Files
obs-ffmpeg-encoder/source/encoder.hpp
T
Michael Fabian 'Xaymar' Dirks 545dcd6d50 encoder: Add support for true hardware encoding
This is the last step towards truly efficient encoding on AMD, Nvidia and Intel GPUs. With this we have no software overhead and can directly encode the content that OBS gives us, without going through any intermediate CPU layer. This is effectively what @jp9000 did for the OBS-integrated nvenc, but thanks to FFmpeg it works on all encoders that support D3D11VA acceleration.

With the change, the encoding should now work flawlessly even in very constrained situations (unless OBS itself is being starved of resources). Especially people streaming and recording Ubisoft games will likely see a drastic increase in encoding capability, and thanks to the new options will also be able to get a much higher quality stream and recording with the same hardware.
2019-09-29 19:29:00 +02:00

146 lines
4.3 KiB
C++

// FFMPEG Video Encoder Integration for OBS Studio
// Copyright (c) 2019 Michael Fabian Dirks <info@xaymar.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#pragma once
#include <condition_variable>
#include <mutex>
#include <thread>
#include <vector>
#include "ffmpeg/avframe-queue.hpp"
#include "ffmpeg/swscale.hpp"
#include "hwapi/base.hpp"
#include "ui/handler.hpp"
extern "C" {
#include <obs-properties.h>
#include <obs.h>
#pragma warning(push)
#pragma warning(disable : 4244)
#include <libavcodec/avcodec.h>
#include <libavutil/frame.h>
#pragma warning(pop)
}
namespace obsffmpeg {
class unsupported_gpu_exception : public std::runtime_error {
public:
unsupported_gpu_exception(const std::string& reason) : runtime_error(reason) {}
};
struct encoder_info {
std::string uid;
std::string codec;
std::string readable_name;
obs_encoder_info oei;
};
class encoder_factory {
encoder_info info;
encoder_info info_fallback;
const AVCodec* avcodec_ptr;
std::shared_ptr<obsffmpeg::ui::handler> _handler;
public:
encoder_factory(const AVCodec* codec);
virtual ~encoder_factory();
void register_encoder();
void get_defaults(obs_data_t* settings);
void get_properties(obs_properties_t* props);
const AVCodec* get_avcodec();
const encoder_info& get_info();
const encoder_info& get_fallback();
};
class encoder {
obs_encoder_t* _self;
encoder_factory* _factory;
const AVCodec* _codec;
AVCodecContext* _context;
AVHWFramesContext* _hwcontext;
std::shared_ptr<obsffmpeg::ui::handler> _handler;
std::shared_ptr<obsffmpeg::hwapi::base> _hwapi;
std::shared_ptr<obsffmpeg::hwapi::instance> _hwinst;
ffmpeg::avframe_queue _frame_queue;
ffmpeg::avframe_queue _frame_queue_used;
ffmpeg::swscale _swscale;
AVPacket _current_packet;
int64_t _lag_in_frames;
int64_t _count_send_frames;
// Extra Data
bool _have_first_frame;
std::vector<uint8_t> _extra_data;
std::vector<uint8_t> _sei_data;
void initialize_sw(obs_data_t* settings);
void initialize_hw(obs_data_t* settings);
public:
encoder(obs_data_t* settings, obs_encoder_t* encoder, bool is_texture_encode = false);
virtual ~encoder();
public: // OBS API
// Shared
void get_properties(obs_properties_t* props);
bool update(obs_data_t* settings);
// Audio only
void get_audio_info(struct audio_convert_info* info);
size_t get_frame_size();
bool audio_encode(struct encoder_frame* frame, struct encoder_packet* packet, bool* received_packet);
// Video only
void get_video_info(struct video_scale_info* info);
bool get_sei_data(uint8_t** sei_data, size_t* size);
bool get_extra_data(uint8_t** extra_data, size_t* size);
bool video_encode(struct encoder_frame* frame, struct encoder_packet* packet, bool* received_packet);
bool video_encode_texture(uint32_t handle, int64_t pts, uint64_t lock_key, uint64_t* next_key,
struct encoder_packet* packet, bool* received_packet);
int receive_packet(bool* received_packet, struct encoder_packet* packet);
int send_frame(std::shared_ptr<AVFrame> frame);
bool encode_avframe(std::shared_ptr<AVFrame>& frame, struct encoder_packet* packet,
bool* received_packet);
};
} // namespace obsffmpeg