106 lines
3.1 KiB
HTML
106 lines
3.1 KiB
HTML
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<title>Blitz3D Docs</title>
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<h1>LoadAnimTexture ( file$,flags,frame_width,frame_height,first_frame,frame_count )</h1>
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<h1>Parameters</h1>
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file$ - name of image file with animation frames laid out in left-right, top-to-bottom order
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flags (optional) - texture flag:
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1: Color (default)
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2: Alpha
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4: Masked
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8: Mipmapped
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16: Clamp U
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32: Clamp V
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64: Spherical reflection map
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128: Cubic environment map
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256: Store texture in vram
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512: Force the use of high color textures
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frame_width - width of each animation frame
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frame_height - height of each animation frame
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first_frame - the first frame to be used as an animation frame
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frame_count - the amount of frames to be used
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<h1>Description</h1>
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Loads an animated texture from an image file and returns the texture's handle.
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The flags parameter allows you to apply certain effects to the texture. Flags can be added to combine two or more effects, e.g. 3 (1+2) = texture with colour and alpha maps.
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See <a class=small href=../3d_commands/CreateTexture.htm>CreateTexture</a> for more detailed descriptions of the texture flags.
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The frame_width, frame_height, first_frame and frame_count parameters determine how Blitz will separate the image file into individual animation frames.
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See also: <a class=small href=CreateTexture.htm>CreateTexture</a>, <a class=small href=LoadTexture.htm>LoadTexture</a>.
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<h1><a href=../3d_examples/LoadAnimTexture.bb>Example</a></h1>
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<table>
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; LoadAnimTexture Example
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; -----------------------
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Graphics3D 640,480
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SetBuffer BackBuffer()
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camera=CreateCamera()
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light=CreateLight()
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RotateEntity light,90,0,0
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cube=CreateCube()
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PositionEntity cube,0,0,5
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; Load anim texture
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anim_tex=LoadAnimTexture( "media/boomstrip.bmp",49,64,64,0,39 )
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While Not KeyDown( 1 )
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; Cycle through anim frame values. 100 represents delay, 39 represents no. of anim frames
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frame=MilliSecs()/100 Mod 39
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; Texture cube with anim texture frame
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EntityTexture cube,anim_tex,frame
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pitch#=0
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yaw#=0
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roll#=0
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If KeyDown( 208 )=True Then pitch#=-1
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If KeyDown( 200 )=True Then pitch#=1
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If KeyDown( 203 )=True Then yaw#=-1
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If KeyDown( 205 )=True Then yaw#=1
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If KeyDown( 45 )=True Then roll#=-1
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If KeyDown( 44 )=True Then roll#=1
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TurnEntity cube,pitch#,yaw#,roll#
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RenderWorld
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Flip
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Wend
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End
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</td>
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</table>
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<br>
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<a target=_top href=../index.htm>Index</a><br>
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<br>
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Click <a href=http://www.blitzbasic.co.nz/b3ddocs/command.php?name=LoadAnimTexture&ref=comments target=_blank>here</a> to view the latest version of this page online</body>
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