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BlitzNext/Runtime/blitz3d/q3bspmodel.hpp
T
Michael Fabian 'Xaymar' Dirks 2196cb8419 runtime: Formatting
2019-01-18 17:04:17 +01:00

40 lines
647 B
C++

#ifndef Q3BSPMODEL_H
#define Q3BSPMODEL_H
#include "model.hpp"
class Q3BSPModel : public Model {
public:
Q3BSPModel(const string& f, float gamma_adj);
Q3BSPModel(const Q3BSPModel& m);
~Q3BSPModel();
//Entity interface
Entity* clone()
{
return new Q3BSPModel(*this);
}
//Object interface
virtual bool collide(const Line& line, float radius, Collision* curr_coll, const Transform& t);
//Model interface
Q3BSPModel* getBSPModel()
{
return this;
}
bool render(const RenderContext& rc);
void setAmbient(const Vector& t);
void setLighting(bool use_lmap);
bool isValid() const;
private:
struct Rep;
Rep* rep;
};
#endif