29 lines
1.1 KiB
C++
29 lines
1.1 KiB
C++
// BlitzSteam - Steam wrapper for Blitz
|
|
// Copyright (C) 2015 Xaymar (Michael Fabian Dirks)
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Lesser General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Lesser General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#pragma once
|
|
#include "BlitzSteam.h"
|
|
|
|
class BS_Callback : CCallbackBase {
|
|
public:
|
|
void* bbRunFunction;
|
|
virtual void Run(void *pvParam);
|
|
virtual void Run(void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall);
|
|
virtual int GetCallbackSizeBytes();
|
|
};
|
|
|
|
DLL_FUNCTION(BS_Callback*) BS_Callback_Create(uint32_t fpFunctionPointer);
|
|
DLL_FUNCTION(void) BS_Callback_Destroy(BS_Callback* lpCallback); |