0010
Const BS_EPersonaChange_GameServer = $0020
Const BS_EPersonaChange_Avatar = $0040
Const BS_EPersonaChange_JoinedSource = $0080
Const BS_EPersonaChange_LeftSource = $0100
Const BS_EPersonaChange_RelationshipChanged = $0200
Const BS_EPersonaChange_NameFirstSet = $0400
Const BS_EPersonaChange_FacebookInfo = $0800
Const BS_EPersonaChange_Nickname = $1000
Const BS_EPersonaChange_SteamLevel = $2000
Const BS_CALLBACK_PersonaStateChange = BS_ECallback_SteamFriendsCallbacks + 4
Const BS_CALLBACK_GameOverlayActivated = BS_ECallback_SteamFriendsCallbacks + 31
@@ -225,57 +492,132 @@ Const BS_CALLBACK_FriendsIsFollowing = BS_ECallback_SteamFriendsCallbacks +
Const BS_CALLBACK_FriendsEnumerateFollowingList = BS_ECallback_SteamFriendsCallbacks + 46
Const BS_CALLBACK_SetPersonaNameResponse = BS_ECallback_SteamFriendsCallbacks + 47
; SteamGameServer ---------------------------------------------------------------
Const BS_EServerMode_Invalid = 0
Const BS_EServerMode_NoAuthentication = 1
Const BS_EServerMode_Authentication = 2
Const BS_EServerMode_AuthenticationAndSecure = 3
;! GameServer ------------------------------------------------------------------
; SteamUser ---------------------------------------------------------------------
Const BS_EVoiceResult_OK = 0
Const BS_EVoiceResult_NotInitialized = 1
Const BS_EVoiceResult_NotRecording = 2
Const BS_EVoiceResult_NoData = 3
Const BS_EVoiceResult_BufferTooSmall = 4
Const BS_EVoiceResult_DataCorrupted = 5
Const BS_EVoiceResult_Restricted = 6
Const BS_EVoiceResult_UnsupportedCodec = 7
Const BS_EVoiceResult_ReceiverOutOfDate = 8
Const BS_EVoiceResult_ReceiverDidNotAnswer = 9
; client has been approved to connect to this game server
Const BS_CALLBACK_GSClientApprove = BS_ECallback_SteamGameServerCallbacks + 1
Type BS_GSClientApprove_t
Field SteamIDHigh%, SteamIDLow% ; SteamID of approved player
Field OwnerSteamIDHigh%, OwnerSteamIDLow% ; SteamID of original owner for game license
End Type
Const BS_EBeginAuthSessionResult_OK = 0 ; Ticket is valid for this game and this steamID.
Const BS_EBeginAuthSessionResult_InvalidTicket = 1 ; Ticket is not valid.
Const BS_EBeginAuthSessionResult_DuplicateRequest = 2 ; A ticket has already been submitted for this steamID
Const BS_EBeginAuthSessionResult_InvalidVersion = 3 ; Ticket is from an incompatible interface version
Const BS_EBeginAuthSessionResult_GameMismatch = 4 ; Ticket is not for this game
Const BS_EBeginAuthSessionResult_ExpiredTicket = 5 ; Ticket has expired
; client has been denied to connection to this game server
Const BS_CALLBACK_GSClientDeny = BS_ECallback_SteamGameServerCallbacks + 2
Type BS_GSClientDeny_t
Field SteamIDHigh%, SteamIDLow%
Field eDenyReason%, pad0%
Field rgchOptionalText%[31] ; 128 Bytes of Optional Text
End Type
Const BS_EUserHasLicenseResult_HasLicense = 0 ; User has a license for specified app
Const BS_EUserHasLicenseResult_DoesNotHaveLicense = 1 ; User does not have a license for the specified app
Const BS_EUserHasLicenseResult_NoAuth = 2 ; User has not been authenticated
; request the game server should kick the user
Const BS_CALLBACK_GSClientKick = BS_ECallback_SteamGameServerCallbacks + 3
Type BS_GSClientKick_t
Field SteamIDHigh%, SteamIDLow%
Field eDenyReason%, pad0%
End Type
; SteamUserStats ----------------------------------------------------------------
; client achievement info
Const BS_CALLBACK_GSClientAchievementStatus = BS_ECallback_SteamGameServerCallbacks + 6
Type BS_GSClientAchievementStatus_t
Field SteamIDHigh%, SteamIDLow%
Field pchAchievement[31] ; 128 byte C-String Achievement
Field bUnlocked%, pad0%
End Type
; received when the game server requests to be displayed as secure (VAC protected)
; m_bSecure is true if the game server should display itself as secure to users, false otherwise
Const BS_CALLBACK_GSPolicyResponse = BS_ECallback_SteamUserCallbacks + 15
Type BS_GSPolicyResponse_t
Field m_bSecure%, pad0%
End Type
; GS gameplay stats info
Const BS_CALLBACK_GSGameplayStats = BS_ECallback_SteamGameServerCallbacks + 7
Type BS_GSGameplayStats_t
Field eResult%, pad0% ; Result of the call
Field nRank%, pad1% ; Overall rank of the server (0-based)
Field unTotalConnects%, pad2% ; Total number of clients who have ever connected to the server
Field unTotalMinutesPlayed%, pad3% ; Total number of minutes ever played on the server
End Type
; send as a reply to RequestUserGroupStatus()
Const BS_CALLBACK_GSClientGroupStatus = BS_ECallback_SteamGameServerCallbacks + 8
Type BS_GSClientGroupStatus_t
Field SteamIDUserHigh%, SteamIDUserLow%
Field SteamIDGroupHigh%, SteamIDGroupLow%
Field bMember%, pad0%
Field bOfficer%, pad1%
End Type
; Sent as a reply to GetServerReputation()
Const BS_CALLBACK_GSReputation = BS_ECallback_SteamGameServerCallbacks + 9
Type BS_GSReputation_t
Field eResult%, pad0% ; Result of the call
Field unReputationScore%, pad1% ; The reputation score for the game server
Field bBanned%, pad2% ; True if the server is banned from the Steam
; master servers
; The following members are only filled out if m_bBanned is true. They will all
; be set to zero otherwise. Master server bans are by IP so it is possible to be
; banned even when the score is good high if there is a bad server on another port.
; This information can be used to determine which server is bad.
Field unBannedIP%, pad3% ; The IP of the banned server
Field usBannedPort%, pad4% ; The port of the banned server
Field ulBannedGameIDHigh%, ulBannedGameIDLow% ; The game ID the banned server is serving
Field unBanExpires%, pad5% ; Time the ban expires, expressed in the Unix epoch (seconds since 1/1/1970)
End Type
; Sent as a reply to AssociateWithClan()
Const BS_CALLBACK_AssociateWithClanResult = BS_ECallback_SteamGameServerCallbacks + 10
Type BS_AssociateWithClanResult_t
Field eResult% ; Result of the call
End Type
; Sent as a reply to ComputeNewPlayerCompatibility()
Const BS_CALLBACK_ComputeNewPlayerCompatibilityResult = BS_ECallback_SteamGameServerCallbacks + 11
Type BS_ComputeNewPlayerCompatibilityResult_t
Field eResult%, pad0% ; Result of the call
Field cPlayersThatDontLikeCandidate%, pad1%
Field cPlayersThatCandidateDoesntLike%, pad2%
Field cClanPlayersThatDontLikeCandidate%, pad3%
Field SteamIDCandidateHigh%, SteamIDCandidateLow%
End Type
;! Networking ------------------------------------------------------------------
Type BS_P2PSessionState_t
Field bConnectionActive%, pad0%
Field bConnecting%, pad1%
Field eP2PSessionError%, pad2%
Field bUsingRelay%, pad3%
Field nBytesQueuedForSend%, pad4%
Field nPacketsQueuedForSend%, pad5%
Field nRemoteIP%, pad6%
Field nRemotePort%, pad7%
End Type
; callback notification - a user wants to talk to us over the P2P channel via the SendP2PPacket() API
; in response, a call to AcceptP2PPacketsFromUser() needs to be made, if you want to talk with them
Const BS_CALLBACK_P2PSessionRequest = BS_ECallback_SteamNetworkingCallbacks + 2
Type BS_P2PSessionRequest_t
Field steamIDRemoteHigh%, steamIDRemoteLow% ; user who wants to talk to us
End Type
; callback notification - packets can't get through to the specified user via the SendP2PPacket() API
; all packets queued packets unsent at this point will be dropped
; further attempts to send will retry making the connection (but will be dropped if we fail again)
Const BS_CALLBACK_P2PSessionConnectFail = BS_ECallback_SteamNetworkingCallbacks + 3
Type BS_P2PSessionConnectFail_t
Field steamIDRemoteHigh%, steamIDRemoteLow% ; user we were sending packets to
Field eP2PSessionError ; EP2PSessionError indicating why we're having trouble
End Type
;! User ------------------------------------------------------------------------
;! UserStats -------------------------------------------------------------------
Const BS_cchStatNameMax = 128
Const BS_cchLeaderboardNameMax = 128
Const BS_k_cLeaderboardDetailsMax = 64
Const BS_ELeaderboardDataRequest_Global = 0
Const BS_ELeaderboardDataRequest_GlobalAroundUser = 1
Const BS_ELeaderboardDataRequest_Friends = 2
Const BS_ELeaderboardDataRequest_Users = 3
Const BS_ELeaderboardSortMethod_None = 0
Const BS_ELeaderboardSortMethod_Ascending = 1 ; top-score is lowest number
Const BS_ELeaderboardSortMethod_Descending = 2 ; top-score is highest number
Const BS_ELeaderboardDisplayType_None = 0
Const BS_ELeaderboardDisplayType_Numeric = 1 ; simple numerical score
Const BS_ELeaderboardDisplayType_TimeSeconds = 2 ; the score represents a time, in seconds
Const BS_ELeaderboardDisplayType_TimeMilliSeconds = 3 ; the score represents a time, in milliseconds
Const BS_ELeaderboardUploadScoreMethod_None = 0
Const BS_ELeaderboardUploadScoreMethod_KeepBest = 1 ; Leaderboard will keep user's best score
Const BS_ELeaderboardUploadScoreMethod_ForceUpdate = 2 ; Leaderboard will always replace score with specified
Const BS_cLeaderboardDetailsMax = 64
Type BS_LeaderboardEntry
Field SteamId_High%, SteamId_Low%
@@ -309,8 +651,8 @@ End Type
Const BS_CALLBACK_LeaderboardFindResult = BS_ECallback_SteamUserStatsCallbacks + 4
Type BS_LeaderboardFindResult
Field hSteamLeaderboard_High%, hSteamLeaderboard_Low% ; // handle to the leaderboard serarched for, 0 if no leaderboard found
Field bLeaderboardFound% ; // 0 if no leaderboard found
Field hSteamLeaderboard_High%, hSteamLeaderboard_Low% ; handle to the leaderboard serarched for, 0 if no leaderboard found
Field bLeaderboardFound% ; 0 if no leaderboard found
End Type
Const BS_CALLBACK_LeaderboardScoresDownloaded = BS_ECallback_SteamUserStatsCallbacks + 5
@@ -336,12 +678,12 @@ Type BS_NumberOfCurrentPlayers
Field cPlayers ; Number of players currently playing
End Type
Const BS_CALLBACK_UserStatsUnloaded = BS_ECallback_SteamUserStatsCallback + 8
Const BS_CALLBACK_UserStatsUnloaded = BS_ECallback_SteamUserStatsCallbacks + 8
Type BS_UserStatsUnloaded
Field steamIDUser_High, steamIDUser_Low ; User whose stats have been unloaded
End Type
Const BS_CALLBACK_UserAchievementIconFetched = BS_ECallback_SteamUserStatsCallback + 9
Const BS_CALLBACK_UserAchievementIconFetched = BS_ECallback_SteamUserStatsCallbacks + 9
Type BS_UserAchievementIconFetched
Field nGameID_High, nGameID_Low ; Game this is for
Field rgchAchievementName[BS_cchStatNameMax] ; name of the achievement
@@ -349,20 +691,25 @@ Type BS_UserAchievementIconFetched
Field nIconHandle ; Handle to the image, which can be used in SteamUtils()->GetImageRGBA(), 0 means no image is set for the achievement
End Type
Const BS_CALLBACK_GlobalAchievementPercentagesReady = BS_ECallback_SteamUserStatsCallback + 10
Const BS_CALLBACK_GlobalAchievementPercentagesReady = BS_ECallback_SteamUserStatsCallbacks + 10
Type BS_GlobalAchievementPercentagesReady
Field nGameID_High, nGameID_Low ; Game this is for
Field eResult ; Result of the operation
End Type
Const BS_CALLBACK_LeaderboardUGCSet = BS_ECallback_SteamUserStatsCallback + 11
Const BS_CALLBACK_LeaderboardUGCSet = BS_ECallback_SteamUserStatsCallbacks + 11
Type BS_LeaderboardUGCSet
Field eResult ; The result of the operation
Field hSteamLeaderboard_High, hSteamLeaderboard_Low ; the leaderboard handle that was
End Type
Const BS_CALLBACK_GlobalStatsReceived = BS_ECallback_SteamUserStatsCallback + 12
Const BS_CALLBACK_GlobalStatsReceived = BS_ECallback_SteamUserStatsCallbacks + 12
Type BS_GlobalStatsReceived
Field nGameID_High, nGameId_Low ; Game global stats were requested for
Field eResult ; The result of the request
End Type
;[End Block]
;~IDEal Editor Parameters:
;~F#196#1B9
;~C#Blitz3D
+176 -87
View File
@@ -15,85 +15,23 @@
; along with this program. If not, see <http:;www.gnu.org/licenses/>.
.lib "BlitzSteam.dll"
; Helpers -----------------------------------------------------------------------
; -- CSteamID
BS_CSteamID_New%()
BS_CSteamID_FromID%(unAccountID%, eUniverse%, eAccountType%)
BS_CSteamID_FromIDInstance%(unAccountID%, unInstance%, eUniverse%, eAccountType%)
BS_CSteamID_FromSteamID%(ulSteamID%)
BS_CSteamID_Copy%(pSteamID%)
BS_CSteamID_Destroy(pSteamID%)
BS_CSteamID_Set(pSteamID%, unAccountID%, eUniverse%, eAccountType%)
BS_CSteamID_InstancedSet(pSteamID%, unAccountID%, unInstance%, eUniverse%, eAccountType%)
BS_CSteamID_FullSet(pSteamID%, ulIdentifier%, eUniverse%, eAccountType%)
BS_CSteamID_SetFromUInt64(pSteamID%, ulSteamID%)
BS_CSteamID_Clear(pSteamID%)
BS_CSteamID_ConvertToUInt64%(pSteamID%)
BS_CSteamID_GetStaticAccountKey%(pSteamID%)
BS_CSteamID_CreateBlankAnonLogon(pSteamID%, eUniverse%)
BS_CSteamID_CreateBlankAnonUserLogon(pSteamID%, eUniverse%)
BS_CSteamID_BlankAnonAccount%(pSteamID%)
BS_CSteamID_GameServerAccount%(pSteamID%)
BS_CSteamID_PersistentGameServerAccount%(pSteamID%)
BS_CSteamID_AnonGameServerAccount%(pSteamID%)
BS_CSteamID_ContentServerAccount%(pSteamID%)
BS_CSteamID_ClanAccount%(pSteamID%)
BS_CSteamID_ChatAccount%(pSteamID%)
BS_CSteamID_IsLobby%(pSteamID%)
BS_CSteamID_IndividualAccount%(pSteamID%)
BS_CSteamID_AnonAccount%(pSteamID%)
BS_CSteamID_AnonUserAccount%(pSteamID%)
BS_CSteamID_ConsoleUserAccount%(pSteamID%)
BS_CSteamID_SetAccountID(pSteamID%, unAccountID%)
BS_CSteamID_SetAccountInstance(pSteamID, unInstance%)
BS_CSteamID_ClearIndividualInstance(pSteamID%)
BS_CSteamID_HasNoIndividualInstance%(pSteamID%)
BS_CSteamID_GetAccountID%(pSteamID%)
BS_CSteamID_GetAccountInstance%(pSteamID%)
BS_CSteamID_GetEAccountType%(pSteamID%)
BS_CSteamID_GetEUniverse%(pSteamID%)
BS_CSteamID_SetEUniverse(pSteamID%, eUniverse%)
BS_CSteamID_IsValid%(pSteamID%)
BS_CSteamID_Compare%(pSteamID%, pSteamIDOther%)
; Steam -------------------------------------------------------------------------
BS_Init%()
BS_Shutdown()
BS_IsSteamRunning%()
BS_RestartAppIfNecessary%(unOwnAppID%)
BS_SetMiniDumpComment(pchMsg$)
BS_WriteMiniDump(uStructuredExceptionCode%, pvExceptionInfo*, uBuildID%)
BS_WriteMiniDumpEx(uStructuredExceptionCode%, pvExceptionInfo%, uBuildID%) : "BS_WriteMiniDump"
; -- Interfaces
; Steam -----------------------------------------------------------------------
BS_Steam_Init%()
BS_Steam_Shutdown()
BS_Steam_IsSteamRunning%()
BS_Steam_RestartAppIfNecessary%(unOwnAppID%)
BS_Steam_SetMiniDumpComment(pchMsg$)
BS_Steam_WriteMiniDump(uStructuredExceptionCode%, pvExceptionInfo*, uBuildID%)
BS_Steam_WriteMiniDumpEx(uStructuredExceptionCode%, pvExceptionInfo%, uBuildID%) : "BS_WriteMiniDump"
BS_Steam_RunCallbacks()
BS_Steam_RegisterCallback(pCallback%, iCallback%)
BS_Steam_UnregisterCallback(pCallback%)
BS_Steam_RegisterCallResult(pCallback%, hAPICall_L%, hAPICall_R%)
BS_Steam_UnregisterCallResult(pCallback%, hAPICall_L%, hAPICall_R%)
; AppList ---------------------------------------------------------------------
BS_AppList%()
BS_Apps%()
BS_Client%()
BS_Controller%()
BS_Friends%()
BS_HTTP%()
BS_HTMLSurface%()
BS_Inventory%()
BS_Matchmaking%()
BS_MatchmakingServers%()
BS_Music%()
BS_MusicRemote%()
BS_Networking%()
BS_RemoteStorage%()
BS_Screenshots%()
BS_UGC%()
BS_UnifiedMessages%()
BS_User%()
BS_UserStats%()
BS_Utils%()
BS_Video%()
; -- Callbacks & Hooks
BS_RunCallbacks()
BS_RegisterCallback(pCallback%, iCallback%)
BS_UnregisterCallback(pCallback%)
BS_RegisterCallResult(pCallback%, hAPICall_L%, hAPICall_R%)
BS_UnregisterCallResult(pCallback%, hAPICall_L%, hAPICall_R%)
; SteamAppList ------------------------------------------------------------------
BS_AppList_GetNumInstalledApps%(lpSteamAppList%)
BS_AppList_GetInstalledApps%(lpSteamAppList%, pvecAppID*, unMaxIDs%)
BS_AppList_GetInstalledAppsEx%(lpSteamAppList%, pvecAppID%, unMaxIDs%) : "BS_AppList_GetInstalledApps"
@@ -103,7 +41,8 @@ BS_AppList_GetAppInstallDir%(lpSteamAppList%, nAppId%, pchDirectory*, cchDirecto
BS_AppList_GetAppInstallDirEx%(lpSteamAppList%, nAppId%, pchDirectory%, cchDirectoryMax%) : "BS_AppList_GetAppInstallDir"
BS_AppList_GetAppBuildId%(lpSteamAppList%, nAppId%)
; SteamApps ---------------------------------------------------------------------
; Apps ------------------------------------------------------------------------
BS_Apps%()
BS_Apps_IsSubscribed%(lpSteamApps%)
BS_Apps_IsLowViolence%(lpSteamApps%)
BS_Apps_IsCybercafe%(lpSteamApps%)
@@ -134,7 +73,8 @@ BS_Apps_GetDlcDownloadProgress%(lpSteamApps%, nAppID%, punBytesDownloaded*, punB
BS_Apps_GetDlcDownloadProgressEx%(lpSteamApps%, nAppID%, punBytesDownloaded%, punBytesTotal%) : "BS_Apps_GetDlcDownloadProgress"
BS_Apps_GetAppBuildId%(lpSteamApps%)
; SteamClient -------------------------------------------------------------------
; Client ----------------------------------------------------------------------
BS_Client%()
BS_Client_CreateSteamPipe%(lpSteamClient%)
BS_Client_ReleaseSteamPipe%(lpSteamClient%, hSteamPipe%)
BS_Client_ConnectToGlobalUser%(lpSteamClient%, hSteamPipe%)
@@ -144,7 +84,6 @@ BS_Client_ReleaseUser(lpSteamClient%, hSteamPipe%, hSteamUser%)
BS_Client_RunFrame(lpSteamClient%)
BS_Client_GetIPCCallCount%(lpSteamClient%)
BS_Client_ShutdownIfAllPipesClosed%(lpSteamClient%)
; -- Interfaces
BS_Client_GetSteamAppList%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamApps%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamController%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
@@ -167,13 +106,13 @@ BS_Client_GetSteamUser%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamUserStats%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamUtils%(lpSteamClient%, hSteamPipe%, pchVersion$)
BS_Client_GetSteamVideo%(lpSteamClient%, hSteamUser%, hSteamPipe%, pchVersion$)
; -- Callbacks & Hooks
BS_Client_SetWarningMessageHook(lpSteamClient%, fpFunction%)
BS_Client_Set_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, fpFunction%)
BS_Client_Remove_SteamAPI_CPostAPIResultInProcess(lpSteamClient%, fpFunction%)
BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess(lpSteamClient%, fpFunction%)
; SteamController ---------------------------------------------------------------
; Controller ------------------------------------------------------------------
BS_Controller%()
BS_Controller_Init%(lpSteamController%, pchAbsolutePathToControllerConfigVDF$)
BS_Controller_Shutdown%(lpSteamController%)
BS_Controller_RunFrame(lpSteamController%)
@@ -182,7 +121,8 @@ BS_Controller_GetControllerState%(lpSteamController%, unControllerIndex%, pState
BS_Controller_TriggerHapticPulse(lpSteamController%, unControllerIndex%, eTargetPad%, usDurationMicroSec%)
BS_Controller_SetOverrideMode(lpSteamController%, pchMode$)
; SteamFriends ------------------------------------------------------------------
; Friends ---------------------------------------------------------------------
BS_Friends%()
BS_Friends_GetPersonaName$(lpSteamFriends%)
BS_Friends_SetPersonaName%(lpSteamFriends%, pchPersonaName$)
BS_Friends_GetPersonaState%(lpSteamFriends%)
@@ -259,10 +199,97 @@ BS_Friends_GetFollowerCount%(lpSteamFriends%, steamID%)
BS_Friends_IsFollowing%(lpSteamFriends%, steamID%)
BS_Friends_EnumerateFollowingList%(lpSteamFriends%, unStartIndex%)
; SteamGameServer ---------------------------------------------------------------
; GameServer ------------------------------------------------------------------
BS_GameServer%()
BS_GameServer_Init%(unIP%, usSteamPort%, usGamePort%, usQueryPort%, eServerMode%, pchVersionString%)
BS_GameServer_Shutdown()
BS_GameServer_RunCallbacks()
BS_GameServer_GetHSteamPipe%()
BS_GameServer_IsSecureC%()
BS_GameServer_GetSteamIDC%()
BS_GameServer_InitGameServer%(pSteamGameServer%, unIP%, usGamePort%, usQueryPort%, unFlags%, nGameAppId%, pchVersionString$)
BS_GameServer_SetProduct(pSteamGameServer%, pszProduct$)
BS_GameServer_SetGameDescription(pSteamGameServer%, pszGameDescription$)
BS_GameServer_SetModDir(pSteamGameServer%, pszModDir$)
BS_GameServer_SetDedicatedServer(pSteamGameServer%, bDedicated%)
BS_GameServer_LogOn(pSteamGameServer%, pszToken$)
BS_GameServer_LogOnAnonymous(pSteamGameServer%)
BS_GameServer_LogOff(pSteamGameServer%)
BS_GameServer_IsLoggedOn%(pSteamGameServer%)
BS_GameServer_IsSecure%(pSteamGameServer%)
BS_GameServer_GetSteamID%(pSteamGameServer%)
BS_GameServer_WasRestartRequested%(pSteamGameServer%)
BS_GameServer_SetMaxPlayerCount(pSteamGameServer%, cPlayersMax%)
BS_GameServer_SetBotPlayerCount(pSteamGameServer%, cBotPlayers%)
BS_GameServer_SetServerName(pSteamGameServer%, pszServerName$)
BS_GameServer_SetMapName(pSteamGameServer%, pszMapName$)
BS_GameServer_SetPasswordProtected(pSteamGameServer%, bPasswordProtected%)
BS_GameServer_SetSpectatorPort(pSteamGameServer%, unSpectatorPort%)
BS_GameServer_SetSpectatorServerName(pSteamGameServer%, pszSpectatorServerName$)
BS_GameServer_ClearAllKeyValues(pSteamGameServer%)
BS_GameServer_SetKeyValue(pSteamGameServer%, pKey$, pValue$)
BS_GameServer_SetGameTags(pSteamGameServer%, pchGameTags$)
