Files
BlitzNext/RuntimeLib/multiplay.h
T

31 lines
690 B
C

#ifndef MULTIPLAY_H
#define MULTIPLAY_H
#include "bbsys.h"
//#include <dplay.h>
//void multiplay_link();
//bool multiplay_create();
//bool multiplay_destroy();
//
//int bbStartNetGame();
//int bbHostNetGame( BBStr *name );
//int bbJoinNetGame( BBStr *name,BBStr *address );
//void bbStopNetGame();
//
//DPID bbCreateNetPlayer( BBStr *name );
//void bbDeleteNetPlayer( DPID player );
//BBStr * bbNetPlayerName( DPID player );
//int bbNetPlayerLocal( DPID player );
//
//int bbSendNetMsg( int type,BBStr *msg,DPID from,DPID to,int reliable );
//
//int bbRecvNetMsg();
//int bbNetMsgType();
//BBStr * bbNetMsgData();
//DPID bbNetMsgFrom();
//DPID bbNetMsgTo();
#endif