xof 0302txt 0032 Header { 1; 0; 1; } template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Frame Frm { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh object { 4; 20.250000;30.750000;-7.000000;, -34.750000;30.750000;-7.000000;, -34.750000;-20.250000;-7.000000;, 20.250000;-20.250000;-7.000000;; 2; 3;0,1,2;, 3;3,0,2;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_0.bmp"; } } } MeshNormals { 4; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,0,2;; } MeshTextureCoords { 4; 2.560683;0.711789;, 0.598332;0.711789;, 0.598332;2.299513;, 2.560683;2.299513;; } } } Frame backplate { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh backplate1 { 6; -4.621520;6.674383;5.200000;, -10.308411;6.698773;5.200000;, -10.308411;0.856122;5.200000;, -4.621520;6.674383;5.200000;, -10.308411;0.856122;5.200000;, -4.621413;0.848771;5.200000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame flare { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh flare1 { 6; -4.621520;6.674383;4.400000;, -10.308411;6.698773;4.400000;, -10.308411;0.856122;4.400000;, -4.621520;6.674383;4.400000;, -10.308411;0.856122;4.400000;, -4.621413;0.848771;4.400000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame Duplicate01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Duplicate011 { 6; -4.621520;6.674383;3.400000;, -10.308411;6.698773;3.400000;, -10.308411;0.856122;3.400000;, -4.621520;6.674383;3.400000;, -10.308411;0.856122;3.400000;, -4.621413;0.848771;3.400000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame Duplicate02 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Duplicate021 { 6; -4.621520;6.674383;2.600000;, -10.308411;6.698773;2.600000;, -10.308411;0.856122;2.600000;, -4.621520;6.674383;2.600000;, -10.308411;0.856122;2.600000;, -4.621413;0.848771;2.600000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame Duplicate03 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Duplicate031 { 6; -4.621520;6.674383;1.800000;, -10.308411;6.698773;1.800000;, -10.308411;0.856122;1.800000;, -4.621520;6.674383;1.800000;, -10.308411;0.856122;1.800000;, -4.621413;0.848771;1.800000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame Duplicate04 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Duplicate041 { 6; -4.621520;6.674383;1.000000;, -10.308411;6.698773;1.000000;, -10.308411;0.856122;1.000000;, -4.621520;6.674383;1.000000;, -10.308411;0.856122;1.000000;, -4.621413;0.848771;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 2; 3;0,1,2;, 3;3,4,5;; } MeshTextureCoords { 6; 0.999981;1.004169;, 0.000000;1.000000;, 0.000000;1.998743;, 0.999981;0.004169;, 0.000000;0.998743;, 1.000000;1.000000;; } } } Frame Duplicate05 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh Duplicate051 { 6; -4.621520;6.674383;0.200000;, -10.308411;6.698773;0.200000;, -10.308411;0.856122;0.200000;, -4.621520;6.674383;0.200000;, -10.308411;0.856122;0.200000;, -4.621413;0.848771;0.200000;; 2; 3;0,1,2;, 3;3,4,5;; MeshMaterialList { 1; 2; 0, 0;; Material { 0.800000;0.800000;0.800000;1.000000;; 2.000000; 0.000000;0.000000;0.000000;; 0.040000;0.040000;0.040000;; TextureFilename { "facia_1.bmp"; } } } MeshNormals { 6; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 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