BS_GameServer_SetGameData(pSteamGameServer%, pchGameData$)
BS_GameServer_SetRegion(pSteamGameServer%, pszRegion$)
BS_GameServer_SendUserConnectAndAuthenticate%(pSteamGameServer%, unIPClient%, pvAuthBlob*, cubAuthBlobSize%, pSteamIDUser%)
BS_GameServer_SendUserConnectAndAuthenticateEx%(pSteamGameServer%, unIPClient%, pvAuthBlob%, cubAuthBlobSize%, pSteamIDUser%) : "BS_GameServer_SendUserConnectAndAuthenticate"
BS_GameServer_CreateUnauthenticatedUserConnection%(pSteamGameServer%)
BS_GameServer_SendUserDisconnect(pSteamGameServer%, pSteamIDUser%)
BS_GameServer_UpdateUserData%(pSteamGameServer%, pSteamIDUser%, pchPlayerName$, uScore%)
BS_GameServer_GetAuthSessionTicket%(pSteamGameServer%, pTicket*, cbMaxTicket%, pcbTicket%)
BS_GameServer_GetAuthSessionTicketEx%(pSteamGameServer%, pTicket%, cbMaxTicket%, pcbTicket%) : "BS_GameServer_GetAuthSessionTicket"
BS_GameServer_BeginAuthSession%(pSteamGameServer%, pAuthTicker*, cbAuthTicket%, pSteamID%)
BS_GameServer_BeginAuthSessionEx%(pSteamGameServer%, pAuthTicker%, cbAuthTicket%, pSteamID%) : "BS_GameServer_BeginAuthSession"
BS_GameServer_EndAuthSession(pSteamGameServer%, pSteamID%)
BS_GameServer_CancelAuthTicket(pSteamGameServer%, hAuthTicket%)
BS_GameServer_UserHasLicenseForApp%(pSteamGameServer%, pSteamID%, appID%)
BS_GameServer_RequestUserGroupStatus%(pSteamGameServer%, pSteamIDUser%, pSteamIDGroup%)
BS_GameServer_GetGameplayStats(pSteamGameServer%)
BS_GameServer_GetServerReputation%(pSteamGameServer%)
BS_GameServer_GetPublicIP%(pSteamGameServer%)
BS_GameServer_HandleIncomingPacket%(pSteamGameServer%, pData*, cbData%, srvIP%, srvPort%)
BS_GameServer_HandleIncomingPacketEx%(pSteamGameServer%, pData%, cbData%, srvIP%, srvPort%) : "BS_GameServer_HandleIncomingPacket"
BS_GameServer_GetNextOutgoingPacket%(pSteamGameServer%, pOut*, cbMaxOut%, pNetAdr*, pPort*)
BS_GameServer_GetNextOutgoingPacketEx%(pSteamGameServer%, pOut%, cbMaxOut%, pNetAdr%, pPort%) : "BS_GameServer_GetNextOutgoingPacket"
BS_GameServer_EnableHeartbeats(pSteamGameServer%, bActive%)
BS_GameServer_SetHeartbeatInterval(pSteamGameServer%, iHeartbeatInterval%)
BS_GameServer_ForceHeartbeat(pSteamGameServer%)
BS_GameServer_AssociateWithClan%(pSteamGameServer%, pSteamIDClan%)
BS_GameServer_ComputeNewPlayerCompatibility%(pSteamGameServer%, pSteamIDNewPlayer%)
; GameServerStats -------------------------------------------------------------
BS_GameServerStats%()
BS_GameServerStats_RequestUserStats%(pSteamGameServerStats%, steamIDUser%)
BS_GameServerStats_StoreUserStats%(pSteamGameServerStats%, steamIDUser%)
BS_GameServerStats_GetUserStat%(pSteamGameServerStats%, steamIDUser%, pchName$, pData*)
BS_GameServerStats_GetUserStatEx%(pSteamGameServerStats%, steamIDUser%, pchName$, pData%) : "BS_GameServerStats_GetUserStat"
BS_GameServerStats_GetUserStatF%(pSteamGameServerStats%, steamIDUser%, pchName$, pData*)
BS_GameServerStats_GetUserStatFEx%(pSteamGameServerStats%, steamIDUser%, pchName$, pData%) : "BS_GameServerStats_GetUserStatF"
BS_GameServerStats_GetUserAchievement%(pSteamGameServerStats%, steamIDUser%, pchName$, pbAchieved*)
BS_GameServerStats_GetUserAchievementEx%(pSteamGameServerStats%, steamIDUser%, pchName$, pbAchieved%) : "BS_GameServerStats_GetUserAchievement"
BS_GameServerStats_SetUserStat%(pSteamGameServerStats%, steamIDUser%, pchName%, nData%)
BS_GameServerStats_SetUserStatF%(pSteamGameServerStats%, steamIDUser%, pchName%, fData#)
BS_GameServerStats_UpdateUserAvgRateStat%(pSteamGameServerStats%, steamIDUser%, pchName$, flCountThisSession#, pdSessionLength%)
BS_GameServerStats_SetUserAchievement%(pSteamGameServerStats%, steamIDUser%, pchName$)
BS_GameServerStats_ClearUserAchievement%(pSteamGameServerStats%, steamIDUser%, pchName$)
; SteamUser ---------------------------------------------------------------------
; Networking ------------------------------------------------------------------
BS_Networking%()
BS_GameServerNetworking%()
BS_Networking_SendP2PPacket%(pSteamNetworking%, pSteamIDRemote%, pubData*, cubData%, eP2PSendType%, nChannel%)
BS_Networking_SendP2PPacketEx%(pSteamNetworking%, pSteamIDRemote%, pubData%, cubData%, eP2PSendType%, nChannel%) : "BS_Networking_SendP2PPacket"
BS_Networking_IsP2PPacketAvailable%(pSteamNetworking%, pcubMsgSize*, nChannel%)
BS_Networking_IsP2PPacketAvailableEx%(pSteamNetworking%, pcubMsgSize*, nChannel%) : "BS_Networking_IsP2PPacketAvailable"
BS_Networking_ReadP2PPacket%(pSteamNetworking%, pubDest*, cubDest%, pcubMsgSize*, pSteamIDRemote%, nChannel%)
BS_Networking_ReadP2PPacketEx%(pSteamNetworking%, pubDest%, cubDest%, pcubMsgSize%, pSteamIDRemote%, nChannel%) : "BS_Networking_ReadP2PPacket"
BS_Networking_AcceptP2PSessionWithUser%(pSteamNetworking%, pSteamIDRemote%)
BS_Networking_CloseP2PSessionWithUser%(pSteamNetworking%, pSteamIDRemote%)
BS_Networking_CloseP2PChannelWithUser%(pSteamNetworking%, pSteamIDRemote%, nChannel%)
BS_Networking_GetP2PSessionState%(pSteamNetworking%, pSteamIDRemote%, pConnectionState*)
BS_Networking_AllowP2PPacketRelay%(pSteamNetworking%, bAllow%)
; User ------------------------------------------------------------------------
BS_User%()
BS_User_GetHSteamUser%(lpSteamUser%)
BS_User_IsLoggedOn%(lpSteamUser%)
BS_User_GetSteamID%(lpSteamUser%)
@@ -294,7 +321,8 @@ BS_User_GetGameBadgeLevel%(lpSteamUser%, nSeries%, bFoil%)
BS_User_GetPlayerSteamLevel%(lpSteamUser%)
BS_User_RequestStoreAuthURL%(lpSteamUser%, pchRedirectUrl$)
; SteamUserStats ----------------------------------------------------------------
; UserStats -------------------------------------------------------------------
BS_UserStats%()
BS_UserStats_RequestCurrentStats%(lpSteamUserStats%)
BS_UserStats_GetStat%(lpSteamUserStats%, pchName$, pData*)
BS_UserStats_GetStatEx%(lpSteamUserStats%, pchName$, pData%) : "BS_UserStats_GetStat"
@@ -353,4 +381,65 @@ BS_UserStats_GetGlobalStatD%(lpSteamUserStats, pchStatName$, pData%)
BS_UserStats_GetGlobalStatHistoryLL%(lpSteamUserStats, pchStatName$, pData*, cubData%)
BS_UserStats_GetGlobalStatHistoryLLEx%(lpSteamUserStats, pchStatName$, pData%, cubData%) : "BS_UserStats_GetGlobalStatHistoryLL"
BS_UserStats_GetGlobalStatHistoryD%(lpSteamUserStats, pchStatName$, pData*, cubData%)
BS_UserStats_GetGlobalStatHistoryDEx%(lpSteamUserStats, pchStatName$, pData%, cubData%) : "BS_UserStats_GetGlobalStatHistoryD"
BS_UserStats_GetGlobalStatHistoryDEx%(lpSteamUserStats, pchStatName$, pData%, cubData%) : "BS_UserStats_GetGlobalStatHistoryD"
; Helpers ---------------------------------------------------------------------
BS_Helper_FormatUnixTime$(unixTime%, pchFormat$)
; -- CSteamID
BS_CSteamID_New%()
BS_CSteamID_FromID%(unAccountID%, eUniverse%, eAccountType%)
BS_CSteamID_FromIDInstance%(unAccountID%, unInstance%, eUniverse%, eAccountType%)
BS_CSteamID_FromSteamID%(ulSteamID%)
BS_CSteamID_Copy%(pSteamID%)
BS_CSteamID_Destroy(pSteamID%)
BS_CSteamID_Set(pSteamID%, unAccountID%, eUniverse%, eAccountType%)
BS_CSteamID_InstancedSet(pSteamID%, unAccountID%, unInstance%, eUniverse%, eAccountType%)
BS_CSteamID_FullSet(pSteamID%, ulIdentifier%, eUniverse%, eAccountType%)
BS_CSteamID_SetFromUInt64(pSteamID%, ulSteamID%)
BS_CSteamID_Clear(pSteamID%)
BS_CSteamID_ConvertToUInt64%(pSteamID%)
BS_CSteamID_GetStaticAccountKey%(pSteamID%)
BS_CSteamID_CreateBlankAnonLogon(pSteamID%, eUniverse%)
BS_CSteamID_CreateBlankAnonUserLogon(pSteamID%, eUniverse%)
BS_CSteamID_BlankAnonAccount%(pSteamID%)
BS_CSteamID_GameServerAccount%(pSteamID%)
BS_CSteamID_PersistentGameServerAccount%(pSteamID%)
BS_CSteamID_AnonGameServerAccount%(pSteamID%)
BS_CSteamID_ContentServerAccount%(pSteamID%)
BS_CSteamID_ClanAccount%(pSteamID%)
BS_CSteamID_ChatAccount%(pSteamID%)
BS_CSteamID_IsLobby%(pSteamID%)
BS_CSteamID_IndividualAccount%(pSteamID%)
BS_CSteamID_AnonAccount%(pSteamID%)
BS_CSteamID_AnonUserAccount%(pSteamID%)
BS_CSteamID_ConsoleUserAccount%(pSteamID%)
BS_CSteamID_SetAccountID(pSteamID%, unAccountID%)
BS_CSteamID_SetAccountInstance(pSteamID, unInstance%)
BS_CSteamID_ClearIndividualInstance(pSteamID%)
BS_CSteamID_HasNoIndividualInstance%(pSteamID%)
BS_CSteamID_GetAccountID%(pSteamID%)
BS_CSteamID_GetAccountInstance%(pSteamID%)
BS_CSteamID_GetEAccountType%(pSteamID%)
BS_CSteamID_GetEUniverse%(pSteamID%)
BS_CSteamID_SetEUniverse(pSteamID%, eUniverse%)
BS_CSteamID_IsValid%(pSteamID%)
BS_CSteamID_Compare%(pSteamID%, pSteamIDOther%)
; -- Callbacks
BS_Callback_Create%(pFunction%)
BS_Callback_Destroy%(pCallback%)
; -- Interfaces
BS_HTTP%()
BS_HTMLSurface%()
BS_Inventory%()
BS_Matchmaking%()
BS_MatchmakingServers%()
BS_Music%()
BS_MusicRemote%()
BS_RemoteStorage%()
BS_Screenshots%()
BS_UGC%()
BS_UnifiedMessages%()
BS_Utils%()
BS_Video%()
+10 -10
View File
@@ -101,7 +101,7 @@ End Function
; Reads a C-String value from a Bank.
; Returns read C-String
Function BSU_PeekCString$(Bank%, Pos%)
Function BSU_PeekCString$(Bank%, Pos%, Len%=-1)
If Bank Then
Local BankSz = BankSize(Bank)
@@ -115,7 +115,7 @@ Function BSU_PeekCString$(Bank%, Pos%)
Local Value = PeekByte(Bank, Pos + BankPos)
If Value = 0 Then
If (Value = 0 And Len = -1) Or (Pos > Len) Then
Exit
Else
OutStr=OutStr+Chr(Value)
@@ -127,16 +127,16 @@ End Function
; -- Steam
Function BSU_Init()
BSU_IsSteamRunning = BS_IsSteamRunning()
BSU_IsSteamRunning = BS_Steam_IsSteamRunning()
If BSU_IsSteamRunning Then
BS_Init()
BS_Steam_Init()
BSU_AppList = BS_AppList()
BSU_Apps = BS_Apps()
BSU_Apps = BS_Apps()
BSU_Client = BS_Client()
BSU_Controller = BS_Controller()
BSU_Friends = BS_Friends()
BSU_HTTP = BS_HTTP()
BSU_HTTP = BS_HTTP()
BSU_HTMLSurface = BS_HTMLSurface()
BSU_Inventory = BS_Inventory()
BSU_Matchmaking = BS_Matchmaking()
@@ -148,7 +148,7 @@ Function BSU_Init()
BSU_Screenshots = BS_Screenshots()
BSU_UGC = BS_UGC()
BSU_UnifiedMessages = BS_UnifiedMessages()
BSU_User = BS_User()
BSU_User = BS_User()
BSU_UserStats = BS_UserStats()
BSU_Utils = BS_Utils()
BSU_Video = BS_Video()
@@ -159,7 +159,7 @@ End Function
Function BSU_Shutdown()
If BSU_IsSteamRunning
BS_Shutdown()
BS_Steam_Shutdown()
BSU_AppList=0
BSU_Apps=0
BSU_Client=0
@@ -186,7 +186,7 @@ Function BSU_Shutdown()
EndIf
End Function
; -- SteamAppList
; -- AppList
Function BSU_AppList_GetInstalledApps(BankAppIdsStorage=0, BankAppNameStorage=0, BankAppInstallDirStorage=0)
Local BankAppIds, BankAppIdsSz = BSU_APPID_COUNT
Local BankAppName, BankAppNameSz = BSU_NAME_LENGTH
@@ -552,5 +552,5 @@ Function BSU_Friends_GetFriends(iFriendFlags=BS_EFriendFlags_All)
End Function
;~IDEal Editor Parameters:
;~F#52#67#80#9F#BD#FA#116#133#163#195#1B1#1D0
;~F#52#67#BD#FA#116#133#163#195#1B1#1D0
;~C#Blitz3D
+1 -1
View File
@@ -14,7 +14,7 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
uint32_t WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
switch (fdwReason) {
+40
View File
@@ -0,0 +1,40 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
// Macros
#define DLL_FUNCTION(type) extern "C" type __stdcall
//#define DLL_FUNCTION(type) extern "C" __declspec(dllexport) type __stdcall
// Standard Library
#include <time.h>
#include <exception>
#include <stdexcept>
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Steam
#include "SteamworksSDK/public/steam/steam_api.h"
#include "SteamworksSDK/public/steam/steam_gameserver.h"
// Steam Helper Classes and Functions
#include "Helpers/BlitzPointer.h"
#include "Helpers/Callbacks.h"
#include "Helpers/CSteamID.h"
#include "Helpers/Helper.h"
+23 -23
View File
@@ -13,6 +13,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{805CB1EB-82F0-405E-AC0B-03FBE82CC77D}</ProjectGuid>
<RootNamespace>BlitzSteam</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@@ -40,14 +41,14 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(SolutionDir)\#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)\#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<OutDir>$(SolutionDir)#Build\$(ProjectName)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)#Intermediate\$(ProjectName)\$(Configuration)\</IntDir>
<TargetExt>.dll</TargetExt>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
@@ -55,23 +56,21 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>
</SDLCheck>
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<WholeProgramOptimization>false</WholeProgramOptimization>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BufferSecurityCheck>false</BufferSecurityCheck>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<CompileAsManaged>false</CompileAsManaged>
<CompileAsWinRT>false</CompileAsWinRT>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FunctionLevelLinking>false</FunctionLevelLinking>
<CreateHotpatchableImage>false</CreateHotpatchableImage>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<FunctionLevelLinking>true</FunctionLevelLinking>
<CreateHotpatchableImage>true</CreateHotpatchableImage>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<OpenMPSupport>false</OpenMPSupport>
<ForcedIncludeFiles>
</ForcedIncludeFiles>
@@ -80,13 +79,13 @@
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointExceptions>true</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<GenerateDebugInformation>Debug</GenerateDebugInformation>
<Version>1.0</Version>
<AdditionalLibraryDirectories>$(ProjectDir)\SteamworksSDK\redistributable_bin</AdditionalLibraryDirectories>
<AdditionalDependencies>steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
@@ -108,10 +107,8 @@
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Full</Optimization>
<FunctionLevelLinking>false</FunctionLevelLinking>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>
</SDLCheck>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -129,12 +126,13 @@
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<MinimalRebuild>false</MinimalRebuild>
<CallingConvention>Cdecl</CallingConvention>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<StringPooling>true</StringPooling>
<EnableEnhancedInstructionSet>NoExtensions</EnableEnhancedInstructionSet>
<FloatingPointExceptions>false</FloatingPointExceptions>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<FloatingPointExceptions>true</FloatingPointExceptions>
<UseUnicodeForAssemblerListing>true</UseUnicodeForAssemblerListing>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>None</DebugInformationFormat>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
@@ -155,9 +153,10 @@
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="BlitzSteam.cpp" />
<ClCompile Include="Helpers\CSteamID.cpp" />
<ClCompile Include="Helpers\Callbacks.cpp" />
<ClCompile Include="Helpers\Helper.cpp" />
<ClCompile Include="Wrapper\Steam.cpp" />
<ClCompile Include="Wrapper\SteamAppList.cpp" />
<ClCompile Include="Wrapper\SteamApps.cpp" />
@@ -184,18 +183,19 @@
<ClCompile Include="Wrapper\SteamVideo.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dllmain.h" />
<ClInclude Include="BlitzSteam.h" />
<ClInclude Include="Helpers\BlitzPointer.h" />
<ClInclude Include="Helpers\Callbacks.h" />
<ClInclude Include="Helpers\CSteamID.h" />
<ClInclude Include="Helpers\Helper.h" />
</ItemGroup>
<ItemGroup>
<None Include="LICENSE">
<Link>LICENSE</Link>
<Link>BlitzSteam.LICENSE</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="LICENSE.lesser">
<Link>LICENSE.lesser</Link>
<Link>BlitzSteam.LICENSE.lesser</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Blitz\BlitzSteam.bb">
+12 -6
View File
@@ -20,9 +20,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Wrapper\Steam.cpp">
<Filter>Source Files\Wrapper</Filter>
</ClCompile>
@@ -101,11 +98,14 @@
<ClCompile Include="Helpers\Callbacks.cpp">
<Filter>Source Files\Helpers</Filter>
</ClCompile>
<ClCompile Include="BlitzSteam.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Helpers\Helper.cpp">
<Filter>Source Files\Helpers</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="dllmain.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\Callbacks.h">
<Filter>Source Files\Helpers</Filter>
</ClInclude>
@@ -115,6 +115,12 @@
<ClInclude Include="Helpers\BlitzPointer.h">
<Filter>Source Files\Helpers</Filter>
</ClInclude>
<ClInclude Include="BlitzSteam.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Helpers\Helper.h">
<Filter>Source Files\Helpers</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="SteamworksSDK\redistributable_bin\steam_api.dll">
+6 -6
View File
@@ -14,13 +14,13 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#pragma once
typedef uint32_t(__stdcall *BP_Function0_t)();
typedef uint32_t(__stdcall *BP_Function1_t)(uint32_t);
typedef uint32_t(__stdcall *BP_Function2_t)(uint32_t, uint32_t);
typedef uint32_t(__stdcall *BP_Function3_t)(uint32_t, uint32_t, uint32_t);
typedef uint32_t(__stdcall *BP_Function4_t)(uint32_t, uint32_t, uint32_t, uint32_t);
typedef void*(__stdcall *BP_Function0_t)();
typedef void*(__stdcall *BP_Function1_t)(uint32_t);
typedef void*(__stdcall *BP_Function2_t)(uint32_t, uint32_t);
typedef void*(__stdcall *BP_Function3_t)(uint32_t, uint32_t, uint32_t);
typedef void*(__stdcall *BP_Function4_t)(uint32_t, uint32_t, uint32_t, uint32_t);
#define BP_CallFunction0(ptr) ((BP_Function0_t)ptr)()
#define BP_CallFunction1(ptr, p1) ((BP_Function1_t)ptr)(p1)
+39 -39
View File
@@ -14,198 +14,198 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "CSteamID.h"
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_New() {
DLL_FUNCTION(CSteamID*) BS_CSteamID_New() {
return new CSteamID();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_New=_BS_CSteamID_New@0")
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromID(uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType) {
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromID(uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType) {
return new CSteamID(unAccountID, eUniverse, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_FromID=_BS_CSteamID_FromID@12")
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromIDInstance(uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType) {
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromIDInstance(uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType) {
return new CSteamID(unAccountID, unInstance, eUniverse, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_FromIDInstance=_BS_CSteamID_FromIDInstance@16")
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromSteamID(uint64_t* ulSteamID) {
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromSteamID(uint64_t* ulSteamID) {
return new CSteamID(*ulSteamID);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_FromSteamID=_BS_CSteamID_FromSteamID@4")
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_Copy(CSteamID* pSteamID) {
DLL_FUNCTION(CSteamID*) BS_CSteamID_Copy(CSteamID* pSteamID) {
return new CSteamID(*pSteamID);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_Copy=_BS_CSteamID_Copy@4")
DLL_EXPORT void DLL_CALL BS_CSteamID_Destroy(CSteamID* pSteamID) {
DLL_FUNCTION(void) BS_CSteamID_Destroy(CSteamID* pSteamID) {
delete pSteamID;
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_Destroy=_BS_CSteamID_Destroy@4")
DLL_EXPORT void DLL_CALL BS_CSteamID_Set(CSteamID* pSteamID, uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType) {
DLL_FUNCTION(void) BS_CSteamID_Set(CSteamID* pSteamID, uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType) {
pSteamID->Set(unAccountID, eUniverse, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_Set=_BS_CSteamID_Set@16")
DLL_EXPORT void DLL_CALL BS_CSteamID_InstancedSet(CSteamID* pSteamID, uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType) {
DLL_FUNCTION(void) BS_CSteamID_InstancedSet(CSteamID* pSteamID, uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType) {
pSteamID->InstancedSet(unAccountID, unInstance, eUniverse, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_InstancedSet=_BS_CSteamID_InstancedSet@20")
DLL_EXPORT void DLL_CALL BS_CSteamID_FullSet(CSteamID* pSteamID, uint64_t* ulIdentifier, EUniverse eUniverse, EAccountType eAccountType) {
DLL_FUNCTION(void) BS_CSteamID_FullSet(CSteamID* pSteamID, uint64_t* ulIdentifier, EUniverse eUniverse, EAccountType eAccountType) {
pSteamID->FullSet(*ulIdentifier, eUniverse, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_FullSet=_BS_CSteamID_FullSet@16")
DLL_EXPORT void DLL_CALL BS_CSteamID_SetFromUInt64(CSteamID* pSteamID, uint64_t* ulSteamID) {
DLL_FUNCTION(void) BS_CSteamID_SetFromUInt64(CSteamID* pSteamID, uint64_t* ulSteamID) {
pSteamID->SetFromUint64(*ulSteamID);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_SetFromUInt64=_BS_CSteamID_SetFromUInt64@8")
DLL_EXPORT void DLL_CALL BS_CSteamID_Clear(CSteamID* pSteamID) {
DLL_FUNCTION(void) BS_CSteamID_Clear(CSteamID* pSteamID) {
