BlitzNext: Optimization settings

This commit is contained in:
Michael Fabian Dirks
2017-04-09 05:40:54 +02:00
parent 4ce6f52085
commit f12996997f
15 changed files with 1146 additions and 107 deletions
+81 -5
View File
@@ -9,6 +9,10 @@
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="RelWithDebInfo|Win32">
<Configuration>RelWithDebInfo</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName />
@@ -21,7 +25,7 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v140_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
@@ -30,6 +34,13 @@
<PlatformToolset>v140</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v140_xp</PlatformToolset>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
@@ -42,22 +53,85 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>..\#Build\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</OutDir>
<IntDir>..\#Intermediate\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\shared;C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\um;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.14393.0\um\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
<OutDir>..\#Build\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</OutDir>
<IntDir>..\#Intermediate\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\shared;C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\um;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.14393.0\um\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>..\#Build\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</OutDir>
<IntDir>..\#Intermediate\$(ProjectName)\$(Configuration)-$(PlatformTarget)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(DXSDK_DIR)Include\;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
<LibraryPath>$(DXSDK_DIR)Lib\x86\;$(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);$(NETFXKitsDir)Lib\um\x86</LibraryPath>
<IncludePath>C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\shared;C:\Program Files (x86)\Windows Kits\10\Include\10.0.14393.0\um;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files (x86)\Windows Kits\10\Lib\10.0.14393.0\um\x86;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>false</FunctionLevelLinking>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_AFXDLL;_CRT_SECURE_NO_WARNINGS;WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<ControlFlowGuard>false</ControlFlowGuard>
<CallingConvention>StdCall</CallingConvention>
<ExceptionHandling>Async</ExceptionHandling>
<RemoveUnreferencedCodeData>false</RemoveUnreferencedCodeData>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>true</WholeProgramOptimization>
<StructMemberAlignment>4Bytes</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAsManaged>false</CompileAsManaged>
<SDLCheck>
</SDLCheck>
<MultiProcessorCompilation>false</MultiProcessorCompilation>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\Release\debugger.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release\debugger.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>false</FunctionLevelLinking>
@@ -139,7 +213,9 @@
<ClCompile Include="sourcefile.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='RelWithDebInfo|Win32'">stdafx.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="stdutil.cpp" />
<ClCompile Include="tabber.cpp" />