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xof 0302txt 0032
Header {
1;
0;
1;
}
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Frame Frm {
FrameTransformMatrix {
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0.000000,1.000000,0.000000,0.000000,
0.000000,0.000000,1.000000,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh object {
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3;3,0,2;;
MeshMaterialList {
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Material {
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2.000000;
0.000000;0.000000;0.000000;;
0.040000;0.040000;0.040000;;
TextureFilename {
"facia_0.bmp";
}
}
}
MeshNormals {
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3;3,0,2;;
}
MeshTextureCoords {
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}
}
}
Frame backplate {
FrameTransformMatrix {
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0.000000,0.000000,0.000000,1.000000;;
}
Mesh backplate1 {
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MeshMaterialList {
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Material {
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TextureFilename {
"facia_1.bmp";
}
}
}
MeshNormals {
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}
MeshTextureCoords {
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}
}
}
Frame flare {
FrameTransformMatrix {
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}
Mesh flare1 {
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MeshMaterialList {
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Material {
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TextureFilename {
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}
}
}
MeshNormals {
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}
MeshTextureCoords {
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}
}
}
Frame Duplicate01 {
FrameTransformMatrix {
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}
Mesh Duplicate011 {
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MeshMaterialList {
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Material {
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TextureFilename {
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}
}
}
MeshNormals {
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}
MeshTextureCoords {
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}
}
}
Frame Duplicate02 {
FrameTransformMatrix {
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}
Mesh Duplicate021 {
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MeshMaterialList {
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Material {
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0.040000;0.040000;0.040000;;
TextureFilename {
"facia_1.bmp";
}
}
}
MeshNormals {
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MeshTextureCoords {
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}
}
Frame Duplicate03 {
FrameTransformMatrix {
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}
Mesh Duplicate031 {
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MeshMaterialList {
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Material {
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TextureFilename {
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}
}
}
MeshNormals {
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MeshTextureCoords {
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}
Frame Duplicate04 {
FrameTransformMatrix {
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}
Mesh Duplicate041 {
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MeshMaterialList {
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Material {
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TextureFilename {
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}
MeshNormals {
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MeshTextureCoords {
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Frame Duplicate05 {
FrameTransformMatrix {
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Mesh Duplicate051 {
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MeshMaterialList {
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Material {
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TextureFilename {
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MeshNormals {
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Frame Duplicate06 {
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Mesh Duplicate061 {
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Frame Duplicate07 {
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Mesh Duplicate071 {
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Frame Duplicate08 {
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Frame Duplicate09 {
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