pSteamID->Clear();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_Clear=_BS_CSteamID_Clear@4")
DLL_EXPORT uint64_t* DLL_CALL BS_CSteamID_ConvertToUInt64(CSteamID* pSteamID) {
DLL_FUNCTION(uint64_t*) BS_CSteamID_ConvertToUInt64(CSteamID* pSteamID) {
uint64_t* val = new uint64_t;
*val = pSteamID->ConvertToUint64();
return val;
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ConvertToUInt64=_BS_CSteamID_ConvertToUInt64@4")
DLL_EXPORT uint64_t* DLL_CALL BS_CSteamID_GetStaticAccountKey(CSteamID* pSteamID) {
DLL_FUNCTION(uint64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pSteamID) {
uint64_t* val = new uint64_t;
*val = pSteamID->GetStaticAccountKey();
return val;
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GetStaticAccountKey=_BS_CSteamID_GetStaticAccountKey@4")
DLL_EXPORT void DLL_CALL BS_CSteamID_CreateBlankAnonLogon(CSteamID* pSteamID, EUniverse eUniverse) {
DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pSteamID, EUniverse eUniverse) {
pSteamID->CreateBlankAnonLogon(eUniverse);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_CreateBlankAnonLogon=_BS_CSteamID_CreateBlankAnonLogon@8")
DLL_EXPORT void DLL_CALL BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pSteamID, EUniverse eUniverse) {
DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pSteamID, EUniverse eUniverse) {
pSteamID->CreateBlankAnonUserLogon(eUniverse);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_CreateBlankAnonUserLogon=_BS_CSteamID_CreateBlankAnonUserLogon@8")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_BlankAnonAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_BlankAnonAccount(CSteamID* pSteamID) {
return pSteamID->BBlankAnonAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_BlankAnonAccount=_BS_CSteamID_BlankAnonAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_GameServerAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_GameServerAccount(CSteamID* pSteamID) {
return pSteamID->BGameServerAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GameServerAccount=_BS_CSteamID_GameServerAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_PersistentGameServerAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_PersistentGameServerAccount(CSteamID* pSteamID) {
return pSteamID->BPersistentGameServerAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_PersistentGameServerAccount=_BS_CSteamID_PersistentGameServerAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonGameServerAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonGameServerAccount(CSteamID* pSteamID) {
return pSteamID->BAnonGameServerAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_AnonGameServerAccount=_BS_CSteamID_AnonGameServerAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ContentServerAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_ContentServerAccount(CSteamID* pSteamID) {
return pSteamID->BContentServerAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ContentServerAccount=_BS_CSteamID_ContentServerAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ClanAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_ClanAccount(CSteamID* pSteamID) {
return pSteamID->BClanAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ClanAccount=_BS_CSteamID_ClanAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ChatAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_ChatAccount(CSteamID* pSteamID) {
return pSteamID->BChatAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ChatAccount=_BS_CSteamID_ChatAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IsLobby(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_IsLobby(CSteamID* pSteamID) {
return pSteamID->IsLobby();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_IsLobby=_BS_CSteamID_IsLobby@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IndividualAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_IndividualAccount(CSteamID* pSteamID) {
return pSteamID->BIndividualAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_IndividualAccount=_BS_CSteamID_IndividualAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonAccount(CSteamID* pSteamID) {
return pSteamID->BAnonAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_AnonAccount=_BS_CSteamID_AnonAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonUserAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonUserAccount(CSteamID* pSteamID) {
return pSteamID->BAnonUserAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_AnonUserAccount=_BS_CSteamID_AnonUserAccount@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ConsoleUserAccount(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_ConsoleUserAccount(CSteamID* pSteamID) {
return pSteamID->BConsoleUserAccount();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ConsoleUserAccount=_BS_CSteamID_ConsoleUserAccount@4")
DLL_EXPORT void DLL_CALL BS_CSteamID_SetAccountID(CSteamID* pSteamID, AccountID_t unAccountID) {
DLL_FUNCTION(void) BS_CSteamID_SetAccountID(CSteamID* pSteamID, AccountID_t unAccountID) {
pSteamID->SetAccountID(unAccountID);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_SetAccountID=_BS_CSteamID_SetAccountID@8")
DLL_EXPORT void DLL_CALL BS_CSteamID_SetAccountInstance(CSteamID* pSteamID, uint32_t unInstance) {
DLL_FUNCTION(void) BS_CSteamID_SetAccountInstance(CSteamID* pSteamID, uint32_t unInstance) {
pSteamID->SetAccountInstance(unInstance);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_SetAccountInstance=_BS_CSteamID_SetAccountInstance@8")
DLL_EXPORT void DLL_CALL BS_CSteamID_ClearIndividualInstance(CSteamID* pSteamID) {
DLL_FUNCTION(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pSteamID) {
pSteamID->ClearIndividualInstance();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_ClearIndividualInstance=_BS_CSteamID_ClearIndividualInstance@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_HasNoIndividualInstance(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pSteamID) {
return pSteamID->HasNoIndividualInstance();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_HasNoIndividualInstance=_BS_CSteamID_HasNoIndividualInstance@4")
DLL_EXPORT AccountID_t DLL_CALL BS_CSteamID_GetAccountID(CSteamID* pSteamID) {
DLL_FUNCTION(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pSteamID) {
return pSteamID->GetAccountID();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GetAccountID=_BS_CSteamID_GetAccountID@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_GetAccountInstance(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pSteamID) {
return pSteamID->GetUnAccountInstance();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GetAccountInstance=_BS_CSteamID_GetAccountInstance@4")
DLL_EXPORT EAccountType DLL_CALL BS_CSteamID_GetEAccountType(CSteamID* pSteamID) {
DLL_FUNCTION(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pSteamID) {
return pSteamID->GetEAccountType();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GetEAccountType=_BS_CSteamID_GetEAccountType@4")
DLL_EXPORT EUniverse DLL_CALL BS_CSteamID_GetEUniverse(CSteamID* pSteamID) {
DLL_FUNCTION(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pSteamID) {
return pSteamID->GetEUniverse();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_GetEUniverse=_BS_CSteamID_GetEUniverse@4")
DLL_EXPORT void DLL_CALL BS_CSteamID_SetEUniverse(CSteamID* pSteamID, EUniverse eUniverse) {
DLL_FUNCTION(void) BS_CSteamID_SetEUniverse(CSteamID* pSteamID, EUniverse eUniverse) {
pSteamID->SetEUniverse(eUniverse);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_SetEUniverse=_BS_CSteamID_SetEUniverse@8")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IsValid(CSteamID* pSteamID) {
DLL_FUNCTION(uint32_t) BS_CSteamID_IsValid(CSteamID* pSteamID) {
return pSteamID->IsValid();
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_IsValid=_BS_CSteamID_IsValid@4")
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_Compare(CSteamID* pSteamID, CSteamID* pSteamIDOther) {
DLL_FUNCTION(uint32_t) BS_CSteamID_Compare(CSteamID* pSteamID, CSteamID* pSteamIDOther) {
return (pSteamID == pSteamIDOther ? 1 : 0) + (pSteamID < pSteamIDOther ? 2 : 0) + (pSteamID > pSteamIDOther ? 4 : 0);
}
#pragma comment(linker, "/EXPORT:BS_CSteamID_Compare=_BS_CSteamID_Compare@8")
+40 -39
View File
@@ -14,43 +14,44 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#pragma once
#include "BlitzSteam.h"
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_New();
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromID(uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType);
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromIDInstance(uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType);
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_FromSteamID(uint64_t* ulSteamID);
DLL_EXPORT CSteamID* DLL_CALL BS_CSteamID_Copy(CSteamID* pSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_Destroy(CSteamID* pSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_Set(CSteamID* pSteamID, uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType);
DLL_EXPORT void DLL_CALL BS_CSteamID_InstancedSet(CSteamID* pSteamID, uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType);
DLL_EXPORT void DLL_CALL BS_CSteamID_FullSet(CSteamID* pSteamID, uint64_t* ulIdentifier, EUniverse eUniverse, EAccountType eAccountType);
DLL_EXPORT void DLL_CALL BS_CSteamID_SetFromUInt64(CSteamID* pSteamID, uint64_t* ulSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_Clear(CSteamID* pSteamID);
DLL_EXPORT uint64_t* DLL_CALL BS_CSteamID_ConvertToUInt64(CSteamID* pSteamID);
DLL_EXPORT uint64_t* DLL_CALL BS_CSteamID_GetStaticAccountKey(CSteamID* pSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_CreateBlankAnonLogon(CSteamID* pSteamID, EUniverse eUniverse);
DLL_EXPORT void DLL_CALL BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pSteamID, EUniverse eUniverse);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_BlankAnonAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_GameServerAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_PersistentGameServerAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonGameServerAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ContentServerAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ClanAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ChatAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IsLobby(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IndividualAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_AnonUserAccount(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_ConsoleUserAccount(CSteamID* pSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_SetAccountID(CSteamID* pSteamID, AccountID_t unAccountID);
DLL_EXPORT void DLL_CALL BS_CSteamID_SetAccountInstance(CSteamID* pSteamID, uint32_t unInstance);
DLL_EXPORT void DLL_CALL BS_CSteamID_ClearIndividualInstance(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_HasNoIndividualInstance(CSteamID* pSteamID);
DLL_EXPORT AccountID_t DLL_CALL BS_CSteamID_GetAccountID(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_GetAccountInstance(CSteamID* pSteamID);
DLL_EXPORT EAccountType DLL_CALL BS_CSteamID_GetEAccountType(CSteamID* pSteamID);
DLL_EXPORT EUniverse DLL_CALL BS_CSteamID_GetEUniverse(CSteamID* pSteamID);
DLL_EXPORT void DLL_CALL BS_CSteamID_SetEUniverse(CSteamID* pSteamID, EUniverse eUniverse);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_IsValid(CSteamID* pSteamID);
DLL_EXPORT uint32_t DLL_CALL BS_CSteamID_Compare(CSteamID* pSteamID, CSteamID* pSteamIDOther);
DLL_FUNCTION(CSteamID*) BS_CSteamID_New();
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromID(uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType);
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromIDInstance(uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType);
DLL_FUNCTION(CSteamID*) BS_CSteamID_FromSteamID(uint64_t* ulSteamID);
DLL_FUNCTION(CSteamID*) BS_CSteamID_Copy(CSteamID* pSteamID);
DLL_FUNCTION(void) BS_CSteamID_Destroy(CSteamID* pSteamID);
DLL_FUNCTION(void) BS_CSteamID_Set(CSteamID* pSteamID, uint32_t unAccountID, EUniverse eUniverse, EAccountType eAccountType);
DLL_FUNCTION(void) BS_CSteamID_InstancedSet(CSteamID* pSteamID, uint32_t unAccountID, uint32_t unInstance, EUniverse eUniverse, EAccountType eAccountType);
DLL_FUNCTION(void) BS_CSteamID_FullSet(CSteamID* pSteamID, uint64_t* ulIdentifier, EUniverse eUniverse, EAccountType eAccountType);
DLL_FUNCTION(void) BS_CSteamID_SetFromUInt64(CSteamID* pSteamID, uint64_t* ulSteamID);
DLL_FUNCTION(void) BS_CSteamID_Clear(CSteamID* pSteamID);
DLL_FUNCTION(uint64_t*) BS_CSteamID_ConvertToUInt64(CSteamID* pSteamID);
DLL_FUNCTION(uint64_t*) BS_CSteamID_GetStaticAccountKey(CSteamID* pSteamID);
DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonLogon(CSteamID* pSteamID, EUniverse eUniverse);
DLL_FUNCTION(void) BS_CSteamID_CreateBlankAnonUserLogon(CSteamID* pSteamID, EUniverse eUniverse);
DLL_FUNCTION(uint32_t) BS_CSteamID_BlankAnonAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_GameServerAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_PersistentGameServerAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonGameServerAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_ContentServerAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_ClanAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_ChatAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_IsLobby(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_IndividualAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_AnonUserAccount(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_ConsoleUserAccount(CSteamID* pSteamID);
DLL_FUNCTION(void) BS_CSteamID_SetAccountID(CSteamID* pSteamID, AccountID_t unAccountID);
DLL_FUNCTION(void) BS_CSteamID_SetAccountInstance(CSteamID* pSteamID, uint32_t unInstance);
DLL_FUNCTION(void) BS_CSteamID_ClearIndividualInstance(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_HasNoIndividualInstance(CSteamID* pSteamID);
DLL_FUNCTION(AccountID_t) BS_CSteamID_GetAccountID(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_GetAccountInstance(CSteamID* pSteamID);
DLL_FUNCTION(EAccountType) BS_CSteamID_GetEAccountType(CSteamID* pSteamID);
DLL_FUNCTION(EUniverse) BS_CSteamID_GetEUniverse(CSteamID* pSteamID);
DLL_FUNCTION(void) BS_CSteamID_SetEUniverse(CSteamID* pSteamID, EUniverse eUniverse);
DLL_FUNCTION(uint32_t) BS_CSteamID_IsValid(CSteamID* pSteamID);
DLL_FUNCTION(uint32_t) BS_CSteamID_Compare(CSteamID* pSteamID, CSteamID* pSteamIDOther);
+23 -40
View File
@@ -14,49 +14,32 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "Helpers/BlitzPointer.h"
#include <time.h>
#include "Callbacks.h"
// Callbacks
class BS_Callback : CCallbackBase {
public:
uint32_t blitzFunctionPointer;
virtual void Run(void *pvParam) {
BP_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, 0, 0, 0);
}
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
BP_CallFunction4((uint32_t)blitzFunctionPointer, (uint32_t)pvParam, bIOFailure, (uint32_t)(hSteamAPICall & 0xFFFFFFFF), (uint32_t)(hSteamAPICall >> 32));
}
virtual int GetCallbackSizeBytes() {
return sizeof(BS_Callback);
}
};
DLL_EXPORT void* DLL_CALL BS_Helper_CreateCallback(uint32_t fpFunctionPointer) {
BS_Callback* lpBSCallback = new BS_Callback();
lpBSCallback->blitzFunctionPointer = fpFunctionPointer;
return lpBSCallback;
void BS_Callback::Run(void *pvParam) {
BP_CallFunction3(bbRunFunction, reinterpret_cast<uint32_t>(pvParam), 0, 0);
}
#pragma comment(linker, "/EXPORT:BS_Helper_CreateCallback=_BS_Helper_CreateCallback@4")
DLL_EXPORT void DLL_CALL BS_Helper_DestroyCallback(uint32_t lpCallback) {
BS_Callback* lpBSCallback = (BS_Callback*)lpCallback;
if (lpBSCallback != nullptr) {
delete lpBSCallback;
void BS_Callback::Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall) {
BP_CallFunction3(bbRunFunction, reinterpret_cast<uint32_t>(pvParam), (uint32_t)bIOFailure, reinterpret_cast<uint32_t>(&hSteamAPICall));
}
int BS_Callback::GetCallbackSizeBytes() {
return sizeof(BS_Callback);
}
// DLL-Callables
DLL_FUNCTION(BS_Callback*) BS_Callback_Create(uint32_t fpFunctionPointer) {
BS_Callback* lpCallback = new BS_Callback();
lpCallback->bbRunFunction = (void*)fpFunctionPointer;
return lpCallback;
}
#pragma comment(linker, "/EXPORT:BS_Callback_Create=_BS_Callback_Create@4")
DLL_FUNCTION(void) BS_Callback_Destroy(BS_Callback* lpCallback) {
if (lpCallback != nullptr) {
delete lpCallback;
}
}
#pragma comment(linker, "/EXPORT:BS_Helper_DestroyCallback=_BS_Helper_DestroyCallback@4")
DLL_EXPORT const char* DLL_CALL BS_Helper_FormatUnixTime(uint32_t unTime, const char* pchFormat) {
char* output = new char[strlen(pchFormat) * 4];
time_t t = unTime;
struct tm *tm = localtime(&t);
strftime(output, sizeof(output), pchFormat, tm);
delete tm;
return output;
}
#pragma comment(linker, "/EXPORT:BS_Helper_FormatUnixTime=_BS_Helper_FormatUnixTime@8")
#pragma comment(linker, "/EXPORT:BS_Callback_Destroy=_BS_Callback_Destroy@4")
+29
View File
@@ -0,0 +1,29 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#include "BlitzSteam.h"
class BS_Callback : CCallbackBase {
public:
void* bbRunFunction;
virtual void Run(void *pvParam);
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall);
virtual int GetCallbackSizeBytes();
};
DLL_FUNCTION(BS_Callback*) BS_Callback_Create(uint32_t fpFunctionPointer);
DLL_FUNCTION(void) BS_Callback_Destroy(BS_Callback* lpCallback);
+27
View File
@@ -0,0 +1,27 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Helper.h"
DLL_FUNCTION(const char*) BS_Helper_FormatUnixTime(uint32_t unTime, const char* pchFormat) {
char* output = new char[strlen(pchFormat) * 4];
time_t t = unTime;
struct tm *tm = localtime(&t);
strftime(output, sizeof(output), pchFormat, tm);
delete tm;
return output;
}
#pragma comment(linker, "/EXPORT:BS_Helper_FormatUnixTime=_BS_Helper_FormatUnixTime@8")
+3 -16
View File
@@ -14,20 +14,7 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// STL Exceptions
#include <exception>
#include <stdexcept>
#pragma once
#include "BlitzSteam.h"
// Memory Management
#include <memory>
// Platform specific: Windows
#include <windows.h>
// Macros
#define DLL_EXPORT extern "C" //__declspec(dllexport)
#define DLL_METHOD extern "C"
#define DLL_CALL __stdcall
// Steam
#include "SteamworksSDK/public/steam/steam_api.h"
DLL_FUNCTION(const char*) BS_Helper_FormatUnixTime(uint32_t unTime, const char* pchFormat);
+26 -132
View File
@@ -14,166 +14,60 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_Init() {
DLL_FUNCTION(uint32_t) BS_Steam_Init() {
return SteamAPI_Init();
}
#pragma comment(linker, "/EXPORT:BS_Init=_BS_Init@0")
#pragma comment(linker, "/EXPORT:BS_Steam_Init=_BS_Steam_Init@0")
DLL_EXPORT void DLL_CALL BS_Shutdown() {
DLL_FUNCTION(void) BS_Steam_Shutdown() {
SteamAPI_Shutdown();
}
#pragma comment(linker, "/EXPORT:BS_Shutdown=_BS_Shutdown@0")
#pragma comment(linker, "/EXPORT:BS_Steam_Shutdown=_BS_Steam_Shutdown@0")
DLL_EXPORT uint32_t DLL_CALL BS_IsSteamRunning() {
DLL_FUNCTION(uint32_t) BS_Steam_IsSteamRunning() {
return SteamAPI_IsSteamRunning();
}
#pragma comment(linker, "/EXPORT:BS_IsSteamRunning=_BS_IsSteamRunning@0")
#pragma comment(linker, "/EXPORT:BS_Steam_IsSteamRunning=_BS_Steam_IsSteamRunning@0")
DLL_EXPORT uint32_t DLL_CALL BS_RestartAppIfNecessary(uint32 unOwnAppID) {
DLL_FUNCTION(uint32_t) BS_Steam_RestartAppIfNecessary(uint32_t unOwnAppID) {
return SteamAPI_RestartAppIfNecessary(unOwnAppID);
}
#pragma comment(linker, "/EXPORT:BS_RestartAppIfNecessary=_BS_RestartAppIfNecessary@4")
#pragma comment(linker, "/EXPORT:BS_Steam_RestartAppIfNecessary=_BS_Steam_RestartAppIfNecessary@4")
DLL_EXPORT void DLL_CALL BS_SetMiniDumpComment(const char* pchMsg) {
DLL_FUNCTION(void) BS_Steam_SetMiniDumpComment(const char* pchMsg) {
SteamAPI_SetMiniDumpComment(pchMsg);
}
#pragma comment(linker, "/EXPORT:BS_SetMiniDumpComment=_BS_SetMiniDumpComment@4")
#pragma comment(linker, "/EXPORT:BS_Steam_SetMiniDumpComment=_BS_Steam_SetMiniDumpComment@4")
DLL_EXPORT void DLL_CALL BS_WriteMiniDump(uint32_t uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID) {
DLL_FUNCTION(void) BS_Steam_WriteMiniDump(uint32_t uStructuredExceptionCode, void* pvExceptionInfo, uint32_t uBuildID) {
SteamAPI_WriteMiniDump(uStructuredExceptionCode, pvExceptionInfo, uBuildID);
}
#pragma comment(linker, "/EXPORT:BS_WriteMiniDump=_BS_WriteMiniDump@12")
#pragma comment(linker, "/EXPORT:BS_Steam_WriteMiniDump=_BS_Steam_WriteMiniDump@12")
// Interface Pointers, configured by SteamAPI_Init().
