diff --git a/data/locale/en-US.ini b/data/locale/en-US.ini index ff02301..bd830ea 100644 --- a/data/locale/en-US.ini +++ b/data/locale/en-US.ini @@ -46,6 +46,8 @@ KeyFrames="Key Frames" KeyFrames.IntervalType="Interval Type" KeyFrames.IntervalType.Frames="Frames" KeyFrames.IntervalType.Seconds="Seconds" +KeyFrames.IntervalType.Description="Keyframe interval type" +KeyFrames.Interval.Description="Distance between key frames, in frames or seconds." KeyFrames.Interval="Interval" # Codec: H264 @@ -55,7 +57,9 @@ Codec.H264.Profile.baseline="Baseline" Codec.H264.Profile.main="Main" Codec.H264.Profile.high="High" Codec.H264.Profile.high444p="High 4:4:4 Predictive" +Codec.H264.Profile.Description="H.264 profile determines which features of the codec can be used.\nHigh 4:4:4 Predictive is required for YUV 4:4:4 color space." Codec.H264.Level="Level" +Codec.H264.Level.Description="Level determines the upper limits of resolution, frame rate and bitrate for the video." # Codec: HEVC Codec.HEVC="HEVC" @@ -67,6 +71,7 @@ Codec.HEVC.Tier="Tier" Codec.HEVC.Tier.main="Main" Codec.HEVC.Tier.high="High" Codec.HEVC.Level="Level" +Codec.HEVC.Level.Description="Level determines the upper limits of resolution, frame rate and bitrate for the video." # Codec: Apple ProRes Codec.ProRes.Profile="Profile" @@ -79,6 +84,7 @@ Codec.ProRes.Profile.AP4X="4444 Extra Quality/XQ (AP4X)" # NVENC NVENC.Preset="Preset" +NVENC.Preset.Description="Presets are NVIDIA's preconfigured default settings." NVENC.Preset.Default="Default" NVENC.Preset.Slow="Slow" NVENC.Preset.Medium="Medium" @@ -93,12 +99,19 @@ NVENC.Preset.Lossless="Lossless" NVENC.Preset.LosslessHighPerformance="Lossless High Performance" NVENC.RateControl="Rate Control Options" NVENC.RateControl.Mode="Mode" +NVENC.RateControl.Mode.Description="Rate control mode selection" NVENC.RateControl.Mode.CQP="Constant Quantization Parameter" +NVENC.RateControl.Mode.CQP.Description="A flat compression ratio with no regard for bit rates." NVENC.RateControl.Mode.VBR="Variable Bitrate" +NVENC.RateControl.Mode.VBR.Description="Sacrifices quality to stay below the upper bitrate limit,\nor saves bitrate where possible." NVENC.RateControl.Mode.VBR_HQ="High Quality Variable Bitrate" +NVENC.RateControl.Mode.VBR_HQ.Description="Variable Bitrate with two-pass encoding enabled by default." NVENC.RateControl.Mode.CBR="Constant Bitrate" +NVENC.RateControl.Mode.CBR.Description="Compresses footage so that it matches the target bitrate over the duration of\none second. This comes at a cost in quality during high motion scenes or\nscenes with flickering brightness like often seen in RPGs." NVENC.RateControl.Mode.CBR_HQ="High Quality Constant Bitrate" +NVENC.RateControl.Mode.CBR_HQ.Description="Constant Bitrate with two-pass encoding enabled by default." NVENC.RateControl.Mode.CBR_LD_HQ="Low Delay High Quality Constant Bitrate" +NVENC.RateControl.Mode.CBR_LD_HQ.Description="Constant Bitrate optimized for lowest encoding latency." NVENC.RateControl.LookAhead="Look Ahead" NVENC.RateControl.LookAhead.Description="Look ahead this many frames while encoding to better distribute bitrate.\nImproves quality slightly at the cost of some GPU time.\nSet to 0 to disable." NVENC.RateControl.AdaptiveI="Enable adaptive I-Frame insertion" @@ -139,7 +152,7 @@ NVENC.AQ.Temporal="Enable Temporal Adaptive Quantization" NVENC.AQ.Temporal.Description="Enable temporal adaptive quantization." NVENC.Other="Other Options" NVENC.Other.BFrames="Maximum B-Frames" -NVENC.Other.BFrames.Description="Maximum number of B-Frames to insert into the encoded bitstream.\nActual number of B-Frames may be lower depending on content and lookahead settings." +NVENC.Other.BFrames.Description="Maximum number of B-Frames to insert into the encoded bitstream.\nActual number of B-Frames may be lower depending on content and lookahead settings.\nOnly Turing NVENC supports B-Frames for HEVC." NVENC.Other.BFrameReferenceMode="B-Frame Reference Mode" NVENC.Other.BFrameReferenceMode.Each="Each B-Frame will be used for references" NVENC.Other.BFrameReferenceMode.Middle="Only (# of B-Frames)/2 will be used for references"