DLL_EXPORT ISteamClient* DLL_CALL BS_Client() {
return SteamClient();
}
#pragma comment(linker, "/EXPORT:BS_Client=_BS_Client@0")
DLL_EXPORT ISteamUser* DLL_CALL BS_User() {
return SteamUser();
}
#pragma comment(linker, "/EXPORT:BS_User=_BS_User@0")
DLL_EXPORT ISteamFriends* DLL_CALL BS_Friends() {
return SteamFriends();
}
#pragma comment(linker, "/EXPORT:BS_Friends=_BS_Friends@0")
DLL_EXPORT ISteamUtils* DLL_CALL BS_Utils() {
return SteamUtils();
}
#pragma comment(linker, "/EXPORT:BS_Utils=_BS_Utils@0")
DLL_EXPORT ISteamMatchmaking* DLL_CALL BS_Matchmaking() {
return SteamMatchmaking();
}
#pragma comment(linker, "/EXPORT:BS_Matchmaking=_BS_Matchmaking@0")
DLL_EXPORT ISteamUserStats* DLL_CALL BS_UserStats() {
return SteamUserStats();
}
#pragma comment(linker, "/EXPORT:BS_UserStats=_BS_UserStats@0")
DLL_EXPORT ISteamApps* DLL_CALL BS_Apps() {
return SteamApps();
}
#pragma comment(linker, "/EXPORT:BS_Apps=_BS_Apps@0")
DLL_EXPORT ISteamNetworking* DLL_CALL BS_Networking() {
return SteamNetworking();
}
#pragma comment(linker, "/EXPORT:BS_Networking=_BS_Networking@0")
DLL_EXPORT ISteamMatchmakingServers* DLL_CALL BS_MatchmakingServers() {
return SteamMatchmakingServers();
}
#pragma comment(linker, "/EXPORT:BS_MatchmakingServers=_BS_MatchmakingServers@0")
DLL_EXPORT ISteamRemoteStorage* DLL_CALL BS_RemoteStorage() {
return SteamRemoteStorage();
}
#pragma comment(linker, "/EXPORT:BS_RemoteStorage=_BS_RemoteStorage@0")
DLL_EXPORT ISteamScreenshots* DLL_CALL BS_Screenshots() {
return SteamScreenshots();
}
#pragma comment(linker, "/EXPORT:BS_Screenshots=_BS_Screenshots@0")
DLL_EXPORT ISteamHTTP* DLL_CALL BS_HTTP() {
return SteamHTTP();
}
#pragma comment(linker, "/EXPORT:BS_HTTP=_BS_HTTP@0")
DLL_EXPORT ISteamUnifiedMessages* DLL_CALL BS_UnifiedMessages() {
return SteamUnifiedMessages();
}
#pragma comment(linker, "/EXPORT:BS_UnifiedMessages=_BS_UnifiedMessages@0")
DLL_EXPORT ISteamController* DLL_CALL BS_Controller() {
return SteamController();
}
#pragma comment(linker, "/EXPORT:BS_Controller=_BS_Controller@0")
DLL_EXPORT ISteamUGC* DLL_CALL BS_UGC() {
return SteamUGC();
}
#pragma comment(linker, "/EXPORT:BS_UGC=_BS_UGC@0")
DLL_EXPORT ISteamAppList* DLL_CALL BS_AppList() {
return SteamAppList();
}
#pragma comment(linker, "/EXPORT:BS_AppList=_BS_AppList@0")
DLL_EXPORT ISteamMusic* DLL_CALL BS_Music() {
return SteamMusic();
}
#pragma comment(linker, "/EXPORT:BS_Music=_BS_Music@0")
DLL_EXPORT ISteamMusicRemote* DLL_CALL BS_MusicRemote() {
return SteamMusicRemote();
}
#pragma comment(linker, "/EXPORT:BS_MusicRemote=_BS_MusicRemote@0")
DLL_EXPORT ISteamHTMLSurface* DLL_CALL BS_HTMLSurface() {
return SteamHTMLSurface();
}
#pragma comment(linker, "/EXPORT:BS_HTMLSurface=_BS_HTMLSurface@0")
DLL_EXPORT ISteamInventory* DLL_CALL BS_Inventory() {
return SteamInventory();
}
#pragma comment(linker, "/EXPORT:BS_Inventory=_BS_Inventory@0")
DLL_EXPORT ISteamVideo* DLL_CALL BS_Video() {
return SteamVideo();
}
#pragma comment(linker, "/EXPORT:BS_Video=_BS_Video@0")
// Callbacks & Hooks
DLL_EXPORT void DLL_CALL BS_RunCallbacks() {
// -- Callbacks
DLL_FUNCTION(void) BS_Steam_RunCallbacks() {
SteamAPI_RunCallbacks();
}
#pragma comment(linker, "/EXPORT:BS_RunCallbacks=_BS_RunCallbacks@0")
#pragma comment(linker, "/EXPORT:BS_Steam_RunCallbacks=_BS_Steam_RunCallbacks@0")
DLL_EXPORT void DLL_CALL BS_RegisterCallback(class CCallbackBase *pCallback, int iCallback) {
DLL_FUNCTION(void) BS_Steam_RegisterCallback(class CCallbackBase *pCallback, uint32_t iCallback) {
SteamAPI_RegisterCallback(pCallback, iCallback);
}
#pragma comment(linker, "/EXPORT:BS_RegisterCallback=_BS_RegisterCallback@8")
#pragma comment(linker, "/EXPORT:BS_Steam_RegisterCallback=_BS_Steam_RegisterCallback@8")
DLL_EXPORT void DLL_CALL BS_UnregisterCallback(class CCallbackBase *pCallback) {
DLL_FUNCTION(void) BS_Steam_UnregisterCallback(class CCallbackBase *pCallback) {
SteamAPI_UnregisterCallback(pCallback);
}
#pragma comment(linker, "/EXPORT:BS_UnregisterCallback=_BS_UnregisterCallback@4")
#pragma comment(linker, "/EXPORT:BS_Steam_UnregisterCallback=_BS_Steam_UnregisterCallback@4")
DLL_EXPORT void DLL_CALL BS_RegisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
SteamAPI_RegisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
DLL_FUNCTION(void) BS_Steam_RegisterCallResult(class CCallbackBase *pCallback, uint64_t* phAPICall) {
SteamAPI_RegisterCallResult(pCallback, *phAPICall);
}
#pragma comment(linker, "/EXPORT:BS_RegisterCallResult=_BS_RegisterCallResult@12")
#pragma comment(linker, "/EXPORT:BS_Steam_RegisterCallResult=_BS_Steam_RegisterCallResult@8")
DLL_EXPORT void DLL_CALL BS_UnregisterCallResult(class CCallbackBase *pCallback, uint32_t hAPICall_L, uint32_t hAPICall_R) {
SteamAPI_UnregisterCallResult(pCallback, ((uint64_t)hAPICall_L << 32) + (uint64_t)hAPICall_R);
DLL_FUNCTION(void) BS_Steam_UnregisterCallResult(class CCallbackBase *pCallback, uint64_t* phAPICall) {
SteamAPI_UnregisterCallResult(pCallback, *phAPICall);
}
#pragma comment(linker, "/EXPORT:BS_UnregisterCallResult=_BS_UnregisterCallResult@12")
#pragma comment(linker, "/EXPORT:BS_Steam_UnregisterCallResult=_BS_Steam_UnregisterCallResult@8")
+11 -6
View File
@@ -14,29 +14,34 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
DLL_FUNCTION(ISteamAppList*) BS_AppList() {
return SteamAppList();
}
#pragma comment(linker, "/EXPORT:BS_AppList=_BS_AppList@0")
DLL_FUNCTION(uint32_t) BS_AppList_GetNumInstalledApps(ISteamAppList* lpSteamAppList) {
return lpSteamAppList->GetNumInstalledApps();
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetNumInstalledApps=_BS_AppList_GetNumInstalledApps@4")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32 unMaxAppIDs) {
DLL_FUNCTION(uint32_t) BS_AppList_GetInstalledApps(ISteamAppList* lpSteamAppList, AppId_t *pvecAppID, uint32_t unMaxAppIDs) {
return lpSteamAppList->GetInstalledApps(pvecAppID, unMaxAppIDs);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetInstalledApps=_BS_AppList_GetInstalledApps@12")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchName, uint32_t cchNameMax) {
DLL_FUNCTION(uint32_t) BS_AppList_GetAppName(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchName, uint32_t cchNameMax) {
return lpSteamAppList->GetAppName(nAppID, pchName, cchNameMax);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppName=_BS_AppList_GetAppName@16")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectory, uint32_t cchDirectoryMax) {
DLL_FUNCTION(uint32_t) BS_AppList_GetAppInstallDir(ISteamAppList* lpSteamAppList, AppId_t nAppID, char* pchDirectory, uint32_t cchDirectoryMax) {
return lpSteamAppList->GetAppInstallDir(nAppID, pchDirectory, cchDirectoryMax);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppInstallDir=_BS_AppList_GetAppInstallDir@16")
DLL_EXPORT uint32_t DLL_CALL BS_AppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
DLL_FUNCTION(uint32_t) BS_AppList_GetAppBuildId(ISteamAppList* lpSteamAppList, AppId_t nAppID) {
return lpSteamAppList->GetAppBuildId(nAppID);
}
#pragma comment(linker, "/EXPORT:BS_AppList_GetAppBuildId=_BS_AppList_GetAppBuildId@8")
+30 -26
View File
@@ -14,126 +14,130 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "Helpers/CSteamID.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsSubscribed(ISteamApps* lpSteamApps) {
DLL_FUNCTION(ISteamApps*) BS_Apps() {
return SteamApps();
}
#pragma comment(linker, "/EXPORT:BS_Apps=_BS_Apps@0")
DLL_FUNCTION(uint32_t) BS_Apps_IsSubscribed(ISteamApps* lpSteamApps) {
return lpSteamApps->BIsSubscribed();
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsSubscribed=_BS_Apps_IsSubscribed@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsLowViolence(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_IsLowViolence(ISteamApps* lpSteamApps) {
return lpSteamApps->BIsLowViolence();
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsLowViolence=_BS_Apps_IsLowViolence@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsCybercafe(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_IsCybercafe(ISteamApps* lpSteamApps) {
return lpSteamApps->BIsCybercafe();
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsCybercafe=_BS_Apps_IsCybercafe@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsVACBanned(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_IsVACBanned(ISteamApps* lpSteamApps) {
return lpSteamApps->BIsVACBanned();
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsVACBanned=_BS_Apps_IsVACBanned@4")
DLL_EXPORT const char* DLL_CALL BS_Apps_GetCurrentGameLanguage(ISteamApps* lpSteamApps) {
DLL_FUNCTION(const char*) BS_Apps_GetCurrentGameLanguage(ISteamApps* lpSteamApps) {
return lpSteamApps->GetCurrentGameLanguage();
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetCurrentGameLanguage=_BS_Apps_GetCurrentGameLanguage@4")
DLL_EXPORT const char* DLL_CALL BS_Apps_GetAvailableGameLanguages(ISteamApps* lpSteamApps) {
DLL_FUNCTION(const char*) BS_Apps_GetAvailableGameLanguages(ISteamApps* lpSteamApps) {
return lpSteamApps->GetAvailableGameLanguages();
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetAvailableGameLanguages=_BS_Apps_GetAvailableGameLanguages@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsSubscribedApp(ISteamApps* lpSteamApps, AppId_t appID) {
DLL_FUNCTION(uint32_t) BS_Apps_IsSubscribedApp(ISteamApps* lpSteamApps, AppId_t appID) {
return lpSteamApps->BIsSubscribedApp(appID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsSubscribedApp=_BS_Apps_IsSubscribedApp@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsDlcInstalled(ISteamApps* lpSteamApps, AppId_t appID) {
DLL_FUNCTION(uint32_t) BS_Apps_IsDlcInstalled(ISteamApps* lpSteamApps, AppId_t appID) {
return lpSteamApps->BIsDlcInstalled(appID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsDlcInstalled=_BS_Apps_IsDlcInstalled@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetEarliestPurchaseUnixTime(ISteamApps* lpSteamApps, AppId_t appID) {
DLL_FUNCTION(uint32_t) BS_Apps_GetEarliestPurchaseUnixTime(ISteamApps* lpSteamApps, AppId_t appID) {
return lpSteamApps->GetEarliestPurchaseUnixTime(appID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetEarliestPurchaseUnixTime=_BS_Apps_GetEarliestPurchaseUnixTime@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsSubscribedFromFreeWeekend(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_IsSubscribedFromFreeWeekend(ISteamApps* lpSteamApps) {
return lpSteamApps->BIsSubscribedFromFreeWeekend();
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsSubscribedFromFreeWeekend=_BS_Apps_IsSubscribedFromFreeWeekend@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetDLCCount(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_GetDLCCount(ISteamApps* lpSteamApps) {
return lpSteamApps->GetDLCCount();
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetDLCCount=_BS_Apps_GetDLCCount@4")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetDLCDataByIndex(ISteamApps* lpSteamApps, uint32_t iDLC, AppId_t *pAppId, bool* pbAvailable, char *pchName, uint32_t cchNameBufferSize) {
DLL_FUNCTION(uint32_t) BS_Apps_GetDLCDataByIndex(ISteamApps* lpSteamApps, uint32_t iDLC, AppId_t *pAppId, bool* pbAvailable, char *pchName, uint32_t cchNameBufferSize) {
return lpSteamApps->BGetDLCDataByIndex(iDLC, pAppId, (bool*)pbAvailable, pchName, cchNameBufferSize);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetDLCDataByIndex=_BS_Apps_GetDLCDataByIndex@24")
DLL_EXPORT void DLL_CALL BS_Apps_InstallDLC(ISteamApps* lpSteamApps, AppId_t nAppID) {
DLL_FUNCTION(void) BS_Apps_InstallDLC(ISteamApps* lpSteamApps, AppId_t nAppID) {
lpSteamApps->InstallDLC(nAppID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_InstallDLC=_BS_Apps_InstallDLC@8")
DLL_EXPORT void DLL_CALL BS_Apps_UninstallDLC(ISteamApps* lpSteamApps, AppId_t nAppID) {
DLL_FUNCTION(void) BS_Apps_UninstallDLC(ISteamApps* lpSteamApps, AppId_t nAppID) {
lpSteamApps->UninstallDLC(nAppID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_UninstallDLC=_BS_Apps_UninstallDLC@8")
DLL_EXPORT void DLL_CALL BS_Apps_RequestAppProofOfPurchaseKey(ISteamApps* lpSteamApps, AppId_t nAppID) {
DLL_FUNCTION(void) BS_Apps_RequestAppProofOfPurchaseKey(ISteamApps* lpSteamApps, AppId_t nAppID) {
lpSteamApps->RequestAppProofOfPurchaseKey(nAppID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_RequestAppProofOfPurchaseKey=_BS_Apps_RequestAppProofOfPurchaseKey@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetCurrentBetaName(ISteamApps* lpSteamApps, char *pchName, int cchNameBufferSize) {
DLL_FUNCTION(uint32_t) BS_Apps_GetCurrentBetaName(ISteamApps* lpSteamApps, char *pchName, int cchNameBufferSize) {
return lpSteamApps->GetCurrentBetaName(pchName, cchNameBufferSize);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetCurrentBetaName=_BS_Apps_GetCurrentBetaName@12")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_MarkContentCorrupt(ISteamApps* lpSteamApps, uint32_t bMissingFilesOnly) {
DLL_FUNCTION(uint32_t) BS_Apps_MarkContentCorrupt(ISteamApps* lpSteamApps, uint32_t bMissingFilesOnly) {
return lpSteamApps->MarkContentCorrupt(bMissingFilesOnly != 0);
}
#pragma comment(linker, "/EXPORT:BS_Apps_MarkContentCorrupt=_BS_Apps_MarkContentCorrupt@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetInstalledDepots(ISteamApps* lpSteamApps, AppId_t nAppID, DepotId_t *pvecDepots, uint32_t cMaxDepots) {
DLL_FUNCTION(uint32_t) BS_Apps_GetInstalledDepots(ISteamApps* lpSteamApps, AppId_t nAppID, DepotId_t *pvecDepots, uint32_t cMaxDepots) {
return lpSteamApps->GetInstalledDepots(nAppID, pvecDepots, cMaxDepots);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetInstalledDepots=_BS_Apps_GetInstalledDepots@16")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetAppInstallDir(ISteamApps* lpSteamApps, AppId_t appID, char *pchFolder, uint32 cchFolderBufferSize) {
DLL_FUNCTION(uint32_t) BS_Apps_GetAppInstallDir(ISteamApps* lpSteamApps, AppId_t appID, char *pchFolder, uint32_t cchFolderBufferSize) {
return lpSteamApps->GetAppInstallDir(appID, pchFolder, cchFolderBufferSize);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetAppInstallDir=_BS_Apps_GetAppInstallDir@16")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_IsAppInstalled(ISteamApps* lpSteamApps, AppId_t appID) {
DLL_FUNCTION(uint32_t) BS_Apps_IsAppInstalled(ISteamApps* lpSteamApps, AppId_t appID) {
return lpSteamApps->BIsAppInstalled(appID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_IsAppInstalled=_BS_Apps_IsAppInstalled@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Apps_GetAppOwner(ISteamApps* lpSteamApps) {
DLL_FUNCTION(CSteamID*) BS_Apps_GetAppOwner(ISteamApps* lpSteamApps) {
CSteamID* steamID = new CSteamID(lpSteamApps->GetAppOwner());
return BS_CSteamID_Copy(steamID);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetAppOwner=_BS_Apps_GetAppOwner@4")
DLL_EXPORT const char* DLL_CALL BS_Apps_GetLaunchQueryParam(ISteamApps* lpSteamApps, const char *pchKey) {
DLL_FUNCTION(const char*) BS_Apps_GetLaunchQueryParam(ISteamApps* lpSteamApps, const char *pchKey) {
return lpSteamApps->GetLaunchQueryParam(pchKey);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetLaunchQueryParam=_BS_Apps_GetLaunchQueryParam@8")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetDlcDownloadProgress(ISteamApps* lpSteamApps, AppId_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal) {
DLL_FUNCTION(uint32_t) BS_Apps_GetDlcDownloadProgress(ISteamApps* lpSteamApps, AppId_t nAppID, uint64_t* punBytesDownloaded, uint64_t* punBytesTotal) {
return lpSteamApps->GetDlcDownloadProgress(nAppID, punBytesDownloaded, punBytesTotal);
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetDlcDownloadProgress=_BS_Apps_GetDlcDownloadProgress@16")
DLL_EXPORT uint32_t DLL_CALL BS_Apps_GetAppBuildId(ISteamApps* lpSteamApps) {
DLL_FUNCTION(uint32_t) BS_Apps_GetAppBuildId(ISteamApps* lpSteamApps) {
return lpSteamApps->GetAppBuildId();
}
#pragma comment(linker, "/EXPORT:BS_Apps_GetAppBuildId=_BS_Apps_GetAppBuildId@4")
+41 -36
View File
@@ -14,180 +14,185 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT HSteamPipe DLL_CALL BS_Client_CreateSteamPipe(ISteamClient* lpSteamClient) {
DLL_FUNCTION(ISteamClient*) BS_Client() {
return SteamClient();
}
#pragma comment(linker, "/EXPORT:BS_Client=_BS_Client@0")
DLL_FUNCTION(HSteamPipe) BS_Client_CreateSteamPipe(ISteamClient* lpSteamClient) {
return lpSteamClient->CreateSteamPipe();
}
#pragma comment(linker, "/EXPORT:BS_Client_CreateSteamPipe=_BS_Client_CreateSteamPipe@4")
DLL_EXPORT uint32_t DLL_CALL BS_Client_ReleaseSteamPipe(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe) {
DLL_FUNCTION(uint32_t) BS_Client_ReleaseSteamPipe(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe) {
return lpSteamClient->BReleaseSteamPipe(hSteamPipe);
}
#pragma comment(linker, "/EXPORT:BS_Client_ReleaseSteamPipe=_BS_Client_ReleaseSteamPipe@8")
DLL_EXPORT HSteamUser DLL_CALL BS_Client_ConnectToGlobalUser(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe) {
DLL_FUNCTION(HSteamUser) BS_Client_ConnectToGlobalUser(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe) {
return lpSteamClient->ConnectToGlobalUser(hSteamPipe);
}
#pragma comment(linker, "/EXPORT:BS_Client_ConnectToGlobalUser=_BS_Client_ConnectToGlobalUser@8")
DLL_EXPORT void DLL_CALL BS_Client_SetLocalIPBinding(ISteamClient* lpSteamClient, uint32_t unIP, uint16 usPort) {
DLL_FUNCTION(void) BS_Client_SetLocalIPBinding(ISteamClient* lpSteamClient, uint32_t unIP, uint16 usPort) {
return lpSteamClient->SetLocalIPBinding(unIP, usPort);
}
#pragma comment(linker, "/EXPORT:BS_Client_SetLocalIPBinding=_BS_Client_SetLocalIPBinding@12")
DLL_EXPORT HSteamUser DLL_CALL BS_Client_CreateLocalUser(ISteamClient* lpSteamClient, HSteamPipe* phSteamPipe, EAccountType eAccountType) {
DLL_FUNCTION(HSteamUser) BS_Client_CreateLocalUser(ISteamClient* lpSteamClient, HSteamPipe* phSteamPipe, EAccountType eAccountType) {
return lpSteamClient->CreateLocalUser(phSteamPipe, eAccountType);
}
#pragma comment(linker, "/EXPORT:BS_Client_CreateLocalUser=_BS_Client_CreateLocalUser@12")
DLL_EXPORT void DLL_CALL BS_Client_ReleaseUser(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe, HSteamUser hSteamUser) {
DLL_FUNCTION(void) BS_Client_ReleaseUser(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe, HSteamUser hSteamUser) {
return lpSteamClient->ReleaseUser(hSteamPipe, hSteamUser);
}
#pragma comment(linker, "/EXPORT:BS_Client_ReleaseUser=_BS_Client_ReleaseUser@12")
DLL_EXPORT void DLL_CALL BS_Client_RunFrame(ISteamClient* lpSteamClient) {
DLL_FUNCTION(void) BS_Client_RunFrame(ISteamClient* lpSteamClient) {
lpSteamClient->RunFrame();
}
#pragma comment(linker, "/EXPORT:BS_Client_RunFrame=_BS_Client_RunFrame@4")
DLL_EXPORT uint32_t DLL_CALL BS_Client_GetIPCCallCount(ISteamClient* lpSteamClient) {
DLL_FUNCTION(uint32_t) BS_Client_GetIPCCallCount(ISteamClient* lpSteamClient) {
return lpSteamClient->GetIPCCallCount();
}
#pragma comment(linker, "/EXPORT:BS_Client_GetIPCCallCount=_BS_Client_GetIPCCallCount@4")
DLL_EXPORT uint32_t DLL_CALL BS_Client_ShutdownIfAllPipesClosed(ISteamClient* lpSteamClient) {
DLL_FUNCTION(uint32_t) BS_Client_ShutdownIfAllPipesClosed(ISteamClient* lpSteamClient) {
return lpSteamClient->BShutdownIfAllPipesClosed();
}
// Interfaces
DLL_EXPORT ISteamAppList* DLL_CALL BS_Client_GetSteamAppList(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamAppList*) BS_Client_GetSteamAppList(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamAppList(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamAppList=_BS_Client_GetSteamAppList@16")
DLL_EXPORT ISteamApps* DLL_CALL BS_Client_GetSteamApps(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamApps*) BS_Client_GetSteamApps(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamApps(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamApps=_BS_Client_GetSteamApps@16")
DLL_EXPORT ISteamController* DLL_CALL BS_Client_GetSteamController(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamController*) BS_Client_GetSteamController(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamController(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamController=_BS_Client_GetSteamController@16")
DLL_EXPORT ISteamFriends* DLL_CALL BS_Client_GetSteamFriends(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamFriends*) BS_Client_GetSteamFriends(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamFriends(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamFriends=_BS_Client_GetSteamFriends@16")
DLL_EXPORT ISteamGameServer* DLL_CALL BS_Client_GetSteamGameServer(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamGameServer*) BS_Client_GetSteamGameServer(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamGameServer(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamGameServer=_BS_Client_GetSteamGameServer@16")
DLL_EXPORT ISteamGameServerStats* DLL_CALL BS_Client_GetSteamGameServerStats(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamGameServerStats*) BS_Client_GetSteamGameServerStats(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamGameServerStats(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamGameServerStats=_BS_Client_GetSteamGameServerStats@16")
DLL_EXPORT ISteamHTMLSurface* DLL_CALL BS_Client_GetSteamHTMLSurface(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamHTMLSurface*) BS_Client_GetSteamHTMLSurface(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamHTMLSurface(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamHTMLSurface=_BS_Client_GetSteamHTMLSurface@16")
DLL_EXPORT ISteamHTTP* DLL_CALL BS_Client_GetSteamHTTP(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamHTTP*) BS_Client_GetSteamHTTP(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamHTTP(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamHTTP=_BS_Client_GetSteamHTTP@16")
DLL_EXPORT ISteamInventory* DLL_CALL BS_Client_GetSteamInventory(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamInventory*) BS_Client_GetSteamInventory(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamInventory(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamInventory=_BS_Client_GetSteamInventory@16")
DLL_EXPORT ISteamMatchmaking* DLL_CALL BS_Client_GetSteamMatchmaking(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamMatchmaking*) BS_Client_GetSteamMatchmaking(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamMatchmaking(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamMatchmaking=_BS_Client_GetSteamMatchmaking@16")
DLL_EXPORT ISteamMatchmakingServers* DLL_CALL BS_Client_GetSteamMatchmakingServers(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamMatchmakingServers*) BS_Client_GetSteamMatchmakingServers(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamMatchmakingServers(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamMatchmakingServers=_BS_Client_GetSteamMatchmakingServers@16")
DLL_EXPORT ISteamMusic* DLL_CALL BS_Client_GetSteamMusic(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamMusic*) BS_Client_GetSteamMusic(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamMusic(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamMusic=_BS_Client_GetSteamMusic@16")
DLL_EXPORT ISteamMusicRemote* DLL_CALL BS_Client_GetSteamMusicRemote(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamMusicRemote*) BS_Client_GetSteamMusicRemote(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamMusicRemote(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamMusicRemote=_BS_Client_GetSteamMusicRemote@16")
DLL_EXPORT ISteamNetworking* DLL_CALL BS_Client_GetSteamNetworking(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamNetworking*) BS_Client_GetSteamNetworking(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamNetworking(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamNetworking=_BS_Client_GetSteamNetworking@16")
DLL_EXPORT ISteamRemoteStorage* DLL_CALL BS_Client_GetSteamRemoteStorage(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamRemoteStorage*) BS_Client_GetSteamRemoteStorage(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamRemoteStorage(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamRemoteStorage=_BS_Client_GetSteamRemoteStorage@16")
DLL_EXPORT ISteamScreenshots* DLL_CALL BS_Client_GetSteamScreenshots(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamScreenshots*) BS_Client_GetSteamScreenshots(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamScreenshots(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamScreenshots=_BS_Client_GetSteamScreenshots@16")
DLL_EXPORT ISteamUGC* DLL_CALL BS_Client_GetSteamUGC(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamUGC*) BS_Client_GetSteamUGC(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamUGC(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamUGC=_BS_Client_GetSteamUGC@16")
DLL_EXPORT ISteamUnifiedMessages* DLL_CALL BS_Client_GetSteamUnifiedMessages(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamUnifiedMessages*) BS_Client_GetSteamUnifiedMessages(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamUnifiedMessages(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamUnifiedMessages=_BS_Client_GetSteamUnifiedMessages@16")
DLL_EXPORT ISteamUser* DLL_CALL BS_Client_GetSteamUser(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamUser*) BS_Client_GetSteamUser(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamUser(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamUser=_BS_Client_GetSteamUser@16")
DLL_EXPORT ISteamUserStats* DLL_CALL BS_Client_GetSteamUserStats(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamUserStats*) BS_Client_GetSteamUserStats(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamUserStats(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamUserStats=_BS_Client_GetSteamUserStats@16")
DLL_EXPORT ISteamUtils* DLL_CALL BS_Client_GetSteamUtils(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamUtils*) BS_Client_GetSteamUtils(ISteamClient* lpSteamClient, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamUtils(hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamUtils=_BS_Client_GetSteamUtils@12")
DLL_EXPORT ISteamVideo* DLL_CALL BS_Client_GetSteamVideo(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
DLL_FUNCTION(ISteamVideo*) BS_Client_GetSteamVideo(ISteamClient* lpSteamClient, HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion) {
return lpSteamClient->GetISteamVideo(hSteamUser, hSteamPipe, pchVersion);
}
#pragma comment(linker, "/EXPORT:BS_Client_GetSteamVideo=_BS_Client_GetSteamVideo@16")
// Callbacks & Hooks
DLL_EXPORT void DLL_CALL BS_Client_SetWarningMessageHook(ISteamClient* lpSteamClient, SteamAPIWarningMessageHook_t fpfunction) {
DLL_FUNCTION(void) BS_Client_SetWarningMessageHook(ISteamClient* lpSteamClient, SteamAPIWarningMessageHook_t fpfunction) {
lpSteamClient->SetWarningMessageHook(fpfunction);
}
#pragma comment(linker, "/EXPORT:BS_Client_SetWarningMessageHook=_BS_Client_SetWarningMessageHook@8")
DLL_EXPORT void DLL_CALL BS_Client_Set_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
DLL_FUNCTION(void) BS_Client_Set_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
lpSteamClient->Set_SteamAPI_CPostAPIResultInProcess(fpFunction);
}
#pragma comment(linker, "/EXPORT:BS_Client_Set_SteamAPI_CPostAPIResultInProcess=_BS_Client_Set_SteamAPI_CPostAPIResultInProcess@8")
DLL_EXPORT void DLL_CALL BS_Client_Remove_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
DLL_FUNCTION(void) BS_Client_Remove_SteamAPI_CPostAPIResultInProcess(ISteamClient* lpSteamClient, SteamAPI_PostAPIResultInProcess_t fpFunction) {
lpSteamClient->Remove_SteamAPI_CPostAPIResultInProcess(fpFunction);
}
#pragma comment(linker, "/EXPORT:BS_Client_Remove_SteamAPI_CPostAPIResultInProcess=_BS_Client_Remove_SteamAPI_CPostAPIResultInProcess@8")
DLL_EXPORT void DLL_CALL BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess(ISteamClient* lpSteamClient, SteamAPI_CheckCallbackRegistered_t fpFunction) {
DLL_FUNCTION(void) BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess(ISteamClient* lpSteamClient, SteamAPI_CheckCallbackRegistered_t fpFunction) {
lpSteamClient->Set_SteamAPI_CCheckCallbackRegisteredInProcess(fpFunction);
}
#pragma comment(linker, "/EXPORT:BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess=_BS_Client_Set_SteamAPI_CCheckCallbackRegisteredInProcess@8")
+12 -7
View File
@@ -14,35 +14,40 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_Controller_Init(ISteamController* lpSteamController) {
DLL_FUNCTION(ISteamController*) BS_Controller() {
return SteamController();
}
#pragma comment(linker, "/EXPORT:BS_Controller=_BS_Controller@0")
DLL_FUNCTION(uint32_t) BS_Controller_Init(ISteamController* lpSteamController) {
return lpSteamController->Init();
}
#pragma comment(linker, "/EXPORT:BS_Controller_Init=_BS_Controller_Init@4")
DLL_EXPORT uint32_t DLL_CALL BS_Controller_Shutdown(ISteamController* lpSteamController) {
DLL_FUNCTION(uint32_t) BS_Controller_Shutdown(ISteamController* lpSteamController) {
return lpSteamController->Shutdown();
}
#pragma comment(linker, "/EXPORT:BS_Controller_Shutdown=_BS_Controller_Shutdown@4")
DLL_EXPORT void DLL_CALL BS_Controller_RunFrame(ISteamController* lpSteamController) {
DLL_FUNCTION(void) BS_Controller_RunFrame(ISteamController* lpSteamController) {
lpSteamController->RunFrame();
}
#pragma comment(linker, "/EXPORT:BS_Controller_RunFrame=_BS_Controller_RunFrame@4")
#if 0
DLL_EXPORT uint32_t DLL_CALL BS_Controller_GetControllerState( ISteamController* lpSteamController, uint32_t unControllerIndex, SteamControllerState_t *pState ) {
DLL_FUNCTION(uint32_t) BS_Controller_GetControllerState( ISteamController* lpSteamController, uint32_t unControllerIndex, SteamControllerState_t *pState ) {
return lpSteamController->GetControllerState( unControllerIndex, pState );
}
#pragma comment(linker, "/EXPORT:BS_Controller_GetControllerState=_BS_Controller_GetControllerState@12")
DLL_EXPORT void DLL_CALL BS_Controller_TriggerHapticPulse( ISteamController* lpSteamController, uint32_t unControllerIndex, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec ) {
DLL_FUNCTION(void) BS_Controller_TriggerHapticPulse( ISteamController* lpSteamController, uint32_t unControllerIndex, ESteamControllerPad eTargetPad, uint32_t usDurationMicroSec ) {
lpSteamController->TriggerHapticPulse( unControllerIndex, eTargetPad, usDurationMicroSec );
}
#pragma comment(linker, "/EXPORT:BS_Controller_TriggerHapticPulse=_BS_Controller_TriggerHapticPulse@16")
DLL_EXPORT void DLL_CALL BS_Controller_SetOverrideMode( ISteamController* lpSteamController, const char *pchMode ) {
DLL_FUNCTION(void) BS_Controller_SetOverrideMode( ISteamController* lpSteamController, const char *pchMode ) {
lpSteamController->SetOverrideMode( pchMode );
}
#pragma comment(linker, "/EXPORT:BS_Controller_SetOverrideMode=_BS_Controller_SetOverrideMode@8")
+85 -82
View File
@@ -14,65 +14,70 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT const char* DLL_CALL BS_Friends_GetPersonaName(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(ISteamFriends*) BS_Friends() {
return SteamFriends();
}
#pragma comment(linker, "/EXPORT:BS_Friends=_BS_Friends@0")
DLL_FUNCTION(const char*) BS_Friends_GetPersonaName(ISteamFriends* lpSteamFriends) {
return lpSteamFriends->GetPersonaName();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetPersonaName=_BS_Friends_GetPersonaName@4")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_SetPersonaName(ISteamFriends* lpSteamFriends, const char* pchPersonaName) {
return lpSteamFriends->SetPersonaName(pchPersonaName);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_SetPersonaName(ISteamFriends* lpSteamFriends, const char* pchPersonaName) {
return new uint64_t(lpSteamFriends->SetPersonaName(pchPersonaName));
}
#pragma comment(linker, "/EXPORT:BS_Friends_SetPersonaName=_BS_Friends_SetPersonaName@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetPersonaState(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(int32_t) BS_Friends_GetPersonaState(ISteamFriends* lpSteamFriends) {
return lpSteamFriends->GetPersonaState();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetPersonaState=_BS_Friends_GetPersonaState@4")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendCount(ISteamFriends* lpSteamFriends, int32_t iFriendFlags) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendCount(ISteamFriends* lpSteamFriends, int32_t iFriendFlags) {
return lpSteamFriends->GetFriendCount(iFriendFlags);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendCount=_BS_Friends_GetFriendCount@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetFriendByIndex(ISteamFriends* lpSteamFriends, int32_t iFriend, int32_t iFriendFlags) {
DLL_FUNCTION(CSteamID*) BS_Friends_GetFriendByIndex(ISteamFriends* lpSteamFriends, int32_t iFriend, int32_t iFriendFlags) {
CSteamID* pSteamID = new CSteamID(lpSteamFriends->GetFriendByIndex(iFriend, iFriendFlags));
return pSteamID;
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendByIndex=_BS_Friends_GetFriendByIndex@12")
DLL_EXPORT EFriendRelationship DLL_CALL BS_Friends_GetFriendRelationship(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(EFriendRelationship) BS_Friends_GetFriendRelationship(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendRelationship(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendRelationship=_BS_Friends_GetFriendRelationship@8")
DLL_EXPORT EPersonaState DLL_CALL BS_Friends_GetFriendPersonaState(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(EPersonaState) BS_Friends_GetFriendPersonaState(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendPersonaState(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendPersonaState=_BS_Friends_GetFriendPersonaState@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetFriendPersonaName(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(const char*) BS_Friends_GetFriendPersonaName(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendPersonaName(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendPersonaName=_BS_Friends_GetFriendPersonaName@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_GetFriendGamePlayed(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, FriendGameInfo_t *pFriendGameInfo) {
DLL_FUNCTION(uint32_t) BS_Friends_GetFriendGamePlayed(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, FriendGameInfo_t *pFriendGameInfo) {
return lpSteamFriends->GetFriendGamePlayed(*steamIDFriend, pFriendGameInfo);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendGamePlayed=_BS_Friends_GetFriendGamePlayed@12")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetFriendPersonaNameHistory(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iPersonaName) {
DLL_FUNCTION(const char*) BS_Friends_GetFriendPersonaNameHistory(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iPersonaName) {
return lpSteamFriends->GetFriendPersonaNameHistory(*steamIDFriend, iPersonaName);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendPersonaNameHistory=_BS_Friends_GetFriendPersonaNameHistory@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendSteamLevel(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendSteamLevel(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendSteamLevel(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendSteamLevel=_BS_Friends_GetFriendSteamLevel@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetPlayerNickname(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriends) {
DLL_FUNCTION(const char*) BS_Friends_GetPlayerNickname(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriends) {
const char* nickname = lpSteamFriends->GetPlayerNickname(*steamIDFriends);
if (nickname == NULL) {
nickname = "";
@@ -81,298 +86,296 @@ DLL_EXPORT const char* DLL_CALL BS_Friends_GetPlayerNickname(ISteamFriends* lpSt
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetPlayerNickname=_BS_Friends_GetPlayerNickname@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendsGroupCount(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendsGroupCount(ISteamFriends* lpSteamFriends) {
return lpSteamFriends->GetFriendsGroupCount();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendsGroupCount=_BS_Friends_GetFriendsGroupCount@4")
DLL_EXPORT FriendsGroupID_t DLL_CALL BS_Friends_GetFriendsGroupIDByIndex(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
DLL_FUNCTION(FriendsGroupID_t) BS_Friends_GetFriendsGroupIDByIndex(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
return lpSteamFriends->GetFriendsGroupIDByIndex(friendsGroupID);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendsGroupIDByIndex=_BS_Friends_GetFriendsGroupIDByIndex@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetFriendsGroupName(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
DLL_FUNCTION(const char*) BS_Friends_GetFriendsGroupName(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
return lpSteamFriends->GetFriendsGroupName(friendsGroupID);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendsGroupName=_BS_Friends_GetFriendsGroupName@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendsGroupMembersCount(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendsGroupMembersCount(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID) {
return lpSteamFriends->GetFriendsGroupMembersCount(friendsGroupID);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendsGroupMembersCount=_BS_Friends_GetFriendsGroupMembersCount@8")
DLL_EXPORT void DLL_CALL BS_Friends_GetFriendsGroupMembersList(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID, CSteamID* pOutSteamIDMembers, int32_t nMembersCount) {
DLL_FUNCTION(void) BS_Friends_GetFriendsGroupMembersList(ISteamFriends* lpSteamFriends, FriendsGroupID_t friendsGroupID, CSteamID* pOutSteamIDMembers, int32_t nMembersCount) {
lpSteamFriends->GetFriendsGroupMembersList(friendsGroupID, pOutSteamIDMembers, nMembersCount);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendsGroupMembersList=_BS_Friends_GetFriendsGroupMembersList@16")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_HasFriend(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iFriendsFlags) {
DLL_FUNCTION(uint32_t) BS_Friends_HasFriend(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iFriendsFlags) {
return lpSteamFriends->HasFriend(*steamIDFriend, iFriendsFlags);
}
#pragma comment(linker, "/EXPORT:BS_Friends_HasFriends=_BS_Friends_HasFriend@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetClanCount(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(int32_t) BS_Friends_GetClanCount(ISteamFriends* lpSteamFriends) {
return lpSteamFriends->GetClanCount();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanCount=_BS_Friends_GetClanCount@4")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetClanByIndex(ISteamFriends* lpSteamFriends, int32_t iClan) {
DLL_FUNCTION(CSteamID*) BS_Friends_GetClanByIndex(ISteamFriends* lpSteamFriends, int32_t iClan) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetClanByIndex(iClan));
return steamID;
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanByIndex=_BS_Friends_GetClanByIndex@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetClanName(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
DLL_FUNCTION(const char*) BS_Friends_GetClanName(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->GetClanName(*steamIDClan);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanName=_BS_Friends_GetClanName@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetClanTag(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
DLL_FUNCTION(const char*) BS_Friends_GetClanTag(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->GetClanTag(*steamIDClan);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanTag=_BS_Friends_GetClanTag@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_GetClanActivityCounts(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t* pnOnline, int32_t* pnInGame, int32_t* pnChatting) {
DLL_FUNCTION(uint32_t) BS_Friends_GetClanActivityCounts(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t* pnOnline, int32_t* pnInGame, int32_t* pnChatting) {
return lpSteamFriends->GetClanActivityCounts(*steamIDClan, pnOnline, pnInGame, pnChatting);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanActivityCounts=_BS_Friends_GetClanActivityCounts@20")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_DownloadClanActivityCounts(ISteamFriends* lpSteamFriends, CSteamID* psteamIDClans, int32_t cClansToRequest) {
return lpSteamFriends->DownloadClanActivityCounts(psteamIDClans, cClansToRequest);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_DownloadClanActivityCounts(ISteamFriends* lpSteamFriends, CSteamID* psteamIDClans, int32_t cClansToRequest) {
return new uint64_t(lpSteamFriends->DownloadClanActivityCounts(psteamIDClans, cClansToRequest));
}
#pragma comment(linker, "/EXPORT:BS_Friends_DownloadClanActivityCounts=_BS_Friends_DownloadClanActivityCounts@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendCountFromSource(ISteamFriends* lpSteamFriends, CSteamID* steamIDSource) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendCountFromSource(ISteamFriends* lpSteamFriends, CSteamID* steamIDSource) {
return lpSteamFriends->GetFriendCountFromSource(*steamIDSource);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendCountFromSource=_BS_Friends_GetFriendCountFromSource@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetFriendFromSourceByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDSource, int32_t iFriend) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetFriendFromSourceByIndex(*steamIDSource, iFriend));
return steamID;
DLL_FUNCTION(CSteamID*) BS_Friends_GetFriendFromSourceByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDSource, int32_t iFriend) {
return new CSteamID(lpSteamFriends->GetFriendFromSourceByIndex(*steamIDSource, iFriend));
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendFromSourceByIndex=_BS_Friends_GetFriendFromSourceByIndex@12")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_IsUserInSource(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, CSteamID* steamIDSource) {
DLL_FUNCTION(uint32_t) BS_Friends_IsUserInSource(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, CSteamID* steamIDSource) {
return lpSteamFriends->IsUserInSource(*steamIDUser, *steamIDSource);
}
#pragma comment(linker, "/EXPORT:BS_Friends_IsUserInSource=_BS_Friends_IsUserInSource@12")
DLL_EXPORT void DLL_CALL BS_Friends_SetInGameVoiceSpeaking(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, uint32_t bSpeaking) {
DLL_FUNCTION(void) BS_Friends_SetInGameVoiceSpeaking(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, uint32_t bSpeaking) {
lpSteamFriends->SetInGameVoiceSpeaking(*steamIDUser, bSpeaking != 0);
}
#pragma comment(linker, "/EXPORT:BS_Friends_SetInGameVoiceSpeaking=_BS_Friends_SetInGameVoiceSpeaking@12")
DLL_EXPORT void DLL_CALL BS_Friends_ActivateGameOverlay(ISteamFriends* lpSteamFriends, const char* pchDialog) {
DLL_FUNCTION(void) BS_Friends_ActivateGameOverlay(ISteamFriends* lpSteamFriends, const char* pchDialog) {
lpSteamFriends->ActivateGameOverlay(pchDialog);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ActivateGameOverlay=_BS_Friends_ActivateGameOverlay@8")
DLL_EXPORT void DLL_CALL BS_Friends_ActivateGameOverlayToUser(ISteamFriends* lpSteamFriends, const char* pchDialog, CSteamID* steamID) {
DLL_FUNCTION(void) BS_Friends_ActivateGameOverlayToUser(ISteamFriends* lpSteamFriends, const char* pchDialog, CSteamID* steamID) {
lpSteamFriends->ActivateGameOverlayToUser(pchDialog, *steamID);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ActivateGameOverlayToUser=_BS_Friends_ActivateGameOverlayToUser@12")
DLL_EXPORT void DLL_CALL BS_Friends_ActivateGameOverlayToWebPage(ISteamFriends* lpSteamFriends, const char* pchURL) {
DLL_FUNCTION(void) BS_Friends_ActivateGameOverlayToWebPage(ISteamFriends* lpSteamFriends, const char* pchURL) {
lpSteamFriends->ActivateGameOverlayToWebPage(pchURL);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ActivateGameOverlayToWebPage=_BS_Friends_ActivateGameOverlayToWebPage@8")
DLL_EXPORT void DLL_CALL BS_Friends_ActivateGameOverlayToStore(ISteamFriends* lpSteamFriends, AppId_t nAppID, EOverlayToStoreFlag eFlag) {
DLL_FUNCTION(void) BS_Friends_ActivateGameOverlayToStore(ISteamFriends* lpSteamFriends, AppId_t nAppID, EOverlayToStoreFlag eFlag) {
lpSteamFriends->ActivateGameOverlayToStore(nAppID, eFlag);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ActivateGameOverlayToStore=_BS_Friends_ActivateGameOverlayToStore@12")
DLL_EXPORT void DLL_CALL BS_Friends_SetPlayedWith(ISteamFriends* lpSteamFriends, CSteamID* steamIDUserPlayedWith) {
DLL_FUNCTION(void) BS_Friends_SetPlayedWith(ISteamFriends* lpSteamFriends, CSteamID* steamIDUserPlayedWith) {
lpSteamFriends->SetPlayedWith(*steamIDUserPlayedWith);
}
#pragma comment(linker, "/EXPORT:BS_Friends_SetPlayedWith=_BS_Friends_SetPlayedWith@8")
DLL_EXPORT void DLL_CALL BS_Friends_ActivateGameOverlayInviteDialog(ISteamFriends* lpSteamFriends, CSteamID* steamIDLobby) {
DLL_FUNCTION(void) BS_Friends_ActivateGameOverlayInviteDialog(ISteamFriends* lpSteamFriends, CSteamID* steamIDLobby) {
lpSteamFriends->ActivateGameOverlayInviteDialog(*steamIDLobby);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ActivateGameOverlayInviteDialog=_BS_Friends_ActivateGameOverlayInviteDialog@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetSmallFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetSmallFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetSmallFriendAvatar(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetSmallFriendAvatar=_BS_Friends_GetSmallFriendAvatar@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetMediumFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetMediumFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetMediumFriendAvatar(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetMediumFriendAvatar=_BS_Friends_GetMediumFriendAvatar@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetLargeFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetLargeFriendAvatar(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetLargeFriendAvatar(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetLargeFriendAvatar=_BS_Friends_GetLargeFriendAvatar@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_RequestUserInformation(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, uint32_t bRequireNameOnly) {
DLL_FUNCTION(uint32_t) BS_Friends_RequestUserInformation(ISteamFriends* lpSteamFriends, CSteamID* steamIDUser, uint32_t bRequireNameOnly) {
return lpSteamFriends->RequestUserInformation(*steamIDUser, bRequireNameOnly != 0);
}
#pragma comment(linker, "/EXPORT:BS_Friends_RequestUserInformation=_BS_Friends_RequestUserInformation@12")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_RequestClanOfficerList(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->RequestClanOfficerList(*steamIDClan);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_RequestClanOfficerList(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return new uint64_t(lpSteamFriends->RequestClanOfficerList(*steamIDClan));
}
#pragma comment(linker, "/EXPORT:BS_Friends_RequestClanOfficerList=_BS_Friends_RequestClanOfficerList@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetClanOwner(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetClanOwner(*steamIDClan));
return steamID;
DLL_FUNCTION(CSteamID*) BS_Friends_GetClanOwner(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return new CSteamID(lpSteamFriends->GetClanOwner(*steamIDClan));
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanOwner=_BS_Friends_GetClanOwner@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetClanOfficerCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
DLL_FUNCTION(int32_t) BS_Friends_GetClanOfficerCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->GetClanOfficerCount(*steamIDClan);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanOfficerCount=_BS_Friends_GetClanOfficerCount@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetClanOfficerByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t iOfficer) {
DLL_FUNCTION(CSteamID*) BS_Friends_GetClanOfficerByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t iOfficer) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetClanOfficerByIndex(*steamIDClan, iOfficer));
return steamID;
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanOfficerByIndex=_BS_Friends_GetClanOfficerByIndex@12")
DLL_EXPORT EUserRestriction DLL_CALL BS_Friends_GetUserRestrictions(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(EUserRestriction) BS_Friends_GetUserRestrictions(ISteamFriends* lpSteamFriends) {
return (EUserRestriction)lpSteamFriends->GetUserRestrictions();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetUserRestrictions=_BS_Friends_GetUserRestrictions@4")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_SetRichPresence(ISteamFriends* lpSteamFriends, const char* pchKey, const char* pchValue) {
DLL_FUNCTION(uint32_t) BS_Friends_SetRichPresence(ISteamFriends* lpSteamFriends, const char* pchKey, const char* pchValue) {
return lpSteamFriends->SetRichPresence(pchKey, pchValue);
}
#pragma comment(linker, "/EXPORT:BS_Friends_SetRichPresence=_BS_Friends_SetRichPresence@12")
DLL_EXPORT void DLL_CALL BS_Friends_ClearRichPresence(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(void) BS_Friends_ClearRichPresence(ISteamFriends* lpSteamFriends) {
lpSteamFriends->ClearRichPresence();
}
#pragma comment(linker, "/EXPORT:BS_Friends_ClearRichPresence=_BS_Friends_ClearRichPresence@4")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetFriendRichPresence(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char* pchKey) {
DLL_FUNCTION(const char*) BS_Friends_GetFriendRichPresence(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char* pchKey) {
return lpSteamFriends->GetFriendRichPresence(*steamIDFriend, pchKey);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendRichPresence=_BS_Friends_GetFriendRichPresence@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendRichPresenceKeyCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendRichPresenceKeyCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendRichPresenceKeyCount(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendRichPresenceKeyCount=_BS_Friends_GetFriendRichPresenceKeyCount@8")
DLL_EXPORT const char* DLL_CALL BS_Friends_GetFriendRichPresenceKeyByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iKey) {
DLL_FUNCTION(const char*) BS_Friends_GetFriendRichPresenceKeyByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iKey) {
return lpSteamFriends->GetFriendRichPresenceKeyByIndex(*steamIDFriend, iKey);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendRichPresenceKeyByIndex=_BS_Friends_GetFriendRichPresenceKeyByIndex@12")
DLL_EXPORT void DLL_CALL BS_Friends_RequestFriendRichPresence(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(void) BS_Friends_RequestFriendRichPresence(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
lpSteamFriends->RequestFriendRichPresence(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_RequestFriendRichPresence=_BS_Friends_RequestFriendRichPresence@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_InviteUserToGame(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char *pchConnectString) {
DLL_FUNCTION(uint32_t) BS_Friends_InviteUserToGame(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char *pchConnectString) {
return lpSteamFriends->InviteUserToGame(*steamIDFriend, pchConnectString);
}
#pragma comment(linker, "/EXPORT:BS_Friends_InviteUserToGame=_BS_Friends_InviteUserToGame@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetCoplayFriendCount(ISteamFriends* lpSteamFriends) {
DLL_FUNCTION(int32_t) BS_Friends_GetCoplayFriendCount(ISteamFriends* lpSteamFriends) {
return lpSteamFriends->GetCoplayFriendCount();
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetCoplayFriendCount=_BS_Friends_GetCoplayFriendCount@4")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetCoplayFriend(ISteamFriends* lpSteamFriends, int32_t iCoplayFriend) {
DLL_FUNCTION(CSteamID*) BS_Friends_GetCoplayFriend(ISteamFriends* lpSteamFriends, int32_t iCoplayFriend) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetCoplayFriend(iCoplayFriend));
return steamID;
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetCoplayFriend=_BS_Friends_GetCoplayFriend@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendCoplayTime(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendCoplayTime(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendCoplayTime(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendCoplayTime=_BS_Friends_GetFriendCoplayTime@8")
DLL_EXPORT AppId_t DLL_CALL BS_Friends_GetFriendCoplayGame(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
DLL_FUNCTION(AppId_t) BS_Friends_GetFriendCoplayGame(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend) {
return lpSteamFriends->GetFriendCoplayGame(*steamIDFriend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendCoplayGame=_BS_Friends_GetFriendCoplayGame@8")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_JoinClanChatRoom(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->JoinClanChatRoom(*steamIDClan);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_JoinClanChatRoom(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return new uint64_t(lpSteamFriends->JoinClanChatRoom(*steamIDClan));
}
#pragma comment(linker, "/EXPORT:BS_Friends_JoinClanChatRoom=_BS_Friends_JoinClanChatRoom@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_LeaveClanChatRoom(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
DLL_FUNCTION(uint32_t) BS_Friends_LeaveClanChatRoom(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->LeaveClanChatRoom(*steamIDClan);
}
#pragma comment(linker, "/EXPORT:BS_Friends_LeaveClanChatRoom=_BS_Friends_LeaveClanChatRoom@8")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetClanChatMemberCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
DLL_FUNCTION(int32_t) BS_Friends_GetClanChatMemberCount(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan) {
return lpSteamFriends->GetClanChatMemberCount(*steamIDClan);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanChatMemberCount=_BS_Friends_GetClanChatMemberCount@8")
DLL_EXPORT CSteamID* DLL_CALL BS_Friends_GetChatMemberByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t iUser) {
DLL_FUNCTION(CSteamID*) BS_Friends_GetChatMemberByIndex(ISteamFriends* lpSteamFriends, CSteamID* steamIDClan, int32_t iUser) {
CSteamID* steamID = new CSteamID(lpSteamFriends->GetChatMemberByIndex(*steamIDClan, iUser));
return steamID;
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetChatMemberByIndex=_BS_Friends_GetChatMemberByIndex@12")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_SendClanChatMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, const char *pchText) {
DLL_FUNCTION(uint32_t) BS_Friends_SendClanChatMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, const char *pchText) {
return lpSteamFriends->SendClanChatMessage(*steamIDClanChat, pchText);
}
#pragma comment(linker, "/EXPORT:BS_Friends_SendClanChatMessage=_BS_Friends_SendClanChatMessage@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetClanChatMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, int32_t iMessage, void* prgchText, int32_t cchTextMax, EChatEntryType* peChatEntryType, CSteamID* psteamidChatter) {
DLL_FUNCTION(int32_t) BS_Friends_GetClanChatMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, int32_t iMessage, void* prgchText, int32_t cchTextMax, EChatEntryType* peChatEntryType, CSteamID* psteamidChatter) {
return lpSteamFriends->GetClanChatMessage(*steamIDClanChat, iMessage, prgchText, cchTextMax, peChatEntryType, psteamidChatter);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetClanChatMessage=_BS_Friends_GetClanChatMessage@28")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_IsClanChatAdmin(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, CSteamID* steamIDUser) {
DLL_FUNCTION(uint32_t) BS_Friends_IsClanChatAdmin(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat, CSteamID* steamIDUser) {
return lpSteamFriends->IsClanChatAdmin(*steamIDClanChat, *steamIDUser);
}
#pragma comment(linker, "/EXPORT:BS_Friends_IsClanChatAdmin=_BS_Friends_IsClanChatAdmin@12")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_IsClanChatWindowOpenInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
DLL_FUNCTION(uint32_t) BS_Friends_IsClanChatWindowOpenInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
return lpSteamFriends->IsClanChatWindowOpenInSteam(*steamIDClanChat);
}
#pragma comment(linker, "/EXPORT:BS_Friends_IsClanChatWindowOpenInSteam=_BS_Friends_IsClanChatWindowOpenInSteam@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_OpenClanChatWindowInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
DLL_FUNCTION(uint32_t) BS_Friends_OpenClanChatWindowInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
return lpSteamFriends->OpenClanChatWindowInSteam(*steamIDClanChat);
}
#pragma comment(linker, "/EXPORT:BS_Friends_OpenClanChatWindowInSteam=_BS_Friends_OpenClanChatWindowInSteam@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_CloseClanChatWindowInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
DLL_FUNCTION(uint32_t) BS_Friends_CloseClanChatWindowInSteam(ISteamFriends* lpSteamFriends, CSteamID* steamIDClanChat) {
return lpSteamFriends->CloseClanChatWindowInSteam(*steamIDClanChat);
}
#pragma comment(linker, "/EXPORT:BS_Friends_CloseClanChatWindowInSteam=_BS_Friends_CloseClanChatWindowInSteam@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_SetListenForFriendsMessages(ISteamFriends* lpSteamFriends, uint32_t bInterceptEnabled) {
DLL_FUNCTION(uint32_t) BS_Friends_SetListenForFriendsMessages(ISteamFriends* lpSteamFriends, uint32_t bInterceptEnabled) {
return lpSteamFriends->SetListenForFriendsMessages(bInterceptEnabled != 0);
}
#pragma comment(linker, "/EXPORT:BS_Friends_SetListenForFriendsMessages=_BS_Friends_SetListenForFriendsMessages@8")
DLL_EXPORT uint32_t DLL_CALL BS_Friends_ReplyToFriendMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char* pchMsgToSend) {
DLL_FUNCTION(uint32_t) BS_Friends_ReplyToFriendMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, const char* pchMsgToSend) {
return lpSteamFriends->ReplyToFriendMessage(*steamIDFriend, pchMsgToSend);
}
#pragma comment(linker, "/EXPORT:BS_Friends_ReplyToFriendMessage=_BS_Friends_ReplyToFriendMessage@12")
DLL_EXPORT int32_t DLL_CALL BS_Friends_GetFriendMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iMessageID, void* pvData, int32_t cubData, EChatEntryType* peChatEntryType) {
DLL_FUNCTION(int32_t) BS_Friends_GetFriendMessage(ISteamFriends* lpSteamFriends, CSteamID* steamIDFriend, int32_t iMessageID, void* pvData, int32_t cubData, EChatEntryType* peChatEntryType) {
return lpSteamFriends->GetFriendMessage(*steamIDFriend, iMessageID, pvData, cubData, peChatEntryType);
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFriendMessage=_BS_Friends_GetFriendMessage@24")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_GetFollowerCount(ISteamFriends* lpSteamFriends, CSteamID* steamID) {
return lpSteamFriends->GetFollowerCount(*steamID);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_GetFollowerCount(ISteamFriends* lpSteamFriends, CSteamID* steamID) {
return new uint64_t(lpSteamFriends->GetFollowerCount(*steamID));
}
#pragma comment(linker, "/EXPORT:BS_Friends_GetFollowerCount=_BS_Friends_GetFollowerCount@8")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_IsFollowing(ISteamFriends* lpSteamFriends, CSteamID* steamID) {
return lpSteamFriends->IsFollowing(*steamID);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_IsFollowing(ISteamFriends* lpSteamFriends, CSteamID* steamID) {
return new uint64_t(lpSteamFriends->IsFollowing(*steamID));
}
#pragma comment(linker, "/EXPORT:BS_Friends_IsFollowing=_BS_Friends_IsFollowing@8")
DLL_EXPORT SteamAPICall_t DLL_CALL BS_Friends_EnumerateFollowingList(ISteamFriends* lpSteamFriends, uint32 unStartIndex) {
return lpSteamFriends->EnumerateFollowingList(unStartIndex);
DLL_FUNCTION(SteamAPICall_t*) BS_Friends_EnumerateFollowingList(ISteamFriends* lpSteamFriends, uint32_t unStartIndex) {
return new uint64_t(lpSteamFriends->EnumerateFollowingList(unStartIndex));
}
#pragma comment(linker, "/EXPORT:BS_Friends_EnumerateFollowingList=_BS_Friends_EnumerateFollowingList@8")
+244 -39
View File
@@ -14,55 +14,260 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "SteamworksSDK/public/steam/steam_gameserver.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_GameServer_Init(uint32_t unIP, uint16_t usSteamPort, uint16_t usGamePort, uint16_t usQueryPort, EServerMode eServerMode, const char *pchVersionString) {
return SteamGameServer_Init(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
}
DLL_EXPORT void DLL_CALL BS_GameServer_Shutdown() {
SteamGameServer_Shutdown();
}
DLL_EXPORT void DLL_CALL BS_GameServer_RunCallbacks() {
SteamGameServer_RunCallbacks();
}
DLL_EXPORT uint32_t DLL_CALL BS_GameServer_Secure() {
return SteamGameServer_BSecure();
}
DLL_EXPORT uint64_t* DLL_CALL BS_GameServer_GetSteamID() {
uint64_t* val = new uint64_t(SteamGameServer_GetSteamID());
return val;
}
DLL_EXPORT HSteamPipe DLL_CALL BS_GameServer_GetHSteamPipe() {
return SteamGameServer_GetHSteamPipe();
}
// Interfaces
DLL_EXPORT ISteamGameServer* DLL_CALL BS_GameServer() {
DLL_FUNCTION(ISteamGameServer*) BS_GameServer() {
#pragma comment(linker, "/EXPORT:BS_GameServer=_BS_GameServer@0")
return SteamGameServer();
}
DLL_EXPORT ISteamUtils* DLL_CALL BS_GameServerUtils() {
return SteamGameServerUtils();
DLL_FUNCTION(uint32_t) BS_GameServer_Init(uint32_t unIP, uint16_t usSteamPort, uint16_t usGamePort, uint16_t usQueryPort, EServerMode eServerMode, const char *pchVersionString) {
#pragma comment(linker, "/EXPORT:BS_GameServer_Init=_BS_GameServer_Init@24")
return SteamGameServer_Init(unIP, usSteamPort, usGamePort, usQueryPort, eServerMode, pchVersionString);
}
DLL_EXPORT ISteamNetworking* DLL_CALL BS_GameServerNetworking() {
return SteamGameServerNetworking();
DLL_FUNCTION(void) BS_GameServer_Shutdown() {
#pragma comment(linker, "/EXPORT:BS_GameServer_Shutdown=_BS_GameServer_Shutdown@0")
SteamGameServer_Shutdown();
}
DLL_EXPORT ISteamGameServerStats* DLL_CALL BS_GameServerStats() {
return SteamGameServerStats();
DLL_FUNCTION(void) BS_GameServer_RunCallbacks() {
#pragma comment(linker, "/EXPORT:BS_GameServer_RunCallbacks=_BS_GameServer_RunCallbacks@0")
SteamGameServer_RunCallbacks();
}
DLL_EXPORT ISteamHTTP* DLL_CALL BS_GameServerHTTP() {
return SteamGameServerHTTP();
DLL_FUNCTION(HSteamPipe) BS_GameServer_GetHSteamPipe() {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetHSteamPipe=_BS_GameServer_GetHSteamPipe@0")
return SteamGameServer_GetHSteamPipe();
}
DLL_EXPORT ISteamInventory* DLL_CALL BS_GameServerInventory() {
return SteamGameServerInventory();
DLL_FUNCTION(uint32_t) BS_GameServer_IsSecureC() {
#pragma comment(linker, "/EXPORT:BS_GameServer_IsSecureC=_BS_GameServer_IsSecureC@0")
return SteamGameServer_BSecure();
}
DLL_FUNCTION(CSteamID*) BS_GameServer_GetSteamIDC() {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetSteamIDC=_BS_GameServer_GetSteamIDC@0")
return new CSteamID(SteamGameServer_GetSteamID());
}
// ISteamGameServer Stuff
DLL_FUNCTION(uint32_t) BS_GameServer_InitGameServer(ISteamGameServer* pSteamGameServer, uint32_t unIP, uint16_t usGamePort, uint16_t usQueryPort, uint32_t unFlags, AppId_t nGameAppId, const char *pchVersionString) {
#pragma comment(linker, "/EXPORT:BS_GameServer_InitGameServer=_BS_GameServer_InitGameServer@28")
return pSteamGameServer->InitGameServer(unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString);
}
DLL_FUNCTION(void) BS_GameServer_SetProduct(ISteamGameServer* pSteamGameServer, const char *pszProduct) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetProduct=_BS_GameServer_SetProduct@8")
pSteamGameServer->SetProduct(pszProduct);
}
DLL_FUNCTION(void) BS_GameServer_SetGameDescription(ISteamGameServer* pSteamGameServer, const char *pszGameDescription) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetGameDescription=_BS_GameServer_SetGameDescription@8")
pSteamGameServer->SetGameDescription(pszGameDescription);
}
DLL_FUNCTION(void) BS_GameServer_SetModDir(ISteamGameServer* pSteamGameServer, const char *pszModDir) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetModDir=_BS_GameServer_SetModDir@8")
pSteamGameServer->SetModDir(pszModDir);
}
DLL_FUNCTION(void) BS_GameServer_SetDedicatedServer(ISteamGameServer* pSteamGameServer, uint32_t bDedicated) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetDedicatedServer=_BS_GameServer_SetDedicatedServer@8")
pSteamGameServer->SetDedicatedServer(!!bDedicated);
}
DLL_FUNCTION(void) BS_GameServer_LogOn(ISteamGameServer* pSteamGameServer, const char *pszToken) {
#pragma comment(linker, "/EXPORT:BS_GameServer_LogOn=_BS_GameServer_LogOn@8")
pSteamGameServer->LogOn(pszToken);
}
DLL_FUNCTION(void) BS_GameServer_LogOnAnonymous(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_LogOnAnonymous=_BS_GameServer_LogOnAnonymous@4")
pSteamGameServer->LogOnAnonymous();
}
DLL_FUNCTION(void) BS_GameServer_LogOff(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_LogOff=_BS_GameServer_LogOff@4")
pSteamGameServer->LogOff();
}
DLL_FUNCTION(uint32_t) BS_GameServer_IsLoggedOn(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_IsLoggedOn=_BS_GameServer_IsLoggedOn@4")
return pSteamGameServer->BLoggedOn();
}
DLL_FUNCTION(uint32_t) BS_GameServer_IsSecure(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_IsSecure=_BS_GameServer_IsSecure@4")
return pSteamGameServer->BSecure();
}
DLL_FUNCTION(CSteamID*) BS_GameServer_GetSteamID(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetSteamID=_BS_GameServer_GetSteamID@4")
return new CSteamID(pSteamGameServer->GetSteamID());
}
DLL_FUNCTION(uint32_t) BS_GameServer_WasRestartRequested(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_WasRestartRequested=_BS_GameServer_WasRestartRequested@4")
return pSteamGameServer->WasRestartRequested();
}
DLL_FUNCTION(void) BS_GameServer_SetMaxPlayerCount(ISteamGameServer* pSteamGameServer, int32_t cPlayersMax) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetMaxPlayerCount=_BS_GameServer_SetMaxPlayerCount@8")
pSteamGameServer->SetMaxPlayerCount(cPlayersMax);
}
DLL_FUNCTION(void) BS_GameServer_SetBotPlayerCount(ISteamGameServer* pSteamGameServer, int32_t cBotplayers) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetBotPlayerCount=_BS_GameServer_SetBotPlayerCount@8")
pSteamGameServer->SetBotPlayerCount(cBotplayers);
}
DLL_FUNCTION(void) BS_GameServer_SetServerName(ISteamGameServer* pSteamGameServer, const char *pszServerName) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetServerName=_BS_GameServer_SetServerName@8")
pSteamGameServer->SetServerName(pszServerName);
}
DLL_FUNCTION(void) BS_GameServer_SetMapName(ISteamGameServer* pSteamGameServer, const char *pszMapName) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetMapName=_BS_GameServer_SetMapName@8")
pSteamGameServer->SetMapName(pszMapName);
}
DLL_FUNCTION(void) BS_GameServer_SetPasswordProtected(ISteamGameServer* pSteamGameServer, uint32_t bPasswordProtected) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetPasswordProtected=_BS_GameServer_SetPasswordProtected@8")
pSteamGameServer->SetPasswordProtected(!!bPasswordProtected);
}
DLL_FUNCTION(void) BS_GameServer_SetSpectatorPort(ISteamGameServer* pSteamGameServer, uint16_t unSpectatorPort) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetSpectatorPort=_BS_GameServer_SetSpectatorPort@8")
pSteamGameServer->SetSpectatorPort(unSpectatorPort);
}
DLL_FUNCTION(void) BS_GameServer_SetSpectatorServerName(ISteamGameServer* pSteamGameServer, const char *pszSpectatorServerName) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetSpectatorServerName=_BS_GameServer_SetSpectatorServerName@8")
pSteamGameServer->SetSpectatorServerName(pszSpectatorServerName);
}
DLL_FUNCTION(void) BS_GameServer_ClearAllKeyValues(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_ClearAllKeyValues=_BS_GameServer_ClearAllKeyValues@4")
pSteamGameServer->ClearAllKeyValues();
}
DLL_FUNCTION(void) BS_GameServer_SetKeyValue(ISteamGameServer* pSteamGameServer, const char *pKey, const char *pValue) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetKeyValue=_BS_GameServer_SetKeyValue@12")
pSteamGameServer->SetKeyValue(pKey, pValue);
}
DLL_FUNCTION(void) BS_GameServer_SetGameTags(ISteamGameServer* pSteamGameServer, const char *pchGameTags) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetGameTags=_BS_GameServer_SetGameTags@8")
pSteamGameServer->SetGameTags(pchGameTags);
}
DLL_FUNCTION(void) BS_GameServer_SetGameData(ISteamGameServer* pSteamGameServer, const char *pchGameData) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetGameData=_BS_GameServer_SetGameData@8")
pSteamGameServer->SetGameData(pchGameData);
}
DLL_FUNCTION(void) BS_GameServer_SetRegion(ISteamGameServer* pSteamGameServer, const char *pszRegion) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetRegion=_BS_GameServer_SetRegion@8")
pSteamGameServer->SetRegion(pszRegion);
}
DLL_FUNCTION(uint32_t) BS_GameServer_SendUserConnectAndAuthenticate(ISteamGameServer* pSteamGameServer, uint32_t unIPClient, const void *pvAuthBlob, uint32_t cubAuthBlobSize, CSteamID *pSteamIDUser) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SendUserConnectAndAuthenticate=_BS_GameServer_SendUserConnectAndAuthenticate@20")
return pSteamGameServer->SendUserConnectAndAuthenticate(unIPClient, pvAuthBlob, cubAuthBlobSize, pSteamIDUser);
}
DLL_FUNCTION(CSteamID*) BS_GameServer_CreateUnauthenticatedUserConnection(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_CreateUnauthenticatedUserConnection=_BS_GameServer_CreateUnauthenticatedUserConnection@4")
return new CSteamID(pSteamGameServer->CreateUnauthenticatedUserConnection());
}
DLL_FUNCTION(void) BS_GameServer_SendUserDisconnect(ISteamGameServer* pSteamGameServer, CSteamID* pSteamIDUser) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SendUserDisconnect=_BS_GameServer_SendUserDisconnect@8")
pSteamGameServer->SendUserDisconnect(*pSteamIDUser);
}
DLL_FUNCTION(uint32_t) BS_GameServer_UpdateUserData(ISteamGameServer* pSteamGameServer, CSteamID* pSteamIDUser, const char *pchPlayerName, uint32_t uScore) {
#pragma comment(linker, "/EXPORT:BS_GameServer_UpdateUserData=_BS_GameServer_UpdateUserData@16")
return pSteamGameServer->BUpdateUserData(*pSteamIDUser, pchPlayerName, uScore);
}
DLL_FUNCTION(HAuthTicket) BS_GameServer_GetAuthSessionTicket(ISteamGameServer* pSteamGameServer, void *pTicket, int32_t cbMaxTicket, uint32_t *pcbTicket) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetAuthSessionTicket=_BS_GameServer_GetAuthSessionTicket@16")
return pSteamGameServer->GetAuthSessionTicket(pTicket, cbMaxTicket, pcbTicket);
}
DLL_FUNCTION(EBeginAuthSessionResult) BS_GameServer_BeginAuthSession(ISteamGameServer* pSteamGameServer, const void *pAuthTicket, int32_t cbAuthTicket, CSteamID* pSteamID) {
#pragma comment(linker, "/EXPORT:BS_GameServer_BeginAuthSession=_BS_GameServer_BeginAuthSession@16")
return pSteamGameServer->BeginAuthSession(pAuthTicket, cbAuthTicket, *pSteamID);
}
DLL_FUNCTION(void) BS_GameServer_EndAuthSession(ISteamGameServer* pSteamGameServer, CSteamID* pSteamID) {
#pragma comment(linker, "/EXPORT:BS_GameServer_EndAuthSession=_BS_GameServer_EndAuthSession@8")
pSteamGameServer->EndAuthSession(*pSteamID);
}
DLL_FUNCTION(void) BS_GameServer_CancelAuthTicket(ISteamGameServer* pSteamGameServer, HAuthTicket hAuthTicket) {
#pragma comment(linker, "/EXPORT:BS_GameServer_CancelAuthTicket=_BS_GameServer_CancelAuthTicket@8")
pSteamGameServer->CancelAuthTicket(hAuthTicket);
}
DLL_FUNCTION(EUserHasLicenseForAppResult) BS_GameServer_UserHasLicenseForApp(ISteamGameServer* pSteamGameServer, CSteamID* pSteamID, AppId_t appID) {
#pragma comment(linker, "/EXPORT:BS_GameServer_UserHasLicenseForApp=_BS_GameServer_UserHasLicenseForApp@12")
return pSteamGameServer->UserHasLicenseForApp(*pSteamID, appID);
}
DLL_FUNCTION(uint32_t) BS_GameServer_RequestUserGroupStatus(ISteamGameServer* pSteamGameServer, CSteamID* pSteamIDUser, CSteamID* pSteamIDGroup) {
#pragma comment(linker, "/EXPORT:BS_GameServer_RequestUserGroupStatus=_BS_GameServer_RequestUserGroupStatus@12")
return pSteamGameServer->RequestUserGroupStatus(*pSteamIDUser, *pSteamIDGroup);
}
DLL_FUNCTION(void) BS_GameServer_GetGameplayStats(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetGameplayStats=_BS_GameServer_GetGameplayStats@4")
pSteamGameServer->GetGameplayStats();
}
DLL_FUNCTION(SteamAPICall_t*) BS_GameServer_GetServerReputation(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetServerReputation=_BS_GameServer_GetServerReputation@4")
return new uint64_t(pSteamGameServer->GetServerReputation());
}
DLL_FUNCTION(uint32_t) BS_GameServer_GetPublicIP(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetPublicIP=_BS_GameServer_GetPublicIP@4")
return pSteamGameServer->GetPublicIP();
}
DLL_FUNCTION(uint32_t) BS_GameServer_HandleIncomingPacket(ISteamGameServer* pSteamGameServer, const void *pData, int32_t cbData, uint32_t srcIP, uint16_t srcPort) {
#pragma comment(linker, "/EXPORT:BS_GameServer_HandleIncomingPacket=_BS_GameServer_HandleIncomingPacket@20")
return pSteamGameServer->HandleIncomingPacket(pData, cbData, srcIP, srcPort);
}
DLL_FUNCTION(uint32_t) BS_GameServer_GetNextOutgoingPacket(ISteamGameServer* pSteamGameServer, void *pOut, int32_t cbMaxOut, uint32_t *pNetAdr, uint16_t *pPort) {
#pragma comment(linker, "/EXPORT:BS_GameServer_GetNextOutgoingPacket=_BS_GameServer_GetNextOutgoingPacket@20")
return pSteamGameServer->GetNextOutgoingPacket(pOut, cbMaxOut, pNetAdr, pPort);
}
DLL_FUNCTION(void) BS_GameServer_EnableHeartbeats(ISteamGameServer* pSteamGameServer, uint32_t bActive) {
#pragma comment(linker, "/EXPORT:BS_GameServer_EnableHeartbeats=_BS_GameServer_EnableHeartbeats@8")
pSteamGameServer->EnableHeartbeats(!!bActive);
}
DLL_FUNCTION(void) BS_GameServer_SetHeartbeatInterval(ISteamGameServer* pSteamGameServer, int32_t iHeartbeatInterval) {
#pragma comment(linker, "/EXPORT:BS_GameServer_SetHeartbeatInterval=_BS_GameServer_SetHeartbeatInterval@8")
pSteamGameServer->SetHeartbeatInterval(iHeartbeatInterval);
}
DLL_FUNCTION(void) BS_GameServer_ForceHeartbeat(ISteamGameServer* pSteamGameServer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_ForceHeartbeat=_BS_GameServer_ForceHeartbeat@4")
pSteamGameServer->ForceHeartbeat();
}
DLL_FUNCTION(SteamAPICall_t*) BS_GameServer_AssociateWithClan(ISteamGameServer* pSteamGameServer, CSteamID* pSteamIDClan) {
#pragma comment(linker, "/EXPORT:BS_GameServer_AssociateWithClan=_BS_GameServer_AssociateWithClan@8")
return new uint64_t(pSteamGameServer->AssociateWithClan(*pSteamIDClan));
}
DLL_FUNCTION(SteamAPICall_t*) BS_GameServer_ComputeNewPlayerCompatibility(ISteamGameServer* pSteamGameServer, CSteamID* pSteamIDNewPlayer) {
#pragma comment(linker, "/EXPORT:BS_GameServer_ComputeNewPlayerCompatibility=_BS_GameServer_ComputeNewPlayerCompatibility@8")
return new uint64_t(pSteamGameServer->ComputeNewPlayerCompatibility(*pSteamIDNewPlayer));
}
+63
View File
@@ -0,0 +1,63 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamGameServerStats*) BS_GameServerStats() {
#pragma comment(linker, "/EXPORT:BS_GameServerStats=_BS_GameServerStats@0")
return SteamGameServerStats();
}
DLL_FUNCTION(SteamAPICall_t*) BS_GameServerStats_RequestUserStats(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser) {
return new uint64_t(pSteamGameServerStats->RequestUserStats(*steamIDUser));
}
DLL_FUNCTION(SteamAPICall_t*) BS_GameServerStats_StoreUserStats(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser) {
return new uint64_t(pSteamGameServerStats->StoreUserStats(*steamIDUser));
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_GetUserStat(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName, uint32_t* pData) {
return pSteamGameServerStats->GetUserStat(*steamIDUser, pchName, (int32_t*)pData);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_GetUserStatF(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName, float_t* pData) {
return pSteamGameServerStats->GetUserStat(*steamIDUser, pchName, pData);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_GetUserAchievement(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName, uint32_t* pbAchieved) {
return pSteamGameServerStats->GetUserAchievement(*steamIDUser, pchName, (bool*)pbAchieved);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_SetUserStat(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName, uint32_t nData) {
return pSteamGameServerStats->SetUserStat(*steamIDUser, pchName, (int32_t)nData);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_SetUserStatF(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName, float_t fData) {
return pSteamGameServerStats->SetUserStat(*steamIDUser, pchName, fData);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_UpdateUserAvgRateStat(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char *pchName, float flCountThisSession, double* pdSessionLength) {
return pSteamGameServerStats->UpdateUserAvgRateStat(*steamIDUser, pchName, flCountThisSession, *pdSessionLength);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_SetUserAchievement(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName) {
return pSteamGameServerStats->SetUserAchievement(*steamIDUser, pchName);
}
DLL_FUNCTION(uint32_t) BS_GameServerStats_ClearUserAchievement(ISteamGameServerStats* pSteamGameServerStats, CSteamID* steamIDUser, const char* pchName) {
return pSteamGameServerStats->ClearUserAchievement(*steamIDUser, pchName);
}
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamHTMLSurface*) BS_HTMLSurface() {
return SteamHTMLSurface();
}
#pragma comment(linker, "/EXPORT:BS_HTMLSurface=_BS_HTMLSurface@0")
+28
View File
@@ -0,0 +1,28 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamHTTP*) BS_HTTP() {
return SteamHTTP();
}
#pragma comment(linker, "/EXPORT:BS_HTTP=_BS_HTTP@0")
DLL_FUNCTION(ISteamHTTP*) BS_GameServerHTTP() {
#pragma comment(linker, "/EXPORT:BS_GameServerHTTP=_BS_GameServerHTTP@0")
return SteamGameServerHTTP();
}
+28
View File
@@ -0,0 +1,28 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamInventory*) BS_Inventory() {
return SteamInventory();
}
#pragma comment(linker, "/EXPORT:BS_Inventory=_BS_Inventory@0")
DLL_FUNCTION(ISteamInventory*) BS_GameServerInventory() {
#pragma comment(linker, "/EXPORT:BS_GameServerInventory=_BS_GameServerInventory@0")
return SteamGameServerInventory();
}
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamMatchmaking*) BS_Matchmaking() {
return SteamMatchmaking();
}
#pragma comment(linker, "/EXPORT:BS_Matchmaking=_BS_Matchmaking@0")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamMatchmakingServers*) BS_MatchmakingServers() {
return SteamMatchmakingServers();
}
#pragma comment(linker, "/EXPORT:BS_MatchmakingServers=_BS_MatchmakingServers@0")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamMusic*) BS_Music() {
return SteamMusic();
}
#pragma comment(linker, "/EXPORT:BS_Music=_BS_Music@0")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamMusicRemote*) BS_MusicRemote() {
return SteamMusicRemote();
}
#pragma comment(linker, "/EXPORT:BS_MusicRemote=_BS_MusicRemote@0")
+67
View File
@@ -0,0 +1,67 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamNetworking*) BS_Networking() {
return SteamNetworking();
}
#pragma comment(linker, "/EXPORT:BS_Networking=_BS_Networking@0")
DLL_FUNCTION(ISteamNetworking*) BS_GameServerNetworking() {
#pragma comment(linker, "/EXPORT:BS_GameServerNetworking=_BS_GameServerNetworking@0")
return SteamGameServerNetworking();
}
DLL_FUNCTION(uint32_t) BS_Networking_SendP2PPacket(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, const void* pubData, uint32_t cubData, EP2PSend eP2PSendType, uint32_t nChannel) {
#pragma comment(linker, "/EXPORT:BS_Networking_SendP2PPacket=_BS_Networking_SendP2PPacket@24")
return pSteamNetworking->SendP2PPacket(*pSteamIDRemote, pubData, cubData, eP2PSendType, nChannel);
}
DLL_FUNCTION(uint32_t) BS_Networking_IsP2PPacketAvailable(ISteamNetworking* pSteamNetworking, uint32_t* pcubMsgSize, uint32_t nChannel) {
#pragma comment(linker, "/EXPORT:BS_Networking_IsP2PPacketAvailable=_BS_Networking_IsP2PPacketAvailable@12")
return pSteamNetworking->IsP2PPacketAvailable(pcubMsgSize, nChannel);
}
DLL_FUNCTION(uint32_t) BS_Networking_ReadP2PPacket(ISteamNetworking* pSteamNetworking, void* pubDest, uint32_t cubDest, uint32_t* pcubMsgSize, CSteamID* pSteamIDRemote, uint32_t nChannel) {
#pragma comment(linker, "/EXPORT:BS_Networking_ReadP2PPacket=_BS_Networking_ReadP2PPacket@24")
return pSteamNetworking->ReadP2PPacket(pubDest, cubDest, pcubMsgSize, pSteamIDRemote, nChannel);
}
DLL_FUNCTION(uint32_t) BS_Networking_AcceptP2PSessionWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote) {
#pragma comment(linker, "/EXPORT:BS_Networking_AcceptP2PSessionWithUser=_BS_Networking_AcceptP2PSessionWithUser@8")
return pSteamNetworking->AcceptP2PSessionWithUser(*pSteamIDRemote);
}
DLL_FUNCTION(uint32_t) BS_Networking_CloseP2PSessionWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote) {
#pragma comment(linker, "/EXPORT:BS_Networking_CloseP2PSessionWithUser=_BS_Networking_CloseP2PSessionWithUser@8")
return pSteamNetworking->CloseP2PSessionWithUser(*pSteamIDRemote);
}
DLL_FUNCTION(uint32_t) BS_Networking_CloseP2PChannelWithUser(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, uint32_t nChannel) {
#pragma comment(linker, "/EXPORT:BS_Networking_CloseP2PChannelWithUser=_BS_Networking_CloseP2PChannelWithUser@12")
return pSteamNetworking->CloseP2PChannelWithUser(*pSteamIDRemote, nChannel);
}
DLL_FUNCTION(uint32_t) BS_Networking_GetP2PSessionState(ISteamNetworking* pSteamNetworking, CSteamID* pSteamIDRemote, P2PSessionState_t* pConnectionState) {
#pragma comment(linker, "/EXPORT:BS_Networking_GetP2PSessionState=_BS_Networking_GetP2PSessionState@12")
return pSteamNetworking->GetP2PSessionState(*pSteamIDRemote, pConnectionState);
}
DLL_FUNCTION(uint32_t) BS_Networking_AllowP2PPacketRelay(ISteamNetworking* pSteamNetworking, uint32_t bAllow) {
#pragma comment(linker, "/EXPORT:BS_Networking_AllowP2PPacketRelay=_BS_Networking_AllowP2PPacketRelay@8")
return pSteamNetworking->AllowP2PPacketRelay(!!bAllow);
}
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamRemoteStorage*) BS_RemoteStorage() {
return SteamRemoteStorage();
}
#pragma comment(linker, "/EXPORT:BS_RemoteStorage=_BS_RemoteStorage@0")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamScreenshots*) BS_Screenshots() {
return SteamScreenshots();
}
#pragma comment(linker, "/EXPORT:BS_Screenshots=_BS_Screenshots@0")
+28
View File
@@ -0,0 +1,28 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamUGC*) BS_UGC() {
return SteamUGC();
}
#pragma comment(linker, "/EXPORT:BS_UGC=_BS_UGC@0")
DLL_FUNCTION(ISteamUGC*) BS_GameServerUGC() {
#pragma comment(linker, "/EXPORT:BS_GameServerUGC=_BS_GameServerUGC@0")
return SteamGameServerUGC();
}
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamUnifiedMessages*) BS_UnifiedMessages() {
return SteamUnifiedMessages();
}
#pragma comment(linker, "/EXPORT:BS_UnifiedMessages=_BS_UnifiedMessages@0")
+32 -27
View File
@@ -14,129 +14,134 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT HSteamUser DLL_CALL BS_User_GetHSteamUser( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(ISteamUser*) BS_User() {
return SteamUser();
}
#pragma comment(linker, "/EXPORT:BS_User=_BS_User@0")
DLL_FUNCTION(HSteamUser) BS_User_GetHSteamUser( ISteamUser* lpSteamUser ) {
return lpSteamUser->GetHSteamUser( );
}
#pragma comment(linker, "/EXPORT:BS_User_GetHSteamUser=_BS_User_GetHSteamUser@4")
DLL_EXPORT uint32_t DLL_CALL BS_User_IsLoggedOn( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(uint32_t) BS_User_IsLoggedOn( ISteamUser* lpSteamUser ) {
return lpSteamUser->BLoggedOn( );
}
#pragma comment(linker, "/EXPORT:BS_User_IsLoggedOn=_BS_User_IsLoggedOn@4")
DLL_EXPORT CSteamID* DLL_CALL BS_User_GetSteamID( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(CSteamID*) BS_User_GetSteamID( ISteamUser* lpSteamUser ) {
return &(lpSteamUser->GetSteamID( ));
}
#pragma comment(linker, "/EXPORT:BS_User_GetSteamID=_BS_User_GetSteamID@4")
DLL_EXPORT uint32_t DLL_CALL BS_User_InitiateGameConnection( ISteamUser* lpSteamUser, void* pAuthBlob, uint32_t cbMaxAuthBlob, CSteamID* SteamIDGameServer, uint32_t unIPServer, uint16_t usPortServer, uint32_t bSecure ) {
DLL_FUNCTION(uint32_t) BS_User_InitiateGameConnection( ISteamUser* lpSteamUser, void* pAuthBlob, uint32_t cbMaxAuthBlob, CSteamID* SteamIDGameServer, uint32_t unIPServer, uint16_t usPortServer, uint32_t bSecure ) {
return lpSteamUser->InitiateGameConnection( pAuthBlob, cbMaxAuthBlob, *SteamIDGameServer, unIPServer, usPortServer, bSecure != 0 );
}
#pragma comment(linker, "/EXPORT:BS_User_InitiateGameConnection=_BS_User_InitiateGameConnection@28")
DLL_EXPORT void DLL_CALL BS_User_TerminateGameConnection( ISteamUser* lpSteamUser, uint32_t unIPServer, uint16_t usPortServer ) {
DLL_FUNCTION(void) BS_User_TerminateGameConnection( ISteamUser* lpSteamUser, uint32_t unIPServer, uint16_t usPortServer ) {
lpSteamUser->TerminateGameConnection( unIPServer, usPortServer );
}
#pragma comment(linker, "/EXPORT:BS_User_TerminateGameConnection=_BS_User_TerminateGameConnection@12")
DLL_EXPORT void DLL_CALL BS_User_TrackAppUsageEvent( ISteamUser* lpSteamUser, CGameID* gameId, uint32_t eAppUsageEvent, const char* pchExtraInfo ) {
DLL_FUNCTION(void) BS_User_TrackAppUsageEvent( ISteamUser* lpSteamUser, CGameID* gameId, uint32_t eAppUsageEvent, const char* pchExtraInfo ) {
lpSteamUser->TrackAppUsageEvent( *gameId, eAppUsageEvent, pchExtraInfo );
}
#pragma comment(linker, "/EXPORT:BS_User_TrackAppUsageEvent=_BS_User_TrackAppUsageEvent@16")
DLL_EXPORT uint32_t DLL_CALL BS_User_GetUserDataFolder( ISteamUser* lpSteamUser, char* pchBuffer, uint32_t cubBuffer ) {
DLL_FUNCTION(uint32_t) BS_User_GetUserDataFolder( ISteamUser* lpSteamUser, char* pchBuffer, uint32_t cubBuffer ) {
return lpSteamUser->GetUserDataFolder( pchBuffer, cubBuffer );
}
#pragma comment(linker, "/EXPORT:BS_User_GetUserDataFolder=_BS_User_GetUserDataFolder@12")
DLL_EXPORT void DLL_CALL BS_User_StartVoiceRecording( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(void) BS_User_StartVoiceRecording( ISteamUser* lpSteamUser ) {
lpSteamUser->StartVoiceRecording( );
}
#pragma comment(linker, "/EXPORT:BS_User_StartVoiceRecording=_BS_User_StartVoiceRecording@4")
DLL_EXPORT void DLL_CALL BS_User_StopVoiceRecording( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(void) BS_User_StopVoiceRecording( ISteamUser* lpSteamUser ) {
lpSteamUser->StopVoiceRecording( );
}
#pragma comment(linker, "/EXPORT:BS_User_StopVoiceRecording=_BS_User_StopVoiceRecording@4")
DLL_EXPORT EVoiceResult DLL_CALL BS_User_GetAvailableVoice( ISteamUser* lpSteamUser, uint32_t* pcbCompressed, uint32_t* pcbUncompressed, uint32_t nUncompressedVoiceDesiredSampleRate ) {
DLL_FUNCTION(EVoiceResult) BS_User_GetAvailableVoice( ISteamUser* lpSteamUser, uint32_t* pcbCompressed, uint32_t* pcbUncompressed, uint32_t nUncompressedVoiceDesiredSampleRate ) {
return lpSteamUser->GetAvailableVoice( pcbCompressed, pcbUncompressed, nUncompressedVoiceDesiredSampleRate );
}
#pragma comment(linker, "/EXPORT:BS_User_GetAvailableVoice=_BS_User_GetAvailableVoice@16")
DLL_EXPORT EVoiceResult DLL_CALL BS_User_GetVoice( ISteamUser* lpSteamUser, uint32_t bWantCompressed, void *pDestBuffer, uint32_t cbDestBufferSize, uint32_t *nBytesWritten, uint32_t bWantUncompressed, void *pUncompressedDestBuffer, uint32_t cbUncompressedDestBufferSize, uint32_t *nUncompressBytesWritten, uint32_t nUncompressedVoiceDesiredSampleRate ) {
DLL_FUNCTION(EVoiceResult) BS_User_GetVoice( ISteamUser* lpSteamUser, uint32_t bWantCompressed, void *pDestBuffer, uint32_t cbDestBufferSize, uint32_t *nBytesWritten, uint32_t bWantUncompressed, void *pUncompressedDestBuffer, uint32_t cbUncompressedDestBufferSize, uint32_t *nUncompressBytesWritten, uint32_t nUncompressedVoiceDesiredSampleRate ) {
return lpSteamUser->GetVoice( bWantCompressed != 0, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed != 0, pUncompressedDestBuffer, cbUncompressedDestBufferSize, nUncompressBytesWritten, nUncompressedVoiceDesiredSampleRate );
}
#pragma comment(linker, "/EXPORT:BS_User_GetVoice=_BS_User_GetVoice@40")
DLL_EXPORT EVoiceResult DLL_CALL BS_User_DecompressVoice( ISteamUser* lpSteamUser, const void *pCompressed, uint32_t cbCompressed, void *pDestBuffer, uint32_t cbDestBufferSize, uint32_t *nBytesWritten, uint32_t nDesiredSampleRate ) {
DLL_FUNCTION(EVoiceResult) BS_User_DecompressVoice( ISteamUser* lpSteamUser, const void *pCompressed, uint32_t cbCompressed, void *pDestBuffer, uint32_t cbDestBufferSize, uint32_t *nBytesWritten, uint32_t nDesiredSampleRate ) {
return lpSteamUser->DecompressVoice( pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate );
}
#pragma comment(linker, "/EXPORT:BS_User_DecompressVoice=_BS_User_DecompressVoice@28")
DLL_EXPORT uint32_t DLL_CALL BS_User_GetVoiceOptimalSampleRate( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(uint32_t) BS_User_GetVoiceOptimalSampleRate( ISteamUser* lpSteamUser ) {
return lpSteamUser->GetVoiceOptimalSampleRate( );
}
#pragma comment(linker, "/EXPORT:BS_User_GetVoiceOptimalSampleRate=_BS_User_GetVoiceOptimalSampleRate@4")
DLL_EXPORT HAuthTicket DLL_CALL BS_User_GetAuthSessionTicket( ISteamUser* lpSteamUser, void* pTicket, uint32_t cbMaxTicket, uint32_t* pcbTicket ) {
DLL_FUNCTION(HAuthTicket) BS_User_GetAuthSessionTicket( ISteamUser* lpSteamUser, void* pTicket, uint32_t cbMaxTicket, uint32_t* pcbTicket ) {
return lpSteamUser->GetAuthSessionTicket( pTicket, cbMaxTicket, pcbTicket );
}
#pragma comment(linker, "/EXPORT:BS_User_GetAuthSessionTicket=_BS_User_GetAuthSessionTicket@16")
DLL_EXPORT EBeginAuthSessionResult DLL_CALL BS_User_BeginAuthSession( ISteamUser* lpSteamUser, const void *pAuthTicket, uint32_t cbAuthTicket, CSteamID* steamID ) {
DLL_FUNCTION(EBeginAuthSessionResult) BS_User_BeginAuthSession( ISteamUser* lpSteamUser, const void *pAuthTicket, uint32_t cbAuthTicket, CSteamID* steamID ) {
return lpSteamUser->BeginAuthSession( pAuthTicket, cbAuthTicket, *steamID );
}
#pragma comment(linker, "/EXPORT:BS_User_BeginAuthSession=_BS_User_BeginAuthSession@16")
DLL_EXPORT void DLL_CALL BS_User_EndAuthSession( ISteamUser* lpSteamUser, CSteamID* steamID ) {
DLL_FUNCTION(void) BS_User_EndAuthSession( ISteamUser* lpSteamUser, CSteamID* steamID ) {
lpSteamUser->EndAuthSession( *steamID );
}
#pragma comment(linker, "/EXPORT:BS_User_EndAuthSession=_BS_User_EndAuthSession@8")
DLL_EXPORT void DLL_CALL BS_User_CancelAuthTicket( ISteamUser* lpSteamUser, HAuthTicket hAuthTicket ) {
DLL_FUNCTION(void) BS_User_CancelAuthTicket( ISteamUser* lpSteamUser, HAuthTicket hAuthTicket ) {
lpSteamUser->CancelAuthTicket( hAuthTicket );
}
#pragma comment(linker, "/EXPORT:BS_User_EndAuthSession=_BS_User_EndAuthSession@8")
DLL_EXPORT EUserHasLicenseForAppResult DLL_CALL BS_User_UserHasLicenseForApp( ISteamUser* lpSteamUser, CSteamID* steamID, AppId_t appID ) {
DLL_FUNCTION(EUserHasLicenseForAppResult) BS_User_UserHasLicenseForApp( ISteamUser* lpSteamUser, CSteamID* steamID, AppId_t appID ) {
return lpSteamUser->UserHasLicenseForApp( *steamID, appID );
}
#pragma comment(linker, "/EXPORT:BS_User_UserHasLicenseForApp=_BS_User_UserHasLicenseForApp@12")
DLL_EXPORT uint32_t DLL_CALL BS_User_IsBehindNAT( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(uint32_t) BS_User_IsBehindNAT( ISteamUser* lpSteamUser ) {
return lpSteamUser->BIsBehindNAT( );
}
#pragma comment(linker, "/EXPORT:BS_User_IsBehindNAT=_BS_User_IsBehindNAT@4")
DLL_EXPORT void DLL_CALL BS_User_AdvertiseGame( ISteamUser* lpSteamUser, CSteamID* steamIDGameServer, uint32_t unIPServer, uint16_t usPortServer ) {
DLL_FUNCTION(void) BS_User_AdvertiseGame( ISteamUser* lpSteamUser, CSteamID* steamIDGameServer, uint32_t unIPServer, uint16_t usPortServer ) {
lpSteamUser->AdvertiseGame( *steamIDGameServer, unIPServer, usPortServer );
}
#pragma comment(linker, "/EXPORT:BS_User_AdvertiseGame=_BS_User_AdvertiseGame@16")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_User_RequestEncryptedAppTicket( ISteamUser* lpSteamUser, void* pDataToInclude, uint32_t cbDataToInclude ) {
DLL_FUNCTION(SteamAPICall_t*) BS_User_RequestEncryptedAppTicket( ISteamUser* lpSteamUser, void* pDataToInclude, uint32_t cbDataToInclude ) {
return new uint64_t(lpSteamUser->RequestEncryptedAppTicket( pDataToInclude, cbDataToInclude ));
}
#pragma comment(linker, "/EXPORT:BS_User_RequestEncryptedAppTicket=_BS_User_RequestEncryptedAppTicket@12")
DLL_EXPORT uint32_t DLL_CALL BS_User_GetEncryptedAppTicket( ISteamUser* lpSteamUser, void *pTicket, uint32_t cbMaxTicket, uint32_t* pcbTicket ) {
DLL_FUNCTION(uint32_t) BS_User_GetEncryptedAppTicket( ISteamUser* lpSteamUser, void *pTicket, uint32_t cbMaxTicket, uint32_t* pcbTicket ) {
return lpSteamUser->GetEncryptedAppTicket( pTicket, cbMaxTicket, pcbTicket );
}
#pragma comment(linker, "/EXPORT:BS_User_GetEncryptedAppTicket=_BS_User_GetEncryptedAppTicket@16")
DLL_EXPORT uint32_t DLL_CALL BS_User_GetGameBadgeLevel( ISteamUser* lpSteamUser, uint32_t nSeries, uint32_t bFoil ) {
DLL_FUNCTION(uint32_t) BS_User_GetGameBadgeLevel( ISteamUser* lpSteamUser, uint32_t nSeries, uint32_t bFoil ) {
return lpSteamUser->GetGameBadgeLevel( nSeries, bFoil != 0 );
}
#pragma comment(linker, "/EXPORT:BS_User_GetGameBadgeLevel=_BS_User_GetGameBadgeLevel@12")
DLL_EXPORT uint32_t DLL_CALL BS_User_GetPlayerSteamLevel( ISteamUser* lpSteamUser ) {
DLL_FUNCTION(uint32_t) BS_User_GetPlayerSteamLevel( ISteamUser* lpSteamUser ) {
return lpSteamUser->GetPlayerSteamLevel( );
}
#pragma comment(linker, "/EXPORT:BS_User_GetPlayerSteamLevel=_BS_User_GetPlayerSteamLevel@4")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_User_RequestStoreAuthURL( ISteamUser* lpSteamUser, const char* pchRedirectURL ) {
DLL_FUNCTION(SteamAPICall_t*) BS_User_RequestStoreAuthURL( ISteamUser* lpSteamUser, const char* pchRedirectURL ) {
return new uint64_t(lpSteamUser->RequestStoreAuthURL( pchRedirectURL ));
}
#pragma comment(linker, "/EXPORT:BS_User_RequestStoreAuthURL=_BS_User_RequestStoreAuthURL@8")
#pragma comment(linker, "/EXPORT:BS_User_RequestStoreAuthURL=_BS_User_RequestStoreAuthURL@8")
+49 -44
View File
@@ -14,219 +14,224 @@
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "dllmain.h"
#include "BlitzSteam.h"
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_RequestCurrentStats( ISteamUserStats* lpSteamUserStats ) {
DLL_FUNCTION(ISteamUserStats*) BS_UserStats() {
return SteamUserStats();
}
#pragma comment(linker, "/EXPORT:BS_UserStats=_BS_UserStats@0")
DLL_FUNCTION(uint32_t) BS_UserStats_RequestCurrentStats( ISteamUserStats* lpSteamUserStats ) {
return lpSteamUserStats->RequestCurrentStats( );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_RequestCurrentStats=_BS_UserStats_RequestCurrentStats@4")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetStat( ISteamUserStats* lpSteamUserStats, const char* pchName, int32_t* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetStat( ISteamUserStats* lpSteamUserStats, const char* pchName, int32_t* pData ) {
return lpSteamUserStats->GetStat( pchName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetStat=_BS_UserStats_GetStat@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetStatF( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetStatF( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t* pData ) {
return lpSteamUserStats->GetStat( pchName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetStatF=_BS_UserStats_GetStatF@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_SetStat( ISteamUserStats* lpSteamUserStats, const char* pchName, int32_t pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_SetStat( ISteamUserStats* lpSteamUserStats, const char* pchName, int32_t pData ) {
return lpSteamUserStats->SetStat( pchName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_SetStat=_BS_UserStats_SetStat@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_SetStatF( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_SetStatF( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t pData ) {
return lpSteamUserStats->SetStat( pchName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_SetStatF=_BS_UserStats_SetStatF@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_UpdateAvgRateStat( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t flCountThisSession, double_t* dSessionLength ) {
DLL_FUNCTION(uint32_t) BS_UserStats_UpdateAvgRateStat( ISteamUserStats* lpSteamUserStats, const char* pchName, float_t flCountThisSession, double_t* dSessionLength ) {
return lpSteamUserStats->UpdateAvgRateStat( pchName, flCountThisSession, *dSessionLength );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_UpdateAvgRateStat=_BS_UserStats_UpdateAvgRateStat@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName, bool* pbAchieved ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName, bool* pbAchieved ) {
return lpSteamUserStats->GetAchievement( pchName, (bool*)pbAchieved );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievement=_BS_UserStats_GetAchievement@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_SetAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
DLL_FUNCTION(uint32_t) BS_UserStats_SetAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
return lpSteamUserStats->SetAchievement( pchName );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_SetAchievement=_BS_UserStats_SetAchievement@8")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_ClearAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
DLL_FUNCTION(uint32_t) BS_UserStats_ClearAchievement( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
return lpSteamUserStats->ClearAchievement( pchName );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_ClearAchievement=_BS_UserStats_ClearAchievement@8")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetAchievementAndUnlockTime( ISteamUserStats* lpSteamUserStats, const char* pchName, bool* pbAchieved, uint32_t* punUnlockTime ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetAchievementAndUnlockTime( ISteamUserStats* lpSteamUserStats, const char* pchName, bool* pbAchieved, uint32_t* punUnlockTime ) {
return lpSteamUserStats->GetAchievementAndUnlockTime( pchName, (bool*)pbAchieved, punUnlockTime );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievementAndUnlockTime=_BS_UserStats_GetAchievementAndUnlockTime@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_StoreStats( ISteamUserStats* lpSteamUserStats ) {
DLL_FUNCTION(uint32_t) BS_UserStats_StoreStats( ISteamUserStats* lpSteamUserStats ) {
return lpSteamUserStats->StoreStats( );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_StoreStats=_BS_UserStats_StoreStats@4")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetAchievementIcon( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetAchievementIcon( ISteamUserStats* lpSteamUserStats, const char* pchName ) {
return lpSteamUserStats->GetAchievementIcon( pchName );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievementIcon=_BS_UserStats_GetAchievementIcon@8")
DLL_EXPORT const char* DLL_CALL BS_UserStats_GetAchievementDisplayAttribute( ISteamUserStats* lpSteamUserStats, const char* pchName, const char* pchKey ) {
DLL_FUNCTION(const char*) BS_UserStats_GetAchievementDisplayAttribute( ISteamUserStats* lpSteamUserStats, const char* pchName, const char* pchKey ) {
return lpSteamUserStats->GetAchievementDisplayAttribute( pchName, pchKey );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievementDisplayAttribute=_BS_UserStats_GetAchievementDisplayAttribute@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_IndicateAchievementProgress( ISteamUserStats* lpSteamUserStats, const char* pchName, uint32_t nCurProgress, uint32_t nMaxProgress ) {
DLL_FUNCTION(uint32_t) BS_UserStats_IndicateAchievementProgress( ISteamUserStats* lpSteamUserStats, const char* pchName, uint32_t nCurProgress, uint32_t nMaxProgress ) {
return lpSteamUserStats->IndicateAchievementProgress( pchName, nCurProgress, nMaxProgress );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_IndicateAchievementProgress=_BS_UserStats_IndicateAchievementProgress@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetNumAchievements( ISteamUserStats* lpSteamUserStats ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetNumAchievements( ISteamUserStats* lpSteamUserStats ) {
return lpSteamUserStats->GetNumAchievements( );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetNumAchievements=_BS_UserStats_GetNumAchievements@4")
DLL_EXPORT const char* DLL_CALL BS_UserStats_GetAchievementName( ISteamUserStats* lpSteamUserStats, uint32 iAchievement ) {
DLL_FUNCTION(const char*) BS_UserStats_GetAchievementName( ISteamUserStats* lpSteamUserStats, uint32_t iAchievement ) {
return lpSteamUserStats->GetAchievementName( iAchievement );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievementName=_BS_UserStats_GetAchievementName@8")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_RequestUserStats( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_RequestUserStats( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser ) {
return new uint64_t( lpSteamUserStats->RequestUserStats( *steamIDUser ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_RequestUserStats=_BS_UserStats_RequestUserStats@8")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetUserStat( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, uint32_t* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetUserStat( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, uint32_t* pData ) {
return lpSteamUserStats->GetUserStat( *steamIDUser, pchName, (int32_t*)pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetUserStat=_BS_UserStats_GetUserStat@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetUserStatF( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, float_t* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetUserStatF( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, float_t* pData ) {
return lpSteamUserStats->GetUserStat( *steamIDUser, pchName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetUserStatF=_BS_UserStats_GetUserStatF@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetUserAchievement( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, bool* pbAchieved ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetUserAchievement( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, bool* pbAchieved ) {
return lpSteamUserStats->GetUserAchievement( *steamIDUser, pchName, (bool*)pbAchieved );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetUserAchievement=_BS_UserStats_GetUserAchievement@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, bool* pbAchieved, uint32_t* punUnlockTime ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetUserAchievementAndUnlockTime( ISteamUserStats* lpSteamUserStats, CSteamID* steamIDUser, const char* pchName, bool* pbAchieved, uint32_t* punUnlockTime ) {
return lpSteamUserStats->GetUserAchievementAndUnlockTime( *steamIDUser, pchName, (bool*)pbAchieved, punUnlockTime );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetUserAchievementAndUnlockTime=_BS_UserStats_GetUserAchievementAndUnlockTime@20")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_ResetAllStats( ISteamUserStats* lpSteamUserStats, uint32_t bAchievementsToo ) {
DLL_FUNCTION(uint32_t) BS_UserStats_ResetAllStats( ISteamUserStats* lpSteamUserStats, uint32_t bAchievementsToo ) {
return lpSteamUserStats->ResetAllStats( bAchievementsToo != 0 );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_ResetAllStats=_BS_UserStats_ResetAllStats@8")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_FindOrCreateLeaderboard( ISteamUserStats* lpSteamUserStats, const char* pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_FindOrCreateLeaderboard( ISteamUserStats* lpSteamUserStats, const char* pchLeaderboardName, ELeaderboardSortMethod eLeaderboardSortMethod, ELeaderboardDisplayType eLeaderboardDisplayType ) {
return new uint64_t( lpSteamUserStats->FindOrCreateLeaderboard( pchLeaderboardName, eLeaderboardSortMethod, eLeaderboardDisplayType ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_FindOrCreateLeaderboard=_BS_UserStats_FindOrCreateLeaderboard@16")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_FindLeaderboard( ISteamUserStats* lpSteamUserStats, const char *pchLeaderboardName ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_FindLeaderboard( ISteamUserStats* lpSteamUserStats, const char *pchLeaderboardName ) {
return new uint64_t( lpSteamUserStats->FindLeaderboard( pchLeaderboardName ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_FindLeaderboard=_BS_UserStats_FindLeaderboard@8")
DLL_EXPORT const char* DLL_CALL BS_UserStats_GetLeaderboardName( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
DLL_FUNCTION(const char*) BS_UserStats_GetLeaderboardName( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
return lpSteamUserStats->GetLeaderboardName( *hSteamLeaderboard );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetLeaderboardName=_BS_UserStats_GetLeaderboardName@8")
DLL_EXPORT int DLL_CALL BS_UserStats_GetLeaderboardEntryCount( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
DLL_FUNCTION(int) BS_UserStats_GetLeaderboardEntryCount( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
return lpSteamUserStats->GetLeaderboardEntryCount( *hSteamLeaderboard );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetLeaderboardEntryCount=_BS_UserStats_GetLeaderboardEntryCount@8")
DLL_EXPORT ELeaderboardSortMethod DLL_CALL BS_UserStats_GetLeaderboardSortMethod( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
DLL_FUNCTION(ELeaderboardSortMethod) BS_UserStats_GetLeaderboardSortMethod( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
return lpSteamUserStats->GetLeaderboardSortMethod( *hSteamLeaderboard );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetLeaderboardSortMethod=_BS_UserStats_GetLeaderboardSortMethod@8")
DLL_EXPORT ELeaderboardDisplayType DLL_CALL BS_UserStats_GetLeaderboardDisplayType( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
DLL_FUNCTION(ELeaderboardDisplayType) BS_UserStats_GetLeaderboardDisplayType( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard ) {
return lpSteamUserStats->GetLeaderboardDisplayType( *hSteamLeaderboard );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetLeaderboardDisplayType=_BS_UserStats_GetLeaderboardDisplayType@8")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_DownloadLeaderboardEntries( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_DownloadLeaderboardEntries( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, ELeaderboardDataRequest eLeaderboardDataRequest, int nRangeStart, int nRangeEnd ) {
return new uint64_t( lpSteamUserStats->DownloadLeaderboardEntries( *hSteamLeaderboard, eLeaderboardDataRequest, nRangeStart, nRangeEnd ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_DownloadLeaderboardEntries=_BS_UserStats_DownloadLeaderboardEntries@20")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, CSteamID* prgUsers, int cUsers ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_DownloadLeaderboardEntriesForUsers( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, CSteamID* prgUsers, int cUsers ) {
return new uint64_t( lpSteamUserStats->DownloadLeaderboardEntriesForUsers( *hSteamLeaderboard, prgUsers, cUsers ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_DownloadLeaderboardEntriesForUsers=_BS_UserStats_DownloadLeaderboardEntriesForUsers@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* lpSteamUserStats, SteamLeaderboardEntries_t* hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetDownloadedLeaderboardEntry( ISteamUserStats* lpSteamUserStats, SteamLeaderboardEntries_t* hSteamLeaderboardEntries, int index, LeaderboardEntry_t *pLeaderboardEntry, int32 *pDetails, int cDetailsMax ) {
return lpSteamUserStats->GetDownloadedLeaderboardEntry( *hSteamLeaderboardEntries, index, pLeaderboardEntry, pDetails, cDetailsMax );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetDownloadedLeaderboardEntry=_BS_UserStats_GetDownloadedLeaderboardEntry@24")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_UploadLeaderboardScore( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32_t* pScoreDetails, int cScoreDetailsCount ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_UploadLeaderboardScore( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, ELeaderboardUploadScoreMethod eLeaderboardUploadScoreMethod, int32 nScore, const int32_t* pScoreDetails, int cScoreDetailsCount ) {
return new uint64_t(lpSteamUserStats->UploadLeaderboardScore( *hSteamLeaderboard, eLeaderboardUploadScoreMethod, nScore, pScoreDetails, cScoreDetailsCount ));
}
#pragma comment(linker, "/EXPORT:BS_UserStats_UploadLeaderboardScore=_BS_UserStats_UploadLeaderboardScore@24")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_AttachLeaderboardUGC( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, UGCHandle_t* hUGC ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_AttachLeaderboardUGC( ISteamUserStats* lpSteamUserStats, SteamLeaderboard_t* hSteamLeaderboard, UGCHandle_t* hUGC ) {
return new uint64_t( lpSteamUserStats->AttachLeaderboardUGC( *hSteamLeaderboard, *hUGC ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_AttachLeaderboardUGC=_BS_UserStats_AttachLeaderboardUGC@12")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_GetNumberOfCurrentPlayers( ISteamUserStats* lpSteamUserStats ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_GetNumberOfCurrentPlayers( ISteamUserStats* lpSteamUserStats ) {
return new uint64_t( lpSteamUserStats->GetNumberOfCurrentPlayers( ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetNumberOfCurrentPlayers=_BS_UserStats_GetNumberOfCurrentPlayers@4")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_RequestGlobalAchievementPercentages( ISteamUserStats* lpSteamUserStats ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_RequestGlobalAchievementPercentages( ISteamUserStats* lpSteamUserStats ) {
return new uint64_t( lpSteamUserStats->RequestGlobalAchievementPercentages( ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_RequestGlobalAchievementPercentages=_BS_UserStats_RequestGlobalAchievementPercentages@4")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetMostAchievedAchievementInfo( ISteamUserStats* lpSteamUserStats, char *pchName, uint32 unNameBufLen, float *pflPercent, bool* pbAchieved ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetMostAchievedAchievementInfo( ISteamUserStats* lpSteamUserStats, char *pchName, uint32_t unNameBufLen, float *pflPercent, bool* pbAchieved ) {
return lpSteamUserStats->GetMostAchievedAchievementInfo( pchName, unNameBufLen, pflPercent, pbAchieved );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetMostAchievedAchievementInfo=_BS_UserStats_GetMostAchievedAchievementInfo@20")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetNextMostAchievedAchievementInfo( ISteamUserStats* lpSteamUserStats, int iIteratorPrevious, char *pchName, uint32 unNameBufLen, float *pflPercent, bool *pbAchieved ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetNextMostAchievedAchievementInfo( ISteamUserStats* lpSteamUserStats, int iIteratorPrevious, char *pchName, uint32_t unNameBufLen, float *pflPercent, bool *pbAchieved ) {
return lpSteamUserStats->GetNextMostAchievedAchievementInfo( iIteratorPrevious, pchName, unNameBufLen, pflPercent, pbAchieved );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetNextMostAchievedAchievementInfo=_BS_UserStats_GetNextMostAchievedAchievementInfo@24")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetAchievementAchievedPercent( ISteamUserStats* lpSteamUserStats, const char *pchName, float *pflPercent ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetAchievementAchievedPercent( ISteamUserStats* lpSteamUserStats, const char *pchName, float *pflPercent ) {
return lpSteamUserStats->GetAchievementAchievedPercent( pchName, pflPercent );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetAchievementAchievedPercent=_BS_UserStats_GetAchievementAchievedPercent@12")
DLL_EXPORT SteamAPICall_t* DLL_CALL BS_UserStats_RequestGlobalStats( ISteamUserStats* lpSteamUserStats, int nHistoryDays ) {
DLL_FUNCTION(SteamAPICall_t*) BS_UserStats_RequestGlobalStats( ISteamUserStats* lpSteamUserStats, int nHistoryDays ) {
return new uint64_t( lpSteamUserStats->RequestGlobalStats( nHistoryDays ) );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_RequestGlobalStats=_BS_UserStats_RequestGlobalStats@8")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetGlobalStatLL( ISteamUserStats* lpSteamUserStats, const char *pchStatName, int64* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetGlobalStatLL( ISteamUserStats* lpSteamUserStats, const char *pchStatName, int64* pData ) {
return lpSteamUserStats->GetGlobalStat( pchStatName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetGlobalStatLL=_BS_UserStats_GetGlobalStatLL@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetGlobalStatD( ISteamUserStats* lpSteamUserStats, const char *pchStatName, double* pData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetGlobalStatD( ISteamUserStats* lpSteamUserStats, const char *pchStatName, double* pData ) {
return lpSteamUserStats->GetGlobalStat( pchStatName, pData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetGlobalStatD=_BS_UserStats_GetGlobalStatD@12")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetGlobalStatHistoryLL( ISteamUserStats* lpSteamUserStats, const char *pchStatName, int64 *pData, uint32 cubData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetGlobalStatHistoryLL( ISteamUserStats* lpSteamUserStats, const char *pchStatName, int64 *pData, uint32_t cubData ) {
return lpSteamUserStats->GetGlobalStatHistory( pchStatName, pData, cubData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetGlobalStatHistoryLL=_BS_UserStats_GetGlobalStatHistoryLL@16")
DLL_EXPORT uint32_t DLL_CALL BS_UserStats_GetGlobalStatHistoryD( ISteamUserStats* lpSteamUserStats, const char *pchStatName, double *pData, uint32 cubData ) {
DLL_FUNCTION(uint32_t) BS_UserStats_GetGlobalStatHistoryD( ISteamUserStats* lpSteamUserStats, const char *pchStatName, double *pData, uint32_t cubData ) {
return lpSteamUserStats->GetGlobalStatHistory( pchStatName, pData, cubData );
}
#pragma comment(linker, "/EXPORT:BS_UserStats_GetGlobalStatHistoryD=_BS_UserStats_GetGlobalStatHistoryD@16")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamUtils*) BS_Utils() {
return SteamUtils();
}
#pragma comment(linker, "/EXPORT:BS_Utils=_BS_Utils@0")
+23
View File
@@ -0,0 +1,23 @@
// BlitzSteam - Steam wrapper for Blitz
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "BlitzSteam.h"
DLL_FUNCTION(ISteamVideo*) BS_Video() {
return SteamVideo();
}
#pragma comment(linker, "/EXPORT:BS_Video=_BS_Video@0")